gaim/gaim

d3bf430f3d0c
Parents 6207c02816fa
Children 6571f345e7c0
Patch from Pascal Terjan for fixing a compiling warning/problem
when using NAS in oldstatus.
  • +395 -0
    src/gtksound.c
  • --- /dev/null Thu Jan 01 00:00:00 1970 +0000
    +++ b/src/gtksound.c Sun Apr 24 13:27:48 2005 -0400
    @@ -0,0 +1,395 @@
    +/*
    + * gaim
    + *
    + * Gaim is the legal property of its developers, whose names are too numerous
    + * to list here. Please refer to the COPYRIGHT file distributed with this
    + * source distribution.
    + *
    + * This program is free software; you can redistribute it and/or modify
    + * it under the terms of the GNU General Public License as published by
    + * the Free Software Foundation; either version 2 of the License, or
    + * (at your option) any later version.
    + *
    + * This program is distributed in the hope that it will be useful,
    + * but WITHOUT ANY WARRANTY; without even the implied warranty of
    + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    + * GNU General Public License for more details.
    + *
    + * You should have received a copy of the GNU General Public License
    + * along with this program; if not, write to the Free Software
    + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
    + *
    + */
    +#include "internal.h"
    +#include "gtkgaim.h"
    +
    +#ifdef _WIN32
    +#include <windows.h>
    +#include <mmsystem.h>
    +#endif
    +
    +#ifdef USE_AO
    +# include <ao/ao.h>
    +# include <audiofile.h>
    +#endif /* USE_AO */
    +
    +#ifdef USE_NAS_AUDIO
    +# include <audio/audiolib.h>
    +# include <audio/soundlib.h>
    +#endif /* USE_NAS_AUDIO */
    +
    +#include "debug.h"
    +#include "notify.h"
    +#include "prefs.h"
    +#include "sound.h"
    +#include "util.h"
    +
    +#include "gtksound.h"
    +
    +
    +struct gaim_sound_event {
    + char *label;
    + char *pref;
    + char *def;
    +};
    +
    +
    +
    +static gboolean mute_login_sounds = FALSE;
    +static gboolean mute_sounds = FALSE;
    +static gboolean sound_initialized = FALSE;
    +
    +static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
    + {N_("Buddy logs in"), "login", "arrive.wav"},
    + {N_("Buddy logs out"), "logout", "leave.wav"},
    + {N_("Message received"), "im_recv", "receive.wav"},
    + {N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
    + {N_("Message sent"), "send_im", "send.wav"},
    + {N_("Person enters chat"), "join_chat", "arrive.wav"},
    + {N_("Person leaves chat"), "left_chat", "leave.wav"},
    + {N_("You talk in chat"), "send_chat_msg", "send.wav"},
    + {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
    + /* this isn't a terminator, it's the buddy pounce default sound event ;-) */
    + {NULL, "pounce_default", "redalert.wav"},
    + {N_("Someone says your name in chat"), "nick_said", "redalert.wav"}
    +};
    +
    +#ifdef USE_AO
    +static int ao_driver = -1;
    +#endif /* USE_AO */
    +
    +static void _pref_sound_method_changed(const char *name, GaimPrefType type,
    + gpointer val, gpointer data);
    +
    +static void gaim_gtk_sound_init(void)
    +{
    + gaim_prefs_add_none("/gaim/gtk/sound");
    + gaim_prefs_add_none("/gaim/gtk/sound/enabled");
    + gaim_prefs_add_none("/gaim/gtk/sound/file");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/login", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/logout", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", "");
    + gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
    + gaim_prefs_add_string("/gaim/gtk/sound/command", "");
    + gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");
    +
    +#ifdef USE_AO
    + gaim_debug(GAIM_DEBUG_INFO, "sound",
    + "Initializing sound output drivers.\n");
    + ao_initialize();
    +#endif /* USE_AO */
    +
    + gaim_prefs_connect_callback("/gaim/gtk/sound/method",
    + _pref_sound_method_changed, NULL);
    +}
    +
    +
    +static void gaim_gtk_sound_shutdown(void)
    +{
    +#ifdef USE_AO
    + ao_shutdown();
    +#endif
    + sound_initialized = FALSE;
    +}
    +
    +#ifdef USE_NAS_AUDIO
    +static gboolean play_file_nas(const char *filename)
    +{
    + AuServer *nas_serv;
    + gboolean ret = FALSE;
    +
    + if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
    + ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
    + AuCloseServer(nas_serv);
    + }
    +
    + return ret;
    +}
    +#endif /* USE_NAS_AUDIO */
    +
    +static void gaim_gtk_sound_play_file(const char *filename)
    +{
    + const char *method;
    +#if defined(USE_NAS_AUDIO) || defined(USE_AO)
    + pid_t pid;
    +#ifdef USE_AO
    + AFfilehandle file;
    +#endif
    +#endif
    +
    + if (!sound_initialized)
    + gaim_prefs_trigger_callback("/gaim/gtk/sound/method");
    +
    + if (mute_sounds)
    + return;
    +
    + method = gaim_prefs_get_string("/gaim/gtk/sound/method");
    +
    + if (!strcmp(method, "beep")) {
    + gdk_beep();
    + return;
    + }
    +
    + if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
    + char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename);
    + gaim_notify_error(NULL, NULL, tmp, NULL);
    + g_free(tmp);
    + return;
    + }
    +
    +#ifndef _WIN32
    + if (!strcmp(method, "custom")) {
    + const char *sound_cmd;
    + char *command;
    + GError *error = NULL;
    +
    + sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command");
    +
    + if (!sound_cmd || *sound_cmd == '\0') {
    + gaim_notify_error(NULL, NULL,
    + _("Unable to play sound because the "
    + "'Command' sound method has been chosen, "
    + "but no command has been set."), NULL);
    + return;
    + }
    +
    + if(strstr(sound_cmd, "%s"))
    + command = gaim_strreplace(sound_cmd, "%s", filename);
    + else
    + command = g_strdup_printf("%s %s", sound_cmd, filename);
    +
    + if(!g_spawn_command_line_async(command, &error)) {
    + char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
    + gaim_notify_error(NULL, NULL, tmp, NULL);
    + g_free(tmp);
    + g_error_free(error);
    + }
    +
    + g_free(command);
    + return;
    + }
    +#if defined(USE_NAS_AUDIO) || defined(USE_AO)
    + pid = fork();
    + if (pid < 0)
    + return;
    + else if (pid == 0) {
    +#ifdef USE_NAS_AUDIO
    + if (!strcmp(method, "nas")) {
    + if (play_file_nas(filename))
    + _exit(0);
    + }
    +#endif /* USE_NAS_AUDIO */
    +
    +#ifdef USE_AO
    + file = afOpenFile(filename, "rb", NULL);
    + if(file) {
    + ao_device *device;
    + ao_sample_format format;
    + int in_fmt;
    + int bytes_per_frame;
    +
    + format.rate = afGetRate(file, AF_DEFAULT_TRACK);
    + format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
    + afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
    + &format.bits);
    +
    + /* XXX: libao doesn't seem to like 8-bit sounds, so we'll
    + * let libaudiofile make them a bit better for us */
    + if(format.bits == 8)
    + format.bits = 16;
    +
    + afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
    + AF_SAMPFMT_TWOSCOMP, format.bits);
    +
    +#if __BYTE_ORDER == __BIG_ENDIAN
    + format.byte_format = AO_FMT_BIG;
    + afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
    + AF_BYTEORDER_BIGENDIAN);
    +#elif __BYTE_ORDER == __LITTLE_ENDIAN
    + format.byte_format = AO_FMT_LITTLE;
    + afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
    + AF_BYTEORDER_LITTLEENDIAN);
    +#endif
    +
    + bytes_per_frame = format.bits * format.channels / 8;
    +
    + device = ao_open_live(ao_driver, &format, NULL);
    +
    + if(device) {
    + int frames_read;
    + char buf[4096];
    + int buf_frames = sizeof(buf) / bytes_per_frame;
    +
    + while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
    + buf, buf_frames))) {
    + if(!ao_play(device, buf, frames_read * bytes_per_frame))
    + break;
    + }
    + ao_close(device);
    + }
    + afCloseFile(file);
    + }
    + ao_shutdown();
    +#endif /* USE_AO */
    + _exit(0);
    + }
    +#else /* USE_NAS_AUDIO || USE_AO */
    + gdk_beep();
    + return;
    +#endif /* USE_NAS_AUDIO || USE_AO */
    +#else /* _WIN32 */
    + gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename);
    +
    + if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
    + gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
    +#endif /* _WIN32 */
    +}
    +
    +static void gaim_gtk_sound_play_event(GaimSoundEventID event)
    +{
    + char *enable_pref;
    + char *file_pref;
    +
    + if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
    + return;
    +
    + if (event >= GAIM_NUM_SOUNDS) {
    + gaim_debug(GAIM_DEBUG_MISC, "sound",
    + "got request for unknown sound: %d\n", event);
    + return;
    + }
    +
    + enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
    + sounds[event].pref);
    + file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);
    +
    + /* check NULL for sounds that don't have an option, ie buddy pounce */
    + if (gaim_prefs_get_bool(enable_pref)) {
    + char *filename = g_strdup(gaim_prefs_get_string(file_pref));
    + if(!filename || !strlen(filename)) {
    + if(filename) g_free(filename);
    + filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
    + }
    +
    + gaim_sound_play_file(filename);
    + g_free(filename);
    + }
    +
    + g_free(enable_pref);
    + g_free(file_pref);
    +}
    +
    +static GaimSoundUiOps sound_ui_ops =
    +{
    + gaim_gtk_sound_init,
    + gaim_gtk_sound_shutdown,
    + gaim_gtk_sound_play_file,
    + gaim_gtk_sound_play_event
    +};
    +
    +GaimSoundUiOps *
    +gaim_gtk_sound_get_ui_ops(void)
    +{
    + return &sound_ui_ops;
    +}
    +
    +
    +static void _pref_sound_method_changed(const char *name, GaimPrefType type,
    + gpointer val, gpointer data) {
    + if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method"))
    + return;
    +
    + sound_initialized = TRUE;
    +
    +#ifdef USE_AO
    + ao_driver = -1;
    +
    + if(!strcmp(val, "esd"))
    + ao_driver = ao_driver_id("esd");
    + else if(!strcmp(val, "arts"))
    + ao_driver = ao_driver_id("arts");
    + else if(!strcmp(val, "automatic"))
    + ao_driver = ao_default_driver_id();
    +
    + if(ao_driver != -1) {
    + ao_info *info = ao_driver_info(ao_driver);
    + gaim_debug(GAIM_DEBUG_INFO, "sound",
    + "Sound output driver loaded: %s\n", info->name);
    + }
    +#endif /* USE_AO */
    +#ifdef USE_NAS
    + if (!strcmp(val, "nas"))
    + gaim_debug(GAIM_DEBUG_INFO, "sound",
    + "Sound output driver loaded: NAS output\n");
    +#endif /* USE_NAS */
    +}
    +
    +void gaim_gtk_sound_set_mute(gboolean mute)
    +{
    + mute_sounds = mute;
    +}
    +
    +gboolean gaim_gtk_sound_get_mute()
    +{
    + return mute_sounds;
    +}
    +
    +void gaim_gtk_sound_set_login_mute(gboolean mute)
    +{
    + mute_login_sounds = mute;
    +}
    +
    +const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event)
    +{
    + if(event >= GAIM_NUM_SOUNDS)
    + return 0;
    +
    + return sounds[event].pref;
    +}
    +
    +char *gaim_gtk_sound_get_event_label(GaimSoundEventID event)
    +{
    + if(event >= GAIM_NUM_SOUNDS)
    + return NULL;
    +
    + return sounds[event].label;
    +}