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sf patch #1640011, from Celso Pinto
2007-01-25, Mark Doliner
131ead1b6880
sf patch #1640011, from Celso Pinto
Patch for gaim.spec that fixes dependencies on SUSE
-
=
[
Gaim
]
=
-
The
Pimpin
' Penguin IM Client That'
s
Good
For
The
Soul
!
2
.
0
.
0beta6
(
1
/
17
/
2006
):
Sean
:
Barring
any
seriously
major
new
issues
,
we
expect
this
to
be
the
final
beta
release
before
2
.
0
.
0
.
This
has
a
bunch
of
cool
UI
changes
,
some
Google
Talk
features
,
a
bunch
new
plugins
,
and
other
goodness
.
Nathan
:
Beta6
rocks
.
That
is
all
.
Gary
:
Long
time
no
news
.
My
silence
will
end
soon
;)
Evan
:
My
first
news
!
I
knocked
out
a
nice
collection
of
crashes
,
thanks
in
part
to
my
ever-patient
Adium
beta
testers
.
Gaim
2
.
0
.
0
is
going
to
be
delicious
.
:)
2
.
0
.
0beta5
(
11
/
9
/
2006
):
Sean
:
Another
release
in
our
endless
stream
in
betas
.
This
one
's
pretty awesome; and it fixes major bugs introduced in previous
ones.
2.0.0beta4 (10/17/2006)
Sean: Still beta. Maybe the next one should be a gamma.. :)
Daniel: I'
m
super
chuffed
to
announce
that
this
will
work
with
newer
(
i
.
e
.
>=
2
.
8
.
0
)
versions
of
GTK
+
on
Windows
.
Luke
:
Several
significant
changes
in
this
one
,
including
no
longer
using
libao
for
sound
!
There
are
no
doubt
bugs
here
,
but
hopefully
nothing
major
.
Nathan
:
I
don
't have much to say, but yay for another beta!
Etan: I did a bunch of perl work for this beta again, there is now
some support for perl scripts to call functions in the gtk ui, it
still needs work.
2.0.0beta3 (03/25/2006):
Mark: Yeah, I know, another beta. Don'
t
worry
,
we
'll get this
puppy out the door eventually.
2.0.0beta2 (01/24/2006):
Mark: So this is the new year, and I don'
t
feel
any
different
,
but
Gaim
is
getting
better
.
We
hope
this
will
be
our
last
beta
before
we
release
the
final
version
of
2
.
0
.
0
.
As
before
,
please
shower
us
in
feedback
!
Richard
:
I
'm proud to say a lot of bugs have been squashed in this
version. If you filed a bug against beta1, please test to see if
it'
s
fixed
now
and
update
your
bug
report
accordingly
(
by
either
closing
it
or
setting
the
version
to
2
.
0
.
0beta2
).
I
'm also looking
for someone who uses Gaim on MacOS X to test a patch for me before
I can commit it. See http://gaim.sf.net/contactinfo.php for my
contact information.
Etan: So I did a bunch of work on the perl plugin since beta1, so
anyone who uses perl plugins would do well to expect some things to
need updating (I'
m
not
certain
everything
works
yet
,
so
please
send
me
any
reports
of
things
that
don
't). Most of the work was correcting
some namespace issues, but I also improved the support for perl
plugins having plugin_pref frames, and plugin actions. Multiple perl
plugins can now have plugin_pref frames at the same time, and every
perl plugin can have multiple plugin actions now. Like Mark said
above, let us know how this beta works out.
2.0.0beta1 (12/17/2005):
Sean: I think Nathan sums everything up really well below. There'
s
still
a
bunch
we
want
to
add
(
and
remove
)
before
the
official
release
,
but
we
really
want
to
start
getting
feedback
about
what
's good and what'
s
not
.
So
,
please
,
be
vocal
about
this
beta
!
Nathan
:
15
months
since
we
branched
oldstatus
,
and
started
working
on
the
behemoth
that
is
2
.
0
.
0
.
In
that
time
,
we
've added a couple new
protocols, we had a few crazy patch writers become developers, and
had a few more people step up to be crazy patch writers. Sean wrote
a book, and we arbitrarily decided to make a version 1.0.0, and a
new versioning scheme. We got new artwork, and added almost 200 lines
to the ChangeLog. We'
ve
watched
2
major
GTK
+
releases
,
and
added
all
kinds
of
features
using
them
.
OK
,
I
've wasted enough bits here. This
beta rocks, but it is a beta. Treat it as such, and enjoy!
Gary: Finally we have a beta. There are a lot of new goodies, including
quite a few summer of code projects that couldn'
t
get
added
into
the
oldstatus
branch
because
API
changes
.
We
also
have
a
new
mono
plugin
loader
for
even
more
plugin
fun
.
Richard
:
Thanks
to
all
who
wrote
patches
(
big
or
small
)
for
this
beta
.
Tim
:
Well
here
it
is
,
the
first
beta
.
There
's a lot of cool things in
here, but not all of them are finished or debugged. But then that'
s
why
it
's called a beta. Conversations are now contact-aware, and
there'
s
a
new
status
selector
.
There
's smooth scrolling on incoming
messages as well. Our Crazy Patch Writers have been doing a good
job too, it seems like we'
re
never
lacking
some
patches
in
the
tracker
to
review
.
Etan
:
I
know
I
'm not going to be able to think of all the things I should
talk about here so I'
ll
just
go
with
the
stuff
I
remember
.
Adding
buddies
on
ejabberd
jabber
servers
should
work
more
correctly
now
(
it
's possible
adding buddies on other servers is a bit broken currently I'
m
still
looking
into
it
).
There
are
still
other
jabber
issues
I
'm looking into
with handling of buddies.
In other topics, I finally brought my Accounts menu into gaim, though the
current example of it isn'
t
exactly
what
I
had
in
mind
,
anyone
with
any
suggestions
/
comments
/
etc
about
it
please
speak
up
.
Other
than
the
stuff
I
'm sure I'
m
forgetting
to
mention
this
beta
should
be
awesome
as
gaim
2
.
0
.
0
is
going
to
be
awesome
.
Have
fun
with
it
.
Luke
:
pretty
much
everything
important
has
been
said
,
so
this
is
going
to
be
rather
repetative
.
This
is
a
beta
folks
,
so
it
will
have
bugs
.
It
will
crash
unexpectedly
.
Perhaps
even
frequently
.
Use
it
at
your
peril
.
But
do
use
it
(
though
you
might
want
to
back
up
~/
.
gaim
first
),
and
let
us
know
what
needs
to
be
fixed
.
Mark
:
Yay
.
Stu
:
Wow
!
Siege
:
Sametime
accounts
created
with
gaim-meanwhile
should
merge
over
for
use
in
the
beta
just
fine
.
Some
of
the
familiar
settings
regarding
the
buddy
list
are
gone
,
so
I
recommend
backing
up
your
Sametime
blist
before
getting
down
and
crazy
.
Have
fun
,
and
happy
early
Decemberween
!
Daniel
:
Enjoy
!
In
the
hopes
that
this
prevents
someone
pain
...
do
not
use
Glib
/
GTK
+
2
.
8
.
x
with
Wingaim
-
it
will
not
work
.
We
're looking into the
problem and hope to have it resolved before the final release.
"Happy Holidays!"
1.5.0 (8/11/2005):
Mark: No super crazy major changes here. Just the usual bug
fixes and some pretty important security updates.
Stu: Buy Sean'
s
book
.
He
obviously
needs
the
money
.
Other
than
that
we
fixed
some
bugs
with
this
release
(
I
don
't think we did much else).
SoC students are doing lots of cool stuff which we'
ll
hopefully
be
able
to
bring
you
in
a
future
release
.
Nathan
:
I
've continued my streak of doing nothing useful lately.
However, I'
ve
now
got
a
brand-spanking-new
DSL
line
,
so
I
might
actually
get
to
contribute
soon
.
One
way
or
another
I
'd like
to get HEAD into a more useable state in the next month or two.
Also, like Stu said, buy Sean'
s
book
.
I
've been reading and
fixing it for the last umpteen months, so you had better enjoy
it.
1.4.0 (7/7/2005):
Mark: The last month or four we'
ve
promoted
a
bunch
of
the
Gaim
Crazy
Patch
Writers
to
developers
,
so
there
is
now
an
even
larger
team
of
brilliant
and
amazingly
sexy
committers
working
around
the
globe
for
your
instant
messaging
pleasure
.
Also
,
we
have
what
I
believe
to
be
our
first
contribution
from
a
Summer
of
Code
student
in
this
release
:
Jonathan
Clark
enabled
the
sending
of
files
to
certain
ICQ
users
.
Support
is
still
a
bit
rough
,
but
he
'll be working on it throughout the summer.
Luke: Exciting times this summer as our Summer of Code interns
start their projects. This is mostly a bug fix release, with the
ICQ file transfer that Mark mentioned and some buddy icon work
being the only real new code. Hence the extra week delay. A
big thanks to our translators who keep churning out updates even
when we give them short notice as well. Enjoy!
1.3.1 (6/9/2005):
Sean: It'
s
been
a
while
since
I
've done one of these. Welcome to
Gaim 1.3.1, "New Hyde Park." This is, again, another bugfix release
but it comes with two keen announcements. First, I'
d
like
to
welcome
Christopher
O
'Brien to the Gaim team. He has integrated his work on
the Meanwhile project into Gaim, ensuring that Gaim 2.0.0 will include
Sametime support. Also, we'
re
participating
in
Google
's Summer of
Code, which you all should check out at
http://gaim.sourceforge.net/summerofcode/
1.3.0 (5/10/2005):
Luke: This release fixes SILC for multiple accounts. HOWEVER, you
may lose your buddy list (for SILC only) upgrading. This is
rather unavoidable as the previous code did not keep track of
which account each buddy belonged to.
Stu: I'
m
glad
we
're finally getting this out, if fixes a number of bugs
ranging from minor to not so minor. I'
d
also
like
to
welcome
Gary
to
the
team
-
he
's done a great job with Guifications, I'
m
sure
he
'll do
good stuff here too.
Gary: Well I got pretty much nothing done for this release. Although I
do have quite a few things in the works that will come to fruition when
I find some more free time.
1.2.1 (4/3/2005):
Luke: Several important fixes this time around. Big thanks to
Robert McQueen, Stu, Nathan, Ethan, and everyone else who has helped
with this effort. Maybe next time we can get a decent chance to fix the
problems *before* they go public to have a normal release process.
Nathan: Jabber got some updates this release (finally). I'
ve
got
more
planned
,
but
simply
haven
't had the time to anything about it.
1.2.0 (3/17/2005):
Luke: Happy St. Patrick'
s
Day
all
.
Sean
scheduled
a
release
for
today
,
we
'll see if we can pull it off. :-) This release
features somewhat more than just bug fixes, some improvements
have been made to the conversation API which may affect plugin
developers. Yahoo users should also thank Tim and Bleeter for
their efforts.
Etan: I'
m
going
to
NEWS
since
I
actually
did
something
this
time
.
Jabber
will
allow
you
to
unsubscribe
to
someone
's presence
without logging out and in again, this does break seeing yourself
on your buddy list, but hopefully we'
ll
fix
that
again
for
the
next
release
.
Stu
:
Happy
St
.
Guinness
^
wPatrick
's day.
1.1.4 (2/24/2005):
Sean: Another bug fix release. A big thanks to Rob McQueen, Ari
Pollak, Don Seiler, and Warren Togami: some packagers who helped
debug a nasty glib 2.6 problem. Also thanks to our own Stu who
found and destroyed an MSN crash and an HTML parsing error
Luke: Early release to handle the MSN and HTML crashes, as well
as the glib crash. Maybe that makes up for having had a 4 week
period before the last release. This one should be the nice
stable release we meant 1.1.3 to be. Enjoy!
Stu: I cleaned up the whitespace in this NEWS, it was bugging me.
1.1.3 (2/17/2005):
Luke: Yet another bug fix release, many thanks to everyone who has
helped to make gaim more stable!
Stu: I fixed too many Yahoo HTTP proxy bugs, I should just go and
write some core HTTP support that works better. A good all round
bug fix release otherwise.
1.1.2 (1/20/2005):
Luke: Another Bug fix release. This one featuring a fix to the HTTP
Method for MSN users and other MSN fixes. A big thanks to Stu and
Felipe Contreras for those. Stu also spent a long time in valgrind
and so this brings you a Gaim release with fewer memory leaks. This
release is on time primarily because I want to see the MSN fixes
make it into Debian and Fedora before freezes. Expect further bug
fix only releases to come at longer intervals, at Mark'
s
request
.
Daniel
:
This
is
my
first
NEWS
!
(
YaY
)
I
didn
't really do too much for
this release. There are a few bugfixes, mostly wingaim stuff. Oh, and
I like the new XP System Tray icons.
Sean: I'
m
down
here
today
.
I
haven
't really been paying too much
attention to these boring bugfix releases, but I'
d
like
to
thank
David
and
welcome
him
to
the
team
.
I
'd also like to thank Steven
and Nathan from Silverorange who redid the webpage.
Tim: Another bug fix release. I didn'
t
really
fix
any
bugs
,
so
I
didn
't exactly do much for this one. The autopackage will now
work with mozilla-nss, if anyone has that, and not gnutls11. (It
works with either gnutls11 or mozilla-nss, but not gnutls10)
I started working on Gaim-vv again though, and I merged someone'
s
custom
msn
smiley
patch
into
the
2
.
0
.
0
tree
,
so
expect
good
things
whenever
that
's released (no, don'
t
try
it
now
,
you
won
't like it).
Oh and welcome to the team Daniel. Of course, he was already on my
Gaim-vv team.
Stu: Welcome Daniel! you'
ve
done
some
good
stuff
already
.
Felipe
did
some
good
work
on
MSN
yet
again
,
so
you
can
all
use
the
HTTP
method
now
.
I
didn
't do all that much, other than let valgrind tell me what to fix, and
a couple of easy bug fixes from the bug tracker. Hopefully Ethan will get
well soon, so he can get back to merging patches and fixing things.
Nathan: I think I made some Jabber fixes, at least one of which is
ChangeLog'
d
.
I
will
continue
to
make
empty
promises
about
new
features
,
especially
for
2
.
0
.
0
.
Until
then
,
welcome
Daniel
!
1
.
1
.
1
(
12
/
28
/
2004
):
Luke
:
This
bug
fix
release
features
msn
improvements
,
drag
and
drop
improvements
,
and
some
translation
stuff
.
Thanks
for
everone
who
has
helped
with
it
,
and
hopefully
we
can
get
2
.
0
.
0
out
soon
.
On
a
side
note
,
i
'm still looking for someone to look at the perl plugin loader.
1.1.0 (12/02/2004):
Luke: Another in our series of bug fix releases, with a slight twist.
Everyone thank Ethan for implementing a fall back encoding for IRC,
it has been much requested and should make a number of users very
happy. See the ChangeLog for details on other fixes.
Stu: Much thanks to Miah Gregory and Felipe Contreras, a bunch of
memory leaks have been fixed. Felipe also fixed a good number of
other MSN bugs. I didn'
t
do
much
except
apply
these
guys
fixes
.
It
's
good to see fixes from Gary coming in again too ;-). I like the
docklet adjustments Christian made. Btw, we have a new MSN protocol
icon, and I think you'
ll
love
it
.
Tim
:
I
made
Gaim
binary
relocatable
this
release
,
so
Gaim
can
find
itself
if
it
gets
lost
,
and
I
'm going to try to make autopackages
for this release, if the autopackage guys release their new version
soon like they'
re
talking
.
I
also
"fixed"
a
scrolling
bug
,
by
realizing
it
was
all
Gentoo
's fault. The IRC encoding thing Ethan
did is pretty nice, no more encoding error messages!
Ethan: Rumor has it that I did some work this release, but it'
s
just
that
,
a
rumor
.
I
think
Luke
started
it
.
I
did
lay
the
hammer
down
on
bogus
word
wrapping
in
the
NEWS
,
so
you
can
thank
me
for
that
.
Keep
your
powder
dry
.
1
.
0
.
3
(
11
/
11
/
2004
):
Luke
:
Not
much
to
see
here
,
some
bug
fixes
that
you
all
will
enjoy
as
the
semester
draws
to
a
close
and
everyone
still
in
school
gets
bogged
down
with
projects
,
papers
,
and
exams
.
Enjoy
!
Oh
,
and
if
you
are
interested
in
the
perl
or
gadu-gadu
functionality
,
please
step
up
to
help
write
patches
,
as
both
of
these
code
blocks
are
currently
unmaintained
.
Tim
:
I
fixed
a
couple
bugs
this
time
.
In
other
news
,
Kim
wants
to
get
a
pet
cockatiel
or
two
.
Nathan
:
I
was
gonna
put
a
new
feature
in
this
release
,
but
decided
not
to
because
I
found
a
bug
in
it
today
,
and
I
'm tired. Also, I haven'
t
consulted
the
powers-that-be
about
putting
new
features
into
oldstatus
.
Stu
:
I
'm writing this at 11:11:11pm on 11/11. Eleven. It'
s
3
really
.
Or
B
.
It
's the 5th smallest prime number. Himalia is the 11th moon of Jupiter.
Hendecagon. There are 1011 players on a football team. XI. 16 hours. Eleven
is the smallest positive integer requiring three syllables in English. This
entry is my 11th lie for today.
1.0.2 (10/19/2004):
Stu: I'
m
new
around
here
.
I
tried
to
reduce
the
number
of
bugs
in
the
bug
tracker
,
but
it
turns
out
that
the
only
way
to
achieve
that
is
to
actually
_fix_
the
bugs
.
So
I
fixed
a
couple
,
and
then
sneaked
some
patches
out
of
the
patch
tracker
to
fix
some
others
.
Sadly
the
bug
tracker
was
not
significantly
affected
,
maybe
if
I
learn
C
I
'll be able to make more of an
impact.
Luke: Don'
t
let
Stu
fool
you
,
he
has
done
a
marvelous
job
on
this
release
,
and
deserves
a
lot
of
credit
for
it
.
And
a
number
of
those
bug
fixes
are
critical
ones
that
he
discovered
and
fixed
himself
.
So
go
update
.
Now
.
Nathan
:
On
the
other
hand
,
Nathan
has
done
nothing
for
this
release
.
Why
do
we
keep
him
around
again
?
Tim
:
So
,
I
'm married now, and in Huntsville. I don'
t
remember
if
I
did
anything
for
this
release
or
not
,
probably
not
.
Bleeter
has
been
more
active
lately
though
,
perhaps
we
'll see lots of cool things from him
soon.
Sean: I'
m
down
here
with
the
"didn't do anything"
guys
.
1
.
0
.
1
(
10
/
07
/
2004
):
Congratulations
to
Tim
&
Kim
on
their
wedding
!
Sean
:
So
,
if
you
're playing along at home, you'
re
aware
that
incrementing
the
micro
version
number
means
that
the
API
has
not
changed
at
all
.
Although
that
itself
is
insignificant
to
most
everyone
but
plugin
developers
,
but
users
won
't find too
many significant changes. Consult ChangeLog. We'
re
currently
branched
for
some
major
changes
,
so
expect
a
really
great
2
.
0
.
0
sometime
relatively
soon
.
Luke
:
Nothing
much
to
see
here
,
some
bug
fixes
.
Most
of
the
work
is
going
towards
the
2
.
0
.
0
release
.
We
aren
't quite sure when
that will be, and will keep the bug fix releases coming untill
all is ready.
Christian: I would call this a ground-breaking release, but it isn'
t
.
It
seems
like
a
good
one
,
though
.
I
dunno
.
I
've been too busy at VMware,
unfortunately, but have some work that'
s
just
waiting
to
be
finished
up
for
Gaim
.
Gaim
2
.
0
.
0
is
going
to
rock
.
Gaim
3
.
0
.
0
will
rock
more
.
Do
you
see
a
pattern
?
Thanks
go
out
to
Henry
Jen
for
fixing
up
parts
of
the
gevolution
plugin
to
support
multiple
addressbooks
,
and
to
all
our
moms
,
for
believing
in
us
.
Or
something
.
Nathan
:
I
got
a
new
computer
.
It
's fast. And has twice the bits!
1.0.0 (09/17/2004):
Nathan: Hah! Bet you weren'
t
expecting
this
!
OK
,
if
you
were
paying
any
attention
to
the
flame
^
H
^
H
^
H
^
H
^
Hthread
on
gaim-devel
,
you
might
have
been
expecting
this
.
But
here
it
is
,
1
.
0
.
0
.
Our
new
versioning
scheme
has
slightly
more
meaning
than
the
older
one
(
expecially
for
plugin
authors
),
but
our
1
.
0
(
.
0
)
release
is
just
as
meaningless
as
we
could
have
hoped
.
Enjoy
!
Luke
:
We
've changed our pattern for version numbers with this
release, we are no longer simply counting versions. This release
then marks, not something traditionally "1.0" but the current
version of the api. When backwards compatability with that breaks
you'
ll
see
2
.
0
,
more
details
in
the
faq
.
As
a
side
note
,
if
you
are
reading
this
and
are
good
with
proxy
code
or
with
perl
's XS C
bindings, please get in touch with me, my contact info is on the
website. Gaim could use your help.
Mark: I love a circus.
0.82 (08/25/2004):
Rob: Woah, where did I come from?
Mark: Lately I'
ve
been
doing
a
lot
more
code
maintenance
/
patch
accepting
/
bug
fixing
type
of
work
.
And
I
think
that
's a really
good thing. I feel like Gaim is becoming more stable. It
seems like we'
re
lacking
fewer
features
.
It
makes
me
warm
.
Quick
Robin
!
To
the
traverse
wall
!
Nathan
:
Well
,
it
looks
like
we
stuck
to
the
schedule
again
.
Had
we
taken
our
dear
sweet
time
,
I
might
have
had
a
chance
to
do
something
cool
for
this
release
,
but
instead
I
stuck
to
the
minor
stuff
.
<
insert
empty
promises
for
the
cool
stuff
i
'll code for
next time here>
Tim: Lately I'
ve
been
doing
a
lot
more
patch
accepting
,
and
a
lot
less
actual
coding
.
Unfortunately
it
has
more
to
do
with
my
laziness
than
Gaim
's progress. Like Nathan, I'
m
going
to
blame
our
on
time
release
schedule
.
But
that
didn
't stop our Crazy
Patch Writers, or cpw'
s
as
grim
now
calls
them
,
from
writing
some
good
patches
.
So
,
instead
of
promising
to
code
something
cool
for
next
release
,
I
'm going to promise that the cpw'
s
will
code
cool
things
for
next
release
,
and
I
might
apply
some
of
them
.
Luke
:
I
've been doing what I always do, committing patches, some
better than others, and bugging other people to code stuff. Oh
and closing some bugs. Thanks to Dave West for joining the cpws
in helping to handle triage. This is mostly a bug fix release,
so PLEASE upgrade to it before submitting new bugs.
Kevin: Herman'
s
been
away
,
so
Daniel
Atallah
and
myself
were
given
the
task
of
preparing
0
.
82
's Windows packages. After some feverish
plotting, we decided to update GTK and Daniel prepped an update to
libpng to address recent security advisories. Besides plotting and
a little bit of testing, this NEWS is all I really did. Oh, I also
rerefixed the transparency plugin... again! Our beloved Hermanator
should be back next time around, for 0.83.
0.81 (08/05/2004):
Sean: Three weeks again! Sticking to schedules is awesome! Just
like Gaim v0.81. This is what we in the industry call a "bugfix
release." We closed over TWO HUNDRED bugs since 0.80. That'
s
awesome
.
Thanks
to
everyone
who
helped
report
,
triage
,
fix
,
and
test
.
Christian
:
Yay
for
three
weeks
working
so
well
.
Boo
for
me
not
doing
much
of
anything
this
release
,
aside
from
a
small
memory
leak
fix
.
I
'm starting a new job and leaving my current one, so
when the dust settles and my schedule is a bit better, the very
cool status rewrite will be finished up. Especially now that I have
some help! I'
d
like
to
second
Sean
's thanks to all the people who
helped with this bug fix release. Gaim should be a bit more stable
for a lot of you. For those experiencing MSN problems still, we'
ll
get
that
nailed
for
you
soon
,
promise
.
Mark
:
I
was
going
to
point
out
that
we
closed
an
insane
amount
of
bugs
for
this
release
,
but
Sean
already
did
that
.
I
feel
like
we
've had some really talented new contributors contributing
recently. I won'
t
say
names
...
but
watch
your
backs
.
Or
something
.
Nathan
:
I
did
next
to
nothing
for
this
release
.
I
am
however
settled
in
to
my
new
job
,
and
in
a
couple
days
,
I
should
be
settled
into
my
new
domicile
.
If
the
DSL
gods
are
in
a
good
mood
,
I
'll
have a connection there shortly, and can start being useful again.
0.80 (07/15/2004):
Sean: Three weeks! Hooray for timeliness! I didn'
t
do
much
here
but
drag-and-droppable
file
transfers
.
Drag
something
into
a
conversation
window
,
and
it
will
be
sent
.
Kinda
neat
.
Mark
:
We
have
a
small
ant
problem
here
.
I
can
't help but think
I somehow brought this upon myself.
Tim: I don'
t
really
have
any
news
,
but
at
least
I
don
't have an
ant problem either. You might think I'
ve
been
hard
at
work
on
Gaim-vv
,
but
I
haven
't, I'
ve
just
been
lazy
.
I
plan
on
doing
some
cool
things
"soon"
though
,
both
with
Gaim
and
Gaim-vv
.
Bleeter
sent
me
some
nice
dumps
I
need
to
implement
yet
.
Luke
:
We
have
a
nice
timely
release
,
with
a
Changelog
that
seems
small
,
but
remember
,
this
is
summer
,
and
people
have
lives
.
SILC
and
Zephyr
are
making
good
progress
from
our
Crazy
Patch
Writters
,
and
everyone
begging
to
send
files
to
people
not
on
their
buddy
list
will
be
happy
.
good
stuff
.
No
,
the
msn
buddy
icon
scalling
problem
isn
't fixed yet, maybe next release
0.79 (06/24/2004):
Sean: We'
ve
moved
to
a
three-week
release
cycle
which
we
'll
hopefully be able to keep up more realistically than a two-week
cycle. Yahoo! went and broke last night, but it'
s
fixed
now
thanks
to
a
quick
fix
sent
in
by
Cerulean
Studios
this
morning
.
Reports
say
they
'll continue to try to break us, though, so don'
t
be
surprised
if
your
Yahoo
cuts
out
again
.
Luke
:
I
was
really
distracted
this
cycle
,
I
want
to
thank
my
co-
developers
and
our
crazy
patch
writers
for
keeping
things
going
.
We
have
a
fairly
long
changelog
for
you
this
release
,
including
some
nice
bug
fixes
and
some
much-requested
new
features
,
the
ChangeLog
has
all
the
details
there
of
course
.
Enjoy
!
Christian
:
Great
release
!
MSN
buddy
icons
and
file
transfer
.
A
big
round
of
applause
to
Felipe
!
Too
bad
about
the
Yahoo
thing
,
but
..
eep
!
I
have
to
go
!
Movie
with
the
girls
and
Farmer
's Market.
Tim: This release brings us /commands in the core, which hopefully
works better, and Yahoo! buddy icons. Thanks to all the people I
bugged for packet captures, like Simguy, Bleeter, and odl. Yahoo!
broke again, so I did a little last minute work on the web
messenger stuff, but then Cerulean Studios was cool and fixed the
problem already, so all that code'
s
disabled
.
I
also
finally
added
the
Yahoo
!
Japan
support
,
for
those
of
you
with
Yahoo
!
Japan
accounts
.
Mark
:
I
fixed
that
icon
animation
thing
that
caused
Gaim
to
lock-up
.
I
also
stepped
on
something
at
the
beach
and
I
think
there
might
be
a
little
rock
or
something
in
my
foot
now
.
Nathan
:
I
've been really busy, what with having a new job and all.
I didn'
t
think
I
had
done
anything
,
but
apparently
I
fixed
some
Jabber
stuff
,
and
some
IPv6
stuff
.
I
must
have
been
sleepcoding
or
something
,
because
I
haven
't had time for such things. Ah well,
enjoy this release. We'
ll
see
what
I
can
get
to
in
the
next
3
weeks
.
0
.
78
(
05
/
30
/
2004
):
Luke
:
A
very
long
time
,
once
again
,
since
the
last
release
.
I
think
its
mostly
worth
it
.
A
few
of
you
will
still
have
trouble
with
msn
but
we
've worked out a number of bugs even there. Thanks to heroic
efforts on the part of Mark, we closed 400 some odd reports this
month. We are also welcoming Tim to the project, a very active
crazy patch writer who has brought massive improvements to WYSIWYG
and direct im this release. Again, it still won'
t
work
for
every
one
,
but
it
will
work
for
more
people
than
it
used
to
.
Most
noticably
,
this
release
brings
a
LARGE
simplicfication
of
the
preferences
available
.
Please
don
't complain if your favorite
preference is no longer there. Take some time to think about
how and if it could be useful to a majority of people who use
Gaim in ways nothing like you. You'
ll
find
that
the
answer
will
usually
be
that
the
preference
isn
't all that important.
Tim: I continued with the other crazy patch writers in fixing those
WYSIWYG bugs. Then they went and made me a developer. Which is cool.
They told me I could commit WYSIWYG and Yahoo! changes. So I went
and fixed IM Image and Direct Connect in AIM for some reason. I also
added some new Yahoo! smileys at least. Also you change your link
color in your ~/.gtkrc-2.0 file now. I might work on some of those
new Yahoo! features for next release, like buddy icons. But don'
t
count
on
it
.
Thanks
to
everyone
who
congratulated
me
.
And
thanks
to
all
our
Crazy
Patch
Writers
,
who
now
expect
me
to
apply
all
their
Crazy
Patches
.
Christian
:
First
of
all
,
congrats
to
Tim
!
He
's our latest Gaim
developer, and we'
re
all
glad
to
have
him
on
board
.
He
's been a
valuable contributor for awhile now. Thanks again to Felipe Contreras
for all his MSN work this release. He has some exciting stuff that
we'
ll
be
seeing
in
0
.
79
.
And
last
,
but
not
least
,
thanks
to
all
our
crazy
and
not-so-crazy
patch
writers
.
There
's been a lot done this
release. I'
ve
been
taking
a
small
break
,
first
due
to
school
and
now
work
,
but
I
'll be coming back strong in the next couple of releases. In
the meantime, enjoy.
Gary: Congrats to Tim, no more competing for most ChangeLog entries.
This means you _should_ be winning every release. Anyways, I didn'
t
finish
nearly
as
much
as
I
wanted
to
for
this
release
but
all
of
that
and
then
some
should
appear
in
0
.
79
.
Sean
:
I
'll write my entry down here tonight. Removing preferences
was my big crusade this week, and the team did a great job at it,
but I still have a nagging feeling that our preferences are still
overwhelming. Everyone'
s
been
doing
a
real
great
job
;
it
's entirely
my fault we keep failing to meet our three-week schedule. Send your
complaints this way.
Nathan: I really didn'
t
do
much
thanks
to
exams
,
and
graduation
,
and
all
of
that
fun
stuff
.
For
next
release
,
I
'll have all new excuses, like my
new job, or maybe something I haven'
t
even
thought
of
yet
.
Oh
yeah
,
and
a
big
warm
welcome
to
Tim
!
0
.
77
(
04
/
22
/
2004
):
Sean
:
We
're back to a somewhat regular release cycle now. Hooray!
WYSIWYG is much improved in this release, and you can now copy and
paste rich text to and from Gaim and other applications (see: Mozilla,
Evolution OpenOffice). Also, Novell has released their first release
of their GroupWise plugin, included in this release. Good stuff all
around.
Luke: Only a week "late" this time around, much nicer than the delay
before the last release. Anyway, this release sees a HUGE number of
improvements to the WYSIWYG support, much thanks to all involved. If
you weren'
t
impressed
before
,
you
should
be
now
!
This
release
also
sees
the
end
of
our
TOC
support
,
no
one
has
been
working
on
this
in
some
time
and
its
causing
problems
.
DON
'T USE IT!. Also plugin
authors will want to take note of the fact that the plugin api version
changed. A nice solid release for you all :-)
Ethan: Once again I thought about doing some things and committed
things that other people did. This development model is awesome. I
helped Mark refactor some stuff and our collective code ownership
helped us utilize a coherent system metaphor during our pair program-
ming sessions. It was extremely extreme. Look for some hard crypto
lovin'
from
yet
another
crazy
contributor
in
the
near
future
...
Ka-Hing
:
I
actually
did
something
for
this
release
...
or
rather
,
the
previous
release
,
but
LSchiere2
didn
't commit that until this release.
So blame him. System logging is back, so you can log people'
s
signon
/
off
/
away
/
idle-ness
again
.
There
may
be
bugs
with
it
,
I
don
't know, not
like I use it. I will try to work on something that I will actually use
for the next release.
Etan: Looking for someone to pair program with.
Christian: A round of applause to our crazy patch writers! Their
contributions this release is impressive. WYSIWYG has come a long way
since 0.76 thanks to them. Also, thanks to Felipe Contreras for his
MSN contributions. We should see some good stuff going into there soon.
I myself didn'
t
do
a
huge
amount
,
aside
from
breaking
everybody
's
plugins, although I have some work going on in the background that will
hopefully make it into release soon.
0.76 (04/01/2004):
Sean: Yeah, it'
s
been
a
long
time
since
the
last
release
,
and
despite
what
others
may
tell
you
,
we
were
just
really
lazy
.
This
is
pretty
much
just
0
.
75
again
,
but
,
like
,
someone
changed
the
"Info"
icon
and
I
think
,
like
,
the
Chinese
translation
may
have
been
updated
.
We
did
nothing
interesting
on
it
at
all
.
Others
may
tell
you
"we haven't just
been lazy,"
or
"you guys will find that we've managed to do some neat
stuf in this one."
They
lie
.
All
of
them
.
Luke
:
Okay
,
normally
I
wait
for
Sean
to
go
first
,
but
he
said
to
commit
.
Its
been
a
few
months
since
the
last
release
,
but
we
haven
't just been
lazy. A very long ChangeLog for you all. Most notably of course is the
addition of WYSIWYG input for chats and conversations. Many thanks to
DAYS of long work by Sean, Gary Kramlich, Kevin Stange, Tim Ringenbach,
and Stu Tomlinson for their efforts writting, fixing, and testing
this. Without the dedicated support of our crazy patch writters, this
release would have taken yet longer. Sean also has yahoo working again,
with some assistance from our friends over at Trillian, you may all
officially rejoice. We also have a large number of bug fixes, closing
more than 200 bug reports this month alone.
Christian: It'
s
been
a
long
time
between
the
last
release
,
but
I
think
you
guys
will
find
that
we
've managed to do some neat stuff in this one.
So many bug fixes and new features. It'
s
enough
to
drive
a
wombat
mad
!
The
new
WYSIWYG
input
is
cool
stuff
.
You
'll either love it or hate it,
I guess. I'
m
working
on
some
stuff
that
some
of
you
are
going
to
love
,
but
I
'm not promising it for a few more versions. It'
s
a
secret
!
Mark
:
Our
crazy
patch
writers
rock
.
Gary
Kramlich
,
Tim
Ringenbach
,
Kevin
Stange
,
and
Stu
Tomlinson
did
an
amazing
job
of
tying
up
loose
ends
and
helping
get
this
release
out
the
door
.
Thanks
guys
!
Rob
:
My
birthday
is
in
a
few
days
.
I
like
cool
stuff
.
Buy
me
something
grand
!!
Tim
:
Luke
said
write
a
NEWS
,
so
I
thought
I
would
.
There
's a room
list dialog now. And Nathan and I doubled the number of protocols that
can transfer files. After that I got lazy/busy and let Gary, Kevin,
and Stu fix all the bugs.
Nathan: Rob happens to share a birthday with my sister. So far she'
s
been
very
vague
about
what
she
wants
.
She
's not an easy person to shop
for. As for things you probably care more about, this release has so
much in it that I'
ve
forgotten
about
most
of
it
.
The
stupidest
of
the
bugs
from
0
.
75
are
fixed
.
Jabber
has
a
first
pass
at
file
transfer
support
(
no
proxy
support
yet
).
SOCKS
5
proxy
support
may
have
gotten
a
little
better
as
a
side-effect
.
Twinkies
and
penguin
points
to
all
of
the
crazy
patch
writers
,
who
did
more
than
their
fair
share
this
release
.
Ethan
:
My
birthday
was
yesterday
,
and
not
on
the
same
day
as
Rob
and
Nathan
's sister. And I don'
t
mean
that
Rob
and
Nathan
have
the
same
sister
.
For
this
release
,
I
thought
about
making
IRC
better
,
I
thought
about
making
Tcl
better
,
and
I
committed
patches
from
several
others
who
actually
did
these
things
.
And
probably
some
other
things
,
too
.
Let
's hear it for crazy patch writers, and for the open
source philosophy that lets them get so CRAZY.
0.75 (01/09/2004):
Rob: Woah, what'
s
this
?
Me
?
Making
a
NEWS
post
!?
Say
it
ain
't so!
That'
s
right
,
kiddos
,
I
'm finally coming out of my reclusiveness.
I had a pretty shitty few months, and also just needed a break from
things. But, I'
m
back
,
and
that
's good. Right? Yes. And now,
a little word from Eric Warmenhoven.. :P
Eric: Ah, Rob and Eric. Just like the good ol'
days
.
Now
,
if
you
'll excuse me, I have to go make some commits with Led Zeppelin
lyrics as my commit logs. heh. What do you mean, I look a lot
like Sean Egan? I'
m
...
oh
fine
,
you
got
me
.
It
's really just Sean
in an Eric Warmenhoven costume.
So, Yahoo! works again, and that'
s
good
.
And
0
.
76
is
going
to
have
something
_very_
neat
.
Nathan
:
You
're running out of excuses to not use Jabber. Our chat
support is now bar-some, quickly approaching bar-none! Everything
else in Jabber got neat improvements too. I'
ll
leave
it
up
to
you
to
figure
out
what
they
were
.
<
boilerplate
promises
for
cool
features
in
$
version
++>
Christian
:
I
've been a bit absent this release, due to life stuff
and working on some other projects. Some MSN goodies are going to be
available in an upcoming version, and I have some neat Gaim-related
stuff I'
m
working
on
that
will
hopefully
see
the
light
of
day
.
I
'd
like to say good job to the other developers. Good release. (Of course,
every time I say that, something breaks horribly right after we
release it.)
Luke: Okay, so Sean rocks and got Yahoo working again in 12 minutes.
Unfortunately, he took out the chat support in doing so. So use
conferences for now if you use yahoo. Users begging for file
transfer support should thank Tim '
marv
' Ringenbach for Yahoo ft,
and everyone should be happy to note that 0.75 leaks far less than
0.74. Also, a lot of other bug fixes happened that escape my notice
right now.
Ethan: I just want to say that now logging really doesn'
t
eat
memory
'till the cows come home. We don'
t
think
.
I
would
like
to
thank
each
and
every
one
of
these
people
,
and
I
think
you
should
,
too
:
Paul
A
,
Daniel
Atallah
,
Patrick
Aussems
,
Brian
Bernas
,
Jonas
Birmé
,
Ethan
Blanton
(
hi
Mom
),
Joshua
Blanton
,
Herman
Bloggs
,
Jason
Boerner
,
Graham
Booker
,
Craig
Boston
,
Chris
Boyle
,
Jeremy
Brooks
,
Sean
Burke
,
Cerulean
Studios
LLC
,
Ka-Hing
Cheung
,
Arturo
Cisneros
Jr
.,
Vincas
Ciziunas
,
Joe
Clarke
,
Todd
Cohen
,
Felipe
Contreras
,
Jeramey
Crawford
,
Mark
Doliner
,
Nuno
Donato
,
Jim
Duchek
,
Tom
Dyas
,
Andrew
Echols
,
Sean
Egan
,
Brian
Enigma
,
Stefan
Esser
,
Larry
Ewing
,
Jesse
Farmer
,
Gavan
Fantom
,
Rob
Flynn
,
Nathan
Fredrickson
,
Free
Software
Foundation
,
Decklin
Foster
,
Adam
Fritzler
,
Michael
Golden
,
Ryan
C
.
Gordon
,
Christian
Hammond
,
Andy
Harrison
,
G
.
Sumner
Hayes
,
Mike
Heffner
,
Iain
Holmes
,
Karsten
Huneycutt
,
Akuke
Kok
,
Tero
Kuusela
,
Dennis
Lambe
Jr
.,
Ho-seok
Lee
,
Moses
Lei
,
Ambrose
C
.
Li
,
Nicolas
Lichtmaier
,
Artem
Litvinovich
,
Syd
Logan
,
Matthew
Luckie
,
Brian
Macke
,
Paolo
Maggi
,
Willian
T
.
Mahan
,
John
Matthews
,
Ryan
McCabe
,
Robert
McQueen
,
Robert
Mibus
,
Benjamin
Miller
,
Kevin
Miller
,
Paul
Miller
,
Arkadiusz
Miskiewicz
,
Andrew
Molloy
,
Matt
Pandina
,
Ricardo
Fernandez
Pascual
,
Havoc
Pennington
,
Ari
Pollak
,
Robey
Pointer
,
Nathan
Poznick
,
Brent
Priddy
,
Federicco
Mena
Quintero
,
David
Raeman
,
Etan
Reisner
,
Kristian
Rietveld
,
Tim
Ringenbach
,
Andrew
Rodland
,
Neil
Sanchala
,
Carsten
Schaar
,
Luke
Schierer
,
Torrey
Searle
,
Jim
Seymour
,
John
Silvestri
,
David
Smock
,
Mark
Spencer
,
Lex
Spoon
,
Kevin
Stange
,
David
Stoddard
,
Stu
Tomlinson
,
Brian
Tarricone
,
Peter
Teichman
,
Arun
A
.
Tharuvai
,
Philip
Tellis
,
Bill
Tompkins
,
Tom
Tromey
,
Junichi
Uekawa
,
Bjoern
Voigt
,
Nathan
Walp
,
Eric
Warmenhoven
,
Jason
Willis
,
Matt
Wilson
,
Ximian
,
Jaroen
Zwartepoorte
.
Thanks
,
all
.
0
.
74
(
11
/
25
/
2003
):
Sean
:
Christian
and
Nathan
were
wrong
.
Ethan
:
I
don
't know how solid or good this release will be, but
hopefully it'
s
better
than
0
.
73
!
Not
that
0
.
73
didn
't rock or
anything, but for those users bit by its peculiar little bugs
it wasn'
t
as
nice
as
this
will
be
.
Nathan
:
Jabber
got
some
good
tweaks
,
and
logging
doesn
't eat
memory until the cows come home. Which is good, because they
said they'
ll
be
out
until
late
.
Luke
:
Always
nice
when
directories
get
created
correctly
;
-
)
0
.
73
(
11
/
21
/
2003
):
Nathan
:
This
should
be
a
really
solid
release
.
I
fixed
most
if
not
all
of
the
idiotic
Jabber
bugs
from
0
.
72
,
and
re-enabled
the
SASL
login
stuff
,
now
that
it
is
finalized
in
the
XMPP
drafts
.
Oh
,
and
we
now
have
a
release
notification
plugin
,
so
you
can
find
out
when
the
latest
and
greatest
version
of
Gaim
is
out
without
breaking
that
reload
button
in
your
browser
.
There
's other fun new stuff, but I
forget what it is.
Christian: This is a good release, as Nathan said. For all those who
hated all the disconnect dialogs, we now have a {dis,re}connect{ed,}
dialog that replaces all of them and shows every account that became
disconnected. Also, there were some MSN fixes thrown in, such as
the problem with unblocking users. My personal favorite, since it'
s
really
been
bugging
me
for
awhile
,
is
the
bug
with
the
border
on
the
close
buttons
is
fixed
.
Oh
yes
,
and
let
's not forget the new logging.
It simply rocks. This is a pretty stable release, so get it. 0.74 is
going to have some niceties that people have been waiting for.
0.72 (10/30/2003):
Sean: I think I'
ll
go
as
the
Gaim
logo
guy
for
Halloween
.
That
would
be
a
cool
costume
.
Luke
:
We
've had a record month for number of bugs submitted (395 as
of now) this month, but the total number of bugs open has grown by
less than 20, so while it might be fustrating for those of you out
there who think your bug report is being ignored, know that we are
doing our best to look at them all :-). This release fixes a goodly
number of bugs including the troubles with signing on icq (thanks
to Mark). Enjoy!
Christian: Last release brought forward a lot of bug reports, such
as the ICQ bug, and also trouble with installing SSL. I can'
t
count
how
many
people
were
confused
as
to
why
their
MSN
plugin
wasn
't
loading. Now, it'
ll
load
regardless
,
and
when
you
try
to
connect
,
it
'll give you an error dialog saying to install SSL (if you don'
t
have
it
installed
,
of
course
).
I
didn
't do a whole lot this release,
but that'
ll
change
with
the
next
.
There
are
some
fun
things
coming
.
Ethan
:
In
complete
defiance
of
history
,
I
did
something
this
release
.
It
had
to
do
with
IRC
.
If
I
type
here
for
long
enough
,
I
'm sure I'
ll
remember
what
it
was
...
Oh
yeah
,
all
of
you
paranoid
people
can
hide
your
local
username
by
changing
your
IRC
account
settings
.
I
also
want
to
note
that
we
are
aware
that
building
Gaim
is
Harder
than
it
Should
Be
on
Solaris
,
and
I
am
seeking
solutions
to
some
of
the
issues
there
.
Everyone
remember
to
give
some
love
to
the
developers
who
actually
did
something
of
note
this
release
(
i
.
e
.
not
me
)!
Nathan
:
Jabber
got
a
ton
better
this
release
,
as
I
fixed
most
of
the
bugs
introduced
in
the
last
release
.
Registration
works
again
,
and
the
next
person
to
break
it
is
going
to
suffer
.
I
also
fixed
a
handfull
of
other
little
things
that
I
can
't remember. This should
be a good release.
0.71 (10/09/2003):
Rob: It'
s
been
a
while
since
I
've commited some news. I'
ve
had
a
very
hectic
few
weeks
/
months
.
Thing
are
finally
coming
together
again
for
me
.
This
release
features
much
copying
and
pasting
.
Yeah
.
Sean
:
I
can
't wait for everything to be core/ui split!
Christian: This is a good release, and I don'
t
think
people
will
have
too
many
problems
.
There
are
a
lot
of
little
nice
feature
additions
,
and
much
progress
has
been
made
on
the
core
/
UI
split
.
We
should
be
done
in
a
couple
of
releases
,
assuming
we
can
get
the
remaining
two
or
three
parts
core
/
UI-split
.
Oh
,
and
plugin
authors
are
going
to
hate
me
again
,
as
a
lot
of
code
(
specifically
,
the
conversations
code
and
utility
functions
)
changed
names
.
This
is
a
Good
Thing
(
TM
),
as
always
,
but
may
require
modifications
to
some
plugins
.
Not
all
,
fortunately
,
but
some
:)
Many
SSL
problems
were
fixed
,
though
we
still
have
some
to
go
.
If
you
don
't have SSL, you now need it for MSN. MSN won'
t
even
load
without
it
.
Starting
October
15th
,
the
old
protocol
won
't be supported
anymore, so there'
s
no
reason
to
support
the
old
one
anymore
.
Herman
:
I
bet
some
plugin
authors
have
resorted
to
making
voodoo
dolls
of
Christian
.
Nothing
new
for
Win
Gaim
users
other
than
a
fix
for
missing
aim
buddy
icons
,
and
removal
of
gtk-wimp
(
until
it
matures
).
Mark
:
People
are
going
to
make
a
voodoo
doll
of
me
and
shower
it
with
kisses
and
chocolate
women
:
When
an
AIM
user
is
away
,
you
can
now
view
the
person
's away message in their tooltip. This is very similar to
what iChat does, only our tooltip will wrap lines rather than displaying
off your screen :-)
Nathan: Chocolate women are cool, but I'
m
a
bigger
fan
of
the
real
kind
.
I
re-wrote
the
Jabber
support
from
scratch
,
so
now
there
's at least one
person who knows what'
s
going
on
with
it
.
I
got
lost
in
the
old
code
,
even
in
the
parts
I
wrote
.
It
now
supports
the
SASL
login
stuff
from
the
XMPP
protocol
specs
,
and
will
automagically
upgrade
the
conncetion
to
SSL
if
it
's supported. If anything doesn'
t
work
like
it
did
before
,
it
's probably better, and you should be thankful for it.
Ethan: I'
m
sure
I
'll be showered with all kinds of wonderful things,
but I doubt it'
s
because
I
did
anything
.
The
reason
being
that
I
really
don
't think I did anything. I meant to do some gaim_
prepension and documentation for IRC and Tcl, and handle IRC errors
more responsibly, but I'
ve
been
meaning
to
do
that
for
months
.
Except
the
Tcl
part
,
the
Tcl
plugin
hasn
't even existed for months.
I figure if I write enough NEWS no one will notice I didn'
t
do
anything
during
the
release
cycle
.
Oh
,
I
did
close
some
bugs
.
I
didn
't fix them, mind you, I just closed them. With abandon.
Don'
t
tell
Luke
.
Luke
:
Mmmm
,
I
probly
did
even
less
than
Ethan
,
except
I
closed
rather
more
bugs
for
other
reasons
.
Lots
of
you
submitting
duplicate
bugs
.
This
should
be
a
pretty
good
release
.
We
still
have
a
couple
crashes
in
ssl
stuff
,
but
we
fixed
a
number
of
the
bugs
in
the
tracker
,
and
the
code
cleaning
helps
alot
as
well
.
Enjoy
!
0
.
70
(
9
/
28
/
2003
):
Sean
:
Yahoo
!
works
(
for
now
).
That
's good NEWS if I'
ve
ever
heard
it
.
Huge
thanks
to
our
dear
friends
over
at
Cerulean
Studios
,
creators
of
Trillian
,
for
helping
us
out
.
Nathan
:
This
release
also
works
out
most
of
the
kinks
in
the
new
contact
support
.
The
Jabber
goodies
I
promised
will
have
to
wait
for
now
.
Christian
:
I
didn
't really do anything except fix a couple of issues
loading protocol plugins that had plugin dependencies and getting perl
to install where we tell it to. I had hoped that 0.70 would include
a finished libgaim, but Yahoo kind of wrecked that dream. We'
ll
see
it
within
the
next
few
releases
.
Life
has
been
busy
in
a
good
way
:)
0
.
69
(
9
/
24
/
2003
):
Sean
:
MSN
and
Yahoo
!
work
.
That
's good NEWS if I'
ve
ever
heard
it
.
Herman
:
Win
Gaim
has
been
around
for
more
than
a
year
now
..
Time
Flies
.
Nathan
:
{
{Meta,
}{
Contact,Buddy
}
,
Person
}
support
for
all
!
Also
,
SSL
support
for
Jabber
makes
its
debut
.
More
Jabber
goodies
next
release
.
Christian
:
It
's a good release. The main highlight really is
Nathan'
s
Contact
support
,
which
is
just
beautiful
.
My
buddy
list
shrunk
considerably
.
As
Sean
stated
,
MSN
and
Yahoo
!
work
.
MSN
does
not
support
the
new
MSN
buddy
icons
and
stuff
,
unfortunately
,
but
we
'll see about 0.70. There were a whole bunch of Perl fixes,
so hopefully there will be less complaints directed to my code in
that area ;) Among other new additions of mine are SSL support
(both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to
each other), and some visual niceties in the Accounts window.
Ka-Hing Cheung put in animated smileys, which should please many.
Yeah, good release. Just you wait until 0.70 though.
Robot101: Hi mom. My patch isn'
t
in
this
release
.
Watch
for
the
next
one
.
Mark
:
Metacontact
support
,
yeah
.
Right
click
on
a
dude
and
select
"Expand."
Ethan
:
God
bless
the
USA
.
0
.
68
(
09
/
01
/
2003
):
Rob
:
Wow
.
I
am
so
incredibly
tired
.
Sean
:
School
starts
tomorrow
!
How
fun
!
I
'll have more time to hack
gaim (isn'
t
that
supposed
to
be
the
reverse
?)*
*
Some
NEWS
recycled
from
v0
.
10
.
0
Nathan
:
I
didn
't do much for this release, except make Jabber
registration work, and put in a slight tweak to make Gaim work a
little better with jabberd2. Next release you'
ll
all
see
what
I
've
been spending my time on, but for now enjoy the fruits of everyone
else'
s
labor
.
Mark
:
I
've been really busy with other stuff, but I'
ve
spent
my
Gaim-time
on
working
towards
a
more
formal
translation
process
.
Hopefully
this
will
result
in
Gaim
shipping
with
more
complete
translation
files
.
Also
,
all
our
awesome
translators
are
mentioned
in
the
about
window
now
.
Christian
:
I
've been really busy with this stuff. Gaim got a new
signal architecture, which is just really cool. The old events system
is gone. Now you connect a signal from a handle (which can be
a plugin or whatever) to a function, and plugins can register their
own functions, and other neat things. Oh yeah, and perl was rewritten.
There'
s
a
new
HOWTO
in
the
Doxygen
docs
(
make
docs
),
but
no
API
reference
yet
.
Developers
,
look
at
the
plugins
/
perl
/
common
/*
.
xs
files
for
now
.
I
also
wrote
plugin
dependencies
,
which
will
be
more
useful
down
the
road
.
Gaim
v0
.
69
is
going
to
have
the
new
MSN
plugin
that
works
with
the
latest
MSN
protocol
.
Please
be
patient
for
that
,
as
we
're getting a lot of MSN questions we answer over and over.
Luke: Wow, I actually did something for this release besides commit
translations! Well, sorta. I got permission to commit some patches
so gaim now has color support for yahoo, and you can fetch some
basic info on yahoo and msn users. Yay for people submitting patches!
0.67 (08/14/2003):
Rob: I live in Georgia. I don'
t
care
about
blackouts
.
We
only
have
to
deal
with
floods
and
tornadoes
.
Sean
:
Fortunately
me
for
me
,
I
live
in
the
only
place
in
New
York
that
still
has
power
tonight
!
New
features
in
0
.
6
@%
f
)*
2
.
{
\
NO
CARRIER
Christian
:
I
guess
Sean
couldn
't be here to tell you about all the
great new things. New stuff was done! It'
s
simply
amazing
.
Yeah
.
So
,
new
IRC
protocol
plugin
,
tab
text
is
greyed
on
events
(
like
"So and
so has signed off!"
),
protocol
icons
on
tabs
(
thanks
to
Etan
Reisner
),
some
dialog
rewrites
..
Great
stuff
.
Gaim
's looking more teh perrty.
My big "wow" thing is that the core and UI were split enough for me
to remove the remaining UI code and make a patch, and libgaim was born,
for experimental purposes. However, using it, I was able to make the
second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs).
This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More
UIs to come I hope! :) Exciting time in Gaim.
0.66 (07/18/2003):
Rob: Oops!!!! This reminds me of other silly things that we'
ve
done
.
I
agree
with
what
Herman
is
going
to
say
.
;
-)
Sean
:
Man
,
0.65
was
so
super
lame
and
boring
.
But
0.66
?
WOW
!
This
is
the
most
incredible
thing
EVER
.
We
've done tons of work
since 0.65, and I'
m
really
proud
of
what
we
came
out
with
.
Thanks
to
everyone
who
helped
!
Christian
:
Wow
,
I
can
't even begin to describe how long we'
ve
worked
on
this
one
.
Monstrous
release
.
Best
ever
!
You
won
't even recognize
it. If you'
ve
had
account
import
problems
,
delete
your
accounts
.
xml
and
upgrade
to
0.66
.
Just
,
wow
.
Herman
:
This
is
to
make
up
for
slipping
off
the
two
week
release
cycle
.
Luke
:
Okay
,
people
,
yes
we
did
test
0.65
for
bugs
,
but
hey
,
some
things
slip
through
.
This
release
makes
up
for
that
.
This
should
fix
the
bugs
0.65
introduced
,
at
least
the
ones
that
most
of
you
would
otherwise
hit
.
Nathan
:
We
are
so
smart
.
S-M-R-T
...
I
mean
S-M-A-R-T
.
0.65
(
07
/
16
/
2003
)
:
Rob
:
Wooo
!
We
're finally ready for 0.65. Are you guys excited? I
haven'
t
worked
on
anything
in
this
release
,
either
.
I
've been
working offline on a MacOSX UI. No, you'
re
not
allowed
to
ask
me
when
it
will
be
ready
.
If
you
ask
me
then
I
won
't answer
you. You'
ve
been
warned
!
:-
D
Sean
:
Although
I
tend
to
go
right
here
in
the
two
slot
in
NEWS
,
we
don
't always commit in this order. This is the third time I'
ve
rewritten
this
because
the
jerks
below
me
keep
commiting
while
I
'm
writing causing mass conflictination. Grrr. Stupid jerks. Anyway,
this is Gaim 0.65. Like other Gaim releases, this allows you to
converse with people far away over the "Internet." That'
s
about
it
.
It
's really not that interesting. In fact, I wouldn'
t
even
bother
reading
the
other
people
's NEWS. It'
s
all
boring
.
There
's some
crap about forest fires and fangs and claws. It'
s
really
boring
.
Great
,
now
Luke
just
committed
NEWS
causing
more
conflictination
.
I
wouldn
't bother reading his either. Oh, and I don'
t
want
to
thank
Megan
(
Cae
)
or
Kevin
(
SimGuy
)
.
They
're stupid jerks too. Grrr...
Mark: I actually did stuff for this release. Go me. I probably
shouldn'
t
speak
for
all
of
us
,
but
I
'm going to anyway: We feel that
this release is one of Gaim'
s
best
.
It
should
be
relatively
bug
free
,
and
the
code
is
cleaner
than
ever
,
thanks
to
lots
of
work
by
Christian
and
Nathan
.
We
had
some
help
from
a
few
civilians
finding
and
fixing
bugs
.
Thanks
to
Megan
(
Cae
),
Ka-Hing
Cheung
(
javabsp
),
and
Kevin
Stange
(
SimGuy
)
for
their
work
.
Man
,
I
was
just
looking
at
Sean
's NEWS entry for 0.64--that'
s
talent
.
Also
,
stay
in
school
.
Just
say
no
.
Only
you
can
prevent
forest
fires
.
Christian
:
This
has
been
a
great
release
.
faceprint
rocks
,
as
he
got
things
moving
in
the
core
/
UI
split
by
redoing
preferences
,
which
forced
us
to
think
about
how
things
would
be
split
.
We
now
have
XML
preferences
,
accounts
,
pounces
,
and
away
messages
.
No
more
.
gaimrc
ugliness
.
The
accounts
and
connection
code
now
have
new
core
/
UI
split
APIs
,
and
there
is
very
little
to
do
before
our
split
is
ready
to
be
used
.
Rob
and
I
are
working
off
an
experimental
tarball
of
what
will
eventually
be
libgaim
.
He
's working on a MacOS X UI (don'
t
ask
him
about
it
,
he
'll ignore you) and I'
m
doing
a
Qtopia
UI
(
you
can
ask
about
that
,
it
's usable!). We added a new protocol, Trepia.
Information about it can be found at http://www.trepia.com/. It'
s
not
complete
,
so
don
't send in bug reports about it not finding people in
your local area, please. Oh, and lots of MSN bugs were fixed.
Practically all the known ones. I feared 0.65 would be unstable due to
our rewrites, I believe this is going to be one of the most stable
releases we'
ve
had
in
awhile
(
knock
on
wood
),
thanks
to
Megan
(
Cae
),
who
has
done
an
amazing
job
at
locating
,
categorizing
and
documenting
the
various
bugs
she
has
run
into
,
and
kevin
(
SimGuy
)
.
Stay
tuned
for
upcoming
releases
.
Neat
things
are
coming
,
but
if
it
has
fangs
and
claws
,
curl
into
a
ball
.
Or
yell
at
it
.
I
can
't remember which is
correct.
Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have
worked really hard for this release, all the credit goes to them.
The new preferences are awesome, and there are more bugs fixed for
this release than in the last 3 or 4 releases. Your MSN should work
reliably again, your preferences saved, your accounts resort, the
list goes on and on. A couple preferences, most notably your buddy
list sorting preference won'
t
be
imported
,
but
almost
all
of
them
will
be
and
its
probly
a
good
idea
for
you
to
take
a
second
look
through
preferences
again
anyway
,
alot
of
you
are
starting
to
forget
that
things
are
optional
again
.
:-
)
Nathan
:
I
think
I
did
something
for
this
release
a
while
ago
.
I
've
got a mailbox full of commit emails, and some have my name on them,
so I must have done something, right? Probably some minor jabber stuff,
and lots of crazy bugfixes. It was a team effort, I'
d
like
to
thank
the
academy
,
our
producer
Rob
Flynn
,
and
of
course
all
the
fans
.
You
rock
.
Herman
:
I
was
told
to
write
something
..
so
here
it
goes
.
Windows
users
will
be
happy
to
know
that
they
can
now
rearrange
their
Buddy
Lists
.
I
finally
got
stuck
into
GTK
+
code
and
fixed
the
bug
in
question
(
this
release
will
include
a
patched
version
of
GTK
+
2.2.1
)
.
I
integrated
the
WinGaim
systray
code
into
the
docklet
plugin
bringing
those
nice
docklet
features
(
i
.
e
.
Message
queuing
)
to
WinGaim
.
Another
major
WinGaim
change
of
note
is
that
debug
versions
of
all
dlls
can
now
be
built
,
providing
useful
backtraces
not
only
for
gaim
.
dll
but
for
the
plugins
as
well
.
0.64
(
05
/
29
/
2003
)
:
Rob
:
I
didn
't do anything this release either. We'
re
under
a
crunch
week
at
work
.
Friday
is
the
end
of
the
crunch
.
Hooray
!!
Thanks
for
all
of
your
hard
work
,
guys
:
)
.
Sean
:
Unlike
every
other
time
we
say
,
"the next release will be loaded
with cool new features, this time, we really mean it. In fact, they're
already in CVS (don't use CVS). The only obvious new feature for 0.64
is buddy list sorting. This has been much requested and can be set in
the buddy list preferences. You can sort by name, by status, and even
by log file size--putting people you talk to most at the top. Plugins
can even easily add their own sorting methods. It's all very cool. I
want to thank Luke and Ka-Hing for their initial work on it. And yes,
I did make my entire NEWS entry justified on purpose.
Christian: I have a few new goodies in 0.64, but they're mostly
back-end stuff that people like us care about. The things that most
of you will like the most is that almost all of the reported MSN
bugs were fixed. Users with an empty contact list can now login again.
The friendly name bug is gone. E-mail notifications work again. Yay!
We have some big changes in store for 0.65. Careful if you use CVS...
Things will break. :)
Mark: I never really have anything important to add. I'd just like to
thank Jack Daniels for his exquisite bug reports. And whiskey.
Nathan: I don't think I did anything for this release. I'm a bum.
0.63 (05/16/2003)
Rob: Wow, so, what can I say? I've been rather AWOL for the past few
releases. However, that's okay. Work has been pretty friggin hec-
tic, so, that's my excuse. Work is finally going to be slowing down
some. I plan to be doing more Gaim work. That makes me happy. That
makes you happy. That makes us all happy. Now, I just need to
finish rebuilding my car's engine. Engine rebuilds put the FU in
fun!
Sean: Yay! School is finally over. I have to give tons of cherry-
flavored props to everyone whose been helping out while I stayed away
from Gaim to keep myself from failing again, especially Christian and
Nathan.
Luke: Okay, this is NOT a bug fix release, at least for those of you
who use MSN. Christian put in a TON of effort rewritting the MSN prpl,
mega props to him on this release. In other news, we have alot of bugs
fixed, and a goodly number of the translations are more up to date
than they were in earlier releases. There are some other significant
changes, but they are mostly backend stuff, yay for core/ui splits ;-)
Christian: As Sean and Luke said, I did a tiny bit of work in this
release. The MSN prpl was rewritten, and should now work better. It's
compatible with the MSNP7 protocol that MSN v4.x uses. Unfortunately,
MSNP9 is being worked on. Bah. Also, it has MSN Mobile support, so you
can register your MSN account with http://mobile.msn.com/ and people
can page your mobile device. You can also page other MSN Mobile users.
Groups are now stored on server. Oh, and due to the nature of MSNP7,
conversations are timed out after 5 minutes, so you'll unfortunately
see a message indicating that. Sorry! I wrote experimental support
for my own implementation of MSN buddy icons. You can set them in your
account settings much like with AIM, and when you talk to other gaim
users, they'll get your buddy icon. This will last for a few releases,
until the buddy icon implementation in the upcoming MSNP9 protocol is
figured out, and we have support for that. That'll be a couple months
away at least. Also, we have a rewrite of the plugin interface, so
rewrite your plugins! Things are going to get very cool from it. The
debug API was core/UI split, and some enhancements were made to the
debug window. I think that's all from me. It's been a fun release.
Stay tuned, I have some great things coming up!
Nathan: It seems like 0.62 was forever and a day ago. I had to look
at the ChangeLog to remember what I did. Apparently I made it so you
can put chats in your buddy list. And then I tweaked a bunch of stuff
and fixed a bunch of crashes. Then exams came, and then I went home
for a week and left my laptop's power cable here at school, so I didn't
get anything done. Jabber will get all sorts of fun new stuff for
the next release. Really. ;-)
0.62 (04/23/2003):
Sean: This is just another standard bi-weekly Gaim release. Nothing
really interesting, but it has some good bugfixes. Personally, I've
been a bit removed from Gaim development lately what with school getting
tough and stuff, but the rest of the guys have really been doing great
work without me. Thanks, guys.
Christian: I can't remember what I did here.. Think I'll take a quick
look at the ChangeLog.... Okay, guess I was useless. That's okay,
though, because I have some really cool stuff going into 0.63. Plugin
authors will hate me for it. A rewrite of the plugins interface! This is
actually a Good Thing (TM). Anyhow, upgrade to this release, and tell
your friends. 33 Gaim users can't be wrong!
Luke: I didn't do much here besides the odd translation patch and a
couple bug fix patches. This is primarily a bug fix release, and much
needed at that. Didn't get a chance to write sorting code, work has been
busy. Hopeefully it will happen for 0.63.
Mark: Gaim is coming along quite beautimously. I'm going to eat
my Pop-tarts now.
Nathan: oh dot sixty two. There are a lot of bugs fixed in this
release, and one major new feature. Our Jabber plugin now supports
XHTML-IM. In plain english, this means that you can now format your
jabber messages, and other people will see the formatting. GtkIMHTML
still needs some work to get it to parse valid XHTML-IM better, but that
will come in time. That time would come sooner if my CS prof accepted
"
I
was
hacking
on
Gaim
" as a valid excuse for an extension ;-)
0.61 (04/07/2003):
Rob: Nathan commited his news first. However, I'm cooler so I'm putting
my entry above his. Yeah, so, there were some DnD issues with 0.60. I
blame it on the rain. It was falling, falling. I blame it on the
faucet. It drips all night.
Sean: I committed my news after Rob. I'm cooler than Nathan (by far)
but not as cool as Rob. So I go here. Actually, I didn't do anything
since 0.60 other than commit some other peoples patches. The one from
Dave Camp is cool. How 'bout this snow? Isn't that crazy? Oh, and
thanks to everyone who wished me a happy birthday.
Nathan: You want frequent releases? You got 'em ;-) Chip wrote some
cool new pounce stuff, and things shouldn't get weird when you drag
groups and buddies around. It's bad enough having 1 of some of my
buddies on my list, I definitely don't need duplicates. Being that I
have class in the morning, I'll just raise my juice glass for this one.
Christian: I'm not as cool as Rob, Sean, or Nathan, so I go down here.
Well, among some of the fixes is my new buddy pounce code! This adds new
buddy pounce types, core/ui splitifies the code, and makes the dialog
box spiffy. Yay frequent releases! Erm, I can't think of anything else
cool to say here. Have fun, everyone!
Luke: Okay, i'm probly the least cool, so I'll go last. I committed a
few patches from other people here, nothing earth shattering though. The
biggest thing in this release is the group re-ordering bug fix, having
that fixed will make for fewwer questions. Get used to using releases
people, we want to use cvs for actual development :-).
Mark: I didn't want to write any news without actually having done
anything, so I fixed a meaningless compile warning. Boo-yeah.
Sean: Luke can't spell "
fewer
". How un-cool is that?
0.60 (04/04/2003):
Rob: Wow. So, it has been a really long time since we started the
gtk2 fork. It's finally ready for public consumption. Sean is about
to go out and buy a case of beer. My roommate is downstairs right
now pouring me a shot of his choice. Everyone, raise your beers if
you've got them. It's been a cool almost 10-months of development.
I hope you all enjoy. Drink'em if you got'em!
Sean: I'm writing this 3 minutes before my 21st birthday. Nobody can
believe we're finally ready to relase 0.60. Many thanks to everyone
who helped out; I'm convinced that Gaim 0.60 is the best IM client to
date (only to be bested by 0.61). There's WAY too much stuff to mention.
Even the ChangeLog is somewhat incomplete. Yay, I'm 21 now! Everyone
enjoy! :)
Nathan: Happy birthday Sean! Rob decided to let me start cleaning up
after everyone, so here I am. "
sexy
" is the only word that can be used
to describe 0.60. Prepare to be shocked and amazed. /me raises his
(shot) glass ;-)
Christian: Geeeeeze this took a long time. Worth it though! Personally,
I thought we'd all just give up on releases altogether and tell
everybody just to grab CVS. I'm pretty happy with this release. I was
able to contribute quite a bit to it. Makes me feel proud to be a gaim
developer! I'm really looking forward to the future releases. I have
some neat stuff planned. Yay, I'm still 19! Mmmm, Sierra Mist. Make me a
sammich!
Mark: Whoops, I started drinking a little earlier than I was supposed
to. I guess I missed the memo. Hmm, I ate at a restaurant somewhere,
I think it was at Snowshoe, and the menu had "
sammiches
" on it. It was
pretty sweet. I'd like to give a shout out to all the Gaim
devizelopers for rizocking the hizzy the past few months. Word.
0.59 (06/24/2002):
Rob: I guess Sean is busy at home or something and Jim is asleep.
I'm very tired but it's time for a release. Enjoy. :)
SORRY FOR THE DELAY. :(
Sean: It's been a long time since our last release, and for no
good reason either. Rob and I just haven't been able to get together
to do it. But now we have. Aside from some Jabber changes and some
crucial MSN fixes, most of this release's changes are transparent,
but none-the-less important. Well get some better changes when my
computer works again, you have my word*
*My word is worthless.
0.58 (05/13/2002):
Rob: Yeah, so, my computer has been bad which is why the release
didn't go out on time. Oh well. I would like to welcome
Jim Seymour aboard the development team. He's going to be taking
over the work on our Jabber code as well as doing various other
nit picking. He likes to pick nits, nats, and umm, knots, I think.
Sean: This release has a long ChangeLog. Higlights include an
important security fix for MSN and a few nice new features.
Not *much* cooler than 0.57--but we're making progress ;)
Jim: Hmmm... Rob said I have to say *something*, so here it is:
Rob's a mango.
0.57 (04/25/2002):
Rob: Not too much in this release, as Sean said below. (This is
what happens when the bottom person goes first.) New translation,
a few fixes, secure msn hotmail logins, blah blah blah. As Sean
said, the next release will be cooler. If only you could read
our minds ;-).
Sean: Nothing too special here, but a critical Yahoo fix that
ensures Yahoo! will work when they discontinue the old protocol
all the other 3rd party clients are using. Next release will be
cooler, I promise.
0.56 (04/11/2002):
Rob: Well, what do you know. I have another headache. I always have
these damned headaches. I got pissed off with the way GtkTree looks.
I wanted to move to using GtkCTree. I think they're pretty.
Unfortunately, GtkCTree sucks. After a little digging through
the code, I managed to molest GtkTree into looking like
GtkCTree. Thanks to everyone that helped track down that one
annoying style problem.
Sean: Hello. This is another minor release while Rob and I finish
up on some bigger projects. We're reworking a lot of the UI to make
it easier to use, nicer looking, and more compatible with gtk2.
I've also been trying to bring the Yahoo plugin up to date, so it
will work for Indian users and avoid a potential problem in the near
future.
0.55 (03/29/2002):
Rob: 0.55 is here. I've been away for a few days on business. Sean
has been on Spring Break. Therefore, this release is mostly a patch
release. It does fix some bugs and makes a few thing slightly cooler,
so it's better in that aspect, I suppose. Enjoy.
Sean: This is mostly a bugfix release. I'm on Spring Break, not
doing any coding at all. But lots of people sent in great patches
anyway. Thanks guys!
0.54 (03/14/2002):
Rob: Well, here we are. 0.54. We got a lot of fun things in this
release. Better working SSI, Image sending, protocol specific
smiley faces, and a whole lot of triscuits. *gobble*
Sean: We fixed a lot of bugs in this one, and probably introduced
a bunch too. ;) We were both really busy, and did all the coding
late at night when we were tired, so if something isn't working,
it's probably just tired code. Enjoy the triscuits!
0.53 (02/28/2002):
Rob: Well, we missed yesterday's release. That's Okay, I head a
nasty headache. You can all just deal. ;-)
Sean: Neat Goodies! Whee!! Oscar got a lot of great additions.
It can do Screen Name formatting, it can save and store your buddy
list on the server, it can do typing notifications in Direct
Connections, and yes, it can receive IM Images! Sending images will
be added in the next release. MSN and Yahoo! can do typing
notification too. Hooray!
0.52 (02/17/2002):
Rob: Well, after a long delay we're finally ready for another release.
I finally got settled into my new apartment, the new job is going
well, and I finally have internet connectivity again. You can expect
us to be back on our usually bi-monthly schedule. Enjoy these fixen,
as they resolve a few connectivity issues. :-)
Sean: It looks like things are back on track now. Eric left which is
sad. He's done so much for Gaim, and I know we're all thankful.
Thanks Eric! I'll be stepping in and do more development, but I can
never replace Eric. This release fixes a long-standing problem in
MSN. If you've gotten errors when trying to connect to MSN, you want
this release. If you've suddenly found yourself unable to connect to
Yahoo!, you want this release too. The "
neat
goodies
" will be in the
next release ;)
Rob: Operation Evil does not exist! ;-)
0.51 (01/24/2002):
Rob: Well, here we go. I FINALLY got around to making a release
after over a month, Sorry for the delay, all. Things got really
hectic around the gaim house hold. This release isn't as complete
as I had hoped, but I promised to get something out. There's some
neat goodies in mind for the next release, right Sean? :-)
0.50 (12/13/2001):
Rob: I am tired. Tonight was weird. Bleh!!!!
Eric: I second that.
0.49 (11/29/2001):
Rob: *still mamboing*
Whew! That was a bad little mambo. I hope everyone had a nice
little Holiday, if you celebrate. If not, then I hope you had
a sucky weekend. :-D.
Oh, lots of cheese for everyone!! (Beware the duffle)
It's getting cloudy. I think it's going to storm somethin'
fierce. That's my southern talk. Do you like it?
Eric: I want to be like you.
Do the cha cha cha!
0.48 (11/18/2001):
Rob: Hi! It's 4:12am! I'm watching The Simpsons. :).
Oh boy, sleep! That's where I'm a viking! :) There's not
too much for me to say in this release. I'd just like to
thank Eric for his hard work. :)
Eric: Everybody mambo!
0.47 (11/01/2001):
Rob: Hi. Gaim v0.47 has been released, as you should already
know. I hope all of you had a nice little halloween. There are
quite a number of changes in this release. There are a few too
many to list here, so I will redirect you to ye olde ChangeLog.
Eric: Remember back in the day when TOC was the only protocol
Gaim could use? Remember the login window from back then? Back
before Gaim had perl or plugins or multiple connections or
10 different protocols. Things have changed so much since then.
Many more changes in this release as well. All good things.
Don't forget to talk to SmarterChild.
0.46 (10/18/2001):
Rob: Hey guys! The smores were great! I really enjoyed meeting
up with all of you guys and singing campfire songs. It was
really awesome. Thanks for the beer, too. Next time, it's on me.
This release has quite the number of bug fixes. I won't bother
going into detail here. Just ust it, love it, live it - SEGA!
Eric: Lots of fixes. Things compile well now. ICQ has stopped
crashing on PPC and Sparc. If you know someone who isn't using
Gaim because it was unstable, please get them to try this
version. It's much better, I promise.
0.45 (10/04/2001):
Eric: Well, it seems that the time has come for yet another
release. There are several yummy additions in this release, and
quite a few useful bugfixes as well. Unfortunately it seems that
Rob is currently unavailable; he joins us in spirit. He'll be
joining us later for a group sing-along and smores by the
campfire. But for now, you'll need to keep yourselves occupied
with 0.45. And remember, a happy hacker is a pimpin' penguin.
0.44 (09/20/2001):
Rob: Another release has come upon us. There were actually quite
a number of things in ye old ChangeLog for this release. I don't
feel like talking about them here, so you can read about them
in ... you guessed it .. the ChangeLog. Oh, and if you're
wondering about setting buddy icons, wait til 0.45 or
use CVS shortly after this release. ;-)
Eric: You should all be using CVS anyway. This has become the
slogan in our IRC room, #gaim on irc.openprojects.net. The IRC
plugin got lots of updates (mostly because I felt bad about using
X-Chat for IRC when gaim supposedly had an IRC plugin), so you
should load the plugin and join us. :)
0.43 (09/06/2001):
Rob: Well, I knew that the day would eventually come. I just didn't
expect it to be so soon. ;-). Yes, that's right, Eric and I finally
got sick of all of the pre releases. We didn't want to make this
release an official 0.11.0. We thought that it would cause a lot
of confusion. We didn't want to continue our trend of prereleases
either. So, since gaim was first released officially, there
have been 42 releases. This is number 43, hence the 0.43 version
number. We're going to stick with this trend from now on. :-).
Eric: We're also going to be starting a release early, release
often trend, that hopefully we'll stick to this time. Hopefully
we'll be putting out a new release every two weeks or so. You
should all be using CVS anyway :) And as always, don't forget to
report bugs! Anyway, since there's only been 9 days since the
last release not much has changed. A bug-fix release and a version
change mostly :)
0.11.0-pre15 (08/28/2001):
Eric: This isn't a real release. Really. It's just a quick thing
because pre14 doesn't cut it for some people. Also not counting
the month break that I took it's been a month since the last
release, so it's about time. You should all be using CVS anyway.
Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And
don't forget to report bugs! http://gaim.sourceforge.net/bug.php3.
Rob: Hey guys. I've been rather inactive as well. It's a long
story, but essentially, my company layed off a bunch of people,
myself included, due to poor management. I've taken a new
job which required moving across the country. I'm finally back
online. Once I manage to actually get a desk at home I'll be
able to code with out infliciting intense pain upon my lower
back and neck. So, basically, we were inactive, but not dead.
Also, just to keep you all updated, the AOL battle is still
in progress. Our lawyers are still in negotiation with thiers.
We'll keep you updated with what happens.
0.11.0-pre14 (06/17/2001):
Eric: Wee. Lots of fun things. BIG bug fix release. I did a lot of
stupid things in the last one, hehe. You all forgive me though,
right?
Reality is always controlled by the people who are most insane.
Remember that. It's a great Scott Adams quote.
Rob: I feel naughty. I should have released this a lot earlier
in the day. I have a problem though. I started cooking, invited
a couple friends over for dinner and then took a walk to a
24hr doughnut shop where I sat outside and talked about
random stuff. Oh well, at least it's still before the 18th.
Enjoy this release guys! :-)
0.11.0-pre13 (06/06/2001):
Rob: \O. Howdy doodie! This release isn't coming too far behind
the previous release but hey, what can ya say, there were a couple
of good fixes in this one. Jabber & IRC can set / view the topics
of chat rooms now, napster doesnt crash on bad login names and
passwords, and the man page got a big update.
Well, that's about all, folks. Next release, I hope to try to get
group MSN chat support added as well as DCC support in the IRC
plugin.
Peace!
Eric: I apologize if any of you had to restart your X server because
of me. This release won't make you have to do that, I promise. There
were a couple other minor fixes with the buddy icon stuff, it still
has a way to go but at least it's better than it was before. Oh yeah,
and Oscar is able to sign on again.
0.11.0-pre12 (05/29/2001):
Rob: Hi! O/. My girlfriend was visiting me so I've been busy being
unavailable online. Hooray.
There have been a lot of good changes in this release. Some improved
dialogs, some updates to IRC and MSN, as well as a nifty little thing
that Eric did that I'll let him tell you about.
Oh yeah, I also got food poisoned by bad eggs. Ugh!
Eric: Every protocol except TOC has been improved since the last
release. All of them except Zephyr and ICQ now use the same proxy
options, which you can set in the preferences. ICQ can use them if
you set it to Socks5 though.
There are a bunch of other good additions and fixes for each
protocol which you can read about in the ChangeLog. And, there's one
super cool feature that everyone seems to be asking for: Buddy Icons.
Right now you can only receive them and only in Oscar, but hey, they're
there.
So that's it. Have fun with it :)
0.11.0-pre11 (04/30/2001):
Rob: I bought a big carton of juice today. It is now 50% empty.
A lot of the plugins got some new options and/or improvements. I
have a headache right now, though, so I won't say much. I'll let
Eric talk :)
Eric: I uh. I bought 72 cans of soda yesterday. It only cost $15
or so. I figure I'll be through it in less than two weeks. A
dollar a day on soda isn't so bad. For the fourth release in a row,
Oscar is fixed. Isn't that exciting. Judging from history I'd say
that it won't stay fixed long; but judging from what I know has
changed, we shouldn't have any more troubles.
Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- /
.. ... / --. --- --- -.. .-.-.-
I don't have a headache anymore! Hooray! Eric got a good deal on those
drinks. I bought some bananas. They're very green. Oh, and I cooked
a steak last night. It was 16 oz. It was good.
0.11.0-pre10 (04/13/2001):
Rob: EEP! It's Friday the 13th!!! I think I fixed a few buggies
in MSN and then added some new features to IRC. I have a headache
right now, though, so I won't talk much. I think I'm going to go
to sleep. Next release, I should have a good bit more done on
IRC and will have made Napster more stable. Have fun!!
Eric: There's a new protocol plugin, Zephyr. Don't use it! unless
you know what Zephyr is, and have zhm set up correctly. Also there
were a lot of other good bugfixes (like registering for Jabber
accounts!) and a few neat features. In this release, Oscar is also
working, but we'll see how long that lasts, eh?
0.11.0-pre9 (03/26/2001):
Rob: Well, looks AOL was doing something naughty earlier this
morning. Thanks to a very nice guy named Adam Fritzler (you
all know him from libfaim) we're now back online. Thanks,
Adam. I'll buy you a drink sometime :-).
0.11.0-pre8 (03/23/2001):
Eric: Oo wow :) So I guess the big news is that this release should
help you avoid the battle between Jabber and AOL. Most protocols
got a few good bugfixes; thanks to people who pointed them out :).
Hopefully for the next release I'll make it so you can register a
jabber.org account, and then you can support Jabber using Gaim.
I think (I *think*) Oscar blocking is working now. Haha, get it?
Oscar blocking? It took me a while to get it, too. But no, really,
I think that the permit/deny list in Oscar might be working.
Rob: MSN got some fixes and should be really stable now. It had
a little 100% CPU eating bug but that's taken care of now. Next
on my list of repairs is the napster plugin. It works -- sorta --
sometimes. Heh. As all of you probably know already, our Oscar
support was broken yesterday. There's a little battle going on
between AOL and Jabber and we caught a bullet during the crossfire.
I think I just won the award for the most cliches used in one
paragraph, as a matter of fact. ;-).
** Good luck to the Jabber guys in getting this resolved **
0.11.0-pre7 (03/16/2001):
Rob: Hey! I finally rewrote the MSN plugin. Sorry, I'm just
a lazy code whore sometimes, heheh. It pretty much has the same
functionality as before with the exception of instability. I
didn't really like that feature very much so I removed it. I hope
you guys don't mind too terribly much ;-).
Eric: In this week's installment of gaim you'll find a new Yahoo!
library and an option to have all conversations in one window,
in addition to numerous bug fixes and other improvements. Don't
forget to send us your feedback. If there's something you want
added, changed, or fixed, head over to our SourceForge page at
http://sourceforge.net/projects/gaim/ and tells us about it.
0.11.0-pre6 (03/06/2001):
Eric: Yay! I get to go first!
The biggest change in this release is the TODO file. Lots of things
got added. There's going to be a lot of prereleases. Please help.
Other than that it's mostly just a lot of bugfixes. Oscar got a few
new features. Head on over to http://sourceforge.net/projects/gaim
and tell us what you'd like to see in gaim. We've gotten a lot of
great requests so far, thanks.
I think I like releasing every week.
Rob: I've been bad so Eric got to go first. The biggest change
In this release is the NEWS file. It's the only thing I contributed
to! heh, just kidding. This is a bug fix release, as Eric said.
Next release will contain my newly rewritten MSN plugin. You guys
should be happy with it :).
Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too.
0.11.0-pre5 (02/26/2001):
Rob: Yeah, I promise this is the last pre-release :-D. That seems
to be a pretty common saying around here, huh? Well, I must first
appologize. The protocols that I was working on really should be
much more developed at this point -- they should be completed,
actually. Unfortunately, my real life job (yes, I have one hehe) got
a little too busy and ate up all of my free time. I promise that
things will get better now :).
Eric: I don't promise that this is the last pre-release. :) But
hopefully releases can start coming more often than once every two
months. I don't really have much else to say. It's been a slow
couple of months.
Rob: I promise to hack gaim again. Please don't hate me.
0.11.0-pre4:
Rob: HOORAY FOR DISNEYLAND!
Eric: One more prerelease. I'm actually starting to think these
prereleases are a good idea; a lot of people reported a lot of
bugs in pre3 and most of them are fixed now. Also, it helps with
the whole release early-release often philosophy.
The big news in this prerelease is two more protocols: Jabber and
Napster. Both of them don't have any of the features that make
these services cool, yet. You can't use the transports in Jabber
and you can't download file in Napster. But you will be able to,
soon :)
Rob and I are going on vacation starting today until after New
Year's, which is a lot of the reason we wanted to get this release
out; it's much improved over pre3. Happy Holidays everyone.
0.11.0-pre3 (12/15/2000):
Rob: Well, I hadn't initially planned on an 0.11.0pre3 but it
looks like it was needed. That's not necessarially a bad thing,
mind you. It just means you get to see more goodies!
This release includes some other fun features. See the ChangeLog
for more information. Also found in this wonderful release is
an MSN plugin. For all of you who have been holding onto Windows
simply because you have friends on MSN Messenger that you don't want
to leave, this plugin is for you! :)
Guys, make sure you send us bug reports; preferably on the
SourceForge bug report forum at
http://www.sourceforge.net/projects/gaim/. This will allow both
Eric and I to handle the bugs and will prevent either one of us
from losing the bug reports that are sent via AIM :-)
Eric: Hey everybody, Rob and I really want to hear what you guys want
to see in gaim. Head over to http://sourceforge.net/projects/gaim and
leave a message in the Open Discussion forum. We've gotten a lot of
good ideas so far (most of them didn't make it into this release,
unfortunately).
If any of you want to test out your mad coding skills, I can think of
a few projects that would be incredibly useful. Send me or Rob an IM
and we'll let you know how you can help. And don't forget to read the
HACKING file to see how gaim's put together.
This is hopefully going to be the last prerelease; now that all the
protocols that we're going to be doing for 0.11.0 are available it's
mostly just going to be hacking on them and getting them in usable
condition before the final release. Don't forget to send us bug
reports ;)
0.11.0-pre2 (12/04/2000):
Rob: I messed up. Oh well, it's fixed.
0.11.0-pre1 (12/03/2000):
Rob: Hey guys! Guess what!? Yup, you're correct! It's the pre1
release of 0.11.0. We have all sorts of goodies in this release!
Check out the ChangeLog file. As always if you find any bugs,
please report them on www.sourceforge.net/projects/gaim/
You may find several small bugs as this is still a prerelease.
You may want to note that my IRC plugin does not have full
functionality as of yet. All of the important / commands will be
added before the final release. Also, if someone could send me
some good buddylist pixmaps for the irc plugin then I'd much
appreciate it. Thanks to everyone who made this new release possible!
If you have any ideas, comments, or suggestions, please let us know
either by e-mail or via the source forge message board at the URL
above. :)
Eric: So what was Yay! For Gaim!? Yay was the codename for the
Yahoo plugin. The whole point of all of these changes was I wanted to
make a proof-of-concept plugin that would let Gaim sign into Yahoo. It
turned out to be pretty much impossible with the old code. So,
Rob and I hacked gaim so we could do just that. There's now a whole new
class of plugins, Protocol Plugins, that let users dynamically add new
protocols to Gaim. Just load the plugin, and create a new account that
uses that protocol, and you're set! Yay! (Oscar and TOC are both still
static. Gaim is, after all, primarily an AIM client.)
Lots of people have been very generous and contributed a lot of
time and effort to writing some really nice patches for gaim since
the last release. To all of you, a big thanks.
0.10.3 (10/09/2000):
Rob: I am dumb.
Eric: I am not dumb.
0.10.2 (10/07/2000):
Rob: What do you want me to say for yours?
Eric: What happened since the last release?
Rob: You got DSL.
Eric: Oh yeah, I'm more available now.
Rob: On a more serious note, this is just a quick release
to hold everyone over. Look for some very awesome things
coming in the next version. I can't say what, just yet,
but what I can say is, Yay! For Gaim!
0.10.1 (09/15/2000):
Rob: Hi Hi Hi! Yet another gaim release pushed out the door
for you guys. I hope you all enjoy it. There was a few minor
issues cleared up in this version as well as the repair of
OSCAR support. Hopefully we won't run into the same problem
as before. Oh well ;-). There's also a few small extra goodies
in here for you guys just check out the Change Log. I hope you all
enjoy and take care!
Eric: Wanna know what the Oscar problem was? You'll laugh. 2 bytes.
The fix was changing 0x07da to 0x0686. Anyway, aside from the fix
for that, there are a couple other good things. Beware of DSL nazis.
They won't give you service until 6 weeks after you order it. So um,
yeah.
0.10.0 (09/11/2000):
Rob: Well peoples, I know that it's been a while since our
last release. Here we go. Some brand spankin' new interfaces
for you guys to oogle at. I hope you all enjoy it. Hopefully
our next release won't take as long to finish up. Real life
kind of crept up on Eric and I and took up a lot of our times.
Life sucks that way sometimes. Anyways, we're back and all
is well. Thanks for hanging in there guys and we hope
you enjoy it!
Eric: LWE was so cool. Rob and I met up there, we had a blast. But I
only got to go for one day and Rob got to go for three. Lucky bastard.
It's been so long since the last release that I don't even remember
what's changed. But all of it is good :) Like Rob said, all kinds of
new UI stuff. I think there are some new features in there too. Now
I'm headed back to school so I'll have more time to hack gaim (isn't
that supposed to be the reverse?), just as soon as I get my internet
connection back >:-/ .
Rob: Oh yeah, some of our pixmaps may need a little work. We took
a lot of them from the Gnome Stock icons. If anyone could do some
custom ones that stay within the 24x24 boundary and keep the same
idea and feel as the gnome icons then we would be more than happy
to use them. Thanks much!! Viva la LWE.
0.9.20 (07/14/2000):
Rob: Well, guys, I hope you enjoy this version. I've done quite a bit
of work to the user interface. It's still not in the state that I
would like it to be, though. Over the next few versions you will
notice a few more interface changes as we try to bring a more
professional look to Gaim. As always, we will stay true to our
pimpin' penguin atittude.
Eric: While Rob's been busy making things pretty, I've been busy
making things work :). The chat and IM windows got merged, which
means that they both have the same features (notably, IM has /me
and chat has font/color dialogs and smileys). Also smileys should
work better in general now (thanks fflew).
Rob: By the way, what Eric is saying is that he's smart and I'm
not and that he does all of the work and I sit on my butt all
day and claim to do work. WOOO! Just kidding, brother :-P
0.9.19 (06/09/2000):
Rob: PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
All of that nonsense aside, there are a few things that DIDN'T happen
in this version of gaim. The user interface changes will wait until
the 0.9.20 release. We've decided to turn 0.9.19 into a "
new
feature
and
major
bug
fix
" release. All/Most major bugs should be worked out
now. We're sorry about the problem of segfaulting when your buddylist
stored on the server was null. Oops! We won't let it happen again,
we promise.
Eric: Lots of good changes in this one, including locale support. Chat
had a lot of things done to it, but it's still not finished. The UI
didn't get the overhaul we were planning, but we wanted to get a few
bugfixes out.
Lemme say something about reporting bugs. Please do. Please try to give
as much information as you can. But regardless of how much information
you give, please be POLITE. If you tell us our software is crap then
we're probably not going to respond well.
Rob: Before I close up and say goodnight, I'd like to say that I
agree with Eric. Reporting problems and/or helpful criticism in
a polite manner always yields the best results. Peace all, and
happy hacking.
0.9.18 (06/02/2000):
Rob: Talk about release early, release often - sheesh! We're going
insane. Ya know, I'm not too happy with the Gaim UI. I dont know
how the rest of you feel but it's time for a nice overhaul. In the
next few days I'll be sitting down with some of my friends and coming
up with an improved interface. I hope you all enjoy it. It'll
include better looking dialogs, icons, sounds (hopefully lol), etc.
And -- for your random silly message of the day --
"
Beans
and
Franks
,
Beans
and
Franks
,
Wine
And
Beer
,
Have
No
Fear
!
I
can
sing
!
I
can
dance
!
I
have
a
penguin
in
my
pants
!
"
- Rob Flynn after not having enough sleep.
Eric: I've had less sleep than Rob, I can guarantee you that. There's
actually a lot going on in this release, despite 2 releases 2 days ago.
Don't ask me how; I think the elves had something to do with it.
Oscar support is almost to the point where I'm considering removing
the 'experimental' label from configure. For those of you brave enough
to try it, I'd like feedback. (And if you happen to write a patch to
fix some of the stuff that would be really cool too.) Hopefully for the
next release, in addition to the cool new UI, Gaim/Faim will be able to
do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I
can feel it....)
And just remember, you *can* have too many gummi candies. Especially if
you eat nearly a whole kilo of them. Believe me. I know. But the gummi
cherries are damn good.
0.9.17 (05/31/2000):
Rob: I am an e-mail fiend!
(after receiving 60 emails within a 5 minute period about a problem
and responding to all of them immediately)
I am stupid.
Eric: Heh heh. 2 releases in one day. I'm impressed. Maybe one of these
times we'll actually get some of it right ;) Anyway, yeah. Just bug fixes in
this one.
Rob: Yeah, we wouldn't be ourselves if we released it once and got it
right, would we? :-)
0.9.16:
Rob: Blah Blah Blah.
Eric: Looks like Rob didn't have much to say, so I'll write something
instead :)
There's a few good things in this release, the most important of them
being: Better proxy support, of course. Oh yeah, and you can sign on now,
so that's a good thing too. There's a few more good things going on in this
release, so check out the ChangeLog.
Play nicely, and we'll keep hacking away at it.
Rob: Go Watch `Road Trip'.
0.9.15:
Hey boy's and girls. There's not much to say here this time.
We're loving Southern California, the new job's going great. We just
got our company website up and the product development is going pretty
smooth. Life's pretty sweet now.
We've hacked up all kinds of goodies for you in 0.9.15. There's
some file transfer (receive) support for those of you who have been
wanting it for a while. There's some other misc. goodies tossed in as
well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet
design and get in touch with me. The current site is at:
http://www.marko.net/gaim
Thanks much!
0.9.14:
Well, there's a few random hacks and fixes in here, along with
a little suprise. You guessed it, kiddos, support for plugins! Happy
hacking!
0.9.13:
Not much to say for this release. Bug fixes, That's all. Look
for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be
released very soon now.
By the way, our CVS is now hosted over at source forge. Go check
it out at http://www.sourceforge.net. Please check there before submitting
any bug reports (You can read our CVS comments to see if we have fixed any
problems).
0.9.12:
Well guys, looks like we got some nifty things in this version.
TrueType Fonts are supported for those XFSTT buffs out there (or whatever
else you use). A crap load of those plaguing memory leaks have FINALLY been
fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp
those babies out. A rad guy by the name of Eric Warmenhoven has been
really sweet lately and has all but rewritten the Gnome Applet support :).
He submitted patch after patch. I finally got annoyed with him (just kidding bud)
and gave him CVS access. Look for Gnome Applet support in Gaim to start improving.
That's about all for now. I wanted to get this release out there. File Receive
support will be in 0.9.13 which is due out soon.
0.9.11:
Jeramey got a new Comfy Chair! Its very very comfy! Whee!
Jim also had a little hyper-drunken moment and started hacking away at
a new configuration format for Gaim. Looks like we're running .gaimrc
version 1 now. Gotta love it. I got bored and hacked in a couple font
properties that will, in time, contain more features. That's about it
for this version -- cept for that memory leak we fixed. Shush! We're
not plumbers! -- rob
** Extra special update **
Well guys, it looks like we all stopped working on gaim, moved to California,
and took up a new job. Don't worry though, those beach bums out here havent
worn off on us yet. I've decided to pick up the Gaim torch myself and continue
development ont he prohect. Hopefully we wont have any more five month braks in
the project. Sorry about that, guys :)
0.9.10:
Umm. Dont ask. Silly memory leak. For those of you who
wondered, you were losing about 256 bytes every 25 seconds for each
person you have on your contact list. Make fun of us. Better yet ..
Send us beer. We'll do better :)
0.9.9:
Welp, All of you boys and girls who run Mandrake and have some
problems with Gaim working properly, please check out the FAQ file. It
contains a nice fix submitted by one of our users. I hope this works for
you guys!
Jim appears to have intoxicated himself. This is, as always, a
Good Thing (tm). His late-night adventure with the liquid-bread food group
lead to the birth of a nice little feature called `The Lag-O-Meter'. Dont
ask, just try it out :). It is pretty pointless if you have a super-fast
connection but if you are a modem user, like many of us are, then try it out.
There's also some idle preferences and some other little random
bug fixes. Check'em out yo :)
0.9.8:
Get Along Lil' Doggies. Heh. Looks like we have yet another new
version of gaim for you guys to play with. Be gentle now, it has a few
new fetures. The HTML widget is now more robust and we have *da da da*
HTTP proxy support.
Oh By The Way, Do not pay too much attention to what we are doing
with this release. We are all a little bit happy tonight. You must love
life. This is a special release of gaim. We will be releasing some wonderful
photographs soon .. or perhaps if we get the bloody webcam working then we
will take a couple of quick snapshots.
Looks like the Gaim developers convention (cool name huh) that we
had this weekend in Auburn, AL went wonderfully :). yum yum yum. Hahahah. Oh
by the way. Beware of insecure rednecks in the deli. Bad things.
In (non)related news, Jeramey could not successfully slaughter the
one pound hamburger that he ordered. (I think he could have done it but he
wasn't feeling very well at the time).
Oh Yes, New Logo Too :) You likes? Thanks, Naru!
Just a little side-note: it looks like we didnt make the release that
we had expected during the Gaim Convention. Maybe we partied too much? I am
not sure. I remember watching the sun rise before I went to bed, though.
Oh well. Here's your release! Enjoy!
By The Way, we have uploaded our party pictures to a website.
http://www.dorky.net/gaim/party/ They are nothing spectacular but I hope you
enjoy them! :).
0.9.7:
Well, boys and girls, it's that time again! Yup, time for the good
release fairy to come bless us with her infinite wisdom and divine presence.
Umm, yeah, something like that. Anyways, this release has several little
"
bad
" network fixes (as Jim likes to say) and a couple touch-ups to a few
other features. It also features preliminary oscar support. Thanks to Jim
and Adam ("
the
libfaim
guy
"
)
hehe
:
)
We
have
also
corrected
a
problem
with
gaim
not
wainting
to
correctly
save
your
password
if
you
have
an
underscore
in
it
.
Thanks
to
w1za7d
for
pointing
out
the
underscore
problem
.
' and \
have also been fixed in passwords. :o)
0.9.6:
Sorry about the little segfaulting bugs in the past release. Rob
is stupid. :). Anyways, they have been patched up and a couple new features
have been added. I hope you guys enjoy.
0.9.5:
Well we added a myriad of new features to this release. (A lot of
small buggie fixes too.) If you need a detailed list just check out the
ChangeLog. We now have a new webpage design and have added a FAQ to the
distribution. Before coming to us with any problems please take a quick
look through the FAQ to make sure we havent already covered your question.
Also, thanks to our beloved Web Monkey, FlynOrange, we have all
learned the true power of foam weapons, slinkies, and whoopie cushions. Hmm
gotta love those pranks, eh?
0.8.0:
Well, just starting the NEWS file. I'
ll
try
to
remember
what
's new
from the last version. Hmmm. BIG code reorg. Import/export, buddy pounce
among the major new features. Autoconf script too, which is a big win.
Apologies to those who submitted patches which haven'
t
made
it
in
..
I
promise
,
the
next
version
!
This
code
reorg
took
up
a
lot
of
my
time
,
and
I
want
to
get
it
out
there
.