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merge of '77693555855fe9cd3215414f79964dba346cc5fa'
gaim
2008-11-12, Richard Laager
1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
#
# global.mak
#
# This file should be included by all Makefile.mingw files for project
# wide definitions (after correctly defining GAIM_TOP).
#
# Locations of our various dependencies
WIN32_DEV_TOP
:=
$(
GAIM_TOP
)
/../win32-dev
ASPELL_TOP
:=
$(
WIN32_DEV_TOP
)
/aspell-dev-0-50-3-3
GTKSPELL_TOP
:=
$(
WIN32_DEV_TOP
)
/gtkspell-2.0.6
GTK_TOP
:=
$(
WIN32_DEV_TOP
)
/gtk_2_0
GTK_BIN
:=
$(
GTK_TOP
)
/bin
HOWL_TOP
:=
$(
WIN32_DEV_TOP
)
/howl-1.0.0
LIBXML2_TOP
:=
$(
WIN32_DEV_TOP
)
/libxml2
MEANWHILE_TOP
:=
$(
WIN32_DEV_TOP
)
/meanwhile-1.0.2
NSPR_TOP
:=
$(
WIN32_DEV_TOP
)
/nspr-4.6.4
NSS_TOP
:=
$(
WIN32_DEV_TOP
)
/nss-3.11.4
PERL_LIB_TOP
:=
$(
WIN32_DEV_TOP
)
/perl58
SILC_TOOLKIT
:=
$(
WIN32_DEV_TOP
)
/silc-toolkit-1.0.2
TCL_LIB_TOP
:=
$(
WIN32_DEV_TOP
)
/tcl-8.4.5
# Where we installing this stuff to?
GAIM_INSTALL_DIR
:=
$(
GAIM_TOP
)
/win32-install-dir
GAIM_INSTALL_PERLMOD_DIR
:=
$(
GAIM_INSTALL_DIR
)
/perlmod
GAIM_INSTALL_PLUGINS_DIR
:=
$(
GAIM_INSTALL_DIR
)
/plugins
GAIM_INSTALL_PO_DIR
:=
$(
GAIM_INSTALL_DIR
)
/locale
# Important (enough) locations in our source code
GAIM_LIB_TOP
:=
$(
GAIM_TOP
)
/libgaim
GAIM_LIB_PLUGINS_TOP
:=
$(
GAIM_LIB_TOP
)
/plugins
GAIM_LIB_PERL_TOP
:=
$(
GAIM_LIB_PLUGINS_TOP
)
/perl
GAIM_GTK_TOP
:=
$(
GAIM_TOP
)
/gtk
GAIM_GTK_IDLETRACK_TOP
:=
$(
GAIM_GTK_TOP
)
/win32/IdleTracker
GAIM_GTK_PIXMAPS_TOP
:=
$(
GAIM_GTK_TOP
)
/pixmaps
GAIM_GTK_PLUGINS_TOP
:=
$(
GAIM_GTK_TOP
)
/plugins
GAIM_GTK_SOUNDS_TOP
:=
$(
GAIM_GTK_TOP
)
/sounds
GAIM_PO_TOP
:=
$(
GAIM_TOP
)
/po
GAIM_PROTOS_TOP
:=
$(
GAIM_LIB_TOP
)
/protocols
# Locations of important (in-tree) build targets
GAIM_CONFIG_H
:=
$(
GAIM_TOP
)
/config.h
GAIM_IDLETRACK_DLL
:=
$(
GAIM_GTK_IDLETRACK_TOP
)
/idletrack.dll
GAIM_LIBGAIM_DLL
:=
$(
GAIM_LIB_TOP
)
/libgaim.dll
GAIM_LIBGAIM_PERL_DLL
:=
$(
GAIM_LIB_PERL_TOP
)
/perl.dll
GAIM_GTKGAIM_DLL
:=
$(
GAIM_GTK_TOP
)
/gtkgaim.dll
GAIM_EXE
:=
$(
GAIM_GTK_TOP
)
/gaim.exe
GAIM_PORTABLE_EXE
:=
$(
GAIM_GTK_TOP
)
/gaim-portable.exe
GCCWARNINGS
:=
-Waggregate-return
-Wcast-align
-Wdeclaration-after-statement
-Werror-implicit-function-declaration
-Wextra
-Wno-sign-compare
-Wno-unused-parameter
-Winit-self
-Wmissing-declarations
-Wmissing-prototypes
-Wnested-externs
-Wpointer-arith
-Wundef
# parse the version number from the configure.ac file if it is newer
#AC_INIT([gaim], [2.0.0dev], [gaim-devel@lists.sourceforge.net])
GAIM_VERSION
:=
$(
shell
\
if [ ! $(GAIM_TOP)/VERSION -nt $(GAIM_TOP)/configure.ac ]; then \
awk 'BEGIN {FS="\\] *, *\\["} /^AC_INIT\(.+\)/ {printf("%s",$$2); exit}' \
$(GAIM_TOP)/configure.ac > $(GAIM_TOP)/VERSION; \
fi; \
cat $(GAIM_TOP)/VERSION \
)
DEFINES
+=
-DVERSION
=
\"
$(
GAIM_VERSION
)
\"
\
-DHAVE_CONFIG_H
# Use -g flag when building debug version of Gaim (including plugins).
# Use -fnative-struct instead of -mms-bitfields when using mingw 1.1
# (gcc 2.95)
CFLAGS
+=
-O2
-Wall
$(
GCCWARNINGS
)
-pipe
-mno-cygwin
-mms-bitfields
-g
# If not specified, dlls are built with the default base address of 0x10000000.
# When loaded into a process address space a dll will be rebased if its base
# address colides with the base address of an existing dll. To avoid rebasing
# we do the following. Rebasing can slow down the load time of dlls and it
# also renders debug info useless.
DLL_LD_FLAGS
+=
-Wl,--enable-auto-image-base
# Build programs
CC
:=
gcc.exe
GMSGFMT
:=
$(
GTK_BIN
)
/msgfmt
MAKENSIS
:=
makensis.exe
PERL
:=
/cygdrive/c/perl/bin/perl
WINDRES
:=
windres
GAIM_COMMON_RULES
:=
$(
GAIM_LIB_TOP
)
/win32/rules.mak
GAIM_COMMON_TARGETS
:=
$(
GAIM_LIB_TOP
)
/win32/targets.mak
GAIM_WIN32_MAKEFILE
:=
Makefile.mingw