pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_STATUS_H_
#define _GAIM_STATUS_H_
/**
* @file status.h Status API
* @ingroup core
*
* A brief explanation of the status API:
*
* GaimStatusType's are created by each PRPL. They outline the
* available statuses of the protocol. AIM, for example, supports
* an available state with an optional available message, an away
* state with a mandatory message, and an invisible state (which is
* technically "independent" of the other two, but we'll get into
* that later). GaimStatusTypes are very permanent. They are
* hardcoded in each PRPL and will not change often. And because
* they are hardcoded, they do not need to be saved to any XML file.
*
* A GaimStatus can be thought of as an "instance" of a GaimStatusType.
* If you're familiar with object-oriented programming languages
* then this should be immediately clear. Say, for example, that
* one of your AIM buddies has set himself as "away." You have a
* GaimBuddy node for this person in your buddy list. Gaim wants
* to mark this buddy as "away," so it creates a new GaimStatus.
* The GaimStatus has its GaimStatusType set to the "away" state
* for the oscar PRPL. The GaimStatus also contains the buddy's
* away message. GaimStatuses are sometimes saved, depending on
* the context. The current GaimStatuses associated with each of
* your accounts are saved so that the next time you start Gaim,
* your accounts will be set to their last known statuses. There
* is also a list of saved statuses that are written to the
* status.xml file. Also, each GaimStatus has a "savable" boolean.
* If "savable" is set to FALSE then the status is NEVER saved.
* All GaimStatuses should be inside a GaimPresence.
*
*
* A GaimStatus is either "indepedent" or "exclusive."
* Independent statuses can be active or inactive and it doesn't
* affect anything else. However, you can only have one exclusive
* status per GaimPresence. If you activate one exlusive status,
* then the previous exclusive status is automatically deactivated.
*
* A GaimPresence is like a collection of GaimStatuses (plus some
* other random info). For any buddy, or for any one of your accounts,
* or for any person you're chatting with, you may know various
* amounts of information. This information is all contained in
* one GaimPresence. If one of your buddies is away and idle,
* then the presence contains the GaimStatus for their awayness,
* and it contains their current idle time. GaimPresences are
* never saved to disk. The information they contain is only relevent
* for the current GaimSession.
*/
typedef struct _GaimStatusType GaimStatusType;
typedef struct _GaimStatusAttr GaimStatusAttr;
typedef struct _GaimPresence GaimPresence;
typedef struct _GaimStatus GaimStatus;
/**
* A context for a presence.
*
* The context indicates what the presence applies to.
*/
typedef enum
{
GAIM_PRESENCE_CONTEXT_UNSET = 0,
GAIM_PRESENCE_CONTEXT_ACCOUNT,
GAIM_PRESENCE_CONTEXT_CONV,
GAIM_PRESENCE_CONTEXT_BUDDY
} GaimPresenceContext;
/**
* A primitive defining the basic structure of a status type.
*/
typedef enum
{
GAIM_STATUS_UNSET = 0,
GAIM_STATUS_OFFLINE,
GAIM_STATUS_AVAILABLE,
GAIM_STATUS_UNAVAILABLE,
GAIM_STATUS_INVISIBLE,
GAIM_STATUS_AWAY,
GAIM_STATUS_EXTENDED_AWAY,
GAIM_STATUS_MOBILE,
GAIM_STATUS_NUM_PRIMITIVES
} GaimStatusPrimitive;
#include "account.h"
#include "blist.h"
#include "conversation.h"
#include "value.h"
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name GaimStatusPrimitive API */
/**************************************************************************/
/*@{*/
/**
* Lookup the id of a primitive status type based on the type. This
* ID is a unique plain-text name of the status, without spaces.
*
* @param type A primitive status type.
*
* @return The unique ID for this type.
*/
const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type);
/**
* Lookup the name of a primitive status type based on the type. This
* name is the plain-English name of the status type. It is usually one
* or two words.
*
* @param type A primitive status type.
*
* @return The name of this type, suitable for users to see.
*/
const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type);
/**
* Lookup the value of a primitive status type based on the id. The
* ID is a unique plain-text name of the status, without spaces.
*
* @param id The unique ID of a primitive status type.
*
* @return The GaimStatusPrimitive value.
*/
GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id);
/*@}*/
/**************************************************************************/
/** @name GaimStatusType API */
/**************************************************************************/
/*@{*/
/**
* Creates a new status type.
*
* @param primitive The primitive status type.
* @param id The ID of the status type, or @c NULL to use the id of
* the primitive status type.
* @param name The name presented to the user, or @c NULL to use the
* name of the primitive status type.
* @param saveable TRUE if the information set for this status by the
* user can be saved for future sessions.
* @param user_settable TRUE if this is a status the user can manually set.
* @param independent TRUE if this is an independent (non-exclusive)
* status type.
*
* @return A new status type.
*/
GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive,
const char *id, const char *name,
gboolean saveable,
gboolean user_settable,
gboolean independent);
/**
* Creates a new status type with some default values (not
* savable and not independent).
*
* @param primitive The primitive status type.
* @param id The ID of the status type, or @c NULL to use the id of
* the primitive status type.
* @param name The name presented to the user, or @c NULL to use the
* name of the primitive status type.
* @param user_settable TRUE if this is a status the user can manually set.
*
* @return A new status type.
*/
GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive,
const char *id, const char *name,
gboolean user_settable);
/**
* Creates a new status type with attributes.
*
* @param primitive The primitive status type.
* @param id The ID of the status type, or @c NULL to use the id of
* the primitive status type.
* @param name The name presented to the user, or @c NULL to use the
* name of the primitive status type.
* @param saveable TRUE if the information set for this status by the
* user can be saved for future sessions.
* @param user_settable TRUE if this is a status the user can manually set.
* @param independent TRUE if this is an independent (non-exclusive)
* status type.
* @param attr_id The ID of the first attribute.
* @param attr_name The name of the first attribute.
* @param attr_value The value type of the first attribute attribute.
* @param ... Additional attribute information.
*
* @return A new status type.
*/
GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
const char *id,
const char *name,
gboolean saveable,
gboolean user_settable,
gboolean independent,
const char *attr_id,
const char *attr_name,
GaimValue *attr_value, ...);
/**
* Destroys a status type.
*
* @param status_type The status type to destroy.
*/
void gaim_status_type_destroy(GaimStatusType *status_type);
/**
* Sets a status type's primary attribute.
*
* The value for the primary attribute is used as the description for
* the particular status type. An example is an away message. The message
* would be the primary attribute.
*
* @param status_type The status type.
* @param attr_id The ID of the primary attribute.
*/
void gaim_status_type_set_primary_attr(GaimStatusType *status_type,
const char *attr_id);
/**
* Adds an attribute to a status type.
*
* @param status_type The status type to add the attribute to.
* @param id The ID of the attribute.
* @param name The name presented to the user.
* @param value The value type of this attribute.
*/
void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
const char *name, GaimValue *value);
/**
* Adds multiple attributes to a status type.
*
* @param status_type The status type to add the attribute to.
* @param id The ID of the first attribute.
* @param name The description of the first attribute.
* @param value The value type of the first attribute attribute.
* @param ... Additional attribute information.
*/
void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
const char *name, GaimValue *value, ...);
/**
* Adds multiple attributes to a status type using a va_list.
*
* @param status_type The status type to add the attribute to.
* @param args The va_list of attributes.
*/
void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type,
va_list args);
/**
* Returns the primitive type of a status type.
*
* @param status_type The status type.
*
* @return The primitive type of the status type.
*/
GaimStatusPrimitive gaim_status_type_get_primitive(
const GaimStatusType *status_type);
/**
* Returns the ID of a status type.
*
* @param status_type The status type.
*
* @return The ID of the status type.
*/
const char *gaim_status_type_get_id(const GaimStatusType *status_type);
/**
* Returns the name of a status type.
*
* @param status_type The status type.
*
* @return The name of the status type.
*/
const char *gaim_status_type_get_name(const GaimStatusType *status_type);
/**
* Returns whether or not the status type is saveable.
*
* @param status_type The status type.
*
* @return TRUE if user-defined statuses based off this type are saveable.
* FALSE otherwise.
*/
gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type);
/**
* Returns whether or not the status type can be set or modified by the
* user.
*
* @param status_type The status type.
*
* @return TRUE if the status type can be set or modified by the user.
* FALSE if it's a protocol-set setting.
*/
gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type);
/**
* Returns whether or not the status type is independent.
*
* Independent status types are non-exclusive. If other status types on
* the same hierarchy level are set, this one will not be affected.
*
* @param status_type The status type.
*
* @return TRUE if the status type is independent, or FALSE otherwise.
*/
gboolean gaim_status_type_is_independent(const GaimStatusType *status_type);
/**
* Returns whether the status type is exclusive.
*
* @param status_type The status type.
*
* @return TRUE if the status type is exclusive, FALSE otherwise.
*/
gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type);
/**
* Returns whether or not a status type is available.
*
* Available status types are online and possibly invisible, but not away.
*
* @param status_type The status type.
*
* @return TRUE if the status is available, or FALSE otherwise.
*/
gboolean gaim_status_type_is_available(const GaimStatusType *status_type);
/**
* Returns a status type's primary attribute ID.
*
* @param type The status type.
*
* @return The primary attribute's ID.
*/
const char *gaim_status_type_get_primary_attr(const GaimStatusType *type);
/**
* Returns the attribute with the specified ID.
*
* @param status_type The status type containing the attribute.
* @param id The ID of the desired attribute.
*
* @return The attribute, if found. NULL otherwise.
*/
GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type,
const char *id);
/**
* Returns a list of all attributes in a status type.
*
* @param status_type The status type.
*
* @return The list of attributes.
*/
const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type);
/**
* Find the GaimStatusType with the given id.
*
* @param status_types A list of status types. Often account->status_types.
* @param id The unique ID of the status type you wish to find.
*
* @return The status type with the given ID, or NULL if one could
* not be found.
*/
const GaimStatusType *gaim_status_type_find_with_id(GList *status_types,
const char *id);
/*@}*/
/**************************************************************************/
/** @name GaimStatusAttr API */
/**************************************************************************/
/*@{*/
/**
* Creates a new status attribute.
*
* @param id The ID of the attribute.
* @param name The name presented to the user.
* @param value_type The type of data contained in the attribute.
*
* @return A new status attribute.
*/
GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name,
GaimValue *value_type);
/**
* Destroys a status attribute.
*
* @param attr The status attribute to destroy.
*/
void gaim_status_attr_destroy(GaimStatusAttr *attr);
/**
* Returns the ID of a status attribute.
*
* @param attr The status attribute.
*
* @return The status attribute's ID.
*/
const char *gaim_status_attr_get_id(const GaimStatusAttr *attr);
/**
* Returns the name of a status attribute.
*
* @param attr The status attribute.
*
* @return The status attribute's name.
*/
const char *gaim_status_attr_get_name(const GaimStatusAttr *attr);
/**
* Returns the value of a status attribute.
*
* @param attr The status attribute.
*
* @return The status attribute's value.
*/
GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr);
/*@}*/
/**************************************************************************/
/** @name GaimStatus API */
/**************************************************************************/
/*@{*/
/**
* Creates a new status.
*
* @param status_type The type of status.
* @param presence The parent presence.
*
* @return The new status.
*/
GaimStatus *gaim_status_new(GaimStatusType *status_type,
GaimPresence *presence);
/**
* Destroys a status.
*
* @param status The status to destroy.
*/
void gaim_status_destroy(GaimStatus *status);
/**
* Sets whether or not a status is active.
*
* This should only be called by the account, conversation, and buddy APIs.
*
* @param status The status.
* @param active The active state.
*/
void gaim_status_set_active(GaimStatus *status, gboolean active);
/**
* Sets whether or not a status is active.
*
* This should only be called by the account, conversation, and buddy APIs.
*
* @param status The status.
* @param active The active state.
* @param args A list of attributes to set on the status. This list is
* composed of key/value pairs, where each key is a valid
* attribute name for this GaimStatusType. The list should
* be NULL terminated.
*/
void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active,
va_list args);
/**
* Sets whether or not a status is active.
*
* This should only be called by the account, conversation, and buddy APIs.
*
* @param status The status.
* @param active The active state.
* @param attrs A list of attributes to set on the status. This list is
* composed of key/value pairs, where each key is a valid
* attribute name for this GaimStatusType.
*/
void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active,
const GList *attrs);
/**
* Sets the boolean value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
* @param value The boolean value.
*/
void gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
gboolean value);
/**
* Sets the integer value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
* @param value The integer value.
*/
void gaim_status_set_attr_int(GaimStatus *status, const char *id,
int value);
/**
* Sets the string value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
* @param value The string value.
*/
void gaim_status_set_attr_string(GaimStatus *status, const char *id,
const char *value);
/**
* Returns the status's type.
*
* @param status The status.
*
* @return The status's type.
*/
GaimStatusType *gaim_status_get_type(const GaimStatus *status);
/**
* Returns the status's presence.
*
* @param status The status.
*
* @return The status's presence.
*/
GaimPresence *gaim_status_get_presence(const GaimStatus *status);
/**
* Returns the status's type ID.
*
* This is a convenience method for
* gaim_status_type_get_id(gaim_status_get_type(status)).
*
* @param status The status.
*
* @return The status's ID.
*/
const char *gaim_status_get_id(const GaimStatus *status);
/**
* Returns the status's name.
*
* This is a convenience method for
* gaim_status_type_get_name(gaim_status_get_type(status)).
*
* @param status The status.
*
* @return The status's name.
*/
const char *gaim_status_get_name(const GaimStatus *status);
/**
* Returns whether or not a status is independent.
*
* This is a convenience method for
* gaim_status_type_is_independent(gaim_status_get_type(status)).
*
* @param status The status.
*
* @return TRUE if the status is independent, or FALSE otherwise.
*/
gboolean gaim_status_is_independent(const GaimStatus *status);
/**
* Returns whether or not a status is exclusive.
*
* This is a convenience method for
* gaim_status_type_is_exclusive(gaim_status_get_type(status)).
*
* @param status The status.
*
* @return TRUE if the status is exclusive, FALSE otherwise.
*/
gboolean gaim_status_is_exclusive(const GaimStatus *status);
/**
* Returns whether or not a status is available.
*
* Available statuses are online and possibly invisible, but not away or idle.
*
* This is a convenience method for
* gaim_status_type_is_available(gaim_status_get_type(status)).
*
* @param status The status.
*
* @return TRUE if the status is available, or FALSE otherwise.
*/
gboolean gaim_status_is_available(const GaimStatus *status);
/**
* Returns the active state of a status.
*
* @param status The status.
*
* @return The active state of the status.
*/
gboolean gaim_status_is_active(const GaimStatus *status);
/**
* Returns whether or not a status is considered 'online'
*
* @param status The status.
*
* @return TRUE if the status is considered online, FALSE otherwise
*/
gboolean gaim_status_is_online(const GaimStatus *status);
/**
* Returns the value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
*
* @return The value of the attribute.
*/
GaimValue *gaim_status_get_attr_value(const GaimStatus *status,
const char *id);
/**
* Returns the boolean value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
*
* @return The boolean value of the attribute.
*/
gboolean gaim_status_get_attr_boolean(const GaimStatus *status,
const char *id);
/**
* Returns the integer value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
*
* @return The integer value of the attribute.
*/
int gaim_status_get_attr_int(const GaimStatus *status, const char *id);
/**
* Returns the string value of an attribute in a status with the specified ID.
*
* @param status The status.
* @param id The attribute ID.
*
* @return The string value of the attribute.
*/
const char *gaim_status_get_attr_string(const GaimStatus *status,
const char *id);
/**
* Compares two statuses for availability.
*
* @param status1 The first status.
* @param status2 The second status.
*
* @return -1 if @a status1 is more available than @a status2.
* 0 if @a status1 is equal to @a status2.
* 1 if @a status2 is more available than @a status1.
*/
gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2);
/*@}*/
/**************************************************************************/
/** @name GaimPresence API */
/**************************************************************************/
/*@{*/
/**
* Creates a new presence.
*
* @param context The presence context.
*
* @return A new presence.
*/
GaimPresence *gaim_presence_new(GaimPresenceContext context);
/**
* Creates a presence for an account.
*
* @param account The account.
*
* @return The new presence.
*/
GaimPresence *gaim_presence_new_for_account(GaimAccount *account);
/**
* Creates a presence for a conversation.
*
* @param conv The conversation.
*
* @return The new presence.
*/
GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv);
/**
* Creates a presence for a buddy.
*
* @param buddy The buddy.
*
* @return The new presence.
*/
GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy);
/**
* Destroys a presence.
*
* All statuses added to this list will be destroyed along with
* the presence.
*
* If this presence belongs to a buddy, you must call
* gaim_presence_remove_buddy() first.
*
* @param presence The presence to destroy.
*/
void gaim_presence_destroy(GaimPresence *presence);
/**
* Removes a buddy from a presence.
*
* This must be done before destroying a buddy in a presence.
*
* @param presence The presence.
* @param buddy The buddy.
*/
void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy);
/**
* Adds a status to a presence.
*
* @param presence The presence.
* @param status The status to add.
*/
void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status);
/**
* Adds a list of statuses to the presence.
*
* @param presence The presence.
* @param source_list The source list of statuses to add.
*/
void gaim_presence_add_list(GaimPresence *presence, const GList *source_list);
/**
* Sets the active state of a status in a presence.
*
* Only independent statuses can be set unactive. Normal statuses can only
* be set active, so if you wish to disable a status, set another
* non-independent status to active, or use gaim_presence_switch_status().
*
* @param presence The presence.
* @param status_id The ID of the status.
* @param active The active state.
*/
void gaim_presence_set_status_active(GaimPresence *presence,
const char *status_id, gboolean active);
/**
* Switches the active status in a presence.
*
* This is similar to gaim_presence_set_status_active(), except it won't
* activate independent statuses.
*
* @param presence The presence.
* @param status_id The status ID to switch to.
*/
void gaim_presence_switch_status(GaimPresence *presence,
const char *status_id);
/**
* Sets the idle state and time on a presence.
*
* @param presence The presence.
* @param idle The idle state.
* @param idle_time The idle time, if @a idle is TRUE. This
* is the time at which the user became idle,
* in seconds since the epoch.
*/
void gaim_presence_set_idle(GaimPresence *presence, gboolean idle,
time_t idle_time);
/**
* Sets the login time on a presence.
*
* @param presence The presence.
* @param login_time The login time.
*/
void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time);
/**
* Returns the presence's context.
*
* @param presence The presence.
*
* @return The presence's context.
*/
GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence);
/**
* Returns a presence's account.
*
* @param presence The presence.
*
* @return The presence's account.
*/
GaimAccount *gaim_presence_get_account(const GaimPresence *presence);
/**
* Returns a presence's conversation.
*
* @param presence The presence.
*
* @return The presence's conversation.
*/
GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence);
/**
* Returns a presence's chat user.
*
* @param presence The presence.
*
* @return The chat's user.
*/
const char *gaim_presence_get_chat_user(const GaimPresence *presence);
/**
* Returns a presence's list of buddies.
*
* @param presence The presence.
*
* @return The presence's list of buddies.
*/
const GList *gaim_presence_get_buddies(const GaimPresence *presence);
/**
* Returns all the statuses in a presence.
*
* @param presence The presence.
*
* @return The statuses.
*/
const GList *gaim_presence_get_statuses(const GaimPresence *presence);
/**
* Returns the status with the specified ID from a presence.
*
* @param presence The presence.
* @param status_id The ID of the status.
*
* @return The status if found, or NULL.
*/
GaimStatus *gaim_presence_get_status(const GaimPresence *presence,
const char *status_id);
/**
* Returns the active exclusive status from a presence.
*
* @param presence The presence.
*
* @return The active exclusive status.
*/
GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence);
/**
* Returns whether or not a presence is available.
*
* Available presences are online and possibly invisible, but not away or idle.
*
* @param presence The presence.
*
* @return TRUE if the presence is available, or FALSE otherwise.
*/
gboolean gaim_presence_is_available(const GaimPresence *presence);
/**
* Returns whether or not a presence is online.
*
* @param presence The presence.
*
* @return TRUE if the presence is online, or FALSE otherwise.
*/
gboolean gaim_presence_is_online(const GaimPresence *presence);
/**
* Returns whether or not a status in a presence is active.
*
* A status is active if itself or any of its sub-statuses are active.
*
* @param presence The presence.
* @param status_id The ID of the status.
*
* @return TRUE if the status is active, or FALSE.
*/
gboolean gaim_presence_is_status_active(const GaimPresence *presence,
const char *status_id);
/**
* Returns whether or not a status with the specified primitive type
* in a presence is active.
*
* A status is active if itself or any of its sub-statuses are active.
*
* @param presence The presence.
* @param primitive The status primitive.
*
* @return TRUE if the status is active, or FALSE.
*/
gboolean gaim_presence_is_status_primitive_active(
const GaimPresence *presence, GaimStatusPrimitive primitive);
/**
* Returns whether or not a presence is idle.
*
* @param presence The presence.
*
* @return TRUE if the presence is idle, or FALSE otherwise.
* If the presence is offline (gaim_presence_is_online()
* returns FALSE) then FALSE is returned.
*/
gboolean gaim_presence_is_idle(const GaimPresence *presence);
/**
* Returns the presence's idle time.
*
* @param presence The presence.
*
* @return The presence's idle time.
*/
time_t gaim_presence_get_idle_time(const GaimPresence *presence);
/**
* Returns the presence's login time.
*
* @param presence The presence.
*
* @return The presence's login time.
*/
time_t gaim_presence_get_login_time(const GaimPresence *presence);
/**
* Compares two presences for availability.
*
* @param presence1 The first presence.
* @param presence2 The second presence.
*
* @return -1 if @a presence1 is more available than @a presence2.
* 0 if @a presence1 is equal to @a presence2.
* 1 if @a presence1 is less available than @a presence2.
*/
gint gaim_presence_compare(const GaimPresence *presence1,
const GaimPresence *presence2);
/*@}*/
/**************************************************************************/
/** @name Status subsystem */
/**************************************************************************/
/*@{*/
/**
* Get the handle for the status subsystem.
*
* @return the handle to the status subsystem
*/
void *gaim_status_get_handle(void);
/**
* Initializes the status subsystem.
*/
void gaim_status_init(void);
/**
* Uninitializes the status subsystem.
*/
void gaim_status_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_STATUS_H_ */