pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file signals.h Signal API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_SIGNALS_H_
#define _GAIM_SIGNALS_H_
#include <glib.h>
#include "value.h"
#define GAIM_CALLBACK(func) ((GaimCallback)func)
typedef void (*GaimCallback)(void);
typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args,
void *data, void **return_val);
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Signal API */
/**************************************************************************/
/*@{*/
/**
* Signal Connect Priorities
*/
#define GAIM_SIGNAL_PRIORITY_DEFAULT 0
#define GAIM_SIGNAL_PRIORITY_HIGHEST 9999
#define GAIM_SIGNAL_PRIORITY_LOWEST -9999
/**
* Registers a signal in an instance.
*
* @param instance The instance to register the signal for.
* @param signal The signal name.
* @param marshal The marshal function.
* @param ret_value The return value type, or NULL for no return value.
* @param num_values The number of values to be passed to the callbacks.
* @param ... The values to pass to the callbacks.
*
* @return The signal ID local to that instance, or 0 if the signal
* couldn't be registered.
*
* @see GaimValue
*/
gulong gaim_signal_register(void *instance, const char *signal,
GaimSignalMarshalFunc marshal,
GaimValue *ret_value, int num_values, ...);
/**
* Unregisters a signal in an instance.
*
* @param instance The instance to unregister the signal for.
* @param signal The signal name.
*/
void gaim_signal_unregister(void *instance, const char *signal);
/**
* Unregisters all signals in an instance.
*
* @param instance The instance to unregister the signal for.
*/
void gaim_signals_unregister_by_instance(void *instance);
/**
* Returns a list of value types used for a signal.
*
* @param instance The instance the signal is registered to.
* @param signal The signal.
* @param ret_value The return value from the last signal handler.
* @param num_values The returned number of values.
* @param values The returned list of values.
*/
void gaim_signal_get_values(void *instance, const char *signal,
GaimValue **ret_value,
int *num_values, GaimValue ***values);
/**
* Connects a signal handler to a signal for a particular object.
*
* Take care not to register a handler function twice. Gaim will
* not correct any mistakes for you in this area.
*
* @param instance The instance to connect to.
* @param signal The name of the signal to connect.
* @param handle The handle of the receiver.
* @param func The callback function.
* @param data The data to pass to the callback function.
* @param priority The priority with which the handler should be called. Signal handlers are called
* in order from GAIM_SIGNAL_PRIORITY_LOWEST to GAIM_SIGNAL_PRIORITY_HIGHEST.
*
* @return The signal handler ID.
*
* @see gaim_signal_disconnect()
*/
gulong gaim_signal_connect_priority(void *instance, const char *signal,
void *handle, GaimCallback func, void *data, int priority);
/**
* Connects a signal handler to a signal for a particular object.
* (priority defaults to 0)
*
* Take care not to register a handler function twice. Gaim will
* not correct any mistakes for you in this area.
*
* @param instance The instance to connect to.
* @param signal The name of the signal to connect.
* @param handle The handle of the receiver.
* @param func The callback function.
* @param data The data to pass to the callback function.
*
* @return The signal handler ID.
*
* @see gaim_signal_disconnect()
*/
gulong gaim_signal_connect(void *instance, const char *signal,
void *handle, GaimCallback func, void *data);
/**
* Connects a signal handler to a signal for a particular object.
*
* The signal handler will take a va_args of arguments, instead of
* individual arguments.
*
* Take care not to register a handler function twice. Gaim will
* not correct any mistakes for you in this area.
*
* @param instance The instance to connect to.
* @param signal The name of the signal to connect.
* @param handle The handle of the receiver.
* @param func The callback function.
* @param data The data to pass to the callback function.
* @param priority The order in which the signal should be added to the list
*
* @return The signal handler ID.
*
* @see gaim_signal_disconnect()
*/
gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal,
void *handle, GaimCallback func, void *data, int priority);
/**
* Connects a signal handler to a signal for a particular object.
* (priority defaults to 0)
* The signal handler will take a va_args of arguments, instead of
* individual arguments.
*
* Take care not to register a handler function twice. Gaim will
* not correct any mistakes for you in this area.
*
* @param instance The instance to connect to.
* @param signal The name of the signal to connect.
* @param handle The handle of the receiver.
* @param func The callback function.
* @param data The data to pass to the callback function.
*
* @return The signal handler ID.
*
* @see gaim_signal_disconnect()
*/
gulong gaim_signal_connect_vargs(void *instance, const char *signal,
void *handle, GaimCallback func, void *data);
/**
* Disconnects a signal handler from a signal on an object.
*
* @param instance The instance to disconnect from.
* @param signal The name of the signal to disconnect.
* @param handle The handle of the receiver.
* @param func The registered function to disconnect.
*
* @see gaim_signal_connect()
*/
void gaim_signal_disconnect(void *instance, const char *signal,
void *handle, GaimCallback func);
/**
* Removes all callbacks associated with a receiver handle.
*
* @param handle The receiver handle.
*/
void gaim_signals_disconnect_by_handle(void *handle);
/**
* Emits a signal.
*
* @param instance The instance emitting the signal.
* @param signal The signal being emitted.
*
* @see gaim_signal_connect()
* @see gaim_signal_disconnect()
*/
void gaim_signal_emit(void *instance, const char *signal, ...);
/**
* Emits a signal, using a va_list of arguments.
*
* @param instance The instance emitting the signal.
* @param signal The signal being emitted.
* @param args The arguments list.
*
* @see gaim_signal_connect()
* @see gaim_signal_disconnect()
*/
void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args);
/**
* Emits a signal and returns the first non-NULL return value.
*
* Further signal handlers are NOT called after a handler returns
* something other than NULL.
*
* @param instance The instance emitting the signal.
* @param signal The signal being emitted.
*
* @return The first non-NULL return value
*/
void *gaim_signal_emit_return_1(void *instance, const char *signal, ...);
/**
* Emits a signal and returns the first non-NULL return value.
*
* Further signal handlers are NOT called after a handler returns
* something other than NULL.
*
* @param instance The instance emitting the signal.
* @param signal The signal being emitted.
* @param args The arguments list.
*
* @return The first non-NULL return value
*/
void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal,
va_list args);
/**
* Initializes the signals subsystem.
*/
void gaim_signals_init(void);
/**
* Uninitializes the signals subsystem.
*/
void gaim_signals_uninit(void);
/*@}*/
/**************************************************************************/
/** @name Marshal Functions */
/**************************************************************************/
/*@{*/
void gaim_marshal_VOID(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__INT_INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_INT_INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_UINT_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_INT__INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_INT__INT_INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__INT_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_POINTER__POINTER_INT(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_POINTER__POINTER_INT64(
GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_POINTER__POINTER_POINTER(
GaimCallback cb, va_list args, void *data, void **return_val);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_SIGNALS_H_ */