pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file roomlist.h Room List API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_ROOMLIST_H_
#define _GAIM_ROOMLIST_H_
typedef struct _GaimRoomlist GaimRoomlist;
typedef struct _GaimRoomlistRoom GaimRoomlistRoom;
typedef struct _GaimRoomlistField GaimRoomlistField;
typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps;
/**
* The types of rooms.
*
* These are ORable flags.
*/
typedef enum
{
GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */
GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02 /**< It's a room, like the kind you can join. */
} GaimRoomlistRoomType;
/**
* The types of fields.
*/
typedef enum
{
GAIM_ROOMLIST_FIELD_BOOL,
GAIM_ROOMLIST_FIELD_INT,
GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */
} GaimRoomlistFieldType;
#include "account.h"
#include "glib.h"
/**************************************************************************/
/** Data Structures */
/**************************************************************************/
/**
* Represents a list of rooms for a given connection on a given protocol.
*/
struct _GaimRoomlist {
GaimAccount *account; /**< The account this list belongs to. */
GList *fields; /**< The fields. */
GList *rooms; /**< The list of rooms. */
gboolean in_progress; /**< The listing is in progress. */
gpointer ui_data; /**< UI private data. */
gpointer proto_data; /** Prpl private data. */
guint ref; /**< The reference count. */
};
/**
* Represents a room.
*/
struct _GaimRoomlistRoom {
GaimRoomlistRoomType type; /**< The type of room. */
gchar *name; /**< The name of the room. */
GList *fields; /**< Other fields. */
GaimRoomlistRoom *parent; /**< The parent room, or NULL. */
gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */
};
/**
* A field a room might have.
*/
struct _GaimRoomlistField {
GaimRoomlistFieldType type; /**< The type of field. */
gchar *label; /**< The i18n user displayed name of the field. */
gchar *name; /**< The internal name of the field. */
gboolean hidden; /**< Hidden? */
};
/**
* The room list ops to be filled out by the UI.
*/
struct _GaimRoomlistUiOps {
void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */
void (*create)(GaimRoomlist *list); /**< A new list was created. */
void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */
void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */
void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */
void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Room List API */
/**************************************************************************/
/*@{*/
/**
* This is used to get the room list on an account, asking the UI
* to pop up a dialog with the specified account already selected,
* and pretend the user clicked the get list button.
* While we're pretending, predend I didn't say anything about dialogs
* or buttons, since this is the core.
*
* @param account The account to get the list on.
*/
void gaim_roomlist_show_with_account(GaimAccount *account);
/**
* Returns a newly created room list object.
*
* It has an initial reference count of 1.
*
* @param account The account that's listing rooms.
* @return The new room list handle.
*/
GaimRoomlist *gaim_roomlist_new(GaimAccount *account);
/**
* Increases the reference count on the room list.
*
* @param list The object to ref.
*/
void gaim_roomlist_ref(GaimRoomlist *list);
/**
* Decreases the reference count on the room list.
*
* The room list will be destroyed when this reaches 0.
*
* @param list The room list object to unref and possibly
* destroy.
*/
void gaim_roomlist_unref(GaimRoomlist *list);
/**
* Set the different field types and their names for this protocol.
*
* This must be called before gaim_roomlist_room_add().
*
* @param list The room list.
* @param fields A GList of GaimRoomlistField's. UI's are encouraged
* to default to displaying them in the order given.
*/
void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields);
/**
* Set the "in progress" state of the room list.
*
* The UI is encouraged to somehow hint to the user
* whether or not we're busy downloading a room list or not.
*
* @param list The room list.
* @param in_progress We're downloading it, or we're not.
*/
void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress);
/**
* Gets the "in progress" state of the room list.
*
* The UI is encouraged to somehow hint to the user
* whether or not we're busy downloading a room list or not.
*
* @param list The room list.
* @return True if we're downloading it, or false if we're not.
*/
gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list);
/**
* Adds a room to the list of them.
*
* @param list The room list.
* @param room The room to add to the list. The GList of fields must be in the same
order as was given in gaim_roomlist_set_fields().
*/
void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room);
/**
* Returns a GaimRoomlist structure from the prpl, and
* instructs the prpl to start fetching the list.
*
* @param gc The GaimConnection to have get a list.
*
* @return A GaimRoomlist* or @c NULL if the protocol
* doesn't support that.
*/
GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc);
/**
* Tells the prpl to stop fetching the list.
* If this is possible and done, the prpl will
* call set_in_progress with @c FALSE and possibly
* unref the list if it took a reference.
*
* @param list The room list to cancel a get_list on.
*/
void gaim_roomlist_cancel_get_list(GaimRoomlist *list);
/**
* Tells the prpl that a category was expanded.
*
* On some protocols, the rooms in the category
* won't be fetched until this is called.
*
* @param list The room list.
* @param category The category that was expanded. The expression
* (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
* must be true.
*/
void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category);
/*@}*/
/**************************************************************************/
/** @name Room API */
/**************************************************************************/
/*@{*/
/**
* Creates a new room, to be added to the list.
*
* @param type The type of room.
* @param name The name of the room.
* @param parent The room's parent, if any.
*
* @return A new room.
*/
GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
GaimRoomlistRoom *parent);
/**
* Adds a field to a room.
*
* @param list The room list the room belongs to.
* @param room The room.
* @param field The field to append. Strings get g_strdup'd internally.
*/
void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field);
/**
* Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist.
*
* @param list The room list the room belongs to.
* @param room The room to join.
*/
void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room);
/*@}*/
/**************************************************************************/
/** @name Room Field API */
/**************************************************************************/
/*@{*/
/**
* Creates a new field.
*
* @param type The type of the field.
* @param label The i18n'ed, user displayable name.
* @param name The internal name of the field.
* @param hidden Hide the field.
*
* @return A new GaimRoomlistField, ready to be added to a GList and passed to
* gaim_roomlist_set_fields().
*/
GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
const gchar *label, const gchar *name,
gboolean hidden);
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
/**
* Sets the UI operations structure to be used in all gaim room lists.
*
* @param ops The UI operations structure.
*/
void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops);
/**
* Returns the gaim window UI operations structure to be used in
* new windows.
*
* @return A filled-out GaimRoomlistUiOps structure.
*/
GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_ROOMLIST_H_ */