pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file roomlist.c Room List API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <glib.h>
#include "account.h"
#include "connection.h"
#include "debug.h"
#include "roomlist.h"
#include "server.h"
static GaimRoomlistUiOps *ops = NULL;
/**************************************************************************/
/** @name Room List API */
/**************************************************************************/
/*@{*/
void gaim_roomlist_show_with_account(GaimAccount *account)
{
if (ops && ops->show_with_account)
ops->show_with_account(account);
}
GaimRoomlist *gaim_roomlist_new(GaimAccount *account)
{
GaimRoomlist *list;
g_return_val_if_fail(account != NULL, NULL);
list = g_new0(GaimRoomlist, 1);
list->account = account;
list->rooms = NULL;
list->fields = NULL;
list->ref = 1;
if (ops && ops->create)
ops->create(list);
return list;
}
void gaim_roomlist_ref(GaimRoomlist *list)
{
g_return_if_fail(list != NULL);
list->ref++;
gaim_debug_misc("roomlist", "reffing list, ref count now %d\n", list->ref);
}
static void gaim_roomlist_room_destroy(GaimRoomlist *list, GaimRoomlistRoom *r)
{
GList *l, *j;
for (l = list->fields, j = r->fields; l && j; l = l->next, j = j->next) {
GaimRoomlistField *f = l->data;
if (f->type == GAIM_ROOMLIST_FIELD_STRING)
g_free(j->data);
}
g_list_free(r->fields);
g_free(r->name);
g_free(r);
}
static void gaim_roomlist_field_destroy(GaimRoomlistField *f)
{
g_free(f->label);
g_free(f->name);
g_free(f);
}
static void gaim_roomlist_destroy(GaimRoomlist *list)
{
GList *l;
gaim_debug_misc("roomlist", "destroying list %p\n", list);
if (ops && ops->destroy)
ops->destroy(list);
for (l = list->rooms; l; l = l->next) {
GaimRoomlistRoom *r = l->data;
gaim_roomlist_room_destroy(list, r);
}
g_list_free(list->rooms);
g_list_foreach(list->fields, (GFunc)gaim_roomlist_field_destroy, NULL);
g_list_free(list->fields);
g_free(list);
}
void gaim_roomlist_unref(GaimRoomlist *list)
{
g_return_if_fail(list != NULL);
g_return_if_fail(list->ref > 0);
list->ref--;
gaim_debug_misc("roomlist", "unreffing list, ref count now %d\n", list->ref);
if (list->ref == 0)
gaim_roomlist_destroy(list);
}
void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
g_return_if_fail(list != NULL);
list->fields = fields;
if (ops && ops->set_fields)
ops->set_fields(list, fields);
}
void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress)
{
g_return_if_fail(list != NULL);
list->in_progress = in_progress;
if (ops && ops->in_progress)
ops->in_progress(list, in_progress);
}
gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list)
{
g_return_val_if_fail(list != NULL, FALSE);
return list->in_progress;
}
void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room)
{
g_return_if_fail(list != NULL);
g_return_if_fail(room != NULL);
list->rooms = g_list_append(list->rooms, room);
if (ops && ops->add_room)
ops->add_room(list, room);
}
GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc)
{
GaimPluginProtocolInfo *prpl_info = NULL;
g_return_val_if_fail(gc != NULL, NULL);
if (gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->roomlist_get_list)
return prpl_info->roomlist_get_list(gc);
return NULL;
}
void gaim_roomlist_cancel_get_list(GaimRoomlist *list)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc;
g_return_if_fail(list != NULL);
gc = gaim_account_get_connection(list->account);
g_return_if_fail(gc != NULL);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->roomlist_cancel)
prpl_info->roomlist_cancel(list);
}
void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc;
g_return_if_fail(list != NULL);
g_return_if_fail(category != NULL);
g_return_if_fail(category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY);
gc = gaim_account_get_connection(list->account);
g_return_if_fail(gc != NULL);
if (gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->roomlist_expand_category)
prpl_info->roomlist_expand_category(list, category);
}
/*@}*/
/**************************************************************************/
/** @name Room API */
/**************************************************************************/
/*@{*/
GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
GaimRoomlistRoom *parent)
{
GaimRoomlistRoom *room;
g_return_val_if_fail(name != NULL, NULL);
room = g_new0(GaimRoomlistRoom, 1);
room->type = type;
room->name = g_strdup(name);
room->parent = parent;
return room;
}
void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field)
{
GaimRoomlistField *f;
g_return_if_fail(list != NULL);
g_return_if_fail(room != NULL);
g_return_if_fail(list->fields != NULL);
if (!room->fields)
f = list->fields->data;
else
f = g_list_nth_data(list->fields, g_list_length(room->fields));
g_return_if_fail(f != NULL);
switch(f->type) {
case GAIM_ROOMLIST_FIELD_STRING:
room->fields = g_list_append(room->fields, g_strdup(field));
break;
case GAIM_ROOMLIST_FIELD_BOOL:
case GAIM_ROOMLIST_FIELD_INT:
room->fields = g_list_append(room->fields, GINT_TO_POINTER(field));
break;
}
}
void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room)
{
GHashTable *components;
GList *l, *j;
GaimConnection *gc;
g_return_if_fail(list != NULL);
g_return_if_fail(room != NULL);
gc = gaim_account_get_connection(list->account);
if (!gc)
return;
components = g_hash_table_new(g_str_hash, g_str_equal);
g_hash_table_replace(components, "name", room->name);
for (l = list->fields, j = room->fields; l && j; l = l->next, j = j->next) {
GaimRoomlistField *f = l->data;
g_hash_table_replace(components, f->name, j->data);
}
serv_join_chat(gc, components);
g_hash_table_destroy(components);
}
/*@}*/
/**************************************************************************/
/** @name Room Field API */
/**************************************************************************/
/*@{*/
GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
const gchar *label, const gchar *name,
gboolean hidden)
{
GaimRoomlistField *f;
g_return_val_if_fail(label != NULL, NULL);
g_return_val_if_fail(name != NULL, NULL);
f = g_new0(GaimRoomlistField, 1);
f->type = type;
f->label = g_strdup(label);
f->name = g_strdup(name);
f->hidden = hidden;
return f;
}
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ui_ops)
{
ops = ui_ops;
}
GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void)
{
return ops;
}
/*@}*/