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merge of '77693555855fe9cd3215414f79964dba346cc5fa'
gaim
2008-11-12, Richard Laager
1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file roomlist.c Room List API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include
<glib.h>
#include
"account.h"
#include
"connection.h"
#include
"debug.h"
#include
"roomlist.h"
#include
"server.h"
static
GaimRoomlistUiOps
*
ops
=
NULL
;
/**************************************************************************/
/** @name Room List API */
/**************************************************************************/
/*@{*/
void
gaim_roomlist_show_with_account
(
GaimAccount
*
account
)
{
if
(
ops
&&
ops
->
show_with_account
)
ops
->
show_with_account
(
account
);
}
GaimRoomlist
*
gaim_roomlist_new
(
GaimAccount
*
account
)
{
GaimRoomlist
*
list
;
g_return_val_if_fail
(
account
!=
NULL
,
NULL
);
list
=
g_new0
(
GaimRoomlist
,
1
);
list
->
account
=
account
;
list
->
rooms
=
NULL
;
list
->
fields
=
NULL
;
list
->
ref
=
1
;
if
(
ops
&&
ops
->
create
)
ops
->
create
(
list
);
return
list
;
}
void
gaim_roomlist_ref
(
GaimRoomlist
*
list
)
{
g_return_if_fail
(
list
!=
NULL
);
list
->
ref
++
;
gaim_debug_misc
(
"roomlist"
,
"reffing list, ref count now %d
\n
"
,
list
->
ref
);
}
static
void
gaim_roomlist_room_destroy
(
GaimRoomlist
*
list
,
GaimRoomlistRoom
*
r
)
{
GList
*
l
,
*
j
;
for
(
l
=
list
->
fields
,
j
=
r
->
fields
;
l
&&
j
;
l
=
l
->
next
,
j
=
j
->
next
)
{
GaimRoomlistField
*
f
=
l
->
data
;
if
(
f
->
type
==
GAIM_ROOMLIST_FIELD_STRING
)
g_free
(
j
->
data
);
}
g_list_free
(
r
->
fields
);
g_free
(
r
->
name
);
g_free
(
r
);
}
static
void
gaim_roomlist_field_destroy
(
GaimRoomlistField
*
f
)
{
g_free
(
f
->
label
);
g_free
(
f
->
name
);
g_free
(
f
);
}
static
void
gaim_roomlist_destroy
(
GaimRoomlist
*
list
)
{
GList
*
l
;
gaim_debug_misc
(
"roomlist"
,
"destroying list %p
\n
"
,
list
);
if
(
ops
&&
ops
->
destroy
)
ops
->
destroy
(
list
);
for
(
l
=
list
->
rooms
;
l
;
l
=
l
->
next
)
{
GaimRoomlistRoom
*
r
=
l
->
data
;
gaim_roomlist_room_destroy
(
list
,
r
);
}
g_list_free
(
list
->
rooms
);
g_list_foreach
(
list
->
fields
,
(
GFunc
)
gaim_roomlist_field_destroy
,
NULL
);
g_list_free
(
list
->
fields
);
g_free
(
list
);
}
void
gaim_roomlist_unref
(
GaimRoomlist
*
list
)
{
g_return_if_fail
(
list
!=
NULL
);
g_return_if_fail
(
list
->
ref
>
0
);
list
->
ref
--
;
gaim_debug_misc
(
"roomlist"
,
"unreffing list, ref count now %d
\n
"
,
list
->
ref
);
if
(
list
->
ref
==
0
)
gaim_roomlist_destroy
(
list
);
}
void
gaim_roomlist_set_fields
(
GaimRoomlist
*
list
,
GList
*
fields
)
{
g_return_if_fail
(
list
!=
NULL
);
list
->
fields
=
fields
;
if
(
ops
&&
ops
->
set_fields
)
ops
->
set_fields
(
list
,
fields
);
}
void
gaim_roomlist_set_in_progress
(
GaimRoomlist
*
list
,
gboolean
in_progress
)
{
g_return_if_fail
(
list
!=
NULL
);
list
->
in_progress
=
in_progress
;
if
(
ops
&&
ops
->
in_progress
)
ops
->
in_progress
(
list
,
in_progress
);
}
gboolean
gaim_roomlist_get_in_progress
(
GaimRoomlist
*
list
)
{
g_return_val_if_fail
(
list
!=
NULL
,
FALSE
);
return
list
->
in_progress
;
}
void
gaim_roomlist_room_add
(
GaimRoomlist
*
list
,
GaimRoomlistRoom
*
room
)
{
g_return_if_fail
(
list
!=
NULL
);
g_return_if_fail
(
room
!=
NULL
);
list
->
rooms
=
g_list_append
(
list
->
rooms
,
room
);
if
(
ops
&&
ops
->
add_room
)
ops
->
add_room
(
list
,
room
);
}
GaimRoomlist
*
gaim_roomlist_get_list
(
GaimConnection
*
gc
)
{
GaimPluginProtocolInfo
*
prpl_info
=
NULL
;
g_return_val_if_fail
(
gc
!=
NULL
,
NULL
);
if
(
gc
->
prpl
!=
NULL
)
prpl_info
=
GAIM_PLUGIN_PROTOCOL_INFO
(
gc
->
prpl
);
if
(
prpl_info
&&
prpl_info
->
roomlist_get_list
)
return
prpl_info
->
roomlist_get_list
(
gc
);
return
NULL
;
}
void
gaim_roomlist_cancel_get_list
(
GaimRoomlist
*
list
)
{
GaimPluginProtocolInfo
*
prpl_info
=
NULL
;
GaimConnection
*
gc
;
g_return_if_fail
(
list
!=
NULL
);
gc
=
gaim_account_get_connection
(
list
->
account
);
g_return_if_fail
(
gc
!=
NULL
);
if
(
gc
!=
NULL
&&
gc
->
prpl
!=
NULL
)
prpl_info
=
GAIM_PLUGIN_PROTOCOL_INFO
(
gc
->
prpl
);
if
(
prpl_info
&&
prpl_info
->
roomlist_cancel
)
prpl_info
->
roomlist_cancel
(
list
);
}
void
gaim_roomlist_expand_category
(
GaimRoomlist
*
list
,
GaimRoomlistRoom
*
category
)
{
GaimPluginProtocolInfo
*
prpl_info
=
NULL
;
GaimConnection
*
gc
;
g_return_if_fail
(
list
!=
NULL
);
g_return_if_fail
(
category
!=
NULL
);
g_return_if_fail
(
category
->
type
&
GAIM_ROOMLIST_ROOMTYPE_CATEGORY
);
gc
=
gaim_account_get_connection
(
list
->
account
);
g_return_if_fail
(
gc
!=
NULL
);
if
(
gc
->
prpl
!=
NULL
)
prpl_info
=
GAIM_PLUGIN_PROTOCOL_INFO
(
gc
->
prpl
);
if
(
prpl_info
&&
prpl_info
->
roomlist_expand_category
)
prpl_info
->
roomlist_expand_category
(
list
,
category
);
}
/*@}*/
/**************************************************************************/
/** @name Room API */
/**************************************************************************/
/*@{*/
GaimRoomlistRoom
*
gaim_roomlist_room_new
(
GaimRoomlistRoomType
type
,
const
gchar
*
name
,
GaimRoomlistRoom
*
parent
)
{
GaimRoomlistRoom
*
room
;
g_return_val_if_fail
(
name
!=
NULL
,
NULL
);
room
=
g_new0
(
GaimRoomlistRoom
,
1
);
room
->
type
=
type
;
room
->
name
=
g_strdup
(
name
);
room
->
parent
=
parent
;
return
room
;
}
void
gaim_roomlist_room_add_field
(
GaimRoomlist
*
list
,
GaimRoomlistRoom
*
room
,
gconstpointer
field
)
{
GaimRoomlistField
*
f
;
g_return_if_fail
(
list
!=
NULL
);
g_return_if_fail
(
room
!=
NULL
);
g_return_if_fail
(
list
->
fields
!=
NULL
);
if
(
!
room
->
fields
)
f
=
list
->
fields
->
data
;
else
f
=
g_list_nth_data
(
list
->
fields
,
g_list_length
(
room
->
fields
));
g_return_if_fail
(
f
!=
NULL
);
switch
(
f
->
type
)
{
case
GAIM_ROOMLIST_FIELD_STRING
:
room
->
fields
=
g_list_append
(
room
->
fields
,
g_strdup
(
field
));
break
;
case
GAIM_ROOMLIST_FIELD_BOOL
:
case
GAIM_ROOMLIST_FIELD_INT
:
room
->
fields
=
g_list_append
(
room
->
fields
,
GINT_TO_POINTER
(
field
));
break
;
}
}
void
gaim_roomlist_room_join
(
GaimRoomlist
*
list
,
GaimRoomlistRoom
*
room
)
{
GHashTable
*
components
;
GList
*
l
,
*
j
;
GaimConnection
*
gc
;
g_return_if_fail
(
list
!=
NULL
);
g_return_if_fail
(
room
!=
NULL
);
gc
=
gaim_account_get_connection
(
list
->
account
);
if
(
!
gc
)
return
;
components
=
g_hash_table_new
(
g_str_hash
,
g_str_equal
);
g_hash_table_replace
(
components
,
"name"
,
room
->
name
);
for
(
l
=
list
->
fields
,
j
=
room
->
fields
;
l
&&
j
;
l
=
l
->
next
,
j
=
j
->
next
)
{
GaimRoomlistField
*
f
=
l
->
data
;
g_hash_table_replace
(
components
,
f
->
name
,
j
->
data
);
}
serv_join_chat
(
gc
,
components
);
g_hash_table_destroy
(
components
);
}
/*@}*/
/**************************************************************************/
/** @name Room Field API */
/**************************************************************************/
/*@{*/
GaimRoomlistField
*
gaim_roomlist_field_new
(
GaimRoomlistFieldType
type
,
const
gchar
*
label
,
const
gchar
*
name
,
gboolean
hidden
)
{
GaimRoomlistField
*
f
;
g_return_val_if_fail
(
label
!=
NULL
,
NULL
);
g_return_val_if_fail
(
name
!=
NULL
,
NULL
);
f
=
g_new0
(
GaimRoomlistField
,
1
);
f
->
type
=
type
;
f
->
label
=
g_strdup
(
label
);
f
->
name
=
g_strdup
(
name
);
f
->
hidden
=
hidden
;
return
f
;
}
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
void
gaim_roomlist_set_ui_ops
(
GaimRoomlistUiOps
*
ui_ops
)
{
ops
=
ui_ops
;
}
GaimRoomlistUiOps
*
gaim_roomlist_get_ui_ops
(
void
)
{
return
ops
;
}
/*@}*/