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merge of '77693555855fe9cd3215414f79964dba346cc5fa'
gaim
2008-11-12, Richard Laager
1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include
"internal.h"
#include
"conversation.h"
#include
"debug.h"
#include
"notify.h"
#include
"prpl.h"
#include
"request.h"
#include
"util.h"
/**************************************************************************/
/** @name Protocol Plugin API */
/**************************************************************************/
void
gaim_prpl_got_account_idle
(
GaimAccount
*
account
,
gboolean
idle
,
time_t
idle_time
)
{
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
gaim_account_is_connected
(
account
));
gaim_presence_set_idle
(
gaim_account_get_presence
(
account
),
idle
,
idle_time
);
}
void
gaim_prpl_got_account_login_time
(
GaimAccount
*
account
,
time_t
login_time
)
{
GaimPresence
*
presence
;
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
gaim_account_is_connected
(
account
));
if
(
login_time
==
0
)
login_time
=
time
(
NULL
);
presence
=
gaim_account_get_presence
(
account
);
gaim_presence_set_login_time
(
presence
,
login_time
);
}
void
gaim_prpl_got_account_status
(
GaimAccount
*
account
,
const
char
*
status_id
,
...)
{
GaimPresence
*
presence
;
GaimStatus
*
status
;
va_list
args
;
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
status_id
!=
NULL
);
g_return_if_fail
(
gaim_account_is_connected
(
account
));
presence
=
gaim_account_get_presence
(
account
);
status
=
gaim_presence_get_status
(
presence
,
status_id
);
g_return_if_fail
(
status
!=
NULL
);
va_start
(
args
,
status_id
);
gaim_status_set_active_with_attrs
(
status
,
TRUE
,
args
);
va_end
(
args
);
}
void
gaim_prpl_got_user_idle
(
GaimAccount
*
account
,
const
char
*
name
,
gboolean
idle
,
time_t
idle_time
)
{
GaimBuddy
*
buddy
;
GaimPresence
*
presence
;
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
name
!=
NULL
);
g_return_if_fail
(
gaim_account_is_connected
(
account
));
if
((
buddy
=
gaim_find_buddy
(
account
,
name
))
==
NULL
)
return
;
presence
=
gaim_buddy_get_presence
(
buddy
);
gaim_presence_set_idle
(
presence
,
idle
,
idle_time
);
}
void
gaim_prpl_got_user_login_time
(
GaimAccount
*
account
,
const
char
*
name
,
time_t
login_time
)
{
GaimBuddy
*
buddy
;
GaimPresence
*
presence
;
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
name
!=
NULL
);
if
((
buddy
=
gaim_find_buddy
(
account
,
name
))
==
NULL
)
return
;
if
(
login_time
==
0
)
login_time
=
time
(
NULL
);
presence
=
gaim_buddy_get_presence
(
buddy
);
if
(
gaim_presence_get_login_time
(
presence
)
!=
login_time
)
{
gaim_presence_set_login_time
(
presence
,
login_time
);
gaim_signal_emit
(
gaim_blist_get_handle
(),
"buddy-got-login-time"
,
buddy
);
}
}
void
gaim_prpl_got_user_status
(
GaimAccount
*
account
,
const
char
*
name
,
const
char
*
status_id
,
...)
{
GSList
*
list
;
GaimBuddy
*
buddy
;
GaimPresence
*
presence
;
GaimStatus
*
status
;
GaimStatus
*
old_status
;
va_list
args
;
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
name
!=
NULL
);
g_return_if_fail
(
status_id
!=
NULL
);
g_return_if_fail
(
gaim_account_is_connected
(
account
)
||
gaim_account_is_connecting
(
account
));
if
((
buddy
=
gaim_find_buddy
(
account
,
name
))
==
NULL
)
return
;
presence
=
gaim_buddy_get_presence
(
buddy
);
status
=
gaim_presence_get_status
(
presence
,
status_id
);
g_return_if_fail
(
status
!=
NULL
);
old_status
=
gaim_presence_get_active_status
(
presence
);
va_start
(
args
,
status_id
);
gaim_status_set_active_with_attrs
(
status
,
TRUE
,
args
);
va_end
(
args
);
list
=
gaim_find_buddies
(
account
,
name
);
g_slist_foreach
(
list
,
(
GFunc
)
gaim_blist_update_buddy_status
,
old_status
);
g_slist_free
(
list
);
if
(
!
gaim_status_is_online
(
status
))
serv_got_typing_stopped
(
gaim_account_get_connection
(
account
),
name
);
}
static
void
do_prpl_change_account_status
(
GaimAccount
*
account
,
GaimStatus
*
old_status
,
GaimStatus
*
new_status
)
{
GaimPlugin
*
prpl
;
GaimPluginProtocolInfo
*
prpl_info
;
if
(
gaim_status_is_online
(
new_status
)
&&
gaim_account_is_disconnected
(
account
))
{
gaim_account_connect
(
account
);
return
;
}
if
(
!
gaim_status_is_online
(
new_status
))
{
if
(
!
gaim_account_is_disconnected
(
account
))
gaim_account_disconnect
(
account
);
return
;
}
if
(
gaim_account_is_connecting
(
account
))
/*
* We don't need to call the set_status PRPL function because
* the PRPL will take care of setting its status during the
* connection process.
*/
return
;
prpl
=
gaim_find_prpl
(
gaim_account_get_protocol_id
(
account
));
if
(
prpl
==
NULL
)
return
;
prpl_info
=
GAIM_PLUGIN_PROTOCOL_INFO
(
prpl
);
if
(
!
gaim_account_is_disconnected
(
account
)
&&
prpl_info
->
set_status
!=
NULL
)
{
prpl_info
->
set_status
(
account
,
new_status
);
}
}
void
gaim_prpl_change_account_status
(
GaimAccount
*
account
,
GaimStatus
*
old_status
,
GaimStatus
*
new_status
)
{
g_return_if_fail
(
account
!=
NULL
);
g_return_if_fail
(
old_status
!=
NULL
);
g_return_if_fail
(
new_status
!=
NULL
);
do_prpl_change_account_status
(
account
,
old_status
,
new_status
);
gaim_signal_emit
(
gaim_accounts_get_handle
(),
"account-status-changed"
,
account
,
old_status
,
new_status
);
}
GList
*
gaim_prpl_get_statuses
(
GaimAccount
*
account
,
GaimPresence
*
presence
)
{
GaimPlugin
*
prpl
;
GaimPluginProtocolInfo
*
prpl_info
;
GList
*
statuses
=
NULL
;
GList
*
l
,
*
list
;
GaimStatus
*
status
;
g_return_val_if_fail
(
account
!=
NULL
,
NULL
);
g_return_val_if_fail
(
presence
!=
NULL
,
NULL
);
prpl
=
gaim_find_prpl
(
gaim_account_get_protocol_id
(
account
));
if
(
prpl
==
NULL
)
return
NULL
;
prpl_info
=
GAIM_PLUGIN_PROTOCOL_INFO
(
prpl
);
if
(
prpl_info
==
NULL
||
prpl_info
->
status_types
==
NULL
)
return
NULL
;
for
(
l
=
list
=
prpl_info
->
status_types
(
account
);
l
!=
NULL
;
l
=
l
->
next
)
{
status
=
gaim_status_new
((
GaimStatusType
*
)
l
->
data
,
presence
);
statuses
=
g_list_append
(
statuses
,
status
);
}
g_list_free
(
list
);
return
statuses
;
}
/**************************************************************************
* Protocol Plugin Subsystem API
**************************************************************************/
GaimPlugin
*
gaim_find_prpl
(
const
char
*
id
)
{
GList
*
l
;
GaimPlugin
*
plugin
;
g_return_val_if_fail
(
id
!=
NULL
,
NULL
);
for
(
l
=
gaim_plugins_get_protocols
();
l
!=
NULL
;
l
=
l
->
next
)
{
plugin
=
(
GaimPlugin
*
)
l
->
data
;
if
(
!
strcmp
(
plugin
->
info
->
id
,
id
))
return
plugin
;
}
return
NULL
;
}