pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"
/**************************************************************************/
/** @name Protocol Plugin API */
/**************************************************************************/
void
gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
time_t idle_time)
{
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
gaim_presence_set_idle(gaim_account_get_presence(account),
idle, idle_time);
}
void
gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
{
GaimPresence *presence;
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
if (login_time == 0)
login_time = time(NULL);
presence = gaim_account_get_presence(account);
gaim_presence_set_login_time(presence, login_time);
}
void
gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
{
GaimPresence *presence;
GaimStatus *status;
va_list args;
g_return_if_fail(account != NULL);
g_return_if_fail(status_id != NULL);
g_return_if_fail(gaim_account_is_connected(account));
presence = gaim_account_get_presence(account);
status = gaim_presence_get_status(presence, status_id);
g_return_if_fail(status != NULL);
va_start(args, status_id);
gaim_status_set_active_with_attrs(status, TRUE, args);
va_end(args);
}
void
gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
gboolean idle, time_t idle_time)
{
GaimBuddy *buddy;
GaimPresence *presence;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
g_return_if_fail(gaim_account_is_connected(account));
if ((buddy = gaim_find_buddy(account, name)) == NULL)
return;
presence = gaim_buddy_get_presence(buddy);
gaim_presence_set_idle(presence, idle, idle_time);
}
void
gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
time_t login_time)
{
GaimBuddy *buddy;
GaimPresence *presence;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
if ((buddy = gaim_find_buddy(account, name)) == NULL)
return;
if (login_time == 0)
login_time = time(NULL);
presence = gaim_buddy_get_presence(buddy);
if (gaim_presence_get_login_time(presence) != login_time)
{
gaim_presence_set_login_time(presence, login_time);
gaim_signal_emit(gaim_blist_get_handle(), "buddy-got-login-time", buddy);
}
}
void
gaim_prpl_got_user_status(GaimAccount *account, const char *name,
const char *status_id, ...)
{
GSList *list;
GaimBuddy *buddy;
GaimPresence *presence;
GaimStatus *status;
GaimStatus *old_status;
va_list args;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
g_return_if_fail(status_id != NULL);
g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
if ((buddy = gaim_find_buddy(account, name)) == NULL)
return;
presence = gaim_buddy_get_presence(buddy);
status = gaim_presence_get_status(presence, status_id);
g_return_if_fail(status != NULL);
old_status = gaim_presence_get_active_status(presence);
va_start(args, status_id);
gaim_status_set_active_with_attrs(status, TRUE, args);
va_end(args);
list = gaim_find_buddies(account, name);
g_slist_foreach(list, (GFunc)gaim_blist_update_buddy_status, old_status);
g_slist_free(list);
if (!gaim_status_is_online(status))
serv_got_typing_stopped(gaim_account_get_connection(account), name);
}
static void
do_prpl_change_account_status(GaimAccount *account,
GaimStatus *old_status, GaimStatus *new_status)
{
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info;
if (gaim_status_is_online(new_status) &&
gaim_account_is_disconnected(account))
{
gaim_account_connect(account);
return;
}
if (!gaim_status_is_online(new_status))
{
if (!gaim_account_is_disconnected(account))
gaim_account_disconnect(account);
return;
}
if (gaim_account_is_connecting(account))
/*
* We don't need to call the set_status PRPL function because
* the PRPL will take care of setting its status during the
* connection process.
*/
return;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
if (prpl == NULL)
return;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
{
prpl_info->set_status(account, new_status);
}
}
void
gaim_prpl_change_account_status(GaimAccount *account,
GaimStatus *old_status, GaimStatus *new_status)
{
g_return_if_fail(account != NULL);
g_return_if_fail(old_status != NULL);
g_return_if_fail(new_status != NULL);
do_prpl_change_account_status(account, old_status, new_status);
gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
account, old_status, new_status);
}
GList *
gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
{
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info;
GList *statuses = NULL;
GList *l, *list;
GaimStatus *status;
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(presence != NULL, NULL);
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
if (prpl == NULL)
return NULL;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
if (prpl_info == NULL || prpl_info->status_types == NULL)
return NULL;
for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
{
status = gaim_status_new((GaimStatusType *)l->data, presence);
statuses = g_list_append(statuses, status);
}
g_list_free(list);
return statuses;
}
/**************************************************************************
* Protocol Plugin Subsystem API
**************************************************************************/
GaimPlugin *
gaim_find_prpl(const char *id)
{
GList *l;
GaimPlugin *plugin;
g_return_val_if_fail(id != NULL, NULL);
for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
plugin = (GaimPlugin *)l->data;
if (!strcmp(plugin->info->id, id))
return plugin;
}
return NULL;
}