pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file pounce.h Buddy Pounce API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_POUNCE_H_
#define _GAIM_POUNCE_H_
typedef struct _GaimPounce GaimPounce;
#include <glib.h>
#include "account.h"
/**
* Events that trigger buddy pounces.
*/
typedef enum
{
GAIM_POUNCE_NONE = 0x000, /**< No events. */
GAIM_POUNCE_SIGNON = 0x001, /**< The buddy signed on. */
GAIM_POUNCE_SIGNOFF = 0x002, /**< The buddy signed off. */
GAIM_POUNCE_AWAY = 0x004, /**< The buddy went away. */
GAIM_POUNCE_AWAY_RETURN = 0x008, /**< The buddy returned from away. */
GAIM_POUNCE_IDLE = 0x010, /**< The buddy became idle. */
GAIM_POUNCE_IDLE_RETURN = 0x020, /**< The buddy is no longer idle. */
GAIM_POUNCE_TYPING = 0x040, /**< The buddy started typing. */
GAIM_POUNCE_TYPED = 0x080, /**< The buddy has entered text. */
GAIM_POUNCE_TYPING_STOPPED = 0x100, /**< The buddy stopped typing. */
GAIM_POUNCE_MESSAGE_RECEIVED = 0x200 /**< The buddy sent a message */
} GaimPounceEvent;
typedef enum
{
GAIM_POUNCE_OPTION_NONE = 0x00, /**< No Option */
GAIM_POUNCE_OPTION_AWAY = 0x01 /**< Pounce only when away */
} GaimPounceOption;
/** A pounce callback. */
typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *);
/**
* A buddy pounce structure.
*
* Buddy pounces are actions triggered by a buddy-related event. For
* example, a sound can be played or an IM window opened when a buddy
* signs on or returns from away. Such responses are handled in the
* UI. The events themselves are done in the core.
*/
struct _GaimPounce
{
char *ui_type; /**< The type of UI. */
GaimPounceEvent events; /**< The event(s) to pounce on. */
GaimPounceOption options; /**< The pounce options */
GaimAccount *pouncer; /**< The user who is pouncing. */
char *pouncee; /**< The buddy to pounce on. */
GHashTable *actions; /**< The registered actions. */
gboolean save; /**< Whether or not the pounce should
be saved after activation. */
void *data; /**< Pounce-specific data. */
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Buddy Pounce API */
/**************************************************************************/
/*@{*/
/**
* Creates a new buddy pounce.
*
* @param ui_type The type of UI the pounce is for.
* @param pouncer The account that will pounce.
* @param pouncee The buddy to pounce on.
* @param event The event(s) to pounce on.
* @param option Pounce options.
*
* @return The new buddy pounce structure.
*/
GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
const char *pouncee, GaimPounceEvent event,
GaimPounceOption option);
/**
* Destroys a buddy pounce.
*
* @param pounce The buddy pounce.
*/
void gaim_pounce_destroy(GaimPounce *pounce);
/**
* Destroys all buddy pounces for the account
*
* @param account The account to remove all pounces from.
*/
void gaim_pounce_destroy_all_by_account(GaimAccount *account);
/**
* Sets the events a pounce should watch for.
*
* @param pounce The buddy pounce.
* @param events The events to watch for.
*/
void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events);
/**
* Sets the options for a pounce.
*
* @param pounce The buddy pounce.
* @param options The options for the pounce.
*/
void gaim_pounce_set_options(GaimPounce *pounce, GaimPounceOption options);
/**
* Sets the account that will do the pouncing.
*
* @param pounce The buddy pounce.
* @param pouncer The account that will pounce.
*/
void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer);
/**
* Sets the buddy a pounce should pounce on.
*
* @param pounce The buddy pounce.
* @param pouncee The buddy to pounce on.
*/
void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee);
/**
* Sets whether or not the pounce should be saved after execution.
*
* @param pounce The buddy pounce.
* @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise.
*/
void gaim_pounce_set_save(GaimPounce *pounce, gboolean save);
/**
* Registers an action type for the pounce.
*
* @param pounce The buddy pounce.
* @param name The action name.
*/
void gaim_pounce_action_register(GaimPounce *pounce, const char *name);
/**
* Enables or disables an action for a pounce.
*
* @param pounce The buddy pounce.
* @param action The name of the action.
* @param enabled The enabled state.
*/
void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
gboolean enabled);
/**
* Sets a value for an attribute in an action.
*
* If @a value is @c NULL, the value will be unset.
*
* @param pounce The buddy pounce.
* @param action The action name.
* @param attr The attribute name.
* @param value The value.
*/
void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
const char *attr, const char *value);
/**
* Sets the pounce-specific data.
*
* @param pounce The buddy pounce.
* @param data Data specific to the pounce.
*/
void gaim_pounce_set_data(GaimPounce *pounce, void *data);
/**
* Returns the events a pounce should watch for.
*
* @param pounce The buddy pounce.
*
* @return The events the pounce is watching for.
*/
GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce);
/**
* Returns the options for a pounce.
*
* @param pounce The buddy pounce.
*
* @return The options for the pounce.
*/
GaimPounceOption gaim_pounce_get_options(const GaimPounce *pounce);
/**
* Returns the account that will do the pouncing.
*
* @param pounce The buddy pounce.
*
* @return The account that will pounce.
*/
GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce);
/**
* Returns the buddy a pounce should pounce on.
*
* @param pounce The buddy pounce.
*
* @return The buddy to pounce on.
*/
const char *gaim_pounce_get_pouncee(const GaimPounce *pounce);
/**
* Returns whether or not the pounce should save after execution.
*
* @param pounce The buddy pounce.
*
* @return @c TRUE if the pounce should be saved after execution, or
* @c FALSE otherwise.
*/
gboolean gaim_pounce_get_save(const GaimPounce *pounce);
/**
* Returns whether or not an action is enabled.
*
* @param pounce The buddy pounce.
* @param action The action name.
*
* @return @c TRUE if the action is enabled, or @c FALSE otherwise.
*/
gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce,
const char *action);
/**
* Returns the value for an attribute in an action.
*
* @param pounce The buddy pounce.
* @param action The action name.
* @param attr The attribute name.
*
* @return The attribute value, if it exists, or @c NULL.
*/
const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce,
const char *action,
const char *attr);
/**
* Returns the pounce-specific data.
*
* @param pounce The buddy pounce.
*
* @return The data specific to a buddy pounce.
*/
void *gaim_pounce_get_data(const GaimPounce *pounce);
/**
* Executes a pounce with the specified pouncer, pouncee, and event type.
*
* @param pouncer The account that will do the pouncing.
* @param pouncee The buddy that is being pounced.
* @param events The events that triggered the pounce.
*/
void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
GaimPounceEvent events);
/*@}*/
/**************************************************************************/
/** @name Buddy Pounce Subsystem API */
/**************************************************************************/
/*@{*/
/**
* Finds a pounce with the specified event(s) and buddy.
*
* @param pouncer The account to match against.
* @param pouncee The buddy to match against.
* @param events The event(s) to match against.
*
* @return The pounce if found, or @c NULL otherwise.
*/
GaimPounce *gaim_find_pounce(const GaimAccount *pouncer,
const char *pouncee, GaimPounceEvent events);
/**
* Loads the pounces.
*
* @return @c TRUE if the pounces could be loaded.
*/
gboolean gaim_pounces_load(void);
/**
* Registers a pounce handler for a UI.
*
* @param ui The UI name.
* @param cb The callback function.
* @param new_pounce The function called when a pounce is created.
* @param free_pounce The function called when a pounce is freed.
*/
void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
void (*new_pounce)(GaimPounce *pounce),
void (*free_pounce)(GaimPounce *pounce));
/**
* Unregisters a pounce handle for a UI.
*
* @param ui The UI name.
*/
void gaim_pounces_unregister_handler(const char *ui);
/**
* Returns a list of all registered buddy pounces.
*
* @return The list of buddy pounces.
*/
GList *gaim_pounces_get_all(void);
/**
* Returns the buddy pounce subsystem handle.
*
* @return The subsystem handle.
*/
void *gaim_pounces_get_handle(void);
/**
* Initializes the pounces subsystem.
*/
void gaim_pounces_init(void);
/**
* Uninitializes the pounces subsystem.
*/
void gaim_pounces_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_POUNCE_H_ */