pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file plugin.h Plugin API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_PLUGIN_H_
#define _GAIM_PLUGIN_H_
#include <glib/glist.h>
#include <gmodule.h>
#include "signals.h"
#include "value.h"
typedef struct _GaimPlugin GaimPlugin;
typedef struct _GaimPluginInfo GaimPluginInfo;
typedef struct _GaimPluginUiInfo GaimPluginUiInfo;
typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo;
typedef struct _GaimPluginAction GaimPluginAction;
typedef int GaimPluginPriority; /**< Plugin priority. */
#include "pluginpref.h"
/**
* Plugin types.
*/
typedef enum
{
GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */
GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */
GAIM_PLUGIN_LOADER, /**< Loader plugin. */
GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */
} GaimPluginType;
#define GAIM_PRIORITY_DEFAULT 0
#define GAIM_PRIORITY_HIGHEST 9999
#define GAIM_PRIORITY_LOWEST -9999
#define GAIM_PLUGIN_FLAG_INVISIBLE 0x01
#define GAIM_PLUGIN_MAGIC 5 /* once we hit 6.0.0 I think we can remove this */
/**
* Detailed information about a plugin.
*
* This is used in the version 2.0 API and up.
*/
/* TODO We need to figure out exactly what parts of this are required. The
* dependent plugin unloading stuff was causing crashes with perl and tcl
* plugins because they didn't set ids and the dependency code was requiring
* them. Then we need to actually make sure that plugins have all the right
* parts before loading them. */
struct _GaimPluginInfo
{
unsigned int magic;
unsigned int major_version;
unsigned int minor_version;
GaimPluginType type;
char *ui_requirement;
unsigned long flags;
GList *dependencies;
GaimPluginPriority priority;
char *id;
char *name;
char *version;
char *summary;
char *description;
char *author;
char *homepage;
/**
* If a plugin defines a 'load' function, and it returns FALSE,
* then the plugin will not be loaded.
*/
gboolean (*load)(GaimPlugin *plugin);
gboolean (*unload)(GaimPlugin *plugin);
void (*destroy)(GaimPlugin *plugin);
void *ui_info; /**< Used only by UI-specific plugins to build a preference screen with a custom UI */
void *extra_info;
GaimPluginUiInfo *prefs_info; /**< Used by any plugin to display preferences. If #ui_info has been specified, this will be ignored. */
GList *(*actions)(GaimPlugin *plugin, gpointer context);
};
/**
* Extra information for loader plugins.
*/
struct _GaimPluginLoaderInfo
{
GList *exts;
gboolean (*probe)(GaimPlugin *plugin);
gboolean (*load)(GaimPlugin *plugin);
gboolean (*unload)(GaimPlugin *plugin);
void (*destroy)(GaimPlugin *plugin);
};
/**
* A plugin handle.
*/
struct _GaimPlugin
{
gboolean native_plugin; /**< Native C plugin. */
gboolean loaded; /**< The loaded state. */
void *handle; /**< The module handle. */
char *path; /**< The path to the plugin. */
GaimPluginInfo *info; /**< The plugin information. */
char *error;
void *ipc_data; /**< IPC data. */
void *extra; /**< Plugin-specific data. */
gboolean unloadable; /**< Unloadable */
GList *dependent_plugins; /**< Plugins depending on this */
};
#define GAIM_PLUGIN_LOADER_INFO(plugin) \
((GaimPluginLoaderInfo *)(plugin)->info->extra_info)
struct _GaimPluginUiInfo {
GaimPluginPrefFrame *(*get_plugin_pref_frame)(GaimPlugin *plugin);
int page_num; /**< Reserved */
GaimPluginPrefFrame *frame; /**< Reserved */
};
#define GAIM_PLUGIN_HAS_PREF_FRAME(plugin) \
((plugin)->info != NULL && (plugin)->info->prefs_info != NULL)
#define GAIM_PLUGIN_UI_INFO(plugin) \
((GaimPluginUiInfo*)(plugin)->info->prefs_info)
/**
* The structure used in the actions member of GaimPluginInfo
*/
struct _GaimPluginAction {
char *label;
void (*callback)(GaimPluginAction *);
/** set to the owning plugin */
GaimPlugin *plugin;
/** NULL for plugin actions menu, set to the GaimConnection for
account actions menu */
gpointer context;
};
#define GAIM_PLUGIN_HAS_ACTIONS(plugin) \
((plugin)->info != NULL && (plugin)->info->actions != NULL)
#define GAIM_PLUGIN_ACTIONS(plugin, context) \
(GAIM_PLUGIN_HAS_ACTIONS(plugin)? \
(plugin)->info->actions(plugin, context): NULL)
/**
* Handles the initialization of modules.
*/
#if !defined(GAIM_PLUGINS) || defined(GAIM_STATIC_PRPL)
# define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
gboolean gaim_init_##pluginname##_plugin(void);\
gboolean gaim_init_##pluginname##_plugin(void) { \
GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \
plugin->info = &(plugininfo); \
initfunc((plugin)); \
gaim_plugin_load((plugin)); \
return gaim_plugin_register(plugin); \
}
#else /* GAIM_PLUGINS && !GAIM_STATIC_PRPL */
# define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin); \
G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \
plugin->info = &(plugininfo); \
initfunc((plugin)); \
return gaim_plugin_register(plugin); \
}
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Plugin API */
/**************************************************************************/
/*@{*/
/**
* Creates a new plugin structure.
*
* @param native Whether or not the plugin is native.
* @param path The path to the plugin, or @c NULL if statically compiled.
*
* @return A new GaimPlugin structure.
*/
GaimPlugin *gaim_plugin_new(gboolean native, const char *path);
/**
* Probes a plugin, retrieving the information on it and adding it to the
* list of available plugins.
*
* @param filename The plugin's filename.
*
* @return The plugin handle.
*
* @see gaim_plugin_load()
* @see gaim_plugin_destroy()
*/
GaimPlugin *gaim_plugin_probe(const char *filename);
/**
* Registers a plugin and prepares it for loading.
*
* This shouldn't be called by anything but the internal module code.
* Plugins should use the GAIM_INIT_PLUGIN() macro to register themselves
* with the core.
*
* @param plugin The plugin to register.
*
* @return @c TRUE if the plugin was registered successfully. Otherwise
* @c FALSE is returned (this happens if the plugin does not contain
* the necessary information).
*/
gboolean gaim_plugin_register(GaimPlugin *plugin);
/**
* Attempts to load a previously probed plugin.
*
* @param plugin The plugin to load.
*
* @return @c TRUE if successful, or @c FALSE otherwise.
*
* @see gaim_plugin_reload()
* @see gaim_plugin_unload()
*/
gboolean gaim_plugin_load(GaimPlugin *plugin);
/**
* Unloads the specified plugin.
*
* @param plugin The plugin handle.
*
* @return @c TRUE if successful, or @c FALSE otherwise.
*
* @see gaim_plugin_load()
* @see gaim_plugin_reload()
*/
gboolean gaim_plugin_unload(GaimPlugin *plugin);
/**
* Reloads a plugin.
*
* @param plugin The old plugin handle.
*
* @return @c TRUE if successful, or @c FALSE otherwise.
*
* @see gaim_plugin_load()
* @see gaim_plugin_unload()
*/
gboolean gaim_plugin_reload(GaimPlugin *plugin);
/**
* Unloads a plugin and destroys the structure from memory.
*
* @param plugin The plugin handle.
*/
void gaim_plugin_destroy(GaimPlugin *plugin);
/**
* Returns whether or not a plugin is currently loaded.
*
* @param plugin The plugin.
*
* @return @c TRUE if loaded, or @c FALSE otherwise.
*/
gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin);
/**
* Returns whether or not a plugin is unloadable.
*
* If this returns @c TRUE, the plugin is guaranteed to not
* be loadable. However, a return value of @c FALSE does not
* guarantee the plugin is loadable.
*
* @param plugin The plugin.
*
* @return @c TRUE if the plugin is known to be unloadable,\
* @c FALSE otherwise
*/
gboolean gaim_plugin_is_unloadable(const GaimPlugin *plugin);
/**
* Returns a plugin's id.
*
* @param plugin The plugin.
*
* @return The plugin's id.
*/
const gchar *gaim_plugin_get_id(const GaimPlugin *plugin);
/**
* Returns a plugin's name.
*
* @param plugin The plugin.
*
* @return THe name of the plugin, or @c NULL.
*/
const gchar *gaim_plugin_get_name(const GaimPlugin *plugin);
/**
* Returns a plugin's version.
*
* @param plugin The plugin.
*
* @return The plugin's version or @c NULL.
*/
const gchar *gaim_plugin_get_version(const GaimPlugin *plugin);
/**
* Returns a plugin's summary.
*
* @param plugin The plugin.
*
* @return The plugin's summary.
*/
const gchar *gaim_plugin_get_summary(const GaimPlugin *plugin);
/**
* Returns a plugin's description.
*
* @param plugin The plugin.
*
* @return The plugin's description.
*/
const gchar *gaim_plugin_get_description(const GaimPlugin *plugin);
/**
* Returns a plugin's author.
*
* @param plugin The plugin.
*
* @return The plugin's author.
*/
const gchar *gaim_plugin_get_author(const GaimPlugin *plugin);
/**
* Returns a plugin's homepage.
*
* @param plugin The plugin.
*
* @return The plugin's homepage.
*/
const gchar *gaim_plugin_get_homepage(const GaimPlugin *plugin);
/*@}*/
/**************************************************************************/
/** @name Plugin IPC API */
/**************************************************************************/
/*@{*/
/**
* Registers an IPC command in a plugin.
*
* @param plugin The plugin to register the command with.
* @param command The name of the command.
* @param func The function to execute.
* @param marshal The marshalling function.
* @param ret_value The return value type.
* @param num_params The number of parameters.
* @param ... The parameter types.
*
* @return TRUE if the function was registered successfully, or
* FALSE otherwise.
*/
gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command,
GaimCallback func,
GaimSignalMarshalFunc marshal,
GaimValue *ret_value, int num_params, ...);
/**
* Unregisters an IPC command in a plugin.
*
* @param plugin The plugin to unregister the command from.
* @param command The name of the command.
*/
void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command);
/**
* Unregisters all IPC commands in a plugin.
*
* @param plugin The plugin to unregister the commands from.
*/
void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin);
/**
* Returns a list of value types used for an IPC command.
*
* @param plugin The plugin.
* @param command The name of the command.
* @param ret_value The returned return value.
* @param num_params The returned number of parameters.
* @param params The returned list of parameters.
*
* @return TRUE if the command was found, or FALSE otherwise.
*/
gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command,
GaimValue **ret_value, int *num_params,
GaimValue ***params);
/**
* Executes an IPC command.
*
* @param plugin The plugin to execute the command on.
* @param command The name of the command.
* @param ok TRUE if the call was successful, or FALSE otherwise.
* @param ... The parameters to pass.
*
* @return The return value, which will be NULL if the command doesn't
* return a value.
*/
void *gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command,
gboolean *ok, ...);
/*@}*/
/**************************************************************************/
/** @name Plugins API */
/**************************************************************************/
/*@{*/
/**
* Add a new directory to search for plugins
*
* @param path The new search path.
*/
void gaim_plugins_add_search_path(const char *path);
/**
* Unloads all loaded plugins.
*/
void gaim_plugins_unload_all(void);
/**
* Destroys all registered plugins.
*/
void gaim_plugins_destroy_all(void);
/**
* Saves the list of loaded plugins to the specified preference key
*
* @param key The preference key to save the list of plugins to.
*/
void gaim_plugins_save_loaded(const char *key);
/**
* Attempts to load all the plugins in the specified preference key
* that were loaded when gaim last quit.
*
* @param key The preference key containing the list of plugins.
*/
void gaim_plugins_load_saved(const char *key);
/**
* Probes for plugins in the registered module paths.
*
* @param ext The extension type to probe for, or @c NULL for all.
*
* @see gaim_plugin_set_probe_path()
*/
void gaim_plugins_probe(const char *ext);
/**
* Returns whether or not plugin support is enabled.
*
* @return TRUE if plugin support is enabled, or FALSE otherwise.
*/
gboolean gaim_plugins_enabled(void);
/**
* Registers a function that will be called when probing is finished.
*
* @param func The callback function.
* @param data Data to pass to the callback.
*/
void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data);
/**
* Unregisters a function that would be called when probing is finished.
*
* @param func The callback function.
*/
void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *));
/**
* Registers a function that will be called when a plugin is loaded.
*
* @param func The callback function.
* @param data Data to pass to the callback.
*/
void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
void *data);
/**
* Unregisters a function that would be called when a plugin is loaded.
*
* @param func The callback function.
*/
void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *));
/**
* Registers a function that will be called when a plugin is unloaded.
*
* @param func The callback function.
* @param data Data to pass to the callback.
*/
void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
void *data);
/**
* Unregisters a function that would be called when a plugin is unloaded.
*
* @param func The callback function.
*/
void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *,
void *));
/**
* Finds a plugin with the specified name.
*
* @param name The plugin name.
*
* @return The plugin if found, or @c NULL if not found.
*/
GaimPlugin *gaim_plugins_find_with_name(const char *name);
/**
* Finds a plugin with the specified filename (filename with a path).
*
* @param filename The plugin filename.
*
* @return The plugin if found, or @c NULL if not found.
*/
GaimPlugin *gaim_plugins_find_with_filename(const char *filename);
/**
* Finds a plugin with the specified basename (filename without a path).
*
* @param basename The plugin basename.
*
* @return The plugin if found, or @c NULL if not found.
*/
GaimPlugin *gaim_plugins_find_with_basename(const char *basename);
/**
* Finds a plugin with the specified plugin ID.
*
* @param id The plugin ID.
*
* @return The plugin if found, or @c NULL if not found.
*/
GaimPlugin *gaim_plugins_find_with_id(const char *id);
/**
* Returns a list of all loaded plugins.
*
* @return A list of all loaded plugins.
*/
GList *gaim_plugins_get_loaded(void);
/**
* Returns a list of all valid protocol plugins. A protocol
* plugin is considered invalid if it does not contain the call
* to the GAIM_INIT_PLUGIN() macro, or if it was compiled
* against an incompatable API version.
*
* @return A list of all protocol plugins.
*/
GList *gaim_plugins_get_protocols(void);
/**
* Returns a list of all plugins, whether loaded or not.
*
* @return A list of all plugins.
*/
GList *gaim_plugins_get_all(void);
/*@}*/
/**************************************************************************/
/** @name Plugins SubSytem API */
/**************************************************************************/
/*@{*/
/**
* Returns the plugin subsystem handle.
*
* @return The plugin sybsystem handle.
*/
void *gaim_plugins_get_handle(void);
/**
* Initializes the plugin subsystem
*/
void gaim_plugins_init(void);
/**
* Uninitializes the plugin subsystem
*/
void gaim_plugins_uninit(void);
/*@}*/
/**
* Allocates and returns a new GaimPluginAction.
*
* @param label The description of the action to show to the user.
* @param callback The callback to call when the user selects this action.
*/
GaimPluginAction *gaim_plugin_action_new(const char* label, void (*callback)(GaimPluginAction *));
/**
* Frees a GaimPluginAction
*
* @param action The GaimPluginAction to free.
*/
void gaim_plugin_action_free(GaimPluginAction *action);
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_PLUGIN_H_ */