pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file notify.c Notification API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "notify.h"
static GaimNotifyUiOps *notify_ui_ops = NULL;
static GList *handles = NULL;
typedef struct
{
GaimNotifyType type;
void *handle;
void *ui_handle;
GaimNotifyCloseCallback cb;
gpointer cb_user_data;
} GaimNotifyInfo;
/**
* Definition of a user info entry
*/
struct _GaimNotifyUserInfoEntry
{
char *label;
char *value;
GaimNotifyUserInfoEntryType type;
};
struct _GaimNotifyUserInfo
{
GList *user_info_entries;
};
void *
gaim_notify_message(void *handle, GaimNotifyMsgType type,
const char *title, const char *primary,
const char *secondary, GaimNotifyCloseCallback cb, gpointer user_data)
{
GaimNotifyUiOps *ops;
g_return_val_if_fail(primary != NULL, NULL);
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_message != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_MESSAGE;
info->handle = handle;
info->ui_handle = ops->notify_message(type, title, primary,
secondary);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
void *
gaim_notify_email(void *handle, const char *subject, const char *from,
const char *to, const char *url, GaimNotifyCloseCallback cb,
gpointer user_data)
{
GaimNotifyUiOps *ops;
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_email != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_EMAIL;
info->handle = handle;
info->ui_handle = ops->notify_email(handle, subject, from, to, url);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
void *
gaim_notify_emails(void *handle, size_t count, gboolean detailed,
const char **subjects, const char **froms,
const char **tos, const char **urls,
GaimNotifyCloseCallback cb, gpointer user_data)
{
GaimNotifyUiOps *ops;
g_return_val_if_fail(count != 0, NULL);
if (count == 1) {
return gaim_notify_email(handle,
(subjects == NULL ? NULL : *subjects),
(froms == NULL ? NULL : *froms),
(tos == NULL ? NULL : *tos),
(urls == NULL ? NULL : *urls),
cb, user_data);
}
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_emails != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_EMAILS;
info->handle = handle;
info->ui_handle = ops->notify_emails(handle, count, detailed, subjects,
froms, tos, urls);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
void *
gaim_notify_formatted(void *handle, const char *title, const char *primary,
const char *secondary, const char *text,
GaimNotifyCloseCallback cb, gpointer user_data)
{
GaimNotifyUiOps *ops;
g_return_val_if_fail(primary != NULL, NULL);
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_formatted != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_FORMATTED;
info->handle = handle;
info->ui_handle = ops->notify_formatted(title, primary, secondary, text);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
void *
gaim_notify_searchresults(GaimConnection *gc, const char *title,
const char *primary, const char *secondary,
GaimNotifySearchResults *results, GaimNotifyCloseCallback cb,
gpointer user_data)
{
GaimNotifyUiOps *ops;
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_searchresults != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_SEARCHRESULTS;
info->handle = gc;
info->ui_handle = ops->notify_searchresults(gc, title, primary,
secondary, results, user_data);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
void
gaim_notify_searchresults_free(GaimNotifySearchResults *results)
{
GList *l;
g_return_if_fail(results != NULL);
for (l = results->buttons; l; l = g_list_delete_link(l, l)) {
GaimNotifySearchButton *button = l->data;
g_free(button->label);
g_free(button);
}
for (l = results->rows; l; l = g_list_delete_link(l, l)) {
GList *row = l->data;
g_list_foreach(row, (GFunc)g_free, NULL);
g_list_free(row);
}
for (l = results->columns; l; l = g_list_delete_link(l, l)) {
GaimNotifySearchColumn *column = l->data;
g_free(column->title);
g_free(column);
}
g_free(results);
}
void
gaim_notify_searchresults_new_rows(GaimConnection *gc,
GaimNotifySearchResults *results,
void *data)
{
GaimNotifyUiOps *ops;
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_searchresults != NULL) {
ops->notify_searchresults_new_rows(gc, results, data);
}
}
void
gaim_notify_searchresults_button_add(GaimNotifySearchResults *results,
GaimNotifySearchButtonType type,
GaimNotifySearchResultsCallback cb)
{
GaimNotifySearchButton *button;
g_return_if_fail(results != NULL);
g_return_if_fail(cb != NULL);
button = g_new0(GaimNotifySearchButton, 1);
button->callback = cb;
button->type = type;
results->buttons = g_list_append(results->buttons, button);
}
void
gaim_notify_searchresults_button_add_labeled(GaimNotifySearchResults *results,
const char *label,
GaimNotifySearchResultsCallback cb) {
GaimNotifySearchButton *button;
g_return_if_fail(results != NULL);
g_return_if_fail(cb != NULL);
g_return_if_fail(label != NULL);
g_return_if_fail(*label != '\0');
button = g_new0(GaimNotifySearchButton, 1);
button->callback = cb;
button->type = GAIM_NOTIFY_BUTTON_LABELED;
button->label = g_strdup(label);
results->buttons = g_list_append(results->buttons, button);
}
GaimNotifySearchResults *
gaim_notify_searchresults_new()
{
GaimNotifySearchResults *rs = g_new0(GaimNotifySearchResults, 1);
return rs;
}
void
gaim_notify_searchresults_column_add(GaimNotifySearchResults *results,
GaimNotifySearchColumn *column)
{
g_return_if_fail(results != NULL);
g_return_if_fail(column != NULL);
results->columns = g_list_append(results->columns, column);
}
void gaim_notify_searchresults_row_add(GaimNotifySearchResults *results,
GList *row)
{
g_return_if_fail(results != NULL);
g_return_if_fail(row != NULL);
results->rows = g_list_append(results->rows, row);
}
GaimNotifySearchColumn *
gaim_notify_searchresults_column_new(const char *title)
{
GaimNotifySearchColumn *sc;
g_return_val_if_fail(title != NULL, NULL);
sc = g_new0(GaimNotifySearchColumn, 1);
sc->title = g_strdup(title);
return sc;
}
guint
gaim_notify_searchresults_get_columns_count(GaimNotifySearchResults *results)
{
g_return_val_if_fail(results != NULL, 0);
return g_list_length(results->columns);
}
guint
gaim_notify_searchresults_get_rows_count(GaimNotifySearchResults *results)
{
g_return_val_if_fail(results != NULL, 0);
return g_list_length(results->rows);
}
char *
gaim_notify_searchresults_column_get_title(GaimNotifySearchResults *results,
unsigned int column_id)
{
g_return_val_if_fail(results != NULL, NULL);
return ((GaimNotifySearchColumn *)g_list_nth_data(results->columns, column_id))->title;
}
GList *
gaim_notify_searchresults_row_get(GaimNotifySearchResults *results,
unsigned int row_id)
{
g_return_val_if_fail(results != NULL, NULL);
return g_list_nth_data(results->rows, row_id);
}
void *
gaim_notify_userinfo(GaimConnection *gc, const char *who,
GaimNotifyUserInfo *user_info, GaimNotifyCloseCallback cb, gpointer user_data)
{
GaimNotifyUiOps *ops;
g_return_val_if_fail(who != NULL, NULL);
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_userinfo != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_USERINFO;
info->handle = gc;
gaim_signal_emit(gaim_notify_get_handle(), "displaying-userinfo",
gaim_connection_get_account(gc), who, user_info);
info->ui_handle = ops->notify_userinfo(gc, who, user_info);
info->cb = cb;
info->cb_user_data = user_data;
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
return NULL;
}
} else {
if (cb != NULL)
cb(user_data);
}
return NULL;
}
GaimNotifyUserInfoEntry *
gaim_notify_user_info_entry_new(const char *label, const char *value)
{
GaimNotifyUserInfoEntry *user_info_entry;
user_info_entry = g_new0(GaimNotifyUserInfoEntry, 1);
user_info_entry->label = g_strdup(label);
user_info_entry->value = g_strdup(value);
user_info_entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_PAIR;
return user_info_entry;
}
static void
gaim_notify_user_info_entry_destroy(GaimNotifyUserInfoEntry *user_info_entry)
{
g_return_if_fail(user_info_entry != NULL);
g_free(user_info_entry->label);
g_free(user_info_entry->value);
g_free(user_info_entry);
}
GaimNotifyUserInfo *
gaim_notify_user_info_new()
{
GaimNotifyUserInfo *user_info;
user_info = g_new0(GaimNotifyUserInfo, 1);
user_info->user_info_entries = NULL;
return user_info;
}
void
gaim_notify_user_info_destroy(GaimNotifyUserInfo *user_info)
{
GList *l;
for (l = user_info->user_info_entries; l != NULL; l = l->next) {
GaimNotifyUserInfoEntry *user_info_entry = l->data;
gaim_notify_user_info_entry_destroy(user_info_entry);
}
g_list_free(user_info->user_info_entries);
}
GList *
gaim_notify_user_info_get_entries(GaimNotifyUserInfo *user_info)
{
g_return_val_if_fail(user_info != NULL, NULL);
return user_info->user_info_entries;
}
char *
gaim_notify_user_info_get_text_with_newline(GaimNotifyUserInfo *user_info, const char *newline)
{
GList *l;
GString *text;
text = g_string_new("");
for (l = user_info->user_info_entries; l != NULL; l = l->next) {
GaimNotifyUserInfoEntry *user_info_entry = l->data;
/* Add a newline before a section header */
if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER)
g_string_append(text, newline);
/* Handle the label/value pair itself */
/* XXX Todo: Use a larger size for a section header? */
if (user_info_entry->label)
g_string_append_printf(text, "<b>%s</b>", user_info_entry->label);
if (user_info_entry->label && user_info_entry->value)
g_string_append(text, ": ");
if (user_info_entry->value)
g_string_append(text, user_info_entry->value);
/* Display a section break as a horizontal line */
if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK)
g_string_append(text, "<HR>");
/* Don't insert a new line before or after a section break; <HR> does that for us */
if ((user_info_entry->type != GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK) &&
(l->next && ((((GaimNotifyUserInfoEntry *)(l->next->data))->type != GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK))))
g_string_append(text, newline);
/* Add an extra newline after a section header */
if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER)
g_string_append(text, newline);
}
return g_string_free(text, FALSE);
}
gchar *
gaim_notify_user_info_entry_get_label(GaimNotifyUserInfoEntry *user_info_entry)
{
g_return_val_if_fail(user_info_entry != NULL, NULL);
return user_info_entry->label;
}
void
gaim_notify_user_info_entry_set_label(GaimNotifyUserInfoEntry *user_info_entry, const char *label)
{
g_return_if_fail(user_info_entry != NULL);
g_free(user_info_entry->label);
user_info_entry->label = g_strdup(label);
}
gchar *
gaim_notify_user_info_entry_get_value(GaimNotifyUserInfoEntry *user_info_entry)
{
g_return_val_if_fail(user_info_entry != NULL, NULL);
return user_info_entry->value;
}
void
gaim_notify_user_info_entry_set_value(GaimNotifyUserInfoEntry *user_info_entry, const char *value)
{
g_return_if_fail(user_info_entry != NULL);
g_free(user_info_entry->value);
user_info_entry->value = g_strdup(value);
}
GaimNotifyUserInfoEntryType
gaim_notify_user_info_entry_get_type(GaimNotifyUserInfoEntry *user_info_entry)
{
g_return_val_if_fail(user_info_entry != NULL, GAIM_NOTIFY_USER_INFO_ENTRY_PAIR);
return user_info_entry->type;
}
void
gaim_notify_user_info_entry_set_type(GaimNotifyUserInfoEntry *user_info_entry, GaimNotifyUserInfoEntryType type)
{
g_return_if_fail(user_info_entry != NULL);
user_info_entry->type = type;
}
void
gaim_notify_user_info_add_pair(GaimNotifyUserInfo *user_info, const char *label, const char *value)
{
GaimNotifyUserInfoEntry *entry;
entry = gaim_notify_user_info_entry_new(label, value);
user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry);
}
void
gaim_notify_user_info_prepend_pair(GaimNotifyUserInfo *user_info, const char *label, const char *value)
{
GaimNotifyUserInfoEntry *entry;
entry = gaim_notify_user_info_entry_new(label, value);
user_info->user_info_entries = g_list_prepend(user_info->user_info_entries, entry);
}
void
gaim_notify_user_info_remove_entry(GaimNotifyUserInfo *user_info, GaimNotifyUserInfoEntry *entry)
{
g_return_if_fail(user_info != NULL);
g_return_if_fail(entry != NULL);
user_info->user_info_entries = g_list_remove(user_info->user_info_entries, entry);
}
void
gaim_notify_user_info_add_section_header(GaimNotifyUserInfo *user_info, const char *label)
{
GaimNotifyUserInfoEntry *entry;
entry = gaim_notify_user_info_entry_new(label, NULL);
entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER;
user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry);
}
void
gaim_notify_user_info_add_section_break(GaimNotifyUserInfo *user_info)
{
GaimNotifyUserInfoEntry *entry;
entry = gaim_notify_user_info_entry_new(NULL, NULL);
entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK;
user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry);
}
void
gaim_notify_user_info_remove_last_item(GaimNotifyUserInfo *user_info)
{
user_info->user_info_entries = g_list_remove(user_info->user_info_entries,
g_list_last(user_info->user_info_entries)->data);
}
void *
gaim_notify_uri(void *handle, const char *uri)
{
GaimNotifyUiOps *ops;
g_return_val_if_fail(uri != NULL, NULL);
ops = gaim_notify_get_ui_ops();
if (ops != NULL && ops->notify_uri != NULL) {
GaimNotifyInfo *info;
info = g_new0(GaimNotifyInfo, 1);
info->type = GAIM_NOTIFY_URI;
info->handle = handle;
info->ui_handle = ops->notify_uri(uri);
if (info->ui_handle != NULL) {
handles = g_list_append(handles, info);
return info->ui_handle;
} else {
g_free(info);
return NULL;
}
}
return NULL;
}
void
gaim_notify_close(GaimNotifyType type, void *ui_handle)
{
GList *l;
GaimNotifyUiOps *ops;
g_return_if_fail(ui_handle != NULL);
ops = gaim_notify_get_ui_ops();
for (l = handles; l != NULL; l = l->next) {
GaimNotifyInfo *info = l->data;
if (info->ui_handle == ui_handle) {
handles = g_list_remove(handles, info);
if (ops != NULL && ops->close_notify != NULL)
ops->close_notify(info->type, ui_handle);
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
break;
}
}
}
void
gaim_notify_close_with_handle(void *handle)
{
GList *l, *l_next;
GaimNotifyUiOps *ops;
g_return_if_fail(handle != NULL);
ops = gaim_notify_get_ui_ops();
for (l = handles; l != NULL; l = l_next) {
GaimNotifyInfo *info = l->data;
l_next = l->next;
if (info->handle == handle) {
handles = g_list_remove(handles, info);
if (ops != NULL && ops->close_notify != NULL)
ops->close_notify(info->type, info->ui_handle);
if (info->cb != NULL)
info->cb(info->cb_user_data);
g_free(info);
}
}
}
void
gaim_notify_set_ui_ops(GaimNotifyUiOps *ops)
{
notify_ui_ops = ops;
}
GaimNotifyUiOps *
gaim_notify_get_ui_ops(void)
{
return notify_ui_ops;
}
void *
gaim_notify_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_notify_init(void)
{
gpointer handle = gaim_notify_get_handle();
gaim_signal_register(handle, "displaying-userinfo",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_USERINFO));
}
void
gaim_notify_uninit(void)
{
gaim_signals_unregister_by_instance(gaim_notify_get_handle());
}