pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file network.h Network API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_NETWORK_H_
#define _GAIM_NETWORK_H_
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Network API */
/**************************************************************************/
/*@{*/
typedef struct _GaimNetworkListenData GaimNetworkListenData;
typedef void (*GaimNetworkListenCallback) (int listenfd, gpointer data);
/**
* Converts a dot-decimal IP address to an array of unsigned
* chars. For example, converts 192.168.0.1 to a 4 byte
* array containing 192, 168, 0 and 1.
*
* @param ip An IP address in dot-decimal notiation.
* @return An array of 4 bytes containing an IP addresses
* equivalent to the given parameter, or NULL if
* the given IP address is invalid. This value
* is statically allocated and should not be
* freed.
*/
const unsigned char *gaim_network_ip_atoi(const char *ip);
/**
* Sets the IP address of the local system in preferences. This
* is the IP address that should be used for incoming connections
* (file transfer, direct IM, etc.) and should therefore be
* publicly accessible.
*
* @param ip The local IP address.
*/
void gaim_network_set_public_ip(const char *ip);
/**
* Returns the IP address of the local system set in preferences.
*
* This returns the value set via gaim_network_set_public_ip().
* You probably want to use gaim_network_get_my_ip() instead.
*
* @return The local IP address set in preferences.
*/
const char *gaim_network_get_public_ip(void);
/**
* Returns the IP address of the local system.
*
* You probably want to use gaim_network_get_my_ip() instead.
*
* @note The returned string is a pointer to a static buffer. If this
* function is called twice, it may be important to make a copy
* of the returned string.
*
* @param fd The fd to use to help figure out the IP, or else -1.
* @return The local IP address.
*/
const char *gaim_network_get_local_system_ip(int fd);
/**
* Returns the IP address that should be used anywhere a
* public IP addresses is needed (listening for an incoming
* file transfer, etc).
*
* If the user has manually specified an IP address via
* preferences, then this IP is returned. Otherwise the
* IP address returned by gaim_network_get_local_system_ip()
* is returned.
*
* @note The returned string is a pointer to a static buffer. If this
* function is called twice, it may be important to make a copy
* of the returned string.
*
* @param fd The fd to use to help figure out the IP, or -1.
* @return The local IP address to be used.
*/
const char *gaim_network_get_my_ip(int fd);
/**
* Attempts to open a listening port ONLY on the specified port number.
* You probably want to use gaim_network_listen_range() instead of this.
* This function is useful, for example, if you wanted to write a telnet
* server as a Gaim plugin, and you HAD to listen on port 23. Why anyone
* would want to do that is beyond me.
*
* This opens a listening port. The caller will want to set up a watcher
* of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
* accept in the watcher callback, and then possibly remove the watcher and close
* the listening socket, and add a new watcher on the new socket accept
* returned.
*
* @param port The port number to bind to. Must be greater than 0.
* @param socket_type The type of socket to open for listening.
* This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
* @param cb The callback to be invoked when the port to listen on is available.
* The file descriptor of the listening socket will be specified in
* this callback, or -1 if no socket could be established.
* @param cb_data extra data to be returned when cb is called
*
* @return A pointer to a data structure that can be used to cancel
* the pending listener, or NULL if unable to obtain a local
* socket to listen on.
*/
GaimNetworkListenData *gaim_network_listen(unsigned short port,
int socket_type, GaimNetworkListenCallback cb, gpointer cb_data);
/**
* Opens a listening port selected from a range of ports. The range of
* ports used is chosen in the following manner:
* If a range is specified in preferences, these values are used.
* If a non-0 values are passed to the function as parameters, these
* values are used.
* Otherwise a port is chosen at random by the operating system.
*
* This opens a listening port. The caller will want to set up a watcher
* of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
* accept in the watcher callback, and then possibly remove the watcher and close
* the listening socket, and add a new watcher on the new socket accept
* returned.
*
* @param start The port number to bind to, or 0 to pick a random port.
* Users are allowed to override this arg in prefs.
* @param end The highest possible port in the range of ports to listen on,
* or 0 to pick a random port. Users are allowed to override this
* arg in prefs.
* @param socket_type The type of socket to open for listening.
* This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
* @param cb The callback to be invoked when the port to listen on is available.
* The file descriptor of the listening socket will be specified in
* this callback, or -1 if no socket could be established.
* @param cb_data extra data to be returned when cb is called
*
* @return A pointer to a data structure that can be used to cancel
* the pending listener, or NULL if unable to obtain a local
* socket to listen on.
*/
GaimNetworkListenData *gaim_network_listen_range(unsigned short start,
unsigned short end, int socket_type,
GaimNetworkListenCallback cb, gpointer cb_data);
/**
* This can be used to cancel any in-progress listener connection
* by passing in the return value from either gaim_network_listen()
* or gaim_network_listen_range().
*
* @param listen_data This listener attempt will be canceled and
* the struct will be freed.
*/
void gaim_network_listen_cancel(GaimNetworkListenData *listen_data);
/**
* Gets a port number from a file descriptor.
*
* @param fd The file descriptor. This should be a tcp socket. The current
* implementation probably dies on anything but IPv4. Perhaps this
* possible bug will inspire new and valuable contributors to Gaim.
* @return The port number, in host byte order.
*/
unsigned short gaim_network_get_port_from_fd(int fd);
/**
* Detects if there is an available Internet connection. Note that this call
* could block for the amount of time specified in inet_detect_timeout, so
* using it in a UI thread may cause uncomfortableness
*
* @return TRUE if the Internet is available
*/
gboolean gaim_network_is_available(void);
/**
* Initializes the network subsystem.
*/
void gaim_network_init(void);
/**
* Shuts down the network subsystem.
*/
void gaim_network_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_NETWORK_H_ */