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merge of '77693555855fe9cd3215414f79964dba346cc5fa'
gaim
2008-11-12, Richard Laager
1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file network.c Network Implementation
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include
"internal.h"
#ifndef _WIN32
#include
<resolv.h>
#include
<netinet/in.h>
#include
<arpa/nameser.h>
#include
<net/if.h>
#include
<sys/ioctl.h>
#else
#include
<nspapi.h>
#endif
/* Solaris */
#if defined (__SVR4) && defined (__sun)
#include
<sys/sockio.h>
#endif
#include
"debug.h"
#include
"account.h"
#include
"network.h"
#include
"prefs.h"
#include
"stun.h"
#include
"upnp.h"
/*
* Calling sizeof(struct ifreq) isn't always correct on
* Mac OS X (and maybe others).
*/
#ifdef _SIZEOF_ADDR_IFREQ
# define HX_SIZE_OF_IFREQ(a) _SIZEOF_ADDR_IFREQ(a)
#else
# define HX_SIZE_OF_IFREQ(a) sizeof(a)
#endif
#ifdef HAVE_LIBNM
#include
<libnm_glib.h>
libnm_glib_ctx
*
nm_context
=
NULL
;
guint
nm_callback_idx
=
0
;
#elif defined _WIN32
static
int
current_network_count
;
#endif
struct
_GaimNetworkListenData
{
int
listenfd
;
int
socket_type
;
gboolean
retry
;
gboolean
adding
;
GaimNetworkListenCallback
cb
;
gpointer
cb_data
;
};
#ifdef HAVE_LIBNM
void
nm_callback_func
(
libnm_glib_ctx
*
ctx
,
gpointer
user_data
);
#endif
const
unsigned
char
*
gaim_network_ip_atoi
(
const
char
*
ip
)
{
static
unsigned
char
ret
[
4
];
gchar
*
delimiter
=
"."
;
gchar
**
split
;
int
i
;
g_return_val_if_fail
(
ip
!=
NULL
,
NULL
);
split
=
g_strsplit
(
ip
,
delimiter
,
4
);
for
(
i
=
0
;
split
[
i
]
!=
NULL
;
i
++
)
ret
[
i
]
=
atoi
(
split
[
i
]);
g_strfreev
(
split
);
/* i should always be 4 */
if
(
i
!=
4
)
return
NULL
;
return
ret
;
}
void
gaim_network_set_public_ip
(
const
char
*
ip
)
{
g_return_if_fail
(
ip
!=
NULL
);
/* XXX - Ensure the IP address is valid */
gaim_prefs_set_string
(
"/core/network/public_ip"
,
ip
);
}
const
char
*
gaim_network_get_public_ip
(
void
)
{
return
gaim_prefs_get_string
(
"/core/network/public_ip"
);
}
const
char
*
gaim_network_get_local_system_ip
(
int
fd
)
{
char
buffer
[
1024
];
static
char
ip
[
16
];
char
*
tmp
;
struct
ifconf
ifc
;
struct
ifreq
*
ifr
;
struct
sockaddr_in
*
sinptr
;
guint32
lhost
=
htonl
(
127
*
256
*
256
*
256
+
1
);
long
unsigned
int
add
;
int
source
=
fd
;
if
(
fd
<
0
)
source
=
socket
(
PF_INET
,
SOCK_STREAM
,
0
);
ifc
.
ifc_len
=
sizeof
(
buffer
);
ifc
.
ifc_req
=
(
struct
ifreq
*
)
buffer
;
ioctl
(
source
,
SIOCGIFCONF
,
&
ifc
);
if
(
fd
<
0
)
close
(
source
);
tmp
=
buffer
;
while
(
tmp
<
buffer
+
ifc
.
ifc_len
)
{
ifr
=
(
struct
ifreq
*
)
tmp
;
tmp
+=
HX_SIZE_OF_IFREQ
(
*
ifr
);
if
(
ifr
->
ifr_addr
.
sa_family
==
AF_INET
)
{
sinptr
=
(
struct
sockaddr_in
*
)
&
ifr
->
ifr_addr
;
if
(
sinptr
->
sin_addr
.
s_addr
!=
lhost
)
{
add
=
ntohl
(
sinptr
->
sin_addr
.
s_addr
);
g_snprintf
(
ip
,
16
,
"%lu.%lu.%lu.%lu"
,
((
add
>>
24
)
&
255
),
((
add
>>
16
)
&
255
),
((
add
>>
8
)
&
255
),
add
&
255
);
return
ip
;
}
}
}
return
"0.0.0.0"
;
}
const
char
*
gaim_network_get_my_ip
(
int
fd
)
{
const
char
*
ip
=
NULL
;
GaimStunNatDiscovery
*
stun
;
/* Check if the user specified an IP manually */
if
(
!
gaim_prefs_get_bool
(
"/core/network/auto_ip"
))
{
ip
=
gaim_network_get_public_ip
();
/* Make sure the IP address entered by the user is valid */
if
((
ip
!=
NULL
)
&&
(
gaim_network_ip_atoi
(
ip
)
!=
NULL
))
return
ip
;
}
/* Check if STUN discovery was already done */
stun
=
gaim_stun_discover
(
NULL
);
if
((
stun
!=
NULL
)
&&
(
stun
->
status
==
GAIM_STUN_STATUS_DISCOVERED
))
return
stun
->
publicip
;
/* Attempt to get the IP from a NAT device using UPnP */
ip
=
gaim_upnp_get_public_ip
();
if
(
ip
!=
NULL
)
return
ip
;
/* Just fetch the IP of the local system */
return
gaim_network_get_local_system_ip
(
fd
);
}
static
void
gaim_network_set_upnp_port_mapping_cb
(
gboolean
success
,
gpointer
data
)
{
GaimNetworkListenData
*
listen_data
;
listen_data
=
data
;
/* TODO: Once we're keeping track of upnp requests... */
/* listen_data->pnp_data = NULL; */
if
(
!
success
)
{
gaim_debug_info
(
"network"
,
"Couldn't create UPnP mapping
\n
"
);
if
(
listen_data
->
retry
)
{
listen_data
->
retry
=
FALSE
;
listen_data
->
adding
=
FALSE
;
/* TODO: Need to keep track of this return value! */
gaim_upnp_remove_port_mapping
(
gaim_network_get_port_from_fd
(
listen_data
->
listenfd
),
(
listen_data
->
socket_type
==
SOCK_STREAM
)
?
"TCP"
:
"UDP"
,
gaim_network_set_upnp_port_mapping_cb
,
listen_data
);
return
;
}
}
else
if
(
!
listen_data
->
adding
)
{
/* We've tried successfully to remove the port mapping.
* Try to add it again */
listen_data
->
adding
=
TRUE
;
/* TODO: Need to keep track of this return value! */
gaim_upnp_set_port_mapping
(
gaim_network_get_port_from_fd
(
listen_data
->
listenfd
),
(
listen_data
->
socket_type
==
SOCK_STREAM
)
?
"TCP"
:
"UDP"
,
gaim_network_set_upnp_port_mapping_cb
,
listen_data
);
return
;
}
if
(
listen_data
->
cb
)
listen_data
->
cb
(
listen_data
->
listenfd
,
listen_data
->
cb_data
);
gaim_network_listen_cancel
(
listen_data
);
}
static
GaimNetworkListenData
*
gaim_network_do_listen
(
unsigned
short
port
,
int
socket_type
,
GaimNetworkListenCallback
cb
,
gpointer
cb_data
)
{
int
listenfd
=
-1
;
const
int
on
=
1
;
GaimNetworkListenData
*
listen_data
;
#ifdef HAVE_GETADDRINFO
int
errnum
;
struct
addrinfo
hints
,
*
res
,
*
next
;
char
serv
[
6
];
/*
* Get a list of addresses on this machine.
*/
snprintf
(
serv
,
sizeof
(
serv
),
"%hu"
,
port
);
memset
(
&
hints
,
0
,
sizeof
(
struct
addrinfo
));
hints
.
ai_flags
=
AI_PASSIVE
;
hints
.
ai_family
=
AF_UNSPEC
;
hints
.
ai_socktype
=
socket_type
;
errnum
=
getaddrinfo
(
NULL
/* any IP */
,
serv
,
&
hints
,
&
res
);
if
(
errnum
!=
0
)
{
#ifndef _WIN32
gaim_debug_warning
(
"network"
,
"getaddrinfo: %s
\n
"
,
gai_strerror
(
errnum
));
if
(
errnum
==
EAI_SYSTEM
)
gaim_debug_warning
(
"network"
,
"getaddrinfo: system error: %s
\n
"
,
strerror
(
errno
));
#else
gaim_debug_warning
(
"network"
,
"getaddrinfo: Error Code = %d
\n
"
,
errnum
);
#endif
return
NULL
;
}
/*
* Go through the list of addresses and attempt to listen on
* one of them.
* XXX - Try IPv6 addresses first?
*/
for
(
next
=
res
;
next
!=
NULL
;
next
=
next
->
ai_next
)
{
listenfd
=
socket
(
next
->
ai_family
,
next
->
ai_socktype
,
next
->
ai_protocol
);
if
(
listenfd
<
0
)
continue
;
if
(
setsockopt
(
listenfd
,
SOL_SOCKET
,
SO_REUSEADDR
,
&
on
,
sizeof
(
on
))
!=
0
)
gaim_debug_warning
(
"network"
,
"setsockopt: %s
\n
"
,
strerror
(
errno
));
if
(
bind
(
listenfd
,
next
->
ai_addr
,
next
->
ai_addrlen
)
==
0
)
break
;
/* success */
/* XXX - It is unclear to me (datallah) whether we need to be
using a new socket each time */
close
(
listenfd
);
}
freeaddrinfo
(
res
);
if
(
next
==
NULL
)
return
NULL
;
#else
struct
sockaddr_in
sockin
;
if
((
listenfd
=
socket
(
AF_INET
,
socket_type
,
0
))
<
0
)
{
gaim_debug_warning
(
"network"
,
"socket: %s
\n
"
,
strerror
(
errno
));
return
NULL
;
}
if
(
setsockopt
(
listenfd
,
SOL_SOCKET
,
SO_REUSEADDR
,
&
on
,
sizeof
(
on
))
!=
0
)
gaim_debug_warning
(
"network"
,
"setsockopt: %s
\n
"
,
strerror
(
errno
));
memset
(
&
sockin
,
0
,
sizeof
(
struct
sockaddr_in
));
sockin
.
sin_family
=
PF_INET
;
sockin
.
sin_port
=
htons
(
port
);
if
(
bind
(
listenfd
,
(
struct
sockaddr
*
)
&
sockin
,
sizeof
(
struct
sockaddr_in
))
!=
0
)
{
gaim_debug_warning
(
"network"
,
"bind: %s
\n
"
,
strerror
(
errno
));
close
(
listenfd
);
return
NULL
;
}
#endif
if
(
socket_type
==
SOCK_STREAM
&&
listen
(
listenfd
,
4
)
!=
0
)
{
gaim_debug_warning
(
"network"
,
"listen: %s
\n
"
,
strerror
(
errno
));
close
(
listenfd
);
return
NULL
;
}
fcntl
(
listenfd
,
F_SETFL
,
O_NONBLOCK
);
gaim_debug_info
(
"network"
,
"Listening on port: %hu
\n
"
,
gaim_network_get_port_from_fd
(
listenfd
));
listen_data
=
g_new0
(
GaimNetworkListenData
,
1
);
listen_data
->
listenfd
=
listenfd
;
listen_data
->
adding
=
TRUE
;
listen_data
->
retry
=
TRUE
;
listen_data
->
cb
=
cb
;
listen_data
->
cb_data
=
cb_data
;
/* TODO: Need to keep track of this return value! */
gaim_upnp_set_port_mapping
(
gaim_network_get_port_from_fd
(
listenfd
),
(
socket_type
==
SOCK_STREAM
)
?
"TCP"
:
"UDP"
,
gaim_network_set_upnp_port_mapping_cb
,
listen_data
);
return
listen_data
;
}
GaimNetworkListenData
*
gaim_network_listen
(
unsigned
short
port
,
int
socket_type
,
GaimNetworkListenCallback
cb
,
gpointer
cb_data
)
{
g_return_val_if_fail
(
port
!=
0
,
NULL
);
return
gaim_network_do_listen
(
port
,
socket_type
,
cb
,
cb_data
);
}
GaimNetworkListenData
*
gaim_network_listen_range
(
unsigned
short
start
,
unsigned
short
end
,
int
socket_type
,
GaimNetworkListenCallback
cb
,
gpointer
cb_data
)
{
GaimNetworkListenData
*
ret
=
NULL
;
if
(
gaim_prefs_get_bool
(
"/core/network/ports_range_use"
))
{
start
=
gaim_prefs_get_int
(
"/core/network/ports_range_start"
);
end
=
gaim_prefs_get_int
(
"/core/network/ports_range_end"
);
}
else
{
if
(
end
<
start
)
end
=
start
;
}
for
(;
start
<=
end
;
start
++
)
{
ret
=
gaim_network_do_listen
(
start
,
socket_type
,
cb
,
cb_data
);
if
(
ret
!=
NULL
)
break
;
}
return
ret
;
}
void
gaim_network_listen_cancel
(
GaimNetworkListenData
*
listen_data
)
{
g_free
(
listen_data
);
}
unsigned
short
gaim_network_get_port_from_fd
(
int
fd
)
{
struct
sockaddr_in
addr
;
socklen_t
len
;
g_return_val_if_fail
(
fd
>=
0
,
0
);
len
=
sizeof
(
addr
);
if
(
getsockname
(
fd
,
(
struct
sockaddr
*
)
&
addr
,
&
len
)
==
-1
)
{
gaim_debug_warning
(
"network"
,
"getsockname: %s
\n
"
,
strerror
(
errno
));
return
0
;
}
return
ntohs
(
addr
.
sin_port
);
}
#ifdef _WIN32
#ifndef NS_NLA
#define NS_NLA 15
#endif
static
gint
wgaim_get_connected_network_count
(
void
)
{
guint
net_cnt
=
0
;
WSAQUERYSET
qs
;
HANDLE
h
;
gint
retval
;
int
errorid
;
memset
(
&
qs
,
0
,
sizeof
(
WSAQUERYSET
));
qs
.
dwSize
=
sizeof
(
WSAQUERYSET
);
qs
.
dwNameSpace
=
NS_NLA
;
retval
=
WSALookupServiceBegin
(
&
qs
,
LUP_RETURN_ALL
,
&
h
);
if
(
retval
!=
ERROR_SUCCESS
)
{
gchar
*
msg
;
errorid
=
WSAGetLastError
();
msg
=
g_win32_error_message
(
errorid
);
gaim_debug_warning
(
"network"
,
"Couldn't retrieve NLA SP lookup handle. "
"NLA service is probably not running. Message: %s (%d).
\n
"
,
msg
,
errorid
);
g_free
(
msg
);
return
-1
;
}
else
{
char
buf
[
4096
];
WSAQUERYSET
*
res
=
(
LPWSAQUERYSET
)
buf
;
DWORD
size
=
sizeof
(
buf
);
while
((
retval
=
WSALookupServiceNext
(
h
,
0
,
&
size
,
res
))
==
ERROR_SUCCESS
)
{
net_cnt
++
;
gaim_debug_info
(
"network"
,
"found network '%s'
\n
"
,
res
->
lpszServiceInstanceName
?
res
->
lpszServiceInstanceName
:
"(NULL)"
);
size
=
sizeof
(
buf
);
}
errorid
=
WSAGetLastError
();
if
(
!
(
errorid
==
WSA_E_NO_MORE
||
errorid
==
WSAENOMORE
))
{
gchar
*
msg
=
g_win32_error_message
(
errorid
);
gaim_debug_error
(
"network"
,
"got unexpected NLA response %s (%d)
\n
"
,
msg
,
errorid
);
g_free
(
msg
);
net_cnt
=
-1
;
}
retval
=
WSALookupServiceEnd
(
h
);
}
return
net_cnt
;
}
static
gboolean
wgaim_network_change_thread_cb
(
gpointer
data
)
{
gint
new_count
;
GaimConnectionUiOps
*
ui_ops
=
gaim_connections_get_ui_ops
();
new_count
=
wgaim_get_connected_network_count
();
if
(
new_count
<
0
)
return
FALSE
;
gaim_debug_info
(
"network"
,
"Received Network Change Notification. Current network count is %d, previous count was %d.
\n
"
,
new_count
,
current_network_count
);
if
(
new_count
>
0
&&
ui_ops
!=
NULL
&&
ui_ops
->
network_connected
!=
NULL
)
{
ui_ops
->
network_connected
();
}
else
if
(
new_count
==
0
&&
current_network_count
>
0
&&
ui_ops
!=
NULL
&&
ui_ops
->
network_disconnected
!=
NULL
)
{
ui_ops
->
network_disconnected
();
}
current_network_count
=
new_count
;
return
FALSE
;
}
static
gpointer
wgaim_network_change_thread
(
gpointer
data
)
{
HANDLE
h
;
WSAQUERYSET
qs
;
time_t
last_trigger
=
time
(
NULL
);
int
WSAAPI
(
*
MyWSANSPIoctl
)
(
HANDLE
hLookup
,
DWORD
dwControlCode
,
LPVOID
lpvInBuffer
,
DWORD
cbInBuffer
,
LPVOID
lpvOutBuffer
,
DWORD
cbOutBuffer
,
LPDWORD
lpcbBytesReturned
,
LPWSACOMPLETION
lpCompletion
)
=
NULL
;
if
(
!
(
MyWSANSPIoctl
=
(
void
*
)
wgaim_find_and_loadproc
(
"ws2_32.dll"
,
"WSANSPIoctl"
)))
{
g_thread_exit
(
NULL
);
return
NULL
;
}
while
(
TRUE
)
{
int
retval
;
DWORD
retLen
=
0
;
memset
(
&
qs
,
0
,
sizeof
(
WSAQUERYSET
));
qs
.
dwSize
=
sizeof
(
WSAQUERYSET
);
qs
.
dwNameSpace
=
NS_NLA
;
if
(
WSALookupServiceBegin
(
&
qs
,
0
,
&
h
)
==
SOCKET_ERROR
)
{
int
errorid
=
WSAGetLastError
();
gchar
*
msg
=
g_win32_error_message
(
errorid
);
gaim_debug_warning
(
"network"
,
"Couldn't retrieve NLA SP lookup handle. "
"NLA service is probably not running. Message: %s (%d).
\n
"
,
msg
,
errorid
);
g_free
(
msg
);
g_thread_exit
(
NULL
);
return
NULL
;
}
/* Make sure at least 30 seconds have elapsed since the last
* notification so we don't peg the cpu if this keeps changing. */
if
((
time
(
NULL
)
-
last_trigger
)
<
30
)
Sleep
(
30000
);
last_trigger
=
time
(
NULL
);
/* This will block until there is a network change */
if
(
MyWSANSPIoctl
(
h
,
SIO_NSP_NOTIFY_CHANGE
,
NULL
,
0
,
NULL
,
0
,
&
retLen
,
NULL
)
==
SOCKET_ERROR
)
{
int
errorid
=
WSAGetLastError
();
gchar
*
msg
=
g_win32_error_message
(
errorid
);
gaim_debug_warning
(
"network"
,
"Unable to wait for changes. Message: %s (%d).
\n
"
,
msg
,
errorid
);
g_free
(
msg
);
}
retval
=
WSALookupServiceEnd
(
h
);
g_idle_add
(
wgaim_network_change_thread_cb
,
NULL
);
}
g_thread_exit
(
NULL
);
return
NULL
;
}
#endif
gboolean
gaim_network_is_available
(
void
)
{
#ifdef HAVE_LIBNM
/* Try NetworkManager first, maybe we'll get lucky */
int
libnm_retval
=
-1
;
if
(
nm_context
)
{
if
((
libnm_retval
=
libnm_glib_get_network_state
(
nm_context
))
==
LIBNM_NO_NETWORK_CONNECTION
)
{
gaim_debug_warning
(
"network"
,
"NetworkManager not active or reports no connection (retval = %i)
\n
"
,
libnm_retval
);
return
FALSE
;
}
if
(
libnm_retval
==
LIBNM_ACTIVE_NETWORK_CONNECTION
)
return
TRUE
;
}
#elif defined _WIN32
return
(
current_network_count
>
0
);
#endif
return
TRUE
;
}
#ifdef HAVE_LIBNM
void
nm_callback_func
(
libnm_glib_ctx
*
ctx
,
gpointer
user_data
)
{
GList
*
l
;
GaimAccount
*
account
;
static
libnm_glib_state
prev
=
LIBNM_NO_DBUS
;
libnm_glib_state
current
;
GaimConnectionUiOps
*
ui_ops
=
gaim_connections_get_ui_ops
();
current
=
libnm_glib_get_network_state
(
ctx
);
gaim_debug_info
(
"network"
,
"Entering nm_callback_func!
\n
"
);
switch
(
current
)
{
case
LIBNM_ACTIVE_NETWORK_CONNECTION
:
/* Call res_init in case DNS servers have changed */
res_init
();
if
(
ui_ops
!=
NULL
&&
ui_ops
->
network_connected
!=
NULL
)
ui_ops
->
network_connected
();
prev
=
current
;
break
;
case
LIBNM_NO_NETWORK_CONNECTION
:
if
(
prev
!=
LIBNM_ACTIVE_NETWORK_CONNECTION
)
break
;
if
(
ui_ops
!=
NULL
&&
ui_ops
->
network_disconnected
!=
NULL
)
ui_ops
->
network_disconnected
();
prev
=
current
;
break
;
case
LIBNM_NO_DBUS
:
case
LIBNM_NO_NETWORKMANAGER
:
case
LIBNM_INVALID_CONTEXT
:
default
:
break
;
}
}
#endif
void
gaim_network_init
(
void
)
{
#ifdef _WIN32
GError
*
err
=
NULL
;
gint
cnt
=
wgaim_get_connected_network_count
();
if
(
cnt
<
0
)
/* Assume there is a network */
current_network_count
=
1
;
/* Don't listen for network changes if we can't tell anyway */
else
{
current_network_count
=
cnt
;
if
(
!
g_thread_create
(
wgaim_network_change_thread
,
NULL
,
FALSE
,
&
err
))
gaim_debug_error
(
"network"
,
"Couldn't create Network Monitor thread: %s
\n
"
,
err
?
err
->
message
:
""
);
}
#endif
gaim_prefs_add_none
(
"/core/network"
);
gaim_prefs_add_bool
(
"/core/network/auto_ip"
,
TRUE
);
gaim_prefs_add_string
(
"/core/network/public_ip"
,
""
);
gaim_prefs_add_bool
(
"/core/network/ports_range_use"
,
FALSE
);
gaim_prefs_add_int
(
"/core/network/ports_range_start"
,
1024
);
gaim_prefs_add_int
(
"/core/network/ports_range_end"
,
2048
);
gaim_upnp_discover
(
NULL
,
NULL
);
#ifdef HAVE_LIBNM
nm_context
=
libnm_glib_init
();
if
(
nm_context
)
nm_callback_idx
=
libnm_glib_register_callback
(
nm_context
,
nm_callback_func
,
NULL
,
g_main_context_default
());
#endif
}
void
gaim_network_uninit
(
void
)
{
#ifdef HAVE_LIBNM
/* FIXME: If anyone can think of a more clever way to shut down libnm without
* using a global variable + this function, please do. */
if
(
nm_context
&&
nm_callback_idx
)
libnm_glib_unregister_callback
(
nm_context
,
nm_callback_idx
);
if
(
nm_context
)
libnm_glib_shutdown
(
nm_context
);
#endif
}