pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "connection.h"
#include "debug.h"
#include "idle.h"
#include "log.h"
#include "prefs.h"
#include "savedstatuses.h"
#include "signals.h"
#define IDLEMARK 600 /* 10 minutes! */
#define IDLE_CHECK_INTERVAL 5 /* 5 seconds */
typedef enum
{
GAIM_IDLE_NOT_AWAY = 0,
GAIM_IDLE_AUTO_AWAY,
GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
} GaimAutoAwayState;
static GaimIdleUiOps *idle_ui_ops = NULL;
/**
* This is needed for the I'dle Mak'er plugin to work correctly. We
* use it to determine if we're the ones who set our accounts idle
* or if someone else did it (the I'dle Mak'er plugin, for example).
* Basically we just keep track of which accounts were set idle by us,
* and then we'll only set these specific accounts unidle when the
* user returns.
*/
static GList *idled_accts = NULL;
static guint idle_timer = 0;
static time_t last_active_time = 0;
static void
set_account_idle(GaimAccount *account, int time_idle)
{
GaimPresence *presence;
presence = gaim_account_get_presence(account);
if (gaim_presence_is_idle(presence))
/* This account is already idle! */
return;
gaim_debug_info("idle", "Setting %s idle %d seconds\n",
gaim_account_get_username(account), time_idle);
gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
idled_accts = g_list_prepend(idled_accts, account);
}
static void
set_account_unidle(GaimAccount *account)
{
GaimPresence *presence;
presence = gaim_account_get_presence(account);
idled_accts = g_list_remove(idled_accts, account);
if (!gaim_presence_is_idle(presence))
/* This account is already unidle! */
return;
gaim_debug_info("idle", "Setting %s unidle\n",
gaim_account_get_username(account));
gaim_presence_set_idle(presence, FALSE, 0);
}
/*
* This function should be called when you think your idle state
* may have changed. Maybe you're over the 10-minute mark and
* Gaim should start reporting idle time to the server. Maybe
* you've returned from being idle. Maybe your auto-away message
* should be set.
*
* There is no harm to calling this many many times, other than
* it will be kinda slow. This is called every 5 seconds by a
* timer set when Gaim starts. It is also called when
* you send an IM, a chat, etc.
*
* This function has 3 sections.
* 1. Get your idle time. It will query XScreenSaver or Windows
* or use the Gaim idle time. Whatever.
* 2. Set or unset your auto-away message.
* 3. Report your current idle time to the IM server.
*/
static gint
check_idleness()
{
time_t time_idle;
gboolean auto_away;
const gchar *idle_reporting;
gboolean report_idle;
GList *l;
gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting");
report_idle = TRUE;
if (!strcmp(idle_reporting, "system") &&
(idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
{
/* Use system idle time (mouse or keyboard movement, etc.) */
time_idle = idle_ui_ops->get_time_idle();
}
else if (!strcmp(idle_reporting, "gaim"))
{
/* Use 'Gaim idle' */
time_idle = time(NULL) - last_active_time;
}
else
{
/* Don't report idle time */
time_idle = 0;
report_idle = FALSE;
}
/* Auto-away stuff */
auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
/* If we're not reporting idle, we can still do auto-away.
* First try "system" and if that isn't possible, use "gaim" */
if (!report_idle && auto_away) {
if ((idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
time_idle = idle_ui_ops->get_time_idle();
else
time_idle = time(NULL) - last_active_time;
}
if (auto_away &&
(time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
{
gaim_savedstatus_set_idleaway(TRUE);
}
else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
{
gaim_savedstatus_set_idleaway(FALSE);
}
/* Idle reporting stuff */
if (report_idle && (time_idle >= IDLEMARK))
{
for (l = gaim_connections_get_all(); l != NULL; l = l->next)
{
GaimConnection *gc = l->data;
set_account_idle(gaim_connection_get_account(gc), time_idle);
}
}
else if (!report_idle || (time_idle < IDLEMARK))
{
while (idled_accts != NULL)
set_account_unidle(idled_accts->data);
}
return TRUE;
}
static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
const char *message, void *data)
{
/* Check our idle time after an IM is sent */
check_idleness();
}
static void
signing_on_cb(GaimConnection *gc, void *data)
{
/* When signing on a new account, check if the account should be idle */
check_idleness();
}
static void
signing_off_cb(GaimConnection *gc, void *data)
{
GaimAccount *account;
account = gaim_connection_get_account(gc);
set_account_unidle(account);
}
void
gaim_idle_touch()
{
time(&last_active_time);
}
void
gaim_idle_set(time_t time)
{
last_active_time = time;
}
void
gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
{
idle_ui_ops = ops;
}
GaimIdleUiOps *
gaim_idle_get_ui_ops(void)
{
return idle_ui_ops;
}
static void *
gaim_idle_get_handle()
{
static int handle;
return &handle;
}
void
gaim_idle_init()
{
/* Add the timer to check if we're idle */
idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);
gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
gaim_idle_get_handle(),
GAIM_CALLBACK(im_msg_sent_cb), NULL);
gaim_signal_connect(gaim_connections_get_handle(), "signing-on",
gaim_idle_get_handle(),
GAIM_CALLBACK(signing_on_cb), NULL);
gaim_signal_connect(gaim_connections_get_handle(), "signing-off",
gaim_idle_get_handle(),
GAIM_CALLBACK(signing_off_cb), NULL);
gaim_idle_touch();
}
void
gaim_idle_uninit()
{
gaim_signals_disconnect_by_handle(gaim_idle_get_handle());
/* Remove the idle timer */
if (idle_timer > 0)
gaim_timeout_remove(idle_timer);
idle_timer = 0;
}