pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file core.c Gaim Core API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "cipher.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "dnsquery.h"
#include "ft.h"
#include "idle.h"
#include "network.h"
#include "notify.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "savedstatuses.h"
#include "signals.h"
#include "sound.h"
#include "sslconn.h"
#include "status.h"
#include "stun.h"
#ifdef HAVE_DBUS
# include "dbus-server.h"
#endif
struct GaimCore
{
char *ui;
void *reserved;
};
static GaimCoreUiOps *_ops = NULL;
static GaimCore *_core = NULL;
STATIC_PROTO_INIT
gboolean
gaim_core_init(const char *ui)
{
GaimCoreUiOps *ops;
GaimCore *core;
g_return_val_if_fail(ui != NULL, FALSE);
g_return_val_if_fail(gaim_get_core() == NULL, FALSE);
#ifdef _WIN32
wgaim_init();
#endif
_core = core = g_new0(GaimCore, 1);
core->ui = g_strdup(ui);
core->reserved = NULL;
ops = gaim_core_get_ui_ops();
/* The signals subsystem is important and should be first. */
gaim_signals_init();
gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);
/* The prefs subsystem needs to be initialized before static protocols
* for protocol prefs to work. */
gaim_prefs_init();
gaim_debug_init();
if (ops != NULL)
{
if (ops->ui_prefs_init != NULL)
ops->ui_prefs_init();
if (ops->debug_ui_init != NULL)
ops->debug_ui_init();
}
#ifdef HAVE_DBUS
gaim_dbus_init();
#endif
/* Initialize all static protocols. */
static_proto_init();
/* Since plugins get probed so early we should probably initialize their
* subsystem right away too.
*/
gaim_plugins_init();
gaim_plugins_probe(G_MODULE_SUFFIX);
/* Accounts use status and buddy icons, so initialize these before accounts */
gaim_status_init();
gaim_buddy_icons_init();
gaim_accounts_init();
gaim_savedstatuses_init();
gaim_ciphers_init();
gaim_notify_init();
gaim_connections_init();
gaim_conversations_init();
gaim_blist_init();
gaim_log_init();
gaim_network_init();
gaim_privacy_init();
gaim_pounces_init();
gaim_proxy_init();
gaim_dnsquery_init();
gaim_sound_init();
gaim_ssl_init();
gaim_stun_init();
gaim_xfers_init();
gaim_idle_init();
/*
* Call this early on to try to auto-detect our IP address and
* hopefully save some time later.
*/
gaim_network_get_my_ip(-1);
if (ops != NULL && ops->ui_init != NULL)
ops->ui_init();
return TRUE;
}
void
gaim_core_quit(void)
{
GaimCoreUiOps *ops;
GaimCore *core = gaim_get_core();
g_return_if_fail(core != NULL);
/* The self destruct sequence has been initiated */
gaim_signal_emit(gaim_get_core(), "quitting");
/* Transmission ends */
gaim_connections_disconnect_all();
/* Save .xml files, remove signals, etc. */
gaim_idle_uninit();
gaim_ssl_uninit();
gaim_pounces_uninit();
gaim_blist_uninit();
gaim_ciphers_uninit();
gaim_notify_uninit();
gaim_conversations_uninit();
gaim_connections_uninit();
gaim_buddy_icons_uninit();
gaim_accounts_uninit();
gaim_savedstatuses_uninit();
gaim_status_uninit();
gaim_prefs_uninit();
gaim_xfers_uninit();
gaim_proxy_uninit();
gaim_dnsquery_uninit();
gaim_debug_info("main", "Unloading all plugins\n");
gaim_plugins_destroy_all();
ops = gaim_core_get_ui_ops();
if (ops != NULL && ops->quit != NULL)
ops->quit();
/*
* gaim_sound_uninit() should be called as close to
* shutdown as possible. This is because the call
* to ao_shutdown() can sometimes leave our
* environment variables in an unusable state, which
* can cause a crash when getenv is called (by gettext
* for example). See the complete bug report at
* http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701
*
* TODO: Eventually move this call higher up with the others.
*/
gaim_sound_uninit();
gaim_plugins_uninit();
gaim_signals_uninit();
#ifdef HAVE_DBUS
gaim_dbus_uninit();
#endif
g_free(core->ui);
g_free(core);
#ifdef _WIN32
wgaim_cleanup();
#endif
_core = NULL;
}
gboolean
gaim_core_quit_cb(gpointer unused)
{
gaim_core_quit();
return FALSE;
}
const char *
gaim_core_get_version(void)
{
return VERSION;
}
const char *
gaim_core_get_ui(void)
{
GaimCore *core = gaim_get_core();
g_return_val_if_fail(core != NULL, NULL);
return core->ui;
}
GaimCore *
gaim_get_core(void)
{
return _core;
}
void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
_ops = ops;
}
GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
return _ops;
}