pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file conversation.h Conversation API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* @see @ref conversation-signals
*/
#ifndef _GAIM_CONVERSATION_H_
#define _GAIM_CONVERSATION_H_
/**************************************************************************/
/** Data Structures */
/**************************************************************************/
typedef struct _GaimConversationUiOps GaimConversationUiOps;
typedef struct _GaimConversation GaimConversation;
typedef struct _GaimConvIm GaimConvIm;
typedef struct _GaimConvChat GaimConvChat;
typedef struct _GaimConvChatBuddy GaimConvChatBuddy;
/**
* A type of conversation.
*/
typedef enum
{
GAIM_CONV_TYPE_UNKNOWN = 0, /**< Unknown conversation type. */
GAIM_CONV_TYPE_IM, /**< Instant Message. */
GAIM_CONV_TYPE_CHAT, /**< Chat room. */
GAIM_CONV_TYPE_MISC, /**< A misc. conversation. */
GAIM_CONV_TYPE_ANY /**< Any type of conversation. */
} GaimConversationType;
/**
* Conversation update type.
*/
typedef enum
{
GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation
was added. */
GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation
was removed. */
GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */
GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */
GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */
GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was
enabled or disabled. */
GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */
/*
* XXX These need to go when we implement a more generic core/UI event
* system.
*/
GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */
GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */
GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */
GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */
GAIM_CONV_UPDATE_TITLE,
GAIM_CONV_UPDATE_CHATLEFT,
GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */
} GaimConvUpdateType;
/**
* The typing state of a user.
*/
typedef enum
{
GAIM_NOT_TYPING = 0, /**< Not typing. */
GAIM_TYPING, /**< Currently typing. */
GAIM_TYPED /**< Stopped typing momentarily. */
} GaimTypingState;
/**
* Flags applicable to a message. Most will have send, recv or system.
*/
typedef enum
{
GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */
GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */
GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */
GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */
GAIM_MESSAGE_ACTIVE_ONLY = 0x0010, /**< Hint to the UI that this
message should not be
shown in conversations
which are only open for
internal UI purposes
(e.g. for contact-aware
conversions). */
GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */
GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */
GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */
GAIM_MESSAGE_ERROR = 0x0200, /**< Error message. */
GAIM_MESSAGE_DELAYED = 0x0400, /**< Delayed message. */
GAIM_MESSAGE_RAW = 0x0800, /**< "Raw" message - don't
apply formatting */
GAIM_MESSAGE_IMAGES = 0x1000 /**< Message contains images */
} GaimMessageFlags;
/**
* Flags applicable to users in Chats.
*/
typedef enum
{
GAIM_CBFLAGS_NONE = 0x0000, /**< No flags */
GAIM_CBFLAGS_VOICE = 0x0001, /**< Voiced user or "Participant" */
GAIM_CBFLAGS_HALFOP = 0x0002, /**< Half-op */
GAIM_CBFLAGS_OP = 0x0004, /**< Channel Op or Moderator */
GAIM_CBFLAGS_FOUNDER = 0x0008, /**< Channel Founder */
GAIM_CBFLAGS_TYPING = 0x0010, /**< Currently typing */
} GaimConvChatBuddyFlags;
#include "account.h"
#include "buddyicon.h"
#include "log.h"
#include "server.h"
/**
* Conversation operations and events.
*
* Any UI representing a conversation must assign a filled-out
* GaimConversationUiOps structure to the GaimConversation.
*/
struct _GaimConversationUiOps
{
void (*create_conversation)(GaimConversation *conv);
void (*destroy_conversation)(GaimConversation *conv);
void (*write_chat)(GaimConversation *conv, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime);
void (*write_im)(GaimConversation *conv, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime);
void (*write_conv)(GaimConversation *conv, const char *name, const char *alias,
const char *message, GaimMessageFlags flags,
time_t mtime);
void (*chat_add_users)(GaimConversation *conv, GList *cbuddies, gboolean new_arrivals);
void (*chat_rename_user)(GaimConversation *conv, const char *old_name,
const char *new_name, const char *new_alias);
void (*chat_remove_users)(GaimConversation *conv, GList *users);
void (*chat_update_user)(GaimConversation *conv, const char *user);
void (*present)(GaimConversation *conv);
gboolean (*has_focus)(GaimConversation *conv);
/* Custom Smileys */
gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile, gboolean remote);
void (*custom_smiley_write)(GaimConversation *conv, const char *smile,
const guchar *data, gsize size);
void (*custom_smiley_close)(GaimConversation *conv, const char *smile);
void (*send_confirm)(GaimConversation *conv, const char *message);
};
/**
* Data specific to Instant Messages.
*/
struct _GaimConvIm
{
GaimConversation *conv; /**< The parent conversation. */
GaimTypingState typing_state; /**< The current typing state. */
guint typing_timeout; /**< The typing timer handle. */
time_t type_again; /**< The type again time. */
guint send_typed_timeout; /**< The type again timer handle. */
GaimBuddyIcon *icon; /**< The buddy icon. */
};
/**
* Data specific to Chats.
*/
struct _GaimConvChat
{
GaimConversation *conv; /**< The parent conversation. */
GList *in_room; /**< The users in the room. */
GList *ignored; /**< Ignored users. */
char *who; /**< The person who set the topic. */
char *topic; /**< The topic. */
int id; /**< The chat ID. */
char *nick; /**< Your nick in this chat. */
gboolean left; /**< We left the chat and kept the window open */
};
/**
* Data for "Chat Buddies"
*/
struct _GaimConvChatBuddy
{
char *name; /**< The name */
char *alias; /**< The alias */
char *alias_key; /**< The alias key */
gboolean buddy; /**< ChatBuddy is on the blist */
GaimConvChatBuddyFlags flags; /**< Flags (ops, voice etc.) */
};
/**
* A core representation of a conversation between two or more people.
*
* The conversation can be an IM or a chat.
*/
struct _GaimConversation
{
GaimConversationType type; /**< The type of conversation. */
GaimAccount *account; /**< The user using this conversation. */
char *name; /**< The name of the conversation. */
char *title; /**< The window title. */
gboolean logging; /**< The status of logging. */
GList *logs; /**< This conversation's logs */
union
{
GaimConvIm *im; /**< IM-specific data. */
GaimConvChat *chat; /**< Chat-specific data. */
void *misc; /**< Misc. data. */
} u;
GaimConversationUiOps *ui_ops; /**< UI-specific operations. */
void *ui_data; /**< UI-specific data. */
GHashTable *data; /**< Plugin-specific data. */
GaimConnectionFlags features; /**< The supported features */
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Conversation API */
/**************************************************************************/
/*@{*/
/**
* Creates a new conversation of the specified type.
*
* @param type The type of conversation.
* @param account The account opening the conversation window on the gaim
* user's end.
* @param name The name of the conversation.
*
* @return The new conversation.
*/
GaimConversation *gaim_conversation_new(GaimConversationType type,
GaimAccount *account,
const char *name);
/**
* Destroys the specified conversation and removes it from the parent
* window.
*
* If this conversation is the only one contained in the parent window,
* that window is also destroyed.
*
* @param conv The conversation to destroy.
*/
void gaim_conversation_destroy(GaimConversation *conv);
/**
* Present a conversation to the user. This allows core code to initiate a
* conversation by displaying the IM dialog.
* @param conv The conversation to present
*/
void gaim_conversation_present(GaimConversation *conv);
/**
* Returns the specified conversation's type.
*
* @param conv The conversation.
*
* @return The conversation's type.
*/
GaimConversationType gaim_conversation_get_type(const GaimConversation *conv);
/**
* Sets the specified conversation's UI operations structure.
*
* @param conv The conversation.
* @param ops The UI conversation operations structure.
*/
void gaim_conversation_set_ui_ops(GaimConversation *conv,
GaimConversationUiOps *ops);
/**
* Sets the default conversation UI operations structure.
*
* @param ops The UI conversation operations structure.
*/
void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops);
/**
* Returns the specified conversation's UI operations structure.
*
* @param conv The conversation.
*
* @return The operations structure.
*/
GaimConversationUiOps *gaim_conversation_get_ui_ops(
const GaimConversation *conv);
/**
* Sets the specified conversation's gaim_account.
*
* This gaim_account represents the user using gaim, not the person the user
* is having a conversation/chat/flame with.
*
* @param conv The conversation.
* @param account The gaim_account.
*/
void gaim_conversation_set_account(GaimConversation *conv,
GaimAccount *account);
/**
* Returns the specified conversation's gaim_account.
*
* This gaim_account represents the user using gaim, not the person the user
* is having a conversation/chat/flame with.
*
* @param conv The conversation.
*
* @return The conversation's gaim_account.
*/
GaimAccount *gaim_conversation_get_account(const GaimConversation *conv);
/**
* Returns the specified conversation's gaim_connection.
*
* This is the same as gaim_conversation_get_user(conv)->gc.
*
* @param conv The conversation.
*
* @return The conversation's gaim_connection.
*/
GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv);
/**
* Sets the specified conversation's title.
*
* @param conv The conversation.
* @param title The title.
*/
void gaim_conversation_set_title(GaimConversation *conv, const char *title);
/**
* Returns the specified conversation's title.
*
* @param conv The conversation.
*
* @return The title.
*/
const char *gaim_conversation_get_title(const GaimConversation *conv);
/**
* Automatically sets the specified conversation's title.
*
* This function takes OPT_IM_ALIAS_TAB into account, as well as the
* user's alias.
*
* @param conv The conversation.
*/
void gaim_conversation_autoset_title(GaimConversation *conv);
/**
* Sets the specified conversation's name.
*
* @param conv The conversation.
* @param name The conversation's name.
*/
void gaim_conversation_set_name(GaimConversation *conv, const char *name);
/**
* Returns the specified conversation's name.
*
* @param conv The conversation.
*
* @return The conversation's name.
*/
const char *gaim_conversation_get_name(const GaimConversation *conv);
/**
* Enables or disables logging for this conversation.
*
* @param conv The conversation.
* @param log @c TRUE if logging should be enabled, or @c FALSE otherwise.
*/
void gaim_conversation_set_logging(GaimConversation *conv, gboolean log);
/**
* Returns whether or not logging is enabled for this conversation.
*
* @param conv The conversation.
*
* @return @c TRUE if logging is enabled, or @c FALSE otherwise.
*/
gboolean gaim_conversation_is_logging(const GaimConversation *conv);
/**
* Closes any open logs for this conversation.
*
* Note that new logs will be opened as necessary (e.g. upon receipt of a
* message, if the conversation has logging enabled. To disable logging for
* the remainder of the conversation, use gaim_conversation_set_logging().
*
* @param conv The conversation.
*/
void gaim_conversation_close_logs(GaimConversation *conv);
/**
* Returns the specified conversation's IM-specific data.
*
* If the conversation type is not GAIM_CONV_TYPE_IM, this will return @c NULL.
*
* @param conv The conversation.
*
* @return The IM-specific data.
*/
GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv);
#define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c))
/**
* Returns the specified conversation's chat-specific data.
*
* If the conversation type is not GAIM_CONV_TYPE_CHAT, this will return @c NULL.
*
* @param conv The conversation.
*
* @return The chat-specific data.
*/
GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv);
#define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c))
/**
* Sets extra data for a conversation.
*
* @param conv The conversation.
* @param key The unique key.
* @param data The data to assign.
*/
void gaim_conversation_set_data(GaimConversation *conv, const char *key,
gpointer data);
/**
* Returns extra data in a conversation.
*
* @param conv The conversation.
* @param key The unqiue key.
*
* @return The data associated with the key.
*/
gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key);
/**
* Returns a list of all conversations.
*
* This list includes both IMs and chats.
*
* @return A GList of all conversations.
*/
GList *gaim_get_conversations(void);
/**
* Returns a list of all IMs.
*
* @return A GList of all IMs.
*/
GList *gaim_get_ims(void);
/**
* Returns a list of all chats.
*
* @return A GList of all chats.
*/
GList *gaim_get_chats(void);
/**
* Finds a conversation with the specified type, name, and Gaim account.
*
* @param type The type of the conversation.
* @param name The name of the conversation.
* @param account The gaim_account associated with the conversation.
*
* @return The conversation if found, or @c NULL otherwise.
*/
GaimConversation *gaim_find_conversation_with_account(
GaimConversationType type, const char *name,
const GaimAccount *account);
/**
* Writes to a conversation window.
*
* This function should not be used to write IM or chat messages. Use
* gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will
* most likely call this anyway, but they may do their own formatting,
* sound playback, etc.
*
* This can be used to write generic messages, such as "so and so closed
* the conversation window."
*
* @param conv The conversation.
* @param who The user who sent the message.
* @param message The message.
* @param flags The message flags.
* @param mtime The time the message was sent.
*
* @see gaim_conv_im_write()
* @see gaim_conv_chat_write()
*/
void gaim_conversation_write(GaimConversation *conv, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime);
/**
Set the features as supported for the given conversation.
@param conv The conversation
@param features Bitset defining supported features
*/
void gaim_conversation_set_features(GaimConversation *conv,
GaimConnectionFlags features);
/**
Get the features supported by the given conversation.
@param conv The conversation
*/
GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv);
/**
* Determines if a conversation has focus
*
* @param conv The conversation.
*
* @return @c TRUE if the conversation has focus, @c FALSE if
* it does not or the UI does not have a concept of conversation focus
*/
gboolean gaim_conversation_has_focus(GaimConversation *conv);
/**
* Updates the visual status and UI of a conversation.
*
* @param conv The conversation.
* @param type The update type.
*/
void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type);
/**
* Calls a function on each conversation.
*
* @param func The function.
*/
void gaim_conversation_foreach(void (*func)(GaimConversation *conv));
/*@}*/
/**************************************************************************/
/** @name IM Conversation API */
/**************************************************************************/
/*@{*/
/**
* Gets an IM's parent conversation.
*
* @param im The IM.
*
* @return The parent conversation.
*/
GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im);
/**
* Sets the IM's buddy icon.
*
* This should only be called from within Gaim. You probably want to
* call gaim_buddy_icon_set_data().
*
* @param im The IM.
* @param icon The buddy icon.
*
* @see gaim_buddy_icon_set_data()
*/
void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon);
/**
* Returns the IM's buddy icon.
*
* @param im The IM.
*
* @return The buddy icon.
*/
GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im);
/**
* Sets the IM's typing state.
*
* @param im The IM.
* @param state The typing state.
*/
void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state);
/**
* Returns the IM's typing state.
*
* @param im The IM.
*
* @return The IM's typing state.
*/
GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im);
/**
* Starts the IM's typing timeout.
*
* @param im The IM.
* @param timeout The timeout.
*/
void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout);
/**
* Stops the IM's typing timeout.
*
* @param im The IM.
*/
void gaim_conv_im_stop_typing_timeout(GaimConvIm *im);
/**
* Returns the IM's typing timeout.
*
* @param im The IM.
*
* @return The timeout.
*/
guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im);
/**
* Sets the quiet-time when no GAIM_TYPING messages will be sent.
* Few protocols need this (maybe only MSN). If the user is still
* typing after this quiet-period, then another GAIM_TYPING message
* will be sent.
*
* @param im The IM.
* @param val The number of seconds to wait before allowing another
* GAIM_TYPING message to be sent to the user. Or 0 to
* not send another GAIM_TYPING message.
*/
void gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val);
/**
* Returns the time after which another GAIM_TYPING message should be sent.
*
* @param im The IM.
*
* @return The time in seconds since the epoch. Or 0 if no additional
* GAIM_TYPING message should be sent.
*/
time_t gaim_conv_im_get_type_again(const GaimConvIm *im);
/**
* Starts the IM's type again timeout.
*
* @param im The IM.
*/
void gaim_conv_im_start_send_typed_timeout(GaimConvIm *im);
/**
* Stops the IM's type again timeout.
*
* @param im The IM.
*/
void gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im);
/**
* Returns the IM's type again timeout interval.
*
* @param im The IM.
*
* @return The type again timeout interval.
*/
guint gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im);
/**
* Updates the visual typing notification for an IM conversation.
*
* @param im The IM.
*/
void gaim_conv_im_update_typing(GaimConvIm *im);
/**
* Writes to an IM.
*
* @param im The IM.
* @param who The user who sent the message.
* @param message The message to write.
* @param flags The message flags.
* @param mtime The time the message was sent.
*/
void gaim_conv_im_write(GaimConvIm *im, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime);
/**
* Presents an IM-error to the user
*
* This is a helper function to find a conversation, write an error to it, and
* raise the window. If a conversation with this user doesn't already exist,
* the function will return FALSE and the calling function can attempt to present
* the error another way (gaim_notify_error, most likely)
*
* @param who The user this error is about
* @param account The account this error is on
* @param what The error
* @return TRUE if the error was presented, else FALSE
*/
gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what);
/**
* Sends a message to this IM conversation.
*
* @param im The IM.
* @param message The message to send.
*/
void gaim_conv_im_send(GaimConvIm *im, const char *message);
/**
* Sends a message to a conversation after confirming with
* the user.
*
* This function is intended for use in cases where the user
* hasn't explicitly and knowingly caused a message to be sent.
* The confirmation ensures that the user isn't sending a
* message by mistake.
*
* @param conv The conversation.
* @param message The message to send.
*/
void gaim_conv_send_confirm(GaimConversation *conv, const char *message);
/**
* Sends a message to this IM conversation with specified flags.
*
* @param im The IM.
* @param message The message to send.
* @param flags The GaimMessageFlags flags to use in addition to GAIM_MESSAGE_SEND.
*/
void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags);
/**
* Adds a smiley to the conversation's smiley tree. If this returns
* @c TRUE you should call gaim_conv_custom_smiley_write() one or more
* times, and then gaim_conv_custom_smiley_close(). If this returns
* @c FALSE, either the conv or smile were invalid, or the icon was
* found in the cache. In either case, calling write or close would
* be an error.
*
* @param conv The conversation to associate the smiley with.
* @param smile The text associated with the smiley
* @param cksum_type The type of checksum.
* @param chksum The checksum, as a NUL terminated base64 string.
* @param remote @c TRUE if the custom smiley is set by the remote user (buddy).
* @return @c TRUE if an icon is expected, else FALSE. Note that
* it is an error to never call gaim_conv_custom_smiley_close if
* this function returns @c TRUE, but an error to call it if
* @c FALSE is returned.
*/
gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
const char *cksum_type, const char *chksum,
gboolean remote);
/**
* Updates the image associated with the current smiley.
*
* @param conv The conversation associated with the smiley.
* @param smile The text associated with the smiley.
* @param data The actual image data.
* @param size The length of the data.
*/
void gaim_conv_custom_smiley_write(GaimConversation *conv,
const char *smile,
const guchar *data,
gsize size);
/**
* Close the custom smiley, all data has been written with
* gaim_conv_custom_smiley_write, and it is no longer valid
* to call that function on that smiley.
*
* @param conv The gaim conversation associated with the smiley.
* @param smile The text associated with the smiley
*/
void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile);
/*@}*/
/**************************************************************************/
/** @name Chat Conversation API */
/**************************************************************************/
/*@{*/
/**
* Gets a chat's parent conversation.
*
* @param chat The chat.
*
* @return The parent conversation.
*/
GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat);
/**
* Sets the list of users in the chat room.
*
* @note Calling this function will not update the display of the users.
* Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(),
* gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead.
*
* @param chat The chat.
* @param users The list of users.
*
* @return The list passed.
*/
GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users);
/**
* Returns a list of users in the chat room.
*
* @param chat The chat.
*
* @return The list of users.
*/
GList *gaim_conv_chat_get_users(const GaimConvChat *chat);
/**
* Ignores a user in a chat room.
*
* @param chat The chat.
* @param name The name of the user.
*/
void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name);
/**
* Unignores a user in a chat room.
*
* @param chat The chat.
* @param name The name of the user.
*/
void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name);
/**
* Sets the list of ignored users in the chat room.
*
* @param chat The chat.
* @param ignored The list of ignored users.
*
* @return The list passed.
*/
GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored);
/**
* Returns the list of ignored users in the chat room.
*
* @param chat The chat.
*
* @return The list of ignored users.
*/
GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat);
/**
* Returns the actual name of the specified ignored user, if it exists in
* the ignore list.
*
* If the user found contains a prefix, such as '+' or '\@', this is also
* returned. The username passed to the function does not have to have this
* formatting.
*
* @param chat The chat.
* @param user The user to check in the ignore list.
*
* @return The ignored user if found, complete with prefixes, or @c NULL
* if not found.
*/
const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat,
const char *user);
/**
* Returns @c TRUE if the specified user is ignored.
*
* @param chat The chat.
* @param user The user.
*
* @return @c TRUE if the user is in the ignore list; @c FALSE otherwise.
*/
gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat,
const char *user);
/**
* Sets the chat room's topic.
*
* @param chat The chat.
* @param who The user that set the topic.
* @param topic The topic.
*/
void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who,
const char *topic);
/**
* Returns the chat room's topic.
*
* @param chat The chat.
*
* @return The chat's topic.
*/
const char *gaim_conv_chat_get_topic(const GaimConvChat *chat);
/**
* Sets the chat room's ID.
*
* @param chat The chat.
* @param id The ID.
*/
void gaim_conv_chat_set_id(GaimConvChat *chat, int id);
/**
* Returns the chat room's ID.
*
* @param chat The chat.
*
* @return The ID.
*/
int gaim_conv_chat_get_id(const GaimConvChat *chat);
/**
* Writes to a chat.
*
* @param chat The chat.
* @param who The user who sent the message.
* @param message The message to write.
* @param flags The flags.
* @param mtime The time the message was sent.
*/
void gaim_conv_chat_write(GaimConvChat *chat, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime);
/**
* Sends a message to this chat conversation.
*
* @param chat The chat.
* @param message The message to send.
*/
void gaim_conv_chat_send(GaimConvChat *chat, const char *message);
/**
* Sends a message to this chat conversation with specified flags.
*
* @param chat The chat.
* @param message The message to send.
* @param flags The GaimMessageFlags flags to use.
*/
void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags);
/**
* Adds a user to a chat.
*
* @param chat The chat.
* @param user The user to add.
* @param extra_msg An extra message to display with the join message.
* @param flags The users flags
* @param new_arrival Decides whether or not to show a join notice.
*/
void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
const char *extra_msg, GaimConvChatBuddyFlags flags,
gboolean new_arrival);
/**
* Adds a list of users to a chat.
*
* The data is copied from @a users, @a extra_msgs, and @a flags, so it is up to
* the caller to free this list after calling this function.
*
* @param chat The chat.
* @param users The list of users to add.
* @param extra_msgs An extra message to display with the join message for each
* user. This list may be shorter than @a users, in which
* case, the users after the end of extra_msgs will not have
* an extra message. By extension, this means that extra_msgs
* can simply be @c NULL and none of the users will have an
* extra message.
* @param flags The list of flags for each user.
* @param new_arrivals Decides whether or not to show join notices.
*/
void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs,
GList *flags, gboolean new_arrivals);
/**
* Renames a user in a chat.
*
* @param chat The chat.
* @param old_user The old username.
* @param new_user The new username.
*/
void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
const char *new_user);
/**
* Removes a user from a chat, optionally with a reason.
*
* It is up to the developer to free this list after calling this function.
*
* @param chat The chat.
* @param user The user that is being removed.
* @param reason The optional reason given for the removal. Can be @c NULL.
*/
void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user,
const char *reason);
/**
* Removes a list of users from a chat, optionally with a single reason.
*
* @param chat The chat.
* @param users The users that are being removed.
* @param reason The optional reason given for the removal. Can be @c NULL.
*/
void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users,
const char *reason);
/**
* Finds a user in a chat
*
* @param chat The chat.
* @param user The user to look for.
*
* @return TRUE if the user is in the chat, FALSE if not
*/
gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user);
/**
* Set a users flags in a chat
*
* @param chat The chat.
* @param user The user to update.
* @param flags The new flags.
*/
void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
GaimConvChatBuddyFlags flags);
/**
* Get the flags for a user in a chat
*
* @param chat The chat.
* @param user The user to find the flags for
*
* @return The flags for the user
*/
GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat,
const char *user);
/**
* Clears all users from a chat.
*
* @param chat The chat.
*/
void gaim_conv_chat_clear_users(GaimConvChat *chat);
/**
* Sets your nickname (used for hilighting) for a chat.
*
* @param chat The chat.
* @param nick The nick.
*/
void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick);
/**
* Gets your nickname (used for hilighting) for a chat.
*
* @param chat The chat.
* @return The nick.
*/
const char *gaim_conv_chat_get_nick(GaimConvChat *chat);
/**
* Finds a chat with the specified chat ID.
*
* @param gc The gaim_connection.
* @param id The chat ID.
*
* @return The chat conversation.
*/
GaimConversation *gaim_find_chat(const GaimConnection *gc, int id);
/**
* Lets the core know we left a chat, without destroying it.
* Called from serv_got_chat_left().
*
* @param chat The chat.
*/
void gaim_conv_chat_left(GaimConvChat *chat);
/**
* Returns true if we're no longer in this chat,
* and just left the window open.
*
* @param chat The chat.
*
* @return @c TRUE if we left the chat already, @c FALSE if
* we're still there.
*/
gboolean gaim_conv_chat_has_left(GaimConvChat *chat);
/**
* Creates a new chat buddy
*
* @param name The name.
* @param alias The alias.
* @param flags The flags.
*
* @return The new chat buddy
*/
GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name, const char *alias,
GaimConvChatBuddyFlags flags);
/**
* Find a chat buddy in a chat
*
* @param chat The chat.
* @param name The name of the chat buddy to find.
*/
GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name);
/**
* Get the name of a chat buddy
*
* @param cb The chat buddy.
*
* @return The name of the chat buddy.
*/
const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb);
/**
* Destroys a chat buddy
*
* @param cb The chat buddy to destroy
*/
void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb);
/*@}*/
/**************************************************************************/
/** @name Conversations Subsystem */
/**************************************************************************/
/*@{*/
/**
* Returns the conversation subsystem handle.
*
* @return The conversation subsystem handle.
*/
void *gaim_conversations_get_handle(void);
/**
* Initializes the conversation subsystem.
*/
void gaim_conversations_init(void);
/**
* Uninitializes the conversation subsystem.
*/
void gaim_conversations_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_CONVERSATION_H_ */