pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "imgstore.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"
#include "util.h"
#define SEND_TYPED_TIMEOUT 5000
static GList *conversations = NULL;
static GList *ims = NULL;
static GList *chats = NULL;
static GaimConversationUiOps *default_ops = NULL;
void
gaim_conversations_set_ui_ops(GaimConversationUiOps *ops)
{
default_ops = ops;
}
static gboolean
reset_typing_cb(gpointer data)
{
GaimConversation *c = (GaimConversation *)data;
GaimConvIm *im;
im = GAIM_CONV_IM(c);
gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
gaim_conv_im_update_typing(im);
gaim_conv_im_stop_typing_timeout(im);
return FALSE;
}
static gboolean
send_typed_cb(gpointer data)
{
GaimConversation *conv = (GaimConversation *)data;
GaimConnection *gc;
const char *name;
g_return_val_if_fail(conv != NULL, FALSE);
gc = gaim_conversation_get_gc(conv);
name = gaim_conversation_get_name(conv);
if (gc != NULL && name != NULL) {
/* We set this to 1 so that GAIM_TYPING will be sent
* if the Gaim user types anything else.
*/
gaim_conv_im_set_type_again(GAIM_CONV_IM(conv), 1);
serv_send_typing(gc, name, GAIM_TYPED);
gaim_signal_emit(gaim_conversations_get_handle(),
"buddy-typed", conv->account, conv->name);
gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n");
}
return FALSE;
}
static void
common_send(GaimConversation *conv, const char *message, GaimMessageFlags msgflags)
{
GaimConversationType type;
GaimAccount *account;
GaimConnection *gc;
char *displayed = NULL, *sent = NULL;
int err = 0;
if (strlen(message) == 0)
return;
account = gaim_conversation_get_account(conv);
gc = gaim_conversation_get_gc(conv);
g_return_if_fail(account != NULL);
g_return_if_fail(gc != NULL);
type = gaim_conversation_get_type(conv);
/* Always linkfy the text for display */
displayed = gaim_markup_linkify(message);
if ((conv->features & GAIM_CONNECTION_HTML) &&
!(msgflags & GAIM_MESSAGE_RAW))
{
sent = g_strdup(displayed);
}
else
sent = g_strdup(message);
msgflags |= GAIM_MESSAGE_SEND;
if (type == GAIM_CONV_TYPE_IM) {
GaimConvIm *im = GAIM_CONV_IM(conv);
gaim_signal_emit(gaim_conversations_get_handle(), "sending-im-msg",
account,
gaim_conversation_get_name(conv), &sent);
if (sent != NULL && sent[0] != '\0') {
err = serv_send_im(gc, gaim_conversation_get_name(conv),
sent, msgflags);
if ((err > 0) && (displayed != NULL))
gaim_conv_im_write(im, NULL, displayed, msgflags, time(NULL));
gaim_signal_emit(gaim_conversations_get_handle(), "sent-im-msg",
account,
gaim_conversation_get_name(conv), sent);
}
}
else {
gaim_signal_emit(gaim_conversations_get_handle(), "sending-chat-msg",
account, &sent,
gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));
if (sent != NULL && sent[0] != '\0') {
err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), sent, msgflags);
gaim_signal_emit(gaim_conversations_get_handle(), "sent-chat-msg",
account, sent,
gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));
}
}
if (err < 0) {
const char *who;
const char *msg;
who = gaim_conversation_get_name(conv);
if (err == -E2BIG) {
msg = _("Unable to send message: The message is too large.");
if (!gaim_conv_present_error(who, account, msg)) {
char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who);
gaim_notify_error(gc, NULL, msg2, _("The message is too large."));
g_free(msg2);
}
}
else if (err == -ENOTCONN) {
gaim_debug(GAIM_DEBUG_ERROR, "conversation",
"Not yet connected.\n");
}
else {
msg = _("Unable to send message.");
if (!gaim_conv_present_error(who, account, msg)) {
char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who);
gaim_notify_error(gc, NULL, msg2, NULL);
g_free(msg2);
}
}
}
g_free(displayed);
g_free(sent);
}
static void
open_log(GaimConversation *conv)
{
conv->logs = g_list_append(NULL, gaim_log_new(conv->type == GAIM_CONV_TYPE_CHAT ? GAIM_LOG_CHAT :
GAIM_LOG_IM, conv->name, conv->account,
conv, time(NULL), NULL));
}
/**************************************************************************
* Conversation API
**************************************************************************/
static void
gaim_conversation_chat_cleanup_for_rejoin(GaimConversation *conv)
{
const char *disp;
GaimAccount *account;
GaimConnection *gc;
account = gaim_conversation_get_account(conv);
gaim_conversation_close_logs(conv);
open_log(conv);
gc = gaim_account_get_connection(account);
if ((disp = gaim_connection_get_display_name(gc)) != NULL)
gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), disp);
else
{
gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv),
gaim_account_get_username(account));
}
gaim_conv_chat_clear_users(GAIM_CONV_CHAT(conv));
gaim_conv_chat_set_topic(GAIM_CONV_CHAT(conv), NULL, NULL);
GAIM_CONV_CHAT(conv)->left = FALSE;
gaim_conversation_update(conv, GAIM_CONV_UPDATE_CHATLEFT);
}
GaimConversation *
gaim_conversation_new(GaimConversationType type, GaimAccount *account,
const char *name)
{
GaimConversation *conv;
GaimConnection *gc;
GaimConversationUiOps *ops;
g_return_val_if_fail(type != GAIM_CONV_TYPE_UNKNOWN, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(name != NULL, NULL);
/* Check if this conversation already exists. */
if ((conv = gaim_find_conversation_with_account(type, name, account)) != NULL)
{
if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT ||
gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
{
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
gaim_conversation_chat_cleanup_for_rejoin(conv);
return conv;
}
}
gc = gaim_account_get_connection(account);
g_return_val_if_fail(gc != NULL, NULL);
conv = g_new0(GaimConversation, 1);
GAIM_DBUS_REGISTER_POINTER(conv, GaimConversation);
conv->type = type;
conv->account = account;
conv->name = g_strdup(name);
conv->title = g_strdup(name);
conv->data = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, NULL);
/* copy features from the connection. */
conv->features = gc->flags;
if (type == GAIM_CONV_TYPE_IM)
{
GaimBuddyIcon *icon;
conv->u.im = g_new0(GaimConvIm, 1);
conv->u.im->conv = conv;
GAIM_DBUS_REGISTER_POINTER(conv->u.im, GaimConvIm);
ims = g_list_append(ims, conv);
if ((icon = gaim_buddy_icons_find(account, name)))
gaim_conv_im_set_icon(conv->u.im, icon);
if (gaim_prefs_get_bool("/core/logging/log_ims"))
{
gaim_conversation_set_logging(conv, TRUE);
open_log(conv);
}
}
else if (type == GAIM_CONV_TYPE_CHAT)
{
const char *disp;
conv->u.chat = g_new0(GaimConvChat, 1);
conv->u.chat->conv = conv;
GAIM_DBUS_REGISTER_POINTER(conv->u.chat, GaimConvChat);
chats = g_list_append(chats, conv);
if ((disp = gaim_connection_get_display_name(account->gc)))
gaim_conv_chat_set_nick(conv->u.chat, disp);
else
gaim_conv_chat_set_nick(conv->u.chat,
gaim_account_get_username(account));
if (gaim_prefs_get_bool("/core/logging/log_chats"))
{
gaim_conversation_set_logging(conv, TRUE);
open_log(conv);
}
}
conversations = g_list_append(conversations, conv);
/* Auto-set the title. */
gaim_conversation_autoset_title(conv);
/* Don't move this.. it needs to be one of the last things done otherwise
* it causes mysterious crashes on my system.
* -- Gary
*/
ops = conv->ui_ops = default_ops;
if (ops != NULL && ops->create_conversation != NULL)
ops->create_conversation(conv);
gaim_signal_emit(gaim_conversations_get_handle(),
"conversation-created", conv);
return conv;
}
void
gaim_conversation_destroy(GaimConversation *conv)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConversationUiOps *ops;
GaimConnection *gc;
const char *name;
g_return_if_fail(conv != NULL);
gaim_request_close_with_handle(conv);
ops = gaim_conversation_get_ui_ops(conv);
gc = gaim_conversation_get_gc(conv);
name = gaim_conversation_get_name(conv);
if (gc != NULL)
{
/* Still connected */
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM)
{
if (gaim_prefs_get_bool("/core/conversations/im/send_typing"))
serv_send_typing(gc, name, GAIM_NOT_TYPING);
if (gc && prpl_info->convo_closed != NULL)
prpl_info->convo_closed(gc, name);
}
else if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
{
int chat_id = gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv));
#if 0
/*
* This is unfortunately necessary, because calling
* serv_chat_leave() calls this gaim_conversation_destroy(),
* which leads to two calls here.. We can't just return after
* this, because then it'll return on the next pass. So, since
* serv_got_chat_left(), which is eventually called from the
* prpl that serv_chat_leave() calls, removes this conversation
* from the gc's buddy_chats list, we're going to check to see
* if this exists in the list. If so, we want to return after
* calling this, because it'll be called again. If not, fall
* through, because it'll have already been removed, and we'd
* be on the 2nd pass.
*
* Long paragraph. <-- Short sentence.
*
* -- ChipX86
*/
if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) {
serv_chat_leave(gc, chat_id);
return;
}
#endif
/*
* Instead of all of that, lets just close the window when
* the user tells us to, and let the prpl deal with the
* internals on it's own time. Don't do this if the prpl already
* knows it left the chat.
*/
if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
serv_chat_leave(gc, chat_id);
/*
* If they didn't call serv_got_chat_left by now, it's too late.
* So we better do it for them before we destroy the thing.
*/
if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
serv_got_chat_left(gc, chat_id);
}
}
/* remove from conversations and im/chats lists prior to emit */
conversations = g_list_remove(conversations, conv);
if(conv->type==GAIM_CONV_TYPE_IM)
ims = g_list_remove(ims, conv);
else if(conv->type==GAIM_CONV_TYPE_CHAT)
chats = g_list_remove(chats, conv);
gaim_signal_emit(gaim_conversations_get_handle(),
"deleting-conversation", conv);
g_free(conv->name);
g_free(conv->title);
conv->name = NULL;
conv->title = NULL;
if (conv->type == GAIM_CONV_TYPE_IM) {
gaim_conv_im_stop_typing_timeout(conv->u.im);
gaim_conv_im_stop_send_typed_timeout(conv->u.im);
if (conv->u.im->icon != NULL)
gaim_buddy_icon_unref(conv->u.im->icon);
conv->u.im->icon = NULL;
GAIM_DBUS_UNREGISTER_POINTER(conv->u.im);
g_free(conv->u.im);
conv->u.im = NULL;
}
else if (conv->type == GAIM_CONV_TYPE_CHAT) {
g_list_foreach(conv->u.chat->in_room, (GFunc)gaim_conv_chat_cb_destroy, NULL);
g_list_free(conv->u.chat->in_room);
g_list_foreach(conv->u.chat->ignored, (GFunc)g_free, NULL);
g_list_free(conv->u.chat->ignored);
conv->u.chat->in_room = NULL;
conv->u.chat->ignored = NULL;
g_free(conv->u.chat->who);
conv->u.chat->who = NULL;
g_free(conv->u.chat->topic);
conv->u.chat->topic = NULL;
g_free(conv->u.chat->nick);
GAIM_DBUS_UNREGISTER_POINTER(conv->u.chat);
g_free(conv->u.chat);
conv->u.chat = NULL;
}
g_hash_table_destroy(conv->data);
conv->data = NULL;
if (ops != NULL && ops->destroy_conversation != NULL)
ops->destroy_conversation(conv);
gaim_conversation_close_logs(conv);
GAIM_DBUS_UNREGISTER_POINTER(conv);
g_free(conv);
conv = NULL;
}
void
gaim_conversation_present(GaimConversation *conv) {
GaimConversationUiOps *ops;
g_return_if_fail(conv != NULL);
ops = gaim_conversation_get_ui_ops(conv);
if(ops && ops->present)
ops->present(conv);
}
void
gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features)
{
g_return_if_fail(conv != NULL);
conv->features = features;
gaim_conversation_update(conv, GAIM_CONV_UPDATE_FEATURES);
}
GaimConnectionFlags
gaim_conversation_get_features(GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, 0);
return conv->features;
}
GaimConversationType
gaim_conversation_get_type(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, GAIM_CONV_TYPE_UNKNOWN);
return conv->type;
}
void
gaim_conversation_set_ui_ops(GaimConversation *conv,
GaimConversationUiOps *ops)
{
g_return_if_fail(conv != NULL);
if (conv->ui_ops == ops)
return;
if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL)
conv->ui_ops->destroy_conversation(conv);
conv->ui_data = NULL;
conv->ui_ops = ops;
}
GaimConversationUiOps *
gaim_conversation_get_ui_ops(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
return conv->ui_ops;
}
void
gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account)
{
g_return_if_fail(conv != NULL);
if (account == gaim_conversation_get_account(conv))
return;
conv->account = account;
gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT);
}
GaimAccount *
gaim_conversation_get_account(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
return conv->account;
}
GaimConnection *
gaim_conversation_get_gc(const GaimConversation *conv)
{
GaimAccount *account;
g_return_val_if_fail(conv != NULL, NULL);
account = gaim_conversation_get_account(conv);
if (account == NULL)
return NULL;
return account->gc;
}
void
gaim_conversation_set_title(GaimConversation *conv, const char *title)
{
g_return_if_fail(conv != NULL);
g_return_if_fail(title != NULL);
g_free(conv->title);
conv->title = g_strdup(title);
gaim_conversation_update(conv, GAIM_CONV_UPDATE_TITLE);
}
const char *
gaim_conversation_get_title(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
return conv->title;
}
void
gaim_conversation_autoset_title(GaimConversation *conv)
{
GaimAccount *account;
GaimBuddy *b;
GaimChat *chat;
const char *text = NULL, *name;
g_return_if_fail(conv != NULL);
account = gaim_conversation_get_account(conv);
name = gaim_conversation_get_name(conv);
if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
if(account && ((b = gaim_find_buddy(account, name)) != NULL))
text = gaim_buddy_get_contact_alias(b);
} else if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) {
if(account && ((chat = gaim_blist_find_chat(account, name)) != NULL))
text = chat->alias;
}
if(text == NULL)
text = name;
gaim_conversation_set_title(conv, text);
}
void
gaim_conversation_foreach(void (*func)(GaimConversation *conv))
{
GaimConversation *conv;
GList *l;
g_return_if_fail(func != NULL);
for (l = gaim_get_conversations(); l != NULL; l = l->next) {
conv = (GaimConversation *)l->data;
func(conv);
}
}
void
gaim_conversation_set_name(GaimConversation *conv, const char *name)
{
g_return_if_fail(conv != NULL);
g_free(conv->name);
conv->name = g_strdup(name);
gaim_conversation_autoset_title(conv);
}
const char *
gaim_conversation_get_name(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
return conv->name;
}
void
gaim_conversation_set_logging(GaimConversation *conv, gboolean log)
{
g_return_if_fail(conv != NULL);
if (conv->logging != log)
{
conv->logging = log;
gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING);
}
}
gboolean
gaim_conversation_is_logging(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, FALSE);
return conv->logging;
}
void
gaim_conversation_close_logs(GaimConversation *conv)
{
g_return_if_fail(conv != NULL);
g_list_foreach(conv->logs, (GFunc)gaim_log_free, NULL);
g_list_free(conv->logs);
conv->logs = NULL;
}
GaimConvIm *
gaim_conversation_get_im_data(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_IM)
return NULL;
return conv->u.im;
}
GaimConvChat *
gaim_conversation_get_chat_data(const GaimConversation *conv)
{
g_return_val_if_fail(conv != NULL, NULL);
if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT)
return NULL;
return conv->u.chat;
}
void
gaim_conversation_set_data(GaimConversation *conv, const char *key,
gpointer data)
{
g_return_if_fail(conv != NULL);
g_return_if_fail(key != NULL);
g_hash_table_replace(conv->data, g_strdup(key), data);
}
gpointer
gaim_conversation_get_data(GaimConversation *conv, const char *key)
{
g_return_val_if_fail(conv != NULL, NULL);
g_return_val_if_fail(key != NULL, NULL);
return g_hash_table_lookup(conv->data, key);
}
GList *
gaim_get_conversations(void)
{
return conversations;
}
GList *
gaim_get_ims(void)
{
return ims;
}
GList *
gaim_get_chats(void)
{
return chats;
}
GaimConversation *
gaim_find_conversation_with_account(GaimConversationType type,
const char *name,
const GaimAccount *account)
{
GaimConversation *c = NULL;
gchar *name1;
const gchar *name2;
GList *cnv;
g_return_val_if_fail(name != NULL, NULL);
name1 = g_strdup(gaim_normalize(account, name));
for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) {
c = (GaimConversation *)cnv->data;
name2 = gaim_normalize(account, gaim_conversation_get_name(c));
if (((type == GAIM_CONV_TYPE_ANY) || (type == gaim_conversation_get_type(c))) &&
(account == gaim_conversation_get_account(c)) &&
!gaim_utf8_strcasecmp(name1, name2)) {
break;
}
c = NULL;
}
g_free(name1);
return c;
}
void
gaim_conversation_write(GaimConversation *conv, const char *who,
const char *message, GaimMessageFlags flags,
time_t mtime)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = NULL;
GaimAccount *account;
GaimConversationUiOps *ops;
const char *alias;
char *displayed = NULL;
GaimBuddy *b;
int plugin_return;
GaimConversationType type;
/* int logging_font_options = 0; */
g_return_if_fail(conv != NULL);
g_return_if_fail(message != NULL);
ops = gaim_conversation_get_ui_ops(conv);
if (ops == NULL || ops->write_conv == NULL)
return;
account = gaim_conversation_get_account(conv);
type = gaim_conversation_get_type(conv);
if (account != NULL)
gc = gaim_account_get_connection(account);
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT &&
(gc == NULL || !g_slist_find(gc->buddy_chats, conv)))
return;
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM &&
!g_list_find(gaim_get_conversations(), conv))
return;
displayed = g_strdup(message);
plugin_return =
GPOINTER_TO_INT(gaim_signal_emit_return_1(
gaim_conversations_get_handle(),
(type == GAIM_CONV_TYPE_IM ? "writing-im-msg" : "writing-chat-msg"),
account, who, &displayed, conv, flags));
if (displayed == NULL)
return;
if (plugin_return) {
g_free(displayed);
return;
}
if (who == NULL || *who == '\0')
who = gaim_conversation_get_name(conv);
alias = who;
if (account != NULL) {
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gaim_find_prpl(gaim_account_get_protocol_id(account)));
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM ||
!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
if (flags & GAIM_MESSAGE_SEND) {
b = gaim_find_buddy(account,
gaim_account_get_username(account));
if (gaim_account_get_alias(account) != NULL)
alias = account->alias;
else if (b != NULL && strcmp(b->name, gaim_buddy_get_contact_alias(b)))
alias = gaim_buddy_get_contact_alias(b);
else if (gaim_connection_get_display_name(gc) != NULL)
alias = gaim_connection_get_display_name(gc);
else
alias = gaim_account_get_username(account);
}
else
{
b = gaim_find_buddy(account, who);
if (b != NULL)
alias = gaim_buddy_get_contact_alias(b);
}
}
}
if (!(flags & GAIM_MESSAGE_NO_LOG) && gaim_conversation_is_logging(conv)) {
GList *log;
if (conv->logs == NULL)
open_log(conv);
log = conv->logs;
while (log != NULL) {
gaim_log_write((GaimLog *)log->data, flags, alias, mtime, displayed);
log = log->next;
}
}
if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
if ((flags & GAIM_MESSAGE_RECV) == GAIM_MESSAGE_RECV) {
gaim_conv_im_set_typing_state(GAIM_CONV_IM(conv), GAIM_NOT_TYPING);
}
}
ops->write_conv(conv, who, alias, displayed, flags, mtime);
gaim_signal_emit(gaim_conversations_get_handle(),
(type == GAIM_CONV_TYPE_IM ? "wrote-im-msg" : "wrote-chat-msg"),
account, who, displayed, conv, flags);
g_free(displayed);
}
gboolean
gaim_conversation_has_focus(GaimConversation *conv)
{
gboolean ret = FALSE;
GaimConversationUiOps *ops;
g_return_val_if_fail(conv != NULL, FALSE);
ops = gaim_conversation_get_ui_ops(conv);
if (ops != NULL && ops->has_focus != NULL)
ret = ops->has_focus(conv);
return ret;
}
/*
* TODO: Need to make sure calls to this function happen in the core
* instead of the UI. That way UIs have less work to do, and the
* core/UI split is cleaner. Also need to make sure this is called
* when chats are added/removed from the blist.
*/
void
gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type)
{
g_return_if_fail(conv != NULL);
gaim_signal_emit(gaim_conversations_get_handle(),
"conversation-updated", conv, type);
}
/**************************************************************************
* IM Conversation API
**************************************************************************/
GaimConversation *
gaim_conv_im_get_conversation(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, NULL);
return im->conv;
}
void
gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon)
{
g_return_if_fail(im != NULL);
if (im->icon != icon)
{
if (im->icon != NULL)
gaim_buddy_icon_unref(im->icon);
im->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon));
}
gaim_conversation_update(gaim_conv_im_get_conversation(im),
GAIM_CONV_UPDATE_ICON);
}
GaimBuddyIcon *
gaim_conv_im_get_icon(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, NULL);
return im->icon;
}
void
gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state)
{
g_return_if_fail(im != NULL);
if (im->typing_state != state)
{
im->typing_state = state;
if (state == GAIM_TYPING)
{
gaim_signal_emit(gaim_conversations_get_handle(),
"buddy-typing", im->conv->account, im->conv->name);
}
else if (state == GAIM_TYPED)
{
gaim_signal_emit(gaim_conversations_get_handle(),
"buddy-typed", im->conv->account, im->conv->name);
}
else if (state == GAIM_NOT_TYPING)
{
gaim_signal_emit(gaim_conversations_get_handle(),
"buddy-typing-stopped", im->conv->account, im->conv->name);
}
}
}
GaimTypingState
gaim_conv_im_get_typing_state(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, 0);
return im->typing_state;
}
void
gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout)
{
GaimConversation *conv;
const char *name;
g_return_if_fail(im != NULL);
if (im->typing_timeout > 0)
gaim_conv_im_stop_typing_timeout(im);
conv = gaim_conv_im_get_conversation(im);
name = gaim_conversation_get_name(conv);
im->typing_timeout = gaim_timeout_add(timeout * 1000, reset_typing_cb, conv);
}
void
gaim_conv_im_stop_typing_timeout(GaimConvIm *im)
{
g_return_if_fail(im != NULL);
if (im->typing_timeout == 0)
return;
gaim_timeout_remove(im->typing_timeout);
im->typing_timeout = 0;
}
guint
gaim_conv_im_get_typing_timeout(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, 0);
return im->typing_timeout;
}
void
gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val)
{
g_return_if_fail(im != NULL);
if (val == 0)
im->type_again = 0;
else
im->type_again = time(NULL) + val;
}
time_t
gaim_conv_im_get_type_again(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, 0);
return im->type_again;
}
void
gaim_conv_im_start_send_typed_timeout(GaimConvIm *im)
{
g_return_if_fail(im != NULL);
im->send_typed_timeout = gaim_timeout_add(SEND_TYPED_TIMEOUT, send_typed_cb,
gaim_conv_im_get_conversation(im));
}
void
gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im)
{
g_return_if_fail(im != NULL);
if (im->send_typed_timeout == 0)
return;
gaim_timeout_remove(im->send_typed_timeout);
im->send_typed_timeout = 0;
}
guint
gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im)
{
g_return_val_if_fail(im != NULL, 0);
return im->send_typed_timeout;
}
void
gaim_conv_im_update_typing(GaimConvIm *im)
{
g_return_if_fail(im != NULL);
gaim_conversation_update(gaim_conv_im_get_conversation(im),
GAIM_CONV_UPDATE_TYPING);
}
void
gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message,
GaimMessageFlags flags, time_t mtime)
{
GaimConversation *c;
g_return_if_fail(im != NULL);
g_return_if_fail(message != NULL);
c = gaim_conv_im_get_conversation(im);
/* Raise the window, if specified in prefs. */
if (c->ui_ops != NULL && c->ui_ops->write_im != NULL)
c->ui_ops->write_im(c, who, message, flags, mtime);
else
gaim_conversation_write(c, who, message, flags, mtime);
}
gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what)
{
GaimConversation *conv;
g_return_val_if_fail(who != NULL, FALSE);
g_return_val_if_fail(account !=NULL, FALSE);
g_return_val_if_fail(what != NULL, FALSE);
conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who, account);
if (conv != NULL)
gaim_conversation_write(conv, NULL, what, GAIM_MESSAGE_ERROR, time(NULL));
else
return FALSE;
return TRUE;
}
void
gaim_conv_im_send(GaimConvIm *im, const char *message)
{
gaim_conv_im_send_with_flags(im, message, 0);
}
static void
gaim_conv_send_confirm_cb(gpointer *data)
{
GaimConversation *conv = data[0];
char *message = data[1];
g_free(data);
common_send(conv, message, 0);
}
void
gaim_conv_send_confirm(GaimConversation *conv, const char *message)
{
char *text;
gpointer *data;
g_return_if_fail(conv != NULL);
g_return_if_fail(message != NULL);
if (conv->ui_ops != NULL && conv->ui_ops->send_confirm != NULL)
{
conv->ui_ops->send_confirm(conv, message);
return;
}
text = g_strdup_printf("You are about to send the following message:\n%s", message);
data = g_new0(gpointer, 2);
data[0] = conv;
data[1] = (gpointer)message;
gaim_request_action(conv, NULL, _("Send Message"), text, 0, data, 2,
_("_Send Message"), G_CALLBACK(gaim_conv_send_confirm_cb),
_("Cancel"), NULL);
}
void
gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags)
{
g_return_if_fail(im != NULL);
g_return_if_fail(message != NULL);
common_send(gaim_conv_im_get_conversation(im), message, flags);
}
gboolean
gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
const char *cksum_type, const char *chksum,
gboolean remote)
{
if (conv == NULL || smile == NULL || !*smile) {
return FALSE;
}
/* TODO: check if the icon is in the cache and return false if so */
/* TODO: add an icon cache (that doesn't suck) */
if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_add !=NULL) {
return conv->ui_ops->custom_smiley_add(conv, smile, remote);
} else {
gaim_debug_info("conversation", "Could not find add custom smiley function");
return FALSE;
}
}
void
gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile,
const guchar *data, gsize size)
{
g_return_if_fail(conv != NULL);
g_return_if_fail(smile != NULL && *smile);
if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_write != NULL)
conv->ui_ops->custom_smiley_write(conv, smile, data, size);
else
gaim_debug_info("conversation", "Could not find the smiley write function");
}
void
gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile)
{
g_return_if_fail(conv != NULL);
g_return_if_fail(smile != NULL && *smile);
if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_close != NULL)
conv->ui_ops->custom_smiley_close(conv, smile);
else
gaim_debug_info("conversation", "Could not find custom smiley close function");
}
/**************************************************************************
* Chat Conversation API
**************************************************************************/
GaimConversation *
gaim_conv_chat_get_conversation(const GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return chat->conv;
}
GList *
gaim_conv_chat_set_users(GaimConvChat *chat, GList *users)
{
g_return_val_if_fail(chat != NULL, NULL);
chat->in_room = users;
return users;
}
GList *
gaim_conv_chat_get_users(const GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return chat->in_room;
}
void
gaim_conv_chat_ignore(GaimConvChat *chat, const char *name)
{
g_return_if_fail(chat != NULL);
g_return_if_fail(name != NULL);
/* Make sure the user isn't already ignored. */
if (gaim_conv_chat_is_user_ignored(chat, name))
return;
gaim_conv_chat_set_ignored(chat,
g_list_append(gaim_conv_chat_get_ignored(chat), g_strdup(name)));
}
void
gaim_conv_chat_unignore(GaimConvChat *chat, const char *name)
{
GList *item;
g_return_if_fail(chat != NULL);
g_return_if_fail(name != NULL);
/* Make sure the user is actually ignored. */
if (!gaim_conv_chat_is_user_ignored(chat, name))
return;
item = g_list_find(gaim_conv_chat_get_ignored(chat),
gaim_conv_chat_get_ignored_user(chat, name));
gaim_conv_chat_set_ignored(chat,
g_list_remove_link(gaim_conv_chat_get_ignored(chat), item));
g_free(item->data);
g_list_free_1(item);
}
GList *
gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored)
{
g_return_val_if_fail(chat != NULL, NULL);
chat->ignored = ignored;
return ignored;
}
GList *
gaim_conv_chat_get_ignored(const GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return chat->ignored;
}
const char *
gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user)
{
GList *ignored;
g_return_val_if_fail(chat != NULL, NULL);
g_return_val_if_fail(user != NULL, NULL);
for (ignored = gaim_conv_chat_get_ignored(chat);
ignored != NULL;
ignored = ignored->next) {
const char *ign = (const char *)ignored->data;
if (!gaim_utf8_strcasecmp(user, ign) ||
((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1)))
return ign;
if (*ign == '@') {
ign++;
if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) ||
(*ign != '+' && !gaim_utf8_strcasecmp(user, ign)))
return ign;
}
}
return NULL;
}
gboolean
gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user)
{
g_return_val_if_fail(chat != NULL, FALSE);
g_return_val_if_fail(user != NULL, FALSE);
return (gaim_conv_chat_get_ignored_user(chat, user) != NULL);
}
void
gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic)
{
g_return_if_fail(chat != NULL);
g_free(chat->who);
g_free(chat->topic);
chat->who = g_strdup(who);
chat->topic = g_strdup(topic);
gaim_conversation_update(gaim_conv_chat_get_conversation(chat),
GAIM_CONV_UPDATE_TOPIC);
gaim_signal_emit(gaim_conversations_get_handle(), "chat-topic-changed",
chat->conv, chat->who, chat->topic);
}
const char *
gaim_conv_chat_get_topic(const GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return chat->topic;
}
void
gaim_conv_chat_set_id(GaimConvChat *chat, int id)
{
g_return_if_fail(chat != NULL);
chat->id = id;
}
int
gaim_conv_chat_get_id(const GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, -1);
return chat->id;
}
void
gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message,
GaimMessageFlags flags, time_t mtime)
{
GaimAccount *account;
GaimConversation *conv;
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
g_return_if_fail(chat != NULL);
g_return_if_fail(who != NULL);
g_return_if_fail(message != NULL);
conv = gaim_conv_chat_get_conversation(chat);
gc = gaim_conversation_get_gc(conv);
account = gaim_connection_get_account(gc);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
/* Don't display this if the person who wrote it is ignored. */
if (gaim_conv_chat_is_user_ignored(chat, who))
return;
if (!(flags & GAIM_MESSAGE_WHISPER)) {
char *str;
str = g_strdup(gaim_normalize(account, who));
if (!strcmp(str, gaim_normalize(account, chat->nick))) {
flags |= GAIM_MESSAGE_SEND;
} else {
flags |= GAIM_MESSAGE_RECV;
if (gaim_utf8_has_word(message, chat->nick))
flags |= GAIM_MESSAGE_NICK;
}
g_free(str);
}
/* Pass this on to either the ops structure or the default write func. */
if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL)
conv->ui_ops->write_chat(conv, who, message, flags, mtime);
else
gaim_conversation_write(conv, who, message, flags, mtime);
}
void
gaim_conv_chat_send(GaimConvChat *chat, const char *message)
{
gaim_conv_chat_send_with_flags(chat, message, 0);
}
void
gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags)
{
g_return_if_fail(chat != NULL);
g_return_if_fail(message != NULL);
common_send(gaim_conv_chat_get_conversation(chat), message, flags);
}
void
gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
const char *extra_msg, GaimConvChatBuddyFlags flags,
gboolean new_arrival)
{
GList *users = g_list_append(NULL, (char *)user);
GList *extra_msgs = g_list_append(NULL, (char *)extra_msg);
GList *flags2 = g_list_append(NULL, GINT_TO_POINTER(flags));
gaim_conv_chat_add_users(chat, users, extra_msgs, flags2, new_arrival);
g_list_free(users);
g_list_free(extra_msgs);
g_list_free(flags2);
}
static int
gaim_conv_chat_cb_compare(GaimConvChatBuddy *a, GaimConvChatBuddy *b)
{
GaimConvChatBuddyFlags f1 = 0, f2 = 0;
char *user1 = NULL, *user2 = NULL;
gint ret = 0;
if (a) {
f1 = a->flags;
if (a->alias_key)
user1 = a->alias_key;
else if (a->name)
user1 = a->name;
}
if (b) {
f2 = b->flags;
if (b->alias_key)
user2 = b->alias_key;
else if (b->name)
user2 = b->name;
}
if (user1 == NULL || user2 == NULL) {
if (!(user1 == NULL && user2 == NULL))
ret = (user1 == NULL) ? -1: 1;
} else if (f1 != f2) {
/* sort more important users first */
ret = (f1 > f2) ? -1 : 1;
} else if (a->buddy != b->buddy) {
ret = a->buddy ? -1 : 1;
} else {
ret = strcasecmp(user1, user2);
}
return ret;
}
void
gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs,
GList *flags, gboolean new_arrivals)
{
GaimConversation *conv;
GaimConversationUiOps *ops;
GaimConvChatBuddy *cbuddy;
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
GList *ul, *fl;
GList *cbuddies = NULL;
g_return_if_fail(chat != NULL);
g_return_if_fail(users != NULL);
conv = gaim_conv_chat_get_conversation(chat);
ops = gaim_conversation_get_ui_ops(conv);
gc = gaim_conversation_get_gc(conv);
g_return_if_fail(gc != NULL);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
g_return_if_fail(prpl_info != NULL);
ul = users;
fl = flags;
while ((ul != NULL) && (fl != NULL)) {
const char *user = (const char *)ul->data;
const char *alias = user;
gboolean quiet;
GaimConvChatBuddyFlags flag = GPOINTER_TO_INT(fl->data);
const char *extra_msg = (extra_msgs ? extra_msgs->data : NULL);
if (!strcmp(chat->nick, gaim_normalize(conv->account, user))) {
const char *alias2 = gaim_account_get_alias(conv->account);
if (alias2 != NULL)
alias = alias2;
else
{
const char *display_name = gaim_connection_get_display_name(gc);
if (display_name != NULL)
alias = display_name;
}
} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
GaimBuddy *buddy;
if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
alias = gaim_buddy_get_contact_alias(buddy);
}
quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
"chat-buddy-joining", conv, user, flag)) |
gaim_conv_chat_is_user_ignored(chat, user);
cbuddy = gaim_conv_chat_cb_new(user, alias, flag);
/* This seems dumb. Why should we set users thousands of times? */
gaim_conv_chat_set_users(chat,
g_list_prepend(gaim_conv_chat_get_users(chat), cbuddy));
cbuddies = g_list_prepend(cbuddies, cbuddy);
if (!quiet && new_arrivals) {
char *escaped = g_markup_escape_text(alias, -1);
char *tmp;
if (extra_msg == NULL)
tmp = g_strdup_printf(_("%s entered the room."), escaped);
else {
char *escaped2 = g_markup_escape_text(extra_msg, -1);
tmp = g_strdup_printf(_("%s [<I>%s</I>] entered the room."),
escaped, escaped2);
g_free(escaped2);
}
g_free(escaped);
gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
g_free(tmp);
}
gaim_signal_emit(gaim_conversations_get_handle(),
"chat-buddy-joined", conv, user, flag, new_arrivals);
ul = ul->next;
fl = fl->next;
if (extra_msgs != NULL)
extra_msgs = extra_msgs->next;
}
cbuddies = g_list_sort(cbuddies, (GCompareFunc)gaim_conv_chat_cb_compare);
if (ops != NULL && ops->chat_add_users != NULL)
ops->chat_add_users(conv, cbuddies, new_arrivals);
g_list_free(cbuddies);
}
void
gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
const char *new_user)
{
GaimConversation *conv;
GaimConversationUiOps *ops;
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
GaimConvChatBuddy *cb;
GaimConvChatBuddyFlags flags;
const char *new_alias = new_user;
char tmp[BUF_LONG];
gboolean is_me = FALSE;
g_return_if_fail(chat != NULL);
g_return_if_fail(old_user != NULL);
g_return_if_fail(new_user != NULL);
conv = gaim_conv_chat_get_conversation(chat);
ops = gaim_conversation_get_ui_ops(conv);
gc = gaim_conversation_get_gc(conv);
g_return_if_fail(gc != NULL);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
g_return_if_fail(prpl_info != NULL);
flags = gaim_conv_chat_user_get_flags(chat, old_user);
cb = gaim_conv_chat_cb_new(new_user, NULL, flags);
gaim_conv_chat_set_users(chat,
g_list_prepend(gaim_conv_chat_get_users(chat), cb));
if (!strcmp(chat->nick, gaim_normalize(conv->account, old_user))) {
const char *alias;
/* Note this for later. */
is_me = TRUE;
alias = gaim_account_get_alias(conv->account);
if (alias != NULL)
new_alias = alias;
else
{
const char *display_name = gaim_connection_get_display_name(gc);
if (display_name != NULL)
alias = display_name;
}
} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
GaimBuddy *buddy;
if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
new_alias = gaim_buddy_get_contact_alias(buddy);
}
if (ops != NULL && ops->chat_rename_user != NULL)
ops->chat_rename_user(conv, old_user, new_user, new_alias);
cb = gaim_conv_chat_cb_find(chat, old_user);
if (cb) {
gaim_conv_chat_set_users(chat,
g_list_remove(gaim_conv_chat_get_users(chat), cb));
gaim_conv_chat_cb_destroy(cb);
}
if (gaim_conv_chat_is_user_ignored(chat, old_user)) {
gaim_conv_chat_unignore(chat, old_user);
gaim_conv_chat_ignore(chat, new_user);
}
else if (gaim_conv_chat_is_user_ignored(chat, new_user))
gaim_conv_chat_unignore(chat, new_user);
if (is_me)
gaim_conv_chat_set_nick(chat, new_user);
if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change") &&
!gaim_conv_chat_is_user_ignored(chat, new_user)) {
if (is_me) {
char *escaped = g_markup_escape_text(new_user, -1);
g_snprintf(tmp, sizeof(tmp),
_("You are now known as %s"), escaped);
g_free(escaped);
} else {
const char *old_alias = old_user;
const char *new_alias = new_user;
char *escaped;
char *escaped2;
if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
GaimBuddy *buddy;
if ((buddy = gaim_find_buddy(gc->account, old_user)) != NULL)
old_alias = gaim_buddy_get_contact_alias(buddy);
if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
new_alias = gaim_buddy_get_contact_alias(buddy);
}
escaped = g_markup_escape_text(old_alias, -1);
escaped2 = g_markup_escape_text(new_alias, -1);
g_snprintf(tmp, sizeof(tmp),
_("%s is now known as %s"), escaped, escaped2);
g_free(escaped);
g_free(escaped2);
}
gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
}
}
void
gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason)
{
GList *users = g_list_append(NULL, (char *)user);
gaim_conv_chat_remove_users(chat, users, reason);
g_list_free(users);
}
void
gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason)
{
GaimConversation *conv;
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
GaimConversationUiOps *ops;
GaimConvChatBuddy *cb;
GList *l;
gboolean quiet;
g_return_if_fail(chat != NULL);
g_return_if_fail(users != NULL);
conv = gaim_conv_chat_get_conversation(chat);
gc = gaim_conversation_get_gc(conv);
g_return_if_fail(gc != NULL);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
g_return_if_fail(prpl_info != NULL);
ops = gaim_conversation_get_ui_ops(conv);
for (l = users; l != NULL; l = l->next) {
const char *user = (const char *)l->data;
quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
"chat-buddy-leaving", conv, user, reason)) |
gaim_conv_chat_is_user_ignored(chat, user);
cb = gaim_conv_chat_cb_find(chat, user);
if (cb) {
gaim_conv_chat_set_users(chat,
g_list_remove(gaim_conv_chat_get_users(chat), cb));
gaim_conv_chat_cb_destroy(cb);
}
/* NOTE: Don't remove them from ignored in case they re-enter. */
if (!quiet) {
const char *alias = user;
char *escaped;
char *tmp;
if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
GaimBuddy *buddy;
if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
alias = gaim_buddy_get_contact_alias(buddy);
}
escaped = g_markup_escape_text(alias, -1);
if (reason == NULL || !*reason)
tmp = g_strdup_printf(_("%s left the room."), escaped);
else {
char *escaped2 = g_markup_escape_text(reason, -1);
tmp = g_strdup_printf(_("%s left the room (%s)."),
escaped, escaped2);
g_free(escaped2);
}
g_free(escaped);
gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
g_free(tmp);
}
gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left",
conv, user, reason);
}
if (ops != NULL && ops->chat_remove_users != NULL)
ops->chat_remove_users(conv, users);
}
void
gaim_conv_chat_clear_users(GaimConvChat *chat)
{
GaimConversation *conv;
GaimConversationUiOps *ops;
GList *users, *names = NULL;
GList *l;
g_return_if_fail(chat != NULL);
conv = gaim_conv_chat_get_conversation(chat);
ops = gaim_conversation_get_ui_ops(conv);
users = gaim_conv_chat_get_users(chat);
if (ops != NULL && ops->chat_remove_users != NULL) {
for (l = users; l; l = l->next) {
GaimConvChatBuddy *cb = l->data;
names = g_list_append(names, cb->name);
}
ops->chat_remove_users(conv, names);
g_list_free(names);
}
for (l = users; l; l = l->next)
{
GaimConvChatBuddy *cb = l->data;
gaim_signal_emit(gaim_conversations_get_handle(),
"chat-buddy-leaving", conv, cb->name, NULL);
gaim_signal_emit(gaim_conversations_get_handle(),
"chat-buddy-left", conv, cb->name, NULL);
gaim_conv_chat_cb_destroy(cb);
}
g_list_free(users);
gaim_conv_chat_set_users(chat, NULL);
}
gboolean
gaim_conv_chat_find_user(GaimConvChat *chat, const char *user)
{
g_return_val_if_fail(chat != NULL, FALSE);
g_return_val_if_fail(user != NULL, FALSE);
return (gaim_conv_chat_cb_find(chat, user) != NULL);
}
void
gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
GaimConvChatBuddyFlags flags)
{
GaimConversation *conv;
GaimConversationUiOps *ops;
GaimConvChatBuddy *cb;
GaimConvChatBuddyFlags oldflags;
g_return_if_fail(chat != NULL);
g_return_if_fail(user != NULL);
cb = gaim_conv_chat_cb_find(chat, user);
if (!cb)
return;
if (flags == cb->flags)
return;
oldflags = cb->flags;
cb->flags = flags;
conv = gaim_conv_chat_get_conversation(chat);
ops = gaim_conversation_get_ui_ops(conv);
if (ops != NULL && ops->chat_update_user != NULL)
ops->chat_update_user(conv, user);
gaim_signal_emit(gaim_conversations_get_handle(),
"chat-buddy-flags", conv, user, oldflags, flags);
}
GaimConvChatBuddyFlags
gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user)
{
GaimConvChatBuddy *cb;
g_return_val_if_fail(chat != NULL, 0);
g_return_val_if_fail(user != NULL, 0);
cb = gaim_conv_chat_cb_find(chat, user);
if (!cb)
return GAIM_CBFLAGS_NONE;
return cb->flags;
}
void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick) {
g_return_if_fail(chat != NULL);
g_free(chat->nick);
chat->nick = g_strdup(gaim_normalize(chat->conv->account, nick));
}
const char *gaim_conv_chat_get_nick(GaimConvChat *chat) {
g_return_val_if_fail(chat != NULL, NULL);
return chat->nick;
}
GaimConversation *
gaim_find_chat(const GaimConnection *gc, int id)
{
GList *l;
GaimConversation *conv;
for (l = gaim_get_chats(); l != NULL; l = l->next) {
conv = (GaimConversation *)l->data;
if (gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)) == id &&
gaim_conversation_get_gc(conv) == gc)
return conv;
}
return NULL;
}
void
gaim_conv_chat_left(GaimConvChat *chat)
{
g_return_if_fail(chat != NULL);
chat->left = TRUE;
gaim_conversation_update(chat->conv, GAIM_CONV_UPDATE_CHATLEFT);
}
gboolean
gaim_conv_chat_has_left(GaimConvChat *chat)
{
g_return_val_if_fail(chat != NULL, TRUE);
return chat->left;
}
GaimConvChatBuddy *
gaim_conv_chat_cb_new(const char *name, const char *alias, GaimConvChatBuddyFlags flags)
{
GaimConvChatBuddy *cb;
g_return_val_if_fail(name != NULL, NULL);
cb = g_new0(GaimConvChatBuddy, 1);
cb->name = g_strdup(name);
cb->flags = flags;
cb->alias = g_strdup(alias);
GAIM_DBUS_REGISTER_POINTER(cb, GaimConvChatBuddy);
return cb;
}
GaimConvChatBuddy *
gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name)
{
GList *l;
GaimConvChatBuddy *cb = NULL;
g_return_val_if_fail(chat != NULL, NULL);
g_return_val_if_fail(name != NULL, NULL);
for (l = gaim_conv_chat_get_users(chat); l; l = l->next) {
cb = l->data;
if (!gaim_utf8_strcasecmp(cb->name, name))
return cb;
}
return NULL;
}
void
gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb)
{
if (cb == NULL)
return;
g_free(cb->alias);
g_free(cb->alias_key);
g_free(cb->name);
GAIM_DBUS_UNREGISTER_POINTER(cb);
g_free(cb);
}
const char *
gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb)
{
g_return_val_if_fail(cb != NULL, NULL);
return cb->name;
}
void *
gaim_conversations_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_conversations_init(void)
{
void *handle = gaim_conversations_get_handle();
/**********************************************************************
* Register preferences
**********************************************************************/
/* Conversations */
gaim_prefs_add_none("/core/conversations");
/* Conversations -> Chat */
gaim_prefs_add_none("/core/conversations/chat");
gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE);
/* Conversations -> IM */
gaim_prefs_add_none("/core/conversations/im");
gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE);
/**********************************************************************
* Register signals
**********************************************************************/
gaim_signal_register(handle, "writing-im-msg",
gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "wrote-im-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
NULL, 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "sending-im-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER,
NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING));
gaim_signal_register(handle, "sent-im-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER,
NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "receiving-im-msg",
gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new_outgoing(GAIM_TYPE_UINT));
gaim_signal_register(handle, "received-im-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
NULL, 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "writing-chat-msg",
gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "wrote-chat-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
NULL, 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "sending-chat-msg",
gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "sent-chat-msg",
gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "receiving-chat-msg",
gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new_outgoing(GAIM_TYPE_UINT));
gaim_signal_register(handle, "received-chat-msg",
gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
NULL, 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "conversation-created",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION));
gaim_signal_register(handle, "conversation-updated",
gaim_marshal_VOID__POINTER_UINT, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "deleting-conversation",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION));
gaim_signal_register(handle, "buddy-typing",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "buddy-typed",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "buddy-typing-stopped",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "chat-buddy-joining",
gaim_marshal_BOOLEAN__POINTER_POINTER_UINT,
gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "chat-buddy-joined",
gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT),
gaim_value_new(GAIM_TYPE_BOOLEAN));
gaim_signal_register(handle, "chat-buddy-flags",
gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "chat-buddy-leaving",
gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "chat-buddy-left",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "chat-inviting-user",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new_outgoing(GAIM_TYPE_STRING));
gaim_signal_register(handle, "chat-invited-user",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "chat-invited",
gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER,
NULL, 5,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_POINTER));
gaim_signal_register(handle, "chat-joined",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION));
gaim_signal_register(handle, "chat-left",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION));
gaim_signal_register(handle, "chat-topic-changed",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONVERSATION),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
}
void
gaim_conversations_uninit(void)
{
while (conversations)
gaim_conversation_destroy((GaimConversation*)conversations->data);
gaim_signals_unregister_by_instance(gaim_conversations_get_handle());
}