pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file connection.h Connection API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* @see @ref connection-signals
*/
#ifndef _GAIM_CONNECTION_H_
#define _GAIM_CONNECTION_H_
typedef struct _GaimConnection GaimConnection;
/**
* Flags to change behavior of the client for a given connection.
*/
typedef enum
{
GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
background colors. */
GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
} GaimConnectionFlags;
typedef enum
{
GAIM_DISCONNECTED = 0, /**< Disconnected. */
GAIM_CONNECTED, /**< Connected. */
GAIM_CONNECTING /**< Connecting. */
} GaimConnectionState;
#include <time.h>
#include "account.h"
#include "plugin.h"
#include "status.h"
typedef struct
{
void (*connect_progress)(GaimConnection *gc, const char *text,
size_t step, size_t step_count);
void (*connected)(GaimConnection *gc);
void (*disconnected)(GaimConnection *gc);
void (*notice)(GaimConnection *gc, const char *text);
void (*report_disconnect)(GaimConnection *gc, const char *text);
void (*network_connected)();
void (*network_disconnected)();
} GaimConnectionUiOps;
struct _GaimConnection
{
GaimPlugin *prpl; /**< The protocol plugin. */
GaimConnectionFlags flags; /**< Connection flags. */
GaimConnectionState state; /**< The connection state. */
GaimAccount *account; /**< The account being connected to. */
char *password; /**< The password used. */
int inpa; /**< The input watcher. */
GSList *buddy_chats; /**< A list of active chats. */
void *proto_data; /**< Protocol-specific data. */
char *display_name; /**< How you appear to other people. */
guint keepalive; /**< Keep-alive. */
gboolean wants_to_die; /**< Wants to Die state. This is set
when the user chooses to log out,
or when the protocol is
disconnected and should not be
automatically reconnected
(incorrect password, etc.) */
guint disconnect_timeout; /**< Timer used for nasty stack tricks */
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Connection API */
/**************************************************************************/
/*@{*/
/**
* This function should only be called by gaim_account_connect()
* in account.c. If you're trying to sign on an account, use that
* function instead.
*
* Creates a connection to the specified account and either connects
* or attempts to register a new account. If you are logging in,
* the connection uses the current active status for this account.
* So if you want to sign on as "away," for example, you need to
* have called gaim_account_set_status(account, "away").
* (And this will call gaim_account_connect() automatically).
*
* @param account The account the connection should be connecting to.
* @param regist Whether we are registering a new account or just
* trying to do a normal signon.
* @param password The password to use.
*/
void gaim_connection_new(GaimAccount *account, gboolean regist,
const char *password);
/**
* Disconnects and destroys a GaimConnection.
*
* This function should only be called by gaim_account_disconnect()
* in account.c. If you're trying to sign off an account, use that
* function instead.
*
* @param gc The gaim connection to destroy.
*/
void gaim_connection_destroy(GaimConnection *gc);
/**
* Sets the connection state. PRPLs should call this and pass in
* the state "GAIM_CONNECTED" when the account is completely
* signed on. What does it mean to be completely signed on? If
* the core can call prpl->set_status, and it successfully changes
* your status, then the account is online.
*
* @param gc The connection.
* @param state The connection state.
*/
void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
/**
* Sets the connection's account.
*
* @param gc The connection.
* @param account The account.
*/
void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
/**
* Sets the connection's displayed name.
*
* @param gc The connection.
* @param name The displayed name.
*/
void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
/**
* Returns the connection state.
*
* @param gc The connection.
*
* @return The connection state.
*/
GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
/**
* Returns TRUE if the account is connected, otherwise returns FALSE.
*
* @return TRUE if the account is connected, otherwise returns FALSE.
*/
#define GAIM_CONNECTION_IS_CONNECTED(gc) \
(gc->state == GAIM_CONNECTED)
/**
* Returns the connection's account.
*
* @param gc The connection.
*
* @return The connection's account.
*/
GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
/**
* Returns the connection's password.
*
* @param gc The connection.
*
* @return The connection's password.
*/
const char *gaim_connection_get_password(const GaimConnection *gc);
/**
* Returns the connection's displayed name.
*
* @param gc The connection.
*
* @return The connection's displayed name.
*/
const char *gaim_connection_get_display_name(const GaimConnection *gc);
/**
* Updates the connection progress.
*
* @param gc The connection.
* @param text Information on the current step.
* @param step The current step.
* @param count The total number of steps.
*/
void gaim_connection_update_progress(GaimConnection *gc, const char *text,
size_t step, size_t count);
/**
* Displays a connection-specific notice.
*
* @param gc The connection.
* @param text The notice text.
*/
void gaim_connection_notice(GaimConnection *gc, const char *text);
/**
* Closes a connection with an error.
*
* @param gc The connection.
* @param reason The error text.
*/
void gaim_connection_error(GaimConnection *gc, const char *reason);
/*@}*/
/**************************************************************************/
/** @name Connections API */
/**************************************************************************/
/*@{*/
/**
* Disconnects from all connections.
*/
void gaim_connections_disconnect_all(void);
/**
* Returns a list of all active connections. This does not
* include connections that are in the process of connecting.
*
* @return A list of all active connections.
*/
GList *gaim_connections_get_all(void);
/**
* Returns a list of all connections in the process of connecting.
*
* @return A list of connecting connections.
*/
GList *gaim_connections_get_connecting(void);
/**
* Checks if gc is still a valid pointer to a gc.
*
* @return @c TRUE if gc is valid.
*/
/*
* TODO: Eventually this bad boy will be removed, because it is
* a gross fix for a crashy problem.
*/
#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
/**
* Sets the UI operations structure to be used for connections.
*
* @param ops The UI operations structure.
*/
void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
/**
* Returns the UI operations structure used for connections.
*
* @return The UI operations structure in use.
*/
GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
/*@}*/
/**************************************************************************/
/** @name Connections Subsystem */
/**************************************************************************/
/*@{*/
/**
* Initializes the connections subsystem.
*/
void gaim_connections_init(void);
/**
* Uninitializes the connections subsystem.
*/
void gaim_connections_uninit(void);
/**
* Returns the handle to the connections subsystem.
*
* @return The connections subsystem handle.
*/
void *gaim_connections_get_handle(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_CONNECTION_H_ */