pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file connection.c Connection API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "account.h"
#include "blist.h"
#include "connection.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "log.h"
#include "notify.h"
#include "prefs.h"
#include "proxy.h"
#include "request.h"
#include "server.h"
#include "signals.h"
#include "util.h"
static GList *connections = NULL;
static GList *connections_connecting = NULL;
static GaimConnectionUiOps *connection_ui_ops = NULL;
static int connections_handle;
static gboolean
send_keepalive(gpointer data)
{
GaimConnection *gc = data;
GaimPluginProtocolInfo *prpl_info = NULL;
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->keepalive)
prpl_info->keepalive(gc);
return TRUE;
}
static void
update_keepalive(GaimConnection *gc, gboolean on)
{
GaimPluginProtocolInfo *prpl_info = NULL;
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (!prpl_info || !prpl_info->keepalive)
return;
if (on && !gc->keepalive)
{
gaim_debug_info("connection", "Activating keepalive.\n");
gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc);
}
else if (!on && gc->keepalive > 0)
{
gaim_debug_info("connection", "Deactivating keepalive.\n");
gaim_timeout_remove(gc->keepalive);
gc->keepalive = 0;
}
}
void
gaim_connection_new(GaimAccount *account, gboolean regist, const char *password)
{
GaimConnection *gc;
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info;
g_return_if_fail(account != NULL);
if (!gaim_account_is_disconnected(account))
return;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
if (prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
else {
gchar *message;
message = g_strdup_printf(_("Missing protocol plugin for %s"),
gaim_account_get_username(account));
gaim_notify_error(NULL, regist ? _("Registration Error") :
_("Connection Error"), message, NULL);
g_free(message);
return;
}
if (regist)
{
if (prpl_info->register_user == NULL)
return;
}
else
{
if (((password == NULL) || (*password == '\0')) &&
!(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
{
gaim_debug_error("connection", "Can not connect to account %s without "
"a password.\n", gaim_account_get_username(account));
return;
}
}
gc = g_new0(GaimConnection, 1);
GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection);
gc->prpl = prpl;
if ((password != NULL) && (*password != '\0'))
gc->password = g_strdup(password);
gaim_connection_set_account(gc, account);
gaim_connection_set_state(gc, GAIM_CONNECTING);
connections = g_list_append(connections, gc);
gaim_account_set_connection(account, gc);
gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc);
if (regist)
{
gaim_debug_info("connection", "Registering. gc = %p\n", gc);
/* set this so we don't auto-reconnect after registering */
gc->wants_to_die = TRUE;
prpl_info->register_user(account);
}
else
{
gaim_debug_info("connection", "Connecting. gc = %p\n", gc);
gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account);
prpl_info->login(account);
}
}
void
gaim_connection_destroy(GaimConnection *gc)
{
GaimAccount *account;
GSList *buddies, *tmp;
#if 0
GList *wins;
#endif
GaimPluginProtocolInfo *prpl_info = NULL;
gboolean remove = FALSE;
g_return_if_fail(gc != NULL);
account = gaim_connection_get_account(gc);
gaim_debug_info("connection", "Disconnecting connection %p\n", gc);
if (gaim_connection_get_state(gc) != GAIM_CONNECTING)
remove = TRUE;
gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc);
while (gc->buddy_chats)
{
GaimConversation *b = gc->buddy_chats->data;
gc->buddy_chats = g_slist_remove(gc->buddy_chats, b);
gaim_conv_chat_left(GAIM_CONV_CHAT(b));
}
update_keepalive(gc, FALSE);
gaim_proxy_connect_cancel_with_handle(gc);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info->close)
(prpl_info->close)(gc);
/* Clear out the proto data that was freed in the prpl close method*/
buddies = gaim_find_buddies(account, NULL);
for (tmp = buddies; tmp; tmp = tmp->next) {
GaimBuddy *buddy = tmp->data;
buddy->proto_data = NULL;
}
g_slist_free(buddies);
connections = g_list_remove(connections, gc);
gaim_connection_set_state(gc, GAIM_DISCONNECTED);
if (remove)
gaim_blist_remove_account(account);
gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc);
#if 0
/* see comment later in file on if 0'd same code */
/*
* XXX This is a hack! Remove this and replace it with a better event
* notification system.
*/
for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
GaimConvWindow *win = (GaimConvWindow *)wins->data;
gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0),
GAIM_CONV_ACCOUNT_OFFLINE);
}
#endif
gaim_request_close_with_handle(gc);
gaim_notify_close_with_handle(gc);
gaim_debug_info("connection", "Destroying connection %p\n", gc);
gaim_account_set_connection(account, NULL);
g_free(gc->password);
g_free(gc->display_name);
if (gc->disconnect_timeout)
gaim_timeout_remove(gc->disconnect_timeout);
GAIM_DBUS_UNREGISTER_POINTER(gc);
g_free(gc);
}
/*
* d:)->-<
*
* d:O-\-<
*
* d:D-/-<
*
* d8D->-< DANCE!
*/
void
gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state)
{
GaimConnectionUiOps *ops;
g_return_if_fail(gc != NULL);
if (gc->state == state)
return;
gc->state = state;
ops = gaim_connections_get_ui_ops();
if (gc->state == GAIM_CONNECTING) {
connections_connecting = g_list_append(connections_connecting, gc);
}
else {
connections_connecting = g_list_remove(connections_connecting, gc);
}
if (gc->state == GAIM_CONNECTED) {
GaimAccount *account;
GaimPresence *presence;
account = gaim_connection_get_account(gc);
presence = gaim_account_get_presence(account);
/* Set the time the account came online */
gaim_presence_set_login_time(presence, time(NULL));
if (gaim_prefs_get_bool("/core/logging/log_system"))
{
GaimLog *log = gaim_account_get_log(account, TRUE);
if (log != NULL)
{
char *msg = g_strdup_printf(_("+++ %s signed on"),
gaim_account_get_username(account));
gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
gaim_account_get_username(account),
gaim_presence_get_login_time(presence),
msg);
g_free(msg);
}
}
if (ops != NULL && ops->connected != NULL)
ops->connected(gc);
gaim_blist_add_account(account);
gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc);
serv_set_permit_deny(gc);
update_keepalive(gc, TRUE);
}
else if (gc->state == GAIM_DISCONNECTED) {
GaimAccount *account = gaim_connection_get_account(gc);
if (gaim_prefs_get_bool("/core/logging/log_system"))
{
GaimLog *log = gaim_account_get_log(account, FALSE);
if (log != NULL)
{
char *msg = g_strdup_printf(_("+++ %s signed off"),
gaim_account_get_username(account));
gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
gaim_account_get_username(account), time(NULL),
msg);
g_free(msg);
}
}
gaim_account_destroy_log(account);
if (ops != NULL && ops->disconnected != NULL)
ops->disconnected(gc);
}
}
void
gaim_connection_set_account(GaimConnection *gc, GaimAccount *account)
{
g_return_if_fail(gc != NULL);
g_return_if_fail(account != NULL);
gc->account = account;
}
void
gaim_connection_set_display_name(GaimConnection *gc, const char *name)
{
g_return_if_fail(gc != NULL);
g_free(gc->display_name);
gc->display_name = g_strdup(name);
}
GaimConnectionState
gaim_connection_get_state(const GaimConnection *gc)
{
g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED);
return gc->state;
}
GaimAccount *
gaim_connection_get_account(const GaimConnection *gc)
{
g_return_val_if_fail(gc != NULL, NULL);
return gc->account;
}
const char *
gaim_connection_get_password(const GaimConnection *gc)
{
g_return_val_if_fail(gc != NULL, NULL);
return gc->password;
}
const char *
gaim_connection_get_display_name(const GaimConnection *gc)
{
g_return_val_if_fail(gc != NULL, NULL);
return gc->display_name;
}
void
gaim_connection_update_progress(GaimConnection *gc, const char *text,
size_t step, size_t count)
{
GaimConnectionUiOps *ops;
g_return_if_fail(gc != NULL);
g_return_if_fail(text != NULL);
g_return_if_fail(step < count);
g_return_if_fail(count > 1);
ops = gaim_connections_get_ui_ops();
if (ops != NULL && ops->connect_progress != NULL)
ops->connect_progress(gc, text, step, count);
}
void
gaim_connection_notice(GaimConnection *gc, const char *text)
{
GaimConnectionUiOps *ops;
g_return_if_fail(gc != NULL);
g_return_if_fail(text != NULL);
ops = gaim_connections_get_ui_ops();
if (ops != NULL && ops->notice != NULL)
ops->notice(gc, text);
}
static gboolean
gaim_connection_disconnect_cb(gpointer data)
{
GaimAccount *account = data;
char *password = g_strdup(gaim_account_get_password(account));
gaim_account_disconnect(account);
gaim_account_set_password(account, password);
g_free(password);
return FALSE;
}
void
gaim_connection_error(GaimConnection *gc, const char *text)
{
GaimConnectionUiOps *ops;
g_return_if_fail(gc != NULL);
g_return_if_fail(text != NULL);
/* If we've already got one error, we don't need any more */
if (gc->disconnect_timeout)
return;
ops = gaim_connections_get_ui_ops();
if (ops != NULL) {
if (ops->report_disconnect != NULL)
ops->report_disconnect(gc, text);
}
gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb,
gaim_connection_get_account(gc));
}
void
gaim_connections_disconnect_all(void)
{
GList *l;
GaimConnection *gc;
while ((l = gaim_connections_get_all()) != NULL) {
gc = l->data;
gc->wants_to_die = TRUE;
gaim_account_disconnect(gc->account);
}
}
GList *
gaim_connections_get_all(void)
{
return connections;
}
GList *
gaim_connections_get_connecting(void)
{
return connections_connecting;
}
void
gaim_connections_set_ui_ops(GaimConnectionUiOps *ops)
{
connection_ui_ops = ops;
}
GaimConnectionUiOps *
gaim_connections_get_ui_ops(void)
{
return connection_ui_ops;
}
void
gaim_connections_init(void)
{
void *handle = gaim_connections_get_handle();
gaim_signal_register(handle, "signing-on",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONNECTION));
gaim_signal_register(handle, "signed-on",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONNECTION));
gaim_signal_register(handle, "signing-off",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONNECTION));
gaim_signal_register(handle, "signed-off",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_CONNECTION));
}
void
gaim_connections_uninit(void)
{
gaim_signals_unregister_by_instance(gaim_connections_get_handle());
}
void *
gaim_connections_get_handle(void)
{
return &connections_handle;
}