pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file blist.h Buddy List API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GAIM_BLIST_H_
#define _GAIM_BLIST_H_
/* I can't believe I let ChipX86 inspire me to write good code. -Sean */
#include <glib.h>
typedef struct _GaimBuddyList GaimBuddyList;
typedef struct _GaimBlistUiOps GaimBlistUiOps;
typedef struct _GaimBlistNode GaimBlistNode;
typedef struct _GaimChat GaimChat;
typedef struct _GaimGroup GaimGroup;
typedef struct _GaimContact GaimContact;
typedef struct _GaimBuddy GaimBuddy;
/**************************************************************************/
/* Enumerations */
/**************************************************************************/
typedef enum
{
GAIM_BLIST_GROUP_NODE,
GAIM_BLIST_CONTACT_NODE,
GAIM_BLIST_BUDDY_NODE,
GAIM_BLIST_CHAT_NODE,
GAIM_BLIST_OTHER_NODE
} GaimBlistNodeType;
#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE)
#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)
#define GAIM_BUDDY_IS_ONLINE(b) \
((b) != NULL && gaim_account_is_connected((b)->account) && \
gaim_presence_is_online(gaim_buddy_get_presence(b)))
typedef enum
{
GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */
} GaimBlistNodeFlags;
#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f))
#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE))
#define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE ? gaim_chat_get_name((GaimChat*)n) : \
(n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL)
#include "account.h"
#include "buddyicon.h"
#include "status.h"
/**************************************************************************/
/* Data Structures */
/**************************************************************************/
/**
* A Buddy list node. This can represent a group, a buddy, or anything else.
* This is a base class for struct buddy and struct group and for anything
* else that wants to put itself in the buddy list. */
struct _GaimBlistNode {
GaimBlistNodeType type; /**< The type of node this is */
GaimBlistNode *prev; /**< The sibling before this buddy. */
GaimBlistNode *next; /**< The sibling after this buddy. */
GaimBlistNode *parent; /**< The parent of this node */
GaimBlistNode *child; /**< The child of this node */
GHashTable *settings; /**< per-node settings */
void *ui_data; /**< The UI can put data here. */
GaimBlistNodeFlags flags; /**< The buddy flags */
};
/**
* A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything.
*/
struct _GaimBuddy {
GaimBlistNode node; /**< The node that this buddy inherits from */
char *name; /**< The screenname of the buddy. */
char *alias; /**< The user-set alias of the buddy */
char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */
void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */
GaimBuddyIcon *icon; /**< The buddy icon. */
GaimAccount *account; /**< the account this buddy belongs to */
GaimPresence *presence;
};
/**
* A contact. This contains everything Gaim will ever need to know about a contact.
*/
struct _GaimContact {
GaimBlistNode node; /**< The node that this contact inherits from. */
char *alias; /**< The user-set alias of the contact */
int totalsize; /**< The number of buddies in this contact */
int currentsize; /**< The number of buddies in this contact corresponding to online accounts */
int online; /**< The number of buddies in this contact who are currently online */
GaimBuddy *priority; /**< The "top" buddy for this contact */
gboolean priority_valid; /**< Is priority valid? */
};
/**
* A group. This contains everything Gaim will ever need to know about a group.
*/
struct _GaimGroup {
GaimBlistNode node; /**< The node that this group inherits from */
char *name; /**< The name of this group. */
int totalsize; /**< The number of chats and contacts in this group */
int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */
int online; /**< The number of chats and contacts in this group who are currently online */
};
/**
* A chat. This contains everything Gaim needs to put a chat room in the
* buddy list.
*/
struct _GaimChat {
GaimBlistNode node; /**< The node that this chat inherits from */
char *alias; /**< The display name of this chat. */
GHashTable *components; /**< the stuff the protocol needs to know to join the chat */
GaimAccount *account; /**< The account this chat is attached to */
};
/**
* The Buddy List
*/
struct _GaimBuddyList {
GaimBlistNode *root; /**< The first node in the buddy list */
GHashTable *buddies; /**< Every buddy in this list */
void *ui_data; /**< UI-specific data. */
};
/**
* Buddy list UI operations.
*
* Any UI representing a buddy list must assign a filled-out GaimBlistUiOps
* structure to the buddy list core.
*/
struct _GaimBlistUiOps
{
void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */
void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
void (*show)(GaimBuddyList *list); /**< The core will call this when it's finished doing its core stuff */
void (*update)(GaimBuddyList *list,
GaimBlistNode *node); /**< This will update a node in the buddy list. */
void (*remove)(GaimBuddyList *list,
GaimBlistNode *node); /**< This removes a node from the list */
void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */
void (*set_visible)(GaimBuddyList *list,
gboolean show); /**< Hides or unhides the buddy list */
void (*request_add_buddy)(GaimAccount *account, const char *username,
const char *group, const char *alias);
void (*request_add_chat)(GaimAccount *account, GaimGroup *group,
const char *alias, const char *name);
void (*request_add_group)(void);
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Buddy List API */
/**************************************************************************/
/*@{*/
/**
* Creates a new buddy list
*
* @return The new buddy list.
*/
GaimBuddyList *gaim_blist_new(void);
/**
* Sets the main buddy list.
*
* @param blist The buddy list you want to use.
*/
void gaim_set_blist(GaimBuddyList *blist);
/**
* Returns the main buddy list.
*
* @return The main buddy list.
*/
GaimBuddyList *gaim_get_blist(void);
/**
* Returns the root node of the main buddy list.
*
* @return The root node.
*/
GaimBlistNode *gaim_blist_get_root(void);
/**
* Returns the next node of a given node. This function is to be used to iterate
* over the tree returned by gaim_get_blist.
*
* @param node A node.
* @param offline Whether to include nodes for offline accounts
* @return The next node
*/
GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline);
/**
* Shows the buddy list, creating a new one if necessary.
*/
void gaim_blist_show(void);
/**
* Destroys the buddy list window.
*/
void gaim_blist_destroy(void);
/**
* Hides or unhides the buddy list.
*
* @param show Whether or not to show the buddy list
*/
void gaim_blist_set_visible(gboolean show);
/**
* Updates a buddy's status.
*
* @param buddy The buddy whose status has changed.
* @param old_status The status from which we are changing.
*/
void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status);
/**
* Updates a buddy's icon.
*
* @param buddy The buddy whose buddy icon has changed
*/
void gaim_blist_update_buddy_icon(GaimBuddy *buddy);
/**
* Renames a buddy in the buddy list.
*
* @param buddy The buddy whose name will be changed.
* @param name The new name of the buddy.
*/
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);
/**
* Aliases a contact in the buddy list.
*
* @param contact The contact whose alias will be changed.
* @param alias The contact's alias.
*/
void gaim_blist_alias_contact(GaimContact *contact, const char *alias);
/**
* Aliases a buddy in the buddy list.
*
* @param buddy The buddy whose alias will be changed.
* @param alias The buddy's alias.
*/
void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);
/**
* Sets the server-sent alias of a buddy in the buddy list.
* PRPLs should call serv_got_alias() instead of this.
*
* @param buddy The buddy whose alias will be changed.
* @param alias The buddy's "official" alias.
*/
void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);
/**
* Aliases a chat in the buddy list.
*
* @param chat The chat whose alias will be changed.
* @param alias The chat's new alias.
*/
void gaim_blist_alias_chat(GaimChat *chat, const char *alias);
/**
* Renames a group
*
* @param group The group to rename
* @param name The new name
*/
void gaim_blist_rename_group(GaimGroup *group, const char *name);
/**
* Creates a new chat for the buddy list
*
* @param account The account this chat will get added to
* @param alias The alias of the new chat
* @param components The info the prpl needs to join the chat. The
* hash function should be g_str_hash() and the
* equal function should be g_str_equal().
* @return A newly allocated chat
*/
GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components);
/**
* Adds a new chat to the buddy list.
*
* The chat will be inserted right after node or appended to the end
* of group if node is NULL. If both are NULL, the buddy will be added to
* the "Chats" group.
*
* @param chat The new chat who gets added
* @param group The group to add the new chat to.
* @param node The insertion point
*/
void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node);
/**
* Creates a new buddy
*
* @param account The account this buddy will get added to
* @param screenname The screenname of the new buddy
* @param alias The alias of the new buddy (or NULL if unaliased)
* @return A newly allocated buddy
*/
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
/**
* Sets a buddy's icon.
*
* This should only be called from within Gaim. You probably want to
* call gaim_buddy_icon_set_data().
*
* @param buddy The buddy.
* @param icon The buddy icon.
*
* @see gaim_buddy_icon_set_data()
*/
void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon);
/**
* Returns a buddy's account.
*
* @param buddy The buddy.
*
* @return The account
*/
GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy);
/**
* Returns a buddy's name
*
* @param buddy The buddy.
*
* @return The name.
*/
const char *gaim_buddy_get_name(const GaimBuddy *buddy);
/**
* Returns a buddy's icon.
*
* @param buddy The buddy.
*
* @return The buddy icon.
*/
GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy);
/**
* Returns a buddy's contact.
*
* @param buddy The buddy.
*
* @return The buddy's contact.
*/
GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy);
/**
* Returns a buddy's presence.
*
* @param buddy The buddy.
*
* @return The buddy's presence.
*/
GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy);
/**
* Adds a new buddy to the buddy list.
*
* The buddy will be inserted right after node or prepended to the
* group if node is NULL. If both are NULL, the buddy will be added to
* the "Buddies" group.
*
* @param buddy The new buddy who gets added
* @param contact The optional contact to place the buddy in.
* @param group The group to add the new buddy to.
* @param node The insertion point
*/
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
/**
* Creates a new group
*
* You can't have more than one group with the same name. Sorry. If you pass
* this the * name of a group that already exists, it will return that group.
*
* @param name The name of the new group
* @return A new group struct
*/
GaimGroup *gaim_group_new(const char *name);
/**
* Adds a new group to the buddy list.
*
* The new group will be inserted after insert or prepended to the list if
* node is NULL.
*
* @param group The group
* @param node The insertion point
*/
void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);
/**
* Creates a new contact
*
* @return A new contact struct
*/
GaimContact *gaim_contact_new(void);
/**
* Adds a new contact to the buddy list.
*
* The new contact will be inserted after insert or prepended to the list if
* node is NULL.
*
* @param contact The contact
* @param group The group to add the contact to
* @param node The insertion point
*/
void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
/**
* Merges two contacts
*
* All of the buddies from source will be moved to target
*
* @param source The contact to merge
* @param node The place to merge to (a buddy or contact)
*/
void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node);
/**
* Returns the highest priority buddy for a given contact.
*
* @param contact The contact
* @return The highest priority buddy
*/
GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);
/**
* Sets the alias for a contact.
*
* @param contact The contact
* @param alias The alias to set, or NULL to unset
*/
void gaim_contact_set_alias(GaimContact *contact, const char *alias);
/**
* Gets the alias for a contact.
*
* @param contact The contact
* @return The alias, or NULL if it is not set.
*/
const char *gaim_contact_get_alias(GaimContact *contact);
/**
* Determines whether an account owns any buddies in a given contact
*
* @param contact The contact to search through.
* @param account The account.
*
* @return TRUE if there are any buddies from account in the contact, or FALSE otherwise.
*/
gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account);
/**
* Invalidates the priority buddy so that the next call to
* gaim_contact_get_priority_buddy recomputes it.
*
* @param contact The contact
*/
void gaim_contact_invalidate_priority_buddy(GaimContact *contact);
/**
* Removes a buddy from the buddy list and frees the memory allocated to it.
*
* @param buddy The buddy to be removed
*/
void gaim_blist_remove_buddy(GaimBuddy *buddy);
/**
* Removes a contact, and any buddies it contains, and frees the memory
* allocated to it.
*
* @param contact The contact to be removed
*/
void gaim_blist_remove_contact(GaimContact *contact);
/**
* Removes a chat from the buddy list and frees the memory allocated to it.
*
* @param chat The chat to be removed
*/
void gaim_blist_remove_chat(GaimChat *chat);
/**
* Removes a group from the buddy list and frees the memory allocated to it and to
* its children
*
* @param group The group to be removed
*/
void gaim_blist_remove_group(GaimGroup *group);
/**
* Returns the alias of a buddy.
*
* @param buddy The buddy whose name will be returned.
* @return The alias (if set), server alias (if set),
* or NULL.
*/
const char *gaim_buddy_get_alias_only(GaimBuddy *buddy);
/**
* Gets the server alias for a buddy.
*
* @param buddy The buddy whose name will be returned
* @return The server alias, or NULL if it is not set.
*/
const char *gaim_buddy_get_server_alias(GaimBuddy *buddy);
/**
* Returns the correct name to display for a buddy, taking the contact alias
* into account. In order of precedence: the buddy's alias; the buddy's
* contact alias; the buddy's server alias; the buddy's user name.
*
* @param buddy The buddy whose name will be returned
* @return The appropriate name or alias, or NULL.
*
*/
const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy);
/**
* Returns the correct alias for this user, ignoring server aliases. Used
* when a user-recognizable name is required. In order: buddy's alias; buddy's
* contact alias; buddy's user name.
*
* @param buddy The buddy whose alias will be returned.
* @return The appropriate name or alias.
*/
const char *gaim_buddy_get_local_alias(GaimBuddy *buddy);
/**
* Returns the correct name to display for a buddy. In order of precedence:
* the buddy's alias; the buddy's server alias; the buddy's contact alias;
* the buddy's user name.
*
* @param buddy The buddy whose name will be returned.
* @return The appropriate name or alias, or NULL
*/
const char *gaim_buddy_get_alias(GaimBuddy *buddy);
/**
* Returns the correct name to display for a blist chat.
*
* @param chat The chat whose name will be returned.
* @return The alias (if set), or first component value.
*/
const char *gaim_chat_get_name(GaimChat *chat);
/**
* Finds the buddy struct given a screenname and an account
*
* @param account The account this buddy belongs to
* @param name The buddy's screenname
* @return The buddy or NULL if the buddy does not exist
*/
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
/**
* Finds the buddy struct given a screenname, an account, and a group
*
* @param account The account this buddy belongs to
* @param name The buddy's screenname
* @param group The group to look in
* @return The buddy or NULL if the buddy does not exist in the group
*/
GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
GaimGroup *group);
/**
* Finds all GaimBuddy structs given a screenname and an account
*
* @param account The account this buddy belongs to
* @param name The buddy's screenname (or NULL to return all buddies in the account)
*
* @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
*/
GSList *gaim_find_buddies(GaimAccount *account, const char *name);
/**
* Finds a group by name
*
* @param name The groups name
* @return The group or NULL if the group does not exist
*/
GaimGroup *gaim_find_group(const char *name);
/**
* Finds a chat by name.
*
* @param account The chat's account.
* @param name The chat's name.
*
* @return The chat, or @c NULL if the chat does not exist.
*/
GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name);
/**
* Returns the group of which the chat is a member.
*
* @param chat The chat.
*
* @return The parent group, or @c NULL if the chat is not in a group.
*/
GaimGroup *gaim_chat_get_group(GaimChat *chat);
/**
* Returns the group of which the buddy is a member.
*
* @param buddy The buddy
* @return The group or NULL if the buddy is not in a group
*/
GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy);
/**
* Returns a list of accounts that have buddies in this group
*
* @param g The group
*
* @return A list of gaim_accounts
*/
GSList *gaim_group_get_accounts(GaimGroup *g);
/**
* Determines whether an account owns any buddies in a given group
*
* @param g The group to search through.
* @param account The account.
*
* @return TRUE if there are any buddies in the group, or FALSE otherwise.
*/
gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);
/**
* Called when an account gets signed on. Tells the UI to update all the
* buddies.
*
* @param account The account
*/
void gaim_blist_add_account(GaimAccount *account);
/**
* Called when an account gets signed off. Sets the presence of all the buddies to 0
* and tells the UI to update them.
*
* @param account The account
*/
void gaim_blist_remove_account(GaimAccount *account);
/**
* Determines the total size of a group
*
* @param group The group
* @param offline Count buddies in offline accounts
* @return The number of buddies in the group
*/
int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);
/**
* Determines the number of online buddies in a group
*
* @param group The group
* @return The number of online buddies in the group, or 0 if the group is NULL
*/
int gaim_blist_get_group_online_count(GaimGroup *group);
/*@}*/
/****************************************************************************************/
/** @name Buddy list file management API */
/****************************************************************************************/
/**
* Loads the buddy list from ~/.gaim/blist.xml.
*/
void gaim_blist_load(void);
/**
* Schedule a save of the blist.xml file. This is used by the privacy
* API whenever the privacy settings are changed. If you make a change
* to blist.xml using one of the functions in the buddy list API, then
* the buddy list is saved automatically, so you should not need to
* call this.
*/
void gaim_blist_schedule_save(void);
/**
* Requests from the user information needed to add a buddy to the
* buddy list.
*
* @param account The account the buddy is added to.
* @param username The username of the buddy.
* @param group The name of the group to place the buddy in.
* @param alias The optional alias for the buddy.
*/
void gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
const char *group, const char *alias);
/**
* Requests from the user information needed to add a chat to the
* buddy list.
*
* @param account The account the buddy is added to.
* @param group The optional group to add the chat to.
* @param alias The optional alias for the chat.
* @param name The required chat name.
*/
void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
const char *alias, const char *name);
/**
* Requests from the user information needed to add a group to the
* buddy list.
*/
void gaim_blist_request_add_group(void);
/**
* Associates a boolean with a node in the buddy list
*
* @param node The node to associate the data with
* @param key The identifier for the data
* @param value The value to set
*/
void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value);
/**
* Retrieves a named boolean setting from a node in the buddy list
*
* @param node The node to retrieve the data from
* @param key The identifier of the data
*
* @return The value, or FALSE if there is no setting
*/
gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key);
/**
* Associates an integer with a node in the buddy list
*
* @param node The node to associate the data with
* @param key The identifier for the data
* @param value The value to set
*/
void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value);
/**
* Retrieves a named integer setting from a node in the buddy list
*
* @param node The node to retrieve the data from
* @param key The identifier of the data
*
* @return The value, or 0 if there is no setting
*/
int gaim_blist_node_get_int(GaimBlistNode *node, const char *key);
/**
* Associates a string with a node in the buddy list
*
* @param node The node to associate the data with
* @param key The identifier for the data
* @param value The value to set
*/
void gaim_blist_node_set_string(GaimBlistNode *node, const char *key,
const char *value);
/**
* Retrieves a named string setting from a node in the buddy list
*
* @param node The node to retrieve the data from
* @param key The identifier of the data
*
* @return The value, or NULL if there is no setting
*/
const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key);
/**
* Removes a named setting from a blist node
*
* @param node The node from which to remove the setting
* @param key The name of the setting
*/
void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key);
/**
* Set the flags for the given node. Setting a node's flags will overwrite
* the old flags, so if you want to save them, you must first call
* gaim_blist_node_get_flags and modify that appropriately.
*
* @param node The node on which to set the flags.
* @param flags The flags to set. This is a bitmask.
*/
void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags);
/**
* Get the current flags on a given node.
*
* @param node The node from which to get the flags.
*
* @return The flags on the node. This is a bitmask.
*/
GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node);
/*@}*/
/**
* Retrieves the extended menu items for a buddy list node.
* @param n The blist node for which to obtain the extended menu items.
* @return A list of GaimMenuAction items, as harvested by the
* blist-node-extended-menu signal.
*/
GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n);
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
/**
* Sets the UI operations structure to be used for the buddy list.
*
* @param ops The ops struct.
*/
void gaim_blist_set_ui_ops(GaimBlistUiOps *ops);
/**
* Returns the UI operations structure to be used for the buddy list.
*
* @return The UI operations structure.
*/
GaimBlistUiOps *gaim_blist_get_ui_ops(void);
/*@}*/
/**************************************************************************/
/** @name Buddy List Subsystem */
/**************************************************************************/
/*@{*/
/**
* Returns the handle for the buddy list subsystem.
*
* @return The buddy list subsystem handle.
*/
void *gaim_blist_get_handle(void);
/**
* Initializes the buddy list subsystem.
*/
void gaim_blist_init(void);
/**
* Uninitializes the buddy list subsystem.
*/
void gaim_blist_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_BLIST_H_ */