pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "server.h"
#include "signals.h"
#include "util.h"
#include "value.h"
#include "xmlnode.h"
#define PATHSIZE 1024
static GaimBlistUiOps *blist_ui_ops = NULL;
static GaimBuddyList *gaimbuddylist = NULL;
static guint save_timer = 0;
static gboolean blist_loaded = FALSE;
/*********************************************************************
* Private utility functions *
*********************************************************************/
static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node)
{
GaimBlistNode *n = node;
if (!n)
return NULL;
while (n->next)
n = n->next;
return n;
}
static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node)
{
if (!node)
return NULL;
return gaim_blist_get_last_sibling(node->child);
}
struct _list_account_buddies {
GSList *list;
GaimAccount *account;
};
struct _gaim_hbuddy {
char *name;
GaimAccount *account;
GaimBlistNode *group;
};
static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb)
{
return g_str_hash(hb->name);
}
static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2)
{
return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group);
}
static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb)
{
g_free(hb->name);
g_free(hb);
}
/*********************************************************************
* Writing to disk *
*********************************************************************/
static void
value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data)
{
const char *name;
GaimValue *value;
xmlnode *node, *child;
char buf[20];
name = (const char *)key;
value = (GaimValue *)hvalue;
node = (xmlnode *)user_data;
g_return_if_fail(value != NULL);
child = xmlnode_new_child(node, "setting");
xmlnode_set_attrib(child, "name", name);
if (gaim_value_get_type(value) == GAIM_TYPE_INT) {
xmlnode_set_attrib(child, "type", "int");
snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value));
xmlnode_insert_data(child, buf, -1);
}
else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) {
xmlnode_set_attrib(child, "type", "string");
xmlnode_insert_data(child, gaim_value_get_string(value), -1);
}
else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) {
xmlnode_set_attrib(child, "type", "bool");
snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value));
xmlnode_insert_data(child, buf, -1);
}
}
static void
chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
const char *name;
const char *data;
xmlnode *node, *child;
name = (const char *)key;
data = (const char *)value;
node = (xmlnode *)user_data;
g_return_if_fail(data != NULL);
child = xmlnode_new_child(node, "component");
xmlnode_set_attrib(child, "name", name);
xmlnode_insert_data(child, data, -1);
}
static xmlnode *
buddy_to_xmlnode(GaimBlistNode *bnode)
{
xmlnode *node, *child;
GaimBuddy *buddy;
buddy = (GaimBuddy *)bnode;
node = xmlnode_new("buddy");
xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account));
xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account));
child = xmlnode_new_child(node, "name");
xmlnode_insert_data(child, buddy->name, -1);
if (buddy->alias != NULL)
{
child = xmlnode_new_child(node, "alias");
xmlnode_insert_data(child, buddy->alias, -1);
}
/* Write buddy settings */
g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node);
return node;
}
static xmlnode *
contact_to_xmlnode(GaimBlistNode *cnode)
{
xmlnode *node, *child;
GaimContact *contact;
GaimBlistNode *bnode;
contact = (GaimContact *)cnode;
node = xmlnode_new("contact");
if (contact->alias != NULL)
{
xmlnode_set_attrib(node, "alias", contact->alias);
}
/* Write buddies */
for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
{
if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode))
continue;
if (GAIM_BLIST_NODE_IS_BUDDY(bnode))
{
child = buddy_to_xmlnode(bnode);
xmlnode_insert_child(node, child);
}
}
/* Write contact settings */
g_hash_table_foreach(cnode->settings, value_to_xmlnode, node);
return node;
}
static xmlnode *
chat_to_xmlnode(GaimBlistNode *cnode)
{
xmlnode *node, *child;
GaimChat *chat;
chat = (GaimChat *)cnode;
node = xmlnode_new("chat");
xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account));
xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account));
if (chat->alias != NULL)
{
child = xmlnode_new_child(node, "alias");
xmlnode_insert_data(child, chat->alias, -1);
}
/* Write chat components */
g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node);
/* Write chat settings */
g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node);
return node;
}
static xmlnode *
group_to_xmlnode(GaimBlistNode *gnode)
{
xmlnode *node, *child;
GaimGroup *group;
GaimBlistNode *cnode;
group = (GaimGroup *)gnode;
node = xmlnode_new("group");
xmlnode_set_attrib(node, "name", group->name);
/* Write settings */
g_hash_table_foreach(group->node.settings, value_to_xmlnode, node);
/* Write contacts and chats */
for (cnode = gnode->child; cnode != NULL; cnode = cnode->next)
{
if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode))
continue;
if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
{
child = contact_to_xmlnode(cnode);
xmlnode_insert_child(node, child);
}
else if (GAIM_BLIST_NODE_IS_CHAT(cnode))
{
child = chat_to_xmlnode(cnode);
xmlnode_insert_child(node, child);
}
}
return node;
}
static xmlnode *
accountprivacy_to_xmlnode(GaimAccount *account)
{
xmlnode *node, *child;
GSList *cur;
char buf[10];
node = xmlnode_new("account");
xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account));
xmlnode_set_attrib(node, "name", gaim_account_get_username(account));
snprintf(buf, sizeof(buf), "%d", account->perm_deny);
xmlnode_set_attrib(node, "mode", buf);
for (cur = account->permit; cur; cur = cur->next)
{
child = xmlnode_new_child(node, "permit");
xmlnode_insert_data(child, cur->data, -1);
}
for (cur = account->deny; cur; cur = cur->next)
{
child = xmlnode_new_child(node, "block");
xmlnode_insert_data(child, cur->data, -1);
}
return node;
}
static xmlnode *
blist_to_xmlnode()
{
xmlnode *node, *child, *grandchild;
GaimBlistNode *gnode;
GList *cur;
node = xmlnode_new("gaim");
xmlnode_set_attrib(node, "version", "1.0");
/* Write groups */
child = xmlnode_new_child(node, "blist");
for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next)
{
if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode))
continue;
if (GAIM_BLIST_NODE_IS_GROUP(gnode))
{
grandchild = group_to_xmlnode(gnode);
xmlnode_insert_child(child, grandchild);
}
}
/* Write privacy settings */
child = xmlnode_new_child(node, "privacy");
for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
{
grandchild = accountprivacy_to_xmlnode(cur->data);
xmlnode_insert_child(child, grandchild);
}
return node;
}
static void
gaim_blist_sync()
{
xmlnode *node;
char *data;
if (!blist_loaded)
{
gaim_debug_error("blist", "Attempted to save buddy list before it "
"was read!\n");
return;
}
node = blist_to_xmlnode();
data = xmlnode_to_formatted_str(node, NULL);
gaim_util_write_data_to_file("blist.xml", data, -1);
g_free(data);
xmlnode_free(node);
}
static gboolean
save_cb(gpointer data)
{
gaim_blist_sync();
save_timer = 0;
return FALSE;
}
void
gaim_blist_schedule_save()
{
if (save_timer == 0)
save_timer = gaim_timeout_add(5000, save_cb, NULL);
}
/*********************************************************************
* Reading from disk *
*********************************************************************/
static void
parse_setting(GaimBlistNode *node, xmlnode *setting)
{
const char *name = xmlnode_get_attrib(setting, "name");
const char *type = xmlnode_get_attrib(setting, "type");
char *value = xmlnode_get_data(setting);
if (!value)
return;
if (!type || !strcmp(type, "string"))
gaim_blist_node_set_string(node, name, value);
else if (!strcmp(type, "bool"))
gaim_blist_node_set_bool(node, name, atoi(value));
else if (!strcmp(type, "int"))
gaim_blist_node_set_int(node, name, atoi(value));
g_free(value);
}
static void
parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode)
{
GaimAccount *account;
GaimBuddy *buddy;
char *name = NULL, *alias = NULL;
const char *acct_name, *proto, *protocol;
xmlnode *x;
acct_name = xmlnode_get_attrib(bnode, "account");
protocol = xmlnode_get_attrib(bnode, "protocol");
proto = xmlnode_get_attrib(bnode, "proto");
if (!acct_name || (!proto && !protocol))
return;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
return;
if ((x = xmlnode_get_child(bnode, "name")))
name = xmlnode_get_data(x);
if (!name)
return;
if ((x = xmlnode_get_child(bnode, "alias")))
alias = xmlnode_get_data(x);
buddy = gaim_buddy_new(account, name, alias);
gaim_blist_add_buddy(buddy, contact, group,
gaim_blist_get_last_child((GaimBlistNode*)contact));
for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
parse_setting((GaimBlistNode*)buddy, x);
}
g_free(name);
g_free(alias);
}
static void
parse_contact(GaimGroup *group, xmlnode *cnode)
{
GaimContact *contact = gaim_contact_new();
xmlnode *x;
const char *alias;
gaim_blist_add_contact(contact, group,
gaim_blist_get_last_child((GaimBlistNode*)group));
if ((alias = xmlnode_get_attrib(cnode, "alias"))) {
gaim_contact_set_alias(contact, alias);
}
for (x = cnode->child; x; x = x->next) {
if (x->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(x->name, "buddy"))
parse_buddy(group, contact, x);
else if (!strcmp(x->name, "setting"))
parse_setting((GaimBlistNode*)contact, x);
}
/* if the contact is empty, don't keep it around. it causes problems */
if (!((GaimBlistNode*)contact)->child)
gaim_blist_remove_contact(contact);
}
static void
parse_chat(GaimGroup *group, xmlnode *cnode)
{
GaimChat *chat;
GaimAccount *account;
const char *acct_name, *proto, *protocol;
xmlnode *x;
char *alias = NULL;
GHashTable *components;
acct_name = xmlnode_get_attrib(cnode, "account");
protocol = xmlnode_get_attrib(cnode, "protocol");
proto = xmlnode_get_attrib(cnode, "proto");
if (!acct_name || (!proto && !protocol))
return;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
return;
if ((x = xmlnode_get_child(cnode, "alias")))
alias = xmlnode_get_data(x);
components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) {
const char *name;
char *value;
name = xmlnode_get_attrib(x, "name");
value = xmlnode_get_data(x);
g_hash_table_replace(components, g_strdup(name), value);
}
chat = gaim_chat_new(account, alias, components);
gaim_blist_add_chat(chat, group,
gaim_blist_get_last_child((GaimBlistNode*)group));
for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
parse_setting((GaimBlistNode*)chat, x);
}
g_free(alias);
}
static void
parse_group(xmlnode *groupnode)
{
const char *name = xmlnode_get_attrib(groupnode, "name");
GaimGroup *group;
xmlnode *cnode;
if (!name)
name = _("Buddies");
group = gaim_group_new(name);
gaim_blist_add_group(group,
gaim_blist_get_last_sibling(gaimbuddylist->root));
for (cnode = groupnode->child; cnode; cnode = cnode->next) {
if (cnode->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(cnode->name, "setting"))
parse_setting((GaimBlistNode*)group, cnode);
else if (!strcmp(cnode->name, "contact") ||
!strcmp(cnode->name, "person"))
parse_contact(group, cnode);
else if (!strcmp(cnode->name, "chat"))
parse_chat(group, cnode);
}
}
/* TODO: Make static and rename to load_blist */
void
gaim_blist_load()
{
xmlnode *gaim, *blist, *privacy;
blist_loaded = TRUE;
gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list"));
if (gaim == NULL)
return;
blist = xmlnode_get_child(gaim, "blist");
if (blist) {
xmlnode *groupnode;
for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL;
groupnode = xmlnode_get_next_twin(groupnode)) {
parse_group(groupnode);
}
}
privacy = xmlnode_get_child(gaim, "privacy");
if (privacy) {
xmlnode *anode;
for (anode = privacy->child; anode; anode = anode->next) {
xmlnode *x;
GaimAccount *account;
int imode;
const char *acct_name, *proto, *mode, *protocol;
acct_name = xmlnode_get_attrib(anode, "name");
protocol = xmlnode_get_attrib(anode, "protocol");
proto = xmlnode_get_attrib(anode, "proto");
mode = xmlnode_get_attrib(anode, "mode");
if (!acct_name || (!proto && !protocol) || !mode)
continue;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
continue;
imode = atoi(mode);
account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL);
for (x = anode->child; x; x = x->next) {
char *name;
if (x->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(x->name, "permit")) {
name = xmlnode_get_data(x);
gaim_privacy_permit_add(account, name, TRUE);
g_free(name);
} else if (!strcmp(x->name, "block")) {
name = xmlnode_get_data(x);
gaim_privacy_deny_add(account, name, TRUE);
g_free(name);
}
}
}
}
xmlnode_free(gaim);
}
/*********************************************************************
* Stuff *
*********************************************************************/
static void
gaim_contact_compute_priority_buddy(GaimContact *contact)
{
GaimBlistNode *bnode;
GaimBuddy *new_priority = NULL;
g_return_if_fail(contact != NULL);
contact->priority = NULL;
for (bnode = ((GaimBlistNode*)contact)->child;
bnode != NULL;
bnode = bnode->next)
{
GaimBuddy *buddy;
if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
buddy = (GaimBuddy*)bnode;
if (!gaim_account_is_connected(buddy->account))
continue;
if (new_priority == NULL)
new_priority = buddy;
else
{
int cmp;
cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority),
gaim_buddy_get_presence(buddy));
if (cmp > 0 || (cmp == 0 &&
gaim_prefs_get_bool("/core/contact/last_match")))
{
new_priority = buddy;
}
}
}
contact->priority = new_priority;
contact->priority_valid = TRUE;
}
/*****************************************************************************
* Public API functions *
*****************************************************************************/
GaimBuddyList *gaim_blist_new()
{
GaimBlistUiOps *ui_ops;
GaimBuddyList *gbl = g_new0(GaimBuddyList, 1);
GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList);
ui_ops = gaim_blist_get_ui_ops();
gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash,
(GEqualFunc)_gaim_blist_hbuddy_equal,
(GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL);
if (ui_ops != NULL && ui_ops->new_list != NULL)
ui_ops->new_list(gbl);
return gbl;
}
void
gaim_set_blist(GaimBuddyList *list)
{
gaimbuddylist = list;
}
GaimBuddyList *
gaim_get_blist()
{
return gaimbuddylist;
}
GaimBlistNode *
gaim_blist_get_root()
{
return gaimbuddylist ? gaimbuddylist->root : NULL;
}
void gaim_blist_show()
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
if (ops && ops->show)
ops->show(gaimbuddylist);
}
void gaim_blist_destroy()
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n");
if (ops && ops->destroy)
ops->destroy(gaimbuddylist);
}
void gaim_blist_set_visible(gboolean show)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
if (ops && ops->set_visible)
ops->set_visible(gaimbuddylist, show);
}
static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep)
{
if (node == NULL)
return NULL;
if (godeep && node->child)
return node->child;
if (node->next)
return node->next;
return get_next_node(node->parent, FALSE);
}
GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline)
{
GaimBlistNode *ret = node;
if (offline)
return get_next_node(ret, TRUE);
do
{
ret = get_next_node(ret, TRUE);
} while (ret && GAIM_BLIST_NODE_IS_BUDDY(ret) &&
!gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret)));
return ret;
}
void
gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimPresence *presence;
GaimStatus *status;
g_return_if_fail(buddy != NULL);
presence = gaim_buddy_get_presence(buddy);
status = gaim_presence_get_active_status(presence);
gaim_debug_info("blist", "Updating buddy status for %s (%s)\n",
buddy->name, gaim_account_get_protocol_name(buddy->account));
if (gaim_status_is_online(status) &&
!gaim_status_is_online(old_status)) {
gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy);
((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++;
if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1)
((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++;
} else if (!gaim_status_is_online(status) &&
gaim_status_is_online(old_status)) {
gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL));
gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy);
((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--;
if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0)
((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--;
} else {
gaim_signal_emit(gaim_blist_get_handle(),
"buddy-status-changed", buddy, old_status,
status);
}
/*
* This function used to only call the following two functions if one of
* the above signals had been triggered, but that's not good, because
* if someone's away message changes and they don't go from away to back
* to away then no signal is triggered.
*
* It's a safe assumption that SOMETHING called this function. PROBABLY
* because something, somewhere changed. Calling the stuff below
* certainly won't hurt anything. Unless you're on a K6-2 300.
*/
gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_update_buddy_icon(GaimBuddy *buddy)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
g_return_if_fail(buddy != NULL);
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
/*
* TODO: Maybe remove the call to this from server.c and call it
* from oscar.c and toc.c instead?
*/
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
struct _gaim_hbuddy *hb;
g_return_if_fail(buddy != NULL);
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = ((GaimBlistNode *)buddy)->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
g_free(hb->name);
hb->name = g_strdup(gaim_normalize(buddy->account, name));
g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
g_free(buddy->name);
buddy->name = g_strdup(name);
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_alias_contact(GaimContact *contact, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimConversation *conv;
GaimBlistNode *bnode;
char *old_alias;
g_return_if_fail(contact != NULL);
old_alias = contact->alias;
if ((alias != NULL) && (*alias != '\0'))
contact->alias = g_strdup(alias);
else
contact->alias = NULL;
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)contact);
for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next)
{
GaimBuddy *buddy = (GaimBuddy *)bnode;
conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
buddy->account);
if (conv)
gaim_conversation_autoset_title(conv);
}
gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
contact, old_alias);
g_free(old_alias);
}
void gaim_blist_alias_chat(GaimChat *chat, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
char *old_alias;
g_return_if_fail(chat != NULL);
old_alias = chat->alias;
if ((alias != NULL) && (*alias != '\0'))
chat->alias = g_strdup(alias);
else
chat->alias = NULL;
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)chat);
gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
chat, old_alias);
g_free(old_alias);
}
void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimConversation *conv;
char *old_alias;
g_return_if_fail(buddy != NULL);
old_alias = buddy->alias;
if ((alias != NULL) && (*alias != '\0'))
buddy->alias = g_strdup(alias);
else
buddy->alias = NULL;
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
buddy->account);
if (conv)
gaim_conversation_autoset_title(conv);
gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
buddy, old_alias);
g_free(old_alias);
}
void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimConversation *conv;
char *old_alias;
g_return_if_fail(buddy != NULL);
old_alias = buddy->server_alias;
if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL))
buddy->server_alias = g_strdup(alias);
else
buddy->server_alias = NULL;
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
buddy->account);
if (conv)
gaim_conversation_autoset_title(conv);
gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
buddy, old_alias);
g_free(old_alias);
}
/*
* TODO: If merging, prompt the user if they want to merge.
*/
void gaim_blist_rename_group(GaimGroup *source, const char *new_name)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimGroup *dest;
gchar *old_name;
GList *moved_buddies = NULL;
GSList *accts;
g_return_if_fail(source != NULL);
g_return_if_fail(new_name != NULL);
if (*new_name == '\0' || !strcmp(new_name, source->name))
return;
dest = gaim_find_group(new_name);
if (dest != NULL) {
/* We're merging two groups */
GaimBlistNode *prev, *child, *next;
prev = gaim_blist_get_last_child((GaimBlistNode*)dest);
child = ((GaimBlistNode*)source)->child;
/*
* TODO: This seems like a dumb way to do this... why not just
* append all children from the old group to the end of the new
* one? PRPLs might be expecting to receive an add_buddy() for
* each moved buddy...
*/
while (child)
{
next = child->next;
if (GAIM_BLIST_NODE_IS_CONTACT(child)) {
GaimBlistNode *bnode;
gaim_blist_add_contact((GaimContact *)child, dest, prev);
for (bnode = child->child; bnode != NULL; bnode = bnode->next) {
gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child,
NULL, bnode->prev);
moved_buddies = g_list_append(moved_buddies, bnode);
}
prev = child;
} else if (GAIM_BLIST_NODE_IS_CHAT(child)) {
gaim_blist_add_chat((GaimChat *)child, dest, prev);
prev = child;
} else {
gaim_debug(GAIM_DEBUG_ERROR, "blist",
"Unknown child type in group %s\n", source->name);
}
child = next;
}
/* Make a copy of the old group name and then delete the old group */
old_name = g_strdup(source->name);
gaim_blist_remove_group(source);
source = dest;
} else {
/* A simple rename */
GaimBlistNode *cnode, *bnode;
/* Build a GList of all buddies in this group */
for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
moved_buddies = g_list_append(moved_buddies, bnode);
}
old_name = source->name;
source->name = g_strdup(new_name);
}
/* Save our changes */
gaim_blist_schedule_save();
/* Update the UI */
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)source);
/* Notify all PRPLs */
/* TODO: Is this condition needed? Seems like it would always be TRUE */
if(old_name && source && strcmp(source->name, old_name)) {
for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) {
GaimAccount *account = accts->data;
GaimPluginProtocolInfo *prpl_info = NULL;
GList *l = NULL, *buddies = NULL;
if(account->gc && account->gc->prpl)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl);
if(!prpl_info)
continue;
for(l = moved_buddies; l; l = l->next) {
GaimBuddy *buddy = (GaimBuddy *)l->data;
if(buddy && buddy->account == account)
buddies = g_list_append(buddies, (GaimBlistNode *)buddy);
}
if(prpl_info->rename_group) {
prpl_info->rename_group(account->gc, old_name, source, buddies);
} else {
GList *cur, *groups = NULL;
/* Make a list of what the groups each buddy is in */
for(cur = buddies; cur; cur = cur->next) {
GaimBlistNode *node = (GaimBlistNode *)cur->data;
groups = g_list_prepend(groups, node->parent->parent);
}
gaim_account_remove_buddies(account, buddies, groups);
g_list_free(groups);
gaim_account_add_buddies(account, buddies);
}
g_list_free(buddies);
}
}
g_list_free(moved_buddies);
g_free(old_name);
}
static void gaim_blist_node_initialize_settings(GaimBlistNode *node);
GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimChat *chat;
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(components != NULL, FALSE);
chat = g_new0(GaimChat, 1);
chat->account = account;
if ((alias != NULL) && (*alias != '\0'))
chat->alias = g_strdup(alias);
chat->components = components;
gaim_blist_node_initialize_settings((GaimBlistNode *)chat);
((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE;
if (ops != NULL && ops->new_node != NULL)
ops->new_node((GaimBlistNode *)chat);
GAIM_DBUS_REGISTER_POINTER(chat, GaimChat);
return chat;
}
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBuddy *buddy;
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(screenname != NULL, FALSE);
buddy = g_new0(GaimBuddy, 1);
buddy->account = account;
buddy->name = g_strdup(screenname);
buddy->alias = g_strdup(alias);
buddy->presence = gaim_presence_new_for_buddy(buddy);
((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE;
gaim_presence_set_status_active(buddy->presence, "offline", TRUE);
gaim_blist_node_initialize_settings((GaimBlistNode *)buddy);
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)buddy);
GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy);
return buddy;
}
void
gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon)
{
g_return_if_fail(buddy != NULL);
if (buddy->icon != icon) {
if (buddy->icon != NULL)
gaim_buddy_icon_unref(buddy->icon);
buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL);
}
if (buddy->icon)
gaim_buddy_icon_cache(icon, buddy);
else
gaim_buddy_icon_uncache(buddy);
gaim_blist_schedule_save();
gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy);
gaim_blist_update_buddy_icon(buddy);
}
GaimAccount *
gaim_buddy_get_account(const GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return buddy->account;
}
const char *
gaim_buddy_get_name(const GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return buddy->name;
}
GaimBuddyIcon *
gaim_buddy_get_icon(const GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return buddy->icon;
}
void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistNode *cnode = (GaimBlistNode*)chat;
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
g_return_if_fail(chat != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat));
if (node == NULL) {
if (group == NULL) {
group = gaim_group_new(_("Chats"));
gaim_blist_add_group(group,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
} else {
group = (GaimGroup*)node->parent;
}
/* if we're moving to overtop of ourselves, do nothing */
if (cnode == node)
return;
if (cnode->parent) {
/* This chat was already in the list and is
* being moved.
*/
((GaimGroup *)cnode->parent)->totalsize--;
if (gaim_account_is_connected(chat->account)) {
((GaimGroup *)cnode->parent)->online--;
((GaimGroup *)cnode->parent)->currentsize--;
}
if (cnode->next)
cnode->next->prev = cnode->prev;
if (cnode->prev)
cnode->prev->next = cnode->next;
if (cnode->parent->child == cnode)
cnode->parent->child = cnode->next;
if (ops && ops->remove)
ops->remove(gaimbuddylist, cnode);
/* ops->remove() cleaned up the cnode's ui_data, so we need to
* reinitialize it */
if (ops && ops->new_node)
ops->new_node(cnode);
gaim_blist_schedule_save();
}
if (node != NULL) {
if (node->next)
node->next->prev = cnode;
cnode->next = node->next;
cnode->prev = node;
cnode->parent = node->parent;
node->next = cnode;
((GaimGroup *)node->parent)->totalsize++;
if (gaim_account_is_connected(chat->account)) {
((GaimGroup *)node->parent)->online++;
((GaimGroup *)node->parent)->currentsize++;
}
} else {
if (((GaimBlistNode *)group)->child)
((GaimBlistNode *)group)->child->prev = cnode;
cnode->next = ((GaimBlistNode *)group)->child;
cnode->prev = NULL;
((GaimBlistNode *)group)->child = cnode;
cnode->parent = (GaimBlistNode *)group;
group->totalsize++;
if (gaim_account_is_connected(chat->account)) {
group->online++;
group->currentsize++;
}
}
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)cnode);
}
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistNode *cnode, *bnode;
GaimGroup *g;
GaimContact *c;
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
struct _gaim_hbuddy *hb;
g_return_if_fail(buddy != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy));
bnode = (GaimBlistNode *)buddy;
/* if we're moving to overtop of ourselves, do nothing */
if (bnode == node || (!node && bnode->parent &&
contact && bnode->parent == (GaimBlistNode*)contact
&& bnode == bnode->parent->child))
return;
if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
c = (GaimContact*)node->parent;
g = (GaimGroup*)node->parent->parent;
} else if (contact) {
c = contact;
g = (GaimGroup *)((GaimBlistNode *)c)->parent;
} else {
if (group) {
g = group;
} else {
g = gaim_group_new(_("Buddies"));
gaim_blist_add_group(g,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
c = gaim_contact_new();
gaim_blist_add_contact(c, g,
gaim_blist_get_last_child((GaimBlistNode*)g));
}
cnode = (GaimBlistNode *)c;
if (bnode->parent) {
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
((GaimContact*)bnode->parent)->online--;
if (((GaimContact*)bnode->parent)->online == 0)
((GaimGroup*)bnode->parent->parent)->online--;
}
if (gaim_account_is_connected(buddy->account)) {
((GaimContact*)bnode->parent)->currentsize--;
if (((GaimContact*)bnode->parent)->currentsize == 0)
((GaimGroup*)bnode->parent->parent)->currentsize--;
}
((GaimContact*)bnode->parent)->totalsize--;
/* the group totalsize will be taken care of by remove_contact below */
if (bnode->parent->parent != (GaimBlistNode*)g)
serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g);
if (bnode->next)
bnode->next->prev = bnode->prev;
if (bnode->prev)
bnode->prev->next = bnode->next;
if (bnode->parent->child == bnode)
bnode->parent->child = bnode->next;
if (ops && ops->remove)
ops->remove(gaimbuddylist, bnode);
gaim_blist_schedule_save();
if (bnode->parent->parent != (GaimBlistNode*)g) {
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = bnode->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
g_free(hb->name);
g_free(hb);
}
if (!bnode->parent->child) {
gaim_blist_remove_contact((GaimContact*)bnode->parent);
} else {
gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent);
if (ops && ops->update)
ops->update(gaimbuddylist, bnode->parent);
}
}
if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
if (node->next)
node->next->prev = bnode;
bnode->next = node->next;
bnode->prev = node;
bnode->parent = node->parent;
node->next = bnode;
} else {
if (cnode->child)
cnode->child->prev = bnode;
bnode->prev = NULL;
bnode->next = cnode->child;
cnode->child = bnode;
bnode->parent = cnode;
}
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
((GaimContact*)bnode->parent)->online++;
if (((GaimContact*)bnode->parent)->online == 1)
((GaimGroup*)bnode->parent->parent)->online++;
}
if (gaim_account_is_connected(buddy->account)) {
((GaimContact*)bnode->parent)->currentsize++;
if (((GaimContact*)bnode->parent)->currentsize == 1)
((GaimGroup*)bnode->parent->parent)->currentsize++;
}
((GaimContact*)bnode->parent)->totalsize++;
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = ((GaimBlistNode*)buddy)->parent->parent;
g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
/* Signal that the buddy has been added */
gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy);
}
GaimContact *gaim_contact_new()
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimContact *contact = g_new0(GaimContact, 1);
contact->totalsize = 0;
contact->currentsize = 0;
contact->online = 0;
gaim_blist_node_initialize_settings((GaimBlistNode *)contact);
((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE;
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)contact);
GAIM_DBUS_REGISTER_POINTER(contact, GaimContact);
return contact;
}
void gaim_contact_set_alias(GaimContact *contact, const char *alias)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
char *old_alias;
g_return_if_fail(contact != NULL);
old_alias = contact->alias;
if ((alias != NULL) && (*alias != '\0'))
contact->alias = g_strdup(alias);
else
contact->alias = NULL;
gaim_blist_schedule_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)contact);
gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
contact, old_alias);
g_free(old_alias);
}
const char *gaim_contact_get_alias(GaimContact* contact)
{
g_return_val_if_fail(contact != NULL, NULL);
if (contact->alias)
return contact->alias;
return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact));
}
gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account)
{
GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c;
g_return_val_if_fail(c != NULL, FALSE);
g_return_val_if_fail(account != NULL, FALSE);
for (bnode = cnode->child; bnode; bnode = bnode->next) {
GaimBuddy *buddy;
if (! GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
buddy = (GaimBuddy *)bnode;
if (buddy->account == account)
return TRUE;
}
return FALSE;
}
void gaim_contact_invalidate_priority_buddy(GaimContact *contact)
{
g_return_if_fail(contact != NULL);
contact->priority_valid = FALSE;
}
GaimGroup *gaim_group_new(const char *name)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimGroup *group;
g_return_val_if_fail(name != NULL, NULL);
g_return_val_if_fail(*name != '\0', NULL);
group = gaim_find_group(name);
if (group != NULL)
return group;
group = g_new0(GaimGroup, 1);
group->name = g_strdup(name);
group->totalsize = 0;
group->currentsize = 0;
group->online = 0;
gaim_blist_node_initialize_settings((GaimBlistNode *)group);
((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE;
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)group);
GAIM_DBUS_REGISTER_POINTER(group, GaimGroup);
return group;
}
void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimGroup *g;
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(contact != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact));
if ((GaimBlistNode*)contact == node)
return;
if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
GAIM_BLIST_NODE_IS_CHAT(node)))
g = (GaimGroup*)node->parent;
else if (group)
g = group;
else {
g = gaim_group_new(_("Buddies"));
gaim_blist_add_group(g,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
gnode = (GaimBlistNode*)g;
cnode = (GaimBlistNode*)contact;
if (cnode->parent) {
if (cnode->parent->child == cnode)
cnode->parent->child = cnode->next;
if (cnode->prev)
cnode->prev->next = cnode->next;
if (cnode->next)
cnode->next->prev = cnode->prev;
if (cnode->parent != gnode) {
bnode = cnode->child;
while (bnode) {
GaimBlistNode *next_bnode = bnode->next;
GaimBuddy *b = (GaimBuddy*)bnode;
struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(b->account, b->name));
hb->account = b->account;
hb->group = cnode->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
if (!gaim_find_buddy_in_group(b->account, b->name, g)) {
hb->group = gnode;
g_hash_table_replace(gaimbuddylist->buddies, hb, b);
if (b->account->gc)
serv_move_buddy(b, (GaimGroup *)cnode->parent, g);
} else {
gboolean empty_contact = FALSE;
/* this buddy already exists in the group, so we're
* gonna delete it instead */
g_free(hb->name);
g_free(hb);
if (b->account->gc)
gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent);
if (!cnode->child->next)
empty_contact = TRUE;
gaim_blist_remove_buddy(b);
/** in gaim_blist_remove_buddy(), if the last buddy in a
* contact is removed, the contact is cleaned up and
* g_free'd, so we mustn't try to reference bnode->next */
if (empty_contact)
return;
}
bnode = next_bnode;
}
}
if (contact->online > 0)
((GaimGroup*)cnode->parent)->online--;
if (contact->currentsize > 0)
((GaimGroup*)cnode->parent)->currentsize--;
((GaimGroup*)cnode->parent)->totalsize--;
if (ops && ops->remove)
ops->remove(gaimbuddylist, cnode);
gaim_blist_schedule_save();
}
if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
GAIM_BLIST_NODE_IS_CHAT(node))) {
if (node->next)
node->next->prev = cnode;
cnode->next = node->next;
cnode->prev = node;
cnode->parent = node->parent;
node->next = cnode;
} else {
if (gnode->child)
gnode->child->prev = cnode;
cnode->prev = NULL;
cnode->next = gnode->child;
gnode->child = cnode;
cnode->parent = gnode;
}
if (contact->online > 0)
g->online++;
if (contact->currentsize > 0)
g->currentsize++;
g->totalsize++;
gaim_blist_schedule_save();
if (ops && ops->update)
{
if (cnode->child)
ops->update(gaimbuddylist, cnode);
for (bnode = cnode->child; bnode; bnode = bnode->next)
ops->update(gaimbuddylist, bnode);
}
}
void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node)
{
GaimBlistNode *sourcenode = (GaimBlistNode*)source;
GaimBlistNode *targetnode;
GaimBlistNode *prev, *cur, *next;
GaimContact *target;
g_return_if_fail(source != NULL);
g_return_if_fail(node != NULL);
if (GAIM_BLIST_NODE_IS_CONTACT(node)) {
target = (GaimContact *)node;
prev = gaim_blist_get_last_child(node);
} else if (GAIM_BLIST_NODE_IS_BUDDY(node)) {
target = (GaimContact *)node->parent;
prev = node;
} else {
return;
}
if (source == target || !target)
return;
targetnode = (GaimBlistNode *)target;
next = sourcenode->child;
while (next) {
cur = next;
next = cur->next;
if (GAIM_BLIST_NODE_IS_BUDDY(cur)) {
gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev);
prev = cur;
}
}
}
void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node)
{
GaimBlistUiOps *ops;
GaimBlistNode *gnode = (GaimBlistNode*)group;
g_return_if_fail(group != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group));
ops = gaim_blist_get_ui_ops();
if (!gaimbuddylist->root) {
gaimbuddylist->root = gnode;
return;
}
/* if we're moving to overtop of ourselves, do nothing */
if (gnode == node)
return;
if (gaim_find_group(group->name)) {
/* This is just being moved */
if (ops && ops->remove)
ops->remove(gaimbuddylist, (GaimBlistNode *)group);
if (gnode == gaimbuddylist->root)
gaimbuddylist->root = gnode->next;
if (gnode->prev)
gnode->prev->next = gnode->next;
if (gnode->next)
gnode->next->prev = gnode->prev;
}
if (node && GAIM_BLIST_NODE_IS_GROUP(node)) {
gnode->next = node->next;
gnode->prev = node;
if (node->next)
node->next->prev = gnode;
node->next = gnode;
} else {
if (gaimbuddylist->root)
gaimbuddylist->root->prev = gnode;
gnode->next = gaimbuddylist->root;
gnode->prev = NULL;
gaimbuddylist->root = gnode;
}
gaim_blist_schedule_save();
if (ops && ops->update) {
ops->update(gaimbuddylist, gnode);
for (node = gnode->child; node; node = node->next)
ops->update(gaimbuddylist, node);
}
}
void gaim_blist_remove_contact(GaimContact *contact)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *node, *gnode;
g_return_if_fail(contact != NULL);
node = (GaimBlistNode *)contact;
gnode = node->parent;
if (node->child) {
/*
* If this contact has children then remove them. When the last
* buddy is removed from the contact, the contact is automatically
* deleted.
*/
while (node->child->next) {
gaim_blist_remove_buddy((GaimBuddy*)node->child);
}
/*
* Remove the last buddy and trigger the deletion of the contact.
* It would probably be cleaner if contact-deletion was done after
* a timeout? Or if it had to be done manually, like below?
*/
gaim_blist_remove_buddy((GaimBuddy*)node->child);
} else {
/* Remove the node from its parent */
if (gnode->child == node)
gnode->child = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
gaim_blist_schedule_save();
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Delete the node */
g_hash_table_destroy(contact->node.settings);
GAIM_DBUS_UNREGISTER_POINTER(contact);
g_free(contact);
}
}
void gaim_blist_remove_buddy(GaimBuddy *buddy)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *node, *cnode, *gnode;
GaimContact *contact;
GaimGroup *group;
struct _gaim_hbuddy hb;
g_return_if_fail(buddy != NULL);
node = (GaimBlistNode *)buddy;
cnode = node->parent;
gnode = cnode->parent;
contact = (GaimContact *)cnode;
group = (GaimGroup *)gnode;
/* Delete any buddy icon. */
gaim_buddy_icon_uncache(buddy);
/* Remove the node from its parent */
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
if (cnode->child == node)
cnode->child = node->next;
/* Adjust size counts */
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
contact->online--;
if (contact->online == 0)
group->online--;
}
if (gaim_account_is_connected(buddy->account)) {
contact->currentsize--;
if (contact->currentsize == 0)
group->currentsize--;
}
contact->totalsize--;
gaim_blist_schedule_save();
/* Re-sort the contact */
if (cnode->child && contact->priority == buddy) {
gaim_contact_invalidate_priority_buddy(contact);
if (ops && ops->update)
ops->update(gaimbuddylist, cnode);
}
/* Remove this buddy from the buddies hash table */
hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb.account = buddy->account;
hb.group = ((GaimBlistNode*)buddy)->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, &hb);
g_free(hb.name);
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Signal that the buddy has been removed before freeing the memory for it */
gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy);
/* Delete the node */
if (buddy->icon != NULL)
gaim_buddy_icon_unref(buddy->icon);
g_hash_table_destroy(buddy->node.settings);
gaim_presence_remove_buddy(buddy->presence, buddy);
gaim_presence_destroy(buddy->presence);
g_free(buddy->name);
g_free(buddy->alias);
g_free(buddy->server_alias);
GAIM_DBUS_UNREGISTER_POINTER(buddy);
g_free(buddy);
/* FIXME: Once GaimBuddy is a GObject, timeout callbacks can
* g_object_ref() it when connecting the callback and
* g_object_unref() it in the handler. That way, it won't
* get freed while the timeout is pending and this line can
* be removed. */
while (g_source_remove_by_user_data((gpointer *)buddy));
/* If the contact is empty then remove it */
if (!cnode->child)
gaim_blist_remove_contact(contact);
}
void gaim_blist_remove_chat(GaimChat *chat)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *node, *gnode;
GaimGroup *group;
g_return_if_fail(chat != NULL);
node = (GaimBlistNode *)chat;
gnode = node->parent;
group = (GaimGroup *)gnode;
if (gnode != NULL)
{
/* Remove the node from its parent */
if (gnode->child == node)
gnode->child = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
/* Adjust size counts */
if (gaim_account_is_connected(chat->account)) {
group->online--;
group->currentsize--;
}
group->totalsize--;
gaim_blist_schedule_save();
}
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Delete the node */
g_hash_table_destroy(chat->components);
g_hash_table_destroy(chat->node.settings);
g_free(chat->alias);
GAIM_DBUS_UNREGISTER_POINTER(chat);
g_free(chat);
}
void gaim_blist_remove_group(GaimGroup *group)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *node;
GList *l;
g_return_if_fail(group != NULL);
node = (GaimBlistNode *)group;
/* Make sure the group is empty */
if (node->child) {
char *buf;
int count = 0;
GaimBlistNode *child;
for (child = node->child; child != NULL; child = child->next)
count++;
buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed "
"because it belongs to an account which is "
"disabled or offline. This buddy and the "
"group were not removed.\n",
"%d buddies from group %s were not "
"removed because they belong to accounts "
"which are currently disabled or offline. "
"These buddies and the group were not "
"removed.\n", count),
count, group->name);
gaim_notify_error(NULL, NULL, _("Group not removed"), buf);
g_free(buf);
return;
}
/* Remove the node from its parent */
if (gaimbuddylist->root == node)
gaimbuddylist->root = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
gaim_blist_schedule_save();
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Remove the group from all accounts that are online */
for (l = gaim_connections_get_all(); l != NULL; l = l->next)
{
GaimConnection *gc = (GaimConnection *)l->data;
if (gaim_connection_get_state(gc) == GAIM_CONNECTED)
gaim_account_remove_group(gaim_connection_get_account(gc), group);
}
/* Delete the node */
g_hash_table_destroy(group->node.settings);
g_free(group->name);
GAIM_DBUS_UNREGISTER_POINTER(group);
g_free(group);
}
GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact)
{
g_return_val_if_fail(contact != NULL, NULL);
if (!contact->priority_valid)
gaim_contact_compute_priority_buddy(contact);
return contact->priority;
}
const char *gaim_buddy_get_alias_only(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
if ((buddy->alias != NULL) && (*buddy->alias != '\0')) {
return buddy->alias;
} else if ((buddy->server_alias != NULL) &&
(*buddy->server_alias != '\0')) {
return buddy->server_alias;
}
return NULL;
}
const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy)
{
GaimContact *c;
g_return_val_if_fail(buddy != NULL, NULL);
/* Search for an alias for the buddy. In order of precedence: */
/* The buddy alias */
if (buddy->alias != NULL)
return buddy->alias;
/* The contact alias */
c = gaim_buddy_get_contact(buddy);
if ((c != NULL) && (c->alias != NULL))
return c->alias;
/* The server alias */
if ((buddy->server_alias) && (*buddy->server_alias))
return buddy->server_alias;
/* The buddy's user name (i.e. no alias) */
return buddy->name;
}
const char *gaim_buddy_get_alias(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
/* Search for an alias for the buddy. In order of precedence: */
/* The buddy alias */
if (buddy->alias != NULL)
return buddy->alias;
/* The server alias */
if ((buddy->server_alias) && (*buddy->server_alias))
return buddy->server_alias;
/* The buddy's user name (i.e. no alias) */
return buddy->name;
}
const char *gaim_buddy_get_server_alias(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
if ((buddy->server_alias) && (*buddy->server_alias))
return buddy->server_alias;
return NULL;
}
const char *gaim_buddy_get_local_alias(GaimBuddy *buddy)
{
GaimContact *c;
g_return_val_if_fail(buddy != NULL, NULL);
/* Search for an alias for the buddy. In order of precedence: */
/* The buddy alias */
if (buddy->alias != NULL)
return buddy->alias;
/* The contact alias */
c = gaim_buddy_get_contact(buddy);
if ((c != NULL) && (c->alias != NULL))
return c->alias;
/* The buddy's user name (i.e. no alias) */
return buddy->name;
}
const char *gaim_chat_get_name(GaimChat *chat)
{
struct proto_chat_entry *pce;
GList *parts;
char *ret;
g_return_val_if_fail(chat != NULL, NULL);
if ((chat->alias != NULL) && (*chat->alias != '\0'))
return chat->alias;
parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc);
pce = parts->data;
ret = g_hash_table_lookup(chat->components, pce->identifier);
g_list_foreach(parts, (GFunc)g_free, NULL);
g_list_free(parts);
return ret;
}
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name)
{
GaimBuddy *buddy;
struct _gaim_hbuddy hb;
GaimBlistNode *group;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
hb.account = account;
hb.name = g_strdup(gaim_normalize(account, name));
for (group = gaimbuddylist->root; group; group = group->next) {
hb.group = group;
if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) {
g_free(hb.name);
return buddy;
}
}
g_free(hb.name);
return NULL;
}
GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
GaimGroup *group)
{
struct _gaim_hbuddy hb;
GaimBuddy *ret;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
hb.name = g_strdup(gaim_normalize(account, name));
hb.account = account;
hb.group = (GaimBlistNode*)group;
ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb);
g_free(hb.name);
return ret;
}
static void find_acct_buddies(gpointer key, gpointer value, gpointer data)
{
struct _gaim_hbuddy *hb = key;
GaimBuddy *buddy = value;
struct _list_account_buddies *ab = data;
if (hb->account == ab->account) {
ab->list = g_slist_prepend(ab->list, buddy);
}
}
GSList *gaim_find_buddies(GaimAccount *account, const char *name)
{
GaimBuddy *buddy;
GaimBlistNode *node;
GSList *ret = NULL;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
if ((name != NULL) && (*name != '\0')) {
struct _gaim_hbuddy hb;
hb.name = g_strdup(gaim_normalize(account, name));
hb.account = account;
for (node = gaimbuddylist->root; node != NULL; node = node->next) {
hb.group = node;
if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL)
ret = g_slist_prepend(ret, buddy);
}
g_free(hb.name);
} else {
struct _list_account_buddies *ab = g_new0(struct _list_account_buddies, 1);
ab->account = account;
g_hash_table_foreach(gaimbuddylist->buddies, find_acct_buddies, ab);
ret = ab->list;
g_free(ab);
}
return ret;
}
GaimGroup *gaim_find_group(const char *name)
{
GaimBlistNode *node;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
for (node = gaimbuddylist->root; node != NULL; node = node->next) {
if (!strcmp(((GaimGroup *)node)->name, name))
return (GaimGroup *)node;
}
return NULL;
}
GaimChat *
gaim_blist_find_chat(GaimAccount *account, const char *name)
{
char *chat_name;
GaimChat *chat;
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info = NULL;
struct proto_chat_entry *pce;
GaimBlistNode *node, *group;
GList *parts;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
if (!gaim_account_is_connected(account))
return NULL;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
if (prpl_info->find_blist_chat != NULL)
return prpl_info->find_blist_chat(account, name);
for (group = gaimbuddylist->root; group != NULL; group = group->next) {
for (node = group->child; node != NULL; node = node->next) {
if (GAIM_BLIST_NODE_IS_CHAT(node)) {
chat = (GaimChat*)node;
if (account != chat->account)
continue;
parts = prpl_info->chat_info(
gaim_account_get_connection(chat->account));
pce = parts->data;
chat_name = g_hash_table_lookup(chat->components,
pce->identifier);
if (chat->account == account && chat_name != NULL &&
name != NULL && !strcmp(chat_name, name)) {
return chat;
}
}
}
}
return NULL;
}
GaimGroup *
gaim_chat_get_group(GaimChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return (GaimGroup *)(((GaimBlistNode *)chat)->parent);
}
GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return (GaimContact*)((GaimBlistNode*)buddy)->parent;
}
GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return buddy->presence;
}
GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
if (((GaimBlistNode *)buddy)->parent == NULL)
return NULL;
return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent);
}
GSList *gaim_group_get_accounts(GaimGroup *group)
{
GSList *l = NULL;
GaimBlistNode *gnode, *cnode, *bnode;
gnode = (GaimBlistNode *)group;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
if (!g_slist_find(l, ((GaimChat *)cnode)->account))
l = g_slist_append(l, ((GaimChat *)cnode)->account);
} else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
if (!g_slist_find(l, ((GaimBuddy *)bnode)->account))
l = g_slist_append(l, ((GaimBuddy *)bnode)->account);
}
}
}
}
return l;
}
void gaim_blist_add_account(GaimAccount *account)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(gaimbuddylist != NULL);
if (!ops || !ops->update)
return;
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
gboolean recompute = FALSE;
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (GAIM_BLIST_NODE_IS_BUDDY(bnode) &&
((GaimBuddy*)bnode)->account == account) {
recompute = TRUE;
((GaimContact*)cnode)->currentsize++;
if (((GaimContact*)cnode)->currentsize == 1)
((GaimGroup*)gnode)->currentsize++;
ops->update(gaimbuddylist, bnode);
}
}
if (recompute ||
gaim_blist_node_get_bool(cnode, "show_offline")) {
gaim_contact_invalidate_priority_buddy((GaimContact*)cnode);
ops->update(gaimbuddylist, cnode);
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode) &&
((GaimChat*)cnode)->account == account) {
((GaimGroup *)gnode)->online++;
((GaimGroup *)gnode)->currentsize++;
ops->update(gaimbuddylist, cnode);
}
}
ops->update(gaimbuddylist, gnode);
}
}
void gaim_blist_remove_account(GaimAccount *account)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimBlistNode *gnode, *cnode, *bnode;
GaimBuddy *buddy;
GaimChat *chat;
GaimContact *contact;
GaimGroup *group;
GList *list = NULL, *iter = NULL;
g_return_if_fail(gaimbuddylist != NULL);
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
group = (GaimGroup *)gnode;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
gboolean recompute = FALSE;
contact = (GaimContact *)cnode;
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
buddy = (GaimBuddy *)bnode;
if (account == buddy->account) {
GaimPresence *presence;
recompute = TRUE;
presence = gaim_buddy_get_presence(buddy);
if(gaim_presence_is_online(presence)) {
contact->online--;
if (contact->online == 0)
group->online--;
gaim_blist_node_set_int(&buddy->node,
"last_seen", time(NULL));
}
contact->currentsize--;
if (contact->currentsize == 0)
group->currentsize--;
if (!g_list_find(list, presence))
list = g_list_prepend(list, presence);
if (ops && ops->remove)
ops->remove(gaimbuddylist, bnode);
}
}
if (recompute) {
gaim_contact_invalidate_priority_buddy(contact);
if (ops && ops->update)
ops->update(gaimbuddylist, cnode);
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
chat = (GaimChat *)cnode;
if(chat->account == account) {
group->currentsize--;
group->online--;
if (ops && ops->remove)
ops->remove(gaimbuddylist, cnode);
}
}
}
}
for (iter = list; iter; iter = iter->next)
{
gaim_presence_set_status_active(iter->data, "offline", TRUE);
}
g_list_free(list);
}
gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account)
{
GaimBlistNode *cnode;
for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
if(gaim_contact_on_account((GaimContact *) cnode, account))
return TRUE;
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
GaimChat *chat = (GaimChat *)cnode;
if ((!account && gaim_account_is_connected(chat->account))
|| chat->account == account)
return TRUE;
}
}
return FALSE;
}
void
gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
const char *group, const char *alias)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_buddy != NULL)
ui_ops->request_add_buddy(account, username, group, alias);
}
void
gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
const char *alias, const char *name)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_chat != NULL)
ui_ops->request_add_chat(account, group, alias, name);
}
void
gaim_blist_request_add_group(void)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_group != NULL)
ui_ops->request_add_group();
}
static void
gaim_blist_node_setting_free(gpointer data)
{
GaimValue *value;
value = (GaimValue *)data;
gaim_value_destroy(value);
}
static void gaim_blist_node_initialize_settings(GaimBlistNode *node)
{
if (node->settings)
return;
node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
(GDestroyNotify)gaim_blist_node_setting_free);
}
void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key)
{
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
g_hash_table_remove(node->settings, key);
gaim_blist_schedule_save();
}
void
gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags)
{
g_return_if_fail(node != NULL);
node->flags = flags;
}
GaimBlistNodeFlags
gaim_blist_node_get_flags(GaimBlistNode *node)
{
g_return_val_if_fail(node != NULL, 0);
return node->flags;
}
void
gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data)
{
GaimValue *value;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
value = gaim_value_new(GAIM_TYPE_BOOLEAN);
gaim_value_set_boolean(value, data);
g_hash_table_replace(node->settings, g_strdup(key), value);
gaim_blist_schedule_save();
}
gboolean
gaim_blist_node_get_bool(GaimBlistNode* node, const char *key)
{
GaimValue *value;
g_return_val_if_fail(node != NULL, FALSE);
g_return_val_if_fail(node->settings != NULL, FALSE);
g_return_val_if_fail(key != NULL, FALSE);
value = g_hash_table_lookup(node->settings, key);
if (value == NULL)
return FALSE;
g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE);
return gaim_value_get_boolean(value);
}
void
gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data)
{
GaimValue *value;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
value = gaim_value_new(GAIM_TYPE_INT);
gaim_value_set_int(value, data);
g_hash_table_replace(node->settings, g_strdup(key), value);
gaim_blist_schedule_save();
}
int
gaim_blist_node_get_int(GaimBlistNode* node, const char *key)
{
GaimValue *value;
g_return_val_if_fail(node != NULL, 0);
g_return_val_if_fail(node->settings != NULL, 0);
g_return_val_if_fail(key != NULL, 0);
value = g_hash_table_lookup(node->settings, key);
if (value == NULL)
return 0;
g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0);
return gaim_value_get_int(value);
}
void
gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data)
{
GaimValue *value;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
value = gaim_value_new(GAIM_TYPE_STRING);
gaim_value_set_string(value, data);
g_hash_table_replace(node->settings, g_strdup(key), value);
gaim_blist_schedule_save();
}
const char *
gaim_blist_node_get_string(GaimBlistNode* node, const char *key)
{
GaimValue *value;
g_return_val_if_fail(node != NULL, NULL);
g_return_val_if_fail(node->settings != NULL, NULL);
g_return_val_if_fail(key != NULL, NULL);
value = g_hash_table_lookup(node->settings, key);
if (value == NULL)
return NULL;
g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL);
return gaim_value_get_string(value);
}
GList *
gaim_blist_node_get_extended_menu(GaimBlistNode *n)
{
GList *menu = NULL;
g_return_val_if_fail(n != NULL, NULL);
gaim_signal_emit(gaim_blist_get_handle(),
"blist-node-extended-menu",
n, &menu);
return menu;
}
int gaim_blist_get_group_size(GaimGroup *group, gboolean offline)
{
if (!group)
return 0;
return offline ? group->totalsize : group->currentsize;
}
int gaim_blist_get_group_online_count(GaimGroup *group)
{
if (!group)
return 0;
return group->online;
}
void
gaim_blist_set_ui_ops(GaimBlistUiOps *ops)
{
blist_ui_ops = ops;
}
GaimBlistUiOps *
gaim_blist_get_ui_ops(void)
{
return blist_ui_ops;
}
void *
gaim_blist_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_blist_init(void)
{
void *handle = gaim_blist_get_handle();
gaim_signal_register(handle, "buddy-status-changed",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL,
3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_STATUS),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_STATUS));
gaim_signal_register(handle, "buddy-privacy-changed",
gaim_marshal_VOID__POINTER, NULL,
1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-idle-changed",
gaim_marshal_VOID__POINTER_INT_INT, NULL,
3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY),
gaim_value_new(GAIM_TYPE_INT),
gaim_value_new(GAIM_TYPE_INT));
gaim_signal_register(handle, "buddy-signed-on",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-signed-off",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-got-login-time",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-added",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-removed",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-icon-changed",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0);
gaim_signal_register(handle, "blist-node-extended-menu",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_NODE),
gaim_value_new(GAIM_TYPE_BOXED, "GList **"));
gaim_signal_register(handle, "blist-node-aliased",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_NODE),
gaim_value_new(GAIM_TYPE_STRING));
}
void
gaim_blist_uninit(void)
{
if (save_timer != 0)
{
gaim_timeout_remove(save_timer);
save_timer = 0;
gaim_blist_sync();
}
gaim_signals_unregister_by_instance(gaim_blist_get_handle());
}