pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file account.h Account API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* @see @ref account-signals
*/
#ifndef _GAIM_ACCOUNT_H_
#define _GAIM_ACCOUNT_H_
#include <glib-object.h>
#include <glib.h>
typedef struct _GaimAccountUiOps GaimAccountUiOps;
typedef struct _GaimAccount GaimAccount;
typedef gboolean (*GaimFilterAccountFunc)(GaimAccount *account);
typedef void (*GaimAccountRequestAuthorizationCb)(void *);
#include "connection.h"
#include "log.h"
#include "proxy.h"
#include "prpl.h"
#include "status.h"
struct _GaimAccountUiOps
{
/* A buddy we already have added us to their buddy list. */
void (*notify_added)(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message);
void (*status_changed)(GaimAccount *account, GaimStatus *status);
/* Someone we don't have on our list added us. Will prompt to add them. */
void (*request_add)(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message);
void (*request_authorize)(GaimAccount *account, const char *remote_user, const char *id,
const char *alias, const char *message, gboolean on_list,
GCallback authorize_cb, GCallback deny_cb, void *user_data);
};
struct _GaimAccount
{
char *username; /**< The username. */
char *alias; /**< How you appear to yourself. */
char *password; /**< The account password. */
char *user_info; /**< User information. */
char *buddy_icon; /**< The buddy icon's cached path. */
char *buddy_icon_path; /**< The buddy icon's non-cached path. */
gboolean remember_pass; /**< Remember the password. */
char *protocol_id; /**< The ID of the protocol. */
GaimConnection *gc; /**< The connection handle. */
gboolean disconnecting; /**< The account is currently disconnecting */
GHashTable *settings; /**< Protocol-specific settings. */
GHashTable *ui_settings; /**< UI-specific settings. */
GaimProxyInfo *proxy_info; /**< Proxy information. This will be set */
/* to NULL when the account inherits */
/* proxy settings from global prefs. */
GSList *permit; /**< Permit list. */
GSList *deny; /**< Deny list. */
int perm_deny; /**< The permit/deny setting. */
GList *status_types; /**< Status types. */
GaimPresence *presence; /**< Presence. */
GaimLog *system_log; /**< The system log */
void *ui_data; /**< The UI can put data here. */
};
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************/
/** @name Account API */
/**************************************************************************/
/*@{*/
/**
* Creates a new account.
*
* @param username The username.
* @param protocol_id The protocol ID.
*
* @return The new account.
*/
GaimAccount *gaim_account_new(const char *username, const char *protocol_id);
/**
* Destroys an account.
*
* @param account The account to destroy.
*/
void gaim_account_destroy(GaimAccount *account);
/**
* Connects to an account.
*
* @param account The account to connect to.
*/
void gaim_account_connect(GaimAccount *account);
/**
* Registers an account.
*
* @param account The account to register.
*/
void gaim_account_register(GaimAccount *account);
/**
* Disconnects from an account.
*
* @param account The account to disconnect from.
*/
void gaim_account_disconnect(GaimAccount *account);
/**
* Notifies the user that the account was added to a remote user's
* buddy list.
*
* This will present a dialog informing the user that he was added to the
* remote user's buddy list.
*
* @param account The account that was added.
* @param remote_user The name of the user that added this account.
* @param id The optional ID of the local account. Rarely used.
* @param alias The optional alias of the user.
* @param message The optional message sent from the user adding you.
*/
void gaim_account_notify_added(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message);
/**
* Notifies the user that the account was addded to a remote user's buddy
* list and asks ther user if they want to add the remote user to their buddy
* list.
*
* This will present a dialog informing the local user that the remote user
* added them to the remote user's buddy list and will ask if they want to add
* the remote user to the buddy list.
*
* @param account The account that was added.
* @param remote_user The name of the user that added this account.
* @param id The optional ID of the local account. Rarely used.
* @param alias The optional alias of the user.
* @param message The optional message sent from the user adding you.
*/
void gaim_account_request_add(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message);
/**
* Notifies the user that a remote user has wants to add the local user
* to his or her buddy list and requires authorization to d oso.
*
* This will present a dialog informing the user of this and ask if the
* user authorizes or denies the remote user from adding him.
*
* @param account The account that was added
* @param remote_user The name of the usre that added this account.
* @param id The optional ID of the local account. Rarely used.
* @param alias The optional alias of the remote user.
* @param message The optional message sent from the uer requesting you
* @param auth_cb The callback called when the local user accepts
* @param deny_cb The callback called when the local user rejects
* @param user_data Data to be passed back to the above callbacks
*/
void gaim_account_request_authorization(GaimAccount *account, const char *remote_user,
const char *id, const char *alias, const char *message, gboolean on_list,
GCallback auth_cb, GCallback deny_cb, void *user_data);
/**
* Requests information from the user to change the account's password.
*
* @param account The account to change the password on.
*/
void gaim_account_request_change_password(GaimAccount *account);
/**
* Requests information from the user to change the account's
* user information.
*
* @param account The account to change the user information on.
*/
void gaim_account_request_change_user_info(GaimAccount *account);
/**
* Sets the account's username.
*
* @param account The account.
* @param username The username.
*/
void gaim_account_set_username(GaimAccount *account, const char *username);
/**
* Sets the account's password.
*
* @param account The account.
* @param password The password.
*/
void gaim_account_set_password(GaimAccount *account, const char *password);
/**
* Sets the account's alias.
*
* @param account The account.
* @param alias The alias.
*/
void gaim_account_set_alias(GaimAccount *account, const char *alias);
/**
* Sets the account's user information
*
* @param account The account.
* @param user_info The user information.
*/
void gaim_account_set_user_info(GaimAccount *account, const char *user_info);
/**
* Sets the account's buddy icon.
*
* @param account The account.
* @param icon The buddy icon file.
*/
void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon);
/**
* Sets the account's buddy icon path.
*
* @param account The account.
* @param info The buddy icon non-cached path.
*/
void gaim_account_set_buddy_icon_path(GaimAccount *account, const char *path);
/**
* Sets the account's protocol ID.
*
* @param account The account.
* @param protocol_id The protocol ID.
*/
void gaim_account_set_protocol_id(GaimAccount *account,
const char *protocol_id);
/**
* Sets the account's connection.
*
* @param account The account.
* @param gc The connection.
*/
void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc);
/**
* Sets whether or not this account should save its password.
*
* @param account The account.
* @param value @c TRUE if it should remember the password.
*/
void gaim_account_set_remember_password(GaimAccount *account, gboolean value);
/**
* Sets whether or not this account should check for mail.
*
* @param account The account.
* @param value @c TRUE if it should check for mail.
*/
void gaim_account_set_check_mail(GaimAccount *account, gboolean value);
/**
* Sets whether or not this account is enabled for the specified
* UI.
*
* @param account The account.
* @param ui The UI.
* @param value @c TRUE if it is enabled.
*/
void gaim_account_set_enabled(GaimAccount *account, const char *ui,
gboolean value);
/**
* Sets the account's proxy information.
*
* @param account The account.
* @param info The proxy information.
*/
void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info);
/**
* Sets the account's status types.
*
* @param account The account.
* @param status_types The list of status types.
*/
void gaim_account_set_status_types(GaimAccount *account, GList *status_types);
/**
* Activates or deactivates a status. All changes to the statuses of
* an account go through this function or gaim_account_set_status_list.
*
* Only independent statuses can be deactivated with this. To deactivate
* an exclusive status, activate a different (and exclusive?) status.
*
* @param account The account.
* @param status_id The ID of the status.
* @param active The active state.
* @param ... Pairs of attributes for the new status passed in
* as a NULL-terminated list of id/value pairs.
*/
void gaim_account_set_status(GaimAccount *account, const char *status_id,
gboolean active, ...);
/**
* Activates or deactivates a status. All changes to the statuses of
* an account go through this function or gaim_account_set_status.
*
* Only independent statuses can be deactivated with this. To deactivate
* an exclusive status, activate a different (and exclusive?) status.
*
* @param account The account.
* @param status_id The ID of the status.
* @param active The active state.
* @param attrs A list of attributes in key/value pairs
*/
void gaim_account_set_status_list(GaimAccount *account,
const char *status_id,
gboolean active, GList *attrs);
/**
* Clears all protocol-specific settings on an account.
*
* @param account The account.
*/
void gaim_account_clear_settings(GaimAccount *account);
/**
* Sets a protocol-specific integer setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_int(GaimAccount *account, const char *name, int value);
/**
* Sets a protocol-specific string setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_string(GaimAccount *account, const char *name,
const char *value);
/**
* Sets a protocol-specific boolean setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_bool(GaimAccount *account, const char *name,
gboolean value);
/**
* Sets a UI-specific integer setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_ui_int(GaimAccount *account, const char *ui,
const char *name, int value);
/**
* Sets a UI-specific string setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_ui_string(GaimAccount *account, const char *ui,
const char *name, const char *value);
/**
* Sets a UI-specific boolean setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param value The setting's value.
*/
void gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
const char *name, gboolean value);
/**
* Returns whether or not the account is connected.
*
* @param account The account.
*
* @return @c TRUE if connected, or @c FALSE otherwise.
*/
gboolean gaim_account_is_connected(const GaimAccount *account);
/**
* Returns whether or not the account is connecting.
*
* @param account The account.
*
* @return @c TRUE if connecting, or @c FALSE otherwise.
*/
gboolean gaim_account_is_connecting(const GaimAccount *account);
/**
* Returns whether or not the account is disconnected.
*
* @param account The account.
*
* @return @c TRUE if disconnected, or @c FALSE otherwise.
*/
gboolean gaim_account_is_disconnected(const GaimAccount *account);
/**
* Returns the account's username.
*
* @param account The account.
*
* @return The username.
*/
const char *gaim_account_get_username(const GaimAccount *account);
/**
* Returns the account's password.
*
* @param account The account.
*
* @return The password.
*/
const char *gaim_account_get_password(const GaimAccount *account);
/**
* Returns the account's alias.
*
* @param account The account.
*
* @return The alias.
*/
const char *gaim_account_get_alias(const GaimAccount *account);
/**
* Returns the account's user information.
*
* @param account The account.
*
* @return The user information.
*/
const char *gaim_account_get_user_info(const GaimAccount *account);
/**
* Returns the account's buddy icon filename.
*
* @param account The account.
*
* @return The buddy icon filename.
*/
const char *gaim_account_get_buddy_icon(const GaimAccount *account);
/**
* Gets the account's buddy icon path.
*
* @param account The account.
*
* @return The buddy icon's non-cached path.
*/
const char *gaim_account_get_buddy_icon_path(const GaimAccount *account);
/**
* Returns the account's protocol ID.
*
* @param account The account.
*
* @return The protocol ID.
*/
const char *gaim_account_get_protocol_id(const GaimAccount *account);
/**
* Returns the account's protocol name.
*
* @param account The account.
*
* @return The protocol name.
*/
const char *gaim_account_get_protocol_name(const GaimAccount *account);
/**
* Returns the account's connection.
*
* @param account The account.
*
* @return The connection.
*/
GaimConnection *gaim_account_get_connection(const GaimAccount *account);
/**
* Returns whether or not this account should save its password.
*
* @param account The account.
*
* @return @c TRUE if it should remember the password.
*/
gboolean gaim_account_get_remember_password(const GaimAccount *account);
/**
* Returns whether or not this account should check for mail.
*
* @param account The account.
*
* @return @c TRUE if it should check for mail.
*/
gboolean gaim_account_get_check_mail(const GaimAccount *account);
/**
* Returns whether or not this account is enabled for the
* specified UI.
*
* @param account The account.
* @param ui The UI.
*
* @return @c TRUE if it enabled on this UI.
*/
gboolean gaim_account_get_enabled(const GaimAccount *account,
const char *ui);
/**
* Returns the account's proxy information.
*
* @param account The account.
*
* @return The proxy information.
*/
GaimProxyInfo *gaim_account_get_proxy_info(const GaimAccount *account);
/**
* Returns the active status for this account. This looks through
* the GaimPresence associated with this account and returns the
* GaimStatus that has its active flag set to "TRUE." There can be
* only one active GaimStatus in a GaimPresence.
*
* @param account The account.
*
* @return The active status.
*/
GaimStatus *gaim_account_get_active_status(const GaimAccount *account);
/**
* Returns the account status with the specified ID.
*
* Note that this works differently than gaim_buddy_get_status() in that
* it will only return NULL if the status was not registered.
*
* @param account The account.
* @param status_id The status ID.
*
* @return The status, or NULL if it was never registered.
*/
GaimStatus *gaim_account_get_status(const GaimAccount *account,
const char *status_id);
/**
* Returns the account status type with the specified ID.
*
* @param account The account.
* @param id The ID of the status type to find.
*
* @return The status type if found, or NULL.
*/
GaimStatusType *gaim_account_get_status_type(const GaimAccount *account,
const char *id);
/**
* Returns the account status type with the specified primitive.
* Note: It is possible for an account to have more than one
* GaimStatusType with the same primitive. In this case, the
* first GaimStatusType is returned.
*
* @param account The account.
* @param primitive The type of the status type to find.
*
* @return The status if found, or NULL.
*/
GaimStatusType *gaim_account_get_status_type_with_primitive(
const GaimAccount *account,
GaimStatusPrimitive primitive);
/**
* Returns the account's presence.
*
* @param account The account.
*
* @return The account's presence.
*/
GaimPresence *gaim_account_get_presence(const GaimAccount *account);
/**
* Returns whether or not an account status is active.
*
* @param account The account.
* @param status_id The status ID.
*
* @return TRUE if active, or FALSE if not.
*/
gboolean gaim_account_is_status_active(const GaimAccount *account,
const char *status_id);
/**
* Returns the account's status types.
*
* @param account The account.
*
* @return The account's status types.
*/
const GList *gaim_account_get_status_types(const GaimAccount *account);
/**
* Returns a protocol-specific integer setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
int gaim_account_get_int(const GaimAccount *account, const char *name,
int default_value);
/**
* Returns a protocol-specific string setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
const char *gaim_account_get_string(const GaimAccount *account,
const char *name,
const char *default_value);
/**
* Returns a protocol-specific boolean setting for an account.
*
* @param account The account.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
gboolean gaim_account_get_bool(const GaimAccount *account, const char *name,
gboolean default_value);
/**
* Returns a UI-specific integer setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
int gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
const char *name, int default_value);
/**
* Returns a UI-specific string setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
const char *gaim_account_get_ui_string(const GaimAccount *account,
const char *ui, const char *name,
const char *default_value);
/**
* Returns a UI-specific boolean setting for an account.
*
* @param account The account.
* @param ui The UI name.
* @param name The name of the setting.
* @param default_value The default value.
*
* @return The value.
*/
gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
const char *name, gboolean default_value);
/**
* Returns the system log for an account.
*
* @param account The account.
* @param create Should it be created if it doesn't exist?
*
* @return The log.
*
* @note Callers should almost always pass @c FALSE for @a create.
* Passing @c TRUE could result in an existing log being reopened,
* if the log has already been closed, which not all loggers deal
* with appropriately.
*/
GaimLog *gaim_account_get_log(GaimAccount *account, gboolean create);
/**
* Frees the system log of an account
*
* @param account The account.
*/
void gaim_account_destroy_log(GaimAccount *account);
/**
* Adds a buddy to the server-side buddy list for the specified account.
*
* @param account The account.
* @param buddy The buddy to add.
*/
void gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy);
/**
* Adds a list of buddies to the server-side buddy list.
*
* @param account The account.
* @param buddies The list of GaimBlistNodes representing the buddies to add.
*/
void gaim_account_add_buddies(GaimAccount *account, GList *buddies);
/**
* Removes a buddy from the server-side buddy list.
*
* @param account The account.
* @param buddy The buddy to remove.
* @param group The group to remove the buddy from.
*/
void gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
GaimGroup *group);
/**
* Removes a list of buddies from the server-side buddy list.
*
* @note The lists buddies and groups are parallel lists. Be sure that node n of
* groups matches node n of buddies.
*
* @param account The account.
* @param buddies The list of buddies to remove.
* @param groups The list of groups to remove buddies from. Each node of this
* list should match the corresponding node of buddies.
*/
void gaim_account_remove_buddies(GaimAccount *account, GList *buddies,
GList *groups);
/**
* Removes a group from the server-side buddy list.
*
* @param account The account.
* @param group The group to remove.
*/
void gaim_account_remove_group(GaimAccount *account, GaimGroup *group);
/**
* Changes the password on the specified account.
*
* @param account The account.
* @param orig_pw The old password.
* @param new_pw The new password.
*/
void gaim_account_change_password(GaimAccount *account, const char *orig_pw,
const char *new_pw);
/**
* Whether the account supports sending offline messages to buddy.
*
* @param account The account
* @param buddy The buddy
*/
gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy);
/*@}*/
/**************************************************************************/
/** @name Accounts API */
/**************************************************************************/
/*@{*/
/**
* Adds an account to the list of accounts.
*
* @param account The account.
*/
void gaim_accounts_add(GaimAccount *account);
/**
* Removes an account from the list of accounts.
*
* @param account The account.
*/
void gaim_accounts_remove(GaimAccount *account);
/**
* Deletes an account.
*
* This will remove any buddies from the buddy list that belong to this
* account, buddy pounces that belong to this account, and will also
* destroy @a account.
*
* @param account The account.
*/
void gaim_accounts_delete(GaimAccount *account);
/**
* Reorders an account.
*
* @param account The account to reorder.
* @param new_index The new index for the account.
*/
void gaim_accounts_reorder(GaimAccount *account, gint new_index);
/**
* Returns a list of all accounts.
*
* @return A list of all accounts.
*/
GList *gaim_accounts_get_all(void);
/**
* Returns a list of all enabled accounts
*
* @return A list of all enabled accounts. The list is owned
* by the caller, and must be g_list_free()d to avoid
* leaking the nodes.
*/
GList *gaim_accounts_get_all_active(void);
/**
* Finds an account with the specified name and protocol id.
*
* @param name The account username.
* @param protocol The account protocol ID.
*
* @return The account, if found, or @c FALSE otherwise.
*/
GaimAccount *gaim_accounts_find(const char *name, const char *protocol);
/**
* This is called by the core after all subsystems and what
* not have been initialized. It sets all enabled accounts
* to their startup status by signing them on, setting them
* away, etc.
*
* You probably shouldn't call this unless you really know
* what you're doing.
*/
void gaim_accounts_restore_current_statuses(void);
/*@}*/
/**************************************************************************/
/** @name UI Registration Functions */
/**************************************************************************/
/*@{*/
/**
* Sets the UI operations structure to be used for accounts.
*
* @param ops The UI operations structure.
*/
void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops);
/**
* Returns the UI operations structure used for accounts.
*
* @return The UI operations structure in use.
*/
GaimAccountUiOps *gaim_accounts_get_ui_ops(void);
/*@}*/
/**************************************************************************/
/** @name Accounts Subsystem */
/**************************************************************************/
/*@{*/
/**
* Returns the accounts subsystem handle.
*
* @return The accounts subsystem handle.
*/
void *gaim_accounts_get_handle(void);
/**
* Initializes the accounts subsystem.
*/
void gaim_accounts_init(void);
/**
* Uninitializes the accounts subsystem.
*/
void gaim_accounts_uninit(void);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_ACCOUNT_H_ */