pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file account.c Account API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "account.h"
#include "core.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "network.h"
#include "notify.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "request.h"
#include "server.h"
#include "signals.h"
#include "status.h"
#include "util.h"
#include "xmlnode.h"
/* TODO: Should use GaimValue instead of this? What about "ui"? */
typedef struct
{
GaimPrefType type;
char *ui;
union
{
int integer;
char *string;
gboolean bool;
} value;
} GaimAccountSetting;
static GaimAccountUiOps *account_ui_ops = NULL;
static GList *accounts = NULL;
static guint save_timer = 0;
static gboolean accounts_loaded = FALSE;
/*********************************************************************
* Writing to disk *
*********************************************************************/
static void
setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
const char *name;
GaimAccountSetting *setting;
xmlnode *node, *child;
char buf[20];
name = (const char *)key;
setting = (GaimAccountSetting *)value;
node = (xmlnode *)user_data;
child = xmlnode_new_child(node, "setting");
xmlnode_set_attrib(child, "name", name);
if (setting->type == GAIM_PREF_INT) {
xmlnode_set_attrib(child, "type", "int");
snprintf(buf, sizeof(buf), "%d", setting->value.integer);
xmlnode_insert_data(child, buf, -1);
}
else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) {
xmlnode_set_attrib(child, "type", "string");
xmlnode_insert_data(child, setting->value.string, -1);
}
else if (setting->type == GAIM_PREF_BOOLEAN) {
xmlnode_set_attrib(child, "type", "bool");
snprintf(buf, sizeof(buf), "%d", setting->value.bool);
xmlnode_insert_data(child, buf, -1);
}
}
static void
ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
const char *ui;
GHashTable *table;
xmlnode *node, *child;
ui = (const char *)key;
table = (GHashTable *)value;
node = (xmlnode *)user_data;
if (g_hash_table_size(table) > 0)
{
child = xmlnode_new_child(node, "settings");
xmlnode_set_attrib(child, "ui", ui);
g_hash_table_foreach(table, setting_to_xmlnode, child);
}
}
static xmlnode *
status_attr_to_xmlnode(const GaimStatus *status, const GaimStatusType *type, const GaimStatusAttr *attr)
{
xmlnode *node;
const char *id;
char *value = NULL;
GaimStatusAttr *default_attr;
GaimValue *default_value;
GaimType attr_type;
GaimValue *attr_value;
id = gaim_status_attr_get_id(attr);
g_return_val_if_fail(id, NULL);
attr_value = gaim_status_get_attr_value(status, id);
g_return_val_if_fail(attr_value, NULL);
attr_type = gaim_value_get_type(attr_value);
/*
* If attr_value is a different type than it should be
* then don't write it to the file.
*/
default_attr = gaim_status_type_get_attr(type, id);
default_value = gaim_status_attr_get_value(default_attr);
if (attr_type != gaim_value_get_type(default_value))
return NULL;
/*
* If attr_value is the same as the default for this status
* then there is no need to write it to the file.
*/
if (attr_type == GAIM_TYPE_STRING)
{
const char *string_value = gaim_value_get_string(attr_value);
const char *default_string_value = gaim_value_get_string(default_value);
if (((string_value == NULL) && (default_string_value == NULL)) ||
((string_value != NULL) && (default_string_value != NULL) &&
!strcmp(string_value, default_string_value)))
return NULL;
value = g_strdup(gaim_value_get_string(attr_value));
}
else if (attr_type == GAIM_TYPE_INT)
{
int int_value = gaim_value_get_int(attr_value);
if (int_value == gaim_value_get_int(default_value))
return NULL;
value = g_strdup_printf("%d", int_value);
}
else if (attr_type == GAIM_TYPE_BOOLEAN)
{
gboolean boolean_value = gaim_value_get_boolean(attr_value);
if (boolean_value == gaim_value_get_boolean(default_value))
return NULL;
value = g_strdup(boolean_value ?
"true" : "false");
}
else
{
return NULL;
}
g_return_val_if_fail(value, NULL);
node = xmlnode_new("attribute");
xmlnode_set_attrib(node, "id", id);
xmlnode_set_attrib(node, "value", value);
g_free(value);
return node;
}
static xmlnode *
status_attrs_to_xmlnode(const GaimStatus *status)
{
GaimStatusType *type = gaim_status_get_type(status);
xmlnode *node, *child;
const GList *attrs, *attr;
node = xmlnode_new("attributes");
attrs = gaim_status_type_get_attrs(type);
for (attr = attrs; attr != NULL; attr = attr->next)
{
child = status_attr_to_xmlnode(status, type, (const GaimStatusAttr *)attr->data);
if (child)
xmlnode_insert_child(node, child);
}
return node;
}
static xmlnode *
status_to_xmlnode(const GaimStatus *status)
{
xmlnode *node, *child;
node = xmlnode_new("status");
xmlnode_set_attrib(node, "type", gaim_status_get_id(status));
if (gaim_status_get_name(status) != NULL)
xmlnode_set_attrib(node, "name", gaim_status_get_name(status));
xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false");
child = status_attrs_to_xmlnode(status);
xmlnode_insert_child(node, child);
return node;
}
static xmlnode *
statuses_to_xmlnode(const GaimPresence *presence)
{
xmlnode *node, *child;
const GList *statuses, *status;
node = xmlnode_new("statuses");
statuses = gaim_presence_get_statuses(presence);
for (status = statuses; status != NULL; status = status->next)
{
child = status_to_xmlnode((GaimStatus *)status->data);
xmlnode_insert_child(node, child);
}
return node;
}
static xmlnode *
proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info)
{
xmlnode *node, *child;
GaimProxyType proxy_type;
const char *value;
int int_value;
char buf[20];
proxy_type = gaim_proxy_info_get_type(proxy_info);
node = xmlnode_new("proxy");
child = xmlnode_new_child(node, "type");
xmlnode_insert_data(child,
(proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
proxy_type == GAIM_PROXY_NONE ? "none" :
proxy_type == GAIM_PROXY_HTTP ? "http" :
proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" :
proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" :
proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1);
if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
{
child = xmlnode_new_child(node, "host");
xmlnode_insert_data(child, value, -1);
}
if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
{
snprintf(buf, sizeof(buf), "%d", int_value);
child = xmlnode_new_child(node, "port");
xmlnode_insert_data(child, buf, -1);
}
if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
{
child = xmlnode_new_child(node, "username");
xmlnode_insert_data(child, value, -1);
}
if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
{
child = xmlnode_new_child(node, "password");
xmlnode_insert_data(child, value, -1);
}
return node;
}
static xmlnode *
account_to_xmlnode(GaimAccount *account)
{
xmlnode *node, *child;
const char *tmp;
GaimPresence *presence;
GaimProxyInfo *proxy_info;
node = xmlnode_new("account");
child = xmlnode_new_child(node, "protocol");
xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1);
child = xmlnode_new_child(node, "name");
xmlnode_insert_data(child, gaim_account_get_username(account), -1);
if (gaim_account_get_remember_password(account) &&
((tmp = gaim_account_get_password(account)) != NULL))
{
child = xmlnode_new_child(node, "password");
xmlnode_insert_data(child, tmp, -1);
}
if ((tmp = gaim_account_get_alias(account)) != NULL)
{
child = xmlnode_new_child(node, "alias");
xmlnode_insert_data(child, tmp, -1);
}
if ((presence = gaim_account_get_presence(account)) != NULL)
{
child = statuses_to_xmlnode(presence);
xmlnode_insert_child(node, child);
}
if ((tmp = gaim_account_get_user_info(account)) != NULL)
{
/* TODO: Do we need to call gaim_str_strip_char(tmp, '\r') here? */
child = xmlnode_new_child(node, "userinfo");
xmlnode_insert_data(child, tmp, -1);
}
if ((tmp = gaim_account_get_buddy_icon(account)) != NULL)
{
child = xmlnode_new_child(node, "buddyicon");
xmlnode_insert_data(child, tmp, -1);
}
if (g_hash_table_size(account->settings) > 0)
{
child = xmlnode_new_child(node, "settings");
g_hash_table_foreach(account->settings, setting_to_xmlnode, child);
}
if (g_hash_table_size(account->ui_settings) > 0)
{
g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node);
}
if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL)
{
child = proxy_settings_to_xmlnode(proxy_info);
xmlnode_insert_child(node, child);
}
return node;
}
static xmlnode *
accounts_to_xmlnode(void)
{
xmlnode *node, *child;
GList *cur;
node = xmlnode_new("account");
xmlnode_set_attrib(node, "version", "1.0");
for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
{
child = account_to_xmlnode(cur->data);
xmlnode_insert_child(node, child);
}
return node;
}
static void
sync_accounts(void)
{
xmlnode *node;
char *data;
if (!accounts_loaded)
{
gaim_debug_error("account", "Attempted to save accounts before "
"they were read!\n");
return;
}
node = accounts_to_xmlnode();
data = xmlnode_to_formatted_str(node, NULL);
gaim_util_write_data_to_file("accounts.xml", data, -1);
g_free(data);
xmlnode_free(node);
}
static gboolean
save_cb(gpointer data)
{
sync_accounts();
save_timer = 0;
return FALSE;
}
static void
schedule_accounts_save()
{
if (save_timer == 0)
save_timer = gaim_timeout_add(5000, save_cb, NULL);
}
/*********************************************************************
* Reading from disk *
*********************************************************************/
static void
parse_settings(xmlnode *node, GaimAccount *account)
{
const char *ui;
xmlnode *child;
/* Get the UI string, if these are UI settings */
ui = xmlnode_get_attrib(node, "ui");
/* Read settings, one by one */
for (child = xmlnode_get_child(node, "setting"); child != NULL;
child = xmlnode_get_next_twin(child))
{
const char *name, *str_type;
GaimPrefType type;
char *data;
name = xmlnode_get_attrib(child, "name");
if (name == NULL)
/* Ignore this setting */
continue;
str_type = xmlnode_get_attrib(child, "type");
if (str_type == NULL)
/* Ignore this setting */
continue;
if (!strcmp(str_type, "string"))
type = GAIM_PREF_STRING;
else if (!strcmp(str_type, "int"))
type = GAIM_PREF_INT;
else if (!strcmp(str_type, "bool"))
type = GAIM_PREF_BOOLEAN;
else
/* Ignore this setting */
continue;
data = xmlnode_get_data(child);
if (data == NULL)
/* Ignore this setting */
continue;
if (ui == NULL)
{
if (type == GAIM_PREF_STRING)
gaim_account_set_string(account, name, data);
else if (type == GAIM_PREF_INT)
gaim_account_set_int(account, name, atoi(data));
else if (type == GAIM_PREF_BOOLEAN)
gaim_account_set_bool(account, name,
(*data == '0' ? FALSE : TRUE));
} else {
if (type == GAIM_PREF_STRING)
gaim_account_set_ui_string(account, ui, name, data);
else if (type == GAIM_PREF_INT)
gaim_account_set_ui_int(account, ui, name, atoi(data));
else if (type == GAIM_PREF_BOOLEAN)
gaim_account_set_ui_bool(account, ui, name,
(*data == '0' ? FALSE : TRUE));
}
g_free(data);
}
}
static GList *
parse_status_attrs(xmlnode *node, GaimStatus *status)
{
GList *list = NULL;
xmlnode *child;
GaimValue *attr_value;
for (child = xmlnode_get_child(node, "attribute"); child != NULL;
child = xmlnode_get_next_twin(child))
{
const char *id = xmlnode_get_attrib(child, "id");
const char *value = xmlnode_get_attrib(child, "value");
if (!id || !*id || !value || !*value)
continue;
attr_value = gaim_status_get_attr_value(status, id);
if (!attr_value)
continue;
list = g_list_append(list, (char *)id);
switch (gaim_value_get_type(attr_value))
{
case GAIM_TYPE_STRING:
list = g_list_append(list, (char *)value);
break;
case GAIM_TYPE_INT:
case GAIM_TYPE_BOOLEAN:
{
int v;
if (sscanf(value, "%d", &v) == 1)
list = g_list_append(list, GINT_TO_POINTER(v));
else
list = g_list_remove(list, id);
break;
}
default:
break;
}
}
return list;
}
static void
parse_status(xmlnode *node, GaimAccount *account)
{
gboolean active = FALSE;
const char *data;
const char *type;
xmlnode *child;
GList *attrs = NULL;
/* Get the active/inactive state */
data = xmlnode_get_attrib(node, "active");
if (data == NULL)
return;
if (strcasecmp(data, "true") == 0)
active = TRUE;
else if (strcasecmp(data, "false") == 0)
active = FALSE;
else
return;
/* Get the type of the status */
type = xmlnode_get_attrib(node, "type");
if (type == NULL)
return;
/* Read attributes into a GList */
child = xmlnode_get_child(node, "attributes");
if (child != NULL)
{
attrs = parse_status_attrs(child,
gaim_account_get_status(account, type));
}
gaim_account_set_status_list(account, type, active, attrs);
g_list_free(attrs);
}
static void
parse_statuses(xmlnode *node, GaimAccount *account)
{
xmlnode *child;
for (child = xmlnode_get_child(node, "status"); child != NULL;
child = xmlnode_get_next_twin(child))
{
parse_status(child, account);
}
}
static void
parse_proxy_info(xmlnode *node, GaimAccount *account)
{
GaimProxyInfo *proxy_info;
xmlnode *child;
char *data;
proxy_info = gaim_proxy_info_new();
/* Use the global proxy settings, by default */
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
/* Read proxy type */
child = xmlnode_get_child(node, "type");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
if (!strcmp(data, "global"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
else if (!strcmp(data, "none"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE);
else if (!strcmp(data, "http"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP);
else if (!strcmp(data, "socks4"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4);
else if (!strcmp(data, "socks5"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5);
else if (!strcmp(data, "envvar"))
gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR);
else
{
gaim_debug_error("account", "Invalid proxy type found when "
"loading account information for %s\n",
gaim_account_get_username(account));
}
g_free(data);
}
/* Read proxy host */
child = xmlnode_get_child(node, "host");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_proxy_info_set_host(proxy_info, data);
g_free(data);
}
/* Read proxy port */
child = xmlnode_get_child(node, "port");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_proxy_info_set_port(proxy_info, atoi(data));
g_free(data);
}
/* Read proxy username */
child = xmlnode_get_child(node, "username");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_proxy_info_set_username(proxy_info, data);
g_free(data);
}
/* Read proxy password */
child = xmlnode_get_child(node, "password");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_proxy_info_set_password(proxy_info, data);
g_free(data);
}
/* If there are no values set then proxy_info NULL */
if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) &&
(gaim_proxy_info_get_host(proxy_info) == NULL) &&
(gaim_proxy_info_get_port(proxy_info) == 0) &&
(gaim_proxy_info_get_username(proxy_info) == NULL) &&
(gaim_proxy_info_get_password(proxy_info) == NULL))
{
gaim_proxy_info_destroy(proxy_info);
return;
}
gaim_account_set_proxy_info(account, proxy_info);
}
static GaimAccount *
parse_account(xmlnode *node)
{
GaimAccount *ret;
xmlnode *child;
char *protocol_id = NULL;
char *name = NULL;
char *data;
child = xmlnode_get_child(node, "protocol");
if (child != NULL)
protocol_id = xmlnode_get_data(child);
child = xmlnode_get_child(node, "name");
if (child != NULL)
name = xmlnode_get_data(child);
if (name == NULL)
{
/* Do we really need to do this? */
child = xmlnode_get_child(node, "username");
if (child != NULL)
name = xmlnode_get_data(child);
}
if ((protocol_id == NULL) || (name == NULL))
{
g_free(protocol_id);
g_free(name);
return NULL;
}
ret = gaim_account_new(name, protocol_id);
g_free(name);
g_free(protocol_id);
/* Read the password */
child = xmlnode_get_child(node, "password");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_account_set_remember_password(ret, TRUE);
gaim_account_set_password(ret, data);
g_free(data);
}
/* Read the alias */
child = xmlnode_get_child(node, "alias");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
if (*data != '\0')
gaim_account_set_alias(ret, data);
g_free(data);
}
/* Read the statuses */
child = xmlnode_get_child(node, "statuses");
if (child != NULL)
{
parse_statuses(child, ret);
}
/* Read the userinfo */
child = xmlnode_get_child(node, "userinfo");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_account_set_user_info(ret, data);
g_free(data);
}
/* Read the buddyicon */
child = xmlnode_get_child(node, "buddyicon");
if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
{
gaim_account_set_buddy_icon(ret, data);
g_free(data);
}
/* Read settings (both core and UI) */
for (child = xmlnode_get_child(node, "settings"); child != NULL;
child = xmlnode_get_next_twin(child))
{
parse_settings(child, ret);
}
/* Read proxy */
child = xmlnode_get_child(node, "proxy");
if (child != NULL)
{
parse_proxy_info(child, ret);
}
return ret;
}
static void
load_accounts(void)
{
xmlnode *node, *child;
accounts_loaded = TRUE;
node = gaim_util_read_xml_from_file("accounts.xml", _("accounts"));
if (node == NULL)
return;
for (child = xmlnode_get_child(node, "account"); child != NULL;
child = xmlnode_get_next_twin(child))
{
GaimAccount *new_acct;
new_acct = parse_account(child);
gaim_accounts_add(new_acct);
}
xmlnode_free(node);
}
static void
delete_setting(void *data)
{
GaimAccountSetting *setting = (GaimAccountSetting *)data;
g_free(setting->ui);
if (setting->type == GAIM_PREF_STRING)
g_free(setting->value.string);
g_free(setting);
}
GaimAccount *
gaim_account_new(const char *username, const char *protocol_id)
{
GaimAccount *account = NULL;
GaimPlugin *prpl = NULL;
GaimPluginProtocolInfo *prpl_info = NULL;
GaimStatusType *status_type;
g_return_val_if_fail(username != NULL, NULL);
g_return_val_if_fail(protocol_id != NULL, NULL);
account = gaim_accounts_find(username, protocol_id);
if (account != NULL)
return account;
account = g_new0(GaimAccount, 1);
GAIM_DBUS_REGISTER_POINTER(account, GaimAccount);
gaim_account_set_username(account, username);
gaim_account_set_protocol_id(account, protocol_id);
account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, delete_setting);
account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, (GDestroyNotify)g_hash_table_destroy);
account->system_log = NULL;
/* 0 is not a valid privacy setting */
account->perm_deny = GAIM_PRIVACY_ALLOW_ALL;
account->presence = gaim_presence_new_for_account(account);
prpl = gaim_find_prpl(protocol_id);
if (prpl == NULL)
return account;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
if (prpl_info != NULL && prpl_info->status_types != NULL)
gaim_account_set_status_types(account, prpl_info->status_types(account));
status_type = gaim_account_get_status_type_with_primitive(account, GAIM_STATUS_AVAILABLE);
if (status_type != NULL)
gaim_presence_set_status_active(account->presence,
gaim_status_type_get_id(status_type),
TRUE);
else
gaim_presence_set_status_active(account->presence,
"offline",
TRUE);
return account;
}
void
gaim_account_destroy(GaimAccount *account)
{
GList *l;
g_return_if_fail(account != NULL);
gaim_debug_info("account", "Destroying account %p\n", account);
for (l = gaim_get_conversations(); l != NULL; l = l->next)
{
GaimConversation *conv = (GaimConversation *)l->data;
if (gaim_conversation_get_account(conv) == account)
gaim_conversation_set_account(conv, NULL);
}
g_free(account->username);
g_free(account->alias);
g_free(account->password);
g_free(account->user_info);
g_free(account->buddy_icon);
g_free(account->buddy_icon_path);
g_free(account->protocol_id);
g_hash_table_destroy(account->settings);
g_hash_table_destroy(account->ui_settings);
gaim_account_set_status_types(account, NULL);
gaim_presence_destroy(account->presence);
if(account->system_log)
gaim_log_free(account->system_log);
GAIM_DBUS_UNREGISTER_POINTER(account);
g_free(account);
}
void
gaim_account_register(GaimAccount *account)
{
g_return_if_fail(account != NULL);
gaim_debug_info("account", "Registering account %s\n",
gaim_account_get_username(account));
gaim_connection_new(account, TRUE, gaim_account_get_password(account));
}
static void
request_password_ok_cb(GaimAccount *account, GaimRequestFields *fields)
{
const char *entry;
gboolean remember;
entry = gaim_request_fields_get_string(fields, "password");
remember = gaim_request_fields_get_bool(fields, "remember");
if (!entry || !*entry)
{
gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL);
return;
}
if(remember)
gaim_account_set_remember_password(account, TRUE);
gaim_account_set_password(account, entry);
gaim_connection_new(account, FALSE, entry);
}
static void
request_password(GaimAccount *account)
{
gchar *primary;
const gchar *username;
GaimRequestFieldGroup *group;
GaimRequestField *field;
GaimRequestFields *fields;
/* Close any previous password request windows */
gaim_request_close_with_handle(account);
username = gaim_account_get_username(account);
primary = g_strdup_printf(_("Enter password for %s (%s)"), username,
gaim_account_get_protocol_name(account));
fields = gaim_request_fields_new();
group = gaim_request_field_group_new(NULL);
gaim_request_fields_add_group(fields, group);
field = gaim_request_field_string_new("password", _("Enter Password"), NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
field = gaim_request_field_bool_new("remember", _("Save password"), FALSE);
gaim_request_field_group_add_field(group, field);
gaim_request_fields(account,
NULL,
primary,
NULL,
fields,
_("OK"), G_CALLBACK(request_password_ok_cb),
_("Cancel"), NULL,
account);
g_free(primary);
}
void
gaim_account_connect(GaimAccount *account)
{
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info;
const char *password;
g_return_if_fail(account != NULL);
gaim_debug_info("account", "Connecting to account %s\n",
gaim_account_get_username(account));
if (!gaim_account_get_enabled(account, gaim_core_get_ui()))
return;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
if (prpl == NULL)
{
gchar *message;
message = g_strdup_printf(_("Missing protocol plugin for %s"),
gaim_account_get_username(account));
gaim_notify_error(account, _("Connection Error"), message, NULL);
g_free(message);
return;
}
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
password = gaim_account_get_password(account);
if ((password == NULL) &&
!(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
request_password(account);
else
gaim_connection_new(account, FALSE, password);
}
void
gaim_account_disconnect(GaimAccount *account)
{
GaimConnection *gc;
g_return_if_fail(account != NULL);
g_return_if_fail(!gaim_account_is_disconnected(account));
gaim_debug_info("account", "Disconnecting account %p\n", account);
account->disconnecting = TRUE;
gc = gaim_account_get_connection(account);
gaim_connection_destroy(gc);
if (!gaim_account_get_remember_password(account))
gaim_account_set_password(account, NULL);
gaim_account_set_connection(account, NULL);
account->disconnecting = FALSE;
}
void
gaim_account_notify_added(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message)
{
GaimAccountUiOps *ui_ops;
g_return_if_fail(account != NULL);
g_return_if_fail(remote_user != NULL);
ui_ops = gaim_accounts_get_ui_ops();
if (ui_ops != NULL && ui_ops->notify_added != NULL)
ui_ops->notify_added(account, remote_user, id, alias, message);
}
void
gaim_account_request_add(GaimAccount *account, const char *remote_user,
const char *id, const char *alias,
const char *message)
{
GaimAccountUiOps *ui_ops;
g_return_if_fail(account != NULL);
g_return_if_fail(remote_user != NULL);
ui_ops = gaim_accounts_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add != NULL)
ui_ops->request_add(account, remote_user, id, alias, message);
}
void
gaim_account_request_authorization(GaimAccount *account, const char *remote_user,
const char *id, const char *alias, const char *message, gboolean on_list,
GCallback auth_cb, GCallback deny_cb, void *user_data)
{
GaimAccountUiOps *ui_ops;
g_return_if_fail(account != NULL);
g_return_if_fail(remote_user != NULL);
ui_ops = gaim_accounts_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_authorize != NULL)
ui_ops->request_authorize(account, remote_user, id, alias, message, on_list, auth_cb, deny_cb, user_data);
}
static void
change_password_cb(GaimAccount *account, GaimRequestFields *fields)
{
const char *orig_pass, *new_pass_1, *new_pass_2;
orig_pass = gaim_request_fields_get_string(fields, "password");
new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1");
new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2");
if (g_utf8_collate(new_pass_1, new_pass_2))
{
gaim_notify_error(account, NULL,
_("New passwords do not match."), NULL);
return;
}
if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL ||
*orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0')
{
gaim_notify_error(account, NULL,
_("Fill out all fields completely."), NULL);
return;
}
gaim_account_change_password(account, orig_pass, new_pass_1);
}
void
gaim_account_request_change_password(GaimAccount *account)
{
GaimRequestFields *fields;
GaimRequestFieldGroup *group;
GaimRequestField *field;
char primary[256];
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
fields = gaim_request_fields_new();
group = gaim_request_field_group_new(NULL);
gaim_request_fields_add_group(fields, group);
field = gaim_request_field_string_new("password", _("Original password"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
field = gaim_request_field_string_new("new_password_1",
_("New password"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
field = gaim_request_field_string_new("new_password_2",
_("New password (again)"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
g_snprintf(primary, sizeof(primary), _("Change password for %s"),
gaim_account_get_username(account));
/* I'm sticking this somewhere in the code: bologna */
gaim_request_fields(gaim_account_get_connection(account),
NULL,
primary,
_("Please enter your current password and your "
"new password."),
fields,
_("OK"), G_CALLBACK(change_password_cb),
_("Cancel"), NULL,
account);
}
static void
set_user_info_cb(GaimAccount *account, const char *user_info)
{
GaimConnection *gc;
gaim_account_set_user_info(account, user_info);
gc = gaim_account_get_connection(account);
serv_set_info(gc, user_info);
}
void
gaim_account_request_change_user_info(GaimAccount *account)
{
GaimConnection *gc;
char primary[256];
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
gc = gaim_account_get_connection(account);
g_snprintf(primary, sizeof(primary),
_("Change user information for %s"),
gaim_account_get_username(account));
gaim_request_input(gc, _("Set User Info"), primary, NULL,
gaim_account_get_user_info(account),
TRUE, FALSE, ((gc != NULL) &&
(gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL),
_("Save"), G_CALLBACK(set_user_info_cb),
_("Cancel"), NULL, account);
}
void
gaim_account_set_username(GaimAccount *account, const char *username)
{
g_return_if_fail(account != NULL);
g_free(account->username);
account->username = g_strdup(username);
schedule_accounts_save();
/* if the name changes, we should re-write the buddy list
* to disk with the new name */
gaim_blist_schedule_save();
}
void
gaim_account_set_password(GaimAccount *account, const char *password)
{
g_return_if_fail(account != NULL);
g_free(account->password);
account->password = g_strdup(password);
schedule_accounts_save();
}
void
gaim_account_set_alias(GaimAccount *account, const char *alias)
{
g_return_if_fail(account != NULL);
/*
* Do nothing if alias and account->alias are both NULL. Or if
* they're the exact same string.
*/
if (alias == account->alias)
return;
if ((!alias && account->alias) || (alias && !account->alias) ||
g_utf8_collate(account->alias, alias))
{
char *old = account->alias;
account->alias = g_strdup(alias);
gaim_signal_emit(gaim_accounts_get_handle(), "account-alias-changed",
account, old);
g_free(old);
schedule_accounts_save();
}
}
void
gaim_account_set_user_info(GaimAccount *account, const char *user_info)
{
g_return_if_fail(account != NULL);
g_free(account->user_info);
account->user_info = g_strdup(user_info);
schedule_accounts_save();
}
void
gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
{
g_return_if_fail(account != NULL);
/* Delete an existing icon from the cache. */
if (account->buddy_icon != NULL && (icon == NULL || strcmp(account->buddy_icon, icon)))
{
const char *dirname = gaim_buddy_icons_get_cache_dir();
if (g_file_test(account->buddy_icon, G_FILE_TEST_IS_REGULAR))
{
/* The file exists. This is a full path. */
/* XXX: This is a hack so we only delete the file if it's
* in the cache dir. Otherwise, people who upgrade (who
* may have buddy icon filenames set outside of the cache
* dir) could lose files. */
if (!strncmp(dirname, account->buddy_icon, strlen(dirname)))
g_unlink(account->buddy_icon);
}
else
{
char *filename = g_build_filename(dirname, account->buddy_icon, NULL);
g_unlink(filename);
g_free(filename);
}
}
g_free(account->buddy_icon);
account->buddy_icon = g_strdup(icon);
if (gaim_account_is_connected(account))
{
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
gc = gaim_account_get_connection(account);
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->set_buddy_icon)
{
char *cached_path = gaim_buddy_icons_get_full_path(icon);
prpl_info->set_buddy_icon(gc, cached_path);
g_free(cached_path);
}
}
schedule_accounts_save();
}
void gaim_account_set_buddy_icon_path(GaimAccount *account, const char *path)
{
g_return_if_fail(account != NULL);
g_free(account->buddy_icon_path);
account->buddy_icon_path = g_strdup(path);
schedule_accounts_save();
}
void
gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
{
g_return_if_fail(account != NULL);
g_return_if_fail(protocol_id != NULL);
g_free(account->protocol_id);
account->protocol_id = g_strdup(protocol_id);
schedule_accounts_save();
}
void
gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
{
g_return_if_fail(account != NULL);
account->gc = gc;
}
void
gaim_account_set_remember_password(GaimAccount *account, gboolean value)
{
g_return_if_fail(account != NULL);
account->remember_pass = value;
schedule_accounts_save();
}
void
gaim_account_set_check_mail(GaimAccount *account, gboolean value)
{
g_return_if_fail(account != NULL);
gaim_account_set_bool(account, "check-mail", value);
}
void
gaim_account_set_enabled(GaimAccount *account, const char *ui,
gboolean value)
{
GaimConnection *gc;
gboolean was_enabled = FALSE;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
was_enabled = gaim_account_get_enabled(account, ui);
gaim_account_set_ui_bool(account, ui, "auto-login", value);
gc = gaim_account_get_connection(account);
if(was_enabled && !value)
gaim_signal_emit(gaim_accounts_get_handle(), "account-disabled", account);
else if(!was_enabled && value)
gaim_signal_emit(gaim_accounts_get_handle(), "account-enabled", account);
if ((gc != NULL) && (gc->wants_to_die == TRUE))
return;
if (value && gaim_presence_is_online(account->presence))
gaim_account_connect(account);
else if (!value && !gaim_account_is_disconnected(account))
gaim_account_disconnect(account);
}
void
gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
{
g_return_if_fail(account != NULL);
if (account->proxy_info != NULL)
gaim_proxy_info_destroy(account->proxy_info);
account->proxy_info = info;
schedule_accounts_save();
}
void
gaim_account_set_status_types(GaimAccount *account, GList *status_types)
{
g_return_if_fail(account != NULL);
/* Out with the old... */
if (account->status_types != NULL)
{
g_list_foreach(account->status_types, (GFunc)gaim_status_type_destroy, NULL);
g_list_free(account->status_types);
}
/* In with the new... */
account->status_types = status_types;
}
void
gaim_account_set_status(GaimAccount *account, const char *status_id,
gboolean active, ...)
{
GList *attrs = NULL;
const gchar *id;
gpointer data;
va_list args;
va_start(args, active);
while ((id = va_arg(args, const char *)) != NULL)
{
attrs = g_list_append(attrs, (char *)id);
data = va_arg(args, void *);
attrs = g_list_append(attrs, data);
}
gaim_account_set_status_list(account, status_id, active, attrs);
g_list_free(attrs);
va_end(args);
}
void
gaim_account_set_status_list(GaimAccount *account, const char *status_id,
gboolean active, GList *attrs)
{
GaimStatus *status;
g_return_if_fail(account != NULL);
g_return_if_fail(status_id != NULL);
status = gaim_account_get_status(account, status_id);
if (status == NULL)
{
gaim_debug_error("account",
"Invalid status ID %s for account %s (%s)\n",
status_id, gaim_account_get_username(account),
gaim_account_get_protocol_id(account));
return;
}
if (active || gaim_status_is_independent(status))
gaim_status_set_active_with_attrs_list(status, active, attrs);
/*
* Our current statuses are saved to accounts.xml (so that when we
* reconnect, we go back to the previous status).
*/
schedule_accounts_save();
}
void
gaim_account_clear_settings(GaimAccount *account)
{
g_return_if_fail(account != NULL);
g_hash_table_destroy(account->settings);
account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, delete_setting);
}
void
gaim_account_set_int(GaimAccount *account, const char *name, int value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_INT;
setting->value.integer = value;
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_string(GaimAccount *account, const char *name,
const char *value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_STRING;
setting->value.string = g_strdup(value);
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_BOOLEAN;
setting->value.bool = value;
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
static GHashTable *
get_ui_settings_table(GaimAccount *account, const char *ui)
{
GHashTable *table;
table = g_hash_table_lookup(account->ui_settings, ui);
if (table == NULL) {
table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
delete_setting);
g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
}
return table;
}
void
gaim_account_set_ui_int(GaimAccount *account, const char *ui,
const char *name, int value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_INT;
setting->ui = g_strdup(ui);
setting->value.integer = value;
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_ui_string(GaimAccount *account, const char *ui,
const char *name, const char *value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_STRING;
setting->ui = g_strdup(ui);
setting->value.string = g_strdup(value);
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
const char *name, gboolean value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_BOOLEAN;
setting->ui = g_strdup(ui);
setting->value.bool = value;
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
static GaimConnectionState
gaim_account_get_state(const GaimAccount *account)
{
GaimConnection *gc;
g_return_val_if_fail(account != NULL, GAIM_DISCONNECTED);
gc = gaim_account_get_connection(account);
if (!gc)
return GAIM_DISCONNECTED;
return gaim_connection_get_state(gc);
}
gboolean
gaim_account_is_connected(const GaimAccount *account)
{
return (gaim_account_get_state(account) == GAIM_CONNECTED);
}
gboolean
gaim_account_is_connecting(const GaimAccount *account)
{
return (gaim_account_get_state(account) == GAIM_CONNECTING);
}
gboolean
gaim_account_is_disconnected(const GaimAccount *account)
{
return (gaim_account_get_state(account) == GAIM_DISCONNECTED);
}
const char *
gaim_account_get_username(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->username;
}
const char *
gaim_account_get_password(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->password;
}
const char *
gaim_account_get_alias(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->alias;
}
const char *
gaim_account_get_user_info(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->user_info;
}
const char *
gaim_account_get_buddy_icon(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->buddy_icon;
}
const char *
gaim_account_get_buddy_icon_path(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->buddy_icon_path;
}
const char *
gaim_account_get_protocol_id(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
/*
* HACK by Seanegan
*/
if (!strcmp(account->protocol_id, "prpl-oscar")) {
if (isdigit(account->username[0]))
return "prpl-icq";
else
return "prpl-aim";
}
return account->protocol_id;
}
const char *
gaim_account_get_protocol_name(const GaimAccount *account)
{
GaimPlugin *p;
g_return_val_if_fail(account != NULL, NULL);
p = gaim_find_prpl(gaim_account_get_protocol_id(account));
return ((p && p->info->name) ? _(p->info->name) : _("Unknown"));
}
GaimConnection *
gaim_account_get_connection(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->gc;
}
gboolean
gaim_account_get_remember_password(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, FALSE);
return account->remember_pass;
}
gboolean
gaim_account_get_check_mail(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, FALSE);
return gaim_account_get_bool(account, "check-mail", FALSE);
}
gboolean
gaim_account_get_enabled(const GaimAccount *account, const char *ui)
{
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(ui != NULL, FALSE);
return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
}
GaimProxyInfo *
gaim_account_get_proxy_info(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->proxy_info;
}
GaimStatus *
gaim_account_get_active_status(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return gaim_presence_get_active_status(account->presence);
}
GaimStatus *
gaim_account_get_status(const GaimAccount *account, const char *status_id)
{
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(status_id != NULL, NULL);
return gaim_presence_get_status(account->presence, status_id);
}
GaimStatusType *
gaim_account_get_status_type(const GaimAccount *account, const char *id)
{
const GList *l;
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(id != NULL, NULL);
for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
{
GaimStatusType *status_type = (GaimStatusType *)l->data;
if (!strcmp(gaim_status_type_get_id(status_type), id))
return status_type;
}
return NULL;
}
GaimStatusType *
gaim_account_get_status_type_with_primitive(const GaimAccount *account, GaimStatusPrimitive primitive)
{
const GList *l;
g_return_val_if_fail(account != NULL, NULL);
for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
{
GaimStatusType *status_type = (GaimStatusType *)l->data;
if (gaim_status_type_get_primitive(status_type) == primitive)
return status_type;
}
return NULL;
}
GaimPresence *
gaim_account_get_presence(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->presence;
}
gboolean
gaim_account_is_status_active(const GaimAccount *account,
const char *status_id)
{
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(status_id != NULL, FALSE);
return gaim_presence_is_status_active(account->presence, status_id);
}
const GList *
gaim_account_get_status_types(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->status_types;
}
int
gaim_account_get_int(const GaimAccount *account, const char *name,
int default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
return setting->value.integer;
}
const char *
gaim_account_get_string(const GaimAccount *account, const char *name,
const char *default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
return setting->value.string;
}
gboolean
gaim_account_get_bool(const GaimAccount *account, const char *name,
gboolean default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
return setting->value.bool;
}
int
gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
const char *name, int default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
return setting->value.integer;
}
const char *
gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
const char *name, const char *default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
return setting->value.string;
}
gboolean
gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
const char *name, gboolean default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
return setting->value.bool;
}
GaimLog *
gaim_account_get_log(GaimAccount *account, gboolean create)
{
g_return_val_if_fail(account != NULL, NULL);
if(!account->system_log && create){
GaimPresence *presence;
int login_time;
presence = gaim_account_get_presence(account);
login_time = gaim_presence_get_login_time(presence);
account->system_log = gaim_log_new(GAIM_LOG_SYSTEM,
gaim_account_get_username(account), account, NULL,
(login_time != 0) ? login_time : time(NULL), NULL);
}
return account->system_log;
}
void
gaim_account_destroy_log(GaimAccount *account)
{
g_return_if_fail(account != NULL);
if(account->system_log){
gaim_log_free(account->system_log);
account->system_log = NULL;
}
}
void
gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info != NULL && prpl_info->add_buddy != NULL)
prpl_info->add_buddy(gc, buddy, gaim_buddy_get_group(buddy));
}
void
gaim_account_add_buddies(GaimAccount *account, GList *buddies)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info) {
GList *cur, *groups = NULL;
/* Make a list of what group each buddy is in */
for (cur = buddies; cur != NULL; cur = cur->next) {
GaimBlistNode *node = cur->data;
groups = g_list_append(groups, node->parent->parent);
}
if (prpl_info->add_buddies != NULL)
prpl_info->add_buddies(gc, buddies, groups);
else if (prpl_info->add_buddy != NULL) {
GList *curb = buddies, *curg = groups;
while ((curb != NULL) && (curg != NULL)) {
prpl_info->add_buddy(gc, curb->data, curg->data);
curb = curb->next;
curg = curg->next;
}
}
g_list_free(groups);
}
}
void
gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
GaimGroup *group)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->remove_buddy)
prpl_info->remove_buddy(gc, buddy, group);
}
void
gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info) {
if (prpl_info->remove_buddies)
prpl_info->remove_buddies(gc, buddies, groups);
else {
GList *curb = buddies;
GList *curg = groups;
while ((curb != NULL) && (curg != NULL)) {
gaim_account_remove_buddy(account, curb->data, curg->data);
curb = curb->next;
curg = curg->next;
}
}
}
}
void
gaim_account_remove_group(GaimAccount *account, GaimGroup *group)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->remove_group)
prpl_info->remove_group(gc, group);
}
void
gaim_account_change_password(GaimAccount *account, const char *orig_pw,
const char *new_pw)
{
GaimPluginProtocolInfo *prpl_info = NULL;
GaimConnection *gc = gaim_account_get_connection(account);
gaim_account_set_password(account, new_pw);
if (gc != NULL && gc->prpl != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (prpl_info && prpl_info->change_passwd)
prpl_info->change_passwd(gc, orig_pw, new_pw);
}
gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy)
{
GaimConnection *gc;
GaimPluginProtocolInfo *prpl_info;
g_return_val_if_fail(account, FALSE);
g_return_val_if_fail(buddy, FALSE);
gc = gaim_account_get_connection(account);
if (gc == NULL)
return FALSE;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if (!prpl_info || !prpl_info->offline_message)
return FALSE;
return prpl_info->offline_message(buddy);
}
void
gaim_accounts_add(GaimAccount *account)
{
g_return_if_fail(account != NULL);
if (g_list_find(accounts, account) != NULL)
return;
accounts = g_list_append(accounts, account);
schedule_accounts_save();
gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account);
}
void
gaim_accounts_remove(GaimAccount *account)
{
g_return_if_fail(account != NULL);
accounts = g_list_remove(accounts, account);
schedule_accounts_save();
gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account);
}
void
gaim_accounts_delete(GaimAccount *account)
{
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(account != NULL);
/*
* Disable the account before blowing it out of the water.
* Conceptually it probably makes more sense to disable the
* account for all UIs rather than the just the current UI,
* but it doesn't really matter.
*/
gaim_account_set_enabled(account, gaim_core_get_ui(), FALSE);
gaim_notify_close_with_handle(account);
gaim_request_close_with_handle(account);
gaim_accounts_remove(account);
/* Remove this account's buddies */
for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
cnode = gnode->child;
while (cnode) {
GaimBlistNode *cnode_next = cnode->next;
if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
bnode = cnode->child;
while (bnode) {
GaimBlistNode *bnode_next = bnode->next;
if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
GaimBuddy *b = (GaimBuddy *)bnode;
if (b->account == account)
gaim_blist_remove_buddy(b);
}
bnode = bnode_next;
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
GaimChat *c = (GaimChat *)cnode;
if (c->account == account)
gaim_blist_remove_chat(c);
}
cnode = cnode_next;
}
}
/* Remove this account's pounces */
gaim_pounce_destroy_all_by_account(account);
/* This will cause the deletion of an old buddy icon. */
gaim_account_set_buddy_icon(account, NULL);
gaim_account_destroy(account);
}
void
gaim_accounts_reorder(GaimAccount *account, gint new_index)
{
gint index;
GList *l;
g_return_if_fail(account != NULL);
g_return_if_fail(new_index <= g_list_length(accounts));
index = g_list_index(accounts, account);
if (index == -1) {
gaim_debug_error("account",
"Unregistered account (%s) discovered during reorder!\n",
gaim_account_get_username(account));
return;
}
l = g_list_nth(accounts, index);
if (new_index > index)
new_index--;
/* Remove the old one. */
accounts = g_list_delete_link(accounts, l);
/* Insert it where it should go. */
accounts = g_list_insert(accounts, account, new_index);
schedule_accounts_save();
}
GList *
gaim_accounts_get_all(void)
{
return accounts;
}
GList *
gaim_accounts_get_all_active(void)
{
GList *list = NULL;
GList *all = gaim_accounts_get_all();
while (all != NULL) {
GaimAccount *account = all->data;
if (gaim_account_get_enabled(account, gaim_core_get_ui()))
list = g_list_append(list, account);
all = all->next;
}
return list;
}
GaimAccount *
gaim_accounts_find(const char *name, const char *protocol_id)
{
GaimAccount *account = NULL;
GList *l;
char *who;
g_return_val_if_fail(name != NULL, NULL);
who = g_strdup(gaim_normalize(NULL, name));
for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
account = (GaimAccount *)l->data;
if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) &&
(!protocol_id || !strcmp(account->protocol_id, protocol_id))) {
break;
}
account = NULL;
}
g_free(who);
return account;
}
void
gaim_accounts_restore_current_statuses()
{
GList *l;
GaimAccount *account;
/* If we're not connected to the Internet right now, we bail on this */
if (!gaim_network_is_available())
{
gaim_debug_info("account", "Network not connected; skipping reconnect\n");
return;
}
for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
{
account = (GaimAccount *)l->data;
if (gaim_account_get_enabled(account, gaim_core_get_ui()) &&
(gaim_presence_is_online(account->presence)))
{
gaim_account_connect(account);
}
}
}
void
gaim_accounts_set_ui_ops(GaimAccountUiOps *ops)
{
account_ui_ops = ops;
}
GaimAccountUiOps *
gaim_accounts_get_ui_ops(void)
{
return account_ui_ops;
}
void *
gaim_accounts_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_accounts_init(void)
{
void *handle = gaim_accounts_get_handle();
gaim_signal_register(handle, "account-connecting",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-disabled",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-enabled",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-setting-info",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "account-set-info",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "account-added",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-removed",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-status-changed",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_STATUS),
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_STATUS));
gaim_signal_register(handle, "account-alias-changed",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
load_accounts();
}
void
gaim_accounts_uninit(void)
{
if (save_timer != 0)
{
gaim_timeout_remove(save_timer);
save_timer = 0;
sync_accounts();
}
gaim_signals_unregister_by_instance(gaim_accounts_get_handle());
}