pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/**
* @file gtkroomlist.c GTK+ Room List UI
* @ingroup gtkui
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "gtkgaim.h"
#include "gtkutils.h"
#include "gaimstock.h"
#include "debug.h"
#include "account.h"
#include "connection.h"
#include "notify.h"
#include "gtkroomlist.h"
typedef struct _GaimGtkRoomlistDialog {
GtkWidget *window;
GtkWidget *account_widget;
GtkWidget *progress;
GtkWidget *sw;
GtkWidget *stop_button;
GtkWidget *list_button;
GtkWidget *add_button;
GtkWidget *join_button;
GtkWidget *close_button;
GaimAccount *account;
GaimRoomlist *roomlist;
gboolean pg_needs_pulse;
gboolean pg_to_active;
guint pg_update_to;
} GaimGtkRoomlistDialog;
typedef struct _GaimGtkRoomlist {
GaimGtkRoomlistDialog *dialog;
GtkTreeStore *model;
GtkWidget *tree;
GHashTable *cats; /**< Meow. */
gint num_rooms, total_rooms;
} GaimGtkRoomlist;
enum {
NAME_COLUMN = 0,
ROOM_COLUMN,
NUM_OF_COLUMNS,
};
static GList *roomlists = NULL;
static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
{
GaimGtkRoomlistDialog *dialog;
dialog = (GaimGtkRoomlistDialog *) d;
if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist))
gaim_roomlist_cancel_get_list(dialog->roomlist);
if (dialog->roomlist) {
if (dialog->pg_to_active) {
gaim_timeout_remove(dialog->pg_update_to);
dialog->pg_to_active = FALSE;
/* yes, that's right, unref it twice. */
gaim_roomlist_unref(dialog->roomlist);
}
}
/* free stuff here */
if (dialog->roomlist)
gaim_roomlist_unref(dialog->roomlist);
g_free(dialog);
return FALSE;
}
static void dialog_select_account_cb(GObject *w, GaimAccount *account,
GaimGtkRoomlistDialog *dialog)
{
dialog->account = account;
}
static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
GaimConnection *gc;
GaimGtkRoomlist *rl;
gc = gaim_account_get_connection(dialog->account);
if (!gc)
return;
if (dialog->roomlist != NULL) {
rl = dialog->roomlist->ui_data;
gtk_widget_destroy(rl->tree);
gaim_roomlist_unref(dialog->roomlist);
}
dialog->roomlist = gaim_roomlist_get_list(gc);
if (!dialog->roomlist)
return;
gaim_roomlist_ref(dialog->roomlist);
rl = dialog->roomlist->ui_data;
rl->dialog = dialog;
if (dialog->account_widget)
gtk_widget_set_sensitive(dialog->account_widget, FALSE);
gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree);
/* some protocols (not bundled with libgaim) finish getting their
* room list immediately */
if(gaim_roomlist_get_in_progress(dialog->roomlist)) {
gtk_widget_set_sensitive(dialog->stop_button, TRUE);
gtk_widget_set_sensitive(dialog->list_button, FALSE);
} else {
gtk_widget_set_sensitive(dialog->stop_button, FALSE);
gtk_widget_set_sensitive(dialog->list_button, TRUE);
}
gtk_widget_set_sensitive(dialog->add_button, FALSE);
gtk_widget_set_sensitive(dialog->join_button, FALSE);
}
static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
gaim_roomlist_cancel_get_list(dialog->roomlist);
if (dialog->account_widget)
gtk_widget_set_sensitive(dialog->account_widget, TRUE);
gtk_widget_set_sensitive(dialog->stop_button, FALSE);
gtk_widget_set_sensitive(dialog->list_button, TRUE);
gtk_widget_set_sensitive(dialog->add_button, FALSE);
gtk_widget_set_sensitive(dialog->join_button, FALSE);
}
static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
GtkWidget *window = dialog->window;
delete_win_cb(NULL, NULL, dialog);
gtk_widget_destroy(window);
}
struct _menu_cb_info {
GaimRoomlist *list;
GaimRoomlistRoom *room;
};
static void
selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) {
GtkTreeIter iter;
GValue val;
GaimRoomlistRoom *room;
static struct _menu_cb_info *info;
GaimGtkRoomlistDialog *dialog;
dialog = grl->dialog;
if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
val.g_type = 0;
gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
room = g_value_get_pointer(&val);
if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) {
gtk_widget_set_sensitive(dialog->join_button, FALSE);
gtk_widget_set_sensitive(dialog->add_button, FALSE);
return;
}
info = g_new0(struct _menu_cb_info, 1);
info->list = dialog->roomlist;
info->room = room;
g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info",
info, g_free);
g_object_set_data(G_OBJECT(dialog->add_button), "room-info", info);
gtk_widget_set_sensitive(dialog->add_button, TRUE);
gtk_widget_set_sensitive(dialog->join_button, TRUE);
} else {
gtk_widget_set_sensitive(dialog->add_button, FALSE);
gtk_widget_set_sensitive(dialog->join_button, FALSE);
}
}
static void do_add_room_cb(GtkWidget *w, struct _menu_cb_info *info)
{
char *name;
GaimConnection *gc = gaim_account_get_connection(info->list->account);
GaimPluginProtocolInfo *prpl_info = NULL;
if(gc != NULL)
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
if(prpl_info != NULL && prpl_info->roomlist_room_serialize)
name = prpl_info->roomlist_room_serialize(info->room);
else
name = g_strdup(info->room->name);
gaim_blist_request_add_chat(info->list->account, NULL, NULL, name);
g_free(name);
}
static void add_room_to_blist_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
GaimRoomlist *rl = dialog->roomlist;
GaimGtkRoomlist *grl = rl->ui_data;
struct _menu_cb_info *info;
info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
if(info != NULL)
do_add_room_cb(grl->tree, info);
}
static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
{
gaim_roomlist_room_join(info->list, info->room);
}
static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
GaimRoomlist *rl = dialog->roomlist;
GaimGtkRoomlist *grl = rl->ui_data;
struct _menu_cb_info *info;
info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
if(info != NULL)
do_join_cb(grl->tree, info);
}
static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
GaimRoomlist *list)
{
GaimGtkRoomlist *grl = list->ui_data;
GtkTreeIter iter;
GaimRoomlistRoom *room;
GValue val;
struct _menu_cb_info info;
gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
val.g_type = 0;
gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
room = g_value_get_pointer(&val);
if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
return;
info.list = list;
info.room = room;
do_join_cb(GTK_WIDGET(tv), &info);
}
static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
{
GtkTreePath *path;
GaimGtkRoomlist *grl = list->ui_data;
GValue val;
GaimRoomlistRoom *room;
GtkTreeIter iter;
GtkWidget *menu;
static struct _menu_cb_info info; /* XXX? */
if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
return FALSE;
/* Here we figure out which room was clicked */
if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
return FALSE;
gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
gtk_tree_path_free(path);
val.g_type = 0;
gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
room = g_value_get_pointer(&val);
if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
return FALSE;
info.list = list;
info.room = room;
menu = gtk_menu_new();
gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
G_CALLBACK(do_join_cb), &info, 0, 0, NULL);
gaim_new_item_from_stock(menu, _("_Add"), GTK_STOCK_ADD,
G_CALLBACK(do_add_room_cb), &info, 0, 0, NULL);
gtk_widget_show_all(menu);
gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);
return FALSE;
}
static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
{
GaimRoomlist *list = user_data;
GaimRoomlistRoom *category;
GValue val;
val.g_type = 0;
gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
category = g_value_get_pointer(&val);
if (!category->expanded_once) {
gaim_roomlist_expand_category(list, category);
category->expanded_once = TRUE;
}
}
static gboolean account_filter_func(GaimAccount *account)
{
GaimConnection *gc = gaim_account_get_connection(account);
GaimPluginProtocolInfo *prpl_info = NULL;
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
return (prpl_info->roomlist_get_list != NULL);
}
gboolean
gaim_gtk_roomlist_is_showable()
{
GList *c;
GaimConnection *gc;
for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
gc = c->data;
if (account_filter_func(gaim_connection_get_account(gc)))
return TRUE;
}
return FALSE;
}
static GaimGtkRoomlistDialog *
gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
{
GaimGtkRoomlistDialog *dialog;
GtkWidget *window;
GtkWidget *vbox;
GtkWidget *vbox2;
GtkWidget *account_hbox;
GtkWidget *bbox;
GtkWidget *label;
dialog = g_new0(GaimGtkRoomlistDialog, 1);
dialog->account = account;
/* Create the window. */
dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_role(GTK_WINDOW(window), "room list");
gtk_window_set_title(GTK_WINDOW(window), _("Room List"));
gtk_container_set_border_width(GTK_CONTAINER(window), GAIM_HIG_BORDER);
g_signal_connect(G_OBJECT(window), "delete_event",
G_CALLBACK(delete_win_cb), dialog);
/* Create the parent vbox for everything. */
vbox = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
gtk_container_add(GTK_CONTAINER(window), vbox);
gtk_widget_show(vbox);
vbox2 = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
gtk_container_add(GTK_CONTAINER(vbox), vbox2);
gtk_widget_show(vbox2);
/* accounts dropdown list */
account_hbox = gtk_hbox_new(FALSE, GAIM_HIG_BOX_SPACE);
gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0);
gtk_widget_show(account_hbox);
label = gtk_label_new(NULL);
gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0);
gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
gtk_widget_show(label);
dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE,
G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog);
if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */
dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget);
gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
gtk_widget_show(dialog->account_widget);
/* scrolled window */
dialog->sw = gtk_scrolled_window_new(NULL, NULL);
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
GTK_SHADOW_IN);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
GTK_POLICY_AUTOMATIC,
GTK_POLICY_AUTOMATIC);
gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0);
gtk_widget_set_size_request(dialog->sw, -1, 250);
gtk_widget_show(dialog->sw);
/* progress bar */
dialog->progress = gtk_progress_bar_new();
gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0);
gtk_widget_show(dialog->progress);
/* button box */
bbox = gtk_hbutton_box_new();
gtk_box_set_spacing(GTK_BOX(bbox), GAIM_HIG_BOX_SPACE);
gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0);
gtk_widget_show(bbox);
/* stop button */
dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP);
gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0);
g_signal_connect(G_OBJECT(dialog->stop_button), "clicked",
G_CALLBACK(stop_button_cb), dialog);
gtk_widget_set_sensitive(dialog->stop_button, FALSE);
gtk_widget_show(dialog->stop_button);
/* list button */
dialog->list_button = gaim_pixbuf_button_from_stock(_("_Get List"), GTK_STOCK_REFRESH,
GAIM_BUTTON_HORIZONTAL);
gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0);
g_signal_connect(G_OBJECT(dialog->list_button), "clicked",
G_CALLBACK(list_button_cb), dialog);
gtk_widget_show(dialog->list_button);
/* add button */
dialog->add_button = gaim_pixbuf_button_from_stock(_("_Add Chat"), GTK_STOCK_ADD,
GAIM_BUTTON_HORIZONTAL);
gtk_box_pack_start(GTK_BOX(bbox), dialog->add_button, FALSE, FALSE, 0);
g_signal_connect(G_OBJECT(dialog->add_button), "clicked",
G_CALLBACK(add_room_to_blist_cb), dialog);
gtk_widget_set_sensitive(dialog->add_button, FALSE);
gtk_widget_show(dialog->add_button);
/* join button */
dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT,
GAIM_BUTTON_HORIZONTAL);
gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0);
g_signal_connect(G_OBJECT(dialog->join_button), "clicked",
G_CALLBACK(join_button_cb), dialog);
gtk_widget_set_sensitive(dialog->join_button, FALSE);
gtk_widget_show(dialog->join_button);
/* close button */
dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0);
g_signal_connect(G_OBJECT(dialog->close_button), "clicked",
G_CALLBACK(close_button_cb), dialog);
gtk_widget_show(dialog->close_button);
/* show the dialog window and return the dialog */
gtk_widget_show(dialog->window);
return dialog;
}
void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account)
{
GaimGtkRoomlistDialog *dialog;
dialog = gaim_gtk_roomlist_dialog_new_with_account(account);
if (!dialog)
return;
list_button_cb(GTK_BUTTON(dialog->list_button), dialog);
}
void gaim_gtk_roomlist_dialog_show(void)
{
gaim_gtk_roomlist_dialog_new_with_account(NULL);
}
static void gaim_gtk_roomlist_new(GaimRoomlist *list)
{
GaimGtkRoomlist *rl;
rl = g_new0(GaimGtkRoomlist, 1);
list->ui_data = rl;
rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);
roomlists = g_list_append(roomlists, list);
}
static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
{
gchar buf[16];
int myint;
gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);
if (myint)
g_snprintf(buf, sizeof(buf), "%d", myint);
else
buf[0] = '\0';
g_object_set(renderer, "text", buf, NULL);
}
/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
infinity-0. you can still click again to reverse it on any of them. */
static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
int c, d;
c = d = 0;
gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);
if (c == d)
return 0;
else if (c > d)
return -1;
else
return 1;
}
static gboolean
_search_func(GtkTreeModel *model, gint column, const gchar *key, GtkTreeIter *iter, gpointer search_data)
{
gboolean result;
gchar *name, *fold, *fkey;
gtk_tree_model_get(model, iter, column, &name, -1);
fold = g_utf8_casefold(name, -1);
fkey = g_utf8_casefold(key, -1);
result = (g_strstr_len(fold, strlen(fold), fkey) == NULL);
g_free(fold);
g_free(fkey);
g_free(name);
return result;
}
static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
GaimGtkRoomlist *grl = list->ui_data;
gint columns = NUM_OF_COLUMNS;
int j;
GtkTreeStore *model;
GtkWidget *tree;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GList *l;
GType *types;
g_return_if_fail(grl != NULL);
columns += g_list_length(fields);
types = g_new(GType, columns);
types[NAME_COLUMN] = G_TYPE_STRING;
types[ROOM_COLUMN] = G_TYPE_POINTER;
for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
GaimRoomlistField *f = l->data;
switch (f->type) {
case GAIM_ROOMLIST_FIELD_BOOL:
types[j] = G_TYPE_BOOLEAN;
break;
case GAIM_ROOMLIST_FIELD_INT:
types[j] = G_TYPE_INT;
break;
case GAIM_ROOMLIST_FIELD_STRING:
types[j] = G_TYPE_STRING;
break;
}
}
model = gtk_tree_store_newv(columns, types);
g_free(types);
tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);
selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree));
g_signal_connect(G_OBJECT(selection), "changed",
G_CALLBACK(selection_changed_cb), grl);
g_object_unref(model);
grl->model = model;
grl->tree = tree;
gtk_widget_show(grl->tree);
renderer = gtk_cell_renderer_text_new();
column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
"text", NAME_COLUMN, NULL);
gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
GTK_TREE_VIEW_COLUMN_GROW_ONLY);
gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
GaimRoomlistField *f = l->data;
if (f->hidden)
continue;
renderer = gtk_cell_renderer_text_new();
column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
"text", j, NULL);
gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
GTK_TREE_VIEW_COLUMN_GROW_ONLY);
gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
if (f->type == GAIM_ROOMLIST_FIELD_INT) {
gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
GINT_TO_POINTER(j), NULL);
gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
GINT_TO_POINTER(j), NULL);
}
gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
}
g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);
/* Enable CTRL+F searching */
gtk_tree_view_set_search_column(GTK_TREE_VIEW(tree), NAME_COLUMN);
gtk_tree_view_set_search_equal_func(GTK_TREE_VIEW(tree), _search_func, NULL, NULL);
}
static gboolean gaim_gtk_progress_bar_pulse(gpointer data)
{
GaimRoomlist *list = data;
GaimGtkRoomlist *rl = list->ui_data;
if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) {
if (rl && rl->dialog)
rl->dialog->pg_to_active = FALSE;
gaim_roomlist_unref(list);
return FALSE;
}
gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
rl->dialog->pg_needs_pulse = FALSE;
return TRUE;
}
static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
{
GaimGtkRoomlist *rl = list->ui_data;
GtkTreeRowReference *rr, *parentrr = NULL;
GtkTreePath *path;
GtkTreeIter iter, parent, child;
GList *l, *k;
int j;
gboolean append = TRUE;
rl->total_rooms++;
if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
rl->num_rooms++;
if (rl->dialog) {
if (!rl->dialog->pg_to_active) {
rl->dialog->pg_to_active = TRUE;
gaim_roomlist_ref(list);
rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list);
gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
} else {
rl->dialog->pg_needs_pulse = TRUE;
}
}
if (room->parent) {
parentrr = g_hash_table_lookup(rl->cats, room->parent);
path = gtk_tree_row_reference_get_path(parentrr);
if (path) {
GaimRoomlistRoom *tmproom = NULL;
gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
gtk_tree_path_free(path);
if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
if (!tmproom)
append = FALSE;
}
}
}
if (append)
gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
else
iter = child;
if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
gtk_tree_store_append(rl->model, &child, &iter);
path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);
if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) {
rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
g_hash_table_insert(rl->cats, room, rr);
}
gtk_tree_path_free(path);
gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);
for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
GaimRoomlistField *f = k->data;
if (f->hidden)
continue;
gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
}
}
static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
{
GaimGtkRoomlist *rl = list->ui_data;
if (!rl || !rl->dialog)
return;
if (flag) {
if (rl->dialog->account_widget)
gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE);
gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE);
gtk_widget_set_sensitive(rl->dialog->list_button, FALSE);
} else {
rl->dialog->pg_needs_pulse = FALSE;
gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
if (rl->dialog->account_widget)
gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE);
gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE);
gtk_widget_set_sensitive(rl->dialog->list_button, TRUE);
}
}
static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
{
GaimGtkRoomlist *rl;
roomlists = g_list_remove(roomlists, list);
rl = list->ui_data;
g_return_if_fail(rl != NULL);
g_hash_table_destroy(rl->cats);
g_free(rl);
list->ui_data = NULL;
}
static GaimRoomlistUiOps ops = {
gaim_gtk_roomlist_dialog_show_with_account,
gaim_gtk_roomlist_new,
gaim_gtk_roomlist_set_fields,
gaim_gtk_roomlist_add_room,
gaim_gtk_roomlist_in_progress,
gaim_gtk_roomlist_destroy
};
void gaim_gtk_roomlist_init(void)
{
gaim_roomlist_set_ui_ops(&ops);
}