pidgin/pidgin

1966704b3e42
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
/** @page c-howto C Plugin HOWTO
@section Introduction
C plugins are native plugins. They have complete access to all of the api,
and can do basically whatever they want. All of the protocol plugins, as
well as the perl and tcl loader plugins are written in C.
@section getting_started Getting Started
To develop a plugin you need to have the Gaim source code. It is generally a
good idea to compile against the same version of Gaim that you are running.
You may also want to develop against SVN. While we do NOT recomend this for
normal users, it makes sense for plugin developers to use SVN to ensure their
plugins works with the most recent changes in Gaim. A lot tends to
change between versions and it's much easier to fix your plugin as things
change rather than waiting until the release. But please do not abuse SVN.
Gaim puts a lot of strain on SourceForge's servers, and we do not need to
add anymore to it.
If you choose not to head my warnings and develop against a version of Gaim
that is different from what you're running, then your Gaim source must at
the very least be configured. Note that just running configure will
generally set the prefix to /usr/local. This shouldn't be a problem, except
that most packages compile and install Gaim with /usr as the prefix.
All plugins must have @c GAIM_PLUGINS defined. You can choose to include
@c internal.h to do this, but if you choose to do it this way it must be
included before any other Gaim files. Likewise, if you choose to manually
define @c GAIM_PLUGINS, the definition must be before including any Gaim
files. Failure to do so will produce the 'plugin foo could not be loaded for
an unknown reason'. This is one of the hardest unknown reasons to track
down, so let's try to avoid it at all costs ;)
@section hello_world Hello World!
I know every tutorial has a hello world, so why should Gaim be any different?
@code
#define GAIM_PLUGINS
#include <glib.h>
#include "notify.h"
#include "plugin.h"
#include "version.h"
static gboolean
plugin_load(GaimPlugin *plugin) {
gaim_notify_message(plugin, GAIM_NOTIFY_MSG_INFO, "Hello World!",
"This is the Hello World! plugin :)", NULL, NULL, NULL);
return TRUE;
}
static GaimPluginInfo info = {
GAIM_PLUGIN_MAGIC,
GAIM_MAJOR_VERSION,
GAIM_MINOR_VERSION,
GAIM_PLUGIN_STANDARD,
NULL,
0,
NULL,
GAIM_PRIORITY_DEFAULT,
"core-hello_world",
"Hello World!",
VERSION,
"Hello World Plugin",
"Hello World Plugin",
NULL,
"http://www.helloworld.tld",
plugin_load,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL
};
static void
init_plugin(GaimPlugin *plugin) {
}
GAIM_INIT_PLUGIN(hello_world, init_plugin, info);
@endcode
Okay, so what does all this mean? We start off by defining @c GAIM_PLUGINS
like described before. Next we include glib.h, mainly for gboolean and the
glib wrappers of the standard c types. We could just use stdio and use
an int for the gboolean but since Gaim uses glib internally, we might as
well do the same.
Next, we include plugin.h which has all the plugin specific stuff that we
need. For example @c GaimPlugin, @c GaimPluginInfo, @c GAIM_PLUGIN_MAGIC,
and @c GAIM_INIT_PLUGIN().
Our last include is version.h which defines @c GAIM_MAJOR_VERSION, and
@c GAIM_MINOR_VERSION. There is not much you need to know about these,
except that they are required and will stop your plugin from crashing Gaim
when something has changed that you plugin does not know about yet.
plugin_load is not required. It is called when the plugin is loaded so that
you can initialize any variables and so on. But in this plugin we'll just
use it to display a message.
Next we have the @c GaimPluginInfo structure. Every plugin MUST have one of
these. Below is a code snipet of the same struct used in @c hello_world with
comments describing what each is.
@code
static GaimPluginInfo info = {
GAIM_PLUGIN_MAGIC, /* Plugin magic, this should always be
GAIM_PLUGIN_MAGIC. This value gets
incremented inside of Gaim so that plugins
that haven't been updated yet will fail to
load and avoid potential crashes while
loading old plugins.
*/
GAIM_MAJOR_VERSION, /* This is also defined in Gaim. It helps
Gaim's plugin system determine what version
of Gaim this plugin was compiled for, and
whether loading it will cause problems.
*/
GAIM_MINOR_VERSION, /* See previous */
GAIM_PLUGIN_STANDARD, /* GaimPluginType, there are 4 different values
for this field. The first is
GAIM_PLUGIN_UNKNOWN, which should not be
used. The second is GAIM_PLUGIN_STANDARD,
this is the value most plugins will use.
Next we have GAIM_PLUGIN_LOADER, this is
the type you want to load if your plugin
is going to make it possible to load non-
native plugins. For example, perl and tcl.
Last, we have GAIM_PLUGIN_PROTOCOL. If
your plugin is going to allow the user to
connect to another network, this is the
type you'd want to use.
*/
NULL, /* This field is the ui requirement. This
value should be a string. If you're
writing a core plugin, this should be NULL
and the plugin should not contain any ui
specific code. If you're writing a gtk
plugin, you can use the
GAIM_GTK_PLUGIN_TYPE macro. All other ui
plugins are dependent on their ui
implementation, and is outside the scope of
this howto.
*/
0, /* This field is for plugin flags. Currently,
the only flag available to plugins is
invisible (GAIM_PLUGIN_FLAG_INVISIBLE).
This plugin is currently used by the ssl
plugin, the tcl loader, and the perl
loaded. It causes the plugin to NOT
appear in the list of plugins in Gaim's
preferences window.
*/
NULL, /* This is a GList of plugin dependencies. In
other words, a GList of plugin id's that
your plugin depends on. If your plugin
does not have any dependencies, set this
value to NULL.
*/
GAIM_PRIORITY_DEFAULT, /* This is the priority Gaim with give your
plugin. There are three possible values
for this field, GAIM_PRIORITY_DEFAULT,
GAIM_PRIORITY_HIGHEST, and
GAIM_PRIORITY_LOWEST
*/
"core-hello_world", /* This is your plugin's id. There is a whole
page dedicated to this in the
'related-pages' section of Gaim's API docs.
*/
"Hello World!", /* This is your plugin name. This is what
will be displayed for your plugin in the ui.
*/
1.1, /* This is the version of your plugin. For
the sake of simplicity, I'm using the Gaim
version.
*/
"Hello World Plugin", /* This is the summary of your plugin. It
should be a short little blurb. The ui
determines where, if at all, to display
this.
*/
"Hello World Plugin", /* This is the description of your plugin. It
can be as long and as descriptive as you
like. And like the summary, it's up to the
ui where, if at all, to display this.
*/
NULL, /* This is where you can put your name and
email address. (You are the author right?)
*/
"http://www.helloworld.tld", /* This is the website for the plugin. This
is helpful if users find bugs in your
plugin so they can help to bring them to
your attention.
*/
plugin_load, /* This is a pointer to a function for Gaim to
call when it is loading your plugin. It
should be in the form of:
gboolean function_name(GaimPlugin *plugin)
Returning TRUE will tell Gaim to continue
loading your plugin, while FALSE will tell
Gaim to stop trying to load it.
*/
NULL, /* Same as above except it is called when
Gaim tries to unload your plugin. It
should be in the form of:
gboolean function_name(GaimPlugin *plugin)
Where returning TRUE will tell Gaim to
continue unloading and false to not continue
unloading your plugin.
*/
NULL, /* Similar to the two above members, except
this is called when Gaim tries to destory
the plugin. This is generally only called
when for some reason or another the plugin
fails to probe correctly. It should be in
the form of:
void function_name(GaimPlugin *plugin)
*/
NULL, /* This is a pointer to a ui specific struct.
For a gtk plugin it will be a pointer to a
GaimGtkPluginUiInfo struct.
*/
NULL, /* This is a pointer to either a
GaimPluginLoaderInfo struct or a
GaimPluginProtocolInfo struct, and is
beyond the scope of this document.
*/
NULL, /* This is a pointer to a GaimPluginUiInfo
struct. It is a core/ui split way for
core plugins to have a ui configuration
frame. You can find an example of this
code in plugins/pluginpref_example.c
*/
NULL /* Finally the last member of the structure,
is a function pointer where you can define
menu entries for 'Tools->Plugin Actions'.
It should be in the form of:
GList *function_name(GaimPlugin *plugin,
gpointer context)
It should return a GList of
GaimPluginActions.
*/
};
@endcode
Finally we have @c init_plugin and @c GAIM_INIT_PLUGIN. @c init_plugin is a
function that gets called when Gaim probes the plugin. Most plugins will
add their preferences to the pref tree here, more about that later.
@c GAIM_INIT_PLUGIN is a macro that EVERY plugin MUST have. @c GAIM_INIT_PLUGIN
tells Gaim some very basic things about your plugin, like what name to use
if the plugin is compiled staticly, the @c init_plugin function, and
the name of the @c GaimPluginInfo structure. As you may have guess this
also gets read when Gaim is probing your plugin. If this is missing you
will get the infamous "plugin unloadable for unknown reasons", so do not
forget it.
*/