pidgin/pidgin

e2f0d7323124
sf patch #1644019, from good ol' Ka-Hing Cheung

"fix compiling on gtk 2.4. xmppconsole.c is the culprit.
gtk_combo_box_get_active_text is defined in gtk 2.6 but not 2.4."
/*
* @file gtksound.c GTK+ Sound
* @ingroup gtkui
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "gtkgaim.h"
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif
#ifdef USE_GSTREAMER
# include <gst/gst.h>
#endif /* USE_GSTREAMER */
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"
#include "util.h"
#include "gtkconv.h"
#include "gtksound.h"
struct gaim_sound_event {
char *label;
char *pref;
char *def;
};
#define PLAY_SOUND_TIMEOUT 15000
static guint mute_login_sounds_timeout = 0;
static gboolean mute_login_sounds = FALSE;
#ifdef USE_GSTREAMER
static gboolean gst_init_failed;
#endif /* USE_GSTREAMER */
static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
{N_("Buddy logs in"), "login", "login.wav"},
{N_("Buddy logs out"), "logout", "logout.wav"},
{N_("Message received"), "im_recv", "receive.wav"},
{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
{N_("Message sent"), "send_im", "send.wav"},
{N_("Person enters chat"), "join_chat", "login.wav"},
{N_("Person leaves chat"), "left_chat", "logout.wav"},
{N_("You talk in chat"), "send_chat_msg", "send.wav"},
{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
{NULL, "pounce_default", "alert.wav"},
{N_("Someone says your screen name in chat"), "nick_said", "alert.wav"}
};
static gboolean
unmute_login_sounds_cb(gpointer data)
{
mute_login_sounds = FALSE;
mute_login_sounds_timeout = 0;
return FALSE;
}
static gboolean
chat_nick_matches_name(GaimConversation *conv, const char *aname)
{
GaimConvChat *chat = NULL;
char *nick = NULL;
char *name = NULL;
gboolean ret = FALSE;
chat = gaim_conversation_get_chat_data(conv);
if (chat==NULL)
return ret;
nick = g_strdup(gaim_normalize(conv->account, chat->nick));
name = g_strdup(gaim_normalize(conv->account, aname));
if (g_utf8_collate(nick, name) == 0)
ret = TRUE;
g_free(nick);
g_free(name);
return ret;
}
/*
* play a sound event for a conversation, honoring make_sound flag
* of conversation and checking for focus if conv_focus pref is set
*/
static void
play_conv_event(GaimConversation *conv, GaimSoundEventID event)
{
/* If we should not play the sound for some reason, then exit early */
if (conv != NULL)
{
GaimGtkConversation *gtkconv;
GaimGtkWindow *win;
gboolean has_focus;
gtkconv = GAIM_GTK_CONVERSATION(conv);
win = gtkconv->win;
has_focus = gaim_conversation_has_focus(conv);
if (!gtkconv->make_sound ||
(has_focus && !gaim_prefs_get_bool("/gaim/gtk/sound/conv_focus")))
{
return;
}
}
gaim_sound_play_event(event, conv ? gaim_conversation_get_account(conv) : NULL);
}
static void
buddy_state_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
gaim_sound_play_event(event, gaim_buddy_get_account(buddy));
}
static void
im_msg_received_cb(GaimAccount *account, char *sender,
char *message, GaimConversation *conv,
GaimMessageFlags flags, GaimSoundEventID event)
{
if (flags & GAIM_MESSAGE_DELAYED)
return;
if (conv==NULL)
gaim_sound_play_event(GAIM_SOUND_FIRST_RECEIVE, account);
else
play_conv_event(conv, event);
}
static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
const char *message, GaimSoundEventID event)
{
GaimConversation *conv = gaim_find_conversation_with_account(
GAIM_CONV_TYPE_ANY, receiver, account);
play_conv_event(conv, event);
}
static void
chat_buddy_join_cb(GaimConversation *conv, const char *name,
GaimConvChatBuddyFlags flags, gboolean new_arrival,
GaimSoundEventID event)
{
if (new_arrival && !chat_nick_matches_name(conv, name))
play_conv_event(conv, event);
}
static void
chat_buddy_left_cb(GaimConversation *conv, const char *name,
const char *reason, GaimSoundEventID event)
{
if (!chat_nick_matches_name(conv, name))
play_conv_event(conv, event);
}
static void
chat_msg_sent_cb(GaimAccount *account, const char *message,
int id, GaimSoundEventID event)
{
GaimConnection *conn = gaim_account_get_connection(account);
GaimConversation *conv = NULL;
if (conn!=NULL)
conv = gaim_find_chat(conn,id);
play_conv_event(conv, event);
}
static void
chat_msg_received_cb(GaimAccount *account, char *sender,
char *message, GaimConversation *conv,
GaimMessageFlags flags, GaimSoundEventID event)
{
GaimConvChat *chat;
if (flags & GAIM_MESSAGE_DELAYED)
return;
chat = gaim_conversation_get_chat_data(conv);
g_return_if_fail(chat != NULL);
if (gaim_conv_chat_is_user_ignored(chat, sender))
return;
if (chat_nick_matches_name(conv, sender))
return;
if (flags & GAIM_MESSAGE_NICK || gaim_utf8_has_word(message, chat->nick))
play_conv_event(conv, GAIM_SOUND_CHAT_NICK);
else
play_conv_event(conv, event);
}
/*
* We mute sounds for the 10 seconds after you log in so that
* you don't get flooded with sounds when the blist shows all
* your buddies logging in.
*/
static void
account_signon_cb(GaimConnection *gc, gpointer data)
{
if (mute_login_sounds_timeout != 0)
g_source_remove(mute_login_sounds_timeout);
mute_login_sounds = TRUE;
mute_login_sounds_timeout = gaim_timeout_add(10000, unmute_login_sounds_cb, NULL);
}
const char *
gaim_gtk_sound_get_event_option(GaimSoundEventID event)
{
if(event >= GAIM_NUM_SOUNDS)
return 0;
return sounds[event].pref;
}
const char *
gaim_gtk_sound_get_event_label(GaimSoundEventID event)
{
if(event >= GAIM_NUM_SOUNDS)
return NULL;
return sounds[event].label;
}
void *
gaim_gtk_sound_get_handle()
{
static int handle;
return &handle;
}
static void
gaim_gtk_sound_init(void)
{
void *gtk_sound_handle = gaim_gtk_sound_get_handle();
void *blist_handle = gaim_blist_get_handle();
void *conv_handle = gaim_conversations_get_handle();
#ifdef USE_GSTREAMER
GError *error = NULL;
#endif
gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
gtk_sound_handle, GAIM_CALLBACK(account_signon_cb),
NULL);
gaim_prefs_add_none("/gaim/gtk/sound");
gaim_prefs_add_none("/gaim/gtk/sound/enabled");
gaim_prefs_add_none("/gaim/gtk/sound/file");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
gaim_prefs_add_path("/gaim/gtk/sound/file/login", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
gaim_prefs_add_path("/gaim/gtk/sound/file/logout", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
gaim_prefs_add_path("/gaim/gtk/sound/file/im_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/first_im_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
gaim_prefs_add_path("/gaim/gtk/sound/file/send_im", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/join_chat", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/left_chat", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/send_chat_msg", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/chat_msg_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/file/nick_said", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
gaim_prefs_add_path("/gaim/gtk/sound/file/pounce_default", "");
gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE);
gaim_prefs_add_path("/gaim/gtk/sound/command", "");
gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");
gaim_prefs_add_int("/gaim/gtk/sound/volume", 50);
#ifdef USE_GSTREAMER
gaim_debug_info("sound", "Initializing sound output drivers.\n");
if ((gst_init_failed = !gst_init_check(NULL, NULL, &error))) {
gaim_notify_error(NULL, _("GStreamer Failure"),
_("GStreamer failed to initialize."),
error ? error->message : "");
if (error) {
g_error_free(error);
error = NULL;
}
}
#endif /* USE_GSTREAMER */
gaim_signal_connect(blist_handle, "buddy-signed-on",
gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
gaim_signal_connect(blist_handle, "buddy-signed-off",
gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
gaim_signal_connect(conv_handle, "received-im-msg",
gtk_sound_handle, GAIM_CALLBACK(im_msg_received_cb),
GINT_TO_POINTER(GAIM_SOUND_RECEIVE));
gaim_signal_connect(conv_handle, "sent-im-msg",
gtk_sound_handle, GAIM_CALLBACK(im_msg_sent_cb),
GINT_TO_POINTER(GAIM_SOUND_SEND));
gaim_signal_connect(conv_handle, "chat-buddy-joined",
gtk_sound_handle, GAIM_CALLBACK(chat_buddy_join_cb),
GINT_TO_POINTER(GAIM_SOUND_CHAT_JOIN));
gaim_signal_connect(conv_handle, "chat-buddy-left",
gtk_sound_handle, GAIM_CALLBACK(chat_buddy_left_cb),
GINT_TO_POINTER(GAIM_SOUND_CHAT_LEAVE));
gaim_signal_connect(conv_handle, "sent-chat-msg",
gtk_sound_handle, GAIM_CALLBACK(chat_msg_sent_cb),
GINT_TO_POINTER(GAIM_SOUND_CHAT_YOU_SAY));
gaim_signal_connect(conv_handle, "received-chat-msg",
gtk_sound_handle, GAIM_CALLBACK(chat_msg_received_cb),
GINT_TO_POINTER(GAIM_SOUND_CHAT_SAY));
}
static void
gaim_gtk_sound_uninit(void)
{
#ifdef USE_GSTREAMER
if (!gst_init_failed)
gst_deinit();
#endif
gaim_signals_disconnect_by_handle(gaim_gtk_sound_get_handle());
}
#ifdef USE_GSTREAMER
static gboolean
bus_call (GstBus *bus,
GstMessage *msg,
gpointer data)
{
GstElement *play = data;
GError *err = NULL;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_EOS:
gst_element_set_state(play, GST_STATE_NULL);
gst_object_unref(GST_OBJECT(play));
break;
case GST_MESSAGE_ERROR:
gst_message_parse_error(msg, &err, NULL);
gaim_debug_error("gstreamer", err->message);
g_error_free(err);
break;
case GST_MESSAGE_WARNING:
gst_message_parse_warning(msg, &err, NULL);
gaim_debug_warning("gstreamer", err->message);
g_error_free(err);
break;
default:
break;
}
return TRUE;
}
#endif
static void
gaim_gtk_sound_play_file(const char *filename)
{
const char *method;
#ifdef USE_GSTREAMER
float volume;
char *uri;
GstElement *sink = NULL;
GstElement *play = NULL;
GstBus *bus = NULL;
#endif
if (gaim_prefs_get_bool("/gaim/gtk/sound/mute"))
return;
method = gaim_prefs_get_string("/gaim/gtk/sound/method");
if (!strcmp(method, "none")) {
return;
} else if (!strcmp(method, "beep")) {
gdk_beep();
return;
}
if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
gaim_debug_error("gtksound", "sound file (%s) does not exist.\n", filename);
return;
}
#ifndef _WIN32
if (!strcmp(method, "custom")) {
const char *sound_cmd;
char *command;
GError *error = NULL;
sound_cmd = gaim_prefs_get_path("/gaim/gtk/sound/command");
if (!sound_cmd || *sound_cmd == '\0') {
gaim_debug_error("gtksound",
"'Command' sound method has been chosen, "
"but no command has been set.");
return;
}
if(strstr(sound_cmd, "%s"))
command = gaim_strreplace(sound_cmd, "%s", filename);
else
command = g_strdup_printf("%s %s", sound_cmd, filename);
if(!g_spawn_command_line_async(command, &error)) {
gaim_debug_error("gtksound", "sound command could not be launched: %s\n", error->message);
g_free(command);
g_error_free(error);
}
g_free(command);
return;
}
#ifdef USE_GSTREAMER
if (gst_init_failed) /* Perhaps do gdk_beep instead? */
return;
volume = (float)(CLAMP(gaim_prefs_get_int("/gaim/gtk/sound/volume"),0,100)) / 50;
if (!strcmp(method, "automatic")) {
if (gaim_running_gnome()) {
sink = gst_element_factory_make("gconfaudiosink", "sink");
}
if (!sink)
sink = gst_element_factory_make("autoaudiosink", "sink");
if (!sink) {
gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
return;
}
} else if (!strcmp(method, "esd")) {
sink = gst_element_factory_make("esdsink", "sink");
if (!sink) {
gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
return;
}
} else {
gaim_debug_error("sound", "Unknown sound method '%s'\n", method);
return;
}
play = gst_element_factory_make("playbin", "play");
uri = g_strdup_printf("file://%s", filename);
g_object_set(G_OBJECT(play), "uri", uri,
"volume", volume,
"audio-sink", sink, NULL);
bus = gst_pipeline_get_bus(GST_PIPELINE(play));
gst_bus_add_watch(bus, bus_call, play);
gst_element_set_state(play, GST_STATE_PLAYING);
gst_object_unref(bus);
g_free(uri);
#else /* USE_GSTREAMER */
gdk_beep();
return;
#endif /* USE_GSTREAMER */
#else /* _WIN32 */
gaim_debug_info("sound", "Playing %s\n", filename);
if (G_WIN32_HAVE_WIDECHAR_API ()) {
wchar_t *wc_filename = g_utf8_to_utf16(filename,
-1, NULL, NULL, NULL);
if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME))
gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
g_free(wc_filename);
} else {
char *l_filename = g_locale_from_utf8(filename,
-1, NULL, NULL, NULL);
if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME))
gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
g_free(l_filename);
}
#endif /* _WIN32 */
}
static void
gaim_gtk_sound_play_event(GaimSoundEventID event)
{
char *enable_pref;
char *file_pref;
if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
return;
if (event >= GAIM_NUM_SOUNDS) {
gaim_debug_error("sound", "got request for unknown sound: %d\n", event);
return;
}
enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
sounds[event].pref);
file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);
/* check NULL for sounds that don't have an option, ie buddy pounce */
if (gaim_prefs_get_bool(enable_pref)) {
char *filename = g_strdup(gaim_prefs_get_path(file_pref));
if(!filename || !strlen(filename)) {
g_free(filename);
filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
}
gaim_sound_play_file(filename, NULL);
g_free(filename);
}
g_free(enable_pref);
g_free(file_pref);
}
static GaimSoundUiOps sound_ui_ops =
{
gaim_gtk_sound_init,
gaim_gtk_sound_uninit,
gaim_gtk_sound_play_file,
gaim_gtk_sound_play_event
};
GaimSoundUiOps *
gaim_gtk_sound_get_ui_ops(void)
{
return &sound_ui_ops;
}