pidgin/pidgin

Create a PidginAvatar widget.

2021-03-05, Gary Kramlich
28d50eece92d
Create a PidginAvatar widget.

This does everything the existing code does, but trying to integrate right now
is kind of difficult. The plan is to use this in a new PidginInfoPane I have
started, but that change got very large so I just packed it into the end of
the existing info pane.

The only things that are not implement right now, are making menu items
insensitive and that's because we need to figure out a better want to handle
custom avatars for users.

Testing Done:
Ran locally.

Reviewed at https://reviews.imfreedom.org/r/528/
/* pidgin
*
* Pidgin is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
*/
#if !defined(PIDGIN_GLOBAL_HEADER_INSIDE) && !defined(PIDGIN_COMPILATION)
# error "only <pidgin.h> may be included directly"
#endif
#ifndef PIDGIN_CORE_H
#define PIDGIN_CORE_H
/**
* SECTION: pidgincore
* @section_id: pidgin-pidgincore
* @short_description: <filename>pidgincore.h</filename>
* @title: UI Definitions and Includes
*
* The very core of Pidgin.
*/
#include <glib.h>
#include <purple.h>
#ifdef _WIN32
# include "win32/gtkwin32dep.h"
#endif
/**
* PIDGIN_UI:
*
* Our UI's identifier.
*/
/* leave this as gtk-gaim until we have a decent way to migrate UI-prefs */
#define PIDGIN_UI "gtk-gaim"
/* change this only when we have a sane upgrade path for old prefs */
#define PIDGIN_PREFS_ROOT "/pidgin"
/* Translators may want to transliterate the name.
It is not to be translated. */
#define PIDGIN_NAME _("Pidgin")
/**
* PIDGIN_ALERT_TITLE:
*
* The title that should be used for alert dialogs.
*/
#ifndef _WIN32
# define PIDGIN_ALERT_TITLE ""
#else
# define PIDGIN_ALERT_TITLE PIDGIN_NAME
#endif
/**
* pidgin_start:
* @argc: The argc from main() (or 0 if argv is %NULL).
* @argv: The argv from main(), or %NULL.
*
* Start pidgin with the given command line arguments.
*/
int pidgin_start(int argc, char *argv[]);
/**
* pidgin_core_get_ui_ops:
*
* Gets the #PurpleCoreUiOps that Pidgin sets up. You probably don't want to
* call this.
*
* Returns: The #PurpleCoreUiOps for Pidgin.
*
* Since: 3.0.0
*/
PurpleCoreUiOps *pidgin_core_get_ui_ops(void);
#endif /* PIDGIN_CORE_H */