pidgin/ljfisher-ssl-client-auth
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propagate from branch 'im.pidgin.pidgin' (head 73294309bfa212c063e47d579eb8ce5c66ece6d2)
soc.2009.webkitmessageview
2009-11-09, Paul Aurich
052b58f0209b
propagate from branch 'im.pidgin.pidgin' (head 73294309bfa212c063e47d579eb8ce5c66ece6d2)
to branch 'im.pidgin.soc.2009.webkitmessageview' (head 70a33edcec5cc9fc5ee2b43102660e025c87f060)
Pidgin
and
Finch
:
The
Pimpin
' Penguin IM Clients That'
re
Good
for
the
Soul
Our
development
blog
is
available
at
:
http
:
//
planet
.
pidgin
.
im
2
.
6
.
3
(
10
/
16
/
2009
)
:
Mark
:
Someone
reported
a
fairly
serious
bug
in
our
AIM
/
ICQ
code
so
we
're releasing a special "severe bug fix only" build. See the
ChangeLog for details. Enjoy!
2.6.2 (09/05/2009):
Mark
:
Woo
boy
it
's been a busy two weeks. There was a lot of new code
in 2.6.0, and with new code comes new bugs. The cadre of relentless
developers responsible for Pidgin have been hard at work, and I believe
they have fixed all the major bugs that cropped up. My thanks to all
those
names
listed
as
Current
Developers
in
Pidgin
's '
About
' window.
Elliott: Well now, just as Mark said, there was a lot of new stuff that
probably
came
up
with
tons
of
bugs
.
So
I
can
't say I wrote anything
super-awesome, but I definitely fixed quite a few of those itty-bitty
why
-
didn
't-this-work-this-way sort of bugs.
2.6.1 (08/18/2009):
Mark: There were a lot of changes in 2.6.0, and so a few major bugs
crept in. This is a very minor release to fix those bugs. Sorry for
the inconvenience!
2.6.0 (08/18/2009):
John
:
Wow
,
four
straight
releases
that
I
'm the first to NEWS on. This
is
getting
kinda
scary
!
I
'm beginning to wonder who else actually does
anything around here! (Just kidding, of course.) LOTS of new features
and a crapton of bugfixes this release. There should pretty much be
something for everybody. A great example of this is the ton of Yahoo
changes that have happened thanks to our SoC student from 2008, Sulabh
Mahajan. Among his massive improvements are the ability to add MSN
buddies by adding them as "msn/user@domain.tld" and peer-to-peer file
transfers
.
Of
course
,
history
shows
we
can
't please everyine, so I'
m
sure
I
'll see a complaint or five thousand in trac. Enjoy, though!
Marcus
:
This
is
my
first
news
!
It
's been quite a few microreleases this
time
,
but
now
we
're finally at 2.6.0. I suppose the most anticipated
new feature in this release is the voice and video support, thanks to
Mike
's heroic work. I'
ve
managed
to
slip
in
a
few
features
too
,
like
in
-
band
bytestream
file
transfers
as
a
fallback
on
XMPP
and
idle
time
reporting
on
XMPP
.
Enjoy
!
Paul
:
This
is
my
first
news
,
too
!
This
release
has
definitely
been
a
long
time
coming
; hopefully it won't disappoint since we've closed over
200
tickets
.
Among
other
things
,
Tobias
Markmann
's GSoC project from
last year was merged, which means we now support BOSH (XMPP connections
over HTTP), and Andrei Mozzhuhin contributed an XMPP Service Discovery
Browser. Also, thanks to Bernmeister for poking (at least) several
hundred old tickets!
Mike: Ditto. This is my first news as well. I have a feeling this is
getting repetitive at this point, but voice and video support is
finally here! Thanks to the rest of the Pidgin team, Farsight 2, and
GStreamer developers for making this possible! (I finally finished my
Summer of Code project :D)
Elliott
:
Hey
,
this
is
my
firs
...
Wait
,
no
it
isn
't. Now I feel left
out. So have you heard about this voice and video thing?
Unfortunately
,
not
quite
ready
for
all
protocols
,
but
it
's getting
there. MSN gained support for receiving voice clips at least, and
finally we have Ink receiving capabilities too. Thanks to the guys
who wrote the original patch. And finally, MSN no longer has over a
100 tickets open!
2.5.9 (08/18/2009):
John: This release is just a crash fix release to address a security
issue reported to us by CORE and a couple crashes Elliott found.
2.5.8 (06/27/2009):
John: This release is another somewhat rushed bugfix release to fix
a number of bugs that have come up since we released Pidgin 2.5.7.
Hopefully anything I broke there is fixed now, or at least made to be
less broken. Enjoy!
2.5.7 (06/20/2009):
John: This release is really just a rushed fix for the broken Yahoo
protocol plugin. I spent way more time on this release than I care
to admit, so I hope that time is well spent and this fixes the issues
people have been having.
2.5.6 (05/19/2009):
Ka-Hing: Many much bugfixes. Hooray. (Paul told me to say that)
Oh
,
no
one
has
met
Paul
yet
?
He
's awesome, he backported my fixes
to
the
release
branch
so
I
didn
't have to checkout a
workspace... except I just did to NEWS to tell you all about
that. Oh and I actually did do something for this release, none of
which is user visible though. This basically applies to the rest
of the release as well, nothing exciting, but you definitely want
it.
Daniel: This should fix a number of annoying issues that some users
have encountered. We also would like to thank Veracode
(http://www.veracode.com) who performed a code analysis and found some
bugs that were addressed in this release.
Elliott
:
I
feel
like
I
'm repeating myself, but there are some more MSN
fixes that should make things better behaved at login as well, and
maybe
you
'll stop getting some of those annoying errors (though not all
are fixed yet). Some other bugfixes, plus the craziness that is the
libxml "structured error handler" make up the rest of this release.
2.5.5 (03/01/2009):
John: Well, yet another release with bug fixing and patches. Hopefully
one of the fixed bugs is one that irritated you. Also, thank Dimmuxx
for spending far too much time working on ICQ this release.
Elliott
:
Lots
and
lots
of
MSN
bugfixes
again
(
I
hope
they
're fixed, at
least). I think we finally have OCS/Yahoo!/federated buddies working
now. And there should be some workarounds for some server things that
may or may not have been our fault (like buddies on Allow+Block) which
should make general usage a bit smoother.
2.5.4 (01/12/2009):
John: Well, we fixed a few bugs for you this time around, I applied
a
few
patches
,
and
we
've dealt with what feels like a TON of tickets
about two very common issues. Feels like time for a release to me.
Etan
:
My
first
NEWS
in
quite
a
while
and
I
don
't have much to say. I
haven
't been too active lately and I'
m
hoping
that
won
't be the case
going forward. I managed to get in a few perl fixes and some UI
language tweaks this release. My plan is to work on some of the
issues pointed out by mpt (during his expert review of pidgin a little
while back) in the near future.
2.5.3 (12/18/2008):
Mark
:
It
's been about two months and woo-boy have we been fixing
bugs. Enjoy!
Kevin
:
I
didn
't do much of anything this release, but Mark and
John must be commended for their tireless efforts to fix bugs
and approve patches, especially in areas of Pidgin that have
not usually received much attention. Lots of changes have
been
made
,
so
definitely
check
the
ChangeLog
to
see
what
's new.
John
:
It
feels
like
it
's been an age or two since we last released,
and
I
think
it
's well worth the wait. Mark has sunk more time into
MSN and MySpace IM this release than any sane person should be
allowed
to
,
and
I
've sunk more time into patches than I care to
admit
.
By
my
count
,
our
ChangeLog
has
58
bullet
points
(
!
)
and
we
've
closed 85 tickets specifically for this release. Enjoy!
Ka-Hing: Bring your XMPP server to 2008 some time in 2009 would be
nice, DreamHost!
Elliott
:
Well
,
I
can
't blame the server for this release taking so long
but
that
's just how it worked out. A few interesting MSN changes this
time
.
Hopefully
,
federated
&
Yahoo
!
buddies
will
work
for
you
,
but
I
'm
not
yet
certain
it
's ready. Mark made so many fixes, I'
m
not
even
sure
I
recognize
everything
anymore
,
but
hopefully
that
'll make things less
crashy for you.
2.5.2 (10/19/2008):
Ethan: After a bit of a struggle with our services, which put
this
release
off
for
an
unfortunate
length
of
time
,
we
're
ready for another bugfix release for your bug-free(er?)
messaging pleasure.
Sadrul: Despite our best efforts, this release got delayed by a
couple of weeks. But here it is! It is mostly a bug fix release, with
a couple of important fixes, e.g. fix for the Yahoo! disconnect
problem. Also, welcome our newest Crazy Patch Writer, Marcus Lundblad,
who, among various other fixes, has implemented custom smileys for the
XMPP protocol, included in this release. Enjoy!
Stu: I guess this is the time of year for server migrations, and
I
've just about had enough of them. Fortunately Pidgin is still fun,
and this release should be superb.
John
:
Although
our
services
were
down
for
quite
some
time
,
we
didn
't
lose any data, except perhaps some mail that would have failed to make
it to us. Overall, the only major effect it had was to delay this
release far longer than we expected. Hopefully the bugfixes make you
happy!
Elliott: This release took a while, but that was due to an unfortunate
server
snafu
.
I
didn
't have much to do with it, but hopefully the new
servers will help us out a bit. Anyway, mostly bug-fixes this time.
Nothing spectacular, unless you happen to suffer from one of those bugs.
Oh
,
and
don
't forget, the "Has you" tooltip is back!
2.5.1 (08/30/2008):
Kevin: This release is mainly a bug-fix release. It solves a few
known
crashes
and
updates
some
of
our
artwork
.
Google
's Summer of
code recently finished up. Some of our students are still working
on their branches and none have been merged into released code yet.
Look for some of those results to show up in Pidgin releases over the
coming months.
Elliott
:
I
'm just commenting so Kevin wouldn'
t
be
the
only
one
in
NEWS
and
no
-
one
else
seems
to
want
to
.
Anyway
,
there
's a couple MSN login
fixes, so try it out. The contact list problems might still be around,
but
you
can
probably
find
a
workaround
in
trac
.
And
there
's a tooltip
fix for our AIM friends, not that I had anything to do with it (except
closing many many duplicate tickets).
2.5.0 (08/17/2008):
Daniel: Lots of good stuff in this release. Lots of people have worked
very
hard
on
the
updated
MSN
protocol
,
and
it
's finally time to bring
it to the world! There are myriad bugfixes, including some important
ones so you should be sure to update.
Hylke: Finally MSNP15 support. To celebrate this I refreshed a lot of
the smilies used in the protocol and added the long awaited indispensable
bunny icon. I think this is one of those releases that will make a lot
of users happy, especially MSN users.
Elliott: Oh look, my first NEWS! Well anyway, with that new MSNP15
support, this release is set up to be a huge success and a total flop
all
at
the
same
time
.
Here
's hoping it'
s
the
"huge success"
one
for
you
.
Those
icon
changes
that
Hylke
made
,
while
minor
,
really
make
things
look
a
little
cleaner
,
I
think
.
Oh
yea
,
did
I
mention
that
MSNP15
stuff
?
Mark
:
Speaking
of
MSNP15
,
we
'd like to welcome Elliott Sales de Andrade
as a full fledged developer! He took the last few strides mushing the
new
MSN
code
into
shape
.
Then
he
decided
that
wasn
't enough and started
doing other great stuff.
Ka-Hing: "Reject"ing a certificate after your account is signed off is
not recommended. Deleting the file after you start sending it is also
discouraged.
2.4.3 (07/01/2008):
Richard
:
This
release
includes
important
bug
fixes
.
I
'm just cutting
the release. Thank you to the real heroes who did the fixing!
2.4.2 (5/17/2008):
Sadrul: We added some usability changes in this release, including the
typing notification, buddyicon and input area size in the conversation
windows, escape to close conversation windows etc. These changes should
make pidgin more usable and more fun for Everyone! *wink*
Stu: I fixed some memory leaks, but nothing like as many as Daniel did.
MSN buddy list synchronization should be significantly less painful now,
and opening MSN inboxes might work better too. SILC passphrase changes
and support for passphrase-less keys has been improved also.
2.4.1 (3/31/2008):
Stu: We fixed some bugs, this release should be 110% better than 2.4.0
John
:
Well
,
I
didn
't really do much this release except muck about with
the
configure
script
.
Blame
me
if
it
worked
in
2
.
4
.
0
but
doesn
't now.
Will: We seem to be falling into a nice pattern of releasing on the last
day of a month. Hypothetical AIX users might be pleased to learn that
Pidgin might actually run for them now!
2.4.0 (2/29/2008):
John: While this release took what seems like forever to get out the
door
,
I
think
it
's well worth the wait, especially for Yahoo! users.
This release serves up some fixes for long standing bugs and adds
file transfer for transfers with newer Yahoo! clients (finally!). As
is standard with code I committed, where it works great thank the
patch
writer
,
and
where
it
's broken, feel free to yell at me. Enjoy!
Sadrul
:
Finch
is
more
colourful
and
blinky
in
this
release
!
There
's
now a log viewer, which is very useful, and also the ability to
block
/
unblock
buddies
.
It
's now also possible to find chat rooms on
many services, e.g. XMPP, IRC, Yahoo! etc. Happy Leap Day!
Ka
-
Hing
:
I
think
all
I
've done for this release is committing some
patches written by other people.
Stu
:
Finally
,
2
.
4
.
0
lands
.
I
didn
't do all that much except complain
about
things
I
didn
't like or just revert Sean'
s
changes
.
I
'm quite
pleased
with
how
well
it
's turned out in the end.
Happy Birthday Fred, you must be nearly 10 now ;-)
2.3.1 (12/7/2007):
Stu
:
I
'm sorry for the MSN problems and the plugin crashes in 2.3.0.
Hopefully
this
will
redeem
us
.
This
fixes
a
number
of
bugs
.
I
'm a
bit
late
but
I
'd like to welcome John to the team. Enjoy!
Luke
:
I
've done absolutely nothing in the last 2 weeks, except watch
others commit bug and, more, leak fixes. People should be noticing
remarkably fewer memory leaks now than 2 or more releases ago.
Kevin
:
I
'm not quite sure what happened to our MySpaceIM Summer of
Code student, but I fixed a few MySpace bugs with idle and status.
I will try to fix some of the other more significant bugs, after I
figure out the protocol, especially including grouping issues.
2.3.0 (11/20/2007):
Luke: While this does not have the new MSN code, rest assured that
we are working on it and that it is nearing release. This contains
a significant number of fixes, including some that were marked as
fixed for earlier releases. Happy Thanksgiving!
John: This is my first NEWS entry! So, this time around we have an
updated
man
page
(
the
old
one
hadn
't been really updated since
before the GTK+ 2.0 migration!), lots of bug fixes, and some new
features for you all. Enjoy!
2.2.2 (10/23/2007):
Luke: Because the main branch of pidgin development is still not
ready for public consumption, I have taken some time to try to
pull the many bug fixes that have happened since then into a
separate branch. This release is the result of that effort.
2.2.1 (9/28/2007):
Richard
:
We
have
some
new
code
in
the
pipeline
,
but
it
's not quite
ready for a general release. Instead, this is basically a bug fix
release.
Luke: Unfortunately the necessity of this bug fix release means
some of the tickets that have been closed as part of the 2.2.1
milestone are not actually fixed yet. We have grabbed as many
of the changes as we could while avoiding those that are as
yet unstable though, and this should still be a marked
improvement over 2.2.0. We have spent a lot of time since the
last release looking at the tickets that have been submitted
and many of them have been closed.
Stu
:
I
haven
't NEWS'
d
in
a
while
.
I
haven
't actually done much for
too
long
also
,
maybe
I
'll find some time soon. This release is
basically what 2.2.0 should have been - it actually compiles this
time.
2.2.0 (9/13/2007):
Sean: 2.2.0 contains the results of several major Google Summer
of Code branches bringing some new, extraordinary features. We
have a new protocol, MySpaceIM, a bunch of new features for an
existing protocol, XMPP, and nifty new certificate management
to make sure your IM server is who it says it is.
Ka-Hing: A number of you noticed crashes when dragging windows
around when certain options are enabled. Well, that was my fault,
and
Sadrul
fixed
it
.
So
Props
to
him
and
poos
to
me
.
I
haven
't
done much for this release, but the next one should contain
something that I helped work on. Hint: students are cheap slave
coders!
Kevin
:
I
haven
't really been coding much in Pidgin, and this
release is no exception, but I will be working on getting our
wonderful web site to be a little more functional by next
release. I promise!
2.1.1 (8/20/2007):
Sean: Continuing our schedule of frequent releases, Pidgin 2.1.1
is
out
.
In
it
,
we
've addressed a lot of UI issues from our
experimental new changes introduced in 2.1.0, and gave a lot of
attention to Yahoo! and Bonjour. Thanks to everyone who
contributed.
Luke: We have reworked some parts of the conversation windows in
response to user comments. We did not quite reach 100 tickets
closed this release, so a fair few will role over again. Still,
we are slowly but surely working our way through the reported bugs.
Many thanks to everyone who has helped with tracking down the
various issues, testing fixes, and getting patches in.
Tim: Sean finally got me to fix some of the buddy list bugs with
Yahoo! when in version 15 mode. So now we have some Yahoo! to
MSN support, which is kind of nice. Looks like some others have
been
contributing
to
Yahoo
!
while
I
've been AWOL, so many thanks
to them.
2.1.0 (7/28/2007):
Sean: This release took a bit longer than 3 weeks, but boy is it
worth
it
!
We
're beginning to experiment with new UI concepts and
this release features a largely re-designed conversation window.
We
've closed 150 tickets for this release; much thanks go to all
the developers, translators, and testers who made this possible.
Ka
-
Hing
:
Sean
said
no
one
else
NEWS
'ed, so I figure I should.
2.0.2 (6/14/2007):
Sean: Another big maintenance release. Again, about 100 tickets were
resolved in this release, and they keep coming in. Lots of bug fixes,
some minor icon adjustements, hopefully we addressed some ICQ
internationalization issues, and support for Bonjour on Windows!
Our next release will be 2.1.0, and will come with some great new
features.
Stu
:
I
think
we
're gradually getting the hang of this 3 week thing
again
.
This
release
includes
yet
more
bug
fixes
.
I
'd also like to
specifically thank Pekka Riikonen for the patch to enable using SILC
Toolkit 1.1 with Pidgin/libpurple that is included in this release.
2.0.1 (5/24/2007):
Sean: 2.0.1! Three weeks later, as scheduled! It is so nice to have
regular, frequent, releases again! This is a bugfix release; We have
fixed over 100 issues reported to us at http://developer.pidgin.im.
Thanks to everyone for their great work, and look for the next release
in another three weeks!
Stu
:
Lots
'o'
fixes
in
this
.
I
don
't know how you users find so many
things for us to fix. 24 hours in a day (sadly). 24 is divisible by the
sum of its digits and by their product. It is the smallest composite
number, the product of whose divisors is a cube.
Luke: I requested that we have a bug fix release, and so we have!
Many, though unfortunately not all, of the reports that have been
submitted to us since 2.0.0 have been fixed now, and so you should
all have a much more stable experience with this release. I also
want to thank the many users who have resubmitted their reports
as we close out the old Source Forge bug tracker. If all goes well,
your report will get the attention it deserves as we continue to
work on Pidgin, Finch, and libpurple.
Nathan: A ton of fixes have gone into this release. The feedback
we
've gotten on 2.0.0 has been incredible. Hopefully we'
ve
resolved
most
of
the
critical
issues
with
2
.
0
.
1
.
If
we
haven
't, I'
m
sure
our
wonderful
users
will
let
us
hear
about
it
.
I
seem
to
be
forgetting
something
...
oh
,
right
,
I
haven
't promised any cool new
features in the next release! So, I promise at least one cool new
feature in the next release...you just might have to adjust your
definition
of
'cool'
to
get
it
.
Etan
:
Perl
plugins
now
have
access
to
almost
all
of
the
savedstatus
API
functions
.
I
also
removed
a
couple
of
the
preferences
from
the
Pidgin
GTK
+
Theme
Control
plugin
which
should
help
many
of
the
people
for
whom
the
configuration
dialog
size
was
a
problem
.
The
removed
preferences
no
longer
had
the
effects
they
were
added
to
have
anyway
.
2
.
0
.
0
(
5
/
3
/
2007
)
:
Sean
:
2
.
0
.
0
!
It
's real exciting to finally release Pidgin 2.0.0! I'
m
really
proud
of
all
the
work
we
've all done. I'
m
pumped
.
And
,
while
I
could
go
on
about
all
the
amazing
thing
that
have
been
added
since
1
.
5
.
0
,
what
I
'm really excited about is getting back to a regular,
rapid, release cycle of active, open development, unhindered by legal
quandries. Huge thanks to everyone involved.
Luke: We have finally managed to get 2.0.0 out the door, after nearly
but not quite 2 years of effort and fustration. No one regrets more
than I that we were unable to make any of betas 3-6 the actual release.
But at long last, it is out, and life can return to a more normal
state. There were many tough calls to be made in the last 2 years.
Not everyone has agreed with the resulting decisions, that is un-
fortunate, but unavoidable. Suffice it to say that despite what
some users appear to think, a ton of thought, argument, discussion,
and experimentation has gone into this release. This release
builds on many years of experience, both as developers writing the
code, users using it, and in supporting other users. I hope that
those who download and install this will give it a fair shot, and
attempt to avoid knee-jerk reactions.
Evan: One small step for bird, one giant leap for birdkind... except
this is hardly one small step. A lot more has changed from Gaim 1.5.0
than just the name. Pidgin has a *very* attractive new look, a whole
new member of the family (Finch, formerly gaim-console) has been born,
and libpurple has come into its own as a solid, full-featured library
powering the greatest IM clients around. Bugs were fixed and
features were added by the hundreds (thousands?) since the last
major release, all while improving performance and resisting feature
creep. As Luke said, a ton of thought and effort has gone into
Pidgin
2
.
0
.
0
; I'm proud to have played a part.
Stu
:
We
did
it
!
finally
,
we
have
2
.
0
.
0
.
It
's been a long time coming,
but
there
's a great deal of goodness here. When I say a long time, I'
m
not
kidding
-
it
's been 972 days since we branched off "oldstatus"
(aka 1.x). The early Greeks were uncertain as to whether 2 was a
number
at
all
(
or
if
we
'd ever make this release) - it has a beginning
and an end but no middle (much like our unfortunately quiet development
period). 2 is the first prime number and the only even prime. 2 is also
the first deficient number (oh well). There are only 10 types of people
in the world - those who like our new names and those who do not.
Enjoy!
Richard
:
I
'm very glad that we'
ve
finally
gotten
2
.
0
.
0
released
and
I
look
forward
to
returning
to
a
more
normal
development
schedule
.
Again
,
a
big
thanks
to
everyone
who
helped
in
any
way
to
get
things
where
they
are
today
.
Congratulations
everyone
!
Sadrul
:
My
first
NEWS
,
and
on
what
an
occasion
!
Pidgin
2
.
0
.
0
is
finally
released
!!
And
it
's *really* very good!!! Give your soul a break ...
Use Pidgin!
Daniel: There has been a fair amount of weeping and gnashing of teeth
due
to
the
delays
in
getting
this
beast
out
.
I
'm really happy that it
is
done
.
I
'm also very happy with what we'
re
releasing
-
I
think
it
is
far
more
stable
,
packed
with
useful
features
and
,
dare
I
say
,
prettier
than
any
previous
release
.
2
.
0
.
0
beta7
(
4
/
29
/
2007
)
:
Sean
:
Beta
7
.
The
final
beta
.
A
few
major
changes
from
beta6
.
For
starters
,
we
have
some
new
names
.
That
's pretty cool. We have a new
logo, to go along with it. And a lot of great icons! As Nathan mentions
below
,
we
're totally back in the open now, having a signed agreement
from AOL that puts us in the clear. We all really regret having to go
completely dark for so long. Anyway, unlike betas1-6, which were of
normal release quality, this one is actually beta quality. There are
a few significant known issues, and a lot of changes that need a lot
of
real
-
world
testing
.
So
,
if
you
'd like to help us out, give it a
whirl, and let us know if you run into any major issues.
Nathan
:
So
,
the
secret
is
out
now
.
We
renamed
to
Pidgin
.
I
'd just
like
to
apologize
to
everyone
we
've had to keep in the dark for the
last however-many months. I know it looked like development slowed
to
a
crawl
,
but
in
reality
we
've been working pretty hard to get
2.0.0 out the door, without getting into any legal trouble. I
realize
that
if
we
were
some
big
corporation
,
we
'd be getting flamed
about
this
secrecy
for
months
.
Please
try
to
remember
that
we
're
just a bunch of geeks who were scared of legal stuff (well, at least
I
was
.
Scared
,
that
is
)
.
The
bottom
line
is
that
we
're out in the
open
again
,
and
fully
plan
to
stay
that
way
.
We
're also opening up
the mail archives from the secretive past few months. You can scan
through them if you want, or I can summarize. "Are the lawyers done
yet? No. Now? No. How about now? No." All lawyer jokes aside,
I
'm grateful to our legal team for crossing all the '
t
's and dotting
all
the
lowercase
'j'
s
to
get
us
the
deal
we
got
.
Anyways
,
thanks
for
your
patience
,
and
on
to
2
.
0
.
1
!
Gary
:
Well
my
silence
,
and
our
silence
has
ended
.
Finally
the
name
change
is
over
and
done
with
and
we
can
go
back
to
a
normal
dev
cycle
.
Now
if
I
can
just
get
myself
back
onto
a
normal
dev
cycle
,
but
that
's another story all together.
Ethan
:
Not
to
be
too
"me-too"
,
but
I
have
to
say
that
I
'm really
excited
about
the
project
's new name and identity, and glad to be
out
of
the
legal
mess
.
We
're pushing beta 7 with all of the
branding and organizational changes that have been going on for
the last few months, so there are likely to be some snags --
please help us out by trying beta 7, searching for any bugs you
find in the bug tracker at http://developer.pidgin.im/, and
documenting them if they are unknown or you can provide new
information. Help us make 2.0.0 final a release to be remembered
(
in
a
good
way
)
!
I
'd like to give huge thanks to all of the
developers, our steadfast supporters, the crazy patch writers, and
everyone else who has made this transition to Pidgin possible, and
the
improvements
that
go
along
with
it
.
I
'd like to extend a
special thanks to Sean, for leading us through the legal issues
and taking care of all of the paperwork and overhead that no one
wants to deal with.
2.0.0beta6 (1/17/2007):
Sean: Barring any seriously major new issues, we expect this to be
the final beta release before 2.0.0. This has a bunch of cool UI
changes, some Google Talk features, a bunch new plugins, and other
goodness.
Nathan: Beta6 rocks. That is all.
Gary: Long time no news. My silence will end soon ;)
Evan: My first news! I knocked out a nice collection of crashes,
thanks in part to my ever-patient Adium beta testers. Gaim 2.0.0
is going to be delicious. :)
2.0.0beta5 (11/9/2006):
Sean
:
Another
release
in
our
endless
stream
in
betas
.
This
one
's
pretty awesome; and it fixes major bugs introduced in previous
ones.
2.0.0beta4 (10/17/2006)
Sean: Still beta. Maybe the next one should be a gamma.. :)
Daniel
:
I
'm super chuffed to announce that this will work with newer
(i.e. >= 2.8.0) versions of GTK+ on Windows.
Luke: Several significant changes in this one, including no longer
using libao for sound! There are no doubt bugs here, but hopefully
nothing major.
Nathan
:
I
don
't have much to say, but yay for another beta!
Etan: I did a bunch of perl work for this beta again, there is now
some support for perl scripts to call functions in the gtk ui, it
still needs work.
2.0.0beta3 (03/25/2006):
Mark
:
Yeah
,
I
know
,
another
beta
.
Don
't worry, we'
ll
get
this
puppy
out
the
door
eventually
.
2
.
0
.
0
beta2
(
01
/
24
/
2006
)
:
Mark
:
So
this
is
the
new
year
,
and
I
don
't feel any different, but
Gaim is getting better. We hope this will be our last beta before
we release the final version of 2.0.0. As before, please shower us
in feedback!
Richard
:
I
'm proud to say a lot of bugs have been squashed in this
version. If you filed a bug against beta1, please test to see if
it
's fixed now and update your bug report accordingly (by either
closing
it
or
setting
the
version
to
2
.
0
.
0
beta2
)
.
I
'm also looking
for someone who uses Gaim on MacOS X to test a patch for me before
I can commit it. See http://gaim.sf.net/contactinfo.php for my
contact information.
Etan: So I did a bunch of work on the perl plugin since beta1, so
anyone who uses perl plugins would do well to expect some things to
need
updating
(
I
'm not certain everything works yet, so please send me
any
reports
of
things
that
don
't). Most of the work was correcting
some namespace issues, but I also improved the support for perl
plugins having plugin_pref frames, and plugin actions. Multiple perl
plugins can now have plugin_pref frames at the same time, and every
perl plugin can have multiple plugin actions now. Like Mark said
above, let us know how this beta works out.
2.0.0beta1 (12/17/2005):
Sean
:
I
think
Nathan
sums
everything
up
really
well
below
.
There
's still
a bunch we want to add (and remove) before the official release, but we
really
want
to
start
getting
feedback
about
what
's good and what'
s
not
.
So
,
please
,
be
vocal
about
this
beta
!
Nathan
:
15
months
since
we
branched
oldstatus
,
and
started
working
on
the
behemoth
that
is
2
.
0
.
0
.
In
that
time
,
we
've added a couple new
protocols, we had a few crazy patch writers become developers, and
had a few more people step up to be crazy patch writers. Sean wrote
a book, and we arbitrarily decided to make a version 1.0.0, and a
new versioning scheme. We got new artwork, and added almost 200 lines
to
the
ChangeLog
.
We
've watched 2 major GTK+ releases, and added all
kinds
of
features
using
them
.
OK
,
I
've wasted enough bits here. This
beta rocks, but it is a beta. Treat it as such, and enjoy!
Gary: Finally we have a beta. There are a lot of new goodies, including
quite
a
few
summer
of
code
projects
that
couldn
't get added into the
oldstatus branch because API changes. We also have a new mono plugin
loader for even more plugin fun.
Richard: Thanks to all who wrote patches (big or small) for this beta.
Tim
:
Well
here
it
is
,
the
first
beta
.
There
's a lot of cool things in
here
,
but
not
all
of
them
are
finished
or
debugged
.
But
then
that
's
why
it
's called a beta. Conversations are now contact-aware, and
there
's a new status selector. There'
s
smooth
scrolling
on
incoming
messages
as
well
.
Our
Crazy
Patch
Writers
have
been
doing
a
good
job
too
,
it
seems
like
we
're never lacking some patches in the
tracker to review.
Etan
:
I
know
I
'm not going to be able to think of all the things I should
talk
about
here
so
I
'll just go with the stuff I remember. Adding buddies
on
ejabberd
jabber
servers
should
work
more
correctly
now
(
it
's possible
adding
buddies
on
other
servers
is
a
bit
broken
currently
I
'm still
looking
into
it
)
.
There
are
still
other
jabber
issues
I
'm looking into
with handling of buddies.
In other topics, I finally brought my Accounts menu into gaim, though the
current
example
of
it
isn
't exactly what I had in mind, anyone with any
suggestions/comments/etc about it please speak up.
Other
than
the
stuff
I
'm sure I'
m
forgetting
to
mention
this
beta
should
be
awesome
as
gaim
2
.
0
.
0
is
going
to
be
awesome
.
Have
fun
with
it
.
Luke
:
pretty
much
everything
important
has
been
said
,
so
this
is
going
to
be
rather
repetative
.
This
is
a
beta
folks
,
so
it
will
have
bugs
.
It
will
crash
unexpectedly
.
Perhaps
even
frequently
.
Use
it
at
your
peril
.
But
do
use
it
(
though
you
might
want
to
back
up
~/
.
gaim
first
)
,
and
let
us
know
what
needs
to
be
fixed
.
Mark
:
Yay
.
Stu
:
Wow
!
Siege
:
Sametime
accounts
created
with
gaim
-
meanwhile
should
merge
over
for
use
in
the
beta
just
fine
.
Some
of
the
familiar
settings
regarding
the
buddy
list
are
gone
,
so
I
recommend
backing
up
your
Sametime
blist
before
getting
down
and
crazy
.
Have
fun
,
and
happy
early
Decemberween
!
Daniel
:
Enjoy
!
In
the
hopes
that
this
prevents
someone
pain
...
do
not
use
Glib
/
GTK
+
2
.
8
.
x
with
Wingaim
-
it
will
not
work
.
We
're looking into the
problem and hope to have it resolved before the final release.
"Happy Holidays!"
1.5.0 (8/11/2005):
Mark: No super crazy major changes here. Just the usual bug
fixes and some pretty important security updates.
Stu
:
Buy
Sean
's book. He obviously needs the money. Other than that
we
fixed
some
bugs
with
this
release
(
I
don
't think we did much else).
SoC
students
are
doing
lots
of
cool
stuff
which
we
'll hopefully be
able to bring you in a future release.
Nathan
:
I
've continued my streak of doing nothing useful lately.
However
,
I
've now got a brand-spanking-new DSL line, so I might
actually
get
to
contribute
soon
.
One
way
or
another
I
'd like
to get HEAD into a more useable state in the next month or two.
Also
,
like
Stu
said
,
buy
Sean
's book. I'
ve
been
reading
and
fixing
it
for
the
last
umpteen
months
,
so
you
had
better
enjoy
it
.
1
.
4
.
0
(
7
/
7
/
2005
)
:
Mark
:
The
last
month
or
four
we
've promoted a bunch of the Gaim
Crazy Patch Writers to developers, so there is now an even larger
team of brilliant and amazingly sexy committers working around
the globe for your instant messaging pleasure. Also, we have
what I believe to be our first contribution from a Summer of Code
student in this release: Jonathan Clark enabled the sending of
files to certain ICQ users. Support is still a bit rough, but
he
'll be working on it throughout the summer.
Luke: Exciting times this summer as our Summer of Code interns
start their projects. This is mostly a bug fix release, with the
ICQ file transfer that Mark mentioned and some buddy icon work
being the only real new code. Hence the extra week delay. A
big thanks to our translators who keep churning out updates even
when we give them short notice as well. Enjoy!
1.3.1 (6/9/2005):
Sean
:
It
's been a while since I'
ve
done
one
of
these
.
Welcome
to
Gaim
1
.
3
.
1
,
"New Hyde Park."
This
is
,
again
,
another
bugfix
release
but
it
comes
with
two
keen
announcements
.
First
,
I
'd like to welcome
Christopher
O
'Brien to the Gaim team. He has integrated his work on
the Meanwhile project into Gaim, ensuring that Gaim 2.0.0 will include
Sametime
support
.
Also
,
we
're participating in Google'
s
Summer
of
Code
,
which
you
all
should
check
out
at
http
:
//
gaim
.
sourceforge
.
net
/
summerofcode
/
1
.
3
.
0
(
5
/
10
/
2005
)
:
Luke
:
This
release
fixes
SILC
for
multiple
accounts
.
HOWEVER
,
you
may
lose
your
buddy
list
(
for
SILC
only
)
upgrading
.
This
is
rather
unavoidable
as
the
previous
code
did
not
keep
track
of
which
account
each
buddy
belonged
to
.
Stu
:
I
'm glad we'
re
finally
getting
this
out
,
if
fixes
a
number
of
bugs
ranging
from
minor
to
not
so
minor
.
I
'd also like to welcome Gary to
the
team
-
he
's done a great job with Guifications, I'
m
sure
he
'll do
good stuff here too.
Gary: Well I got pretty much nothing done for this release. Although I
do have quite a few things in the works that will come to fruition when
I find some more free time.
1.2.1 (4/3/2005):
Luke: Several important fixes this time around. Big thanks to
Robert McQueen, Stu, Nathan, Ethan, and everyone else who has helped
with this effort. Maybe next time we can get a decent chance to fix the
problems *before* they go public to have a normal release process.
Nathan
:
Jabber
got
some
updates
this
release
(
finally
)
.
I
've got
more
planned
,
but
simply
haven
't had the time to anything about it.
1.2.0 (3/17/2005):
Luke
:
Happy
St
.
Patrick
's Day all. Sean scheduled a release for
today
,
we
'll see if we can pull it off. :-) This release
features somewhat more than just bug fixes, some improvements
have been made to the conversation API which may affect plugin
developers. Yahoo users should also thank Tim and Bleeter for
their efforts.
Etan
:
I
'm going to NEWS since I actually did something this time.
Jabber
will
allow
you
to
unsubscribe
to
someone
's presence
without logging out and in again, this does break seeing yourself
on
your
buddy
list
,
but
hopefully
we
'll fix that again for the
next release.
Stu
:
Happy
St
.
Guinness
^
wPatrick
's day.
1.1.4 (2/24/2005):
Sean: Another bug fix release. A big thanks to Rob McQueen, Ari
Pollak, Don Seiler, and Warren Togami: some packagers who helped
debug a nasty glib 2.6 problem. Also thanks to our own Stu who
found and destroyed an MSN crash and an HTML parsing error
Luke: Early release to handle the MSN and HTML crashes, as well
as the glib crash. Maybe that makes up for having had a 4 week
period before the last release. This one should be the nice
stable release we meant 1.1.3 to be. Enjoy!
Stu: I cleaned up the whitespace in this NEWS, it was bugging me.
1.1.3 (2/17/2005):
Luke: Yet another bug fix release, many thanks to everyone who has
helped to make gaim more stable!
Stu: I fixed too many Yahoo HTTP proxy bugs, I should just go and
write some core HTTP support that works better. A good all round
bug fix release otherwise.
1.1.2 (1/20/2005):
Luke: Another Bug fix release. This one featuring a fix to the HTTP
Method for MSN users and other MSN fixes. A big thanks to Stu and
Felipe Contreras for those. Stu also spent a long time in valgrind
and so this brings you a Gaim release with fewer memory leaks. This
release is on time primarily because I want to see the MSN fixes
make it into Debian and Fedora before freezes. Expect further bug
fix
only
releases
to
come
at
longer
intervals
,
at
Mark
's request.
Daniel
:
This
is
my
first
NEWS
!
(
YaY
)
I
didn
't really do too much for
this release. There are a few bugfixes, mostly wingaim stuff. Oh, and
I like the new XP System Tray icons.
Sean
:
I
'm down here today. I haven'
t
really
been
paying
too
much
attention
to
these
boring
bugfix
releases
,
but
I
'd like to thank
David
and
welcome
him
to
the
team
.
I
'd also like to thank Steven
and Nathan from Silverorange who redid the webpage.
Tim
:
Another
bug
fix
release
.
I
didn
't really fix any bugs, so
I
didn
't exactly do much for this one. The autopackage will now
work with mozilla-nss, if anyone has that, and not gnutls11. (It
works with either gnutls11 or mozilla-nss, but not gnutls10)
I
started
working
on
Gaim
-
vv
again
though
,
and
I
merged
someone
's
custom msn smiley patch into the 2.0.0 tree, so expect good things
whenever
that
's released (no, don'
t
try
it
now
,
you
won
't like it).
Oh and welcome to the team Daniel. Of course, he was already on my
Gaim-vv team.
Stu
:
Welcome
Daniel
!
you
've done some good stuff already. Felipe did some
good work on MSN yet again, so you can all use the HTTP method now. I
didn
't do all that much, other than let valgrind tell me what to fix, and
a couple of easy bug fixes from the bug tracker. Hopefully Ethan will get
well soon, so he can get back to merging patches and fixing things.
Nathan: I think I made some Jabber fixes, at least one of which is
ChangeLog
'd. I will continue to make empty promises about new features,
especially for 2.0.0. Until then, welcome Daniel!
1.1.1 (12/28/2004):
Luke: This bug fix release features msn improvements, drag and drop
improvements, and some translation stuff. Thanks for everone who has
helped with it, and hopefully we can get 2.0.0 out soon. On a side
note
,
i
'm still looking for someone to look at the perl plugin loader.
1.1.0 (12/02/2004):
Luke: Another in our series of bug fix releases, with a slight twist.
Everyone thank Ethan for implementing a fall back encoding for IRC,
it has been much requested and should make a number of users very
happy. See the ChangeLog for details on other fixes.
Stu: Much thanks to Miah Gregory and Felipe Contreras, a bunch of
memory leaks have been fixed. Felipe also fixed a good number of
other
MSN
bugs
.
I
didn
't do much except apply these guys fixes. It'
s
good
to
see
fixes
from
Gary
coming
in
again
too
;-). I like the
docklet
adjustments
Christian
made
.
Btw
,
we
have
a
new
MSN
protocol
icon
,
and
I
think
you
'll love it.
Tim: I made Gaim binary relocatable this release, so Gaim can find
itself
if
it
gets
lost
,
and
I
'm going to try to make autopackages
for this release, if the autopackage guys release their new version
soon
like
they
're talking. I also "fixed" a scrolling bug, by
realizing
it
was
all
Gentoo
's fault. The IRC encoding thing Ethan
did is pretty nice, no more encoding error messages!
Ethan
:
Rumor
has
it
that
I
did
some
work
this
release
,
but
it
's just
that, a rumor. I think Luke started it. I did lay the hammer down
on bogus word wrapping in the NEWS, so you can thank me for that.
Keep your powder dry.
1.0.3 (11/11/2004):
Luke: Not much to see here, some bug fixes that you all will enjoy as
the semester draws to a close and everyone still in school gets bogged
down with projects, papers, and exams. Enjoy! Oh, and if you are interested
in the perl or gadu-gadu functionality, please step up to help write
patches, as both of these code blocks are currently unmaintained.
Tim: I fixed a couple bugs this time. In other news, Kim wants to get
a pet cockatiel or two.
Nathan: I was gonna put a new feature in this release, but decided
not
to
because
I
found
a
bug
in
it
today
,
and
I
'm tired. Also, I haven'
t
consulted
the
powers
-
that
-
be
about
putting
new
features
into
oldstatus
.
Stu
:
I
'm writing this at 11:11:11pm on 11/11. Eleven. It'
s
3
really
.
Or
B
.
It
's the 5th smallest prime number. Himalia is the 11th moon of Jupiter.
Hendecagon. There are 1011 players on a football team. XI. 16 hours. Eleven
is the smallest positive integer requiring three syllables in English. This
entry is my 11th lie for today.
1.0.2 (10/19/2004):
Stu
:
I
'm new around here. I tried to reduce the number of bugs in the bug
tracker, but it turns out that the only way to achieve that is to actually
_fix_ the bugs. So I fixed a couple, and then sneaked some patches out of
the patch tracker to fix some others. Sadly the bug tracker was not
significantly
affected
,
maybe
if
I
learn
C
I
'll be able to make more of an
impact.
Luke
:
Don
't let Stu fool you, he has done a marvelous job on this release,
and deserves a lot of credit for it. And a number of those bug fixes are
critical ones that he discovered and fixed himself. So go update. Now.
Nathan: On the other hand, Nathan has done nothing for this release. Why
do we keep him around again?
Tim
:
So
,
I
'm married now, and in Huntsville. I don'
t
remember
if
I
did
anything
for
this
release
or
not
,
probably
not
.
Bleeter
has
been
more
active
lately
though
,
perhaps
we
'll see lots of cool things from him
soon.
Sean
:
I
'm down here with the "didn'
t
do
anything
" guys.
1.0.1 (10/07/2004):
Congratulations to Tim & Kim on their wedding!
Sean: So, if you're playing along at home, you're aware that
incrementing the micro version number means that the API has
not changed at all. Although that itself is insignificant to
most everyone but plugin developers, but users won't find too
many significant changes. Consult ChangeLog. We're currently
branched for some major changes, so expect a really great 2.0.0
sometime relatively soon.
Luke: Nothing much to see here, some bug fixes. Most of the work
is going towards the 2.0.0 release. We aren't quite sure when
that will be, and will keep the bug fix releases coming untill
all is ready.
Christian: I would call this a ground-breaking release, but it isn't.
It seems like a good one, though. I dunno. I've been too busy at VMware,
unfortunately, but have some work that's just waiting to be finished up
for Gaim. Gaim 2.0.0 is going to rock. Gaim 3.0.0 will rock more.
Do you see a pattern? Thanks go out to Henry Jen for fixing up parts of
the gevolution plugin to support multiple addressbooks, and to all our
moms, for believing in us. Or something.
Nathan: I got a new computer. It's fast. And has twice the bits!
1.0.0 (09/17/2004):
Nathan: Hah! Bet you weren't expecting this! OK, if you were
paying any attention to the flame^H^H^H^H^Hthread on gaim-devel,
you might have been expecting this. But here it is, 1.0.0. Our
new versioning scheme has slightly more meaning than the older
one (expecially for plugin authors), but our 1.0(.0) release is
just as meaningless as we could have hoped. Enjoy!
Luke: We've changed our pattern for version numbers with this
release, we are no longer simply counting versions. This release
then
marks
,
not
something
traditionally
"1.0"
but
the
current
version
of
the
api
.
When
backwards
compatability
with
that
breaks
you
'll see 2.0, more details in the faq. As a side note, if you
are
reading
this
and
are
good
with
proxy
code
or
with
perl
's XS C
bindings, please get in touch with me, my contact info is on the
website. Gaim could use your help.
Mark: I love a circus.
0.82 (08/25/2004):
Rob: Woah, where did I come from?
Mark
:
Lately
I
've been doing a lot more code maintenance/patch
accepting
/
bug
fixing
type
of
work
.
And
I
think
that
's a really
good thing. I feel like Gaim is becoming more stable. It
seems
like
we
're lacking fewer features. It makes me warm.
Quick Robin! To the traverse wall!
Nathan: Well, it looks like we stuck to the schedule again. Had
we taken our dear sweet time, I might have had a chance to do
something cool for this release, but instead I stuck to the minor
stuff
.
<
insert
empty
promises
for
the
cool
stuff
i
'll code for
next time here>
Tim
:
Lately
I
've been doing a lot more patch accepting, and a
lot less actual coding. Unfortunately it has more to do with my
laziness
than
Gaim
's progress. Like Nathan, I'
m
going
to
blame
our
on
time
release
schedule
.
But
that
didn
't stop our Crazy
Patch
Writers
,
or
cpw
's as grim now calls them, from writing
some good patches. So, instead of promising to code something
cool
for
next
release
,
I
'm going to promise that the cpw'
s
will
code
cool
things
for
next
release
,
and
I
might
apply
some
of
them
.
Luke
:
I
've been doing what I always do, committing patches, some
better than others, and bugging other people to code stuff. Oh
and closing some bugs. Thanks to Dave West for joining the cpws
in helping to handle triage. This is mostly a bug fix release,
so PLEASE upgrade to it before submitting new bugs.
Kevin
:
Herman
's been away, so Daniel Atallah and myself were given
the
task
of
preparing
0
.
82
's Windows packages. After some feverish
plotting, we decided to update GTK and Daniel prepped an update to
libpng to address recent security advisories. Besides plotting and
a little bit of testing, this NEWS is all I really did. Oh, I also
rerefixed the transparency plugin... again! Our beloved Hermanator
should be back next time around, for 0.83.
0.81 (08/05/2004):
Sean: Three weeks again! Sticking to schedules is awesome! Just
like Gaim v0.81. This is what we in the industry call a "bugfix
release
.
" We closed over TWO HUNDRED bugs since 0.80. That's
awesome. Thanks to everyone who helped report, triage, fix, and
test.
Christian: Yay for three weeks working so well. Boo for me not
doing much of anything this release, aside from a small memory
leak fix. I'm starting a new job and leaving my current one, so
when the dust settles and my schedule is a bit better, the very
cool status rewrite will be finished up. Especially now that I have
some help! I'd like to second Sean's thanks to all the people who
helped with this bug fix release. Gaim should be a bit more stable
for a lot of you. For those experiencing MSN problems still, we'll
get that nailed for you soon, promise.
Mark: I was going to point out that we closed an insane amount of
bugs for this release, but Sean already did that. I feel like
we've had some really talented new contributors contributing
recently. I won't say names... but watch your backs. Or something.
Nathan: I did next to nothing for this release. I am however
settled in to my new job, and in a couple days, I should be settled
into my new domicile. If the DSL gods are in a good mood, I'll
have a connection there shortly, and can start being useful again.
0.80 (07/15/2004):
Sean: Three weeks! Hooray for timeliness! I didn't do much here
but drag-and-droppable file transfers. Drag something into a
conversation window, and it will be sent. Kinda neat.
Mark: We have a small ant problem here. I can't help but think
I somehow brought this upon myself.
Tim: I don't really have any news, but at least I don't have an
ant problem either. You might think I've been hard at work on
Gaim-vv, but I haven't, I've just been lazy. I plan on doing
some
cool
things
"soon"
though
,
both
with
Gaim
and
Gaim
-
vv
.
Bleeter
sent
me
some
nice
dumps
I
need
to
implement
yet
.
Luke
:
We
have
a
nice
timely
release
,
with
a
Changelog
that
seems
small
,
but
remember
,
this
is
summer
,
and
people
have
lives
.
SILC
and
Zephyr
are
making
good
progress
from
our
Crazy
Patch
Writters
,
and
everyone
begging
to
send
files
to
people
not
on
their
buddy
list
will
be
happy
.
good
stuff
.
No
,
the
msn
buddy
icon
scalling
problem
isn
't fixed yet, maybe next release
0.79 (06/24/2004):
Sean
:
We
've moved to a three-week release cycle which we'
ll
hopefully
be
able
to
keep
up
more
realistically
than
a
two
-
week
cycle
.
Yahoo
!
went
and
broke
last
night
,
but
it
's fixed now thanks
to a quick fix sent in by Cerulean Studios this morning. Reports say
they
'll continue to try to break us, though, so don'
t
be
surprised
if
your
Yahoo
cuts
out
again
.
Luke
:
I
was
really
distracted
this
cycle
,
I
want
to
thank
my
co
-
developers
and
our
crazy
patch
writers
for
keeping
things
going
.
We
have
a
fairly
long
changelog
for
you
this
release
,
including
some
nice
bug
fixes
and
some
much
-
requested
new
features
,
the
ChangeLog
has
all
the
details
there
of
course
.
Enjoy
!
Christian
:
Great
release
!
MSN
buddy
icons
and
file
transfer
.
A
big
round
of
applause
to
Felipe
!
Too
bad
about
the
Yahoo
thing
,
but
..
eep
!
I
have
to
go
!
Movie
with
the
girls
and
Farmer
's Market.
Tim: This release brings us /commands in the core, which hopefully
works better, and Yahoo! buddy icons. Thanks to all the people I
bugged for packet captures, like Simguy, Bleeter, and odl. Yahoo!
broke again, so I did a little last minute work on the web
messenger stuff, but then Cerulean Studios was cool and fixed the
problem
already
,
so
all
that
code
's disabled. I also finally added
the Yahoo! Japan support, for those of you with Yahoo! Japan
accounts.
Mark: I fixed that icon animation thing that caused Gaim to lock-up.
I also stepped on something at the beach and I think there might be
a little rock or something in my foot now.
Nathan
:
I
've been really busy, what with having a new job and all.
I
didn
't think I had done anything, but apparently I fixed some
Jabber stuff, and some IPv6 stuff. I must have been sleepcoding
or
something
,
because
I
haven
't had time for such things. Ah well,
enjoy
this
release
.
We
'll see what I can get to in the next 3 weeks.
0.78 (05/30/2004):
Luke: A very long time, once again, since the last release. I think
its mostly worth it. A few of you will still have trouble with msn
but
we
've worked out a number of bugs even there. Thanks to heroic
efforts on the part of Mark, we closed 400 some odd reports this
month. We are also welcoming Tim to the project, a very active
crazy patch writer who has brought massive improvements to WYSIWYG
and
direct
im
this
release
.
Again
,
it
still
won
't work for every
one, but it will work for more people than it used to. Most
noticably, this release brings a LARGE simplicfication of the
preferences
available
.
Please
don
't complain if your favorite
preference is no longer there. Take some time to think about
how and if it could be useful to a majority of people who use
Gaim
in
ways
nothing
like
you
.
You
'll find that the answer will
usually
be
that
the
preference
isn
't all that important.
Tim: I continued with the other crazy patch writers in fixing those
WYSIWYG bugs. Then they went and made me a developer. Which is cool.
They told me I could commit WYSIWYG and Yahoo! changes. So I went
and fixed IM Image and Direct Connect in AIM for some reason. I also
added some new Yahoo! smileys at least. Also you change your link
color in your ~/.gtkrc-2.0 file now. I might work on some of those
new
Yahoo
!
features
for
next
release
,
like
buddy
icons
.
But
don
't
count on it. Thanks to everyone who congratulated me. And thanks
to all our Crazy Patch Writers, who now expect me to apply all their
Crazy Patches.
Christian
:
First
of
all
,
congrats
to
Tim
!
He
's our latest Gaim
developer
,
and
we
're all glad to have him on board. He'
s
been
a
valuable
contributor
for
awhile
now
.
Thanks
again
to
Felipe
Contreras
for
all
his
MSN
work
this
release
.
He
has
some
exciting
stuff
that
we
'll be seeing in 0.79. And last, but not least, thanks to all our
crazy
and
not
-
so
-
crazy
patch
writers
.
There
's been a lot done this
release
.
I
've been taking a small break, first due to school and now
work
,
but
I
'll be coming back strong in the next couple of releases. In
the meantime, enjoy.
Gary: Congrats to Tim, no more competing for most ChangeLog entries.
This
means
you
_should_
be
winning
every
release
.
Anyways
,
I
didn
't
finish nearly as much as I wanted to for this release but all of that
and then some should appear in 0.79.
Sean
:
I
'll write my entry down here tonight. Removing preferences
was my big crusade this week, and the team did a great job at it,
but I still have a nagging feeling that our preferences are still
overwhelming
.
Everyone
's been doing a real great job; it'
s
entirely
my
fault
we
keep
failing
to
meet
our
three
-
week
schedule
.
Send
your
complaints
this
way
.
Nathan
:
I
really
didn
't do much thanks to exams, and graduation, and all
of
that
fun
stuff
.
For
next
release
,
I
'll have all new excuses, like my
new
job
,
or
maybe
something
I
haven
't even thought of yet. Oh yeah, and
a big warm welcome to Tim!
0.77 (04/22/2004):
Sean
:
We
're back to a somewhat regular release cycle now. Hooray!
WYSIWYG is much improved in this release, and you can now copy and
paste rich text to and from Gaim and other applications (see: Mozilla,
Evolution OpenOffice). Also, Novell has released their first release
of their GroupWise plugin, included in this release. Good stuff all
around.
Luke: Only a week "late" this time around, much nicer than the delay
before the last release. Anyway, this release sees a HUGE number of
improvements to the WYSIWYG support, much thanks to all involved. If
you
weren
't impressed before, you should be now! This release also
sees the end of our TOC support, no one has been working on this in
some
time
and
its
causing
problems
.
DON
'T USE IT!. Also plugin
authors will want to take note of the fact that the plugin api version
changed. A nice solid release for you all :-)
Ethan: Once again I thought about doing some things and committed
things that other people did. This development model is awesome. I
helped Mark refactor some stuff and our collective code ownership
helped us utilize a coherent system metaphor during our pair program-
ming sessions. It was extremely extreme. Look for some hard crypto
lovin
' from yet another crazy contributor in the near future...
Ka-Hing: I actually did something for this release... or rather, the
previous
release
,
but
LSchiere2
didn
't commit that until this release.
So
blame
him
.
System
logging
is
back
,
so
you
can
log
people
's signon/
off
/
away
/
idle
-
ness
again
.
There
may
be
bugs
with
it
,
I
don
't know, not
like I use it. I will try to work on something that I will actually use
for the next release.
Etan: Looking for someone to pair program with.
Christian: A round of applause to our crazy patch writers! Their
contributions this release is impressive. WYSIWYG has come a long way
since 0.76 thanks to them. Also, thanks to Felipe Contreras for his
MSN contributions. We should see some good stuff going into there soon.
I
myself
didn
't do a huge amount, aside from breaking everybody'
s
plugins
,
although
I
have
some
work
going
on
in
the
background
that
will
hopefully
make
it
into
release
soon
.
0
.
76
(
04
/
01
/
2004
)
:
Sean
:
Yeah
,
it
's been a long time since the last release, and despite
what others may tell you, we were just really lazy. This is pretty
much just 0.75 again, but, like, someone changed the "Info" icon and
I think, like, the Chinese translation may have been updated. We did
nothing
interesting
on
it
at
all
.
Others
may
tell
you
"we haven't just
been
lazy
,
" or "
you
guys
will
find
that
we
've managed to do some neat
stuf in this one." They lie. All of them.
Luke: Okay, normally I wait for Sean to go first, but he said to commit.
Its
been
a
few
months
since
the
last
release
,
but
we
haven
't just been
lazy. A very long ChangeLog for you all. Most notably of course is the
addition of WYSIWYG input for chats and conversations. Many thanks to
DAYS of long work by Sean, Gary Kramlich, Kevin Stange, Tim Ringenbach,
and Stu Tomlinson for their efforts writting, fixing, and testing
this. Without the dedicated support of our crazy patch writters, this
release would have taken yet longer. Sean also has yahoo working again,
with some assistance from our friends over at Trillian, you may all
officially rejoice. We also have a large number of bug fixes, closing
more than 200 bug reports this month alone.
Christian
:
It
's been a long time between the last release, but I think
you
guys
will
find
that
we
've managed to do some neat stuff in this one.
So
many
bug
fixes
and
new
features
.
It
's enough to drive a wombat mad!
The
new
WYSIWYG
input
is
cool
stuff
.
You
'll either love it or hate it,
I
guess
.
I
'm working on some stuff that some of you are going to love,
but
I
'm not promising it for a few more versions. It'
s
a
secret
!
Mark
:
Our
crazy
patch
writers
rock
.
Gary
Kramlich
,
Tim
Ringenbach
,
Kevin
Stange
,
and
Stu
Tomlinson
did
an
amazing
job
of
tying
up
loose
ends
and
helping
get
this
release
out
the
door
.
Thanks
guys
!
Rob
:
My
birthday
is
in
a
few
days
.
I
like
cool
stuff
.
Buy
me
something
grand
!!
Tim
:
Luke
said
write
a
NEWS
,
so
I
thought
I
would
.
There
's a room
list dialog now. And Nathan and I doubled the number of protocols that
can transfer files. After that I got lazy/busy and let Gary, Kevin,
and Stu fix all the bugs.
Nathan
:
Rob
happens
to
share
a
birthday
with
my
sister
.
So
far
she
's
been
very
vague
about
what
she
wants
.
She
's not an easy person to shop
for. As for things you probably care more about, this release has so
much
in
it
that
I
've forgotten about most of it. The stupidest of the
bugs from 0.75 are fixed. Jabber has a first pass at file transfer
support (no proxy support yet). SOCKS 5 proxy support may have gotten
a little better as a side-effect. Twinkies and penguin points to all
of the crazy patch writers, who did more than their fair share this
release.
Ethan: My birthday was yesterday, and not on the same day as Rob
and
Nathan
's sister. And I don'
t
mean
that
Rob
and
Nathan
have
the
same
sister
.
For
this
release
,
I
thought
about
making
IRC
better
,
I
thought
about
making
Tcl
better
,
and
I
committed
patches
from
several
others
who
actually
did
these
things
.
And
probably
some
other
things
,
too
.
Let
's hear it for crazy patch writers, and for the open
source philosophy that lets them get so CRAZY.
0.75 (01/09/2004):
Rob
:
Woah
,
what
's this? Me? Making a NEWS post!? Say it ain'
t
so
!
That
's right, kiddos, I'
m
finally
coming
out
of
my
reclusiveness
.
I
had
a
pretty
shitty
few
months
,
and
also
just
needed
a
break
from
things
.
But
,
I
'm back, and that'
s
good
.
Right
?
Yes
.
And
now
,
a
little
word
from
Eric
Warmenhoven
..
:
P
Eric
:
Ah
,
Rob
and
Eric
.
Just
like
the
good
ol
' days. Now, if
you
'll excuse me, I have to go make some commits with Led Zeppelin
lyrics as my commit logs. heh. What do you mean, I look a lot
like
Sean
Egan
?
I
'm... oh fine, you got me. It'
s
really
just
Sean
in
an
Eric
Warmenhoven
costume
.
So
,
Yahoo
!
works
again
,
and
that
's good. And 0.76 is going to have
something _very_ neat.
Nathan
:
You
're running out of excuses to not use Jabber. Our chat
support is now bar-some, quickly approaching bar-none! Everything
else
in
Jabber
got
neat
improvements
too
.
I
'll leave it up to you
to figure out what they were.
<boilerplate promises for cool features in $version++>
Christian
:
I
've been a bit absent this release, due to life stuff
and working on some other projects. Some MSN goodies are going to be
available in an upcoming version, and I have some neat Gaim-related
stuff
I
'm working on that will hopefully see the light of day. I'
d
like
to
say
good
job
to
the
other
developers
.
Good
release
.
(
Of
course
,
every
time
I
say
that
,
something
breaks
horribly
right
after
we
release
it
.
)
Luke
:
Okay
,
so
Sean
rocks
and
got
Yahoo
working
again
in
12
minutes
.
Unfortunately
,
he
took
out
the
chat
support
in
doing
so
.
So
use
conferences
for
now
if
you
use
yahoo
.
Users
begging
for
file
transfer
support
should
thank
Tim
'marv'
Ringenbach
for
Yahoo
ft
,
and
everyone
should
be
happy
to
note
that
0
.
75
leaks
far
less
than
0
.
74
.
Also
,
a
lot
of
other
bug
fixes
happened
that
escape
my
notice
right
now
.
Ethan
:
I
just
want
to
say
that
now
logging
really
doesn
't eat
memory
'till the cows come home. We don'
t
think
.
I
would
like
to
thank
each
and
every
one
of
these
people
,
and
I
think
you
should
,
too
:
Paul
A
,
Daniel
Atallah
,
Patrick
Aussems
,
Brian
Bernas
,
Jonas
Birm
é,
Ethan
Blanton
(
hi
Mom
)
,
Joshua
Blanton
,
Herman
Bloggs
,
Jason
Boerner
,
Graham
Booker
,
Craig
Boston
,
Chris
Boyle
,
Jeremy
Brooks
,
Sean
Burke
,
Cerulean
Studios
LLC
,
Ka
-
Hing
Cheung
,
Arturo
Cisneros
Jr
.,
Vincas
Ciziunas
,
Joe
Clarke
,
Todd
Cohen
,
Felipe
Contreras
,
Jeramey
Crawford
,
Mark
Doliner
,
Nuno
Donato
,
Jim
Duchek
,
Tom
Dyas
,
Andrew
Echols
,
Sean
Egan
,
Brian
Enigma
,
Stefan
Esser
,
Larry
Ewing
,
Jesse
Farmer
,
Gavan
Fantom
,
Rob
Flynn
,
Nathan
Fredrickson
,
Free
Software
Foundation
,
Decklin
Foster
,
Adam
Fritzler
,
Michael
Golden
,
Ryan
C
.
Gordon
,
Christian
Hammond
,
Andy
Harrison
,
G
.
Sumner
Hayes
,
Mike
Heffner
,
Iain
Holmes
,
Karsten
Huneycutt
,
Akuke
Kok
,
Tero
Kuusela
,
Dennis
Lambe
Jr
.,
Ho
-
seok
Lee
,
Moses
Lei
,
Ambrose
C
.
Li
,
Nicolas
Lichtmaier
,
Artem
Litvinovich
,
Syd
Logan
,
Matthew
Luckie
,
Brian
Macke
,
Paolo
Maggi
,
Willian
T
.
Mahan
,
John
Matthews
,
Ryan
McCabe
,
Robert
McQueen
,
Robert
Mibus
,
Benjamin
Miller
,
Kevin
Miller
,
Paul
Miller
,
Arkadiusz
Miskiewicz
,
Andrew
Molloy
,
Matt
Pandina
,
Ricardo
Fernandez
Pascual
,
Havoc
Pennington
,
Ari
Pollak
,
Robey
Pointer
,
Nathan
Poznick
,
Brent
Priddy
,
Federicco
Mena
Quintero
,
David
Raeman
,
Etan
Reisner
,
Kristian
Rietveld
,
Tim
Ringenbach
,
Andrew
Rodland
,
Neil
Sanchala
,
Carsten
Schaar
,
Luke
Schierer
,
Torrey
Searle
,
Jim
Seymour
,
John
Silvestri
,
David
Smock
,
Mark
Spencer
,
Lex
Spoon
,
Kevin
Stange
,
David
Stoddard
,
Stu
Tomlinson
,
Brian
Tarricone
,
Peter
Teichman
,
Arun
A
.
Tharuvai
,
Philip
Tellis
,
Bill
Tompkins
,
Tom
Tromey
,
Junichi
Uekawa
,
Bjoern
Voigt
,
Nathan
Walp
,
Eric
Warmenhoven
,
Jason
Willis
,
Matt
Wilson
,
Ximian
,
Jaroen
Zwartepoorte
.
Thanks
,
all
.
0
.
74
(
11
/
25
/
2003
)
:
Sean
:
Christian
and
Nathan
were
wrong
.
Ethan
:
I
don
't know how solid or good this release will be, but
hopefully
it
's better than 0.73! Not that 0.73 didn'
t
rock
or
anything
,
but
for
those
users
bit
by
its
peculiar
little
bugs
it
wasn
't as nice as this will be.
Nathan
:
Jabber
got
some
good
tweaks
,
and
logging
doesn
't eat
memory until the cows come home. Which is good, because they
said
they
'll be out until late.
Luke: Always nice when directories get created correctly ;-)
0.73 (11/21/2003):
Nathan: This should be a really solid release. I fixed most if not
all of the idiotic Jabber bugs from 0.72, and re-enabled the SASL
login stuff, now that it is finalized in the XMPP drafts. Oh, and
we now have a release notification plugin, so you can find out when
the latest and greatest version of Gaim is out without breaking that
reload
button
in
your
browser
.
There
's other fun new stuff, but I
forget what it is.
Christian: This is a good release, as Nathan said. For all those who
hated all the disconnect dialogs, we now have a {dis,re}connect{ed,}
dialog that replaces all of them and shows every account that became
disconnected. Also, there were some MSN fixes thrown in, such as
the
problem
with
unblocking
users
.
My
personal
favorite
,
since
it
's
really been bugging me for awhile, is the bug with the border on the
close
buttons
is
fixed
.
Oh
yes
,
and
let
's not forget the new logging.
It simply rocks. This is a pretty stable release, so get it. 0.74 is
going to have some niceties that people have been waiting for.
0.72 (10/30/2003):
Sean
:
I
think
I
'll go as the Gaim logo guy for Halloween. That
would be a cool costume.
Luke
:
We
've had a record month for number of bugs submitted (395 as
of now) this month, but the total number of bugs open has grown by
less than 20, so while it might be fustrating for those of you out
there who think your bug report is being ignored, know that we are
doing our best to look at them all :-). This release fixes a goodly
number of bugs including the troubles with signing on icq (thanks
to Mark). Enjoy!
Christian: Last release brought forward a lot of bug reports, such
as
the
ICQ
bug
,
and
also
trouble
with
installing
SSL
.
I
can
't count
how
many
people
were
confused
as
to
why
their
MSN
plugin
wasn
't
loading
.
Now
,
it
'll load regardless, and when you try to connect,
it
'll give you an error dialog saying to install SSL (if you don'
t
have
it
installed
,
of
course
)
.
I
didn
't do a whole lot this release,
but
that
'll change with the next. There are some fun things coming.
Ethan: In complete defiance of history, I did something this
release. It had to do with IRC. If I type here for long
enough
,
I
'm sure I'
ll
remember
what
it
was
...
Oh
yeah
,
all
of
you
paranoid
people
can
hide
your
local
username
by
changing
your
IRC
account
settings
.
I
also
want
to
note
that
we
are
aware
that
building
Gaim
is
Harder
than
it
Should
Be
on
Solaris
,
and
I
am
seeking
solutions
to
some
of
the
issues
there
.
Everyone
remember
to
give
some
love
to
the
developers
who
actually
did
something
of
note
this
release
(
i
.
e
.
not
me
)
!
Nathan
:
Jabber
got
a
ton
better
this
release
,
as
I
fixed
most
of
the
bugs
introduced
in
the
last
release
.
Registration
works
again
,
and
the
next
person
to
break
it
is
going
to
suffer
.
I
also
fixed
a
handfull
of
other
little
things
that
I
can
't remember. This should
be a good release.
0.71 (10/09/2003):
Rob
:
It
's been a while since I'
ve
commited
some
news
.
I
've had a
very hectic few weeks/months. Thing are finally coming together
again for me. This release features much copying and pasting. Yeah.
Sean
:
I
can
't wait for everything to be core/ui split!
Christian
:
This
is
a
good
release
,
and
I
don
't think people will have
too many problems. There are a lot of little nice feature additions,
and much progress has been made on the core/UI split. We should be done
in a couple of releases, assuming we can get the remaining two or three
parts core/UI-split. Oh, and plugin authors are going to hate me again,
as a lot of code (specifically, the conversations code and utility
functions) changed names. This is a Good Thing (TM), as always, but may
require modifications to some plugins. Not all, fortunately, but some
:) Many SSL problems were fixed, though we still have some to go. If
you
don
't have SSL, you now need it for MSN. MSN won'
t
even
load
without
it
.
Starting
October
15
th
,
the
old
protocol
won
't be supported
anymore
,
so
there
's no reason to support the old one anymore.
Herman: I bet some plugin authors have resorted to making voodoo dolls
of Christian. Nothing new for Win Gaim users other than a fix for
missing aim buddy icons, and removal of gtk-wimp (until it matures).
Mark: People are going to make a voodoo doll of me and shower it with
kisses and chocolate women: When an AIM user is away, you can now view
the
person
's away message in their tooltip. This is very similar to
what iChat does, only our tooltip will wrap lines rather than displaying
off your screen :-)
Nathan
:
Chocolate
women
are
cool
,
but
I
'm a bigger fan of the real kind.
I
re
-
wrote
the
Jabber
support
from
scratch
,
so
now
there
's at least one
person
who
knows
what
's going on with it. I got lost in the old code,
even in the parts I wrote. It now supports the SASL login stuff from
the XMPP protocol specs, and will automagically upgrade the conncetion
to
SSL
if
it
's supported. If anything doesn'
t
work
like
it
did
before
,
it
's probably better, and you should be thankful for it.
Ethan
:
I
'm sure I'
ll
be
showered
with
all
kinds
of
wonderful
things
,
but
I
doubt
it
's because I did anything. The reason being that I
really
don
't think I did anything. I meant to do some gaim_
prepension and documentation for IRC and Tcl, and handle IRC errors
more
responsibly
,
but
I
've been meaning to do that for months.
Except
the
Tcl
part
,
the
Tcl
plugin
hasn
't even existed for months.
I
figure
if
I
write
enough
NEWS
no
one
will
notice
I
didn
't do
anything during the release cycle. Oh, I did close some bugs. I
didn
't fix them, mind you, I just closed them. With abandon.
Don
't tell Luke.
Luke: Mmmm, I probly did even less than Ethan, except I closed rather
more bugs for other reasons. Lots of you submitting duplicate bugs.
This should be a pretty good release. We still have a couple crashes
in ssl stuff, but we fixed a number of the bugs in the tracker, and
the code cleaning helps alot as well. Enjoy!
0.70 (9/28/2003):
Sean
:
Yahoo
!
works
(
for
now
)
.
That
's good NEWS if I'
ve
ever
heard
it
.
Huge
thanks
to
our
dear
friends
over
at
Cerulean
Studios
,
creators
of
Trillian
,
for
helping
us
out
.
Nathan
:
This
release
also
works
out
most
of
the
kinks
in
the
new
contact
support
.
The
Jabber
goodies
I
promised
will
have
to
wait
for
now
.
Christian
:
I
didn
't really do anything except fix a couple of issues
loading protocol plugins that had plugin dependencies and getting perl
to install where we tell it to. I had hoped that 0.70 would include
a
finished
libgaim
,
but
Yahoo
kind
of
wrecked
that
dream
.
We
'll see it
within the next few releases. Life has been busy in a good way :)
0.69 (9/24/2003):
Sean
:
MSN
and
Yahoo
!
work
.
That
's good NEWS if I'
ve
ever
heard
it
.
Herman
:
Win
Gaim
has
been
around
for
more
than
a
year
now
..
Time
Flies
.
Nathan
:
{{
Meta
,}{
Contact
,
Buddy
},
Person
}
support
for
all
!
Also
,
SSL
support
for
Jabber
makes
its
debut
.
More
Jabber
goodies
next
release
.
Christian
:
It
's a good release. The main highlight really is
Nathan
's Contact support, which is just beautiful. My buddy list
shrunk considerably. As Sean stated, MSN and Yahoo! work. MSN
does not support the new MSN buddy icons and stuff, unfortunately,
but
we
'll see about 0.70. There were a whole bunch of Perl fixes,
so hopefully there will be less complaints directed to my code in
that area ;) Among other new additions of mine are SSL support
(both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to
each other), and some visual niceties in the Accounts window.
Ka-Hing Cheung put in animated smileys, which should please many.
Yeah, good release. Just you wait until 0.70 though.
Robot101
:
Hi
mom
.
My
patch
isn
't in this release. Watch for the next
one.
Mark: Metacontact support, yeah. Right click on a dude and
select "Expand."
Ethan: God bless the USA.
0.68 (09/01/2003):
Rob: Wow. I am so incredibly tired.
Sean
:
School
starts
tomorrow
!
How
fun
!
I
'll have more time to hack
gaim
(
isn
't that supposed to be the reverse?)*
*Some NEWS recycled from v0.10.0
Nathan
:
I
didn
't do much for this release, except make Jabber
registration work, and put in a slight tweak to make Gaim work a
little
better
with
jabberd2
.
Next
release
you
'll all see what I'
ve
been
spending
my
time
on
,
but
for
now
enjoy
the
fruits
of
everyone
else
's labor.
Mark
:
I
've been really busy with other stuff, but I'
ve
spent
my
Gaim
-
time
on
working
towards
a
more
formal
translation
process
.
Hopefully
this
will
result
in
Gaim
shipping
with
more
complete
translation
files
.
Also
,
all
our
awesome
translators
are
mentioned
in
the
about
window
now
.
Christian
:
I
've been really busy with this stuff. Gaim got a new
signal architecture, which is just really cool. The old events system
is gone. Now you connect a signal from a handle (which can be
a plugin or whatever) to a function, and plugins can register their
own functions, and other neat things. Oh yeah, and perl was rewritten.
There
's a new HOWTO in the Doxygen docs (make docs), but no API
reference yet. Developers, look at the plugins/perl/common/*.xs files
for now. I also wrote plugin dependencies, which will be more useful
down the road. Gaim v0.69 is going to have the new MSN plugin that
works with the latest MSN protocol. Please be patient for that, as
we
're getting a lot of MSN questions we answer over and over.
Luke: Wow, I actually did something for this release besides commit
translations! Well, sorta. I got permission to commit some patches
so gaim now has color support for yahoo, and you can fetch some
basic info on yahoo and msn users. Yay for people submitting patches!
0.67 (08/14/2003):
Rob
:
I
live
in
Georgia
.
I
don
't care about blackouts. We only
have to deal with floods and tornadoes.
Sean: Fortunately me for me, I live in the only place in New York
that still has power tonight! New features in 0.6@%f)*2.{\
NO CARRIER
Christian
:
I
guess
Sean
couldn
't be here to tell you about all the
great
new
things
.
New
stuff
was
done
!
It
's simply amazing. Yeah. So,
new IRC protocol plugin, tab text is greyed on events (like "So and
so has signed off!"), protocol icons on tabs (thanks to Etan Reisner),
some
dialog
rewrites
..
Great
stuff
.
Gaim
's looking more teh perrty.
My big "wow" thing is that the core and UI were split enough for me
to remove the remaining UI code and make a patch, and libgaim was born,
for experimental purposes. However, using it, I was able to make the
second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs).
This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More
UIs to come I hope! :) Exciting time in Gaim.
0.66 (07/18/2003):
Rob
:
Oops
!!!!
This
reminds
me
of
other
silly
things
that
we
've
done. I agree with what Herman is going to say. ;-)
Sean: Man, 0.65 was so super lame and boring. But 0.66? WOW!
This
is
the
most
incredible
thing
EVER
.
We
've done tons of work
since
0
.
65
,
and
I
'm really proud of what we came out with. Thanks
to everyone who helped!
Christian
:
Wow
,
I
can
't even begin to describe how long we'
ve
worked
on
this
one
.
Monstrous
release
.
Best
ever
!
You
won
't even recognize
it
.
If
you
've had account import problems, delete your accounts.xml
and upgrade to 0.66. Just, wow.
Herman: This is to make up for slipping off the two week release cycle.
Luke: Okay, people, yes we did test 0.65 for bugs, but hey, some things
slip through. This release makes up for that. This should fix the bugs
0.65 introduced, at least the ones that most of you would otherwise hit.
Nathan: We are so smart. S-M-R-T...I mean S-M-A-R-T.
0.65 (07/16/2003):
Rob
:
Wooo
!
We
're finally ready for 0.65. Are you guys excited? I
haven
't worked on anything in this release, either. I'
ve
been
working
offline
on
a
MacOSX
UI
.
No
,
you
're not allowed to ask
me
when
it
will
be
ready
.
If
you
ask
me
then
I
won
't answer
you
.
You
've been warned! :-D
Sean: Although I tend to go right here in the two slot in NEWS,
we
don
't always commit in this order. This is the third time I'
ve
rewritten
this
because
the
jerks
below
me
keep
commiting
while
I
'm
writing causing mass conflictination. Grrr. Stupid jerks. Anyway,
this is Gaim 0.65. Like other Gaim releases, this allows you to
converse
with
people
far
away
over
the
"Internet."
That
's about it.
It
's really not that interesting. In fact, I wouldn'
t
even
bother
reading
the
other
people
's NEWS. It'
s
all
boring
.
There
's some
crap
about
forest
fires
and
fangs
and
claws
.
It
's really boring.
Great, now Luke just committed NEWS causing more conflictination.
I
wouldn
't bother reading his either. Oh, and I don'
t
want
to
thank
Megan
(
Cae
)
or
Kevin
(
SimGuy
)
.
They
're stupid jerks too. Grrr...
Mark: I actually did stuff for this release. Go me. I probably
shouldn
't speak for all of us, but I'
m
going
to
anyway
:
We
feel
that
this
release
is
one
of
Gaim
's best. It should be relatively bug
free, and the code is cleaner than ever, thanks to lots of work by
Christian and Nathan. We had some help from a few civilians
finding and fixing bugs. Thanks to Megan (Cae), Ka-Hing Cheung
(javabsp), and Kevin Stange (SimGuy) for their work. Man, I was just
looking
at
Sean
's NEWS entry for 0.64--that'
s
talent
.
Also
,
stay
in
school
.
Just
say
no
.
Only
you
can
prevent
forest
fires
.
Christian
:
This
has
been
a
great
release
.
faceprint
rocks
,
as
he
got
things
moving
in
the
core
/
UI
split
by
redoing
preferences
,
which
forced
us
to
think
about
how
things
would
be
split
.
We
now
have
XML
preferences
,
accounts
,
pounces
,
and
away
messages
.
No
more
.
gaimrc
ugliness
.
The
accounts
and
connection
code
now
have
new
core
/
UI
split
APIs
,
and
there
is
very
little
to
do
before
our
split
is
ready
to
be
used
.
Rob
and
I
are
working
off
an
experimental
tarball
of
what
will
eventually
be
libgaim
.
He
's working on a MacOS X UI (don'
t
ask
him
about
it
,
he
'll ignore you) and I'
m
doing
a
Qtopia
UI
(
you
can
ask
about
that
,
it
's usable!). We added a new protocol, Trepia.
Information
about
it
can
be
found
at
http
:
//
www
.
trepia
.
com
/
.
It
's not
complete
,
so
don
't send in bug reports about it not finding people in
your local area, please. Oh, and lots of MSN bugs were fixed.
Practically all the known ones. I feared 0.65 would be unstable due to
our rewrites, I believe this is going to be one of the most stable
releases
we
've had in awhile (knock on wood), thanks to Megan (Cae),
who has done an amazing job at locating, categorizing and documenting
the various bugs she has run into, and kevin (SimGuy). Stay tuned for
upcoming releases. Neat things are coming, but if it has fangs and
claws
,
curl
into
a
ball
.
Or
yell
at
it
.
I
can
't remember which is
correct.
Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have
worked really hard for this release, all the credit goes to them.
The new preferences are awesome, and there are more bugs fixed for
this release than in the last 3 or 4 releases. Your MSN should work
reliably again, your preferences saved, your accounts resort, the
list goes on and on. A couple preferences, most notably your buddy
list
sorting
preference
won
't be imported, but almost all of them
will be and its probly a good idea for you to take a second look
through preferences again anyway, alot of you are starting to
forget that things are optional again. :-)
Nathan
:
I
think
I
did
something
for
this
release
a
while
ago
.
I
've
got a mailbox full of commit emails, and some have my name on them,
so I must have done something, right? Probably some minor jabber stuff,
and
lots
of
crazy
bugfixes
.
It
was
a
team
effort
,
I
'd like to thank the
academy, our producer Rob Flynn, and of course all the fans. You rock.
Herman: I was told to write something.. so here it goes. Windows users
will be happy to know that they can now rearrange their Buddy Lists.
I finally got stuck into GTK+ code and fixed the bug in question (this
release will include a patched version of GTK+ 2.2.1). I integrated
the WinGaim systray code into the docklet plugin bringing those nice
docklet features (i.e. Message queuing) to WinGaim. Another major
WinGaim change of note is that debug versions of all dlls can now be
built, providing useful backtraces not only for gaim.dll but for the
plugins as well.
0.64 (05/29/2003):
Rob
:
I
didn
't do anything this release either. We'
re
under
a
crunch
week
at
work
.
Friday
is
the
end
of
the
crunch
.
Hooray
!!
Thanks
for
all
of
your
hard
work
,
guys
:
)
.
Sean
:
Unlike
every
other
time
we
say
,
"the next release will be loaded
with cool new features, this time, we really mean it. In fact, they're
already in CVS (don't use CVS). The only obvious new feature for 0.64
is buddy list sorting. This has been much requested and can be set in
the buddy list preferences. You can sort by name, by status, and even
by log file size--putting people you talk to most at the top. Plugins
can even easily add their own sorting methods. It's all very cool. I
want to thank Luke and Ka-Hing for their initial work on it. And yes,
I did make my entire NEWS entry justified on purpose.
Christian: I have a few new goodies in 0.64, but they're mostly
back-end stuff that people like us care about. The things that most
of you will like the most is that almost all of the reported MSN
bugs were fixed. Users with an empty contact list can now login again.
The friendly name bug is gone. E-mail notifications work again. Yay!
We have some big changes in store for 0.65. Careful if you use CVS...
Things will break. :)
Mark: I never really have anything important to add. I'd just like to
thank Jack Daniels for his exquisite bug reports. And whiskey.
Nathan: I don't think I did anything for this release. I'm a bum.
0.63 (05/16/2003)
Rob: Wow, so, what can I say? I've been rather AWOL for the past few
releases. However, that's okay. Work has been pretty friggin hec-
tic, so, that's my excuse. Work is finally going to be slowing down
some. I plan to be doing more Gaim work. That makes me happy. That
makes you happy. That makes us all happy. Now, I just need to
finish rebuilding my car's engine. Engine rebuilds put the FU in
fun!
Sean: Yay! School is finally over. I have to give tons of cherry-
flavored props to everyone whose been helping out while I stayed away
from Gaim to keep myself from failing again, especially Christian and
Nathan.
Luke: Okay, this is NOT a bug fix release, at least for those of you
who use MSN. Christian put in a TON of effort rewritting the MSN prpl,
mega props to him on this release. In other news, we have alot of bugs
fixed, and a goodly number of the translations are more up to date
than they were in earlier releases. There are some other significant
changes, but they are mostly backend stuff, yay for core/ui splits ;-)
Christian: As Sean and Luke said, I did a tiny bit of work in this
release. The MSN prpl was rewritten, and should now work better. It's
compatible with the MSNP7 protocol that MSN v4.x uses. Unfortunately,
MSNP9 is being worked on. Bah. Also, it has MSN Mobile support, so you
can register your MSN account with http://mobile.msn.com/ and people
can page your mobile device. You can also page other MSN Mobile users.
Groups are now stored on server. Oh, and due to the nature of MSNP7,
conversations are timed out after 5 minutes, so you'll unfortunately
see a message indicating that. Sorry! I wrote experimental support
for my own implementation of MSN buddy icons. You can set them in your
account settings much like with AIM, and when you talk to other gaim
users, they'll get your buddy icon. This will last for a few releases,
until the buddy icon implementation in the upcoming MSNP9 protocol is
figured out, and we have support for that. That'll be a couple months
away at least. Also, we have a rewrite of the plugin interface, so
rewrite your plugins! Things are going to get very cool from it. The
debug API was core/UI split, and some enhancements were made to the
debug window. I think that's all from me. It's been a fun release.
Stay tuned, I have some great things coming up!
Nathan: It seems like 0.62 was forever and a day ago. I had to look
at the ChangeLog to remember what I did. Apparently I made it so you
can put chats in your buddy list. And then I tweaked a bunch of stuff
and fixed a bunch of crashes. Then exams came, and then I went home
for a week and left my laptop's power cable here at school, so I didn't
get anything done. Jabber will get all sorts of fun new stuff for
the next release. Really. ;-)
0.62 (04/23/2003):
Sean: This is just another standard bi-weekly Gaim release. Nothing
really interesting, but it has some good bugfixes. Personally, I've
been a bit removed from Gaim development lately what with school getting
tough and stuff, but the rest of the guys have really been doing great
work without me. Thanks, guys.
Christian: I can't remember what I did here.. Think I'll take a quick
look at the ChangeLog.... Okay, guess I was useless. That's okay,
though, because I have some really cool stuff going into 0.63. Plugin
authors will hate me for it. A rewrite of the plugins interface! This is
actually a Good Thing (TM). Anyhow, upgrade to this release, and tell
your friends. 33 Gaim users can't be wrong!
Luke: I didn't do much here besides the odd translation patch and a
couple bug fix patches. This is primarily a bug fix release, and much
needed at that. Didn't get a chance to write sorting code, work has been
busy. Hopeefully it will happen for 0.63.
Mark: Gaim is coming along quite beautimously. I'm going to eat
my Pop-tarts now.
Nathan: oh dot sixty two. There are a lot of bugs fixed in this
release, and one major new feature. Our Jabber plugin now supports
XHTML-IM. In plain english, this means that you can now format your
jabber messages, and other people will see the formatting. GtkIMHTML
still needs some work to get it to parse valid XHTML-IM better, but that
will come in time. That time would come sooner if my CS prof accepted
"I was hacking on Gaim"
as
a
valid
excuse
for
an
extension
;-)
0
.
61
(
04
/
07
/
2003
)
:
Rob
:
Nathan
commited
his
news
first
.
However
,
I
'm cooler so I'
m
putting
my
entry
above
his
.
Yeah
,
so
,
there
were
some
DnD
issues
with
0
.
60
.
I
blame
it
on
the
rain
.
It
was
falling
,
falling
.
I
blame
it
on
the
faucet
.
It
drips
all
night
.
Sean
:
I
committed
my
news
after
Rob
.
I
'm cooler than Nathan (by far)
but
not
as
cool
as
Rob
.
So
I
go
here
.
Actually
,
I
didn
't do anything
since 0.60 other than commit some other peoples patches. The one from
Dave
Camp
is
cool
.
How
'bout this snow? Isn'
t
that
crazy
?
Oh
,
and
thanks
to
everyone
who
wished
me
a
happy
birthday
.
Nathan
:
You
want
frequent
releases
?
You
got
'em ;-) Chip wrote some
cool
new
pounce
stuff
,
and
things
shouldn
't get weird when you drag
groups
and
buddies
around
.
It
's bad enough having 1 of some of my
buddies
on
my
list
,
I
definitely
don
't need duplicates. Being that I
have
class
in
the
morning
,
I
'll just raise my juice glass for this one.
Christian
:
I
'm not as cool as Rob, Sean, or Nathan, so I go down here.
Well, among some of the fixes is my new buddy pounce code! This adds new
buddy pounce types, core/ui splitifies the code, and makes the dialog
box
spiffy
.
Yay
frequent
releases
!
Erm
,
I
can
't think of anything else
cool to say here. Have fun, everyone!
Luke
:
Okay
,
i
'm probly the least cool, so I'
ll
go
last
.
I
committed
a
few
patches
from
other
people
here
,
nothing
earth
shattering
though
.
The
biggest
thing
in
this
release
is
the
group
re
-
ordering
bug
fix
,
having
that
fixed
will
make
for
fewwer
questions
.
Get
used
to
using
releases
people
,
we
want
to
use
cvs
for
actual
development
:
-
)
.
Mark
:
I
didn
't want to write any news without actually having done
anything, so I fixed a meaningless compile warning. Boo-yeah.
Sean
:
Luke
can
't spell "fewer". How un-cool is that?
0.60 (04/04/2003):
Rob: Wow. So, it has been a really long time since we started the
gtk2
fork
.
It
's finally ready for public consumption. Sean is about
to go out and buy a case of beer. My roommate is downstairs right
now pouring me a shot of his choice. Everyone, raise your beers if
you
've got them. It'
s
been
a
cool
almost
10
-
months
of
development
.
I
hope
you
all
enjoy
.
Drink
'em if you got'
em
!
Sean
:
I
'm writing this 3 minutes before my 21st birthday. Nobody can
believe
we
're finally ready to relase 0.60. Many thanks to everyone
who
helped
out
; I'm convinced that Gaim 0.60 is the best IM client to
date
(
only
to
be
bested
by
0
.
61
)
.
There
's WAY too much stuff to mention.
Even
the
ChangeLog
is
somewhat
incomplete
.
Yay
,
I
'm 21 now! Everyone
enjoy! :)
Nathan: Happy birthday Sean! Rob decided to let me start cleaning up
after everyone, so here I am. "sexy" is the only word that can be used
to describe 0.60. Prepare to be shocked and amazed. /me raises his
(shot) glass ;-)
Christian: Geeeeeze this took a long time. Worth it though! Personally,
I
thought
we
'd all just give up on releases altogether and tell
everybody
just
to
grab
CVS
.
I
'm pretty happy with this release. I was
able to contribute quite a bit to it. Makes me feel proud to be a gaim
developer
!
I
'm really looking forward to the future releases. I have
some
neat
stuff
planned
.
Yay
,
I
'm still 19! Mmmm, Sierra Mist. Make me a
sammich!
Mark: Whoops, I started drinking a little earlier than I was supposed
to. I guess I missed the memo. Hmm, I ate at a restaurant somewhere,
I think it was at Snowshoe, and the menu had "sammiches" on it. It was
pretty
sweet
.
I
'd like to give a shout out to all the Gaim
devizelopers for rizocking the hizzy the past few months. Word.
0.59 (06/24/2002):
Rob: I guess Sean is busy at home or something and Jim is asleep.
I
'm very tired but it'
s
time
for
a
release
.
Enjoy
.
:
)
SORRY
FOR
THE
DELAY
.
:
(
Sean
:
It
's been a long time since our last release, and for no
good
reason
either
.
Rob
and
I
just
haven
't been able to get together
to do it. But now we have. Aside from some Jabber changes and some
crucial
MSN
fixes
,
most
of
this
release
's changes are transparent,
but none-the-less important. Well get some better changes when my
computer works again, you have my word*
*My word is worthless.
0.58 (05/13/2002):
Rob: Yeah, so, my computer has been bad which is why the release
didn
't go out on time. Oh well. I would like to welcome
Jim
Seymour
aboard
the
development
team
.
He
's going to be taking
over the work on our Jabber code as well as doing various other
nit picking. He likes to pick nits, nats, and umm, knots, I think.
Sean: This release has a long ChangeLog. Higlights include an
important security fix for MSN and a few nice new features.
Not
*
much
*
cooler
than
0
.
57
--
but
we
're making progress ;)
Jim: Hmmm... Rob said I have to say *something*, so here it is:
Rob
's a mango.
0.57 (04/25/2002):
Rob: Not too much in this release, as Sean said below. (This is
what happens when the bottom person goes first.) New translation,
a few fixes, secure msn hotmail logins, blah blah blah. As Sean
said, the next release will be cooler. If only you could read
our minds ;-).
Sean: Nothing too special here, but a critical Yahoo fix that
ensures Yahoo! will work when they discontinue the old protocol
all the other 3rd party clients are using. Next release will be
cooler, I promise.
0.56 (04/11/2002):
Rob: Well, what do you know. I have another headache. I always have
these damned headaches. I got pissed off with the way GtkTree looks.
I
wanted
to
move
to
using
GtkCTree
.
I
think
they
're pretty.
Unfortunately, GtkCTree sucks. After a little digging through
the code, I managed to molest GtkTree into looking like
GtkCTree. Thanks to everyone that helped track down that one
annoying style problem.
Sean: Hello. This is another minor release while Rob and I finish
up
on
some
bigger
projects
.
We
're reworking a lot of the UI to make
it easier to use, nicer looking, and more compatible with gtk2.
I
've also been trying to bring the Yahoo plugin up to date, so it
will work for Indian users and avoid a potential problem in the near
future.
0.55 (03/29/2002):
Rob
:
0
.
55
is
here
.
I
've been away for a few days on business. Sean
has been on Spring Break. Therefore, this release is mostly a patch
release. It does fix some bugs and makes a few thing slightly cooler,
so
it
's better in that aspect, I suppose. Enjoy.
Sean
:
This
is
mostly
a
bugfix
release
.
I
'm on Spring Break, not
doing any coding at all. But lots of people sent in great patches
anyway. Thanks guys!
0.54 (03/14/2002):
Rob: Well, here we are. 0.54. We got a lot of fun things in this
release. Better working SSI, Image sending, protocol specific
smiley faces, and a whole lot of triscuits. *gobble*
Sean: We fixed a lot of bugs in this one, and probably introduced
a bunch too. ;) We were both really busy, and did all the coding
late
at
night
when
we
were
tired
,
so
if
something
isn
't working,
it
's probably just tired code. Enjoy the triscuits!
0.53 (02/28/2002):
Rob
:
Well
,
we
missed
yesterday
's release. That'
s
Okay
,
I
head
a
nasty
headache
.
You
can
all
just
deal
.
;-)
Sean
:
Neat
Goodies
!
Whee
!!
Oscar
got
a
lot
of
great
additions
.
It
can
do
Screen
Name
formatting
,
it
can
save
and
store
your
buddy
list
on
the
server
,
it
can
do
typing
notifications
in
Direct
Connections
,
and
yes
,
it
can
receive
IM
Images
!
Sending
images
will
be
added
in
the
next
release
.
MSN
and
Yahoo
!
can
do
typing
notification
too
.
Hooray
!
0
.
52
(
02
/
17
/
2002
)
:
Rob
:
Well
,
after
a
long
delay
we
're finally ready for another release.
I finally got settled into my new apartment, the new job is going
well, and I finally have internet connectivity again. You can expect
us to be back on our usually bi-monthly schedule. Enjoy these fixen,
as they resolve a few connectivity issues. :-)
Sean: It looks like things are back on track now. Eric left which is
sad
.
He
's done so much for Gaim, and I know we'
re
all
thankful
.
Thanks
Eric
!
I
'll be stepping in and do more development, but I can
never replace Eric. This release fixes a long-standing problem in
MSN
.
If
you
've gotten errors when trying to connect to MSN, you want
this
release
.
If
you
've suddenly found yourself unable to connect to
Yahoo!, you want this release too. The "neat goodies" will be in the
next release ;)
Rob: Operation Evil does not exist! ;-)
0.51 (01/24/2002):
Rob: Well, here we go. I FINALLY got around to making a release
after over a month, Sorry for the delay, all. Things got really
hectic
around
the
gaim
house
hold
.
This
release
isn
't as complete
as
I
had
hoped
,
but
I
promised
to
get
something
out
.
There
's some
neat goodies in mind for the next release, right Sean? :-)
0.50 (12/13/2001):
Rob: I am tired. Tonight was weird. Bleh!!!!
Eric: I second that.
0.49 (11/29/2001):
Rob: *still mamboing*
Whew! That was a bad little mambo. I hope everyone had a nice
little Holiday, if you celebrate. If not, then I hope you had
a sucky weekend. :-D.
Oh, lots of cheese for everyone!! (Beware the duffle)
It
's getting cloudy. I think it'
s
going
to
storm
somethin
'
fierce
.
That
's my southern talk. Do you like it?
Eric: I want to be like you.
Do the cha cha cha!
0.48 (11/18/2001):
Rob
:
Hi
!
It
's 4:12am! I'
m
watching
The
Simpsons
.
:
)
.
Oh
boy
,
sleep
!
That
's where I'
m
a
viking
!
:
)
There
's not
too
much
for
me
to
say
in
this
release
.
I
'd just like to
thank Eric for his hard work. :)
Eric: Everybody mambo!
0.47 (11/01/2001):
Rob: Hi. Gaim v0.47 has been released, as you should already
know. I hope all of you had a nice little halloween. There are
quite a number of changes in this release. There are a few too
many to list here, so I will redirect you to ye olde ChangeLog.
Eric: Remember back in the day when TOC was the only protocol
Gaim could use? Remember the login window from back then? Back
before Gaim had perl or plugins or multiple connections or
10 different protocols. Things have changed so much since then.
Many more changes in this release as well. All good things.
Don
't forget to talk to SmarterChild.
0.46 (10/18/2001):
Rob: Hey guys! The smores were great! I really enjoyed meeting
up with all of you guys and singing campfire songs. It was
really
awesome
.
Thanks
for
the
beer
,
too
.
Next
time
,
it
's on me.
This
release
has
quite
the
number
of
bug
fixes
.
I
won
't bother
going into detail here. Just ust it, love it, live it - SEGA!
Eric: Lots of fixes. Things compile well now. ICQ has stopped
crashing
on
PPC
and
Sparc
.
If
you
know
someone
who
isn
't using
Gaim because it was unstable, please get them to try this
version
.
It
's much better, I promise.
0.45 (10/04/2001):
Eric: Well, it seems that the time has come for yet another
release. There are several yummy additions in this release, and
quite a few useful bugfixes as well. Unfortunately it seems that
Rob
is
currently
unavailable
; he joins us in spirit. He'll be
joining
us
later
for
a
group
sing
-
along
and
smores
by
the
campfire
.
But
for
now
,
you
'll need to keep yourselves occupied
with
0
.
45
.
And
remember
,
a
happy
hacker
is
a
pimpin
' penguin.
0.44 (09/20/2001):
Rob: Another release has come upon us. There were actually quite
a
number
of
things
in
ye
old
ChangeLog
for
this
release
.
I
don
't
feel like talking about them here, so you can read about them
in
...
you
guessed
it
..
the
ChangeLog
.
Oh
,
and
if
you
're
wondering about setting buddy icons, wait til 0.45 or
use CVS shortly after this release. ;-)
Eric: You should all be using CVS anyway. This has become the
slogan in our IRC room, #gaim on irc.openprojects.net. The IRC
plugin got lots of updates (mostly because I felt bad about using
X-Chat for IRC when gaim supposedly had an IRC plugin), so you
should load the plugin and join us. :)
0.43 (09/06/2001):
Rob
:
Well
,
I
knew
that
the
day
would
eventually
come
.
I
just
didn
't
expect
it
to
be
so
soon
.
;-). Yes, that's right, Eric and I finally
got
sick
of
all
of
the
pre
releases
.
We
didn
't want to make this
release an official 0.11.0. We thought that it would cause a lot
of
confusion
.
We
didn
't want to continue our trend of prereleases
either. So, since gaim was first released officially, there
have been 42 releases. This is number 43, hence the 0.43 version
number
.
We
're going to stick with this trend from now on. :-).
Eric
:
We
're also going to be starting a release early, release
often
trend
,
that
hopefully
we
'll stick to this time. Hopefully
we
'll be putting out a new release every two weeks or so. You
should
all
be
using
CVS
anyway
:
)
And
as
always
,
don
't forget to
report
bugs
!
Anyway
,
since
there
's only been 9 days since the
last release not much has changed. A bug-fix release and a version
change mostly :)
0.11.0-pre15 (08/28/2001):
Eric
:
This
isn
't a real release. Really. It'
s
just
a
quick
thing
because
pre14
doesn
't cut it for some people. Also not counting
the
month
break
that
I
took
it
's been a month since the last
release
,
so
it
's about time. You should all be using CVS anyway.
Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And
don
't forget to report bugs! http://gaim.sourceforge.net/bug.php3.
Rob
:
Hey
guys
.
I
've been rather inactive as well. It'
s
a
long
story
,
but
essentially
,
my
company
layed
off
a
bunch
of
people
,
myself
included
,
due
to
poor
management
.
I
've taken a new
job
which
required
moving
across
the
country
.
I
'm finally back
online
.
Once
I
manage
to
actually
get
a
desk
at
home
I
'll be
able to code with out infliciting intense pain upon my lower
back and neck. So, basically, we were inactive, but not dead.
Also, just to keep you all updated, the AOL battle is still
in progress. Our lawyers are still in negotiation with thiers.
We
'll keep you updated with what happens.
0.11.0-pre14 (06/17/2001):
Eric: Wee. Lots of fun things. BIG bug fix release. I did a lot of
stupid things in the last one, hehe. You all forgive me though,
right?
Reality is always controlled by the people who are most insane.
Remember
that
.
It
's a great Scott Adams quote.
Rob: I feel naughty. I should have released this a lot earlier
in the day. I have a problem though. I started cooking, invited
a couple friends over for dinner and then took a walk to a
24hr doughnut shop where I sat outside and talked about
random
stuff
.
Oh
well
,
at
least
it
's still before the 18th.
Enjoy this release guys! :-)
0.11.0-pre13 (06/06/2001):
Rob
:
\
O
.
Howdy
doodie
!
This
release
isn
't coming too far behind
the previous release but hey, what can ya say, there were a couple
of good fixes in this one. Jabber & IRC can set / view the topics
of chat rooms now, napster doesnt crash on bad login names and
passwords, and the man page got a big update.
Well
,
that
's about all, folks. Next release, I hope to try to get
group MSN chat support added as well as DCC support in the IRC
plugin.
Peace!
Eric: I apologize if any of you had to restart your X server because
of
me
.
This
release
won
't make you have to do that, I promise. There
were a couple other minor fixes with the buddy icon stuff, it still
has
a
way
to
go
but
at
least
it
's better than it was before. Oh yeah,
and Oscar is able to sign on again.
0.11.0-pre12 (05/29/2001):
Rob
:
Hi
!
O
/
.
My
girlfriend
was
visiting
me
so
I
've been busy being
unavailable online. Hooray.
There have been a lot of good changes in this release. Some improved
dialogs, some updates to IRC and MSN, as well as a nifty little thing
that
Eric
did
that
I
'll let him tell you about.
Oh yeah, I also got food poisoned by bad eggs. Ugh!
Eric: Every protocol except TOC has been improved since the last
release. All of them except Zephyr and ICQ now use the same proxy
options, which you can set in the preferences. ICQ can use them if
you set it to Socks5 though.
There are a bunch of other good additions and fixes for each
protocol
which
you
can
read
about
in
the
ChangeLog
.
And
,
there
's one
super cool feature that everyone seems to be asking for: Buddy Icons.
Right
now
you
can
only
receive
them
and
only
in
Oscar
,
but
hey
,
they
're
there.
So
that
's it. Have fun with it :)
0.11.0-pre11 (04/30/2001):
Rob: I bought a big carton of juice today. It is now 50% empty.
A lot of the plugins got some new options and/or improvements. I
have
a
headache
right
now
,
though
,
so
I
won
't say much. I'
ll
let
Eric
talk
:
)
Eric
:
I
uh
.
I
bought
72
cans
of
soda
yesterday
.
It
only
cost
$15
or
so
.
I
figure
I
'll be through it in less than two weeks. A
dollar
a
day
on
soda
isn
't so bad. For the fourth release in a row,
Oscar
is
fixed
.
Isn
't that exciting. Judging from history I'
d
say
that
it
won
't stay fixed long; but judging from what I know has
changed
,
we
shouldn
't have any more troubles.
Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- /
.. ... / --. --- --- -.. .-.-.-
I
don
't have a headache anymore! Hooray! Eric got a good deal on those
drinks
.
I
bought
some
bananas
.
They
're very green. Oh, and I cooked
a steak last night. It was 16 oz. It was good.
0.11.0-pre10 (04/13/2001):
Rob
:
EEP
!
It
's Friday the 13th!!! I think I fixed a few buggies
in MSN and then added some new features to IRC. I have a headache
right
now
,
though
,
so
I
won
't talk much. I think I'
m
going
to
go
to
sleep
.
Next
release
,
I
should
have
a
good
bit
more
done
on
IRC
and
will
have
made
Napster
more
stable
.
Have
fun
!!
Eric
:
There
's a new protocol plugin, Zephyr. Don'
t
use
it
!
unless
you
know
what
Zephyr
is
,
and
have
zhm
set
up
correctly
.
Also
there
were
a
lot
of
other
good
bugfixes
(
like
registering
for
Jabber
accounts
!
)
and
a
few
neat
features
.
In
this
release
,
Oscar
is
also
working
,
but
we
'll see how long that lasts, eh?
0.11.0-pre9 (03/26/2001):
Rob: Well, looks AOL was doing something naughty earlier this
morning. Thanks to a very nice guy named Adam Fritzler (you
all
know
him
from
libfaim
)
we
're now back online. Thanks,
Adam
.
I
'll buy you a drink sometime :-).
0.11.0-pre8 (03/23/2001):
Eric: Oo wow :) So I guess the big news is that this release should
help you avoid the battle between Jabber and AOL. Most protocols
got a few good bugfixes; thanks to people who pointed them out :).
Hopefully
for
the
next
release
I
'll make it so you can register a
jabber.org account, and then you can support Jabber using Gaim.
I think (I *think*) Oscar blocking is working now. Haha, get it?
Oscar blocking? It took me a while to get it, too. But no, really,
I think that the permit/deny list in Oscar might be working.
Rob: MSN got some fixes and should be really stable now. It had
a
little
100
%
CPU
eating
bug
but
that
's taken care of now. Next
on my list of repairs is the napster plugin. It works -- sorta --
sometimes. Heh. As all of you probably know already, our Oscar
support
was
broken
yesterday
.
There
's a little battle going on
between AOL and Jabber and we caught a bullet during the crossfire.
I think I just won the award for the most cliches used in one
paragraph, as a matter of fact. ;-).
** Good luck to the Jabber guys in getting this resolved **
0.11.0-pre7 (03/16/2001):
Rob
:
Hey
!
I
finally
rewrote
the
MSN
plugin
.
Sorry
,
I
'm just
a lazy code whore sometimes, heheh. It pretty much has the same
functionality as before with the exception of instability. I
didn
't really like that feature very much so I removed it. I hope
you
guys
don
't mind too terribly much ;-).
Eric
:
In
this
week
's installment of gaim you'
ll
find
a
new
Yahoo
!
library
and
an
option
to
have
all
conversations
in
one
window
,
in
addition
to
numerous
bug
fixes
and
other
improvements
.
Don
't
forget
to
send
us
your
feedback
.
If
there
's something you want
added, changed, or fixed, head over to our SourceForge page at
http://sourceforge.net/projects/gaim/ and tells us about it.
0.11.0-pre6 (03/06/2001):
Eric: Yay! I get to go first!
The biggest change in this release is the TODO file. Lots of things
got
added
.
There
's going to be a lot of prereleases. Please help.
Other
than
that
it
's mostly just a lot of bugfixes. Oscar got a few
new features. Head on over to http://sourceforge.net/projects/gaim
and
tell
us
what
you
'd like to see in gaim. We'
ve
gotten
a
lot
of
great
requests
so
far
,
thanks
.
I
think
I
like
releasing
every
week
.
Rob
:
I
've been bad so Eric got to go first. The biggest change
In
this
release
is
the
NEWS
file
.
It
's the only thing I contributed
to! heh, just kidding. This is a bug fix release, as Eric said.
Next release will contain my newly rewritten MSN plugin. You guys
should be happy with it :).
Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too.
0.11.0-pre5 (02/26/2001):
Rob: Yeah, I promise this is the last pre-release :-D. That seems
to be a pretty common saying around here, huh? Well, I must first
appologize. The protocols that I was working on really should be
much more developed at this point -- they should be completed,
actually. Unfortunately, my real life job (yes, I have one hehe) got
a little too busy and ate up all of my free time. I promise that
things will get better now :).
Eric
:
I
don
't promise that this is the last pre-release. :) But
hopefully releases can start coming more often than once every two
months
.
I
don
't really have much else to say. It'
s
been
a
slow
couple
of
months
.
Rob
:
I
promise
to
hack
gaim
again
.
Please
don
't hate me.
0.11.0-pre4:
Rob: HOORAY FOR DISNEYLAND!
Eric
:
One
more
prerelease
.
I
'm actually starting to think these
prereleases are a good idea; a lot of people reported a lot of
bugs in pre3 and most of them are fixed now. Also, it helps with
the whole release early-release often philosophy.
The big news in this prerelease is two more protocols: Jabber and
Napster
.
Both
of
them
don
't have any of the features that make
these
services
cool
,
yet
.
You
can
't use the transports in Jabber
and
you
can
't download file in Napster. But you will be able to,
soon :)
Rob and I are going on vacation starting today until after New
Year
's, which is a lot of the reason we wanted to get this release
out
; it's much improved over pre3. Happy Holidays everyone.
0
.
11
.
0
-
pre3
(
12
/
15
/
2000
)
:
Rob
:
Well
,
I
hadn
't initially planned on an 0.11.0pre3 but it
looks
like
it
was
needed
.
That
's not necessarially a bad thing,
mind you. It just means you get to see more goodies!
This release includes some other fun features. See the ChangeLog
for more information. Also found in this wonderful release is
an MSN plugin. For all of you who have been holding onto Windows
simply
because
you
have
friends
on
MSN
Messenger
that
you
don
't want
to leave, this plugin is for you! :)
Guys, make sure you send us bug reports; preferably on the
SourceForge bug report forum at
http://www.sourceforge.net/projects/gaim/. This will allow both
Eric and I to handle the bugs and will prevent either one of us
from losing the bug reports that are sent via AIM :-)
Eric: Hey everybody, Rob and I really want to hear what you guys want
to see in gaim. Head over to http://sourceforge.net/projects/gaim and
leave
a
message
in
the
Open
Discussion
forum
.
We
've gotten a lot of
good
ideas
so
far
(
most
of
them
didn
't make it into this release,
unfortunately).
If any of you want to test out your mad coding skills, I can think of
a few projects that would be incredibly useful. Send me or Rob an IM
and
we
'll let you know how you can help. And don'
t
forget
to
read
the
HACKING
file
to
see
how
gaim
's put together.
This is hopefully going to be the last prerelease; now that all the
protocols
that
we
're going to be doing for 0.11.0 are available it'
s
mostly
just
going
to
be
hacking
on
them
and
getting
them
in
usable
condition
before
the
final
release
.
Don
't forget to send us bug
reports ;)
0.11.0-pre2 (12/04/2000):
Rob
:
I
messed
up
.
Oh
well
,
it
's fixed.
0.11.0-pre1 (12/03/2000):
Rob
:
Hey
guys
!
Guess
what
!
?
Yup
,
you
're correct! It'
s
the
pre1
release
of
0
.
11
.
0
.
We
have
all
sorts
of
goodies
in
this
release
!
Check
out
the
ChangeLog
file
.
As
always
if
you
find
any
bugs
,
please
report
them
on
www
.
sourceforge
.
net
/
projects
/
gaim
/
You
may
find
several
small
bugs
as
this
is
still
a
prerelease
.
You
may
want
to
note
that
my
IRC
plugin
does
not
have
full
functionality
as
of
yet
.
All
of
the
important
/
commands
will
be
added
before
the
final
release
.
Also
,
if
someone
could
send
me
some
good
buddylist
pixmaps
for
the
irc
plugin
then
I
'd much
appreciate it. Thanks to everyone who made this new release possible!
If you have any ideas, comments, or suggestions, please let us know
either by e-mail or via the source forge message board at the URL
above. :)
Eric: So what was Yay! For Gaim!? Yay was the codename for the
Yahoo plugin. The whole point of all of these changes was I wanted to
make a proof-of-concept plugin that would let Gaim sign into Yahoo. It
turned out to be pretty much impossible with the old code. So,
Rob
and
I
hacked
gaim
so
we
could
do
just
that
.
There
's now a whole new
class of plugins, Protocol Plugins, that let users dynamically add new
protocols to Gaim. Just load the plugin, and create a new account that
uses
that
protocol
,
and
you
're set! Yay! (Oscar and TOC are both still
static. Gaim is, after all, primarily an AIM client.)
Lots of people have been very generous and contributed a lot of
time and effort to writing some really nice patches for gaim since
the last release. To all of you, a big thanks.
0.10.3 (10/09/2000):
Rob: I am dumb.
Eric: I am not dumb.
0.10.2 (10/07/2000):
Rob: What do you want me to say for yours?
Eric: What happened since the last release?
Rob: You got DSL.
Eric
:
Oh
yeah
,
I
'm more available now.
Rob: On a more serious note, this is just a quick release
to hold everyone over. Look for some very awesome things
coming
in
the
next
version
.
I
can
't say what, just yet,
but what I can say is, Yay! For Gaim!
0.10.1 (09/15/2000):
Rob: Hi Hi Hi! Yet another gaim release pushed out the door
for you guys. I hope you all enjoy it. There was a few minor
issues cleared up in this version as well as the repair of
OSCAR
support
.
Hopefully
we
won
't run into the same problem
as
before
.
Oh
well
;-). There's also a few small extra goodies
in
here
for
you
guys
just
check
out
the
Change
Log
.
I
hope
you
all
enjoy
and
take
care
!
Eric
:
Wanna
know
what
the
Oscar
problem
was
?
You
'll laugh. 2 bytes.
The fix was changing 0x07da to 0x0686. Anyway, aside from the fix
for that, there are a couple other good things. Beware of DSL nazis.
They
won
't give you service until 6 weeks after you order it. So um,
yeah.
0.10.0 (09/11/2000):
Rob
:
Well
peoples
,
I
know
that
it
's been a while since our
last
release
.
Here
we
go
.
Some
brand
spankin
' new interfaces
for you guys to oogle at. I hope you all enjoy it. Hopefully
our
next
release
won
't take as long to finish up. Real life
kind of crept up on Eric and I and took up a lot of our times.
Life
sucks
that
way
sometimes
.
Anyways
,
we
're back and all
is well. Thanks for hanging in there guys and we hope
you enjoy it!
Eric: LWE was so cool. Rob and I met up there, we had a blast. But I
only got to go for one day and Rob got to go for three. Lucky bastard.
It
's been so long since the last release that I don'
t
even
remember
what
's changed. But all of it is good :) Like Rob said, all kinds of
new UI stuff. I think there are some new features in there too. Now
I
'm headed back to school so I'
ll
have
more
time
to
hack
gaim
(
isn
't
that supposed to be the reverse?), just as soon as I get my internet
connection back >:-/ .
Rob: Oh yeah, some of our pixmaps may need a little work. We took
a lot of them from the Gnome Stock icons. If anyone could do some
custom ones that stay within the 24x24 boundary and keep the same
idea and feel as the gnome icons then we would be more than happy
to use them. Thanks much!! Viva la LWE.
0.9.20 (07/14/2000):
Rob
:
Well
,
guys
,
I
hope
you
enjoy
this
version
.
I
've done quite a bit
of
work
to
the
user
interface
.
It
's still not in the state that I
would like it to be, though. Over the next few versions you will
notice a few more interface changes as we try to bring a more
professional look to Gaim. As always, we will stay true to our
pimpin
' penguin atittude.
Eric
:
While
Rob
's been busy making things pretty, I'
ve
been
busy
making
things
work
:
)
.
The
chat
and
IM
windows
got
merged
,
which
means
that
they
both
have
the
same
features
(
notably
,
IM
has
/
me
and
chat
has
font
/
color
dialogs
and
smileys
)
.
Also
smileys
should
work
better
in
general
now
(
thanks
fflew
)
.
Rob
:
By
the
way
,
what
Eric
is
saying
is
that
he
's smart and I'
m
not
and
that
he
does
all
of
the
work
and
I
sit
on
my
butt
all
day
and
claim
to
do
work
.
WOOO
!
Just
kidding
,
brother
:
-
P
0
.
9
.
19
(
06
/
09
/
2000
)
:
Rob
:
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
All
of
that
nonsense
aside
,
there
are
a
few
things
that
DIDN
'T happen
in this version of gaim. The user interface changes will wait until
the
0
.
9
.
20
release
.
We
've decided to turn 0.9.19 into a "new feature
and major bug fix" release. All/Most major bugs should be worked out
now
.
We
're sorry about the problem of segfaulting when your buddylist
stored
on
the
server
was
null
.
Oops
!
We
won
't let it happen again,
we promise.
Eric: Lots of good changes in this one, including locale support. Chat
had
a
lot
of
things
done
to
it
,
but
it
's still not finished. The UI
didn
't get the overhaul we were planning, but we wanted to get a few
bugfixes out.
Lemme say something about reporting bugs. Please do. Please try to give
as much information as you can. But regardless of how much information
you give, please be POLITE. If you tell us our software is crap then
we
're probably not going to respond well.
Rob
:
Before
I
close
up
and
say
goodnight
,
I
'd like to say that I
agree with Eric. Reporting problems and/or helpful criticism in
a polite manner always yields the best results. Peace all, and
happy hacking.
0.9.18 (06/02/2000):
Rob
:
Talk
about
release
early
,
release
often
-
sheesh
!
We
're going
insane
.
Ya
know
,
I
'm not too happy with the Gaim UI. I dont know
how
the
rest
of
you
feel
but
it
's time for a nice overhaul. In the
next
few
days
I
'll be sitting down with some of my friends and coming
up
with
an
improved
interface
.
I
hope
you
all
enjoy
it
.
It
'll
include better looking dialogs, icons, sounds (hopefully lol), etc.
And -- for your random silly message of the day --
"Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear!
I can sing! I can dance! I have a penguin in my pants!"
- Rob Flynn after not having enough sleep.
Eric
:
I
've had less sleep than Rob, I can guarantee you that. There'
s
actually
a
lot
going
on
in
this
release
,
despite
2
releases
2
days
ago
.
Don
't ask me how; I think the elves had something to do with it.
Oscar
support
is
almost
to
the
point
where
I
'm considering removing
the
'experimental'
label
from
configure
.
For
those
of
you
brave
enough
to
try
it
,
I
'd like feedback. (And if you happen to write a patch to
fix some of the stuff that would be really cool too.) Hopefully for the
next release, in addition to the cool new UI, Gaim/Faim will be able to
do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I
can feel it....)
And just remember, you *can* have too many gummi candies. Especially if
you eat nearly a whole kilo of them. Believe me. I know. But the gummi
cherries are damn good.
0.9.17 (05/31/2000):
Rob: I am an e-mail fiend!
(after receiving 60 emails within a 5 minute period about a problem
and responding to all of them immediately)
I am stupid.
Eric
:
Heh
heh
.
2
releases
in
one
day
.
I
'm impressed. Maybe one of these
times
we
'll actually get some of it right ;) Anyway, yeah. Just bug fixes in
this one.
Rob
:
Yeah
,
we
wouldn
't be ourselves if we released it once and got it
right, would we? :-)
0.9.16:
Rob: Blah Blah Blah.
Eric
:
Looks
like
Rob
didn
't have much to say, so I'
ll
write
something
instead
:
)
There
's a few good things in this release, the most important of them
being: Better proxy support, of course. Oh yeah, and you can sign on now,
so
that
's a good thing too. There'
s
a
few
more
good
things
going
on
in
this
release
,
so
check
out
the
ChangeLog
.
Play
nicely
,
and
we
'll keep hacking away at it.
Rob
:
Go
Watch
`
Road
Trip
'.
0.9.15:
Hey
boy
's and girls. There'
s
not
much
to
say
here
this
time
.
We
're loving Southern California, the new job'
s
going
great
.
We
just
got
our
company
website
up
and
the
product
development
is
going
pretty
smooth
.
Life
's pretty sweet now.
We
've hacked up all kinds of goodies for you in 0.9.15. There'
s
some
file
transfer
(
receive
)
support
for
those
of
you
who
have
been
wanting
it
for
a
while
.
There
's some other misc. goodies tossed in as
well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet
design and get in touch with me. The current site is at:
http://www.marko.net/gaim
Thanks much!
0.9.14:
Well
,
there
's a few random hacks and fixes in here, along with
a little suprise. You guessed it, kiddos, support for plugins! Happy
hacking!
0.9.13:
Not
much
to
say
for
this
release
.
Bug
fixes
,
That
's all. Look
for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be
released very soon now.
By the way, our CVS is now hosted over at source forge. Go check
it out at http://www.sourceforge.net. Please check there before submitting
any bug reports (You can read our CVS comments to see if we have fixed any
problems).
0.9.12:
Well guys, looks like we got some nifty things in this version.
TrueType Fonts are supported for those XFSTT buffs out there (or whatever
else you use). A crap load of those plaguing memory leaks have FINALLY been
fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp
those babies out. A rad guy by the name of Eric Warmenhoven has been
really sweet lately and has all but rewritten the Gnome Applet support :).
He submitted patch after patch. I finally got annoyed with him (just kidding bud)
and gave him CVS access. Look for Gnome Applet support in Gaim to start improving.
That
's about all for now. I wanted to get this release out there. File Receive
support will be in 0.9.13 which is due out soon.
0.9.11:
Jeramey got a new Comfy Chair! Its very very comfy! Whee!
Jim also had a little hyper-drunken moment and started hacking away at
a
new
configuration
format
for
Gaim
.
Looks
like
we
're running .gaimrc
version 1 now. Gotta love it. I got bored and hacked in a couple font
properties
that
will
,
in
time
,
contain
more
features
.
That
's about it
for
this
version
--
cept
for
that
memory
leak
we
fixed
.
Shush
!
We
're
not plumbers! -- rob
** Extra special update **
Well guys, it looks like we all stopped working on gaim, moved to California,
and
took
up
a
new
job
.
Don
't worry though, those beach bums out here havent
worn
off
on
us
yet
.
I
've decided to pick up the Gaim torch myself and continue
development ont he prohect. Hopefully we wont have any more five month braks in
the project. Sorry about that, guys :)
0.9.10:
Umm. Dont ask. Silly memory leak. For those of you who
wondered, you were losing about 256 bytes every 25 seconds for each
person you have on your contact list. Make fun of us. Better yet ..
Send
us
beer
.
We
'll do better :)
0.9.9:
Welp, All of you boys and girls who run Mandrake and have some
problems with Gaim working properly, please check out the FAQ file. It
contains a nice fix submitted by one of our users. I hope this works for
you guys!
Jim appears to have intoxicated himself. This is, as always, a
Good Thing (tm). His late-night adventure with the liquid-bread food group
lead
to
the
birth
of
a
nice
little
feature
called
`
The
Lag
-
O
-
Meter
'. Dont
ask, just try it out :). It is pretty pointless if you have a super-fast
connection but if you are a modem user, like many of us are, then try it out.
There
's also some idle preferences and some other little random
bug
fixes
.
Check
'em out yo :)
0.9.8:
Get
Along
Lil
' Doggies. Heh. Looks like we have yet another new
version of gaim for you guys to play with. Be gentle now, it has a few
new fetures. The HTML widget is now more robust and we have *da da da*
HTTP proxy support.
Oh By The Way, Do not pay too much attention to what we are doing
with this release. We are all a little bit happy tonight. You must love
life. This is a special release of gaim. We will be releasing some wonderful
photographs soon .. or perhaps if we get the bloody webcam working then we
will take a couple of quick snapshots.
Looks like the Gaim developers convention (cool name huh) that we
had this weekend in Auburn, AL went wonderfully :). yum yum yum. Hahahah. Oh
by the way. Beware of insecure rednecks in the deli. Bad things.
In (non)related news, Jeramey could not successfully slaughter the
one pound hamburger that he ordered. (I think he could have done it but he
wasn
't feeling very well at the time).
Oh Yes, New Logo Too :) You likes? Thanks, Naru!
Just a little side-note: it looks like we didnt make the release that
we had expected during the Gaim Convention. Maybe we partied too much? I am
not sure. I remember watching the sun rise before I went to bed, though.
Oh
well
.
Here
's your release! Enjoy!
By The Way, we have uploaded our party pictures to a website.
http://www.dorky.net/gaim/party/ They are nothing spectacular but I hope you
enjoy them! :).
0.9.7:
Well
,
boys
and
girls
,
it
's that time again! Yup, time for the good
release fairy to come bless us with her infinite wisdom and divine presence.
Umm, yeah, something like that. Anyways, this release has several little
"bad" network fixes (as Jim likes to say) and a couple touch-ups to a few
other features. It also features preliminary oscar support. Thanks to Jim
and Adam ("the libfaim guy") hehe :) We have also corrected a problem with
gaim not wainting to correctly save your password if you have an underscore
in
it
.
Thanks
to
w1za7d
for
pointing
out
the
underscore
problem
.
' and \
have also been fixed in passwords. :o)
0.9.6:
Sorry about the little segfaulting bugs in the past release. Rob
is stupid. :). Anyways, they have been patched up and a couple new features
have been added. I hope you guys enjoy.
0.9.5:
Well we added a myriad of new features to this release. (A lot of
small buggie fixes too.) If you need a detailed list just check out the
ChangeLog. We now have a new webpage design and have added a FAQ to the
distribution. Before coming to us with any problems please take a quick
look through the FAQ to make sure we havent already covered your question.
Also, thanks to our beloved Web Monkey, FlynOrange, we have all
learned the true power of foam weapons, slinkies, and whoopie cushions. Hmm
gotta love those pranks, eh?
0.8.0:
Well
,
just
starting
the
NEWS
file
.
I
'll try to remember what'
s
new
from
the
last
version
.
Hmmm
.
BIG
code
reorg
.
Import
/
export
,
buddy
pounce
among
the
major
new
features
.
Autoconf
script
too
,
which
is
a
big
win
.
Apologies
to
those
who
submitted
patches
which
haven
't made it in.. I
promise, the next version! This code reorg took up a lot of my time, and I
want to get it out there.