gplugin/gplugin

76d43734c071
Add a desired-state property to GPlugin.Plugin

This allows us to track what state the user wanted a plugin to be in. The use
case here is, I want to disable a plugin, but the plugin can't be cleanly
unloaded. The plugin returns FALSE from its unload function with an error
stating as such.

For a GPlugin consuming application this creates a dilema where the user can't
actually disable this plugin, because as far as everyone knows, that plugin
should be loaded. With this new property, the consuming application can then
check if the desired state is set to loaded before saving it to a list of
plugins to that should be loaded at the next launch.

Testing Done:
Updated the loader unit tests to make sure that the property is being set properly by `GPluginLoader`.

Reviewed at https://reviews.imfreedom.org/r/1200/
/*
* Copyright (C) 2011-2020 Gary Kramlich <grim@reaperworld.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <https://www.gnu.org/licenses/>.
*/
#include "gplugin-lua-plugin.h"
#include <lua.h>
/******************************************************************************
* Typedefs
*****************************************************************************/
struct _GPluginLuaPlugin {
GObject parent;
lua_State *L;
gchar *filename;
GPluginLoader *loader;
GPluginPluginInfo *info;
GPluginPluginState state;
GPluginPluginState desired_state;
GError *error;
};
/******************************************************************************
* Enums
*****************************************************************************/
enum {
PROP_ZERO,
PROP_LUA_STATE,
N_PROPERTIES,
/* overrides */
PROP_FILENAME = N_PROPERTIES,
PROP_LOADER,
PROP_INFO,
PROP_STATE,
PROP_DESIRED_STATE,
PROP_ERROR,
};
static GParamSpec *properties[N_PROPERTIES] = {
NULL,
};
/* I hate forward declarations... */
static void gplugin_lua_plugin_iface_init(GPluginPluginInterface *iface);
G_DEFINE_DYNAMIC_TYPE_EXTENDED(
GPluginLuaPlugin,
gplugin_lua_plugin,
G_TYPE_OBJECT,
0,
G_IMPLEMENT_INTERFACE(GPLUGIN_TYPE_PLUGIN, gplugin_lua_plugin_iface_init))
/******************************************************************************
* GPluginPlugin Implementation
*****************************************************************************/
static void
gplugin_lua_plugin_iface_init(G_GNUC_UNUSED GPluginPluginInterface *iface)
{
}
/******************************************************************************
* Object Stuff
*****************************************************************************/
static void
gplugin_lua_plugin_get_property(
GObject *obj,
guint param_id,
GValue *value,
GParamSpec *pspec)
{
GPluginLuaPlugin *plugin = GPLUGIN_LUA_PLUGIN(obj);
switch(param_id) {
case PROP_LUA_STATE:
g_value_set_pointer(value, plugin->L);
break;
/* overrides */
case PROP_FILENAME:
g_value_set_string(value, plugin->filename);
break;
case PROP_LOADER:
g_value_set_object(value, plugin->loader);
break;
case PROP_INFO:
g_value_set_object(value, plugin->info);
break;
case PROP_STATE:
g_value_set_enum(value, plugin->state);
break;
case PROP_DESIRED_STATE:
g_value_set_enum(value, plugin->desired_state);
break;
case PROP_ERROR:
g_value_set_boxed(value, plugin->error);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, param_id, pspec);
break;
}
}
static void
gplugin_lua_plugin_set_property(
GObject *obj,
guint param_id,
const GValue *value,
GParamSpec *pspec)
{
GPluginLuaPlugin *plugin = GPLUGIN_LUA_PLUGIN(obj);
switch(param_id) {
case PROP_LUA_STATE:
plugin->L = g_value_get_pointer(value);
break;
/* overrides */
case PROP_FILENAME:
plugin->filename = g_value_dup_string(value);
break;
case PROP_LOADER:
plugin->loader = g_value_dup_object(value);
break;
case PROP_INFO:
plugin->info = g_value_dup_object(value);
break;
case PROP_STATE:
plugin->state = g_value_get_enum(value);
break;
case PROP_DESIRED_STATE:
plugin->desired_state = g_value_get_enum(value);
break;
case PROP_ERROR:
plugin->error = g_value_dup_boxed(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, param_id, pspec);
break;
}
}
static void
gplugin_lua_plugin_finalize(GObject *obj)
{
GPluginLuaPlugin *plugin = GPLUGIN_LUA_PLUGIN(obj);
g_clear_pointer(&plugin->L, lua_close);
g_clear_pointer(&plugin->filename, g_free);
g_clear_object(&plugin->loader);
g_clear_object(&plugin->info);
g_clear_error(&plugin->error);
G_OBJECT_CLASS(gplugin_lua_plugin_parent_class)->finalize(obj);
}
static void
gplugin_lua_plugin_init(G_GNUC_UNUSED GPluginLuaPlugin *plugin)
{
}
static void
gplugin_lua_plugin_class_finalize(G_GNUC_UNUSED GPluginLuaPluginClass *klass)
{
}
static void
gplugin_lua_plugin_class_init(GPluginLuaPluginClass *klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS(klass);
obj_class->get_property = gplugin_lua_plugin_get_property;
obj_class->set_property = gplugin_lua_plugin_set_property;
obj_class->finalize = gplugin_lua_plugin_finalize;
properties[PROP_LUA_STATE] = g_param_spec_pointer(
"lua-state",
"lua-state",
"The lua state for the plugin",
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties(obj_class, N_PROPERTIES, properties);
/* add our overrides */
g_object_class_override_property(obj_class, PROP_FILENAME, "filename");
g_object_class_override_property(obj_class, PROP_LOADER, "loader");
g_object_class_override_property(obj_class, PROP_INFO, "info");
g_object_class_override_property(obj_class, PROP_STATE, "state");
g_object_class_override_property(
obj_class,
PROP_DESIRED_STATE,
"desired-state");
g_object_class_override_property(obj_class, PROP_ERROR, "error");
}
/******************************************************************************
* API
*****************************************************************************/
void
gplugin_lua_plugin_register(GTypeModule *module)
{
gplugin_lua_plugin_register_type(module);
}
lua_State *
gplugin_lua_plugin_get_state(GPluginLuaPlugin *plugin)
{
g_return_val_if_fail(GPLUGIN_LUA_IS_PLUGIN(plugin), NULL);
return plugin->L;
}