gaim/gaim

This is basically the same scenario as the previous fix.
oldstatus v1_3_1
2005-06-09, Daniel Atallah
ddb659dd612d
This is basically the same scenario as the previous fix.
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "gtkgaim.h"
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif
#ifdef USE_AO
# include <ao/ao.h>
# include <audiofile.h>
#endif /* USE_AO */
#ifdef USE_NAS_AUDIO
# include <audio/audiolib.h>
# include <audio/soundlib.h>
#endif /* USE_NAS_AUDIO */
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "sound.h"
#include "util.h"
#include "gtksound.h"
struct gaim_sound_event {
char *label;
char *pref;
char *def;
};
static gboolean mute_login_sounds = FALSE;
static gboolean mute_sounds = FALSE;
static gboolean sound_initialized = FALSE;
static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
{N_("Buddy logs in"), "login", "arrive.wav"},
{N_("Buddy logs out"), "logout", "leave.wav"},
{N_("Message received"), "im_recv", "receive.wav"},
{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
{N_("Message sent"), "send_im", "send.wav"},
{N_("Person enters chat"), "join_chat", "arrive.wav"},
{N_("Person leaves chat"), "left_chat", "leave.wav"},
{N_("You talk in chat"), "send_chat_msg", "send.wav"},
{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
{NULL, "pounce_default", "redalert.wav"},
{N_("Someone says your name in chat"), "nick_said", "redalert.wav"}
};
#ifdef USE_AO
static int ao_driver = -1;
#endif /* USE_AO */
static void _pref_sound_method_changed(const char *name, GaimPrefType type,
gpointer val, gpointer data);
static void gaim_gtk_sound_init(void)
{
gaim_prefs_add_none("/gaim/gtk/sound");
gaim_prefs_add_none("/gaim/gtk/sound/enabled");
gaim_prefs_add_none("/gaim/gtk/sound/file");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/file/login", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/file/logout", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", "");
gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", "");
gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
gaim_prefs_add_string("/gaim/gtk/sound/command", "");
gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");
#ifdef USE_AO
gaim_debug(GAIM_DEBUG_INFO, "sound",
"Initializing sound output drivers.\n");
ao_initialize();
#endif /* USE_AO */
gaim_prefs_connect_callback("/gaim/gtk/sound/method",
_pref_sound_method_changed, NULL);
}
static void gaim_gtk_sound_shutdown(void)
{
#ifdef USE_AO
ao_shutdown();
#endif
sound_initialized = FALSE;
}
#ifdef USE_NAS_AUDIO
static gboolean play_file_nas(const char *filename)
{
AuServer *nas_serv;
gboolean ret = FALSE;
if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
AuCloseServer(nas_serv);
}
return ret;
}
#endif /* USE_NAS_AUDIO */
static void gaim_gtk_sound_play_file(const char *filename)
{
const char *method;
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
pid_t pid;
#ifdef USE_AO
AFfilehandle file;
#endif
#endif
if (!sound_initialized)
gaim_prefs_trigger_callback("/gaim/gtk/sound/method");
if (mute_sounds)
return;
method = gaim_prefs_get_string("/gaim/gtk/sound/method");
if (!strcmp(method, "beep")) {
gdk_beep();
return;
}
if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename);
gaim_notify_error(NULL, NULL, tmp, NULL);
g_free(tmp);
return;
}
#ifndef _WIN32
if (!strcmp(method, "custom")) {
const char *sound_cmd;
char *command;
GError *error = NULL;
sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command");
if (!sound_cmd || *sound_cmd == '\0') {
gaim_notify_error(NULL, NULL,
_("Unable to play sound because the "
"'Command' sound method has been chosen, "
"but no command has been set."), NULL);
return;
}
if(strstr(sound_cmd, "%s"))
command = gaim_strreplace(sound_cmd, "%s", filename);
else
command = g_strdup_printf("%s %s", sound_cmd, filename);
if(!g_spawn_command_line_async(command, &error)) {
char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
gaim_notify_error(NULL, NULL, tmp, NULL);
g_free(tmp);
g_error_free(error);
}
g_free(command);
return;
}
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
pid = fork();
if (pid < 0)
return;
else if (pid == 0) {
#ifdef USE_NAS_AUDIO
if (!strcmp(method, "nas")) {
if (play_file_nas(filename))
_exit(0);
}
#endif /* USE_NAS_AUDIO */
#ifdef USE_AO
file = afOpenFile(filename, "rb", NULL);
if(file) {
ao_device *device;
ao_sample_format format;
int in_fmt;
int bytes_per_frame;
format.rate = afGetRate(file, AF_DEFAULT_TRACK);
format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
&format.bits);
/* XXX: libao doesn't seem to like 8-bit sounds, so we'll
* let libaudiofile make them a bit better for us */
if(format.bits == 8)
format.bits = 16;
afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
AF_SAMPFMT_TWOSCOMP, format.bits);
#if __BYTE_ORDER == __BIG_ENDIAN
format.byte_format = AO_FMT_BIG;
afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
format.byte_format = AO_FMT_LITTLE;
afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
AF_BYTEORDER_LITTLEENDIAN);
#endif
bytes_per_frame = format.bits * format.channels / 8;
device = ao_open_live(ao_driver, &format, NULL);
if(device) {
int frames_read;
char buf[4096];
int buf_frames = sizeof(buf) / bytes_per_frame;
while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
buf, buf_frames))) {
if(!ao_play(device, buf, frames_read * bytes_per_frame))
break;
}
ao_close(device);
}
afCloseFile(file);
}
ao_shutdown();
#endif /* USE_AO */
_exit(0);
}
#else /* USE_NAS_AUDIO || USE_AO */
gdk_beep();
return;
#endif /* USE_NAS_AUDIO || USE_AO */
#else /* _WIN32 */
gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename);
if (G_WIN32_HAVE_WIDECHAR_API ()) {
wchar_t *wc_filename = g_utf8_to_utf16(filename,
-1, NULL, NULL, NULL);
if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME))
gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
g_free(wc_filename);
} else {
char *l_filename = g_locale_from_utf8(filename,
-1, NULL, NULL, NULL);
if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME))
gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
g_free(l_filename);
}
#endif /* _WIN32 */
}
static void gaim_gtk_sound_play_event(GaimSoundEventID event)
{
char *enable_pref;
char *file_pref;
if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
return;
if (event >= GAIM_NUM_SOUNDS) {
gaim_debug(GAIM_DEBUG_MISC, "sound",
"got request for unknown sound: %d\n", event);
return;
}
enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
sounds[event].pref);
file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);
/* check NULL for sounds that don't have an option, ie buddy pounce */
if (gaim_prefs_get_bool(enable_pref)) {
char *filename = g_strdup(gaim_prefs_get_string(file_pref));
if(!filename || !strlen(filename)) {
if(filename) g_free(filename);
filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
}
gaim_sound_play_file(filename);
g_free(filename);
}
g_free(enable_pref);
g_free(file_pref);
}
static GaimSoundUiOps sound_ui_ops =
{
gaim_gtk_sound_init,
gaim_gtk_sound_shutdown,
gaim_gtk_sound_play_file,
gaim_gtk_sound_play_event
};
GaimSoundUiOps *
gaim_gtk_sound_get_ui_ops(void)
{
return &sound_ui_ops;
}
static void _pref_sound_method_changed(const char *name, GaimPrefType type,
gpointer val, gpointer data) {
if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method"))
return;
sound_initialized = TRUE;
#ifdef USE_AO
ao_driver = -1;
if(!strcmp(val, "esd"))
ao_driver = ao_driver_id("esd");
else if(!strcmp(val, "arts"))
ao_driver = ao_driver_id("arts");
else if(!strcmp(val, "automatic"))
ao_driver = ao_default_driver_id();
if(ao_driver != -1) {
ao_info *info = ao_driver_info(ao_driver);
gaim_debug(GAIM_DEBUG_INFO, "sound",
"Sound output driver loaded: %s\n", info->name);
}
#endif /* USE_AO */
#ifdef USE_NAS
if (!strcmp(val, "nas"))
gaim_debug(GAIM_DEBUG_INFO, "sound",
"Sound output driver loaded: NAS output\n");
#endif /* USE_NAS */
}
void gaim_gtk_sound_set_mute(gboolean mute)
{
mute_sounds = mute;
}
gboolean gaim_gtk_sound_get_mute()
{
return mute_sounds;
}
void gaim_gtk_sound_set_login_mute(gboolean mute)
{
mute_login_sounds = mute;
}
const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event)
{
if(event >= GAIM_NUM_SOUNDS)
return 0;
return sounds[event].pref;
}
char *gaim_gtk_sound_get_event_label(GaimSoundEventID event)
{
if(event >= GAIM_NUM_SOUNDS)
return NULL;
return sounds[event].label;
}