gaim/gaim

This is basically the same scenario as the previous fix.
oldstatus v1_3_1
2005-06-09, Daniel Atallah
ddb659dd612d
This is basically the same scenario as the previous fix.
/**
* @file cmds.h Commands API
* @ingroup core
*
* Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GAIM_CMDS_H_
#define _GAIM_CMDS_H_
#include "conversation.h"
/**************************************************************************
* @name Structures
**************************************************************************/
/*@{*/
typedef enum _GaimCmdPriority GaimCmdPriority;
typedef enum _GaimCmdFlag GaimCmdFlag;
typedef enum _GaimCmdStatus GaimCmdStatus;
typedef enum _GaimCmdRet GaimCmdRet;
enum _GaimCmdStatus {
GAIM_CMD_STATUS_OK,
GAIM_CMD_STATUS_FAILED,
GAIM_CMD_STATUS_NOT_FOUND,
GAIM_CMD_STATUS_WRONG_ARGS,
GAIM_CMD_STATUS_WRONG_PRPL,
GAIM_CMD_STATUS_WRONG_TYPE,
};
enum _GaimCmdRet {
GAIM_CMD_RET_OK, /**< Everything's okay. Don't look for another command to call. */
GAIM_CMD_RET_FAILED, /**< The command failed, but stop looking.*/
GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
};
#define GAIM_CMD_FUNC(func) ((GaimCmdFunc)func)
typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd,
gchar **args, gchar **error, void *data);
typedef guint GaimCmdId;
enum _GaimCmdPriority {
GAIM_CMD_P_VERY_LOW = -1000,
GAIM_CMD_P_LOW = 0,
GAIM_CMD_P_DEFAULT = 1000,
GAIM_CMD_P_PRPL = 2000,
GAIM_CMD_P_PLUGIN = 3000,
GAIM_CMD_P_ALIAS = 4000,
GAIM_CMD_P_HIGH = 5000,
GAIM_CMD_P_VERYHIGH = 6000,
};
enum _GaimCmdFlag {
GAIM_CMD_FLAG_IM = 0x01,
GAIM_CMD_FLAG_CHAT = 0x02,
GAIM_CMD_FLAG_PRPL_ONLY = 0x04,
GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
};
/*@}*/
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************
* @name Commands API
**************************************************************************/
/*@{*/
/**
* Register a new command with the core.
*
* The command will only happen if commands are enabled,
* which is a UI pref. UIs don't have to support commands at all.
*
* @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
* or other white space.
* @param args This tells Gaim how to parse the arguments to the command for you.
* If what the user types doesn't match, Gaim will keep looking for another
* command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
* This string contains no whitespace, and uses a single character for each argument.
* The recognized characters are:
* 'w' Matches a single word.
* 'W' Matches a single word, with formatting.
* 's' Matches the rest of the arguments after this point, as a single string.
* 'S' Same as 's' but with formatting.
* If args is the empty string, then the command accepts no arguments.
* The args passed to callback func will be a @c NULL terminated array of null
* terminated strings, and will always match the number of arguments asked for,
* unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
* @param p This is the priority. Higher priority commands will be run first, and usually the
* first command will stop any others from being called.
* @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
* GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
* be called.
* @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
* @param func This is the function to call when someone enters this command.
* @param helpstr This is a whitespace sensitive, UTF-8, HTML string describing how to use the command.
* The preferred format of this string shall be the commands name, followed by a space
* and any arguments it accpets (if it takes any arguments, otherwise no space), follow
* by a colon, two spaces, and a description of the command in sentence form. No slash
* before the command name.
* @param data User defined data to pass to the GaimCmdFunc
* @return A GaimCmdId. This is only used for calling gaim_cmd_unregister.
* Returns @c NULL on failure.
*/
GaimCmdId gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr, void *data);
/**
* Unregister a command with the core.
*
* All registered commands must be unregistered, if they're registered by a plugin
* or something else that might go away. Normally this is called when the plugin
* unloads itself.
*
* @param id The GaimCmdId to unregister.
*/
void gaim_cmd_unregister(GaimCmdId id);
/**
* Do a command.
*
* Normally the UI calls this to perform a command. This might also be useful
* if aliases are ever implemented.
*
* @param conv The conversation the command was typed in.
* @param cmdline The command the user typed (including all arguments) as a single string.
* The caller doesn't have to do any parsing, except removing the command
* prefix, which the core has no knowledge of. cmd should not contain any
* formatting, and should be in plain text (no html entities).
* @param markup This is the same as cmd, but is the formatted version. It should be in
* HTML, with < > and &, at least, escaped to html entities, and should
* include both the default formatting and any extra manual formatting.
* @param errormsg If the command failed errormsg is filled in with the appropriate error
* message. It must be freed by the caller with g_free().
* @return A GaimCmdStatus indicated if the command succeeded or failed.
*/
GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmdline,
const gchar *markup, gchar **errormsg);
/**
* List registered commands.
*
* Returns a GList (which must be freed by the caller) of all commands
* that are valid in the context of conv, or all commands, if conv is
* @c NULL. Don't keep this list around past the main loop, or anything else
* that might unregister a command, as the char*'s used get freed then.
*
* @param conv The conversation, or @c NULL.
* @return A GList of const char*, which must be freed with g_list_free().
*/
GList *gaim_cmd_list(GaimConversation *conv);
/**
* Get the help string for a command.
*
* Returns the help strings for a given command in the form of a GList,
* one node for each matching command.
*
* @param conv The conversation, or @c NULL for no context.
* @param cmd The command. No wildcards accepted, but returns help for all
* commands if @c NULL.
* @return A GList of const char*s, which is the help string
* for that command.
*/
GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif /* _GAIM_CMDS_H_ */