gaim/gaim

I feel dumb that it took me so long to get this right.
oldstatus v1_2_1
2005-04-03, Mark Doliner
b59671364e74
I feel dumb that it took me so long to get this right.
I hope it's right. I'm going to do a bit o' testing.
/**
* @file icon.c Buddy Icon API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "buddyicon.h"
#include "conversation.h"
#include "debug.h"
#include "util.h"
static GHashTable *account_cache = NULL;
static char *cache_dir = NULL;
static gboolean icon_caching = TRUE;
static GaimBuddyIcon *
gaim_buddy_icon_create(GaimAccount *account, const char *username)
{
GaimBuddyIcon *icon;
GHashTable *icon_cache;
icon = g_new0(GaimBuddyIcon, 1);
gaim_buddy_icon_set_account(icon, account);
gaim_buddy_icon_set_username(icon, username);
icon_cache = g_hash_table_lookup(account_cache, account);
if (icon_cache == NULL)
{
icon_cache = g_hash_table_new(g_str_hash, g_str_equal);
g_hash_table_insert(account_cache, account, icon_cache);
}
g_hash_table_insert(icon_cache,
(char *)gaim_buddy_icon_get_username(icon), icon);
return icon;
}
GaimBuddyIcon *
gaim_buddy_icon_new(GaimAccount *account, const char *username,
void *icon_data, size_t icon_len)
{
GaimBuddyIcon *icon;
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(username != NULL, NULL);
g_return_val_if_fail(icon_data != NULL, NULL);
g_return_val_if_fail(icon_len > 0, NULL);
icon = gaim_buddy_icons_find(account, username);
if (icon == NULL)
icon = gaim_buddy_icon_create(account, username);
gaim_buddy_icon_ref(icon);
gaim_buddy_icon_set_data(icon, icon_data, icon_len);
gaim_buddy_icon_unref(icon);
/* We don't take a reference here. gaim_buddy_icon_set_data() makes blist.c or
conversation.c, or both, do that for us.
*/
return icon;
}
void
gaim_buddy_icon_destroy(GaimBuddyIcon *icon)
{
GaimConversation *conv;
GaimAccount *account;
GHashTable *icon_cache;
const char *username;
GSList *sl, *list;
g_return_if_fail(icon != NULL);
if (icon->ref_count > 0)
{
/* If the ref count is greater than 0, then we weren't called from
* gaim_buddy_icon_unref(). So we go through and ask everyone to
* unref us. Then we return, since we know somewhere along the
* line we got called recursively by one of the unrefs, and the
* icon is already destroyed.
*/
account = gaim_buddy_icon_get_account(icon);
username = gaim_buddy_icon_get_username(icon);
conv = gaim_find_conversation_with_account(username, account);
if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL);
for (list = sl = gaim_find_buddies(account, username); sl != NULL;
sl = sl->next)
{
GaimBuddy *buddy = (GaimBuddy *)sl->data;
gaim_buddy_set_icon(buddy, NULL);
}
g_slist_free(list);
return;
}
icon_cache = g_hash_table_lookup(account_cache,
gaim_buddy_icon_get_account(icon));
if (icon_cache != NULL)
g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon));
if (icon->username != NULL)
g_free(icon->username);
if (icon->data != NULL)
g_free(icon->data);
g_free(icon);
}
GaimBuddyIcon *
gaim_buddy_icon_ref(GaimBuddyIcon *icon)
{
g_return_val_if_fail(icon != NULL, NULL);
icon->ref_count++;
return icon;
}
GaimBuddyIcon *
gaim_buddy_icon_unref(GaimBuddyIcon *icon)
{
g_return_val_if_fail(icon != NULL, NULL);
if (icon->ref_count <= 0)
return NULL;
icon->ref_count--;
if (icon->ref_count == 0)
{
gaim_buddy_icon_destroy(icon);
return NULL;
}
return icon;
}
void
gaim_buddy_icon_update(GaimBuddyIcon *icon)
{
GaimConversation *conv;
GaimAccount *account;
const char *username;
GSList *sl, *list;
g_return_if_fail(icon != NULL);
account = gaim_buddy_icon_get_account(icon);
username = gaim_buddy_icon_get_username(icon);
for (list = sl = gaim_find_buddies(account, username); sl != NULL;
sl = sl->next)
{
GaimBuddy *buddy = (GaimBuddy *)sl->data;
gaim_buddy_set_icon(buddy, icon);
}
g_slist_free(list);
conv = gaim_find_conversation_with_account(username, account);
if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon);
}
void
gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy)
{
const void *data;
const char *dirname;
char *random;
char *filename;
const char *old_icon;
size_t len;
struct stat st;
FILE *file = NULL;
g_return_if_fail(icon != NULL);
g_return_if_fail(buddy != NULL);
if (!gaim_buddy_icons_is_caching())
return;
data = gaim_buddy_icon_get_data(icon, &len);
random = g_strdup_printf("%x", g_random_int());
dirname = gaim_buddy_icons_get_cache_dir();
filename = g_build_filename(dirname, random, NULL);
old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon");
if (!g_file_test(dirname, G_FILE_TEST_IS_DIR))
{
gaim_debug_info("buddy icons", "Creating icon cache directory.\n");
if (g_mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
{
gaim_debug_error("buddy icons",
"Unable to create directory %s: %s\n",
dirname, strerror(errno));
}
}
if ((file = g_fopen(filename, "wb")) != NULL)
{
fwrite(data, 1, len, file);
fclose(file);
}
g_free(filename);
if (old_icon != NULL)
{
if(!g_stat(old_icon, &st))
g_unlink(old_icon);
else {
filename = g_build_filename(dirname, old_icon, NULL);
if(!g_stat(filename, &st))
g_unlink(filename);
g_free(filename);
}
}
gaim_blist_node_set_string((GaimBlistNode *)buddy, "buddy_icon", random);
g_free(random);
}
void
gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account)
{
g_return_if_fail(icon != NULL);
g_return_if_fail(account != NULL);
icon->account = account;
}
void
gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username)
{
g_return_if_fail(icon != NULL);
g_return_if_fail(username != NULL);
if (icon->username != NULL)
g_free(icon->username);
icon->username = g_strdup(username);
}
void
gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len)
{
g_return_if_fail(icon != NULL);
if (icon->data != NULL)
g_free(icon->data);
if (data != NULL && len > 0)
{
icon->data = g_memdup(data, len);
icon->len = len;
}
else
{
icon->data = NULL;
icon->len = 0;
}
gaim_buddy_icon_update(icon);
}
GaimAccount *
gaim_buddy_icon_get_account(const GaimBuddyIcon *icon)
{
g_return_val_if_fail(icon != NULL, NULL);
return icon->account;
}
const char *
gaim_buddy_icon_get_username(const GaimBuddyIcon *icon)
{
g_return_val_if_fail(icon != NULL, NULL);
return icon->username;
}
const void *
gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len)
{
g_return_val_if_fail(icon != NULL, NULL);
if (len != NULL)
*len = icon->len;
return icon->data;
}
void
gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username,
void *icon_data, size_t icon_len)
{
g_return_if_fail(account != NULL);
g_return_if_fail(username != NULL);
if (icon_data == NULL || icon_len == 0)
{
GaimBuddyIcon *buddy_icon;
buddy_icon = gaim_buddy_icons_find(account, username);
if (buddy_icon != NULL)
gaim_buddy_icon_destroy(buddy_icon);
}
else
{
gaim_buddy_icon_new(account, username, icon_data, icon_len);
}
}
GaimBuddyIcon *
gaim_buddy_icons_find(GaimAccount *account, const char *username)
{
GHashTable *icon_cache;
GaimBuddyIcon *ret = NULL;
char *filename = NULL;
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail(username != NULL, NULL);
icon_cache = g_hash_table_lookup(account_cache, account);
if ((icon_cache == NULL) || ((ret = g_hash_table_lookup(icon_cache, username)) == NULL)) {
const char *file;
struct stat st;
GaimBuddy *b = gaim_find_buddy(account, username);
if (!b)
return NULL;
if ((file = gaim_blist_node_get_string((GaimBlistNode*)b, "buddy_icon")) == NULL)
return NULL;
if (!g_stat(file, &st))
filename = g_strdup(file);
else
filename = g_build_filename(gaim_buddy_icons_get_cache_dir(), file, NULL);
if (!g_stat(filename, &st)) {
FILE *f = g_fopen(filename, "rb");
if (f) {
char *data = g_malloc(st.st_size);
fread(data, 1, st.st_size, f);
fclose(f);
ret = gaim_buddy_icon_create(account, username);
gaim_buddy_icon_ref(ret);
gaim_buddy_icon_set_data(ret, data, st.st_size);
gaim_buddy_icon_unref(ret);
g_free(data);
g_free(filename);
return ret;
}
}
g_free(filename);
}
return ret;
}
void
gaim_buddy_icons_set_caching(gboolean caching)
{
icon_caching = caching;
}
gboolean
gaim_buddy_icons_is_caching(void)
{
return icon_caching;
}
void
gaim_buddy_icons_set_cache_dir(const char *dir)
{
g_return_if_fail(cache_dir != NULL);
if (cache_dir != NULL)
g_free(cache_dir);
cache_dir = g_strdup(dir);
}
const char *
gaim_buddy_icons_get_cache_dir(void)
{
return cache_dir;
}
void *
gaim_buddy_icons_get_handle()
{
static int handle;
return &handle;
}
void
gaim_buddy_icons_init()
{
account_cache = g_hash_table_new_full(
g_direct_hash, g_direct_equal,
NULL, (GFreeFunc)g_hash_table_destroy);
cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL);
}
void
gaim_buddy_icons_uninit()
{
g_hash_table_destroy(account_cache);
}