gaim/gaim

I feel dumb that it took me so long to get this right.
oldstatus v1_2_1
2005-04-03, Mark Doliner
b59671364e74
I feel dumb that it took me so long to get this right.
I hope it's right. I'm going to do a bit o' testing.
/*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "server.h"
#include "signals.h"
#include "util.h"
#include "xmlnode.h"
#define PATHSIZE 1024
GaimBuddyList *gaimbuddylist = NULL;
static GaimBlistUiOps *blist_ui_ops = NULL;
static guint blist_save_timer = 0;
struct gaim_blist_node_setting {
enum {
GAIM_BLIST_NODE_SETTING_BOOL,
GAIM_BLIST_NODE_SETTING_INT,
GAIM_BLIST_NODE_SETTING_STRING
} type;
union {
gboolean boolean;
int integer;
char *string;
} value;
};
/*****************************************************************************
* Private Utility functions *
*****************************************************************************/
static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node)
{
GaimBlistNode *n = node;
if (!n)
return NULL;
while (n->next)
n = n->next;
return n;
}
static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node)
{
if (!node)
return NULL;
return gaim_blist_get_last_sibling(node->child);
}
struct _gaim_hbuddy {
char *name;
GaimAccount *account;
GaimBlistNode *group;
};
static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb)
{
return g_str_hash(hb->name);
}
static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2)
{
return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group);
}
static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb)
{
g_free(hb->name);
g_free(hb);
}
static void blist_pref_cb(const char *name, GaimPrefType type, gpointer value, gpointer data)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *gnode, *cnode, *bnode;
if (!ops || !ops->update)
return;
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
ops->update(gaimbuddylist, bnode);
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
ops->update(gaimbuddylist, cnode);
}
}
}
}
static void gaim_contact_compute_priority_buddy(GaimContact *contact)
{
GaimBlistNode *bnode;
int contact_score = INT_MAX;
g_return_if_fail(contact != NULL);
contact->priority = NULL;
for (bnode = ((GaimBlistNode*)contact)->child; bnode; bnode = bnode->next) {
GaimBuddy *buddy;
int score = 0;
if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
buddy = (GaimBuddy*)bnode;
if (!gaim_account_is_connected(buddy->account))
continue;
if (!GAIM_BUDDY_IS_ONLINE(buddy))
score += gaim_prefs_get_int("/core/contact/offline_score");
if (buddy->uc & UC_UNAVAILABLE)
score += gaim_prefs_get_int("/core/contact/away_score");
if (buddy->idle)
score += gaim_prefs_get_int("/core/contact/idle_score");
score += gaim_account_get_int(buddy->account, "score", 0);
if (score < contact_score) {
contact->priority = buddy;
contact_score = score;
}
if (gaim_prefs_get_bool("/core/contact/last_match"))
if (score == contact_score)
contact->priority = buddy;
}
}
static gboolean blist_save_callback(gpointer data)
{
gaim_blist_sync();
blist_save_timer = 0;
return FALSE;
}
static void
schedule_blist_save()
{
if (blist_save_timer != 0)
gaim_timeout_remove(blist_save_timer);
blist_save_timer = gaim_timeout_add(1000, blist_save_callback, NULL);
}
/*****************************************************************************
* Public API functions *
*****************************************************************************/
GaimBuddyList *gaim_blist_new()
{
GaimBuddyList *gbl = g_new0(GaimBuddyList, 1);
gbl->ui_ops = gaim_blist_get_ui_ops();
gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash,
(GEqualFunc)_gaim_blist_hbuddy_equal,
(GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL);
if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL)
gbl->ui_ops->new_list(gbl);
gaim_prefs_connect_callback("/core/buddies/use_server_alias",
blist_pref_cb, NULL);
return gbl;
}
void
gaim_set_blist(GaimBuddyList *list)
{
gaimbuddylist = list;
}
GaimBuddyList *
gaim_get_blist()
{
return gaimbuddylist;
}
void gaim_blist_show()
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
if (ops && ops->show)
ops->show(gaimbuddylist);
}
void gaim_blist_destroy()
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n");
if (ops && ops->destroy)
ops->destroy(gaimbuddylist);
}
void gaim_blist_set_visible(gboolean show)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
if (ops && ops->set_visible)
ops->set_visible(gaimbuddylist, show);
}
void gaim_blist_update_buddy_status(GaimBuddy *buddy, int status)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
int old_status;
g_return_if_fail(buddy != NULL);
old_status = buddy->uc;
if (old_status != status) {
buddy->uc = status;
gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
if ((status & UC_UNAVAILABLE) != (old_status & UC_UNAVAILABLE)) {
if (status & UC_UNAVAILABLE)
gaim_signal_emit(gaim_blist_get_handle(), "buddy-away", buddy);
else
gaim_signal_emit(gaim_blist_get_handle(), "buddy-back", buddy);
}
}
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}
static gboolean presence_update_timeout_cb(GaimBuddy *buddy)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimConversation *conv;
g_return_val_if_fail(buddy != NULL, FALSE);
if (buddy->present == GAIM_BUDDY_SIGNING_ON) {
buddy->present = GAIM_BUDDY_ONLINE;
} else if (buddy->present == GAIM_BUDDY_SIGNING_OFF) {
buddy->present = GAIM_BUDDY_OFFLINE;
((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--;
if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0)
((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--;
}
buddy->timer = 0;
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
conv = gaim_find_conversation_with_account(buddy->name, buddy->account);
if (conv) {
if (buddy->present == GAIM_BUDDY_ONLINE)
gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_ONLINE);
else if (buddy->present == GAIM_BUDDY_OFFLINE)
gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_OFFLINE);
}
return FALSE;
}
void gaim_blist_update_buddy_presence(GaimBuddy *buddy, gboolean online)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
gboolean did_something = FALSE;
g_return_if_fail(buddy != NULL);
if (!GAIM_BUDDY_IS_ONLINE(buddy) && online) {
int old_present = buddy->present;
buddy->present = GAIM_BUDDY_SIGNING_ON;
gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy);
did_something = TRUE;
if (old_present != GAIM_BUDDY_SIGNING_OFF) {
((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++;
if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1)
((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++;
}
} else if (GAIM_BUDDY_IS_ONLINE(buddy) && !online) {
buddy->present = GAIM_BUDDY_SIGNING_OFF;
gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy);
did_something = TRUE;
}
if (did_something) {
if (buddy->timer > 0)
gaim_timeout_remove(buddy->timer);
buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy);
gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
}
void gaim_blist_update_buddy_signon(GaimBuddy *buddy, time_t signon)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(buddy != NULL);
if (buddy->signon == signon)
return;
buddy->signon = signon;
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_update_buddy_idle(GaimBuddy *buddy, int idle)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(buddy != NULL);
if (buddy->idle == idle)
return;
buddy->idle = idle;
gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_update_buddy_evil(GaimBuddy *buddy, int warning)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(buddy != NULL);
if (buddy->evil == warning)
return;
buddy->evil = warning;
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_update_buddy_icon(GaimBuddy *buddy)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(buddy != NULL);
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
/*
* XXX - Maybe remove the call to this from server.c and call it
* from oscar.c and toc.c instead?
*/
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
struct _gaim_hbuddy *hb;
g_return_if_fail(buddy != NULL);
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = ((GaimBlistNode *)buddy)->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
g_free(hb->name);
hb->name = g_strdup(gaim_normalize(buddy->account, name));
g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
g_free(buddy->name);
buddy->name = g_strdup(name);
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
}
void gaim_blist_alias_chat(GaimChat *chat, const char *alias)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(chat != NULL);
g_free(chat->alias);
if ((alias != NULL) && (*alias != '\0'))
chat->alias = g_strdup(alias);
else
chat->alias = NULL;
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)chat);
}
void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimConversation *conv;
g_return_if_fail(buddy != NULL);
g_free(buddy->alias);
if ((alias != NULL) && (*alias != '\0'))
buddy->alias = g_strdup(alias);
else
buddy->alias = NULL;
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
conv = gaim_find_conversation_with_account(buddy->name, buddy->account);
if (conv)
gaim_conversation_autoset_title(conv);
}
void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimConversation *conv;
g_return_if_fail(buddy != NULL);
g_free(buddy->server_alias);
if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL))
buddy->server_alias = g_strdup(alias);
else
buddy->server_alias = NULL;
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
conv = gaim_find_conversation_with_account(buddy->name, buddy->account);
if (conv)
gaim_conversation_autoset_title(conv);
}
/*
* XXX - If merging, prompt the user if they want to merge.
*/
void gaim_blist_rename_group(GaimGroup *source, const char *new_name)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimGroup *dest;
gchar *old_name;
GList *moved_buddies = NULL;
GSList *accts;
g_return_if_fail(source != NULL);
g_return_if_fail(new_name != NULL);
if (*new_name == '\0' || !strcmp(new_name, source->name))
return;
dest = gaim_find_group(new_name);
if (dest != NULL) {
/* We're merging two groups */
GaimBlistNode *prev, *child, *next;
prev = gaim_blist_get_last_child((GaimBlistNode*)dest);
child = ((GaimBlistNode*)source)->child;
/*
* XXX - This seems like a dumb way to do this... why not just
* append all children from the old group to the end of the new
* one? PRPLs might be expecting to receive an add_buddy() for
* each moved buddy...
*/
while (child)
{
next = child->next;
if (GAIM_BLIST_NODE_IS_CONTACT(child)) {
GaimBlistNode *bnode;
gaim_blist_add_contact((GaimContact *)child, dest, prev);
for (bnode = child->child; bnode != NULL; bnode = bnode->next) {
gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child,
NULL, bnode->prev);
moved_buddies = g_list_append(moved_buddies, bnode);
}
prev = child;
} else if (GAIM_BLIST_NODE_IS_CHAT(child)) {
gaim_blist_add_chat((GaimChat *)child, dest, prev);
prev = child;
} else {
gaim_debug(GAIM_DEBUG_ERROR, "blist",
"Unknown child type in group %s\n", source->name);
}
child = next;
}
/* Make a copy of the old group name and then delete the old group */
old_name = g_strdup(source->name);
gaim_blist_remove_group(source);
} else {
/* A simple rename */
GaimBlistNode *cnode, *bnode;
/* Build a GList of all buddies in this group */
for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
moved_buddies = g_list_append(moved_buddies, bnode);
}
old_name = source->name;
source->name = g_strdup(new_name);
}
/* Save our changes */
schedule_blist_save();
/* Update the UI */
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)source);
/* Notify all PRPLs */
for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) {
GaimAccount *account = accts->data;
serv_rename_group(account->gc, old_name, source, moved_buddies);
}
g_list_free(moved_buddies);
g_free(old_name);
}
static void gaim_blist_node_initialize_settings(GaimBlistNode *node);
GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimChat *chat;
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(components != NULL, FALSE);
chat = g_new0(GaimChat, 1);
chat->account = account;
if ((alias != NULL) && (*alias != '\0'))
chat->alias = g_strdup(alias);
chat->components = components;
gaim_blist_node_initialize_settings((GaimBlistNode *)chat);
((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE;
if (ops != NULL && ops->new_node != NULL)
ops->new_node((GaimBlistNode *)chat);
return chat;
}
char *gaim_chat_get_display_name(GaimChat *chat)
{
char *name;
g_return_val_if_fail(chat != NULL, FALSE);
if (chat->alias != NULL) {
name = g_strdup(chat->alias);
} else {
GList *parts;
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info;
struct proto_chat_entry *pce;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(chat->account));
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
parts = prpl_info->chat_info(chat->account->gc);
pce = parts->data;
name = g_markup_escape_text(g_hash_table_lookup(chat->components,
pce->identifier), -1);
g_list_free(parts);
}
return name;
}
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBuddy *buddy;
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(screenname != NULL, FALSE);
buddy = g_new0(GaimBuddy, 1);
buddy->account = account;
buddy->name = g_strdup(screenname);
buddy->alias = g_strdup(alias);
gaim_blist_node_initialize_settings((GaimBlistNode *)buddy);
((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE;
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)buddy);
return buddy;
}
void
gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon)
{
g_return_if_fail(buddy != NULL);
if (buddy->icon != icon)
{
if (buddy->icon != NULL)
gaim_buddy_icon_unref(buddy->icon);
buddy->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon));
}
if (buddy->icon)
gaim_buddy_icon_cache(icon, buddy);
else
gaim_blist_node_remove_setting((GaimBlistNode *)buddy, "buddy_icon");
schedule_blist_save();
gaim_blist_update_buddy_icon(buddy);
}
GaimBuddyIcon *
gaim_buddy_get_icon(const GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return buddy->icon;
}
void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistNode *cnode = (GaimBlistNode*)chat;
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(chat != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat));
if (node == NULL) {
if (group == NULL) {
group = gaim_group_new(_("Chats"));
gaim_blist_add_group(group,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
} else {
group = (GaimGroup*)node->parent;
}
/* if we're moving to overtop of ourselves, do nothing */
if (cnode == node)
return;
if (cnode->parent) {
/* This chat was already in the list and is
* being moved.
*/
((GaimGroup *)cnode->parent)->totalsize--;
if (gaim_account_is_connected(chat->account)) {
((GaimGroup *)cnode->parent)->online--;
((GaimGroup *)cnode->parent)->currentsize--;
}
if (cnode->next)
cnode->next->prev = cnode->prev;
if (cnode->prev)
cnode->prev->next = cnode->next;
if (cnode->parent->child == cnode)
cnode->parent->child = cnode->next;
ops->remove(gaimbuddylist, cnode);
schedule_blist_save();
}
if (node != NULL) {
if (node->next)
node->next->prev = cnode;
cnode->next = node->next;
cnode->prev = node;
cnode->parent = node->parent;
node->next = cnode;
((GaimGroup *)node->parent)->totalsize++;
if (gaim_account_is_connected(chat->account)) {
((GaimGroup *)node->parent)->online++;
((GaimGroup *)node->parent)->currentsize++;
}
} else {
if (((GaimBlistNode *)group)->child)
((GaimBlistNode *)group)->child->prev = cnode;
cnode->next = ((GaimBlistNode *)group)->child;
cnode->prev = NULL;
((GaimBlistNode *)group)->child = cnode;
cnode->parent = (GaimBlistNode *)group;
group->totalsize++;
if (gaim_account_is_connected(chat->account)) {
group->online++;
group->currentsize++;
}
}
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode *)cnode);
}
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistNode *cnode, *bnode;
GaimGroup *g;
GaimContact *c;
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
struct _gaim_hbuddy *hb;
g_return_if_fail(buddy != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy));
bnode = (GaimBlistNode *)buddy;
/* if we're moving to overtop of ourselves, do nothing */
if (bnode == node || (!node && bnode->parent &&
contact && bnode->parent == (GaimBlistNode*)contact
&& bnode == bnode->parent->child))
return;
if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
c = (GaimContact*)node->parent;
g = (GaimGroup*)node->parent->parent;
} else if (contact) {
c = contact;
g = (GaimGroup *)((GaimBlistNode *)c)->parent;
} else {
if (group) {
g = group;
} else {
g = gaim_group_new(_("Buddies"));
gaim_blist_add_group(g,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
c = gaim_contact_new();
gaim_blist_add_contact(c, g,
gaim_blist_get_last_child((GaimBlistNode*)g));
}
cnode = (GaimBlistNode *)c;
if (bnode->parent) {
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
((GaimContact*)bnode->parent)->online--;
if (((GaimContact*)bnode->parent)->online == 0)
((GaimGroup*)bnode->parent->parent)->online--;
}
if (gaim_account_is_connected(buddy->account)) {
((GaimContact*)bnode->parent)->currentsize--;
if (((GaimContact*)bnode->parent)->currentsize == 0)
((GaimGroup*)bnode->parent->parent)->currentsize--;
}
((GaimContact*)bnode->parent)->totalsize--;
/* the group totalsize will be taken care of by remove_contact below */
if (bnode->parent->parent != (GaimBlistNode*)g)
serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g);
if (bnode->next)
bnode->next->prev = bnode->prev;
if (bnode->prev)
bnode->prev->next = bnode->next;
if (bnode->parent->child == bnode)
bnode->parent->child = bnode->next;
ops->remove(gaimbuddylist, bnode);
schedule_blist_save();
if (bnode->parent->parent != (GaimBlistNode*)g) {
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = bnode->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
g_free(hb->name);
g_free(hb);
}
if (!bnode->parent->child) {
gaim_blist_remove_contact((GaimContact*)bnode->parent);
} else {
gaim_contact_compute_priority_buddy((GaimContact*)bnode->parent);
ops->update(gaimbuddylist, bnode->parent);
}
}
if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
if (node->next)
node->next->prev = bnode;
bnode->next = node->next;
bnode->prev = node;
bnode->parent = node->parent;
node->next = bnode;
} else {
if (cnode->child)
cnode->child->prev = bnode;
bnode->prev = NULL;
bnode->next = cnode->child;
cnode->child = bnode;
bnode->parent = cnode;
}
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
((GaimContact*)bnode->parent)->online++;
if (((GaimContact*)bnode->parent)->online == 1)
((GaimGroup*)bnode->parent->parent)->online++;
}
if (gaim_account_is_connected(buddy->account)) {
((GaimContact*)bnode->parent)->currentsize++;
if (((GaimContact*)bnode->parent)->currentsize == 1)
((GaimGroup*)bnode->parent->parent)->currentsize++;
}
((GaimContact*)bnode->parent)->totalsize++;
hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb->account = buddy->account;
hb->group = ((GaimBlistNode*)buddy)->parent->parent;
g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
}
GaimContact *gaim_contact_new()
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimContact *contact = g_new0(GaimContact, 1);
contact->totalsize = 0;
contact->currentsize = 0;
contact->online = 0;
gaim_blist_node_initialize_settings((GaimBlistNode *)contact);
((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE;
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)contact);
return contact;
}
void gaim_contact_set_alias(GaimContact *contact, const char *alias)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
g_return_if_fail(contact != NULL);
if (contact->alias != NULL)
g_free(contact->alias);
if ((alias != NULL) && (*alias != '\0'))
contact->alias = g_strdup(alias);
else
contact->alias = NULL;
schedule_blist_save();
if (ops && ops->update)
ops->update(gaimbuddylist, (GaimBlistNode*)contact);
}
const char *gaim_contact_get_alias(GaimContact* contact)
{
g_return_val_if_fail(contact != NULL, NULL);
if (contact->alias)
return contact->alias;
return gaim_buddy_get_alias(contact->priority);
}
gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account)
{
GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c;
g_return_val_if_fail(c != NULL, FALSE);
g_return_val_if_fail(account != NULL, FALSE);
for (bnode = cnode->child; bnode; bnode = bnode->next) {
GaimBuddy *buddy;
if (! GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
buddy = (GaimBuddy *)bnode;
if (buddy->account == account)
return TRUE;
}
return FALSE;
}
GaimGroup *gaim_group_new(const char *name)
{
GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
GaimGroup *group = gaim_find_group(name);
if (group != NULL)
return group;
group = g_new0(GaimGroup, 1);
group->name = g_strdup(name);
group->totalsize = 0;
group->currentsize = 0;
group->online = 0;
gaim_blist_node_initialize_settings((GaimBlistNode *)group);
((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE;
if (ops && ops->new_node)
ops->new_node((GaimBlistNode *)group);
return group;
}
void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimGroup *g;
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(contact != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact));
if ((GaimBlistNode*)contact == node)
return;
if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
GAIM_BLIST_NODE_IS_CHAT(node)))
g = (GaimGroup*)node->parent;
else if (group)
g = group;
else {
g = gaim_group_new(_("Buddies"));
gaim_blist_add_group(g,
gaim_blist_get_last_sibling(gaimbuddylist->root));
}
gnode = (GaimBlistNode*)g;
cnode = (GaimBlistNode*)contact;
if (cnode->parent) {
if (cnode->parent->child == cnode)
cnode->parent->child = cnode->next;
if (cnode->prev)
cnode->prev->next = cnode->next;
if (cnode->next)
cnode->next->prev = cnode->prev;
if (cnode->parent != gnode) {
bnode = cnode->child;
while (bnode) {
GaimBlistNode *next_bnode = bnode->next;
GaimBuddy *b = (GaimBuddy*)bnode;
struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1);
hb->name = g_strdup(gaim_normalize(b->account, b->name));
hb->account = b->account;
hb->group = cnode->parent;
g_hash_table_remove(gaimbuddylist->buddies, hb);
if (!gaim_find_buddy_in_group(b->account, b->name, g)) {
hb->group = gnode;
g_hash_table_replace(gaimbuddylist->buddies, hb, b);
if (b->account->gc)
serv_move_buddy(b, (GaimGroup *)cnode->parent, g);
} else {
gboolean empty_contact = FALSE;
/* this buddy already exists in the group, so we're
* gonna delete it instead */
g_free(hb->name);
g_free(hb);
if (b->account->gc)
serv_remove_buddy(b->account->gc, b, (GaimGroup *)cnode->parent);
if (!cnode->child->next)
empty_contact = TRUE;
gaim_blist_remove_buddy(b);
/** in gaim_blist_remove_buddy(), if the last buddy in a
* contact is removed, the contact is cleaned up and
* g_free'd, so we mustn't try to reference bnode->next */
if (empty_contact)
return;
}
bnode = next_bnode;
}
}
if (contact->online > 0)
((GaimGroup*)cnode->parent)->online--;
if (contact->currentsize > 0)
((GaimGroup*)cnode->parent)->currentsize--;
((GaimGroup*)cnode->parent)->totalsize--;
ops->remove(gaimbuddylist, cnode);
schedule_blist_save();
}
if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
GAIM_BLIST_NODE_IS_CHAT(node))) {
if (node->next)
node->next->prev = cnode;
cnode->next = node->next;
cnode->prev = node;
cnode->parent = node->parent;
node->next = cnode;
} else {
if (gnode->child)
gnode->child->prev = cnode;
cnode->prev = NULL;
cnode->next = gnode->child;
gnode->child = cnode;
cnode->parent = gnode;
}
if (contact->online > 0)
g->online++;
if (contact->currentsize > 0)
g->currentsize++;
g->totalsize++;
schedule_blist_save();
if (ops && cnode->child)
ops->update(gaimbuddylist, cnode);
for (bnode = cnode->child; bnode; bnode = bnode->next)
ops->update(gaimbuddylist, bnode);
}
void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node)
{
GaimBlistNode *sourcenode = (GaimBlistNode*)source;
GaimBlistNode *targetnode;
GaimBlistNode *prev, *cur, *next;
GaimContact *target;
g_return_if_fail(source != NULL);
g_return_if_fail(node != NULL);
if (GAIM_BLIST_NODE_IS_CONTACT(node)) {
target = (GaimContact *)node;
prev = gaim_blist_get_last_child(node);
} else if (GAIM_BLIST_NODE_IS_BUDDY(node)) {
target = (GaimContact *)node->parent;
prev = node;
} else {
return;
}
if (source == target || !target)
return;
targetnode = (GaimBlistNode *)target;
next = sourcenode->child;
while (next) {
cur = next;
next = cur->next;
if (GAIM_BLIST_NODE_IS_BUDDY(cur)) {
gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev);
prev = cur;
}
}
}
void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node)
{
GaimBlistUiOps *ops;
GaimBlistNode *gnode = (GaimBlistNode*)group;
g_return_if_fail(group != NULL);
g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group));
ops = gaimbuddylist->ui_ops;
if (!gaimbuddylist->root) {
gaimbuddylist->root = gnode;
return;
}
/* if we're moving to overtop of ourselves, do nothing */
if (gnode == node)
return;
if (gaim_find_group(group->name)) {
/* This is just being moved */
ops->remove(gaimbuddylist, (GaimBlistNode *)group);
if (gnode == gaimbuddylist->root)
gaimbuddylist->root = gnode->next;
if (gnode->prev)
gnode->prev->next = gnode->next;
if (gnode->next)
gnode->next->prev = gnode->prev;
}
if (node && GAIM_BLIST_NODE_IS_GROUP(node)) {
gnode->next = node->next;
gnode->prev = node;
if (node->next)
node->next->prev = gnode;
node->next = gnode;
} else {
if (gaimbuddylist->root)
gaimbuddylist->root->prev = gnode;
gnode->next = gaimbuddylist->root;
gnode->prev = NULL;
gaimbuddylist->root = gnode;
}
schedule_blist_save();
if (ops && ops->update) {
ops->update(gaimbuddylist, gnode);
for (node = gnode->child; node; node = node->next)
ops->update(gaimbuddylist, node);
}
}
void gaim_blist_remove_contact(GaimContact *contact)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *node, *gnode;
g_return_if_fail(contact != NULL);
node = (GaimBlistNode *)contact;
gnode = node->parent;
if (node->child) {
/*
* If this contact has children then remove them. When the last
* buddy is removed from the contact, the contact is automatically
* deleted.
*/
while (node->child->next) {
gaim_blist_remove_buddy((GaimBuddy*)node->child);
}
/*
* Remove the last buddy and trigger the deletion of the contact.
* It would probably be cleaner if contact-deletion was done after
* a timeout? Or if it had to be done manually, like below?
*/
gaim_blist_remove_buddy((GaimBuddy*)node->child);
} else {
/* Remove the node from its parent */
if (gnode->child == node)
gnode->child = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
schedule_blist_save();
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Delete the node */
g_hash_table_destroy(contact->node.settings);
g_free(contact);
}
}
void gaim_blist_remove_buddy(GaimBuddy *buddy)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *node, *cnode, *gnode;
GaimContact *contact;
GaimGroup *group;
struct _gaim_hbuddy hb;
g_return_if_fail(buddy != NULL);
node = (GaimBlistNode *)buddy;
cnode = node->parent;
gnode = cnode->parent;
contact = (GaimContact *)cnode;
group = (GaimGroup *)gnode;
/* Remove the node from its parent */
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
if (cnode->child == node)
cnode->child = node->next;
/* Adjust size counts */
if (GAIM_BUDDY_IS_ONLINE(buddy)) {
contact->online--;
if (contact->online == 0)
group->online--;
}
if (gaim_account_is_connected(buddy->account)) {
contact->currentsize--;
if (contact->currentsize == 0)
group->currentsize--;
}
contact->totalsize--;
schedule_blist_save();
/* Re-sort the contact */
if (contact->priority == buddy) {
gaim_contact_compute_priority_buddy(contact);
if (ops && ops->update)
ops->update(gaimbuddylist, cnode);
}
/* Remove this buddy from the buddies hash table */
hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name));
hb.account = buddy->account;
hb.group = ((GaimBlistNode*)buddy)->parent->parent;
g_hash_table_remove(gaimbuddylist->buddies, &hb);
g_free(hb.name);
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Delete the node */
if (buddy->timer > 0)
gaim_timeout_remove(buddy->timer);
if (buddy->icon != NULL)
gaim_buddy_icon_unref(buddy->icon);
g_hash_table_destroy(buddy->node.settings);
g_free(buddy->name);
g_free(buddy->alias);
g_free(buddy->server_alias);
g_free(buddy);
/* If the contact is empty then remove it */
if (!cnode->child)
gaim_blist_remove_contact(contact);
}
void gaim_blist_remove_chat(GaimChat *chat)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *node, *gnode;
GaimGroup *group;
g_return_if_fail(chat != NULL);
node = (GaimBlistNode *)chat;
gnode = node->parent;
group = (GaimGroup *)gnode;
/* Remove the node from its parent */
if (gnode->child == node)
gnode->child = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
/* Adjust size counts */
if (gaim_account_is_connected(chat->account)) {
group->online--;
group->currentsize--;
}
group->totalsize--;
schedule_blist_save();
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Delete the node */
g_hash_table_destroy(chat->components);
g_hash_table_destroy(chat->node.settings);
g_free(chat->alias);
g_free(chat);
}
void gaim_blist_remove_group(GaimGroup *group)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *node;
GList *l;
g_return_if_fail(group != NULL);
node = (GaimBlistNode *)group;
/* Make sure the group is empty */
if (node->child) {
char *buf;
int count = 0;
GaimBlistNode *child;
for (child = node->child; child != NULL; child = child->next)
count++;
buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed "
"because its account was not logged in."
" This buddy and the group were not "
"removed.\n",
"%d buddies from group %s were not "
"removed because their accounts were "
"not logged in. These buddies and "
"the group were not removed.\n", count),
count, group->name);
gaim_notify_error(NULL, NULL, _("Group not removed"), buf);
g_free(buf);
return;
}
/* Remove the node from its parent */
if (gaimbuddylist->root == node)
gaimbuddylist->root = node->next;
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
schedule_blist_save();
/* Update the UI */
if (ops && ops->remove)
ops->remove(gaimbuddylist, node);
/* Remove the group from all accounts that are online */
for (l = gaim_connections_get_all(); l != NULL; l = l->next)
{
GaimConnection *gc = (GaimConnection *)l->data;
if (gaim_connection_get_state(gc) == GAIM_CONNECTED)
serv_remove_group(gc, group);
}
/* Delete the node */
g_hash_table_destroy(group->node.settings);
g_free(group->name);
g_free(group);
}
GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact)
{
g_return_val_if_fail(contact != NULL, NULL);
return contact->priority;
}
const char *gaim_buddy_get_alias_only(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
if ((buddy->alias != NULL) && (*buddy->alias != '\0')) {
return buddy->alias;
} else if ((buddy->server_alias != NULL) &&
(*buddy->server_alias != '\0') &&
(gaim_prefs_get_bool("/core/buddies/use_server_alias"))) {
return buddy->server_alias;
}
return NULL;
}
const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy)
{
GaimContact *c;
g_return_val_if_fail(buddy != NULL, NULL);
/* Search for an alias for the buddy. In order of precedence: */
/* The buddy alias */
if (buddy->alias != NULL)
return buddy->alias;
/* The contact alias */
c = gaim_buddy_get_contact(buddy);
if ((c != NULL) && (c->alias != NULL))
return c->alias;
/* The server alias, if preferences say so */
if ((buddy->server_alias) && (*buddy->server_alias) &&
(gaim_prefs_get_bool("/core/buddies/use_server_alias")))
return buddy->server_alias;
/* The buddy's user name (i.e. no alias) */
return buddy->name;
}
const char *gaim_buddy_get_alias(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
/* Search for an alias for the buddy. In order of precedence: */
/* The buddy alias */
if (buddy->alias != NULL)
return buddy->alias;
/* The server alias, if preferences say so */
if ((buddy->server_alias) && (*buddy->server_alias) &&
(gaim_prefs_get_bool("/core/buddies/use_server_alias")))
return buddy->server_alias;
/* The buddy's user name (i.e. no alias) */
return buddy->name;
}
const char *gaim_chat_get_name(GaimChat *chat)
{
struct proto_chat_entry *pce;
GList *parts, *tmp;
char *ret;
g_return_val_if_fail(chat != NULL, NULL);
if ((chat->alias != NULL) && (*chat->alias != '\0'))
return chat->alias;
parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc);
pce = parts->data;
ret = g_hash_table_lookup(chat->components, pce->identifier);
for (tmp = parts; tmp; tmp = tmp->next)
g_free(tmp->data);
g_list_free(parts);
return ret;
}
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name)
{
GaimBuddy *buddy;
struct _gaim_hbuddy hb;
GaimBlistNode *group;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
hb.account = account;
hb.name = g_strdup(gaim_normalize(account, name));
for (group = gaimbuddylist->root; group; group = group->next) {
hb.group = group;
if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) {
g_free(hb.name);
return buddy;
}
}
g_free(hb.name);
return NULL;
}
GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
GaimGroup *group)
{
struct _gaim_hbuddy hb;
GaimBuddy *ret;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
hb.name = g_strdup(gaim_normalize(account, name));
hb.account = account;
hb.group = (GaimBlistNode*)group;
ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb);
g_free(hb.name);
return ret;
}
GSList *gaim_find_buddies(GaimAccount *account, const char *name)
{
struct buddy *buddy;
struct _gaim_hbuddy hb;
GaimBlistNode *node;
GSList *ret = NULL;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail(account != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
hb.name = g_strdup(gaim_normalize(account, name));
hb.account = account;
for (node = gaimbuddylist->root; node != NULL; node = node->next) {
hb.group = node;
if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL)
ret = g_slist_append(ret, buddy);
}
g_free(hb.name);
return ret;
}
GaimGroup *gaim_find_group(const char *name)
{
GaimBlistNode *node;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
for (node = gaimbuddylist->root; node != NULL; node = node->next) {
if (!strcmp(((GaimGroup *)node)->name, name))
return (GaimGroup *)node;
}
return NULL;
}
GaimChat *
gaim_blist_find_chat(GaimAccount *account, const char *name)
{
char *chat_name;
GaimChat *chat;
GaimPlugin *prpl;
GaimPluginProtocolInfo *prpl_info = NULL;
struct proto_chat_entry *pce;
GaimBlistNode *node, *group;
GList *parts;
g_return_val_if_fail(gaimbuddylist != NULL, NULL);
g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
if (!gaim_account_is_connected(account))
return NULL;
prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
if (prpl_info->find_blist_chat != NULL)
return prpl_info->find_blist_chat(account, name);
for (group = gaimbuddylist->root; group != NULL; group = group->next) {
for (node = group->child; node != NULL; node = node->next) {
if (GAIM_BLIST_NODE_IS_CHAT(node)) {
chat = (GaimChat*)node;
if (account != chat->account)
continue;
parts = prpl_info->chat_info(
gaim_account_get_connection(chat->account));
pce = parts->data;
chat_name = g_hash_table_lookup(chat->components,
pce->identifier);
if (chat->account == account && chat_name != NULL &&
name != NULL && !strcmp(chat_name, name)) {
return chat;
}
}
}
}
return NULL;
}
GaimGroup *
gaim_chat_get_group(GaimChat *chat)
{
g_return_val_if_fail(chat != NULL, NULL);
return (GaimGroup *)(((GaimBlistNode *)chat)->parent);
}
GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
return (GaimContact*)((GaimBlistNode*)buddy)->parent;
}
GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy)
{
g_return_val_if_fail(buddy != NULL, NULL);
if (((GaimBlistNode *)buddy)->parent == NULL)
return NULL;
return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent);
}
GSList *gaim_group_get_accounts(GaimGroup *group)
{
GSList *l = NULL;
GaimBlistNode *gnode, *cnode, *bnode;
gnode = (GaimBlistNode *)group;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
if (!g_slist_find(l, ((GaimChat *)cnode)->account))
l = g_slist_append(l, ((GaimChat *)cnode)->account);
} else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
if (!g_slist_find(l, ((GaimBuddy *)bnode)->account))
l = g_slist_append(l, ((GaimBuddy *)bnode)->account);
}
}
}
}
return l;
}
void gaim_blist_add_account(GaimAccount *account)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(gaimbuddylist != NULL);
if (!ops || !ops->update)
return;
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
gboolean recompute = FALSE;
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (GAIM_BLIST_NODE_IS_BUDDY(bnode) &&
((GaimBuddy*)bnode)->account == account) {
recompute = TRUE;
((GaimContact*)cnode)->currentsize++;
if (((GaimContact*)cnode)->currentsize == 1)
((GaimGroup*)gnode)->currentsize++;
ops->update(gaimbuddylist, bnode);
}
}
if (recompute ||
gaim_blist_node_get_bool(cnode, "show_offline")) {
gaim_contact_compute_priority_buddy((GaimContact*)cnode);
ops->update(gaimbuddylist, cnode);
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode) &&
((GaimChat*)cnode)->account == account) {
((GaimGroup *)gnode)->online++;
((GaimGroup *)gnode)->currentsize++;
ops->update(gaimbuddylist, cnode);
}
}
ops->update(gaimbuddylist, gnode);
}
}
void gaim_blist_remove_account(GaimAccount *account)
{
GaimBlistUiOps *ops = gaimbuddylist->ui_ops;
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(gaimbuddylist != NULL);
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
gboolean recompute = FALSE;
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
if (account == ((GaimBuddy *)bnode)->account) {
recompute = TRUE;
if (((GaimBuddy*)bnode)->present == GAIM_BUDDY_ONLINE ||
((GaimBuddy*)bnode)->present == GAIM_BUDDY_SIGNING_ON) {
((GaimContact*)cnode)->online--;
if (((GaimContact*)cnode)->online == 0)
((GaimGroup*)gnode)->online--;
}
((GaimContact*)cnode)->currentsize--;
if (((GaimContact*)cnode)->currentsize == 0)
((GaimGroup*)gnode)->currentsize--;
((GaimBuddy*)bnode)->present = GAIM_BUDDY_OFFLINE;
((GaimBuddy*)bnode)->uc = 0;
((GaimBuddy*)bnode)->idle = 0;
((GaimBuddy*)bnode)->evil = 0;
if (ops && ops->remove)
ops->remove(gaimbuddylist, bnode);
}
}
if (recompute) {
gaim_contact_compute_priority_buddy((GaimContact*)cnode);
if (ops && ops->update)
ops->update(gaimbuddylist, cnode);
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode) &&
((GaimChat*)cnode)->account == account) {
((GaimGroup*)gnode)->currentsize--;
((GaimGroup*)gnode)->online--;
if (ops && ops->remove)
ops->remove(gaimbuddylist, cnode);
}
}
}
}
gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account)
{
GaimBlistNode *cnode;
for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
if(gaim_contact_on_account((GaimContact *) cnode, account))
return TRUE;
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
GaimChat *chat = (GaimChat *)cnode;
if ((!account && gaim_account_is_connected(chat->account))
|| chat->account == account)
return TRUE;
}
}
return FALSE;
}
static gboolean blist_safe_to_write = FALSE;
static void parse_setting(GaimBlistNode *node, xmlnode *setting)
{
const char *name = xmlnode_get_attrib(setting, "name");
const char *type = xmlnode_get_attrib(setting, "type");
char *value = xmlnode_get_data(setting);
if (!value)
return;
if (!type || !strcmp(type, "string"))
gaim_blist_node_set_string(node, name, value);
else if (!strcmp(type, "bool"))
gaim_blist_node_set_bool(node, name, atoi(value));
else if (!strcmp(type, "int"))
gaim_blist_node_set_int(node, name, atoi(value));
g_free(value);
}
static void parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode)
{
GaimAccount *account;
GaimBuddy *buddy;
char *name = NULL, *alias = NULL;
const char *acct_name, *proto, *protocol;
xmlnode *x;
acct_name = xmlnode_get_attrib(bnode, "account");
protocol = xmlnode_get_attrib(bnode, "protocol");
proto = xmlnode_get_attrib(bnode, "proto");
if (!acct_name || (!proto && !protocol))
return;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
return;
if ((x = xmlnode_get_child(bnode, "name")))
name = xmlnode_get_data(x);
if (!name)
return;
if(gaim_find_buddy_in_group(account, name, group))
return;
if ((x = xmlnode_get_child(bnode, "alias")))
alias = xmlnode_get_data(x);
buddy = gaim_buddy_new(account, name, alias);
gaim_blist_add_buddy(buddy, contact, group,
gaim_blist_get_last_child((GaimBlistNode*)contact));
for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
parse_setting((GaimBlistNode*)buddy, x);
}
g_free(name);
if (alias)
g_free(alias);
}
static void parse_contact(GaimGroup *group, xmlnode *cnode)
{
GaimContact *contact = gaim_contact_new();
xmlnode *x;
const char *alias;
gaim_blist_add_contact(contact, group,
gaim_blist_get_last_child((GaimBlistNode*)group));
if ((alias = xmlnode_get_attrib(cnode, "alias"))) {
gaim_contact_set_alias(contact, alias);
}
for (x = cnode->child; x; x = x->next) {
if (x->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(x->name, "buddy"))
parse_buddy(group, contact, x);
else if (!strcmp(x->name, "setting"))
parse_setting((GaimBlistNode*)contact, x);
}
/* if the contact is empty, don't keep it around. it causes problems */
if (!((GaimBlistNode*)contact)->child)
gaim_blist_remove_contact(contact);
}
static void parse_chat(GaimGroup *group, xmlnode *cnode)
{
GaimChat *chat;
GaimAccount *account;
const char *acct_name, *proto, *protocol;
xmlnode *x;
char *alias = NULL;
GHashTable *components;
acct_name = xmlnode_get_attrib(cnode, "account");
protocol = xmlnode_get_attrib(cnode, "protocol");
proto = xmlnode_get_attrib(cnode, "proto");
if (!acct_name || (!proto && !protocol))
return;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
return;
if ((x = xmlnode_get_child(cnode, "alias")))
alias = xmlnode_get_data(x);
components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) {
const char *name;
char *value;
name = xmlnode_get_attrib(x, "name");
value = xmlnode_get_data(x);
g_hash_table_replace(components, g_strdup(name), value);
}
chat = gaim_chat_new(account, alias, components);
gaim_blist_add_chat(chat, group,
gaim_blist_get_last_child((GaimBlistNode*)group));
for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
parse_setting((GaimBlistNode*)chat, x);
}
if (alias)
g_free(alias);
}
static void parse_group(xmlnode *groupnode)
{
const char *name = xmlnode_get_attrib(groupnode, "name");
GaimGroup *group;
xmlnode *cnode;
if (!name)
name = _("Buddies");
group = gaim_group_new(name);
gaim_blist_add_group(group,
gaim_blist_get_last_sibling(gaimbuddylist->root));
for (cnode = groupnode->child; cnode; cnode = cnode->next) {
if (cnode->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(cnode->name, "setting"))
parse_setting((GaimBlistNode*)group, cnode);
else if (!strcmp(cnode->name, "contact") ||
!strcmp(cnode->name, "person"))
parse_contact(group, cnode);
else if (!strcmp(cnode->name, "chat"))
parse_chat(group, cnode);
}
}
static gboolean gaim_blist_read(const char *filename)
{
GError *error = NULL;
gchar *contents = NULL;
gsize length;
xmlnode *gaim, *blist, *privacy;
gaim_debug(GAIM_DEBUG_INFO, "blist import",
"Reading %s\n", filename);
if (!g_file_get_contents(filename, &contents, &length, &error)) {
gaim_debug(GAIM_DEBUG_ERROR, "blist import",
"Error reading blist: %s\n", error->message);
g_error_free(error);
return FALSE;
}
gaim = xmlnode_from_str(contents, length);
if (!gaim) {
FILE *backup;
char *name;
gaim_debug(GAIM_DEBUG_ERROR, "blist import", "Error parsing %s\n",
filename);
name = g_build_filename(gaim_user_dir(), "blist.xml~", NULL);
if ((backup = g_fopen(name, "w"))) {
fwrite(contents, length, 1, backup);
fclose(backup);
chmod(name, S_IRUSR | S_IWUSR);
} else {
gaim_debug(GAIM_DEBUG_ERROR, "blist load", "Unable to write backup %s\n",
name);
}
g_free(name);
g_free(contents);
return FALSE;
}
g_free(contents);
blist = xmlnode_get_child(gaim, "blist");
if (blist) {
xmlnode *groupnode;
for (groupnode = xmlnode_get_child(blist, "group"); groupnode;
groupnode = xmlnode_get_next_twin(groupnode)) {
parse_group(groupnode);
}
}
privacy = xmlnode_get_child(gaim, "privacy");
if (privacy) {
xmlnode *anode;
for (anode = privacy->child; anode; anode = anode->next) {
xmlnode *x;
GaimAccount *account;
const char *acct_name, *proto, *mode, *protocol;
acct_name = xmlnode_get_attrib(anode, "name");
protocol = xmlnode_get_attrib(anode, "protocol");
proto = xmlnode_get_attrib(anode, "proto");
mode = xmlnode_get_attrib(anode, "mode");
if (!acct_name || (!proto && !protocol) || !mode)
continue;
account = gaim_accounts_find(acct_name, proto ? proto : protocol);
if (!account)
continue;
account->perm_deny = atoi(mode);
for (x = anode->child; x; x = x->next) {
char *name;
if (x->type != XMLNODE_TYPE_TAG)
continue;
if (!strcmp(x->name, "permit")) {
name = xmlnode_get_data(x);
gaim_privacy_permit_add(account, name, TRUE);
g_free(name);
} else if (!strcmp(x->name, "block")) {
name = xmlnode_get_data(x);
gaim_privacy_deny_add(account, name, TRUE);
g_free(name);
}
}
}
}
gaim_debug(GAIM_DEBUG_INFO, "blist import", "Finished reading %s\n",
filename);
xmlnode_free(gaim);
return TRUE;
}
void gaim_blist_load()
{
char *user_dir = gaim_user_dir();
char *filename;
char *msg;
blist_safe_to_write = TRUE;
if (!user_dir)
return;
filename = g_build_filename(user_dir, "blist.xml", NULL);
if (g_file_test(filename, G_FILE_TEST_EXISTS)) {
if (!gaim_blist_read(filename)) {
msg = g_strdup_printf(_("An error was encountered parsing your "
"buddy list. It has not been loaded, "
"and the old file has moved to blist.xml~."));
gaim_notify_error(NULL, NULL, _("Buddy List Error"), msg);
g_free(msg);
}
}
g_free(filename);
}
void
gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
const char *group, const char *alias)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_buddy != NULL)
ui_ops->request_add_buddy(account, username, group, alias);
}
void
gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
const char *alias, const char *name)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_chat != NULL)
ui_ops->request_add_chat(account, group, alias, name);
}
void
gaim_blist_request_add_group(void)
{
GaimBlistUiOps *ui_ops;
ui_ops = gaim_blist_get_ui_ops();
if (ui_ops != NULL && ui_ops->request_add_group != NULL)
ui_ops->request_add_group();
}
static void blist_print_setting(const char *key,
struct gaim_blist_node_setting *setting, FILE *file, int indent)
{
char *key_val, *data_val = NULL;
const char *type = NULL;
int i;
if (!key)
return;
switch(setting->type) {
case GAIM_BLIST_NODE_SETTING_BOOL:
type = "bool";
data_val = g_strdup_printf("%d", setting->value.boolean);
break;
case GAIM_BLIST_NODE_SETTING_INT:
type = "int";
data_val = g_strdup_printf("%d", setting->value.integer);
break;
case GAIM_BLIST_NODE_SETTING_STRING:
if (!setting->value.string)
return;
type = "string";
data_val = g_markup_escape_text(setting->value.string, -1);
break;
}
/* this can't happen */
if (!type || !data_val)
return;
for (i=0; i<indent; i++) fprintf(file, "\t");
key_val = g_markup_escape_text(key, -1);
fprintf(file, "<setting name=\"%s\" type=\"%s\">%s</setting>\n", key_val, type,
data_val);
g_free(key_val);
g_free(data_val);
}
static void blist_print_group_settings(gpointer key, gpointer data,
gpointer user_data)
{
blist_print_setting(key, data, user_data, 3);
}
static void blist_print_buddy_settings(gpointer key, gpointer data,
gpointer user_data)
{
blist_print_setting(key, data, user_data, 5);
}
static void blist_print_cnode_settings(gpointer key, gpointer data,
gpointer user_data)
{
blist_print_setting(key, data, user_data, 4);
}
static void blist_print_chat_components(gpointer key, gpointer data,
gpointer user_data) {
char *key_val;
char *data_val;
FILE *file = user_data;
if (!key || !data)
return;
key_val = g_markup_escape_text(key, -1);
data_val = g_markup_escape_text(data, -1);
fprintf(file, "\t\t\t\t<component name=\"%s\">%s</component>\n", key_val,
data_val);
g_free(key_val);
g_free(data_val);
}
static void print_buddy(FILE *file, GaimBuddy *buddy)
{
char *bud_name = g_markup_escape_text(buddy->name, -1);
char *bud_alias = NULL;
char *acct_name = g_markup_escape_text(buddy->account->username, -1);
if (buddy->alias)
bud_alias= g_markup_escape_text(buddy->alias, -1);
fprintf(file, "\t\t\t\t<buddy account=\"%s\" proto=\"%s\">\n", acct_name,
gaim_account_get_protocol_id(buddy->account));
fprintf(file, "\t\t\t\t\t<name>%s</name>\n", bud_name);
if (bud_alias) {
fprintf(file, "\t\t\t\t\t<alias>%s</alias>\n", bud_alias);
}
g_hash_table_foreach(buddy->node.settings, blist_print_buddy_settings, file);
fprintf(file, "\t\t\t\t</buddy>\n");
g_free(bud_name);
g_free(bud_alias);
g_free(acct_name);
}
/* check for flagging and account exclusion on buddy */
static gboolean blist_buddy_should_save(GaimAccount *exp_acct, GaimBuddy *buddy)
{
if (! GAIM_BLIST_NODE_SHOULD_SAVE((GaimBlistNode *) buddy))
return FALSE;
if (exp_acct && buddy->account != exp_acct)
return FALSE;
return TRUE;
}
static void blist_write_buddy(FILE *file, GaimAccount *exp_acct, GaimBuddy *buddy)
{
if (blist_buddy_should_save(exp_acct, buddy))
print_buddy(file, buddy);
}
/* check for flagging and account exclusion on contact and all members */
static gboolean blist_contact_should_save(GaimAccount *exp_acct, GaimContact *contact)
{
GaimBlistNode *bnode, *cnode = (GaimBlistNode *) contact;
if (! GAIM_BLIST_NODE_SHOULD_SAVE(cnode))
return FALSE;
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (! GAIM_BLIST_NODE_IS_BUDDY(bnode))
continue;
if (blist_buddy_should_save(exp_acct, (GaimBuddy *) bnode))
return TRUE;
}
return FALSE;
}
static void blist_write_contact(FILE *file, GaimAccount *exp_acct, GaimContact *contact)
{
GaimBlistNode *bnode, *cnode = (GaimBlistNode *) contact;
if (! blist_contact_should_save(exp_acct, contact))
return;
fprintf(file, "\t\t\t<contact");
if (contact->alias) {
char *alias = g_markup_escape_text(contact->alias, -1);
fprintf(file, " alias=\"%s\"", alias);
g_free(alias);
}
fprintf(file, ">\n");
for (bnode = cnode->child; bnode; bnode = bnode->next) {
if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
blist_write_buddy(file, exp_acct, (GaimBuddy *) bnode);
}
}
g_hash_table_foreach(cnode->settings, blist_print_cnode_settings, file);
fprintf(file, "\t\t\t</contact>\n");
}
static void blist_write_chat(FILE *file, GaimAccount *exp_acct, GaimChat *chat)
{
char *acct_name;
if (! GAIM_BLIST_NODE_SHOULD_SAVE((GaimBlistNode *) chat))
return;
if (exp_acct && chat->account != exp_acct)
return;
acct_name = g_markup_escape_text(chat->account->username, -1);
fprintf(file, "\t\t\t<chat proto=\"%s\" account=\"%s\">\n",
gaim_account_get_protocol_id(chat->account), acct_name);
g_free(acct_name);
if (chat->alias) {
char *chat_alias = g_markup_escape_text(chat->alias, -1);
fprintf(file, "\t\t\t\t<alias>%s</alias>\n", chat_alias);
g_free(chat_alias);
}
g_hash_table_foreach(chat->components, blist_print_chat_components, file);
g_hash_table_foreach(chat->node.settings, blist_print_cnode_settings, file);
fprintf(file, "\t\t\t</chat>\n");
}
static void blist_write_group(FILE *file, GaimAccount *exp_acct, GaimGroup *group)
{
GaimBlistNode *cnode, *gnode = (GaimBlistNode *) group;
char *group_name;
if (! GAIM_BLIST_NODE_SHOULD_SAVE(gnode))
return;
if (exp_acct && ! gaim_group_on_account(group, exp_acct))
return;
group_name = g_markup_escape_text(group->name, -1);
fprintf(file, "\t\t<group name=\"%s\">\n", group_name);
g_free(group_name);
g_hash_table_foreach(group->node.settings,
blist_print_group_settings, file);
for (cnode = gnode->child; cnode; cnode = cnode->next) {
if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
blist_write_contact(file, exp_acct, (GaimContact *) cnode);
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
blist_write_chat(file, exp_acct, (GaimChat *) cnode);
}
}
fprintf(file, "\t\t</group>\n");
}
static void blist_write_privacy_account(FILE *file, GaimAccount *exp_acct, GaimAccount *account)
{
char *acct_name;
GSList *buds;
if(exp_acct && exp_acct != account)
return;
acct_name = g_markup_escape_text(account->username, -1);
fprintf(file, "\t\t<account proto=\"%s\" name=\"%s\" mode=\"%d\">\n",
gaim_account_get_protocol_id(account),
acct_name, account->perm_deny);
g_free(acct_name);
for (buds = account->permit; buds; buds = buds->next) {
char *bud_name = g_markup_escape_text(buds->data, -1);
fprintf(file, "\t\t\t<permit>%s</permit>\n", bud_name);
g_free(bud_name);
}
for (buds = account->deny; buds; buds = buds->next) {
char *bud_name = g_markup_escape_text(buds->data, -1);
fprintf(file, "\t\t\t<block>%s</block>\n", bud_name);
g_free(bud_name);
}
fprintf(file, "\t\t</account>\n");
}
static void gaim_blist_write(FILE *file, GaimAccount *exp_acct)
{
GList *accounts;
GaimBlistNode *gnode;
fprintf(file, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
fprintf(file, "<gaim version='1.0'>\n");
fprintf(file, "\t<blist>\n");
for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
if (GAIM_BLIST_NODE_IS_GROUP(gnode))
blist_write_group(file, exp_acct, (GaimGroup *) gnode);
}
fprintf(file, "\t</blist>\n");
fprintf(file, "\t<privacy>\n");
for (accounts = gaim_accounts_get_all(); accounts; accounts = accounts->next) {
blist_write_privacy_account(file, exp_acct, (GaimAccount *) accounts->data);
}
fprintf(file, "\t</privacy>\n");
fprintf(file, "</gaim>\n");
}
void gaim_blist_sync()
{
FILE *file;
struct stat st;
char *user_dir = gaim_user_dir();
char *filename;
char *filename_real;
if (!user_dir)
return;
if (!blist_safe_to_write) {
gaim_debug(GAIM_DEBUG_WARNING, "blist save",
"AHH!! Tried to write the blist before we read it!\n");
return;
}
file = g_fopen(user_dir, "r");
if (!file)
g_mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
else
fclose(file);
filename = g_build_filename(user_dir, "blist.xml.save", NULL);
if ((file = g_fopen(filename, "w"))) {
gaim_blist_write(file, NULL);
fclose(file);
chmod(filename, S_IRUSR | S_IWUSR);
} else {
gaim_debug(GAIM_DEBUG_ERROR, "blist save", "Unable to write %s\n",
filename);
g_free(filename);
return;
}
if (g_stat(filename, &st) || (st.st_size == 0)) {
gaim_debug_error("blist", "Failed to save blist\n");
g_unlink(filename);
g_free(filename);
return;
}
filename_real = g_build_filename(user_dir, "blist.xml", NULL);
if (g_rename(filename, filename_real) < 0)
gaim_debug(GAIM_DEBUG_ERROR, "blist save",
"Error renaming %s to %s\n", filename, filename_real);
g_free(filename);
g_free(filename_real);
}
static void gaim_blist_node_setting_free(struct gaim_blist_node_setting *setting)
{
switch(setting->type) {
case GAIM_BLIST_NODE_SETTING_BOOL:
case GAIM_BLIST_NODE_SETTING_INT:
break;
case GAIM_BLIST_NODE_SETTING_STRING:
g_free(setting->value.string);
break;
}
g_free(setting);
}
static void gaim_blist_node_initialize_settings(GaimBlistNode *node)
{
if (node->settings)
return;
node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
(GDestroyNotify)gaim_blist_node_setting_free);
}
void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key)
{
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
g_hash_table_remove(node->settings, key);
schedule_blist_save();
}
void gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean value)
{
struct gaim_blist_node_setting *setting;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
setting = g_new0(struct gaim_blist_node_setting, 1);
setting->type = GAIM_BLIST_NODE_SETTING_BOOL;
setting->value.boolean = value;
g_hash_table_replace(node->settings, g_strdup(key), setting);
schedule_blist_save();
}
gboolean gaim_blist_node_get_bool(GaimBlistNode* node, const char *key)
{
struct gaim_blist_node_setting *setting;
g_return_val_if_fail(node != NULL, FALSE);
g_return_val_if_fail(node->settings != NULL, FALSE);
g_return_val_if_fail(key != NULL, FALSE);
setting = g_hash_table_lookup(node->settings, key);
if (!setting)
return FALSE;
g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_BOOL, FALSE);
return setting->value.boolean;
}
void gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int value)
{
struct gaim_blist_node_setting *setting;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
setting = g_new0(struct gaim_blist_node_setting, 1);
setting->type = GAIM_BLIST_NODE_SETTING_INT;
setting->value.integer = value;
g_hash_table_replace(node->settings, g_strdup(key), setting);
schedule_blist_save();
}
int gaim_blist_node_get_int(GaimBlistNode* node, const char *key)
{
struct gaim_blist_node_setting *setting;
g_return_val_if_fail(node != NULL, 0);
g_return_val_if_fail(node->settings != NULL, 0);
g_return_val_if_fail(key != NULL, 0);
setting = g_hash_table_lookup(node->settings, key);
if (!setting)
return 0;
g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_INT, 0);
return setting->value.integer;
}
void gaim_blist_node_set_string(GaimBlistNode* node, const char *key,
const char *value)
{
struct gaim_blist_node_setting *setting;
g_return_if_fail(node != NULL);
g_return_if_fail(node->settings != NULL);
g_return_if_fail(key != NULL);
setting = g_new0(struct gaim_blist_node_setting, 1);
setting->type = GAIM_BLIST_NODE_SETTING_STRING;
setting->value.string = g_strdup(value);
g_hash_table_replace(node->settings, g_strdup(key), setting);
schedule_blist_save();
}
const char *gaim_blist_node_get_string(GaimBlistNode* node, const char *key)
{
struct gaim_blist_node_setting *setting;
g_return_val_if_fail(node != NULL, NULL);
g_return_val_if_fail(node->settings != NULL, NULL);
g_return_val_if_fail(key != NULL, NULL);
setting = g_hash_table_lookup(node->settings, key);
if (!setting)
return NULL;
g_return_val_if_fail(setting->type == GAIM_BLIST_NODE_SETTING_STRING, NULL);
return setting->value.string;
}
GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n)
{
GList *menu = NULL;
g_return_val_if_fail(n, NULL);
gaim_signal_emit(gaim_blist_get_handle(),
"blist-node-extended-menu",
n, &menu);
return menu;
}
GaimBlistNodeAction *
gaim_blist_node_action_new(char *label,
void (*callback)(GaimBlistNode *, gpointer),
gpointer data)
{
GaimBlistNodeAction *act = g_new0(GaimBlistNodeAction, 1);
act->label = label;
act->callback = callback;
act->data = data;
return act;
}
int gaim_blist_get_group_size(GaimGroup *group, gboolean offline)
{
if (!group)
return 0;
return offline ? group->totalsize : group->currentsize;
}
int gaim_blist_get_group_online_count(GaimGroup *group)
{
if (!group)
return 0;
return group->online;
}
void
gaim_blist_set_ui_ops(GaimBlistUiOps *ops)
{
blist_ui_ops = ops;
}
GaimBlistUiOps *
gaim_blist_get_ui_ops(void)
{
return blist_ui_ops;
}
void *
gaim_blist_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_blist_init(void)
{
void *handle = gaim_blist_get_handle();
gaim_signal_register(handle, "buddy-away",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-back",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-idle",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-unidle",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-idle-updated",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-signed-on",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "buddy-signed-off",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_BUDDY));
gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0);
gaim_signal_register(handle, "blist-node-extended-menu",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_BLIST_NODE),
gaim_value_new(GAIM_TYPE_BOXED, "GList **"));
}
void
gaim_blist_uninit(void)
{
if (blist_save_timer != 0) {
gaim_timeout_remove(blist_save_timer);
blist_save_timer = 0;
gaim_blist_sync();
}
gaim_signals_unregister_by_instance(gaim_blist_get_handle());
}