gaim/gaim

I feel dumb that it took me so long to get this right.
oldstatus v1_2_1
2005-04-03, Mark Doliner
b59671364e74
I feel dumb that it took me so long to get this right.
I hope it's right. I'm going to do a bit o' testing.
/*
* gaim
*
* Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
# ifdef HAVE_LIMITS_H
# include <limits.h>
# ifndef NAME_MAX
# define NAME_MAX _POSIX_NAME_MAX
# endif
# endif
#endif
#ifdef DEBUG
# undef DEBUG
#endif
#undef PACKAGE
#define group perl_group
#ifdef _WIN32
/* This took me an age to figure out.. without this __declspec(dllimport)
* will be ignored.
*/
# define HASATTRIBUTE
#endif
#include <EXTERN.h>
#ifndef _SEM_SEMUN_UNDEFINED
# define HAS_UNION_SEMUN
#endif
#include <perl.h>
#include <XSUB.h>
#ifndef _WIN32
# include <sys/mman.h>
#endif
#undef PACKAGE
#ifndef _WIN32
# include <dirent.h>
#else
/* We're using perl's win32 port of this */
# define dirent direct
#endif
#undef group
/* perl module support */
#ifdef OLD_PERL
extern void boot_DynaLoader _((CV * cv));
#else
extern void boot_DynaLoader _((pTHX_ CV * cv)); /* perl is so wacky */
#endif
#undef _
#ifdef DEBUG
# undef DEBUG
#endif
#ifdef _WIN32
# undef pipe
#endif
#ifdef _WIN32
#define _WIN32DEP_H_
#endif
#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "signals.h"
#include "version.h"
#include "perl-common.h"
#include "perl-handlers.h"
#define PERL_PLUGIN_ID "core-perl"
typedef struct
{
GaimPlugin *plugin;
char *package;
char *load_sub;
char *unload_sub;
} GaimPerlScript;
PerlInterpreter *my_perl = NULL;
static void
#ifdef OLD_PERL
xs_init()
#else
xs_init(pTHX)
#endif
{
char *file = __FILE__;
/* This one allows dynamic loading of perl modules in perl
scripts by the 'use perlmod;' construction*/
newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, file);
}
static void
perl_init(void)
{
/* changed the name of the variable from load_file to
perl_definitions since now it does much more than defining
the load_file sub. Moreover, deplaced the initialisation to
the xs_init function. (TheHobbit)*/
char *perl_args[] = { "", "-e", "0", "-w" };
char perl_definitions[] =
{
/* We use to function one to load a file the other to
execute the string obtained from the first and holding
the file contents. This allows to have a really local $/
without introducing temp variables to hold the old
value. Just a question of style:) */
"package Gaim::PerlLoader;"
"use Symbol;"
"sub load_file {"
"my $f_name=shift;"
"local $/=undef;"
"open FH,$f_name or return \"__FAILED__\";"
"$_=<FH>;"
"close FH;"
"return $_;"
"}"
"sub destroy_package {"
"eval { $_[0]->UNLOAD() if $_[0]->can('UNLOAD'); };"
"Symbol::delete_package($_[0]);"
"}"
"sub load_n_eval {"
"my ($f_name, $package) = @_;"
"destroy_package($package);"
"my $strin=load_file($f_name);"
"return 2 if($strin eq \"__FAILED__\");"
"my $eval = qq{package $package; $strin;};"
"{"
" eval $eval;"
"}"
"if($@) {"
/*" #something went wrong\n"*/
"die(\"Errors loading file $f_name: $@\");"
"}"
"return 0;"
"}"
};
my_perl = perl_alloc();
perl_construct(my_perl);
#ifdef DEBUG
perl_parse(my_perl, xs_init, 4, perl_args, NULL);
#else
perl_parse(my_perl, xs_init, 3, perl_args, NULL);
#endif
#ifdef HAVE_PERL_EVAL_PV
eval_pv(perl_definitions, TRUE);
#else
perl_eval_pv(perl_definitions, TRUE); /* deprecated */
#endif
perl_run(my_perl);
}
static void
perl_end(void)
{
if (my_perl == NULL)
return;
perl_eval_pv(
"foreach my $lib (@DynaLoader::dl_modules) {"
"if ($lib =~ /^Gaim\\b/) {"
"$lib .= '::deinit();';"
"eval $lib;"
"}"
"}",
TRUE);
perl_destruct(my_perl);
perl_free(my_perl);
my_perl = NULL;
}
void
gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark)
{
dSP;
PUSHMARK(mark);
(*subaddr)(aTHX_ cv);
PUTBACK;
}
static void
normalize_script_name(char *name)
{
char *c;
c = strrchr(name, '.');
if (c != NULL)
*c = '\0';
for (c = name; *c != '\0'; c++)
{
if (*c != '_' && !g_ascii_isalnum(*c))
*c = '_';
}
}
static gboolean
probe_perl_plugin(GaimPlugin *plugin)
{
/* XXX This would be much faster if I didn't create a new
* PerlInterpreter every time I probed a plugin */
PerlInterpreter *prober = perl_alloc();
char *argv[] = {"", plugin->path };
gboolean status = TRUE;
HV *plugin_info;
perl_construct(prober);
perl_parse(prober, xs_init, 2, argv, NULL);
perl_run(prober);
plugin_info = perl_get_hv("PLUGIN_INFO", FALSE);
if (plugin_info == NULL)
status = FALSE;
else if (!hv_exists(plugin_info, "perl_api_version",
strlen("perl_api_version")) ||
!hv_exists(plugin_info, "name", strlen("name")) ||
!hv_exists(plugin_info, "load", strlen("load")))
{
/* Not a valid plugin. */
status = FALSE;
}
else
{
SV **key;
int perl_api_ver;
key = hv_fetch(plugin_info, "perl_api_version",
strlen("perl_api_version"), 0);
perl_api_ver = SvIV(*key);
if (perl_api_ver != 2)
status = FALSE;
else
{
GaimPluginInfo *info;
GaimPerlScript *gps;
char *basename;
STRLEN len;
gaim_debug(GAIM_DEBUG_INFO, "perl", "Found plugin info\n");
info = g_new0(GaimPluginInfo, 1);
gps = g_new0(GaimPerlScript, 1);
info->magic = GAIM_PLUGIN_MAGIC;
info->major_version = GAIM_MAJOR_VERSION;
info->minor_version = GAIM_MINOR_VERSION;
info->type = GAIM_PLUGIN_STANDARD;
info->dependencies = g_list_append(info->dependencies,
PERL_PLUGIN_ID);
gps->plugin = plugin;
basename = g_path_get_basename(plugin->path);
normalize_script_name(basename);
gps->package = g_strdup_printf("Gaim::Script::%s", basename);
g_free(basename);
/* We know this one exists. */
key = hv_fetch(plugin_info, "name", strlen("name"), 0);
info->name = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "url", strlen("url"), 0)))
info->homepage = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "author", strlen("author"), 0)))
info->author = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "summary",
strlen("summary"), 0)))
info->summary = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "description",
strlen("description"), 0)))
info->description = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "version", strlen("version"), 0)))
info->version = g_strdup(SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "load", strlen("load"), 0)))
gps->load_sub = g_strdup_printf("%s::%s", gps->package,
SvPV(*key, len));
if ((key = hv_fetch(plugin_info, "unload", strlen("unload"), 0)))
gps->unload_sub = g_strdup_printf("%s::%s", gps->package,
SvPV(*key, len));
plugin->info = info;
info->extra_info = gps;
status = gaim_plugin_register(plugin);
}
}
perl_destruct(prober);
perl_free(prober);
return status;
}
static gboolean
load_perl_plugin(GaimPlugin *plugin)
{
GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info;
char *atmp[3] = { plugin->path, NULL, NULL };
if (gps == NULL || gps->load_sub == NULL)
return FALSE;
gaim_debug(GAIM_DEBUG_INFO, "perl", "Loading perl script\n");
if (my_perl == NULL)
perl_init();
plugin->handle = gps;
atmp[1] = gps->package;
execute_perl("Gaim::PerlLoader::load_n_eval", 2, atmp);
{
dSP;
ENTER;
SAVETMPS;
PUSHMARK(sp);
XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin")));
PUTBACK;
perl_call_pv(gps->load_sub, G_EVAL | G_SCALAR);
SPAGAIN;
if (SvTRUE(ERRSV)) {
STRLEN len;
gaim_debug(GAIM_DEBUG_ERROR, "perl",
"Perl function %s exited abnormally: %s\n",
gps->load_sub, SvPV(ERRSV, len));
}
PUTBACK;
FREETMPS;
LEAVE;
}
return TRUE;
}
static void
destroy_package(const char *package)
{
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVpv(package, strlen(package))));
PUTBACK;
perl_call_pv("Gaim::PerlLoader::destroy_package",
G_VOID | G_EVAL | G_DISCARD);
SPAGAIN;
PUTBACK;
FREETMPS;
LEAVE;
}
static gboolean
unload_perl_plugin(GaimPlugin *plugin)
{
GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info;
if (gps == NULL)
return FALSE;
gaim_debug(GAIM_DEBUG_INFO, "perl", "Unloading perl script\n");
if (gps->unload_sub != NULL)
{
dSP;
ENTER;
SAVETMPS;
PUSHMARK(sp);
XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin")));
PUTBACK;
perl_call_pv(gps->unload_sub, G_EVAL | G_SCALAR);
SPAGAIN;
if (SvTRUE(ERRSV)) {
STRLEN len;
gaim_debug(GAIM_DEBUG_ERROR, "perl",
"Perl function %s exited abnormally: %s\n",
gps->load_sub, SvPV(ERRSV, len));
}
PUTBACK;
FREETMPS;
LEAVE;
}
gaim_perl_signal_clear_for_plugin(plugin);
gaim_perl_timeout_clear_for_plugin(plugin);
destroy_package(gps->package);
return TRUE;
}
static void
destroy_perl_plugin(GaimPlugin *plugin)
{
if (plugin->info != NULL)
{
GaimPerlScript *gps;
if (plugin->info->name != NULL)
g_free(plugin->info->name);
if (plugin->info->version != NULL)
g_free(plugin->info->version);
if (plugin->info->summary != NULL)
g_free(plugin->info->summary);
if (plugin->info->description != NULL)
g_free(plugin->info->description);
if (plugin->info->author != NULL)
g_free(plugin->info->author);
if (plugin->info->homepage != NULL)
g_free(plugin->info->homepage);
gps = (GaimPerlScript *)plugin->info->extra_info;
if (gps != NULL)
{
if (gps->load_sub != NULL)
g_free(gps->load_sub);
if (gps->unload_sub != NULL)
g_free(gps->unload_sub);
if (gps->package != NULL)
g_free(gps->package);
g_free(gps);
plugin->info->extra_info = NULL;
}
}
}
static gboolean
plugin_unload(GaimPlugin *plugin)
{
perl_end();
return TRUE;
}
static GaimPluginLoaderInfo loader_info =
{
NULL, /**< exts */
probe_perl_plugin, /**< probe */
load_perl_plugin, /**< load */
unload_perl_plugin, /**< unload */
destroy_perl_plugin /**< destroy */
};
static GaimPluginInfo info =
{
GAIM_PLUGIN_MAGIC,
GAIM_MAJOR_VERSION,
GAIM_MINOR_VERSION,
GAIM_PLUGIN_LOADER, /**< type */
NULL, /**< ui_requirement */
0, /**< flags */
NULL, /**< dependencies */
GAIM_PRIORITY_DEFAULT, /**< priority */
PERL_PLUGIN_ID, /**< id */
N_("Perl Plugin Loader"), /**< name */
VERSION, /**< version */
N_("Provides support for loading perl plugins."), /**< summary */
N_("Provides support for loading perl plugins."), /**< description */
"Christian Hammond <chipx86@gnupdate.org>", /**< author */
GAIM_WEBSITE, /**< homepage */
NULL, /**< load */
plugin_unload, /**< unload */
NULL, /**< destroy */
NULL, /**< ui_info */
&loader_info, /**< extra_info */
NULL,
NULL
};
static void
init_plugin(GaimPlugin *plugin)
{
loader_info.exts = g_list_append(loader_info.exts, "pl");
}
GAIM_INIT_PLUGIN(perl, init_plugin, info)