gaim/gaim

we should ACK the translator\!
v0_74-branch v0_74
2003-11-25, Ethan Blanton
bfff8cbafa59
we should ACK the translator\!
-=[ Gaim ]=- The Pimpin' Penguin IM Client That's Good For The Soul!
0.74 (11/25/2003):
Sean: Christian and Nathan were wrong.
Ethan: I don't know how solid or good this release will be, but
hopefully it's better than 0.73! Not that 0.73 didn't rock or
anything, but for those users bit by its peculiar little bugs
it wasn't as nice as this will be.
Nathan: Jabber got some good tweaks, and logging doesn't eat
memory until the cows come home. Which is good, because they
said they'll be out until late.
Luke: Always nice when directories get created correctly ;-)
0.73 (11/21/2003):
Nathan: This should be a really solid release. I fixed most if not
all of the idiotic Jabber bugs from 0.72, and re-enabled the SASL
login stuff, now that it is finalized in the XMPP drafts. Oh, and
we now have a release notification plugin, so you can find out when
the latest and greatest version of Gaim is out without breaking that
reload button in your browser. There's other fun new stuff, but I
forget what it is.
Christian: This is a good release, as Nathan said. For all those who
hated all the disconnect dialogs, we now have a {dis,re}connect{ed,}
dialog that replaces all of them and shows every account that became
disconnected. Also, there were some MSN fixes thrown in, such as
the problem with unblocking users. My personal favorite, since it's
really been bugging me for awhile, is the bug with the border on the
close buttons is fixed. Oh yes, and let's not forget the new logging.
It simply rocks. This is a pretty stable release, so get it. 0.74 is
going to have some niceties that people have been waiting for.
0.72 (10/30/2003):
Sean: I think I'll go as the Gaim logo guy for Halloween. That
would be a cool costume.
Luke: We've had a record month for number of bugs submitted (395 as
of now) this month, but the total number of bugs open has grown by
less than 20, so while it might be fustrating for those of you out
there who think your bug report is being ignored, know that we are
doing our best to look at them all :-). This release fixes a goodly
number of bugs including the troubles with signing on icq (thanks
to Mark). Enjoy!
Christian: Last release brought forward a lot of bug reports, such
as the ICQ bug, and also trouble with installing SSL. I can't count
how many people were confused as to why their MSN plugin wasn't
loading. Now, it'll load regardless, and when you try to connect,
it'll give you an error dialog saying to install SSL (if you don't
have it installed, of course). I didn't do a whole lot this release,
but that'll change with the next. There are some fun things coming.
Ethan: In complete defiance of history, I did something this
release. It had to do with IRC. If I type here for long
enough, I'm sure I'll remember what it was... Oh yeah, all of
you paranoid people can hide your local username by changing
your IRC account settings. I also want to note that we are
aware that building Gaim is Harder than it Should Be on
Solaris, and I am seeking solutions to some of the issues
there. Everyone remember to give some love to the developers
who actually did something of note this release (i.e. not me)!
Nathan: Jabber got a ton better this release, as I fixed most of the
bugs introduced in the last release. Registration works again, and
the next person to break it is going to suffer. I also fixed a
handfull of other little things that I can't remember. This should
be a good release.
0.71 (10/09/2003):
Rob: It's been a while since I've commited some news. I've had a
very hectic few weeks/months. Thing are finally coming together
again for me. This release features much copying and pasting. Yeah.
Sean: I can't wait for everything to be core/ui split!
Christian: This is a good release, and I don't think people will have
too many problems. There are a lot of little nice feature additions,
and much progress has been made on the core/UI split. We should be
done in a couple of releases, assuming we can get the remaining two or
three parts core/UI-split. Oh, and plugin authors are going to hate me
again, as a lot of code (specifically, the conversations code and utility
functions) changed names. This is a Good Thing (TM), as always, but
may require modifications to some plugins. Not all, fortunately, but
some :) Many SSL problems were fixed, though we still have some to go.
If you don't have SSL, you now need it for MSN. MSN won't even load
without it. Starting October 15th, the old protocol won't be supported
anymore, so there's no reason to support the old one anymore.
Herman: I bet some plugin authors have resorted to making voodoo dolls
of Christian. Nothing new for Win Gaim users other than a fix for
missing aim buddy icons, and removal of gtk-wimp (until it matures).
Mark: People are going to make a voodoo doll of me and shower it with
kisses and chocolate women: When an AIM user is away, you can now view
the person's away message in their tooltip. This is very similar to
what iChat does, only our tooltip will wrap lines rather than displaying
off your screen :-)
Nathan: Chocolate women are cool, but I'm a bigger fan of the real kind.
I re-wrote the Jabber support from scratch, so now there's at least one
person who knows what's going on with it. I got lost in the old code,
even in the parts I wrote. It now supports the SASL login stuff from
the XMPP protocol specs, and will automagically upgrade the conncetion
to SSL if it's supported. If anything doesn't work like it did before,
it's probably better, and you should be thankful for it.
Ethan: I'm sure I'll be showered with all kinds of wonderful things,
but I doubt it's because I did anything. The reason being that I
really don't think I did anything. I meant to do some gaim_
prepension and documentation for IRC and Tcl, and handle IRC errors
more responsibly, but I've been meaning to do that for months.
Except the Tcl part, the Tcl plugin hasn't even existed for months.
I figure if I write enough NEWS no one will notice I didn't do
anything during the release cycle. Oh, I did close some bugs. I
didn't fix them, mind you, I just closed them. With abandon.
Don't tell Luke.
Luke: Mmmm, I probly did even less than Ethan, except I closed rather
more bugs for other reasons. Lots of you submitting duplicate bugs.
This should be a pretty good release. We still have a couple crashes
in ssl stuff, but we fixed a number of the bugs in the tracker, and
the code cleaning helps alot as well. Enjoy!
0.70 (9/28/2003):
Sean: Yahoo! works (for now). That's good NEWS if I've ever heard it.
Huge thanks to our dear friends over at Cerulean Studios, creators of
Trillian, for helping us out.
Nathan: This release also works out most of the kinks in the new
contact support. The Jabber goodies I promised will have to wait
for now.
Christian: I didn't really do anything except fix a couple of issues
loading protocol plugins that had plugin dependencies and getting perl
to install where we tell it to. I had hoped that 0.70 would include
a finished libgaim, but Yahoo kind of wrecked that dream. We'll see it
within the next few releases. Life has been busy in a good way :)
0.69 (9/24/2003):
Sean: MSN and Yahoo! work. That's good NEWS if I've ever heard it.
Herman: Win Gaim has been around for more than a year now.. Time Flies.
Nathan: {{Meta,}{Contact,Buddy},Person} support for all! Also, SSL
support for Jabber makes its debut. More Jabber goodies next release.
Christian: It's a good release. The main highlight really is
Nathan's Contact support, which is just beautiful. My buddy list
shrunk considerably. As Sean stated, MSN and Yahoo! work. MSN
does not support the new MSN buddy icons and stuff, unfortunately,
but we'll see about 0.70. There were a whole bunch of Perl fixes,
so hopefully there will be less complaints directed to my code in
that area ;) Among other new additions of mine are SSL support
(both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to
each other), and some visual niceties in the Accounts window.
Ka-Hing Cheung put in animated smileys, which should please many.
Yeah, good release. Just you wait until 0.70 though.
Robot101: Hi mom. My patch isn't in this release. Watch for the next
one.
Mark: Metacontact support, yeah. Right click on a dude and
select "Expand."
Ethan: God bless the USA.
0.68 (09/01/2003):
Rob: Wow. I am so incredibly tired.
Sean: School starts tomorrow! How fun! I'll have more time to hack
gaim (isn't that supposed to be the reverse?)*
*Some NEWS recycled from v0.10.0
Nathan: I didn't do much for this release, except make Jabber
registration work, and put in a slight tweak to make Gaim work a
little better with jabberd2. Next release you'll all see what I've
been spending my time on, but for now enjoy the fruits of everyone
else's labor.
Mark: I've been really busy with other stuff, but I've spent my
Gaim-time on working towards a more formal translation process.
Hopefully this will result in Gaim shipping with more complete
translation files. Also, all our awesome translators are mentioned
in the about window now.
Christian: I've been really busy with this stuff. Gaim got a new
signal architecture, which is just really cool. The old events system
is gone. Now you connect a signal from a handle (which can be
a plugin or whatever) to a function, and plugins can register their
own functions, and other neat things. Oh yeah, and perl was rewritten.
There's a new HOWTO in the Doxygen docs (make docs), but no API
reference yet. Developers, look at the plugins/perl/common/*.xs files
for now. I also wrote plugin dependencies, which will be more useful
down the road. Gaim v0.69 is going to have the new MSN plugin that
works with the latest MSN protocol. Please be patient for that, as
we're getting a lot of MSN questions we answer over and over.
Luke: Wow, I actually did something for this release besides commit
translations! Well, sorta. I got permission to commit some patches
so gaim now has color support for yahoo, and you can fetch some
basic info on yahoo and msn users. Yay for people submitting patches!
0.67 (08/14/2003):
Rob: I live in Georgia. I don't care about blackouts. We only
have to deal with floods and tornadoes.
Sean: Fortunately me for me, I live in the only place in New York
that still has power tonight! New features in 0.6@%f)*2.{\
NO CARRIER
Christian: I guess Sean couldn't be here to tell you about all the
great new things. New stuff was done! It's simply amazing. Yeah. So,
new IRC protocol plugin, tab text is greyed on events (like "So and
so has signed off!"), protocol icons on tabs (thanks to Etan Reisner),
some dialog rewrites.. Great stuff. Gaim's looking more teh perrty.
My big "wow" thing is that the core and UI were split enough for me
to remove the remaining UI code and make a patch, and libgaim was born,
for experimental purposes. However, using it, I was able to make the
second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs).
This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More
UIs to come I hope! :) Exciting time in Gaim.
0.66 (07/18/2003):
Rob: Oops!!!! This reminds me of other silly things that we've
done. I agree with what Herman is going to say. ;-)
Sean: Man, 0.65 was so super lame and boring. But 0.66? WOW!
This is the most incredible thing EVER. We've done tons of work
since 0.65, and I'm really proud of what we came out with. Thanks
to everyone who helped!
Christian: Wow, I can't even begin to describe how long we've worked
on this one. Monstrous release. Best ever! You won't even recognize
it. If you've had account import problems, delete your accounts.xml
and upgrade to 0.66. Just, wow.
Herman: This is to make up for slipping off the two week release cycle.
Luke: Okay, people, yes we did test 0.65 for bugs, but hey, some things
slip through. This release makes up for that. This should fix the bugs
0.65 introduced, at least the ones that most of you would otherwise hit.
Nathan: We are so smart. S-M-R-T...I mean S-M-A-R-T.
0.65 (07/16/2003):
Rob: Wooo! We're finally ready for 0.65. Are you guys excited? I
haven't worked on anything in this release, either. I've been
working offline on a MacOSX UI. No, you're not allowed to ask
me when it will be ready. If you ask me then I won't answer
you. You've been warned! :-D
Sean: Although I tend to go right here in the two slot in NEWS,
we don't always commit in this order. This is the third time I've
rewritten this because the jerks below me keep commiting while I'm
writing causing mass conflictination. Grrr. Stupid jerks. Anyway,
this is Gaim 0.65. Like other Gaim releases, this allows you to
converse with people far away over the "Internet." That's about it.
It's really not that interesting. In fact, I wouldn't even bother
reading the other people's NEWS. It's all boring. There's some
crap about forest fires and fangs and claws. It's really boring.
Great, now Luke just committed NEWS causing more conflictination.
I wouldn't bother reading his either. Oh, and I don't want to thank
Megan (Cae) or Kevin (SimGuy). They're stupid jerks too. Grrr...
Mark: I actually did stuff for this release. Go me. I probably
shouldn't speak for all of us, but I'm going to anyway: We feel that
this release is one of Gaim's best. It should be relatively bug
free, and the code is cleaner than ever, thanks to lots of work by
Christian and Nathan. We had some help from a few civilians
finding and fixing bugs. Thanks to Megan (Cae), Ka-Hing Cheung
(javabsp), and Kevin Stange (SimGuy) for their work. Man, I was just
looking at Sean's NEWS entry for 0.64--that's talent. Also, stay
in school. Just say no. Only you can prevent forest fires.
Christian: This has been a great release. faceprint rocks, as he got
things moving in the core/UI split by redoing preferences, which forced
us to think about how things would be split. We now have XML
preferences, accounts, pounces, and away messages. No more .gaimrc
ugliness. The accounts and connection code now have new core/UI split
APIs, and there is very little to do before our split is ready to be
used. Rob and I are working off an experimental tarball of what will
eventually be libgaim. He's working on a MacOS X UI (don't ask him
about it, he'll ignore you) and I'm doing a Qtopia UI (you can ask
about that, it's usable!). We added a new protocol, Trepia.
Information about it can be found at http://www.trepia.com/. It's not
complete, so don't send in bug reports about it not finding people in
your local area, please. Oh, and lots of MSN bugs were fixed.
Practically all the known ones. I feared 0.65 would be unstable due to
our rewrites, I believe this is going to be one of the most stable
releases we've had in awhile (knock on wood), thanks to Megan (Cae),
who has done an amazing job at locating, categorizing and documenting
the various bugs she has run into, and kevin (SimGuy). Stay tuned for
upcoming releases. Neat things are coming, but if it has fangs and
claws, curl into a ball. Or yell at it. I can't remember which is
correct.
Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have
worked really hard for this release, all the credit goes to them.
The new preferences are awesome, and there are more bugs fixed for
this release than in the last 3 or 4 releases. Your MSN should work
reliably again, your preferences saved, your accounts resort, the
list goes on and on. A couple preferences, most notably your buddy
list sorting preference won't be imported, but almost all of them
will be and its probly a good idea for you to take a second look
through preferences again anyway, alot of you are starting to
forget that things are optional again. :-)
Nathan: I think I did something for this release a while ago. I've
got a mailbox full of commit emails, and some have my name on them,
so I must have done something, right? Probably some minor jabber stuff,
and lots of crazy bugfixes. It was a team effort, I'd like to thank the
academy, our producer Rob Flynn, and of course all the fans. You rock.
Herman: I was told to write something.. so here it goes. Windows users
will be happy to know that they can now rearrange their Buddy Lists.
I finally got stuck into GTK+ code and fixed the bug in question (this
release will include a patched version of GTK+ 2.2.1). I integrated
the WinGaim systray code into the docklet plugin bringing those nice
docklet features (i.e. Message queuing) to WinGaim. Another major
WinGaim change of note is that debug versions of all dlls can now be
built, providing useful backtraces not only for gaim.dll but for the
plugins as well.
0.64 (05/29/2003):
Rob: I didn't do anything this release either. We're under a crunch
week at work. Friday is the end of the crunch. Hooray!! Thanks for
all of your hard work, guys :).
Sean: Unlike every other time we say, "the next release will be loaded
with cool new features, this time, we really mean it. In fact, they're
already in CVS (don't use CVS). The only obvious new feature for 0.64
is buddy list sorting. This has been much requested and can be set in
the buddy list preferences. You can sort by name, by status, and even
by log file size--putting people you talk to most at the top. Plugins
can even easily add their own sorting methods. It's all very cool. I
want to thank Luke and Ka-Hing for their initial work on it. And yes,
I did make my entire NEWS entry justified on purpose.
Christian: I have a few new goodies in 0.64, but they're mostly
back-end stuff that people like us care about. The things that most
of you will like the most is that almost all of the reported MSN
bugs were fixed. Users with an empty contact list can now login again.
The friendly name bug is gone. E-mail notifications work again. Yay!
We have some big changes in store for 0.65. Careful if you use CVS...
Things will break. :)
Mark: I never really have anything important to add. I'd just like to
thank Jack Daniels for his exquisite bug reports. And whiskey.
Nathan: I don't think I did anything for this release. I'm a bum.
0.63 (05/16/2003)
Rob: Wow, so, what can I say? I've been rather AWOL for the past few
releases. However, that's okay. Work has been pretty friggin hec-
tic, so, that's my excuse. Work is finally going to be slowing down
some. I plan to be doing more Gaim work. That makes me happy. That
makes you happy. That makes us all happy. Now, I just need to
finish rebuilding my car's engine. Engine rebuilds put the FU in
fun!
Sean: Yay! School is finally over. I have to give tons of cherry-
flavored props to everyone whose been helping out while I stayed away
from Gaim to keep myself from failing again, especially Christian and
Nathan.
Luke: Okay, this is NOT a bug fix release, at least for those of you
who use MSN. Christian put in a TON of effort rewritting the MSN prpl,
mega props to him on this release. In other news, we have alot of bugs
fixed, and a goodly number of the translations are more up to date
than they were in earlier releases. There are some other significant
changes, but they are mostly backend stuff, yay for core/ui splits ;-)
Christian: As Sean and Luke said, I did a tiny bit of work in this
release. The MSN prpl was rewritten, and should now work better. It's
compatible with the MSNP7 protocol that MSN v4.x uses. Unfortunately,
MSNP9 is being worked on. Bah. Also, it has MSN Mobile support, so you
can register your MSN account with http://mobile.msn.com/ and people
can page your mobile device. You can also page other MSN Mobile users.
Groups are now stored on server. Oh, and due to the nature of MSNP7,
conversations are timed out after 5 minutes, so you'll unfortunately
see a message indicating that. Sorry! I wrote experimental support
for my own implementation of MSN buddy icons. You can set them in your
account settings much like with AIM, and when you talk to other gaim
users, they'll get your buddy icon. This will last for a few releases,
until the buddy icon implementation in the upcoming MSNP9 protocol is
figured out, and we have support for that. That'll be a couple months
away at least. Also, we have a rewrite of the plugin interface, so
rewrite your plugins! Things are going to get very cool from it. The
debug API was core/UI split, and some enhancements were made to the
debug window. I think that's all from me. It's been a fun release.
Stay tuned, I have some great things coming up!
Nathan: It seems like 0.62 was forever and a day ago. I had to look
at the ChangeLog to remember what I did. Apparently I made it so you
can put chats in your buddy list. And then I tweaked a bunch of stuff
and fixed a bunch of crashes. Then exams came, and then I went home
for a week and left my laptop's power cable here at school, so I didn't
get anything done. Jabber will get all sorts of fun new stuff for
the next release. Really. ;-)
0.62 (04/23/2003):
Sean: This is just another standard bi-weekly Gaim release. Nothing
really interesting, but it has some good bugfixes. Personally, I've
been a bit removed from Gaim development lately what with school getting
tough and stuff, but the rest of the guys have really been doing great
work without me. Thanks, guys.
Christian: I can't remember what I did here.. Think I'll take a quick
look at the ChangeLog.... Okay, guess I was useless. That's okay, though,
because I have some really cool stuff going into 0.63. Plugin authors
will hate me for it. A rewrite of the plugins interface! This is actually
a Good Thing (TM). Anyhow, upgrade to this release, and tell your friends.
33 Gaim users can't be wrong!
Luke: I didn't do much here besides the odd translation patch and a couple
bug fix patches. This is primarily a bug fix release, and much needed at
that. Didn't get a chance to write sorting code, work has been busy.
Hopeefully it will happen for 0.63.
Mark: Gaim is coming along quite beautimously. I'm going to eat
my Pop-tarts now.
Nathan: oh dot sixty two. There are a lot of bugs fixed in this release,
and one major new feature. Our Jabber plugin now supports XHTML-IM. In
plain english, this means that you can now format your jabber messages,
and other people will see the formatting. GtkIMHTML still needs some
work to get it to parse valid XHTML-IM better, but that will come in time.
That time would come sooner if my CS prof accepted "I was hacking on Gaim"
as a valid excuse for an extension ;-)
0.61 (04/07/2003):
Rob: Nathan commited his news first. However, I'm cooler so I'm putting
my entry above his. Yeah, so, there were some DnD issues with 0.60. I
blame it on the rain. It was falling, falling. I blame it on the
faucet. It drips all night.
Sean: I committed my news after Rob. I'm cooler than Nathan (by far) but
not as cool as Rob. So I go here. Actually, I didn't do anything since
0.60 other than commit some other peoples patches. The one from Dave Camp
is cool. How 'bout this snow? Isn't that crazy? Oh, and thanks to
everyone who wished me a happy birthday.
Nathan: You want frequent releases? You got 'em ;-) Chip wrote some
cool new pounce stuff, and things shouldn't get weird when you drag
groups and buddies around. It's bad enough having 1 of some of my
buddies on my list, I definitely don't need duplicates. Being that I
have class in the morning, I'll just raise my juice glass for this one.
Christian: I'm not as cool as Rob, Sean, or Nathan, so I go down here.
Well, among some of the fixes is my new buddy pounce code! This adds new
buddy pounce types, core/ui splitifies the code, and makes the dialog
box spiffy. Yay frequent releases! Erm, I can't think of anything else
cool to say here. Have fun, everyone!
Luke: Okay, i'm probly the least cool, so I'll go last. I committed a few
patches from other people here, nothing earth shattering though. The biggest
thing in this release is the group re-ordering bug fix, having that fixed
will make for fewwer questions. Get used to using releases people, we want
to use cvs for actual development :-).
Mark: I didn't want to write any news without actually having done
anything, so I fixed a meaningless compile warning. Boo-yeah.
Sean: Luke can't spell "fewer". How un-cool is that?
0.60 (04/04/2003):
Rob: Wow. So, it has been a really long time since we started the
gtk2 fork. It's finally ready for public consumption. Sean is about
to go out and buy a case of beer. My roommate is downstairs right
now pouring me a shot of his choice. Everyone, raise your beers if
you've got them. It's been a cool almost 10-months of development.
I hope you all enjoy. Drink'em if you got'em!
Sean: I'm writing this 3 minutes before my 21st birthday. Nobody can
believe we're finally ready to relase 0.60. Many thanks to everyone
who helped out; I'm convinced that Gaim 0.60 is the best IM client to
date (only to be bested by 0.61). There's WAY too much stuff to mention.
Even the ChangeLog is somewhat incomplete. Yay, I'm 21 now! Everyone
enjoy! :)
Nathan: Happy birthday Sean! Rob decided to let me start cleaning up
after everyone, so here I am. "sexy" is the only word that can be used
to describe 0.60. Prepare to be shocked and amazed. /me raises his
(shot) glass ;-)
Christian: Geeeeeze this took a long time. Worth it though! Personally, I
thought we'd all just give up on releases altogether and tell everybody
just to grab CVS. I'm pretty happy with this release. I was able to
contribute quite a bit to it. Makes me feel proud to be a gaim developer!
I'm really looking forward to the future releases. I have some neat stuff
planned. Yay, I'm still 19! Mmmm, Sierra Mist. Make me a sammich!
Mark: Whoops, I started drinking a little earlier than I was supposed
to. I guess I missed the memo. Hmm, I ate at a restaurant somewhere,
I think it was at Snowshoe, and the menu had "sammiches" on it. It was
pretty sweet. I'd like to give a shout out to all the Gaim
devizelopers for rizocking the hizzy the past few months. Word.
0.59 (06/24/2002):
Rob: I guess Sean is busy at home or something and Jim is asleep.
I'm very tired but it's time for a release. Enjoy. :)
SORRY FOR THE DELAY. :(
Sean: It's been a long time since our last release, and for no
good reason either. Rob and I just haven't been able to get together
to do it. But now we have. Aside from some Jabber changes and some
crucial MSN fixes, most of this release's changes are transparent,
but none-the-less important. Well get some better changes when my
computer works again, you have my word*
*My word is worthless.
0.58 (05/13/2002):
Rob: Yeah, so, my computer has been bad which is why the release
didn't go out on time. Oh well. I would like to welcome
Jim Seymour aboard the development team. He's going to be taking
over the work on our Jabber code as well as doing various other
nit picking. He likes to pick nits, nats, and umm, knots, I think.
Sean: This release has a long ChangeLog. Higlights include an
important security fix for MSN and a few nice new features.
Not *much* cooler than 0.57--but we're making progress ;)
Jim: Hmmm... Rob said I have to say *something*, so here it is:
Rob's a mango.
0.57 (04/25/2002):
Rob: Not too much in this release, as Sean said below. (This is
what happens when the bottom person goes first.) New translation,
a few fixes, secure msn hotmail logins, blah blah blah. As Sean
said, the next release will be cooler. If only you could read
our minds ;-).
Sean: Nothing too special here, but a critical Yahoo fix that
ensures Yahoo! will work when they discontinue the old protocol
all the other 3rd party clients are using. Next release will be
cooler, I promise.
0.56 (04/11/2002):
Rob: Well, what do you know. I have another headache. I always have
these damned headaches. I got pissed off with the way GtkTree looks.
I wanted to move to using GtkCTree. I think they're pretty.
Unfortunately, GtkCTree sucks. After a little digging through
the code, I managed to molest GtkTree into looking like
GtkCTree. Thanks to everyone that helped track down that one
annoying style problem.
Sean: Hello. This is another minor release while Rob and I finish
up on some bigger projects. We're reworking a lot of the UI to make
it easier to use, nicer looking, and more compatible with gtk2.
I've also been trying to bring the Yahoo plugin up to date, so it
will work for Indian users and avoid a potential problem in the near
future.
0.55 (03/29/2002):
Rob: 0.55 is here. I've been away for a few days on business. Sean
has been on Spring Break. Therefore, this release is mostly a patch
release. It does fix some bugs and makes a few thing slightly cooler,
so it's better in that aspect, I suppose. Enjoy.
Sean: This is mostly a bugfix release. I'm on Spring Break, not
doing any coding at all. But lots of people sent in great patches
anyway. Thanks guys!
0.54 (03/14/2002):
Rob: Well, here we are. 0.54. We got a lot of fun things in this
release. Better working SSI, Image sending, protocol specific
smiley faces, and a whole lot of triscuits. *gobble*
Sean: We fixed a lot of bugs in this one, and probably introduced
a bunch too. ;) We were both really busy, and did all the coding
late at night when we were tired, so if something isn't working,
it's probably just tired code. Enjoy the triscuits!
0.53 (02/28/2002):
Rob: Well, we missed yesterday's release. That's Okay, I head a
nasty headache. You can all just deal. ;-)
Sean: Neat Goodies! Whee!! Oscar got a lot of great additions.
It can do Screen Name formatting, it can save and store your buddy
list on the server, it can do typing notifications in Direct
Connections, and yes, it can receive IM Images! Sending images will
be added in the next release. MSN and Yahoo! can do typing
notification too. Hooray!
0.52 (02/17/2002):
Rob: Well, after a long delay we're finally ready for another release.
I finally got settled into my new apartment, the new job is going
well, and I finally have internet connectivity again. You can expect
us to be back on our usually bi-monthly schedule. Enjoy these fixen,
as they resolve a few connectivity issues. :-)
Sean: It looks like things are back on track now. Eric left which is
sad. He's done so much for Gaim, and I know we're all thankful.
Thanks Eric! I'll be stepping in and do more development, but I can
never replace Eric. This release fixes a long-standing problem in
MSN. If you've gotten errors when trying to connect to MSN, you want
this release. If you've suddenly found yourself unable to connect to
Yahoo!, you want this release too. The "neat goodies" will be in the
next release ;)
Rob: Operation Evil does not exist! ;-)
0.51 (01/24/2002):
Rob: Well, here we go. I FINALLY got around to making a release
after over a month, Sorry for the delay, all. Things got really
hectic around the gaim house hold. This release isn't as complete
as I had hoped, but I promised to get something out. There's some
neat goodies in mind for the next release, right Sean? :-)
0.50 (12/13/2001):
Rob: I am tired. Tonight was weird. Bleh!!!!
Eric: I second that.
0.49 (11/29/2001):
Rob: *still mamboing*
Whew! That was a bad little mambo. I hope everyone had a nice
little Holiday, if you celebrate. If not, then I hope you had
a sucky weekend. :-D.
Oh, lots of cheese for everyone!! (Beware the duffle)
It's getting cloudy. I think it's going to storm somethin'
fierce. That's my southern talk. Do you like it?
Eric: I want to be like you.
Do the cha cha cha!
0.48 (11/18/2001):
Rob: Hi! It's 4:12am! I'm watching The Simpsons. :).
Oh boy, sleep! That's where I'm a viking! :) There's not
too much for me to say in this release. I'd just like to
thank Eric for his hard work. :)
Eric: Everybody mambo!
0.47 (11/01/2001):
Rob: Hi. Gaim v0.47 has been released, as you should already
know. I hope all of you had a nice little halloween. There are
quite a number of changes in this release. There are a few too
many to list here, so I will redirect you to ye olde ChangeLog.
Eric: Remember back in the day when TOC was the only protocol
Gaim could use? Remember the login window from back then? Back
before Gaim had perl or plugins or multiple connections or
10 different protocols. Things have changed so much since then.
Many more changes in this release as well. All good things.
Don't forget to talk to SmarterChild.
0.46 (10/18/2001):
Rob: Hey guys! The smores were great! I really enjoyed meeting
up with all of you guys and singing campfire songs. It was
really awesome. Thanks for the beer, too. Next time, it's on me.
This release has quite the number of bug fixes. I won't bother
going into detail here. Just ust it, love it, live it - SEGA!
Eric: Lots of fixes. Things compile well now. ICQ has stopped
crashing on PPC and Sparc. If you know someone who isn't using
Gaim because it was unstable, please get them to try this
version. It's much better, I promise.
0.45 (10/04/2001):
Eric: Well, it seems that the time has come for yet another
release. There are several yummy additions in this release, and
quite a few useful bugfixes as well. Unfortunately it seems that
Rob is currently unavailable; he joins us in spirit. He'll be
joining us later for a group sing-along and smores by the
campfire. But for now, you'll need to keep yourselves occupied
with 0.45. And remember, a happy hacker is a pimpin' penguin.
0.44 (09/20/2001):
Rob: Another release has come upon us. There were actually quite
a number of things in ye old ChangeLog for this release. I don't
feel like talking about them here, so you can read about them
in ... you guessed it .. the ChangeLog. Oh, and if you're
wondering about setting buddy icons, wait til 0.45 or
use CVS shortly after this release. ;-)
Eric: You should all be using CVS anyway. This has become the
slogan in our IRC room, #gaim on irc.openprojects.net. The IRC
plugin got lots of updates (mostly because I felt bad about using
X-Chat for IRC when gaim supposedly had an IRC plugin), so you
should load the plugin and join us. :)
0.43 (09/06/2001):
Rob: Well, I knew that the day would eventually come. I just didn't
expect it to be so soon. ;-). Yes, that's right, Eric and I finally
got sick of all of the pre releases. We didn't want to make this
release an official 0.11.0. We thought that it would cause a lot
of confusion. We didn't want to continue our trend of prereleases
either. So, since gaim was first released officially, there
have been 42 releases. This is number 43, hence the 0.43 version
number. We're going to stick with this trend from now on. :-).
Eric: We're also going to be starting a release early, release
often trend, that hopefully we'll stick to this time. Hopefully
we'll be putting out a new release every two weeks or so. You
should all be using CVS anyway :) And as always, don't forget to
report bugs! Anyway, since there's only been 9 days since the
last release not much has changed. A bug-fix release and a version
change mostly :)
0.11.0-pre15 (08/28/2001):
Eric: This isn't a real release. Really. It's just a quick thing
because pre14 doesn't cut it for some people. Also not counting
the month break that I took it's been a month since the last
release, so it's about time. You should all be using CVS anyway.
Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And
don't forget to report bugs! http://gaim.sourceforge.net/bug.php3.
Rob: Hey guys. I've been rather inactive as well. It's a long
story, but essentially, my company layed off a bunch of people,
myself included, due to poor management. I've taken a new
job which required moving across the country. I'm finally back
online. Once I manage to actually get a desk at home I'll be
able to code with out infliciting intense pain upon my lower
back and neck. So, basically, we were inactive, but not dead.
Also, just to keep you all updated, the AOL battle is still
in progress. Our lawyers are still in negotiation with thiers.
We'll keep you updated with what happens.
0.11.0-pre14 (06/17/2001):
Eric: Wee. Lots of fun things. BIG bug fix release. I did a lot of
stupid things in the last one, hehe. You all forgive me though,
right?
Reality is always controlled by the people who are most insane.
Remember that. It's a great Scott Adams quote.
Rob: I feel naughty. I should have released this a lot earlier
in the day. I have a problem though. I started cooking, invited
a couple friends over for dinner and then took a walk to a
24hr doughnut shop where I sat outside and talked about
random stuff. Oh well, at least it's still before the 18th.
Enjoy this release guys! :-)
0.11.0-pre13 (06/06/2001):
Rob: \O. Howdy doodie! This release isn't coming too far behind
the previous release but hey, what can ya say, there were a couple
of good fixes in this one. Jabber & IRC can set / view the topics
of chat rooms now, napster doesnt crash on bad login names and
passwords, and the man page got a big update.
Well, that's about all, folks. Next release, I hope to try to get
group MSN chat support added as well as DCC support in the IRC
plugin.
Peace!
Eric: I apologize if any of you had to restart your X server because
of me. This release won't make you have to do that, I promise. There
were a couple other minor fixes with the buddy icon stuff, it still
has a way to go but at least it's better than it was before. Oh yeah,
and Oscar is able to sign on again.
0.11.0-pre12 (05/29/2001):
Rob: Hi! O/. My girlfriend was visiting me so I've been busy being
unavailable online. Hooray.
There have been a lot of good changes in this release. Some improved
dialogs, some updates to IRC and MSN, as well as a nifty little thing
that Eric did that I'll let him tell you about.
Oh yeah, I also got food poisoned by bad eggs. Ugh!
Eric: Every protocol except TOC has been improved since the last
release. All of them except Zephyr and ICQ now use the same proxy
options, which you can set in the preferences. ICQ can use them if
you set it to Socks5 though.
There are a bunch of other good additions and fixes for each
protocol which you can read about in the ChangeLog. And, there's one
super cool feature that everyone seems to be asking for: Buddy Icons.
Right now you can only receive them and only in Oscar, but hey, they're
there.
So that's it. Have fun with it :)
0.11.0-pre11 (04/30/2001):
Rob: I bought a big carton of juice today. It is now 50% empty.
A lot of the plugins got some new options and/or improvements. I
have a headache right now, though, so I won't say much. I'll let
Eric talk :)
Eric: I uh. I bought 72 cans of soda yesterday. It only cost $15
or so. I figure I'll be through it in less than two weeks. A
dollar a day on soda isn't so bad. For the fourth release in a row,
Oscar is fixed. Isn't that exciting. Judging from history I'd say
that it won't stay fixed long; but judging from what I know has
changed, we shouldn't have any more troubles.
Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- /
.. ... / --. --- --- -.. .-.-.-
I don't have a headache anymore! Hooray! Eric got a good deal on those
drinks. I bought some bananas. They're very green. Oh, and I cooked
a steak last night. It was 16 oz. It was good.
0.11.0-pre10 (04/13/2001):
Rob: EEP! It's Friday the 13th!!! I think I fixed a few buggies
in MSN and then added some new features to IRC. I have a headache
right now, though, so I won't talk much. I think I'm going to go
to sleep. Next release, I should have a good bit more done on
IRC and will have made Napster more stable. Have fun!!
Eric: There's a new protocol plugin, Zephyr. Don't use it! unless
you know what Zephyr is, and have zhm set up correctly. Also there
were a lot of other good bugfixes (like registering for Jabber
accounts!) and a few neat features. In this release, Oscar is also
working, but we'll see how long that lasts, eh?
0.11.0-pre9 (03/26/2001):
Rob: Well, looks AOL was doing something naughty earlier this
morning. Thanks to a very nice guy named Adam Fritzler (you
all know him from libfaim) we're now back online. Thanks,
Adam. I'll buy you a drink sometime :-).
0.11.0-pre8 (03/23/2001):
Eric: Oo wow :) So I guess the big news is that this release should
help you avoid the battle between Jabber and AOL. Most protocols
got a few good bugfixes; thanks to people who pointed them out :).
Hopefully for the next release I'll make it so you can register a
jabber.org account, and then you can support Jabber using Gaim.
I think (I *think*) Oscar blocking is working now. Haha, get it?
Oscar blocking? It took me a while to get it, too. But no, really,
I think that the permit/deny list in Oscar might be working.
Rob: MSN got some fixes and should be really stable now. It had
a little 100% CPU eating bug but that's taken care of now. Next
on my list of repairs is the napster plugin. It works -- sorta --
sometimes. Heh. As all of you probably know already, our Oscar
support was broken yesterday. There's a little battle going on
between AOL and Jabber and we caught a bullet during the crossfire.
I think I just won the award for the most cliches used in one
paragraph, as a matter of fact. ;-).
** Good luck to the Jabber guys in getting this resolved **
0.11.0-pre7 (03/16/2001):
Rob: Hey! I finally rewrote the MSN plugin. Sorry, I'm just
a lazy code whore sometimes, heheh. It pretty much has the same
functionality as before with the exception of instability. I
didn't really like that feature very much so I removed it. I hope
you guys don't mind too terribly much ;-).
Eric: In this week's installment of gaim you'll find a new Yahoo!
library and an option to have all conversations in one window,
in addition to numerous bug fixes and other improvements. Don't
forget to send us your feedback. If there's something you want
added, changed, or fixed, head over to our SourceForge page at
http://sourceforge.net/projects/gaim/ and tells us about it.
0.11.0-pre6 (03/06/2001):
Eric: Yay! I get to go first!
The biggest change in this release is the TODO file. Lots of things
got added. There's going to be a lot of prereleases. Please help.
Other than that it's mostly just a lot of bugfixes. Oscar got a few
new features. Head on over to http://sourceforge.net/projects/gaim
and tell us what you'd like to see in gaim. We've gotten a lot of
great requests so far, thanks.
I think I like releasing every week.
Rob: I've been bad so Eric got to go first. The biggest change
In this release is the NEWS file. It's the only thing I contributed
to! heh, just kidding. This is a bug fix release, as Eric said.
Next release will contain my newly rewritten MSN plugin. You guys
should be happy with it :).
Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too.
0.11.0-pre5 (02/26/2001):
Rob: Yeah, I promise this is the last pre-release :-D. That seems
to be a pretty common saying around here, huh? Well, I must first
appologize. The protocols that I was working on really should be
much more developed at this point -- they should be completed,
actually. Unfortunately, my real life job (yes, I have one hehe) got
a little too busy and ate up all of my free time. I promise that
things will get better now :).
Eric: I don't promise that this is the last pre-release. :) But
hopefully releases can start coming more often than once every two
months. I don't really have much else to say. It's been a slow
couple of months.
Rob: I promise to hack gaim again. Please don't hate me.
0.11.0-pre4:
Rob: HOORAY FOR DISNEYLAND!
Eric: One more prerelease. I'm actually starting to think these
prereleases are a good idea; a lot of people reported a lot of
bugs in pre3 and most of them are fixed now. Also, it helps with
the whole release early-release often philosophy.
The big news in this prerelease is two more protocols: Jabber and
Napster. Both of them don't have any of the features that make
these services cool, yet. You can't use the transports in Jabber
and you can't download file in Napster. But you will be able to,
soon :)
Rob and I are going on vacation starting today until after New
Year's, which is a lot of the reason we wanted to get this release
out; it's much improved over pre3. Happy Holidays everyone.
0.11.0-pre3 (12/15/2000):
Rob: Well, I hadn't initially planned on an 0.11.0pre3 but it
looks like it was needed. That's not necessarially a bad thing,
mind you. It just means you get to see more goodies!
This release includes some other fun features. See the ChangeLog
for more information. Also found in this wonderful release is
an MSN plugin. For all of you who have been holding onto Windows
simply because you have friends on MSN Messenger that you don't want
to leave, this plugin is for you! :)
Guys, make sure you send us bug reports; preferably on the
SourceForge bug report forum at
http://www.sourceforge.net/projects/gaim/. This will allow both
Eric and I to handle the bugs and will prevent either one of us
from losing the bug reports that are sent via AIM :-)
Eric: Hey everybody, Rob and I really want to hear what you guys want
to see in gaim. Head over to http://sourceforge.net/projects/gaim and
leave a message in the Open Discussion forum. We've gotten a lot of
good ideas so far (most of them didn't make it into this release,
unfortunately).
If any of you want to test out your mad coding skills, I can think of
a few projects that would be incredibly useful. Send me or Rob an IM
and we'll let you know how you can help. And don't forget to read the
HACKING file to see how gaim's put together.
This is hopefully going to be the last prerelease; now that all the
protocols that we're going to be doing for 0.11.0 are available it's
mostly just going to be hacking on them and getting them in usable
condition before the final release. Don't forget to send us bug
reports ;)
0.11.0-pre2 (12/04/2000):
Rob: I messed up. Oh well, it's fixed.
0.11.0-pre1 (12/03/2000):
Rob: Hey guys! Guess what!? Yup, you're correct! It's the pre1
release of 0.11.0. We have all sorts of goodies in this release!
Check out the ChangeLog file. As always if you find any bugs,
please report them on www.sourceforge.net/projects/gaim/
You may find several small bugs as this is still a prerelease.
You may want to note that my IRC plugin does not have full
functionality as of yet. All of the important / commands will be
added before the final release. Also, if someone could send me
some good buddylist pixmaps for the irc plugin then I'd much
appreciate it. Thanks to everyone who made this new release possible!
If you have any ideas, comments, or suggestions, please let us know
either by e-mail or via the source forge message board at the URL
above. :)
Eric: So what was Yay! For Gaim!? Yay was the codename for the
Yahoo plugin. The whole point of all of these changes was I wanted to
make a proof-of-concept plugin that would let Gaim sign into Yahoo. It
turned out to be pretty much impossible with the old code. So,
Rob and I hacked gaim so we could do just that. There's now a whole new
class of plugins, Protocol Plugins, that let users dynamically add new
protocols to Gaim. Just load the plugin, and create a new account that
uses that protocol, and you're set! Yay! (Oscar and TOC are both still
static. Gaim is, after all, primarily an AIM client.)
Lots of people have been very generous and contributed a lot of
time and effort to writing some really nice patches for gaim since
the last release. To all of you, a big thanks.
0.10.3 (10/09/2000):
Rob: I am dumb.
Eric: I am not dumb.
0.10.2 (10/07/2000):
Rob: What do you want me to say for yours?
Eric: What happened since the last release?
Rob: You got DSL.
Eric: Oh yeah, I'm more available now.
Rob: On a more serious note, this is just a quick release
to hold everyone over. Look for some very awesome things
coming in the next version. I can't say what, just yet,
but what I can say is, Yay! For Gaim!
0.10.1 (09/15/2000):
Rob: Hi Hi Hi! Yet another gaim release pushed out the door
for you guys. I hope you all enjoy it. There was a few minor
issues cleared up in this version as well as the repair of
OSCAR support. Hopefully we won't run into the same problem
as before. Oh well ;-). There's also a few small extra goodies
in here for you guys just check out the Change Log. I hope you all
enjoy and take care!
Eric: Wanna know what the Oscar problem was? You'll laugh. 2 bytes.
The fix was changing 0x07da to 0x0686. Anyway, aside from the fix
for that, there are a couple other good things. Beware of DSL nazis.
They won't give you service until 6 weeks after you order it. So um,
yeah.
0.10.0 (09/11/2000):
Rob: Well peoples, I know that it's been a while since our
last release. Here we go. Some brand spankin' new interfaces
for you guys to oogle at. I hope you all enjoy it. Hopefully
our next release won't take as long to finish up. Real life
kind of crept up on Eric and I and took up a lot of our times.
Life sucks that way sometimes. Anyways, we're back and all
is well. Thanks for hanging in there guys and we hope
you enjoy it!
Eric: LWE was so cool. Rob and I met up there, we had a blast. But I
only got to go for one day and Rob got to go for three. Lucky bastard.
It's been so long since the last release that I don't even remember
what's changed. But all of it is good :) Like Rob said, all kinds of
new UI stuff. I think there are some new features in there too. Now
I'm headed back to school so I'll have more time to hack gaim (isn't
that supposed to be the reverse?), just as soon as I get my internet
connection back >:-/ .
Rob: Oh yeah, some of our pixmaps may need a little work. We took
a lot of them from the Gnome Stock icons. If anyone could do some
custom ones that stay within the 24x24 boundary and keep the same
idea and feel as the gnome icons then we would be more than happy
to use them. Thanks much!! Viva la LWE.
0.9.20 (07/14/2000):
Rob: Well, guys, I hope you enjoy this version. I've done quite a bit
of work to the user interface. It's still not in the state that I
would like it to be, though. Over the next few versions you will
notice a few more interface changes as we try to bring a more
professional look to Gaim. As always, we will stay true to our
pimpin' penguin atittude.
Eric: While Rob's been busy making things pretty, I've been busy
making things work :). The chat and IM windows got merged, which
means that they both have the same features (notably, IM has /me
and chat has font/color dialogs and smileys). Also smileys should
work better in general now (thanks fflew).
Rob: By the way, what Eric is saying is that he's smart and I'm
not and that he does all of the work and I sit on my butt all
day and claim to do work. WOOO! Just kidding, brother :-P
0.9.19 (06/09/2000):
Rob: PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA
All of that nonsense aside, there are a few things that DIDN'T happen
in this version of gaim. The user interface changes will wait until
the 0.9.20 release. We've decided to turn 0.9.19 into a "new feature
and major bug fix" release. All/Most major bugs should be worked out
now. We're sorry about the problem of segfaulting when your buddylist
stored on the server was null. Oops! We won't let it happen again,
we promise.
Eric: Lots of good changes in this one, including locale support. Chat
had a lot of things done to it, but it's still not finished. The UI
didn't get the overhaul we were planning, but we wanted to get a few
bugfixes out.
Lemme say something about reporting bugs. Please do. Please try to give
as much information as you can. But regardless of how much information
you give, please be POLITE. If you tell us our software is crap then
we're probably not going to respond well.
Rob: Before I close up and say goodnight, I'd like to say that I
agree with Eric. Reporting problems and/or helpful criticism in
a polite manner always yields the best results. Peace all, and
happy hacking.
0.9.18 (06/02/2000):
Rob: Talk about release early, release often - sheesh! We're going
insane. Ya know, I'm not too happy with the Gaim UI. I dont know
how the rest of you feel but it's time for a nice overhaul. In the
next few days I'll be sitting down with some of my friends and coming
up with an improved interface. I hope you all enjoy it. It'll
include better looking dialogs, icons, sounds (hopefully lol), etc.
And -- for your random silly message of the day --
"Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear!
I can sing! I can dance! I have a penguin in my pants!"
- Rob Flynn after not having enough sleep.
Eric: I've had less sleep than Rob, I can guarantee you that. There's
actually a lot going on in this release, despite 2 releases 2 days ago.
Don't ask me how; I think the elves had something to do with it.
Oscar support is almost to the point where I'm considering removing
the 'experimental' label from configure. For those of you brave enough
to try it, I'd like feedback. (And if you happen to write a patch to
fix some of the stuff that would be really cool too.) Hopefully for the
next release, in addition to the cool new UI, Gaim/Faim will be able to
do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I
can feel it....)
And just remember, you *can* have too many gummi candies. Especially if
you eat nearly a whole kilo of them. Believe me. I know. But the gummi
cherries are damn good.
0.9.17 (05/31/2000):
Rob: I am an e-mail fiend!
(after receiving 60 emails within a 5 minute period about a problem
and responding to all of them immediately)
I am stupid.
Eric: Heh heh. 2 releases in one day. I'm impressed. Maybe one of these
times we'll actually get some of it right ;) Anyway, yeah. Just bug fixes in
this one.
Rob: Yeah, we wouldn't be ourselves if we released it once and got it right, would we? :-)
0.9.16:
Rob: Blah Blah Blah.
Eric: Looks like Rob didn't have much to say, so I'll write something
instead :)
There's a few good things in this release, the most important of them
being: Better proxy support, of course. Oh yeah, and you can sign on now,
so that's a good thing too. There's a few more good things going on in this
release, so check out the ChangeLog.
Play nicely, and we'll keep hacking away at it.
Rob: Go Watch `Road Trip'.
0.9.15:
Hey boy's and girls. There's not much to say here this time.
We're loving Southern California, the new job's going great. We just
got our company website up and the product development is going pretty
smooth. Life's pretty sweet now.
We've hacked up all kinds of goodies for you in 0.9.15. There's
some file transfer (receive) support for those of you who have been
wanting it for a while. There's some other misc. goodies tossed in as
well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet
design and get in touch with me. The current site is at:
http://www.marko.net/gaim
Thanks much!
0.9.14:
Well, there's a few random hacks and fixes in here, along with
a little suprise. You guessed it, kiddos, support for plugins! Happy
hacking!
0.9.13:
Not much to say for this release. Bug fixes, That's all. Look
for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be
released very soon now.
By the way, our CVS is now hosted over at source forge. Go check
it out at http://www.sourceforge.net. Please check there before submitting
any bug reports (You can read our CVS comments to see if we have fixed any
problems).
0.9.12:
Well guys, looks like we got some nifty things in this version.
TrueType Fonts are supported for those XFSTT buffs out there (or whatever
else you use). A crap load of those plaguing memory leaks have FINALLY been
fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp
those babies out. A rad guy by the name of Eric Warmenhoven has been
really sweet lately and has all but rewritten the Gnome Applet support :).
He submitted patch after patch. I finally got annoyed with him (just kidding bud)
and gave him CVS access. Look for Gnome Applet support in Gaim to start improving.
That's about all for now. I wanted to get this release out there. File Receive
support will be in 0.9.13 which is due out soon.
0.9.11:
Jeramey got a new Comfy Chair! Its very very comfy! Whee!
Jim also had a little hyper-drunken moment and started hacking away at
a new configuration format for Gaim. Looks like we're running .gaimrc
version 1 now. Gotta love it. I got bored and hacked in a couple font
properties that will, in time, contain more features. That's about it
for this version -- cept for that memory leak we fixed. Shush! We're
not plumbers! -- rob
** Extra special update **
Well guys, it looks like we all stopped working on gaim, moved to California,
and took up a new job. Don't worry though, those beach bums out here havent
worn off on us yet. I've decided to pick up the Gaim torch myself and continue
development ont he prohect. Hopefully we wont have any more five month braks in
the project. Sorry about that, guys :)
0.9.10:
Umm. Dont ask. Silly memory leak. For those of you who
wondered, you were losing about 256 bytes every 25 seconds for each
person you have on your contact list. Make fun of us. Better yet ..
Send us beer. We'll do better :)
0.9.9:
Welp, All of you boys and girls who run Mandrake and have some
problems with Gaim working properly, please check out the FAQ file. It
contains a nice fix submitted by one of our users. I hope this works for
you guys!
Jim appears to have intoxicated himself. This is, as always, a
Good Thing (tm). His late-night adventure with the liquid-bread food group
lead to the birth of a nice little feature called `The Lag-O-Meter'. Dont
ask, just try it out :). It is pretty pointless if you have a super-fast
connection but if you are a modem user, like many of us are, then try it out.
There's also some idle preferences and some other little random
bug fixes. Check'em out yo :)
0.9.8:
Get Along Lil' Doggies. Heh. Looks like we have yet another new
version of gaim for you guys to play with. Be gentle now, it has a few
new fetures. The HTML widget is now more robust and we have *da da da*
HTTP proxy support.
Oh By The Way, Do not pay too much attention to what we are doing
with this release. We are all a little bit happy tonight. You must love
life. This is a special release of gaim. We will be releasing some wonderful
photographs soon .. or perhaps if we get the bloody webcam working then we
will take a couple of quick snapshots.
Looks like the Gaim developers convention (cool name huh) that we
had this weekend in Auburn, AL went wonderfully :). yum yum yum. Hahahah. Oh
by the way. Beware of insecure rednecks in the deli. Bad things.
In (non)related news, Jeramey could not successfully slaughter the
one pound hamburger that he ordered. (I think he could have done it but he
wasn't feeling very well at the time).
Oh Yes, New Logo Too :) You likes? Thanks, Naru!
Just a little side-note: it looks like we didnt make the release that
we had expected during the Gaim Convention. Maybe we partied too much? I am
not sure. I remember watching the sun rise before I went to bed, though.
Oh well. Here's your release! Enjoy!
By The Way, we have uploaded our party pictures to a website.
http://www.dorky.net/gaim/party/ They are nothing spectacular but I hope you
enjoy them! :).
0.9.7:
Well, boys and girls, it's that time again! Yup, time for the good
release fairy to come bless us with her infinite wisdom and divine presence.
Umm, yeah, something like that. Anyways, this release has several little
"bad" network fixes (as Jim likes to say) and a couple touch-ups to a few
other features. It also features preliminary oscar support. Thanks to Jim
and Adam ("the libfaim guy") hehe :) We have also corrected a problem with
gaim not wainting to correctly save your password if you have an underscore
in it. Thanks to w1za7d for pointing out the underscore problem. ' and \
have also been fixed in passwords. :o)
0.9.6:
Sorry about the little segfaulting bugs in the past release. Rob
is stupid. :). Anyways, they have been patched up and a couple new features
have been added. I hope you guys enjoy.
0.9.5:
Well we added a myriad of new features to this release. (A lot of
small buggie fixes too.) If you need a detailed list just check out the
ChangeLog. We now have a new webpage design and have added a FAQ to the
distribution. Before coming to us with any problems please take a quick
look through the FAQ to make sure we havent already covered your question.
Also, thanks to our beloved Web Monkey, FlynOrange, we have all
learned the true power of foam weapons, slinkies, and whoopie cushions. Hmm
gotta love those pranks, eh?
0.8.0:
Well, just starting the NEWS file. I'll try to remember what's new
from the last version. Hmmm. BIG code reorg. Import/export, buddy pounce
among the major new features. Autoconf script too, which is a big win.
Apologies to those who submitted patches which haven't made it in.. I
promise, the next version! This code reorg took up a lot of my time, and I
want to get it out there.