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we should ACK the translator\!
v0_74-branch
v0_74
2003-11-25, Ethan Blanton
bfff8cbafa59
we should ACK the translator\!
-=
[
Gaim
]
=-
The
Pimpin
' Penguin IM Client That'
s
Good
For
The
Soul
!
0.74
(
11
/
25
/
2003
):
Sean
:
Christian
and
Nathan
were
wrong
.
Ethan
:
I
don
't know how solid or good this release will be, but
hopefully
it
's better than 0.73! Not that 0.73 didn'
t
rock
or
anything
,
but
for
those
users
bit
by
its
peculiar
little
bugs
it
wasn
't as nice as this will be.
Nathan
:
Jabber
got
some
good
tweaks
,
and
logging
doesn
't eat
memory
until
the
cows
come
home
.
Which
is
good
,
because
they
said
they
'll be out until late.
Luke
:
Always
nice
when
directories
get
created
correctly
;
-
)
0.73
(
11
/
21
/
2003
):
Nathan
:
This
should
be
a
really
solid
release
.
I
fixed
most
if
not
all
of
the
idiotic
Jabber
bugs
from
0.72
,
and
re
-
enabled
the
SASL
login
stuff
,
now
that
it
is
finalized
in
the
XMPP
drafts
.
Oh
,
and
we
now
have
a
release
notification
plugin
,
so
you
can
find
out
when
the
latest
and
greatest
version
of
Gaim
is
out
without
breaking
that
reload
button
in
your
browser
.
There
's other fun new stuff, but I
forget
what
it
is
.
Christian
:
This
is
a
good
release
,
as
Nathan
said
.
For
all
those
who
hated
all
the
disconnect
dialogs
,
we
now
have
a
{
dis
,
re
}
connect
{
ed
,}
dialog
that
replaces
all
of
them
and
shows
every
account
that
became
disconnected
.
Also
,
there
were
some
MSN
fixes
thrown
in
,
such
as
the
problem
with
unblocking
users
.
My
personal
favorite
,
since
it
's
really
been
bugging
me
for
awhile
,
is
the
bug
with
the
border
on
the
close
buttons
is
fixed
.
Oh
yes
,
and
let
's not forget the new logging.
It
simply
rocks
.
This
is
a
pretty
stable
release
,
so
get
it
.
0.74
is
going
to
have
some
niceties
that
people
have
been
waiting
for
.
0.72
(
10
/
30
/
2003
):
Sean
:
I
think
I
'll go as the Gaim logo guy for Halloween. That
would
be
a
cool
costume
.
Luke
:
We
've had a record month for number of bugs submitted (395 as
of
now
)
this
month
,
but
the
total
number
of
bugs
open
has
grown
by
less
than
20
,
so
while
it
might
be
fustrating
for
those
of
you
out
there
who
think
your
bug
report
is
being
ignored
,
know
that
we
are
doing
our
best
to
look
at
them
all
:
-
)
.
This
release
fixes
a
goodly
number
of
bugs
including
the
troubles
with
signing
on
icq
(
thanks
to
Mark
)
.
Enjoy
!
Christian
:
Last
release
brought
forward
a
lot
of
bug
reports
,
such
as
the
ICQ
bug
,
and
also
trouble
with
installing
SSL
.
I
can
't count
how
many
people
were
confused
as
to
why
their
MSN
plugin
wasn
't
loading
.
Now
,
it
'll load regardless, and when you try to connect,
it
'll give you an error dialog saying to install SSL (if you don'
t
have
it
installed
,
of
course
)
.
I
didn
't do a whole lot this release,
but
that
'll change with the next. There are some fun things coming.
Ethan
:
In
complete
defiance
of
history
,
I
did
something
this
release
.
It
had
to
do
with
IRC
.
If
I
type
here
for
long
enough
,
I
'm sure I'
ll
remember
what
it
was
...
Oh
yeah
,
all
of
you
paranoid
people
can
hide
your
local
username
by
changing
your
IRC
account
settings
.
I
also
want
to
note
that
we
are
aware
that
building
Gaim
is
Harder
than
it
Should
Be
on
Solaris
,
and
I
am
seeking
solutions
to
some
of
the
issues
there
.
Everyone
remember
to
give
some
love
to
the
developers
who
actually
did
something
of
note
this
release
(
i
.
e
.
not
me
)
!
Nathan
:
Jabber
got
a
ton
better
this
release
,
as
I
fixed
most
of
the
bugs
introduced
in
the
last
release
.
Registration
works
again
,
and
the
next
person
to
break
it
is
going
to
suffer
.
I
also
fixed
a
handfull
of
other
little
things
that
I
can
't remember. This should
be
a
good
release
.
0.71
(
10
/
09
/
2003
):
Rob
:
It
's been a while since I'
ve
commited
some
news
.
I
've had a
very
hectic
few
weeks
/
months
.
Thing
are
finally
coming
together
again
for
me
.
This
release
features
much
copying
and
pasting
.
Yeah
.
Sean
:
I
can
't wait for everything to be core/ui split!
Christian
:
This
is
a
good
release
,
and
I
don
't think people will have
too
many
problems
.
There
are
a
lot
of
little
nice
feature
additions
,
and
much
progress
has
been
made
on
the
core
/
UI
split
.
We
should
be
done
in
a
couple
of
releases
,
assuming
we
can
get
the
remaining
two
or
three
parts
core
/
UI
-
split
.
Oh
,
and
plugin
authors
are
going
to
hate
me
again
,
as
a
lot
of
code
(
specifically
,
the
conversations
code
and
utility
functions
)
changed
names
.
This
is
a
Good
Thing
(
TM
),
as
always
,
but
may
require
modifications
to
some
plugins
.
Not
all
,
fortunately
,
but
some
:)
Many
SSL
problems
were
fixed
,
though
we
still
have
some
to
go
.
If
you
don
't have SSL, you now need it for MSN. MSN won'
t
even
load
without
it
.
Starting
October
15
th
,
the
old
protocol
won
't be supported
anymore
,
so
there
's no reason to support the old one anymore.
Herman
:
I
bet
some
plugin
authors
have
resorted
to
making
voodoo
dolls
of
Christian
.
Nothing
new
for
Win
Gaim
users
other
than
a
fix
for
missing
aim
buddy
icons
,
and
removal
of
gtk
-
wimp
(
until
it
matures
)
.
Mark
:
People
are
going
to
make
a
voodoo
doll
of
me
and
shower
it
with
kisses
and
chocolate
women
:
When
an
AIM
user
is
away
,
you
can
now
view
the
person
's away message in their tooltip. This is very similar to
what
iChat
does
,
only
our
tooltip
will
wrap
lines
rather
than
displaying
off
your
screen
:
-
)
Nathan
:
Chocolate
women
are
cool
,
but
I
'm a bigger fan of the real kind.
I
re
-
wrote
the
Jabber
support
from
scratch
,
so
now
there
's at least one
person
who
knows
what
's going on with it. I got lost in the old code,
even
in
the
parts
I
wrote
.
It
now
supports
the
SASL
login
stuff
from
the
XMPP
protocol
specs
,
and
will
automagically
upgrade
the
conncetion
to
SSL
if
it
's supported. If anything doesn'
t
work
like
it
did
before
,
it
's probably better, and you should be thankful for it.
Ethan
:
I
'm sure I'
ll
be
showered
with
all
kinds
of
wonderful
things
,
but
I
doubt
it
's because I did anything. The reason being that I
really
don
't think I did anything. I meant to do some gaim_
prepension
and
documentation
for
IRC
and
Tcl
,
and
handle
IRC
errors
more
responsibly
,
but
I
've been meaning to do that for months.
Except
the
Tcl
part
,
the
Tcl
plugin
hasn
't even existed for months.
I
figure
if
I
write
enough
NEWS
no
one
will
notice
I
didn
't do
anything
during
the
release
cycle
.
Oh
,
I
did
close
some
bugs
.
I
didn
't fix them, mind you, I just closed them. With abandon.
Don
't tell Luke.
Luke
:
Mmmm
,
I
probly
did
even
less
than
Ethan
,
except
I
closed
rather
more
bugs
for
other
reasons
.
Lots
of
you
submitting
duplicate
bugs
.
This
should
be
a
pretty
good
release
.
We
still
have
a
couple
crashes
in
ssl
stuff
,
but
we
fixed
a
number
of
the
bugs
in
the
tracker
,
and
the
code
cleaning
helps
alot
as
well
.
Enjoy
!
0.70
(
9
/
28
/
2003
):
Sean
:
Yahoo
!
works
(
for
now
)
.
That
's good NEWS if I'
ve
ever
heard
it
.
Huge
thanks
to
our
dear
friends
over
at
Cerulean
Studios
,
creators
of
Trillian
,
for
helping
us
out
.
Nathan
:
This
release
also
works
out
most
of
the
kinks
in
the
new
contact
support
.
The
Jabber
goodies
I
promised
will
have
to
wait
for
now
.
Christian
:
I
didn
't really do anything except fix a couple of issues
loading
protocol
plugins
that
had
plugin
dependencies
and
getting
perl
to
install
where
we
tell
it
to
.
I
had
hoped
that
0.70
would
include
a
finished
libgaim
,
but
Yahoo
kind
of
wrecked
that
dream
.
We
'll see it
within
the
next
few
releases
.
Life
has
been
busy
in
a
good
way
:)
0.69
(
9
/
24
/
2003
):
Sean
:
MSN
and
Yahoo
!
work
.
That
's good NEWS if I'
ve
ever
heard
it
.
Herman
:
Win
Gaim
has
been
around
for
more
than
a
year
now
..
Time
Flies
.
Nathan
:
{{
Meta
,}{
Contact
,
Buddy
},
Person
}
support
for
all
!
Also
,
SSL
support
for
Jabber
makes
its
debut
.
More
Jabber
goodies
next
release
.
Christian
:
It
's a good release. The main highlight really is
Nathan
's Contact support, which is just beautiful. My buddy list
shrunk
considerably
.
As
Sean
stated
,
MSN
and
Yahoo
!
work
.
MSN
does
not
support
the
new
MSN
buddy
icons
and
stuff
,
unfortunately
,
but
we
'll see about 0.70. There were a whole bunch of Perl fixes,
so
hopefully
there
will
be
less
complaints
directed
to
my
code
in
that
area
;)
Among
other
new
additions
of
mine
are
SSL
support
(
both
Mozilla
NSS
and
GNUTLS
),
Plugin
IPC
(
letting
plugins
talk
to
each
other
),
and
some
visual
niceties
in
the
Accounts
window
.
Ka
-
Hing
Cheung
put
in
animated
smileys
,
which
should
please
many
.
Yeah
,
good
release
.
Just
you
wait
until
0.70
though
.
Robot101
:
Hi
mom
.
My
patch
isn
't in this release. Watch for the next
one
.
Mark
:
Metacontact
support
,
yeah
.
Right
click
on
a
dude
and
select
"Expand."
Ethan
:
God
bless
the
USA
.
0.68
(
09
/
01
/
2003
):
Rob
:
Wow
.
I
am
so
incredibly
tired
.
Sean
:
School
starts
tomorrow
!
How
fun
!
I
'll have more time to hack
gaim
(
isn
't that supposed to be the reverse?)*
*
Some
NEWS
recycled
from
v0
.
10.0
Nathan
:
I
didn
't do much for this release, except make Jabber
registration
work
,
and
put
in
a
slight
tweak
to
make
Gaim
work
a
little
better
with
jabberd2
.
Next
release
you
'll all see what I'
ve
been
spending
my
time
on
,
but
for
now
enjoy
the
fruits
of
everyone
else
's labor.
Mark
:
I
've been really busy with other stuff, but I'
ve
spent
my
Gaim
-
time
on
working
towards
a
more
formal
translation
process
.
Hopefully
this
will
result
in
Gaim
shipping
with
more
complete
translation
files
.
Also
,
all
our
awesome
translators
are
mentioned
in
the
about
window
now
.
Christian
:
I
've been really busy with this stuff. Gaim got a new
signal
architecture
,
which
is
just
really
cool
.
The
old
events
system
is
gone
.
Now
you
connect
a
signal
from
a
handle
(
which
can
be
a
plugin
or
whatever
)
to
a
function
,
and
plugins
can
register
their
own
functions
,
and
other
neat
things
.
Oh
yeah
,
and
perl
was
rewritten
.
There
's a new HOWTO in the Doxygen docs (make docs), but no API
reference
yet
.
Developers
,
look
at
the
plugins
/
perl
/
common
/*.
xs
files
for
now
.
I
also
wrote
plugin
dependencies
,
which
will
be
more
useful
down
the
road
.
Gaim
v0
.
69
is
going
to
have
the
new
MSN
plugin
that
works
with
the
latest
MSN
protocol
.
Please
be
patient
for
that
,
as
we
're getting a lot of MSN questions we answer over and over.
Luke
:
Wow
,
I
actually
did
something
for
this
release
besides
commit
translations
!
Well
,
sorta
.
I
got
permission
to
commit
some
patches
so
gaim
now
has
color
support
for
yahoo
,
and
you
can
fetch
some
basic
info
on
yahoo
and
msn
users
.
Yay
for
people
submitting
patches
!
0.67
(
08
/
14
/
2003
):
Rob
:
I
live
in
Georgia
.
I
don
't care about blackouts. We only
have
to
deal
with
floods
and
tornadoes
.
Sean
:
Fortunately
me
for
me
,
I
live
in
the
only
place
in
New
York
that
still
has
power
tonight
!
New
features
in
0.6
@
%
f
)
*
2.
{
\
NO
CARRIER
Christian
:
I
guess
Sean
couldn
't be here to tell you about all the
great
new
things
.
New
stuff
was
done
!
It
's simply amazing. Yeah. So,
new
IRC
protocol
plugin
,
tab
text
is
greyed
on
events
(
like
"So and
so
has
signed
off
!
"), protocol icons on tabs (thanks to Etan Reisner),
some
dialog
rewrites
..
Great
stuff
.
Gaim
's looking more teh perrty.
My
big
"wow"
thing
is
that
the
core
and
UI
were
split
enough
for
me
to
remove
the
remaining
UI
code
and
make
a
patch
,
and
libgaim
was
born
,
for
experimental
purposes
.
However
,
using
it
,
I
was
able
to
make
the
second
UI
ever
for
Gaim
-
Gaim
for
Qtopia
(
Zaurus
and
iPaq
PDAs
)
.
This
is
viewable
at
http
:
//
qpe
-
gaim
.
sf
.
net
/
(
shameless
plug
?
)
.
More
UIs
to
come
I
hope
!
:)
Exciting
time
in
Gaim
.
0.66
(
07
/
18
/
2003
):
Rob
:
Oops
!!!!
This
reminds
me
of
other
silly
things
that
we
've
done
.
I
agree
with
what
Herman
is
going
to
say
.
;
-
)
Sean
:
Man
,
0.65
was
so
super
lame
and
boring
.
But
0.66
?
WOW
!
This
is
the
most
incredible
thing
EVER
.
We
've done tons of work
since
0.65
,
and
I
'm really proud of what we came out with. Thanks
to
everyone
who
helped
!
Christian
:
Wow
,
I
can
't even begin to describe how long we'
ve
worked
on
this
one
.
Monstrous
release
.
Best
ever
!
You
won
't even recognize
it
.
If
you
've had account import problems, delete your accounts.xml
and
upgrade
to
0.66
.
Just
,
wow
.
Herman
:
This
is
to
make
up
for
slipping
off
the
two
week
release
cycle
.
Luke
:
Okay
,
people
,
yes
we
did
test
0.65
for
bugs
,
but
hey
,
some
things
slip
through
.
This
release
makes
up
for
that
.
This
should
fix
the
bugs
0.65
introduced
,
at
least
the
ones
that
most
of
you
would
otherwise
hit
.
Nathan
:
We
are
so
smart
.
S
-
M
-
R
-
T
...
I
mean
S
-
M
-
A
-
R
-
T
.
0.65
(
07
/
16
/
2003
):
Rob
:
Wooo
!
We
're finally ready for 0.65. Are you guys excited? I
haven
't worked on anything in this release, either. I'
ve
been
working
offline
on
a
MacOSX
UI
.
No
,
you
're not allowed to ask
me
when
it
will
be
ready
.
If
you
ask
me
then
I
won
't answer
you
.
You
've been warned! :-D
Sean
:
Although
I
tend
to
go
right
here
in
the
two
slot
in
NEWS
,
we
don
't always commit in this order. This is the third time I'
ve
rewritten
this
because
the
jerks
below
me
keep
commiting
while
I
'm
writing
causing
mass
conflictination
.
Grrr
.
Stupid
jerks
.
Anyway
,
this
is
Gaim
0.65
.
Like
other
Gaim
releases
,
this
allows
you
to
converse
with
people
far
away
over
the
"Internet."
That
's about it.
It
's really not that interesting. In fact, I wouldn'
t
even
bother
reading
the
other
people
's NEWS. It'
s
all
boring
.
There
's some
crap
about
forest
fires
and
fangs
and
claws
.
It
's really boring.
Great
,
now
Luke
just
committed
NEWS
causing
more
conflictination
.
I
wouldn
't bother reading his either. Oh, and I don'
t
want
to
thank
Megan
(
Cae
)
or
Kevin
(
SimGuy
)
.
They
're stupid jerks too. Grrr...
Mark
:
I
actually
did
stuff
for
this
release
.
Go
me
.
I
probably
shouldn
't speak for all of us, but I'
m
going
to
anyway
:
We
feel
that
this
release
is
one
of
Gaim
's best. It should be relatively bug
free
,
and
the
code
is
cleaner
than
ever
,
thanks
to
lots
of
work
by
Christian
and
Nathan
.
We
had
some
help
from
a
few
civilians
finding
and
fixing
bugs
.
Thanks
to
Megan
(
Cae
),
Ka
-
Hing
Cheung
(
javabsp
),
and
Kevin
Stange
(
SimGuy
)
for
their
work
.
Man
,
I
was
just
looking
at
Sean
's NEWS entry for 0.64--that'
s
talent
.
Also
,
stay
in
school
.
Just
say
no
.
Only
you
can
prevent
forest
fires
.
Christian
:
This
has
been
a
great
release
.
faceprint
rocks
,
as
he
got
things
moving
in
the
core
/
UI
split
by
redoing
preferences
,
which
forced
us
to
think
about
how
things
would
be
split
.
We
now
have
XML
preferences
,
accounts
,
pounces
,
and
away
messages
.
No
more
.
gaimrc
ugliness
.
The
accounts
and
connection
code
now
have
new
core
/
UI
split
APIs
,
and
there
is
very
little
to
do
before
our
split
is
ready
to
be
used
.
Rob
and
I
are
working
off
an
experimental
tarball
of
what
will
eventually
be
libgaim
.
He
's working on a MacOS X UI (don'
t
ask
him
about
it
,
he
'll ignore you) and I'
m
doing
a
Qtopia
UI
(
you
can
ask
about
that
,
it
's usable!). We added a new protocol, Trepia.
Information
about
it
can
be
found
at
http
:
//
www
.
trepia
.
com
/.
It
's not
complete
,
so
don
't send in bug reports about it not finding people in
your
local
area
,
please
.
Oh
,
and
lots
of
MSN
bugs
were
fixed
.
Practically
all
the
known
ones
.
I
feared
0.65
would
be
unstable
due
to
our
rewrites
,
I
believe
this
is
going
to
be
one
of
the
most
stable
releases
we
've had in awhile (knock on wood), thanks to Megan (Cae),
who
has
done
an
amazing
job
at
locating
,
categorizing
and
documenting
the
various
bugs
she
has
run
into
,
and
kevin
(
SimGuy
)
.
Stay
tuned
for
upcoming
releases
.
Neat
things
are
coming
,
but
if
it
has
fangs
and
claws
,
curl
into
a
ball
.
Or
yell
at
it
.
I
can
't remember which is
correct
.
Luke
:
Wow
!
Finally
releasing
0.65
!
Christian
,
Nathan
,
and
Mark
have
worked
really
hard
for
this
release
,
all
the
credit
goes
to
them
.
The
new
preferences
are
awesome
,
and
there
are
more
bugs
fixed
for
this
release
than
in
the
last
3
or
4
releases
.
Your
MSN
should
work
reliably
again
,
your
preferences
saved
,
your
accounts
resort
,
the
list
goes
on
and
on
.
A
couple
preferences
,
most
notably
your
buddy
list
sorting
preference
won
't be imported, but almost all of them
will
be
and
its
probly
a
good
idea
for
you
to
take
a
second
look
through
preferences
again
anyway
,
alot
of
you
are
starting
to
forget
that
things
are
optional
again
.
:
-
)
Nathan
:
I
think
I
did
something
for
this
release
a
while
ago
.
I
've
got
a
mailbox
full
of
commit
emails
,
and
some
have
my
name
on
them
,
so
I
must
have
done
something
,
right
?
Probably
some
minor
jabber
stuff
,
and
lots
of
crazy
bugfixes
.
It
was
a
team
effort
,
I
'd like to thank the
academy
,
our
producer
Rob
Flynn
,
and
of
course
all
the
fans
.
You
rock
.
Herman
:
I
was
told
to
write
something
..
so
here
it
goes
.
Windows
users
will
be
happy
to
know
that
they
can
now
rearrange
their
Buddy
Lists
.
I
finally
got
stuck
into
GTK
+
code
and
fixed
the
bug
in
question
(
this
release
will
include
a
patched
version
of
GTK
+
2.2
.
1
)
.
I
integrated
the
WinGaim
systray
code
into
the
docklet
plugin
bringing
those
nice
docklet
features
(
i
.
e
.
Message
queuing
)
to
WinGaim
.
Another
major
WinGaim
change
of
note
is
that
debug
versions
of
all
dlls
can
now
be
built
,
providing
useful
backtraces
not
only
for
gaim
.
dll
but
for
the
plugins
as
well
.
0.64
(
05
/
29
/
2003
):
Rob
:
I
didn
't do anything this release either. We'
re
under
a
crunch
week
at
work
.
Friday
is
the
end
of
the
crunch
.
Hooray
!!
Thanks
for
all
of
your
hard
work
,
guys
:)
.
Sean
:
Unlike
every
other
time
we
say
,
"the next release will be loaded
with
cool
new
features
,
this
time
,
we
really
mean
it
.
In
fact
,
they
're
already
in
CVS
(
don
't use CVS). The only obvious new feature for 0.64
is
buddy
list
sorting
.
This
has
been
much
requested
and
can
be
set
in
the
buddy
list
preferences
.
You
can
sort
by
name
,
by
status
,
and
even
by
log
file
size
--
putting
people
you
talk
to
most
at
the
top
.
Plugins
can
even
easily
add
their
own
sorting
methods
.
It
's all very cool. I
want
to
thank
Luke
and
Ka
-
Hing
for
their
initial
work
on
it
.
And
yes
,
I
did
make
my
entire
NEWS
entry
justified
on
purpose
.
Christian
:
I
have
a
few
new
goodies
in
0.64
,
but
they
're mostly
back
-
end
stuff
that
people
like
us
care
about
.
The
things
that
most
of
you
will
like
the
most
is
that
almost
all
of
the
reported
MSN
bugs
were
fixed
.
Users
with
an
empty
contact
list
can
now
login
again
.
The
friendly
name
bug
is
gone
.
E
-
mail
notifications
work
again
.
Yay
!
We
have
some
big
changes
in
store
for
0.65
.
Careful
if
you
use
CVS
...
Things
will
break
.
:)
Mark
:
I
never
really
have
anything
important
to
add
.
I
'd just like to
thank
Jack
Daniels
for
his
exquisite
bug
reports
.
And
whiskey
.
Nathan
:
I
don
't think I did anything for this release. I'
m
a
bum
.
0.63
(
05
/
16
/
2003
)
Rob
:
Wow
,
so
,
what
can
I
say
?
I
've been rather AWOL for the past few
releases
.
However
,
that
's okay. Work has been pretty friggin hec-
tic
,
so
,
that
's my excuse. Work is finally going to be slowing down
some
.
I
plan
to
be
doing
more
Gaim
work
.
That
makes
me
happy
.
That
makes
you
happy
.
That
makes
us
all
happy
.
Now
,
I
just
need
to
finish
rebuilding
my
car
's engine. Engine rebuilds put the FU in
fun
!
Sean
:
Yay
!
School
is
finally
over
.
I
have
to
give
tons
of
cherry
-
flavored
props
to
everyone
whose
been
helping
out
while
I
stayed
away
from
Gaim
to
keep
myself
from
failing
again
,
especially
Christian
and
Nathan
.
Luke
:
Okay
,
this
is
NOT
a
bug
fix
release
,
at
least
for
those
of
you
who
use
MSN
.
Christian
put
in
a
TON
of
effort
rewritting
the
MSN
prpl
,
mega
props
to
him
on
this
release
.
In
other
news
,
we
have
alot
of
bugs
fixed
,
and
a
goodly
number
of
the
translations
are
more
up
to
date
than
they
were
in
earlier
releases
.
There
are
some
other
significant
changes
,
but
they
are
mostly
backend
stuff
,
yay
for
core
/
ui
splits
;
-
)
Christian
:
As
Sean
and
Luke
said
,
I
did
a
tiny
bit
of
work
in
this
release
.
The
MSN
prpl
was
rewritten
,
and
should
now
work
better
.
It
's
compatible
with
the
MSNP7
protocol
that
MSN
v4
.
x
uses
.
Unfortunately
,
MSNP9
is
being
worked
on
.
Bah
.
Also
,
it
has
MSN
Mobile
support
,
so
you
can
register
your
MSN
account
with
http
:
//
mobile
.
msn
.
com
/
and
people
can
page
your
mobile
device
.
You
can
also
page
other
MSN
Mobile
users
.
Groups
are
now
stored
on
server
.
Oh
,
and
due
to
the
nature
of
MSNP7
,
conversations
are
timed
out
after
5
minutes
,
so
you
'll unfortunately
see
a
message
indicating
that
.
Sorry
!
I
wrote
experimental
support
for
my
own
implementation
of
MSN
buddy
icons
.
You
can
set
them
in
your
account
settings
much
like
with
AIM
,
and
when
you
talk
to
other
gaim
users
,
they
'll get your buddy icon. This will last for a few releases,
until
the
buddy
icon
implementation
in
the
upcoming
MSNP9
protocol
is
figured
out
,
and
we
have
support
for
that
.
That
'll be a couple months
away
at
least
.
Also
,
we
have
a
rewrite
of
the
plugin
interface
,
so
rewrite
your
plugins
!
Things
are
going
to
get
very
cool
from
it
.
The
debug
API
was
core
/
UI
split
,
and
some
enhancements
were
made
to
the
debug
window
.
I
think
that
's all from me. It'
s
been
a
fun
release
.
Stay
tuned
,
I
have
some
great
things
coming
up
!
Nathan
:
It
seems
like
0.62
was
forever
and
a
day
ago
.
I
had
to
look
at
the
ChangeLog
to
remember
what
I
did
.
Apparently
I
made
it
so
you
can
put
chats
in
your
buddy
list
.
And
then
I
tweaked
a
bunch
of
stuff
and
fixed
a
bunch
of
crashes
.
Then
exams
came
,
and
then
I
went
home
for
a
week
and
left
my
laptop
's power cable here at school, so I didn'
t
get
anything
done
.
Jabber
will
get
all
sorts
of
fun
new
stuff
for
the
next
release
.
Really
.
;
-
)
0.62
(
04
/
23
/
2003
):
Sean
:
This
is
just
another
standard
bi
-
weekly
Gaim
release
.
Nothing
really
interesting
,
but
it
has
some
good
bugfixes
.
Personally
,
I
've
been
a
bit
removed
from
Gaim
development
lately
what
with
school
getting
tough
and
stuff
,
but
the
rest
of
the
guys
have
really
been
doing
great
work
without
me
.
Thanks
,
guys
.
Christian
:
I
can
't remember what I did here.. Think I'
ll
take
a
quick
look
at
the
ChangeLog
....
Okay
,
guess
I
was
useless
.
That
's okay, though,
because
I
have
some
really
cool
stuff
going
into
0.63
.
Plugin
authors
will
hate
me
for
it
.
A
rewrite
of
the
plugins
interface
!
This
is
actually
a
Good
Thing
(
TM
)
.
Anyhow
,
upgrade
to
this
release
,
and
tell
your
friends
.
33
Gaim
users
can
't be wrong!
Luke
:
I
didn
't do much here besides the odd translation patch and a couple
bug
fix
patches
.
This
is
primarily
a
bug
fix
release
,
and
much
needed
at
that
.
Didn
't get a chance to write sorting code, work has been busy.
Hopeefully
it
will
happen
for
0.63
.
Mark
:
Gaim
is
coming
along
quite
beautimously
.
I
'm going to eat
my
Pop
-
tarts
now
.
Nathan
:
oh
dot
sixty
two
.
There
are
a
lot
of
bugs
fixed
in
this
release
,
and
one
major
new
feature
.
Our
Jabber
plugin
now
supports
XHTML
-
IM
.
In
plain
english
,
this
means
that
you
can
now
format
your
jabber
messages
,
and
other
people
will
see
the
formatting
.
GtkIMHTML
still
needs
some
work
to
get
it
to
parse
valid
XHTML
-
IM
better
,
but
that
will
come
in
time
.
That
time
would
come
sooner
if
my
CS
prof
accepted
"I was hacking on Gaim"
as
a
valid
excuse
for
an
extension
;
-
)
0.61
(
04
/
07
/
2003
):
Rob
:
Nathan
commited
his
news
first
.
However
,
I
'm cooler so I'
m
putting
my
entry
above
his
.
Yeah
,
so
,
there
were
some
DnD
issues
with
0.60
.
I
blame
it
on
the
rain
.
It
was
falling
,
falling
.
I
blame
it
on
the
faucet
.
It
drips
all
night
.
Sean
:
I
committed
my
news
after
Rob
.
I
'm cooler than Nathan (by far) but
not
as
cool
as
Rob
.
So
I
go
here
.
Actually
,
I
didn
't do anything since
0.60
other
than
commit
some
other
peoples
patches
.
The
one
from
Dave
Camp
is
cool
.
How
'bout this snow? Isn'
t
that
crazy
?
Oh
,
and
thanks
to
everyone
who
wished
me
a
happy
birthday
.
Nathan
:
You
want
frequent
releases
?
You
got
'em ;-) Chip wrote some
cool
new
pounce
stuff
,
and
things
shouldn
't get weird when you drag
groups
and
buddies
around
.
It
's bad enough having 1 of some of my
buddies
on
my
list
,
I
definitely
don
't need duplicates. Being that I
have
class
in
the
morning
,
I
'll just raise my juice glass for this one.
Christian
:
I
'm not as cool as Rob, Sean, or Nathan, so I go down here.
Well
,
among
some
of
the
fixes
is
my
new
buddy
pounce
code
!
This
adds
new
buddy
pounce
types
,
core
/
ui
splitifies
the
code
,
and
makes
the
dialog
box
spiffy
.
Yay
frequent
releases
!
Erm
,
I
can
't think of anything else
cool
to
say
here
.
Have
fun
,
everyone
!
Luke
:
Okay
,
i
'm probly the least cool, so I'
ll
go
last
.
I
committed
a
few
patches
from
other
people
here
,
nothing
earth
shattering
though
.
The
biggest
thing
in
this
release
is
the
group
re
-
ordering
bug
fix
,
having
that
fixed
will
make
for
fewwer
questions
.
Get
used
to
using
releases
people
,
we
want
to
use
cvs
for
actual
development
:
-
)
.
Mark
:
I
didn
't want to write any news without actually having done
anything
,
so
I
fixed
a
meaningless
compile
warning
.
Boo
-
yeah
.
Sean
:
Luke
can
't spell "fewer". How un-cool is that?
0.60
(
04
/
04
/
2003
):
Rob
:
Wow
.
So
,
it
has
been
a
really
long
time
since
we
started
the
gtk2
fork
.
It
's finally ready for public consumption. Sean is about
to
go
out
and
buy
a
case
of
beer
.
My
roommate
is
downstairs
right
now
pouring
me
a
shot
of
his
choice
.
Everyone
,
raise
your
beers
if
you
've got them. It'
s
been
a
cool
almost
10
-
months
of
development
.
I
hope
you
all
enjoy
.
Drink
'em if you got'
em
!
Sean
:
I
'm writing this 3 minutes before my 21st birthday. Nobody can
believe
we
're finally ready to relase 0.60. Many thanks to everyone
who
helped
out
;
I
'm convinced that Gaim 0.60 is the best IM client to
date
(
only
to
be
bested
by
0.61
)
.
There
's WAY too much stuff to mention.
Even
the
ChangeLog
is
somewhat
incomplete
.
Yay
,
I
'm 21 now! Everyone
enjoy
!
:)
Nathan
:
Happy
birthday
Sean
!
Rob
decided
to
let
me
start
cleaning
up
after
everyone
,
so
here
I
am
.
"sexy"
is
the
only
word
that
can
be
used
to
describe
0.60
.
Prepare
to
be
shocked
and
amazed
.
/
me
raises
his
(
shot
)
glass
;
-
)
Christian
:
Geeeeeze
this
took
a
long
time
.
Worth
it
though
!
Personally
,
I
thought
we
'd all just give up on releases altogether and tell everybody
just
to
grab
CVS
.
I
'm pretty happy with this release. I was able to
contribute
quite
a
bit
to
it
.
Makes
me
feel
proud
to
be
a
gaim
developer
!
I
'm really looking forward to the future releases. I have some neat stuff
planned
.
Yay
,
I
'm still 19! Mmmm, Sierra Mist. Make me a sammich!
Mark
:
Whoops
,
I
started
drinking
a
little
earlier
than
I
was
supposed
to
.
I
guess
I
missed
the
memo
.
Hmm
,
I
ate
at
a
restaurant
somewhere
,
I
think
it
was
at
Snowshoe
,
and
the
menu
had
"sammiches"
on
it
.
It
was
pretty
sweet
.
I
'd like to give a shout out to all the Gaim
devizelopers
for
rizocking
the
hizzy
the
past
few
months
.
Word
.
0.59
(
06
/
24
/
2002
):
Rob
:
I
guess
Sean
is
busy
at
home
or
something
and
Jim
is
asleep
.
I
'm very tired but it'
s
time
for
a
release
.
Enjoy
.
:)
SORRY
FOR
THE
DELAY
.
:(
Sean
:
It
's been a long time since our last release, and for no
good
reason
either
.
Rob
and
I
just
haven
't been able to get together
to
do
it
.
But
now
we
have
.
Aside
from
some
Jabber
changes
and
some
crucial
MSN
fixes
,
most
of
this
release
's changes are transparent,
but
none
-
the
-
less
important
.
Well
get
some
better
changes
when
my
computer
works
again
,
you
have
my
word
*
*
My
word
is
worthless
.
0.58
(
05
/
13
/
2002
):
Rob
:
Yeah
,
so
,
my
computer
has
been
bad
which
is
why
the
release
didn
't go out on time. Oh well. I would like to welcome
Jim
Seymour
aboard
the
development
team
.
He
's going to be taking
over
the
work
on
our
Jabber
code
as
well
as
doing
various
other
nit
picking
.
He
likes
to
pick
nits
,
nats
,
and
umm
,
knots
,
I
think
.
Sean
:
This
release
has
a
long
ChangeLog
.
Higlights
include
an
important
security
fix
for
MSN
and
a
few
nice
new
features
.
Not
*
much
*
cooler
than
0.57
--
but
we
're making progress ;)
Jim
:
Hmmm
...
Rob
said
I
have
to
say
*
something
*
,
so
here
it
is
:
Rob
's a mango.
0.57
(
04
/
25
/
2002
):
Rob
:
Not
too
much
in
this
release
,
as
Sean
said
below
.
(
This
is
what
happens
when
the
bottom
person
goes
first
.
)
New
translation
,
a
few
fixes
,
secure
msn
hotmail
logins
,
blah
blah
blah
.
As
Sean
said
,
the
next
release
will
be
cooler
.
If
only
you
could
read
our
minds
;
-
)
.
Sean
:
Nothing
too
special
here
,
but
a
critical
Yahoo
fix
that
ensures
Yahoo
!
will
work
when
they
discontinue
the
old
protocol
all
the
other
3
rd
party
clients
are
using
.
Next
release
will
be
cooler
,
I
promise
.
0.56
(
04
/
11
/
2002
):
Rob
:
Well
,
what
do
you
know
.
I
have
another
headache
.
I
always
have
these
damned
headaches
.
I
got
pissed
off
with
the
way
GtkTree
looks
.
I
wanted
to
move
to
using
GtkCTree
.
I
think
they
're pretty.
Unfortunately
,
GtkCTree
sucks
.
After
a
little
digging
through
the
code
,
I
managed
to
molest
GtkTree
into
looking
like
GtkCTree
.
Thanks
to
everyone
that
helped
track
down
that
one
annoying
style
problem
.
Sean
:
Hello
.
This
is
another
minor
release
while
Rob
and
I
finish
up
on
some
bigger
projects
.
We
're reworking a lot of the UI to make
it
easier
to
use
,
nicer
looking
,
and
more
compatible
with
gtk2
.
I
've also been trying to bring the Yahoo plugin up to date, so it
will
work
for
Indian
users
and
avoid
a
potential
problem
in
the
near
future
.
0.55
(
03
/
29
/
2002
):
Rob
:
0.55
is
here
.
I
've been away for a few days on business. Sean
has
been
on
Spring
Break
.
Therefore
,
this
release
is
mostly
a
patch
release
.
It
does
fix
some
bugs
and
makes
a
few
thing
slightly
cooler
,
so
it
's better in that aspect, I suppose. Enjoy.
Sean
:
This
is
mostly
a
bugfix
release
.
I
'm on Spring Break, not
doing
any
coding
at
all
.
But
lots
of
people
sent
in
great
patches
anyway
.
Thanks
guys
!
0.54
(
03
/
14
/
2002
):
Rob
:
Well
,
here
we
are
.
0.54
.
We
got
a
lot
of
fun
things
in
this
release
.
Better
working
SSI
,
Image
sending
,
protocol
specific
smiley
faces
,
and
a
whole
lot
of
triscuits
.
*
gobble
*
Sean
:
We
fixed
a
lot
of
bugs
in
this
one
,
and
probably
introduced
a
bunch
too
.
;)
We
were
both
really
busy
,
and
did
all
the
coding
late
at
night
when
we
were
tired
,
so
if
something
isn
't working,
it
's probably just tired code. Enjoy the triscuits!
0.53
(
02
/
28
/
2002
):
Rob
:
Well
,
we
missed
yesterday
's release. That'
s
Okay
,
I
head
a
nasty
headache
.
You
can
all
just
deal
.
;
-
)
Sean
:
Neat
Goodies
!
Whee
!!
Oscar
got
a
lot
of
great
additions
.
It
can
do
Screen
Name
formatting
,
it
can
save
and
store
your
buddy
list
on
the
server
,
it
can
do
typing
notifications
in
Direct
Connections
,
and
yes
,
it
can
receive
IM
Images
!
Sending
images
will
be
added
in
the
next
release
.
MSN
and
Yahoo
!
can
do
typing
notification
too
.
Hooray
!
0.52
(
02
/
17
/
2002
):
Rob
:
Well
,
after
a
long
delay
we
're finally ready for another release.
I
finally
got
settled
into
my
new
apartment
,
the
new
job
is
going
well
,
and
I
finally
have
internet
connectivity
again
.
You
can
expect
us
to
be
back
on
our
usually
bi
-
monthly
schedule
.
Enjoy
these
fixen
,
as
they
resolve
a
few
connectivity
issues
.
:
-
)
Sean
:
It
looks
like
things
are
back
on
track
now
.
Eric
left
which
is
sad
.
He
's done so much for Gaim, and I know we'
re
all
thankful
.
Thanks
Eric
!
I
'll be stepping in and do more development, but I can
never
replace
Eric
.
This
release
fixes
a
long
-
standing
problem
in
MSN
.
If
you
've gotten errors when trying to connect to MSN, you want
this
release
.
If
you
've suddenly found yourself unable to connect to
Yahoo
!
,
you
want
this
release
too
.
The
"neat goodies"
will
be
in
the
next
release
;)
Rob
:
Operation
Evil
does
not
exist
!
;
-
)
0.51
(
01
/
24
/
2002
):
Rob
:
Well
,
here
we
go
.
I
FINALLY
got
around
to
making
a
release
after
over
a
month
,
Sorry
for
the
delay
,
all
.
Things
got
really
hectic
around
the
gaim
house
hold
.
This
release
isn
't as complete
as
I
had
hoped
,
but
I
promised
to
get
something
out
.
There
's some
neat
goodies
in
mind
for
the
next
release
,
right
Sean
?
:
-
)
0.50
(
12
/
13
/
2001
):
Rob
:
I
am
tired
.
Tonight
was
weird
.
Bleh
!!!!
Eric
:
I
second
that
.
0.49
(
11
/
29
/
2001
):
Rob
:
*
still
mamboing
*
Whew
!
That
was
a
bad
little
mambo
.
I
hope
everyone
had
a
nice
little
Holiday
,
if
you
celebrate
.
If
not
,
then
I
hope
you
had
a
sucky
weekend
.
:
-
D
.
Oh
,
lots
of
cheese
for
everyone
!!
(
Beware
the
duffle
)
It
's getting cloudy. I think it'
s
going
to
storm
somethin
'
fierce
.
That
's my southern talk. Do you like it?
Eric
:
I
want
to
be
like
you
.
Do
the
cha
cha
cha
!
0.48
(
11
/
18
/
2001
):
Rob
:
Hi
!
It
's 4:12am! I'
m
watching
The
Simpsons
.
:)
.
Oh
boy
,
sleep
!
That
's where I'
m
a
viking
!
:)
There
's not
too
much
for
me
to
say
in
this
release
.
I
'd just like to
thank
Eric
for
his
hard
work
.
:)
Eric
:
Everybody
mambo
!
0.47
(
11
/
01
/
2001
):
Rob
:
Hi
.
Gaim
v0
.
47
has
been
released
,
as
you
should
already
know
.
I
hope
all
of
you
had
a
nice
little
halloween
.
There
are
quite
a
number
of
changes
in
this
release
.
There
are
a
few
too
many
to
list
here
,
so
I
will
redirect
you
to
ye
olde
ChangeLog
.
Eric
:
Remember
back
in
the
day
when
TOC
was
the
only
protocol
Gaim
could
use
?
Remember
the
login
window
from
back
then
?
Back
before
Gaim
had
perl
or
plugins
or
multiple
connections
or
10
different
protocols
.
Things
have
changed
so
much
since
then
.
Many
more
changes
in
this
release
as
well
.
All
good
things
.
Don
't forget to talk to SmarterChild.
0.46
(
10
/
18
/
2001
):
Rob
:
Hey
guys
!
The
smores
were
great
!
I
really
enjoyed
meeting
up
with
all
of
you
guys
and
singing
campfire
songs
.
It
was
really
awesome
.
Thanks
for
the
beer
,
too
.
Next
time
,
it
's on me.
This
release
has
quite
the
number
of
bug
fixes
.
I
won
't bother
going
into
detail
here
.
Just
ust
it
,
love
it
,
live
it
-
SEGA
!
Eric
:
Lots
of
fixes
.
Things
compile
well
now
.
ICQ
has
stopped
crashing
on
PPC
and
Sparc
.
If
you
know
someone
who
isn
't using
Gaim
because
it
was
unstable
,
please
get
them
to
try
this
version
.
It
's much better, I promise.
0.45
(
10
/
04
/
2001
):
Eric
:
Well
,
it
seems
that
the
time
has
come
for
yet
another
release
.
There
are
several
yummy
additions
in
this
release
,
and
quite
a
few
useful
bugfixes
as
well
.
Unfortunately
it
seems
that
Rob
is
currently
unavailable
;
he
joins
us
in
spirit
.
He
'll be
joining
us
later
for
a
group
sing
-
along
and
smores
by
the
campfire
.
But
for
now
,
you
'll need to keep yourselves occupied
with
0.45
.
And
remember
,
a
happy
hacker
is
a
pimpin
' penguin.
0.44
(
09
/
20
/
2001
):
Rob
:
Another
release
has
come
upon
us
.
There
were
actually
quite
a
number
of
things
in
ye
old
ChangeLog
for
this
release
.
I
don
't
feel
like
talking
about
them
here
,
so
you
can
read
about
them
in
...
you
guessed
it
..
the
ChangeLog
.
Oh
,
and
if
you
're
wondering
about
setting
buddy
icons
,
wait
til
0.45
or
use
CVS
shortly
after
this
release
.
;
-
)
Eric
:
You
should
all
be
using
CVS
anyway
.
This
has
become
the
slogan
in
our
IRC
room
,
#gaim on irc.openprojects.net. The IRC
plugin
got
lots
of
updates
(
mostly
because
I
felt
bad
about
using
X
-
Chat
for
IRC
when
gaim
supposedly
had
an
IRC
plugin
),
so
you
should
load
the
plugin
and
join
us
.
:)
0.43
(
09
/
06
/
2001
):
Rob
:
Well
,
I
knew
that
the
day
would
eventually
come
.
I
just
didn
't
expect
it
to
be
so
soon
.
;
-
)
.
Yes
,
that
's right, Eric and I finally
got
sick
of
all
of
the
pre
releases
.
We
didn
't want to make this
release
an
official
0.11
.
0.
We
thought
that
it
would
cause
a
lot
of
confusion
.
We
didn
't want to continue our trend of prereleases
either
.
So
,
since
gaim
was
first
released
officially
,
there
have
been
42
releases
.
This
is
number
43
,
hence
the
0.43
version
number
.
We
're going to stick with this trend from now on. :-).
Eric
:
We
're also going to be starting a release early, release
often
trend
,
that
hopefully
we
'll stick to this time. Hopefully
we
'll be putting out a new release every two weeks or so. You
should
all
be
using
CVS
anyway
:)
And
as
always
,
don
't forget to
report
bugs
!
Anyway
,
since
there
's only been 9 days since the
last
release
not
much
has
changed
.
A
bug
-
fix
release
and
a
version
change
mostly
:)
0.11
.
0
-
pre15
(
08
/
28
/
2001
):
Eric
:
This
isn
't a real release. Really. It'
s
just
a
quick
thing
because
pre14
doesn
't cut it for some people. Also not counting
the
month
break
that
I
took
it
's been a month since the last
release
,
so
it
's about time. You should all be using CVS anyway.
Instructions
are
at
http
:
//
gaim
.
sourceforge
.
net
/
cvs
.
shmtl
.
And
don
't forget to report bugs! http://gaim.sourceforge.net/bug.php3.
Rob
:
Hey
guys
.
I
've been rather inactive as well. It'
s
a
long
story
,
but
essentially
,
my
company
layed
off
a
bunch
of
people
,
myself
included
,
due
to
poor
management
.
I
've taken a new
job
which
required
moving
across
the
country
.
I
'm finally back
online
.
Once
I
manage
to
actually
get
a
desk
at
home
I
'll be
able
to
code
with
out
infliciting
intense
pain
upon
my
lower
back
and
neck
.
So
,
basically
,
we
were
inactive
,
but
not
dead
.
Also
,
just
to
keep
you
all
updated
,
the
AOL
battle
is
still
in
progress
.
Our
lawyers
are
still
in
negotiation
with
thiers
.
We
'll keep you updated with what happens.
0.11
.
0
-
pre14
(
06
/
17
/
2001
):
Eric
:
Wee
.
Lots
of
fun
things
.
BIG
bug
fix
release
.
I
did
a
lot
of
stupid
things
in
the
last
one
,
hehe
.
You
all
forgive
me
though
,
right
?
Reality
is
always
controlled
by
the
people
who
are
most
insane
.
Remember
that
.
It
's a great Scott Adams quote.
Rob
:
I
feel
naughty
.
I
should
have
released
this
a
lot
earlier
in
the
day
.
I
have
a
problem
though
.
I
started
cooking
,
invited
a
couple
friends
over
for
dinner
and
then
took
a
walk
to
a
24
hr
doughnut
shop
where
I
sat
outside
and
talked
about
random
stuff
.
Oh
well
,
at
least
it
's still before the 18th.
Enjoy
this
release
guys
!
:
-
)
0.11
.
0
-
pre13
(
06
/
06
/
2001
):
Rob
:
\
O
.
Howdy
doodie
!
This
release
isn
't coming too far behind
the
previous
release
but
hey
,
what
can
ya
say
,
there
were
a
couple
of
good
fixes
in
this
one
.
Jabber
&
IRC
can
set
/
view
the
topics
of
chat
rooms
now
,
napster
doesnt
crash
on
bad
login
names
and
passwords
,
and
the
man
page
got
a
big
update
.
Well
,
that
's about all, folks. Next release, I hope to try to get
group
MSN
chat
support
added
as
well
as
DCC
support
in
the
IRC
plugin
.
Peace
!
Eric
:
I
apologize
if
any
of
you
had
to
restart
your
X
server
because
of
me
.
This
release
won
't make you have to do that, I promise. There
were
a
couple
other
minor
fixes
with
the
buddy
icon
stuff
,
it
still
has
a
way
to
go
but
at
least
it
's better than it was before. Oh yeah,
and
Oscar
is
able
to
sign
on
again
.
0.11
.
0
-
pre12
(
05
/
29
/
2001
):
Rob
:
Hi
!
O
/.
My
girlfriend
was
visiting
me
so
I
've been busy being
unavailable
online
.
Hooray
.
There
have
been
a
lot
of
good
changes
in
this
release
.
Some
improved
dialogs
,
some
updates
to
IRC
and
MSN
,
as
well
as
a
nifty
little
thing
that
Eric
did
that
I
'll let him tell you about.
Oh
yeah
,
I
also
got
food
poisoned
by
bad
eggs
.
Ugh
!
Eric
:
Every
protocol
except
TOC
has
been
improved
since
the
last
release
.
All
of
them
except
Zephyr
and
ICQ
now
use
the
same
proxy
options
,
which
you
can
set
in
the
preferences
.
ICQ
can
use
them
if
you
set
it
to
Socks5
though
.
There
are
a
bunch
of
other
good
additions
and
fixes
for
each
protocol
which
you
can
read
about
in
the
ChangeLog
.
And
,
there
's one
super
cool
feature
that
everyone
seems
to
be
asking
for
:
Buddy
Icons
.
Right
now
you
can
only
receive
them
and
only
in
Oscar
,
but
hey
,
they
're
there
.
So
that
's it. Have fun with it :)
0.11
.
0
-
pre11
(
04
/
30
/
2001
):
Rob
:
I
bought
a
big
carton
of
juice
today
.
It
is
now
50
%
empty
.
A
lot
of
the
plugins
got
some
new
options
and
/
or
improvements
.
I
have
a
headache
right
now
,
though
,
so
I
won
't say much. I'
ll
let
Eric
talk
:)
Eric
:
I
uh
.
I
bought
72
cans
of
soda
yesterday
.
It
only
cost
$
15
or
so
.
I
figure
I
'll be through it in less than two weeks. A
dollar
a
day
on
soda
isn
't so bad. For the fourth release in a row,
Oscar
is
fixed
.
Isn
't that exciting. Judging from history I'
d
say
that
it
won
't stay fixed long; but judging from what I know has
changed
,
we
shouldn
't have any more troubles.
Rob
:
--.
.-
..
--
/
..
...
/
--.
.-.
.
.-
-
--..--
/
--.
.-
..
--
/
..
...
/
--.
---
---
-..
.-.-.-
I
don
't have a headache anymore! Hooray! Eric got a good deal on those
drinks
.
I
bought
some
bananas
.
They
're very green. Oh, and I cooked
a
steak
last
night
.
It
was
16
oz
.
It
was
good
.
0.11
.
0
-
pre10
(
04
/
13
/
2001
):
Rob
:
EEP
!
It
's Friday the 13th!!! I think I fixed a few buggies
in
MSN
and
then
added
some
new
features
to
IRC
.
I
have
a
headache
right
now
,
though
,
so
I
won
't talk much. I think I'
m
going
to
go
to
sleep
.
Next
release
,
I
should
have
a
good
bit
more
done
on
IRC
and
will
have
made
Napster
more
stable
.
Have
fun
!!
Eric
:
There
's a new protocol plugin, Zephyr. Don'
t
use
it
!
unless
you
know
what
Zephyr
is
,
and
have
zhm
set
up
correctly
.
Also
there
were
a
lot
of
other
good
bugfixes
(
like
registering
for
Jabber
accounts
!
)
and
a
few
neat
features
.
In
this
release
,
Oscar
is
also
working
,
but
we
'll see how long that lasts, eh?
0.11
.
0
-
pre9
(
03
/
26
/
2001
):
Rob
:
Well
,
looks
AOL
was
doing
something
naughty
earlier
this
morning
.
Thanks
to
a
very
nice
guy
named
Adam
Fritzler
(
you
all
know
him
from
libfaim
)
we
're now back online. Thanks,
Adam
.
I
'll buy you a drink sometime :-).
0.11
.
0
-
pre8
(
03
/
23
/
2001
):
Eric
:
Oo
wow
:)
So
I
guess
the
big
news
is
that
this
release
should
help
you
avoid
the
battle
between
Jabber
and
AOL
.
Most
protocols
got
a
few
good
bugfixes
;
thanks
to
people
who
pointed
them
out
:)
.
Hopefully
for
the
next
release
I
'll make it so you can register a
jabber
.
org
account
,
and
then
you
can
support
Jabber
using
Gaim
.
I
think
(
I
*
think
*
)
Oscar
blocking
is
working
now
.
Haha
,
get
it
?
Oscar
blocking
?
It
took
me
a
while
to
get
it
,
too
.
But
no
,
really
,
I
think
that
the
permit
/
deny
list
in
Oscar
might
be
working
.
Rob
:
MSN
got
some
fixes
and
should
be
really
stable
now
.
It
had
a
little
100
%
CPU
eating
bug
but
that
's taken care of now. Next
on
my
list
of
repairs
is
the
napster
plugin
.
It
works
--
sorta
--
sometimes
.
Heh
.
As
all
of
you
probably
know
already
,
our
Oscar
support
was
broken
yesterday
.
There
's a little battle going on
between
AOL
and
Jabber
and
we
caught
a
bullet
during
the
crossfire
.
I
think
I
just
won
the
award
for
the
most
cliches
used
in
one
paragraph
,
as
a
matter
of
fact
.
;
-
)
.
**
Good
luck
to
the
Jabber
guys
in
getting
this
resolved
**
0.11
.
0
-
pre7
(
03
/
16
/
2001
):
Rob
:
Hey
!
I
finally
rewrote
the
MSN
plugin
.
Sorry
,
I
'm just
a
lazy
code
whore
sometimes
,
heheh
.
It
pretty
much
has
the
same
functionality
as
before
with
the
exception
of
instability
.
I
didn
't really like that feature very much so I removed it. I hope
you
guys
don
't mind too terribly much ;-).
Eric
:
In
this
week
's installment of gaim you'
ll
find
a
new
Yahoo
!
library
and
an
option
to
have
all
conversations
in
one
window
,
in
addition
to
numerous
bug
fixes
and
other
improvements
.
Don
't
forget
to
send
us
your
feedback
.
If
there
's something you want
added
,
changed
,
or
fixed
,
head
over
to
our
SourceForge
page
at
http
:
//
sourceforge
.
net
/
projects
/
gaim
/
and
tells
us
about
it
.
0.11
.
0
-
pre6
(
03
/
06
/
2001
):
Eric
:
Yay
!
I
get
to
go
first
!
The
biggest
change
in
this
release
is
the
TODO
file
.
Lots
of
things
got
added
.
There
's going to be a lot of prereleases. Please help.
Other
than
that
it
's mostly just a lot of bugfixes. Oscar got a few
new
features
.
Head
on
over
to
http
:
//
sourceforge
.
net
/
projects
/
gaim
and
tell
us
what
you
'd like to see in gaim. We'
ve
gotten
a
lot
of
great
requests
so
far
,
thanks
.
I
think
I
like
releasing
every
week
.
Rob
:
I
've been bad so Eric got to go first. The biggest change
In
this
release
is
the
NEWS
file
.
It
's the only thing I contributed
to
!
heh
,
just
kidding
.
This
is
a
bug
fix
release
,
as
Eric
said
.
Next
release
will
contain
my
newly
rewritten
MSN
plugin
.
You
guys
should
be
happy
with
it
:)
.
Oh
yeah
,
TUCAN
rocks
:)
Oh
yeah
,
Eric
rocks
too
.
0.11
.
0
-
pre5
(
02
/
26
/
2001
):
Rob
:
Yeah
,
I
promise
this
is
the
last
pre
-
release
:
-
D
.
That
seems
to
be
a
pretty
common
saying
around
here
,
huh
?
Well
,
I
must
first
appologize
.
The
protocols
that
I
was
working
on
really
should
be
much
more
developed
at
this
point
--
they
should
be
completed
,
actually
.
Unfortunately
,
my
real
life
job
(
yes
,
I
have
one
hehe
)
got
a
little
too
busy
and
ate
up
all
of
my
free
time
.
I
promise
that
things
will
get
better
now
:)
.
Eric
:
I
don
't promise that this is the last pre-release. :) But
hopefully
releases
can
start
coming
more
often
than
once
every
two
months
.
I
don
't really have much else to say. It'
s
been
a
slow
couple
of
months
.
Rob
:
I
promise
to
hack
gaim
again
.
Please
don
't hate me.
0.11
.
0
-
pre4
:
Rob
:
HOORAY
FOR
DISNEYLAND
!
Eric
:
One
more
prerelease
.
I
'm actually starting to think these
prereleases
are
a
good
idea
;
a
lot
of
people
reported
a
lot
of
bugs
in
pre3
and
most
of
them
are
fixed
now
.
Also
,
it
helps
with
the
whole
release
early
-
release
often
philosophy
.
The
big
news
in
this
prerelease
is
two
more
protocols
:
Jabber
and
Napster
.
Both
of
them
don
't have any of the features that make
these
services
cool
,
yet
.
You
can
't use the transports in Jabber
and
you
can
't download file in Napster. But you will be able to,
soon
:)
Rob
and
I
are
going
on
vacation
starting
today
until
after
New
Year
's, which is a lot of the reason we wanted to get this release
out
;
it
's much improved over pre3. Happy Holidays everyone.
0.11
.
0
-
pre3
(
12
/
15
/
2000
):
Rob
:
Well
,
I
hadn
't initially planned on an 0.11.0pre3 but it
looks
like
it
was
needed
.
That
's not necessarially a bad thing,
mind
you
.
It
just
means
you
get
to
see
more
goodies
!
This
release
includes
some
other
fun
features
.
See
the
ChangeLog
for
more
information
.
Also
found
in
this
wonderful
release
is
an
MSN
plugin
.
For
all
of
you
who
have
been
holding
onto
Windows
simply
because
you
have
friends
on
MSN
Messenger
that
you
don
't want
to
leave
,
this
plugin
is
for
you
!
:)
Guys
,
make
sure
you
send
us
bug
reports
;
preferably
on
the
SourceForge
bug
report
forum
at
http
:
//
www
.
sourceforge
.
net
/
projects
/
gaim
/.
This
will
allow
both
Eric
and
I
to
handle
the
bugs
and
will
prevent
either
one
of
us
from
losing
the
bug
reports
that
are
sent
via
AIM
:
-
)
Eric
:
Hey
everybody
,
Rob
and
I
really
want
to
hear
what
you
guys
want
to
see
in
gaim
.
Head
over
to
http
:
//
sourceforge
.
net
/
projects
/
gaim
and
leave
a
message
in
the
Open
Discussion
forum
.
We
've gotten a lot of
good
ideas
so
far
(
most
of
them
didn
't make it into this release,
unfortunately
)
.
If
any
of
you
want
to
test
out
your
mad
coding
skills
,
I
can
think
of
a
few
projects
that
would
be
incredibly
useful
.
Send
me
or
Rob
an
IM
and
we
'll let you know how you can help. And don'
t
forget
to
read
the
HACKING
file
to
see
how
gaim
's put together.
This
is
hopefully
going
to
be
the
last
prerelease
;
now
that
all
the
protocols
that
we
're going to be doing for 0.11.0 are available it'
s
mostly
just
going
to
be
hacking
on
them
and
getting
them
in
usable
condition
before
the
final
release
.
Don
't forget to send us bug
reports
;)
0.11
.
0
-
pre2
(
12
/
04
/
2000
):
Rob
:
I
messed
up
.
Oh
well
,
it
's fixed.
0.11
.
0
-
pre1
(
12
/
03
/
2000
):
Rob
:
Hey
guys
!
Guess
what
!
?
Yup
,
you
're correct! It'
s
the
pre1
release
of
0.11
.
0.
We
have
all
sorts
of
goodies
in
this
release
!
Check
out
the
ChangeLog
file
.
As
always
if
you
find
any
bugs
,
please
report
them
on
www
.
sourceforge
.
net
/
projects
/
gaim
/
You
may
find
several
small
bugs
as
this
is
still
a
prerelease
.
You
may
want
to
note
that
my
IRC
plugin
does
not
have
full
functionality
as
of
yet
.
All
of
the
important
/
commands
will
be
added
before
the
final
release
.
Also
,
if
someone
could
send
me
some
good
buddylist
pixmaps
for
the
irc
plugin
then
I
'd much
appreciate
it
.
Thanks
to
everyone
who
made
this
new
release
possible
!
If
you
have
any
ideas
,
comments
,
or
suggestions
,
please
let
us
know
either
by
e
-
mail
or
via
the
source
forge
message
board
at
the
URL
above
.
:)
Eric
:
So
what
was
Yay
!
For
Gaim
!
?
Yay
was
the
codename
for
the
Yahoo
plugin
.
The
whole
point
of
all
of
these
changes
was
I
wanted
to
make
a
proof
-
of
-
concept
plugin
that
would
let
Gaim
sign
into
Yahoo
.
It
turned
out
to
be
pretty
much
impossible
with
the
old
code
.
So
,
Rob
and
I
hacked
gaim
so
we
could
do
just
that
.
There
's now a whole new
class
of
plugins
,
Protocol
Plugins
,
that
let
users
dynamically
add
new
protocols
to
Gaim
.
Just
load
the
plugin
,
and
create
a
new
account
that
uses
that
protocol
,
and
you
're set! Yay! (Oscar and TOC are both still
static
.
Gaim
is
,
after
all
,
primarily
an
AIM
client
.
)
Lots
of
people
have
been
very
generous
and
contributed
a
lot
of
time
and
effort
to
writing
some
really
nice
patches
for
gaim
since
the
last
release
.
To
all
of
you
,
a
big
thanks
.
0.10
.
3
(
10
/
09
/
2000
):
Rob
:
I
am
dumb
.
Eric
:
I
am
not
dumb
.
0.10
.
2
(
10
/
07
/
2000
):
Rob
:
What
do
you
want
me
to
say
for
yours
?
Eric
:
What
happened
since
the
last
release
?
Rob
:
You
got
DSL
.
Eric
:
Oh
yeah
,
I
'm more available now.
Rob
:
On
a
more
serious
note
,
this
is
just
a
quick
release
to
hold
everyone
over
.
Look
for
some
very
awesome
things
coming
in
the
next
version
.
I
can
't say what, just yet,
but
what
I
can
say
is
,
Yay
!
For
Gaim
!
0.10
.
1
(
09
/
15
/
2000
):
Rob
:
Hi
Hi
Hi
!
Yet
another
gaim
release
pushed
out
the
door
for
you
guys
.
I
hope
you
all
enjoy
it
.
There
was
a
few
minor
issues
cleared
up
in
this
version
as
well
as
the
repair
of
OSCAR
support
.
Hopefully
we
won
't run into the same problem
as
before
.
Oh
well
;
-
)
.
There
's also a few small extra goodies
in
here
for
you
guys
just
check
out
the
Change
Log
.
I
hope
you
all
enjoy
and
take
care
!
Eric
:
Wanna
know
what
the
Oscar
problem
was
?
You
'll laugh. 2 bytes.
The
fix
was
changing
0x07da
to
0x0686
.
Anyway
,
aside
from
the
fix
for
that
,
there
are
a
couple
other
good
things
.
Beware
of
DSL
nazis
.
They
won
't give you service until 6 weeks after you order it. So um,
yeah
.
0.10
.
0
(
09
/
11
/
2000
):
Rob
:
Well
peoples
,
I
know
that
it
's been a while since our
last
release
.
Here
we
go
.
Some
brand
spankin
' new interfaces
for
you
guys
to
oogle
at
.
I
hope
you
all
enjoy
it
.
Hopefully
our
next
release
won
't take as long to finish up. Real life
kind
of
crept
up
on
Eric
and
I
and
took
up
a
lot
of
our
times
.
Life
sucks
that
way
sometimes
.
Anyways
,
we
're back and all
is
well
.
Thanks
for
hanging
in
there
guys
and
we
hope
you
enjoy
it
!
Eric
:
LWE
was
so
cool
.
Rob
and
I
met
up
there
,
we
had
a
blast
.
But
I
only
got
to
go
for
one
day
and
Rob
got
to
go
for
three
.
Lucky
bastard
.
It
's been so long since the last release that I don'
t
even
remember
what
's changed. But all of it is good :) Like Rob said, all kinds of
new
UI
stuff
.
I
think
there
are
some
new
features
in
there
too
.
Now
I
'm headed back to school so I'
ll
have
more
time
to
hack
gaim
(
isn
't
that
supposed
to
be
the
reverse
?
),
just
as
soon
as
I
get
my
internet
connection
back
>
:
-/
.
Rob
:
Oh
yeah
,
some
of
our
pixmaps
may
need
a
little
work
.
We
took
a
lot
of
them
from
the
Gnome
Stock
icons
.
If
anyone
could
do
some
custom
ones
that
stay
within
the
24
x24
boundary
and
keep
the
same
idea
and
feel
as
the
gnome
icons
then
we
would
be
more
than
happy
to
use
them
.
Thanks
much
!!
Viva
la
LWE
.
0.9
.
20
(
07
/
14
/
2000
):
Rob
:
Well
,
guys
,
I
hope
you
enjoy
this
version
.
I
've done quite a bit
of
work
to
the
user
interface
.
It
's still not in the state that I
would
like
it
to
be
,
though
.
Over
the
next
few
versions
you
will
notice
a
few
more
interface
changes
as
we
try
to
bring
a
more
professional
look
to
Gaim
.
As
always
,
we
will
stay
true
to
our
pimpin
' penguin atittude.
Eric
:
While
Rob
's been busy making things pretty, I'
ve
been
busy
making
things
work
:)
.
The
chat
and
IM
windows
got
merged
,
which
means
that
they
both
have
the
same
features
(
notably
,
IM
has
/
me
and
chat
has
font
/
color
dialogs
and
smileys
)
.
Also
smileys
should
work
better
in
general
now
(
thanks
fflew
)
.
Rob
:
By
the
way
,
what
Eric
is
saying
is
that
he
's smart and I'
m
not
and
that
he
does
all
of
the
work
and
I
sit
on
my
butt
all
day
and
claim
to
do
work
.
WOOO
!
Just
kidding
,
brother
:
-
P
0.9
.
19
(
06
/
09
/
2000
):
Rob
:
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
PLA
All
of
that
nonsense
aside
,
there
are
a
few
things
that
DIDN
'T happen
in
this
version
of
gaim
.
The
user
interface
changes
will
wait
until
the
0.9
.
20
release
.
We
've decided to turn 0.9.19 into a "new feature
and
major
bug
fix
" release. All/Most major bugs should be worked out
now
.
We
're sorry about the problem of segfaulting when your buddylist
stored
on
the
server
was
null
.
Oops
!
We
won
't let it happen again,
we
promise
.
Eric
:
Lots
of
good
changes
in
this
one
,
including
locale
support
.
Chat
had
a
lot
of
things
done
to
it
,
but
it
's still not finished. The UI
didn
't get the overhaul we were planning, but we wanted to get a few
bugfixes
out
.
Lemme
say
something
about
reporting
bugs
.
Please
do
.
Please
try
to
give
as
much
information
as
you
can
.
But
regardless
of
how
much
information
you
give
,
please
be
POLITE
.
If
you
tell
us
our
software
is
crap
then
we
're probably not going to respond well.
Rob
:
Before
I
close
up
and
say
goodnight
,
I
'd like to say that I
agree
with
Eric
.
Reporting
problems
and
/
or
helpful
criticism
in
a
polite
manner
always
yields
the
best
results
.
Peace
all
,
and
happy
hacking
.
0.9
.
18
(
06
/
02
/
2000
):
Rob
:
Talk
about
release
early
,
release
often
-
sheesh
!
We
're going
insane
.
Ya
know
,
I
'm not too happy with the Gaim UI. I dont know
how
the
rest
of
you
feel
but
it
's time for a nice overhaul. In the
next
few
days
I
'll be sitting down with some of my friends and coming
up
with
an
improved
interface
.
I
hope
you
all
enjoy
it
.
It
'll
include
better
looking
dialogs
,
icons
,
sounds
(
hopefully
lol
),
etc
.
And
--
for
your
random
silly
message
of
the
day
--
"Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear!
I
can
sing
!
I
can
dance
!
I
have
a
penguin
in
my
pants
!
"
-
Rob
Flynn
after
not
having
enough
sleep
.
Eric
:
I
've had less sleep than Rob, I can guarantee you that. There'
s
actually
a
lot
going
on
in
this
release
,
despite
2
releases
2
days
ago
.
Don
't ask me how; I think the elves had something to do with it.
Oscar
support
is
almost
to
the
point
where
I
'm considering removing
the
'experimental'
label
from
configure
.
For
those
of
you
brave
enough
to
try
it
,
I
'd like feedback. (And if you happen to write a patch to
fix
some
of
the
stuff
that
would
be
really
cool
too
.
)
Hopefully
for
the
next
release
,
in
addition
to
the
cool
new
UI
,
Gaim
/
Faim
will
be
able
to
do
nearly
everything
Gaim
/
TOC
can
do
.
(
Big
things
coming
in
0.9
.
19
,
I
can
feel
it
....
)
And
just
remember
,
you
*
can
*
have
too
many
gummi
candies
.
Especially
if
you
eat
nearly
a
whole
kilo
of
them
.
Believe
me
.
I
know
.
But
the
gummi
cherries
are
damn
good
.
0.9
.
17
(
05
/
31
/
2000
):
Rob
:
I
am
an
e
-
mail
fiend
!
(
after
receiving
60
emails
within
a
5
minute
period
about
a
problem
and
responding
to
all
of
them
immediately
)
I
am
stupid
.
Eric
:
Heh
heh
.
2
releases
in
one
day
.
I
'm impressed. Maybe one of these
times
we
'll actually get some of it right ;) Anyway, yeah. Just bug fixes in
this
one
.
Rob
:
Yeah
,
we
wouldn
't be ourselves if we released it once and got it right, would we? :-)
0.9
.
16
:
Rob
:
Blah
Blah
Blah
.
Eric
:
Looks
like
Rob
didn
't have much to say, so I'
ll
write
something
instead
:)
There
's a few good things in this release, the most important of them
being
:
Better
proxy
support
,
of
course
.
Oh
yeah
,
and
you
can
sign
on
now
,
so
that
's a good thing too. There'
s
a
few
more
good
things
going
on
in
this
release
,
so
check
out
the
ChangeLog
.
Play
nicely
,
and
we
'll keep hacking away at it.
Rob
:
Go
Watch
`
Road
Trip
'.
0.9
.
15
:
Hey
boy
's and girls. There'
s
not
much
to
say
here
this
time
.
We
're loving Southern California, the new job'
s
going
great
.
We
just
got
our
company
website
up
and
the
product
development
is
going
pretty
smooth
.
Life
's pretty sweet now.
We
've hacked up all kinds of goodies for you in 0.9.15. There'
s
some
file
transfer
(
receive
)
support
for
those
of
you
who
have
been
wanting
it
for
a
while
.
There
's some other misc. goodies tossed in as
well
.
Enjoy
!!
Oh
yeah
,
we
need
a
new
website
.
Come
up
with
a
sweet
design
and
get
in
touch
with
me
.
The
current
site
is
at
:
http
:
//
www
.
marko
.
net
/
gaim
Thanks
much
!
0.9
.
14
:
Well
,
there
's a few random hacks and fixes in here, along with
a
little
suprise
.
You
guessed
it
,
kiddos
,
support
for
plugins
!
Happy
hacking
!
0.9
.
13
:
Not
much
to
say
for
this
release
.
Bug
fixes
,
That
's all. Look
for
the
goodies
I
promised
in
0.9
.
13
to
appear
in
0.9
.
14
which
should
be
released
very
soon
now
.
By
the
way
,
our
CVS
is
now
hosted
over
at
source
forge
.
Go
check
it
out
at
http
:
//
www
.
sourceforge
.
net
.
Please
check
there
before
submitting
any
bug
reports
(
You
can
read
our
CVS
comments
to
see
if
we
have
fixed
any
problems
)
.
0.9
.
12
:
Well
guys
,
looks
like
we
got
some
nifty
things
in
this
version
.
TrueType
Fonts
are
supported
for
those
XFSTT
buffs
out
there
(
or
whatever
else
you
use
)
.
A
crap
load
of
those
plaguing
memory
leaks
have
FINALLY
been
fixed
.
My
brother
,
Jeramey
,
and
a
new
friend
Peter
Teichan
helped
stomp
those
babies
out
.
A
rad
guy
by
the
name
of
Eric
Warmenhoven
has
been
really
sweet
lately
and
has
all
but
rewritten
the
Gnome
Applet
support
:)
.
He
submitted
patch
after
patch
.
I
finally
got
annoyed
with
him
(
just
kidding
bud
)
and
gave
him
CVS
access
.
Look
for
Gnome
Applet
support
in
Gaim
to
start
improving
.
That
's about all for now. I wanted to get this release out there. File Receive
support
will
be
in
0.9
.
13
which
is
due
out
soon
.
0.9
.
11
:
Jeramey
got
a
new
Comfy
Chair
!
Its
very
very
comfy
!
Whee
!
Jim
also
had
a
little
hyper
-
drunken
moment
and
started
hacking
away
at
a
new
configuration
format
for
Gaim
.
Looks
like
we
're running .gaimrc
version
1
now
.
Gotta
love
it
.
I
got
bored
and
hacked
in
a
couple
font
properties
that
will
,
in
time
,
contain
more
features
.
That
's about it
for
this
version
--
cept
for
that
memory
leak
we
fixed
.
Shush
!
We
're
not
plumbers
!
--
rob
**
Extra
special
update
**
Well
guys
,
it
looks
like
we
all
stopped
working
on
gaim
,
moved
to
California
,
and
took
up
a
new
job
.
Don
't worry though, those beach bums out here havent
worn
off
on
us
yet
.
I
've decided to pick up the Gaim torch myself and continue
development
ont
he
prohect
.
Hopefully
we
wont
have
any
more
five
month
braks
in
the
project
.
Sorry
about
that
,
guys
:)
0.9
.
10
:
Umm
.
Dont
ask
.
Silly
memory
leak
.
For
those
of
you
who
wondered
,
you
were
losing
about
256
bytes
every
25
seconds
for
each
person
you
have
on
your
contact
list
.
Make
fun
of
us
.
Better
yet
..
Send
us
beer
.
We
'll do better :)
0.9
.
9
:
Welp
,
All
of
you
boys
and
girls
who
run
Mandrake
and
have
some
problems
with
Gaim
working
properly
,
please
check
out
the
FAQ
file
.
It
contains
a
nice
fix
submitted
by
one
of
our
users
.
I
hope
this
works
for
you
guys
!
Jim
appears
to
have
intoxicated
himself
.
This
is
,
as
always
,
a
Good
Thing
(
tm
)
.
His
late
-
night
adventure
with
the
liquid
-
bread
food
group
lead
to
the
birth
of
a
nice
little
feature
called
`
The
Lag
-
O
-
Meter
'. Dont
ask
,
just
try
it
out
:)
.
It
is
pretty
pointless
if
you
have
a
super
-
fast
connection
but
if
you
are
a
modem
user
,
like
many
of
us
are
,
then
try
it
out
.
There
's also some idle preferences and some other little random
bug
fixes
.
Check
'em out yo :)
0.9
.
8
:
Get
Along
Lil
' Doggies. Heh. Looks like we have yet another new
version
of
gaim
for
you
guys
to
play
with
.
Be
gentle
now
,
it
has
a
few
new
fetures
.
The
HTML
widget
is
now
more
robust
and
we
have
*
da
da
da
*
HTTP
proxy
support
.
Oh
By
The
Way
,
Do
not
pay
too
much
attention
to
what
we
are
doing
with
this
release
.
We
are
all
a
little
bit
happy
tonight
.
You
must
love
life
.
This
is
a
special
release
of
gaim
.
We
will
be
releasing
some
wonderful
photographs
soon
..
or
perhaps
if
we
get
the
bloody
webcam
working
then
we
will
take
a
couple
of
quick
snapshots
.
Looks
like
the
Gaim
developers
convention
(
cool
name
huh
)
that
we
had
this
weekend
in
Auburn
,
AL
went
wonderfully
:)
.
yum
yum
yum
.
Hahahah
.
Oh
by
the
way
.
Beware
of
insecure
rednecks
in
the
deli
.
Bad
things
.
In
(
non
)
related
news
,
Jeramey
could
not
successfully
slaughter
the
one
pound
hamburger
that
he
ordered
.
(
I
think
he
could
have
done
it
but
he
wasn
't feeling very well at the time).
Oh
Yes
,
New
Logo
Too
:)
You
likes
?
Thanks
,
Naru
!
Just
a
little
side
-
note
:
it
looks
like
we
didnt
make
the
release
that
we
had
expected
during
the
Gaim
Convention
.
Maybe
we
partied
too
much
?
I
am
not
sure
.
I
remember
watching
the
sun
rise
before
I
went
to
bed
,
though
.
Oh
well
.
Here
's your release! Enjoy!
By
The
Way
,
we
have
uploaded
our
party
pictures
to
a
website
.
http
:
//
www
.
dorky
.
net
/
gaim
/
party
/
They
are
nothing
spectacular
but
I
hope
you
enjoy
them
!
:)
.
0.9
.
7
:
Well
,
boys
and
girls
,
it
's that time again! Yup, time for the good
release
fairy
to
come
bless
us
with
her
infinite
wisdom
and
divine
presence
.
Umm
,
yeah
,
something
like
that
.
Anyways
,
this
release
has
several
little
"bad"
network
fixes
(
as
Jim
likes
to
say
)
and
a
couple
touch
-
ups
to
a
few
other
features
.
It
also
features
preliminary
oscar
support
.
Thanks
to
Jim
and
Adam
(
"the libfaim guy"
)
hehe
:)
We
have
also
corrected
a
problem
with
gaim
not
wainting
to
correctly
save
your
password
if
you
have
an
underscore
in
it
.
Thanks
to
w1za7d
for
pointing
out
the
underscore
problem
.
' and
\
have also been fixed in passwords. :o)
0.9
.
6
:
Sorry
about
the
little
segfaulting
bugs
in
the
past
release
.
Rob
is
stupid
.
:)
.
Anyways
,
they
have
been
patched
up
and
a
couple
new
features
have
been
added
.
I
hope
you
guys
enjoy
.
0.9
.
5
:
Well
we
added
a
myriad
of
new
features
to
this
release
.
(
A
lot
of
small
buggie
fixes
too
.
)
If
you
need
a
detailed
list
just
check
out
the
ChangeLog
.
We
now
have
a
new
webpage
design
and
have
added
a
FAQ
to
the
distribution
.
Before
coming
to
us
with
any
problems
please
take
a
quick
look
through
the
FAQ
to
make
sure
we
havent
already
covered
your
question
.
Also
,
thanks
to
our
beloved
Web
Monkey
,
FlynOrange
,
we
have
all
learned
the
true
power
of
foam
weapons
,
slinkies
,
and
whoopie
cushions
.
Hmm
gotta
love
those
pranks
,
eh
?
0.8
.
0
:
Well
,
just
starting
the
NEWS
file
.
I
'll try to remember what'
s
new
from
the
last
version
.
Hmmm
.
BIG
code
reorg
.
Import
/
export
,
buddy
pounce
among
the
major
new
features
.
Autoconf
script
too
,
which
is
a
big
win
.
Apologies
to
those
who
submitted
patches
which
haven
't made it in.. I
promise
,
the
next
version
!
This
code
reorg
took
up
a
lot
of
my
time
,
and
I
want
to
get
it
out
there
.