gee
oldstatus
2005-09-19, Nathan Walp
* Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # include <audio/audiolib.h> # include <audio/soundlib.h> #endif /* USE_NAS_AUDIO */ struct gaim_sound_event { static gboolean mute_login_sounds = FALSE; static gboolean mute_sounds = FALSE; static gboolean sound_initialized = FALSE; static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { {N_("Buddy logs in"), "login", "arrive.wav"}, {N_("Buddy logs out"), "logout", "leave.wav"}, {N_("Message received"), "im_recv", "receive.wav"}, {N_("Message received begins conversation"), "first_im_recv", "receive.wav"}, {N_("Message sent"), "send_im", "send.wav"}, {N_("Person enters chat"), "join_chat", "arrive.wav"}, {N_("Person leaves chat"), "left_chat", "leave.wav"}, {N_("You talk in chat"), "send_chat_msg", "send.wav"}, {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, "pounce_default", "redalert.wav"}, {N_("Someone says your name in chat"), "nick_said", "redalert.wav"} static int ao_driver = -1; static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data); static void gaim_gtk_sound_init(void) gaim_prefs_add_none("/gaim/gtk/sound"); gaim_prefs_add_none("/gaim/gtk/sound/enabled"); gaim_prefs_add_none("/gaim/gtk/sound/file"); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/login", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/logout", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", ""); gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/command", ""); gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic"); gaim_debug(GAIM_DEBUG_INFO, "sound", "Initializing sound output drivers.\n"); gaim_prefs_connect_callback("/gaim/gtk/sound/method", _pref_sound_method_changed, NULL); static void gaim_gtk_sound_shutdown(void) sound_initialized = FALSE; static gboolean play_file_nas(const char *filename) if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) { ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100); #endif /* USE_NAS_AUDIO */ static void gaim_gtk_sound_play_file(const char *filename) #if defined(USE_NAS_AUDIO) || defined(USE_AO) gaim_prefs_trigger_callback("/gaim/gtk/sound/method"); method = gaim_prefs_get_string("/gaim/gtk/sound/method"); if (!strcmp(method, "beep")) { if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename); gaim_notify_error(NULL, NULL, tmp, NULL); if (!strcmp(method, "custom")) { sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command"); if (!sound_cmd || *sound_cmd == '\0') { gaim_notify_error(NULL, NULL, _("Unable to play sound because the " "'Command' sound method has been chosen, " "but no command has been set."), NULL); if(strstr(sound_cmd, "%s")) command = gaim_strreplace(sound_cmd, "%s", filename); command = g_strdup_printf("%s %s", sound_cmd, filename); if(!g_spawn_command_line_async(command, &error)) { char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); gaim_notify_error(NULL, NULL, tmp, NULL); #if defined(USE_NAS_AUDIO) || defined(USE_AO) if (!strcmp(method, "nas")) { if (play_file_nas(filename)) #endif /* USE_NAS_AUDIO */ file = afOpenFile(filename, "rb", NULL); format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, /* XXX: libao doesn't seem to like 8-bit sounds, so we'll * let libaudiofile make them a bit better for us */ afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, AF_SAMPFMT_TWOSCOMP, format.bits); #if __BYTE_ORDER == __BIG_ENDIAN format.byte_format = AO_FMT_BIG; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, #elif __BYTE_ORDER == __LITTLE_ENDIAN format.byte_format = AO_FMT_LITTLE; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_LITTLEENDIAN); bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, if(!ao_play(device, buf, frames_read * bytes_per_frame)) #else /* USE_NAS_AUDIO || USE_AO */ #endif /* USE_NAS_AUDIO || USE_AO */ gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename); if (G_WIN32_HAVE_WIDECHAR_API ()) { wchar_t *wc_filename = g_utf8_to_utf16(filename, if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); char *l_filename = g_locale_from_utf8(filename, if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); static void gaim_gtk_sound_play_event(GaimSoundEventID event) if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) if (event >= GAIM_NUM_SOUNDS) { gaim_debug(GAIM_DEBUG_MISC, "sound", "got request for unknown sound: %d\n", event); enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s", file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref); /* check NULL for sounds that don't have an option, ie buddy pounce */ if (gaim_prefs_get_bool(enable_pref)) { char *filename = g_strdup(gaim_prefs_get_string(file_pref)); if(!filename || !strlen(filename)) { if(filename) g_free(filename); filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); gaim_sound_play_file(filename); static GaimSoundUiOps sound_ui_ops = gaim_gtk_sound_play_file, gaim_gtk_sound_play_event gaim_gtk_sound_get_ui_ops(void) static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data) { if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method")) sound_initialized = TRUE; ao_driver = ao_driver_id("esd"); else if(!strcmp(val, "arts")) ao_driver = ao_driver_id("arts"); else if(!strcmp(val, "automatic")) ao_driver = ao_default_driver_id(); ao_info *info = ao_driver_info(ao_driver); gaim_debug(GAIM_DEBUG_INFO, "sound", "Sound output driver loaded: %s\n", info->name); gaim_debug(GAIM_DEBUG_INFO, "sound", "Sound output driver loaded: NAS output\n"); void gaim_gtk_sound_set_mute(gboolean mute) gboolean gaim_gtk_sound_get_mute() void gaim_gtk_sound_set_login_mute(gboolean mute) mute_login_sounds = mute; const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event) if(event >= GAIM_NUM_SOUNDS) return sounds[event].pref; char *gaim_gtk_sound_get_event_label(GaimSoundEventID event) if(event >= GAIM_NUM_SOUNDS) return sounds[event].label;