gaim/gaim

gee
oldstatus
2005-09-19, Nathan Walp
e2648f1e62a7
gee
/**
* @file gtk_eventloop.c Gaim Event Loop API (gtk implementation)
* @ingroup gtkui
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <glib.h>
#include "gtkeventloop.h"
#include "eventloop.h"
#define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)
typedef struct _GaimGtkIOClosure {
GaimInputFunction function;
guint result;
gpointer data;
} GaimGtkIOClosure;
static void gaim_gtk_io_destroy(gpointer data)
{
g_free(data);
}
static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
GaimGtkIOClosure *closure = data;
GaimInputCondition gaim_cond = 0;
if (condition & GAIM_GTK_READ_COND)
gaim_cond |= GAIM_INPUT_READ;
if (condition & GAIM_GTK_WRITE_COND)
gaim_cond |= GAIM_INPUT_WRITE;
#if 0
gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
"CLOSURE: callback for %d, fd is %d\n",
closure->result, g_io_channel_unix_get_fd(source));
#endif
#ifdef _WIN32
if(! gaim_cond) {
#if DEBUG
gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
"CLOSURE received GIOCondition of 0x%x, which does not"
" match 0x%x (READ) or 0x%x (WRITE)\n",
condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND);
#endif /* DEBUG */
return TRUE;
}
#endif /* _WIN32 */
closure->function(closure->data, g_io_channel_unix_get_fd(source),
gaim_cond);
return TRUE;
}
static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
gpointer data)
{
GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
GIOChannel *channel;
GIOCondition cond = 0;
closure->function = function;
closure->data = data;
if (condition & GAIM_INPUT_READ)
cond |= GAIM_GTK_READ_COND;
if (condition & GAIM_INPUT_WRITE)
cond |= GAIM_GTK_WRITE_COND;
channel = g_io_channel_unix_new(fd);
closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);
#if 0
gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
"CLOSURE: adding input watcher %d for fd %d\n",
closure->result, fd);
#endif
g_io_channel_unref(channel);
return closure->result;
}
static GaimEventLoopUiOps eventloop_ops =
{
g_timeout_add,
(guint (*)(guint))g_source_remove,
gaim_gtk_input_add,
(guint (*)(guint))g_source_remove
};
GaimEventLoopUiOps *
gaim_gtk_eventloop_get_ui_ops(void)
{
return &eventloop_ops;
}