gaim/gaim

gee
oldstatus
2005-09-19, Nathan Walp
e2648f1e62a7
gee
/** @page conversation-signals Conversation Signals
@signals
@signal writing-im-msg
@signal wrote-im-msg
@signal displaying-im-msg
@signal displayed-im-msg
@signal sending-im-msg
@signal sent-im-msg
@signal receiving-im-msg
@signal received-im-msg
@signal writing-chat-msg
@signal wrote-chat-msg
@signal displaying-chat-msg
@signal displayed-chat-msg
@signal sending-chat-msg
@signal sent-chat-msg
@signal receiving-chat-msg
@signal received-chat-msg
@signal conversation-switching
@signal conversation-switched
@signal conversation-created
@signal deleting-conversation
@signal buddy-typing
@signal buddy-typing-stopped
@signal chat-buddy-joining
@signal chat-buddy-joined
@signal chat-buddy-leaving
@signal chat-buddy-left
@signal chat-inviting-user
@signal chat-invited-user
@signal chat-invited
@signal chat-joined
@signal chat-left
@signal chat-topic-changed
@endsignals
@signaldef writing-im-msg
@signalproto
gboolean (*writing_im_msg)(GaimAccount *account, GaimConversation *conv, char **message);
@endsignalproto
@signaldesc
Emitted before a message is displayed in an IM conversation or sent to a remote user.
@a message is a pointer to a string, so the plugin can replace the
message that will be displayed along with the message that will be sent.
This can also be used to cancel an outgoing message by returning @c TRUE.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being displayed and sent on.
@param conv The conversation the message is being displayed and sent on.
@param message A pointer to the message that will be displayed and sent.
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@endsignaldef
@signaldef wrote-im-msg
@signalproto
void (*wrote_im_msg)(GaimAccount *account, GaimConversation *conv, const char *message);
@endsignalproto
@signaldesc
Emitted after a message is entered by the user, but before it is sent and displyed.
When sending an IM, the order that the im-msg callbacks will be called is:
writing-im-msg, wrote-im-msg, displaying-im-msg, displayed-im-msg, sending-im-msg,
and finally sent-im-msg.
@param account The account the message was displayed on.
@param conv The conversation the message was displayed on.
@param message The message that was displayed.
@endsignaldef
@signaldef displaying-im-msg
@signalproto
gboolean (*displaying_im_msg)(GaimAccount *account, GaimConversation *conv, char **message);
@endsignalproto
@signaldesc
Emitted just before a message is displayed in an IM conversation.
@a message is a pointer to a string, so the plugin can replace the
message that will be displayed. This can also be used to cancel displaying
a message by returning @c TRUE.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being displayed on.
@param conv The conversation the message is being displayed on.
@param message A pointer to the message that will be displayed.
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@endsignaldef
@signaldef displayed-im-msg
@signalproto
void (*displayed_im_msg)(GaimAccount *account, GaimConversation *conv, const char *message);
@endsignalproto
@signaldesc
Emitted after a message is displayed in an IM conversation.
@param account The account the message was displayed on.
@param conv The conversation the message was displayed on.
@param message The message that was displayed.
@endsignaldef
@signaldef sending-im-msg
@signalproto
void (*sending_im_msg)(GaimAccount *account, const char *receiver,
char **message);
@endsignalproto
@signaldesc
Emitted before sending an IM to a user. @a message is a pointer to the
message string, so the plugin can replace the message before being sent.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being sent on.
@param receiver The username of the receiver.
@param message A pointer to the outgoing message. This can be modified.
@endsignaldef
@signaldef sent-im-msg
@signalproto
void (*sent_im_msg)(GaimAccount *account, const char *receiver,
const char *message);
@endsignalproto
@signaldesc
Emitted after sending an IM to a user.
@param account The account the message was sent on.
@param receiver The username of the receiver.
@param message The message that was sent.
@endsignaldef
@signaldef receiving-im-msg
@signalproto
gboolean (*receiving_im_msg)(GaimAccount *account, char **sender,
char **message, int *flags);
@endsignalproto
@signaldesc
Emitted when an IM is received. The callback can replace the name of the
sender, the message, or the flags by modifying the pointer to the
strings and integer. This can also be used to cancel a message by
returning @c TRUE.
@note
Make sure to free @a *sender and @a *message before you replace them!
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@param account The account the message was received on.
@param sender A pointer to the username of the sender.
@param message A pointer to the message that was sent.
@param flags The message flags.
@endsignaldef
@signaldef received-im-msg
@signalproto
void (*received_im_msg)(GaimAccount *account, char *sender,
char *message, int flags);
@endsignalproto
@signaldesc
Emitted after an IM is received.
@param account The account the message was received on.
@param sender The username of the sender.
@param message The message that was sent.
@param flags The message flags.
@endsignaldef
@signaldef writing-chat-msg
@signalproto
gboolean (*writing_chat_msg)(GaimAccount *account, GaimConversation *conv, char **message);
@endsignalproto
@signaldesc
Emitted before a message is displayed in a chat conversation or sent to
a remote chat. @a message is a pointer to a string, so the plugin can
replace the message that will be displayed along with the message that
will be sent. This can also be used to cancel an outgoing message by
returning @c TRUE.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being displayed and sent on.
@param conv The conversation the message is being displayed and sent on.
@param message A pointer to the message that will be displayed and sent.
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@endsignaldef
@signaldef wrote-chat-msg
@signalproto
void (*wrote_chat_msg)(GaimAccount *account, GaimConversation *conv, const char *message);
@endsignalproto
@signaldesc
Emitted after a message is entered by the user, but before it is sent and displyed.
When sending an IM, the order that the im-msg callbacks will be called is:
writing-im-msg, wrote-im-msg, displaying-im-msg, displayed-im-msg, sending-im-msg,
and finally sent-im-msg.
@param account The account the message was displayed on.
@param conv The conversation the message was displayed on.
@param message The message that was displayed.
@endsignaldef
@signaldef displaying-chat-msg
@signalproto
gboolean (*displaying_chat_msg)(GaimAccount *account, GaimConversation *conv, char **message);
@endsignalproto
@signaldesc
Emitted just before a message is displayed in a chat.
@a message is a pointer to a string, so the plugin can replace the
message that will be displayed. This can also be used to cancel displaying
a message by returning @c TRUE.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being displayed on.
@param conv The conversation the message is being displayed on.
@param message A pointer to the message that will be displayed.
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@endsignaldef
@signaldef displayed-chat-msg
@signalproto
void (*displayed_chat_msg)(GaimAccount *account, GaimConversation *conv, const char *message);
@endsignalproto
@signaldesc
Emitted after a message is displayed in a chat conversation.
@param account The account the message was displayed on.
@param conv The conversation the message was displayed on.
@param message The message that was displayed.
@endsignaldef
@signaldef sending-chat-msg
@signalproto
void (*sending_chat_msg)(GaimAccount *account, char **message, int id);
@endsignalproto
@signaldesc
Emitted before sending a message to a chat. @a message is a pointer to the
message string, so the plugin can replace the message before being sent.
@note
Make sure to free @a *message before you replace it!
@param account The account the message is being sent on.
@param message A pointer to the message that will be sent.
@param id The ID of the chat.
@endsignaldef
@signaldef sent-chat-msg
@signalproto
void (*sent_chat_msg)(GaimAccount *account, const char *message, int id);
@endsignalproto
@signaldesc
Emitted after sending a message to a chat.
@param account The account the message was sent on.
@param message The message that was sent.
@param id The ID of the chat.
@endsignaldef
@signaldef receiving-chat-msg
@signalproto
gboolean (*receiving_chat_msg)(GaimAccount *account, char **sender,
char **message, GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when a chat message is received. The callback can replace the
name of the sender or the messageby modifying the pointer to the
strings. This can also be used to cancel displaying a message by
returning @c TRUE.
@note
Make sure to free @a *sender and @a *message before you replace them!
@return @c TRUE if the message should be canceled, or @c FALSE otherwise.
@param account The account the message was received on.
@param sender A pointer to the username of the sender.
@param message A pointer to the message that was sent.
@param conv The chat conversation.
@endsignaldef
@signaldef received-chat-msg
@signalproto
void (*received_chat_msg)(GaimAccount *account, char *sender,
char *message, GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted after a chat message is received.
@param account The account the message was received on.
@param sender The username of the sender.
@param message The message that was sent.
@param conv The chat conversation.
@endsignaldef
@signaldef conversation-switching
@signalproto
void (*conversation_switching)(GaimConversation *old_conv,
GaimConversation *new_conv);
@endsignalproto
@signaldesc
Emitted when a window is about to switch from one conversation to
another.
@param old_conv The old active conversation.
@param new_conv The soon-to-be active conversation
@endsignaldef
@signaldef conversation-switched
@signalproto
void (*conversation_switched)(GaimConversation *old_conv,
GaimConversation *new_conv);
@endsignalproto
@signaldesc
Emitted when a window switched from one conversation to another.
@param old_conv The old active conversation.
@param new_conv The now active conversation.
@endsignaldef
@signaldef conversation-created
@signalproto
void (*conversation_created)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when a new conversation is created.
@param conv The new conversation.
@endsignaldef
@signaldef deleting-conversation
@signalproto
void (*deleting_conversation)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted just before a conversation is to be destroyed.
@param conv The conversation that's about to be destroyed.
@endsignaldef
@signaldef buddy-typing
@signalproto
void (*buddy_typing)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when a buddy starts typing in a conversation window.
@param conv The IM conversation a buddy is typing in.
@endsignaldef
@signaldef buddy-typing-stopped
@signalproto
void (*buddy_typing)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when a buddy stops typing in a conversation window.
@param conv The IM conversation a buddy is typing in.
@endsignaldef
@signaldef chat-buddy-joining
@signalproto
gboolean (*chat_buddy_joining)(GaimConversation *conv, const char *name,
GaimConvChatBuddyFlags flags);
@endsignalproto
@signaldesc
Emitted when a buddy is joining a chat, before the list of
users in the chat updates to include the new user.
@return @c TRUE if the join should be hidden, or @c FALSE otherwise.
@param conv The chat conversation.
@param name The name of the user that is joining the conversation.
@param flags The flags of the user that is joining the conversation.
@endsignaldef
@signaldef chat-buddy-joined
@signalproto
void (*chat_buddy_joined)(GaimConversation *conv, const char *name,
GaimConvChatBuddyFlags flags);
@endsignalproto
@signaldesc
Emitted when a buddy joined a chat, after the users list is updated.
@param conv The chat conversation.
@param name The name of the user that has joined the conversation.
@param flags The flags of the user that has joined the conversation.
@endsignaldef
@signaldef chat-buddy-flags
@signalproto
void (*chat_buddy_flags)(GaimConversation *conv, const char *name,
GaimConvChatBuddyFlags oldflags,
GaimConvChatBuddyFlags newflags);
@endsignalproto
@signaldesc
Emitted when a user in a chat changes flags.
@param conv The chat conversation.
@param name The name of the user.
@param oldflags The old flags.
@param newflags The new flags.
@endsignaldef
@signaldef chat-buddy-leaving
@signalproto
gboolean (*chat_buddy_leaving)(GaimConversation *conv, const char *name,
const char *reason);
@endsignalproto
@signaldesc
Emitted when a user is leaving a chat, before the user list is updated.
This may include an optional reason why the user is leaving.
@return @c TRUE if the leave should be hidden, or @c FALSE otherwise.
@param conv The chat conversation.
@param name The name of the user that is leaving the chat.
@param reason The optional reason why the user is leaving.
@endsignaldef
@signaldef chat-buddy-left
@signalproto
void (*chat_buddy_left)(GaimConversation *conv, const char *name,
const char *reason);
@endsignalproto
@signaldesc
Emitted when a user leaves a chat, after the user list is updated.
This may include an optional reason why the user is leaving.
@param conv The chat conversation.
@param name The name of the user that left the chat.
@param reason The optional reason why the user left the chat.
@endsignaldef
@signaldef chat-inviting-user
@signalproto
void (*chat_inviting_user)(GaimConversation *conv, const char *name,
char **invite_message);
@endsignalproto
@signaldesc
Emitted when a user is being invited to the chat. The callback can
replace the invite message to the invitee by modifying the pointer to
the invite message.
@note
Make sure to free @a *invite_message before you replace it!
@param conv The chat conversation.
@param name The name of the user being invited.
@param invite_message A pointer to the reason why a user is being
invited.
@endsignaldef
@signaldef chat-invited-user
@signalproto
void (*chat_invited_user)(GaimConversation *conv, const char *name,
const char *invite_message);
@endsignalproto
@signaldesc
Emitted when a user invited another user to a chat.
@param conv The chat conversation.
@param conv The name of the user that was invited.
@param invite_message The message to be sent to the user when invited.
@endsignaldef
@signaldef chat-invited
@signalproto
void (*chat_invited)(GaimAccount *account, const char *inviter,
const char *chat, const char *invite_message
const GHashTable *components);
@endsignalproto
@signaldesc
Emitted when an account was invited to a chat.
@param account The account being invited.
@param inviter The username of the person inviting the account.
@param chat The name of the chat you're being invited to.
@param invite_message The optional invite message.
@param components The components necessary if you want to call
serv_join_chat
@endsignaldef
@signaldef chat-joined
@signalproto
void (*chat_joined)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when an account joins a chat room.
@param conv The conversation that joined the chat room.
@endsignaldef
@signaldef chat-left
@signalproto
void (*chat_left)(GaimConversation *conv);
@endsignalproto
@signaldesc
Emitted when an account leaves a chat room.
@param conv The conversation that left the chat room.
@endsignaldef
@signaldef chat-topic-changed
@signalproto
void (*chat_topic_changed)(GaimConversation *conv, const char *who, const char *topic);
@endsignalproto
@signaldesc
Emitted when the topic is changed in a chat.
@param conv The conversation whose topic changed.
@param who The name of the person that changed the topic.
@param topic The new topic.
@endsignaldef
*/
// vim: syntax=c tw=75 et