gee
oldstatus
2005-09-19, Nathan Walp
/** @page conversation-signals Conversation Signals @signal displaying-im-msg @signal displaying-chat-msg @signal displayed-chat-msg @signal receiving-chat-msg @signal received-chat-msg @signal conversation-switching @signal conversation-switched @signal conversation-created @signal deleting-conversation @signal buddy-typing-stopped @signal chat-buddy-joining @signal chat-buddy-joined @signal chat-buddy-leaving @signal chat-inviting-user @signal chat-invited-user @signal chat-topic-changed @signaldef writing-im-msg gboolean (*writing_im_msg)(GaimAccount *account, GaimConversation *conv, char **message); Emitted before a message is displayed in an IM conversation or sent to a remote user. @a message is a pointer to a string, so the plugin can replace the message that will be displayed along with the message that will be sent. This can also be used to cancel an outgoing message by returning @c TRUE. Make sure to free @a *message before you replace it! @param account The account the message is being displayed and sent on. @param conv The conversation the message is being displayed and sent on. @param message A pointer to the message that will be displayed and sent. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. void (*wrote_im_msg)(GaimAccount *account, GaimConversation *conv, const char *message); Emitted after a message is entered by the user, but before it is sent and displyed. When sending an IM, the order that the im-msg callbacks will be called is: writing-im-msg, wrote-im-msg, displaying-im-msg, displayed-im-msg, sending-im-msg, @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @signaldef displaying-im-msg gboolean (*displaying_im_msg)(GaimAccount *account, GaimConversation *conv, char **message); Emitted just before a message is displayed in an IM conversation. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. Make sure to free @a *message before you replace it! @param account The account the message is being displayed on. @param conv The conversation the message is being displayed on. @param message A pointer to the message that will be displayed. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @signaldef displayed-im-msg void (*displayed_im_msg)(GaimAccount *account, GaimConversation *conv, const char *message); Emitted after a message is displayed in an IM conversation. @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @signaldef sending-im-msg void (*sending_im_msg)(GaimAccount *account, const char *receiver, Emitted before sending an IM to a user. @a message is a pointer to the message string, so the plugin can replace the message before being sent. Make sure to free @a *message before you replace it! @param account The account the message is being sent on. @param receiver The username of the receiver. @param message A pointer to the outgoing message. This can be modified. void (*sent_im_msg)(GaimAccount *account, const char *receiver, Emitted after sending an IM to a user. @param account The account the message was sent on. @param receiver The username of the receiver. @param message The message that was sent. @signaldef receiving-im-msg gboolean (*receiving_im_msg)(GaimAccount *account, char **sender, char **message, int *flags); Emitted when an IM is received. The callback can replace the name of the sender, the message, or the flags by modifying the pointer to the strings and integer. This can also be used to cancel a message by Make sure to free @a *sender and @a *message before you replace them! @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @param account The account the message was received on. @param sender A pointer to the username of the sender. @param message A pointer to the message that was sent. @param flags The message flags. @signaldef received-im-msg void (*received_im_msg)(GaimAccount *account, char *sender, char *message, int flags); Emitted after an IM is received. @param account The account the message was received on. @param sender The username of the sender. @param message The message that was sent. @param flags The message flags. @signaldef writing-chat-msg gboolean (*writing_chat_msg)(GaimAccount *account, GaimConversation *conv, char **message); Emitted before a message is displayed in a chat conversation or sent to a remote chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed along with the message that will be sent. This can also be used to cancel an outgoing message by Make sure to free @a *message before you replace it! @param account The account the message is being displayed and sent on. @param conv The conversation the message is being displayed and sent on. @param message A pointer to the message that will be displayed and sent. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @signaldef wrote-chat-msg void (*wrote_chat_msg)(GaimAccount *account, GaimConversation *conv, const char *message); Emitted after a message is entered by the user, but before it is sent and displyed. When sending an IM, the order that the im-msg callbacks will be called is: writing-im-msg, wrote-im-msg, displaying-im-msg, displayed-im-msg, sending-im-msg, @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @signaldef displaying-chat-msg gboolean (*displaying_chat_msg)(GaimAccount *account, GaimConversation *conv, char **message); Emitted just before a message is displayed in a chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. Make sure to free @a *message before you replace it! @param account The account the message is being displayed on. @param conv The conversation the message is being displayed on. @param message A pointer to the message that will be displayed. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @signaldef displayed-chat-msg void (*displayed_chat_msg)(GaimAccount *account, GaimConversation *conv, const char *message); Emitted after a message is displayed in a chat conversation. @param account The account the message was displayed on. @param conv The conversation the message was displayed on. @param message The message that was displayed. @signaldef sending-chat-msg void (*sending_chat_msg)(GaimAccount *account, char **message, int id); Emitted before sending a message to a chat. @a message is a pointer to the message string, so the plugin can replace the message before being sent. Make sure to free @a *message before you replace it! @param account The account the message is being sent on. @param message A pointer to the message that will be sent. @param id The ID of the chat. void (*sent_chat_msg)(GaimAccount *account, const char *message, int id); Emitted after sending a message to a chat. @param account The account the message was sent on. @param message The message that was sent. @param id The ID of the chat. @signaldef receiving-chat-msg gboolean (*receiving_chat_msg)(GaimAccount *account, char **sender, char **message, GaimConversation *conv); Emitted when a chat message is received. The callback can replace the name of the sender or the messageby modifying the pointer to the strings. This can also be used to cancel displaying a message by Make sure to free @a *sender and @a *message before you replace them! @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @param account The account the message was received on. @param sender A pointer to the username of the sender. @param message A pointer to the message that was sent. @param conv The chat conversation. @signaldef received-chat-msg void (*received_chat_msg)(GaimAccount *account, char *sender, char *message, GaimConversation *conv); Emitted after a chat message is received. @param account The account the message was received on. @param sender The username of the sender. @param message The message that was sent. @param conv The chat conversation. @signaldef conversation-switching void (*conversation_switching)(GaimConversation *old_conv, GaimConversation *new_conv); Emitted when a window is about to switch from one conversation to @param old_conv The old active conversation. @param new_conv The soon-to-be active conversation @signaldef conversation-switched void (*conversation_switched)(GaimConversation *old_conv, GaimConversation *new_conv); Emitted when a window switched from one conversation to another. @param old_conv The old active conversation. @param new_conv The now active conversation. @signaldef conversation-created void (*conversation_created)(GaimConversation *conv); Emitted when a new conversation is created. @param conv The new conversation. @signaldef deleting-conversation void (*deleting_conversation)(GaimConversation *conv); Emitted just before a conversation is to be destroyed. @param conv The conversation that's about to be destroyed. void (*buddy_typing)(GaimConversation *conv); Emitted when a buddy starts typing in a conversation window. @param conv The IM conversation a buddy is typing in. @signaldef buddy-typing-stopped void (*buddy_typing)(GaimConversation *conv); Emitted when a buddy stops typing in a conversation window. @param conv The IM conversation a buddy is typing in. @signaldef chat-buddy-joining gboolean (*chat_buddy_joining)(GaimConversation *conv, const char *name, GaimConvChatBuddyFlags flags); Emitted when a buddy is joining a chat, before the list of users in the chat updates to include the new user. @return @c TRUE if the join should be hidden, or @c FALSE otherwise. @param conv The chat conversation. @param name The name of the user that is joining the conversation. @param flags The flags of the user that is joining the conversation. @signaldef chat-buddy-joined void (*chat_buddy_joined)(GaimConversation *conv, const char *name, GaimConvChatBuddyFlags flags); Emitted when a buddy joined a chat, after the users list is updated. @param conv The chat conversation. @param name The name of the user that has joined the conversation. @param flags The flags of the user that has joined the conversation. @signaldef chat-buddy-flags void (*chat_buddy_flags)(GaimConversation *conv, const char *name, GaimConvChatBuddyFlags oldflags, GaimConvChatBuddyFlags newflags); Emitted when a user in a chat changes flags. @param conv The chat conversation. @param name The name of the user. @param oldflags The old flags. @param newflags The new flags. @signaldef chat-buddy-leaving gboolean (*chat_buddy_leaving)(GaimConversation *conv, const char *name, Emitted when a user is leaving a chat, before the user list is updated. This may include an optional reason why the user is leaving. @return @c TRUE if the leave should be hidden, or @c FALSE otherwise. @param conv The chat conversation. @param name The name of the user that is leaving the chat. @param reason The optional reason why the user is leaving. @signaldef chat-buddy-left void (*chat_buddy_left)(GaimConversation *conv, const char *name, Emitted when a user leaves a chat, after the user list is updated. This may include an optional reason why the user is leaving. @param conv The chat conversation. @param name The name of the user that left the chat. @param reason The optional reason why the user left the chat. @signaldef chat-inviting-user void (*chat_inviting_user)(GaimConversation *conv, const char *name, Emitted when a user is being invited to the chat. The callback can replace the invite message to the invitee by modifying the pointer to Make sure to free @a *invite_message before you replace it! @param conv The chat conversation. @param name The name of the user being invited. @param invite_message A pointer to the reason why a user is being @signaldef chat-invited-user void (*chat_invited_user)(GaimConversation *conv, const char *name, const char *invite_message); Emitted when a user invited another user to a chat. @param conv The chat conversation. @param conv The name of the user that was invited. @param invite_message The message to be sent to the user when invited. void (*chat_invited)(GaimAccount *account, const char *inviter, const char *chat, const char *invite_message const GHashTable *components); Emitted when an account was invited to a chat. @param account The account being invited. @param inviter The username of the person inviting the account. @param chat The name of the chat you're being invited to. @param invite_message The optional invite message. @param components The components necessary if you want to call void (*chat_joined)(GaimConversation *conv); Emitted when an account joins a chat room. @param conv The conversation that joined the chat room. void (*chat_left)(GaimConversation *conv); Emitted when an account leaves a chat room. @param conv The conversation that left the chat room. @signaldef chat-topic-changed void (*chat_topic_changed)(GaimConversation *conv, const char *who, const char *topic); Emitted when the topic is changed in a chat. @param conv The conversation whose topic changed. @param who The name of the person that changed the topic. @param topic The new topic. // vim: syntax=c tw=75 et