gaim/gaim

Make this sucker compile again!!
draft default tip
2022-03-31, Gary Kramlich
ea0a68c3b8a8
Make this sucker compile again!!
#include "perl-common.h"
#include "perl-handlers.h"
#include "debug.h"
#include "signals.h"
extern PerlInterpreter *my_perl;
static GList *cmd_handlers = NULL;
static GList *signal_handlers = NULL;
static GList *timeout_handlers = NULL;
/* perl < 5.8.0 doesn't define PERL_MAGIC_ext */
#ifndef PERL_MAGIC_ext
#define PERL_MAGIC_ext '~'
#endif
void
gaim_perl_plugin_action_cb(GaimPluginAction *action)
{
SV **callback;
HV *hv = NULL;
gchar *hvname;
GaimPlugin *plugin;
GaimPerlScript *gps;
dSP;
plugin = action->plugin;
gps = (GaimPerlScript *)plugin->info->extra_info;
hvname = g_strdup_printf("%s::plugin_actions", gps->package);
hv = get_hv(hvname, FALSE);
g_free(hvname);
if (hv == NULL)
croak("No plugin_actions hash found in \"%s\" plugin.", gaim_plugin_get_name(plugin));
ENTER;
SAVETMPS;
callback = hv_fetch(hv, action->label, strlen(action->label), 0);
if (callback == NULL || *callback == NULL)
croak("No plugin_action function named \"%s\" in \"%s\" plugin.", action->label, gaim_plugin_get_name(plugin));
PUSHMARK(sp);
XPUSHs(gaim_perl_bless_object(gps->plugin, "Gaim::Plugin"));
PUTBACK;
call_sv(*callback, G_VOID | G_DISCARD);
SPAGAIN;
PUTBACK;
FREETMPS;
LEAVE;
}
GList *
gaim_perl_plugin_actions(GaimPlugin *plugin, gpointer context)
{
GList *l = NULL;
GaimPerlScript *gps;
int i = 0, count = 0;
dSP;
gps = (GaimPerlScript *)plugin->info->extra_info;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin")));
/* XXX This *will* cease working correctly if context gets changed to
* ever be able to hold anything other than a GaimConnection */
if (context != NULL)
XPUSHs(sv_2mortal(gaim_perl_bless_object(context, "Gaim::Connection")));
else
XPUSHs(&PL_sv_undef);
PUTBACK;
count = call_pv(gps->plugin_action_sub, G_ARRAY);
SPAGAIN;
if (count == 0)
croak("The plugin_actions sub didn't return anything.\n");
for (i = 0; i < count; i++) {
SV *sv;
gchar *label;
GaimPluginAction *act = NULL;
sv = POPs;
label = SvPV_nolen(sv);
/* XXX I think this leaks, but doing it without the strdup
* just showed garbage */
act = gaim_plugin_action_new(g_strdup(label), gaim_perl_plugin_action_cb);
l = g_list_prepend(l, act);
}
PUTBACK;
FREETMPS;
LEAVE;
return l;
}
GtkWidget *
gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin)
{
SV * sv;
int count;
MAGIC *mg;
GtkWidget *ret;
GaimPerlScript *gps;
dSP;
gps = (GaimPerlScript *)plugin->info->extra_info;
ENTER;
SAVETMPS;
count = call_pv(gps->gtk_prefs_sub, G_SCALAR | G_NOARGS);
if (count != 1)
croak("call_pv: Did not return the correct number of values.\n");
/* the frame was created in a perl sub and is returned */
SPAGAIN;
/* We have a Gtk2::Frame on top of the stack */
sv = POPs;
/* The magic field hides the pointer to the actual GtkWidget */
mg = mg_find(SvRV(sv), PERL_MAGIC_ext);
ret = (GtkWidget *)mg->mg_ptr;
PUTBACK;
FREETMPS;
LEAVE;
return ret;
}
GaimPluginPrefFrame *
gaim_perl_get_plugin_frame(GaimPlugin *plugin)
{
/* Sets up the Perl Stack for our call back into the script to run the
* plugin_pref... sub */
int count;
GaimPerlScript *gps;
GaimPluginPrefFrame *ret_frame;
dSP;
gps = (GaimPerlScript *)plugin->info->extra_info;
ENTER;
SAVETMPS;
/* Some perl magic to run perl_plugin_pref_frame_SV perl sub and
* return the frame */
PUSHMARK(SP);
PUTBACK;
count = call_pv(gps->prefs_sub, G_SCALAR | G_NOARGS);
SPAGAIN;
if (count != 1)
croak("call_pv: Did not return the correct number of values.\n");
/* the frame was created in a perl sub and is returned */
ret_frame = (GaimPluginPrefFrame *)gaim_perl_ref_object(POPs);
/* Tidy up the Perl stack */
PUTBACK;
FREETMPS;
LEAVE;
return ret_frame;
}
static void
destroy_timeout_handler(GaimPerlTimeoutHandler *handler)
{
timeout_handlers = g_list_remove(timeout_handlers, handler);
if (handler->callback != NULL)
SvREFCNT_dec(handler->callback);
if (handler->data != NULL)
SvREFCNT_dec(handler->data);
g_free(handler);
}
static void
destroy_signal_handler(GaimPerlSignalHandler *handler)
{
signal_handlers = g_list_remove(signal_handlers, handler);
if (handler->callback != NULL)
SvREFCNT_dec(handler->callback);
if (handler->data != NULL)
SvREFCNT_dec(handler->data);
g_free(handler->signal);
g_free(handler);
}
static int
perl_timeout_cb(gpointer data)
{
GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(sp);
XPUSHs((SV *)handler->data);
PUTBACK;
call_sv(handler->callback, G_EVAL | G_SCALAR);
SPAGAIN;
PUTBACK;
FREETMPS;
LEAVE;
destroy_timeout_handler(handler);
return 0;
}
typedef void *DATATYPE;
static void *
perl_signal_cb(va_list args, void *data)
{
GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data;
void *ret_val = NULL;
int i;
int count;
int value_count;
GaimValue *ret_value, **values;
SV **sv_args;
DATATYPE **copy_args;
STRLEN na;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(sp);
gaim_signal_get_values(handler->instance, handler->signal,
&ret_value, &value_count, &values);
sv_args = g_new(SV *, value_count);
copy_args = g_new(void **, value_count);
for (i = 0; i < value_count; i++) {
sv_args[i] = gaim_perl_sv_from_vargs(values[i],
(va_list*)&args,
&copy_args[i]);
XPUSHs(sv_args[i]);
}
XPUSHs((SV *)handler->data);
PUTBACK;
if (ret_value != NULL) {
count = call_sv(handler->callback, G_EVAL | G_SCALAR);
SPAGAIN;
if (count != 1)
croak("Uh oh! call_sv returned %i != 1", i);
else
ret_val = gaim_perl_data_from_sv(ret_value, POPs);
} else {
call_sv(handler->callback, G_SCALAR);
SPAGAIN;
}
if (SvTRUE(ERRSV)) {
gaim_debug_error("perl",
"Perl function exited abnormally: %s\n",
SvPV(ERRSV, na));
}
/* See if any parameters changed. */
for (i = 0; i < value_count; i++) {
if (gaim_value_is_outgoing(values[i])) {
switch (gaim_value_get_type(values[i])) {
case GAIM_TYPE_BOOLEAN:
*((gboolean *)copy_args[i]) = SvIV(sv_args[i]);
break;
case GAIM_TYPE_INT:
*((int *)copy_args[i]) = SvIV(sv_args[i]);
break;
case GAIM_TYPE_UINT:
*((unsigned int *)copy_args[i]) = SvUV(sv_args[i]);
break;
case GAIM_TYPE_LONG:
*((long *)copy_args[i]) = SvIV(sv_args[i]);
break;
case GAIM_TYPE_ULONG:
*((unsigned long *)copy_args[i]) = SvUV(sv_args[i]);
break;
case GAIM_TYPE_INT64:
*((gint64 *)copy_args[i]) = SvIV(sv_args[i]);
break;
case GAIM_TYPE_UINT64:
*((guint64 *)copy_args[i]) = SvUV(sv_args[i]);
break;
case GAIM_TYPE_STRING:
if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i]))) {
g_free(*((char **)copy_args[i]));
*((char **)copy_args[i]) =
g_strdup(SvPV(sv_args[i], na));
}
break;
case GAIM_TYPE_POINTER:
*((void **)copy_args[i]) = (void *)SvIV(sv_args[i]);
break;
case GAIM_TYPE_BOXED:
*((void **)copy_args[i]) = (void *)SvIV(sv_args[i]);
break;
default:
break;
}
#if 0
*((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i],
sv_args[i]);
#endif
}
}
PUTBACK;
FREETMPS;
LEAVE;
g_free(sv_args);
g_free(copy_args);
gaim_debug_misc("perl", "ret_val = %p\n", ret_val);
return ret_val;
}
static GaimPerlSignalHandler *
find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal)
{
GaimPerlSignalHandler *handler;
GList *l;
for (l = signal_handlers; l != NULL; l = l->next) {
handler = (GaimPerlSignalHandler *)l->data;
if (handler->plugin == plugin &&
handler->instance == instance &&
!strcmp(handler->signal, signal)) {
return handler;
}
}
return NULL;
}
void
gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data)
{
GaimPerlTimeoutHandler *handler;
if (plugin == NULL) {
croak("Invalid handle in adding perl timeout handler.\n");
return;
}
handler = g_new0(GaimPerlTimeoutHandler, 1);
handler->plugin = plugin;
handler->callback = (callback != NULL && callback != &PL_sv_undef
? newSVsv(callback) : NULL);
handler->data = (data != NULL && data != &PL_sv_undef
? newSVsv(data) : NULL);
timeout_handlers = g_list_append(timeout_handlers, handler);
handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler);
}
void
gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin)
{
GaimPerlTimeoutHandler *handler;
GList *l, *l_next;
for (l = timeout_handlers; l != NULL; l = l_next) {
l_next = l->next;
handler = (GaimPerlTimeoutHandler *)l->data;
if (handler->plugin == plugin)
destroy_timeout_handler(handler);
}
}
void
gaim_perl_timeout_clear(void)
{
while (timeout_handlers != NULL)
destroy_timeout_handler(timeout_handlers->data);
}
void
gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
const char *signal, SV *callback, SV *data,
int priority)
{
GaimPerlSignalHandler *handler;
handler = g_new0(GaimPerlSignalHandler, 1);
handler->plugin = plugin;
handler->instance = instance;
handler->signal = g_strdup(signal);
handler->callback = (callback != NULL &&
callback != &PL_sv_undef ? newSVsv(callback)
: NULL);
handler->data = (data != NULL &&
data != &PL_sv_undef ? newSVsv(data) : NULL);
signal_handlers = g_list_append(signal_handlers, handler);
gaim_signal_connect_priority_vargs(instance, signal, plugin,
GAIM_CALLBACK(perl_signal_cb),
handler, priority);
}
void
gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
const char *signal)
{
GaimPerlSignalHandler *handler;
handler = find_signal_handler(plugin, instance, signal);
if (handler == NULL) {
croak("Invalid signal handler information in "
"disconnecting a perl signal handler.\n");
return;
}
destroy_signal_handler(handler);
}
void
gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin)
{
GaimPerlSignalHandler *handler;
GList *l, *l_next;
for (l = signal_handlers; l != NULL; l = l_next) {
l_next = l->next;
handler = (GaimPerlSignalHandler *)l->data;
if (handler->plugin == plugin)
destroy_signal_handler(handler);
}
}
void
gaim_perl_signal_clear(void)
{
while (signal_handlers != NULL)
destroy_signal_handler(signal_handlers->data);
}
static GaimCmdRet
perl_cmd_cb(GaimConversation *conv, const gchar *command,
gchar **args, gchar **error, void *data)
{
int i = 0, count, ret_value = GAIM_CMD_RET_OK;
SV *cmdSV, *tmpSV, *convSV;
GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)data;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
/* Push the conversation onto the perl stack */
convSV = sv_2mortal(gaim_perl_bless_object(conv, "Gaim::Conversation"));
XPUSHs(convSV);
/* Push the command string onto the perl stack */
cmdSV = newSVpv(command, 0);
cmdSV = sv_2mortal(cmdSV);
XPUSHs(cmdSV);
/* Push the data onto the perl stack */
XPUSHs((SV *)handler->data);
/* Push any arguments we may have */
for (i = 0; args[i] != NULL; i++) {
/* XXX The mortality of these created SV's should prevent
* memory issues, if I read/understood everything correctly...
*/
tmpSV = newSVpv(args[i], 0);
tmpSV = sv_2mortal(tmpSV);
XPUSHs(tmpSV);
}
PUTBACK;
count = call_sv(handler->callback, G_EVAL|G_SCALAR);
if (count != 1)
croak("call_sv: Did not return the correct number of values.\n");
SPAGAIN;
ret_value = POPi;
PUTBACK;
FREETMPS;
LEAVE;
return ret_value;
}
GaimCmdId
gaim_perl_cmd_register(GaimPlugin *plugin, const gchar *command,
const gchar *args, GaimCmdPriority priority,
GaimCmdFlag flag, const gchar *prpl_id, SV *callback,
const gchar *helpstr, SV *data)
{
GaimPerlCmdHandler *handler;
handler = g_new0(GaimPerlCmdHandler, 1);
handler->plugin = plugin;
handler->cmd = g_strdup(command);
handler->prpl_id = g_strdup(prpl_id);
if (callback != NULL && callback != &PL_sv_undef)
handler->callback = newSVsv(callback);
else
handler->callback = NULL;
if (data != NULL && data != &PL_sv_undef)
handler->data = newSVsv(data);
else
handler->data = NULL;
cmd_handlers = g_list_append(cmd_handlers, handler);
handler->id = gaim_cmd_register(command, args, priority, flag, prpl_id,
GAIM_CMD_FUNC(perl_cmd_cb), helpstr,
handler);
return handler->id;
}
static void
destroy_cmd_handler(GaimPerlCmdHandler *handler)
{
cmd_handlers = g_list_remove(cmd_handlers, handler);
if (handler->callback != NULL)
SvREFCNT_dec(handler->callback);
if (handler->data != NULL)
SvREFCNT_dec(handler->data);
g_free(handler->cmd);
g_free(handler->prpl_id);
g_free(handler);
}
void
gaim_perl_cmd_clear_for_plugin(GaimPlugin *plugin)
{
GList *l, *l_next;
for (l = cmd_handlers; l != NULL; l = l_next) {
GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)l->data;
l_next = l->next;
if (handler->plugin == plugin)
destroy_cmd_handler(handler);
}
}
static GaimPerlCmdHandler *
find_cmd_handler(GaimCmdId id)
{
GList *l;
for (l = cmd_handlers; l != NULL; l = l->next) {
GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)l->data;
if (handler->id == id)
return handler;
}
return NULL;
}
void
gaim_perl_cmd_unregister(GaimCmdId id)
{
GaimPerlCmdHandler *handler;
handler = find_cmd_handler(id);
if (handler == NULL) {
croak("Invalid command id in removing a perl command handler.\n");
return;
}
gaim_cmd_unregister(id);
destroy_cmd_handler(handler);
}