* Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA static GaimSoundUiOps *sound_ui_ops = NULL; gaim_sound_play_file(const char *filename, const GaimAccount *account) if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) (!gaim_prefs_get_bool("/core/sound/while_away"))) status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) if(sound_ui_ops && sound_ui_ops->play_event) { plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_sounds_get_handle(), "playing-sound-event", sound_ui_ops->play_event(event); gaim_sound_set_ui_ops(GaimSoundUiOps *ops) if(sound_ui_ops && sound_ui_ops->uninit) if(sound_ui_ops && sound_ui_ops->init) gaim_sound_get_ui_ops(void) void *handle = gaim_sounds_get_handle(); /********************************************************************** **********************************************************************/ gaim_signal_register(handle, "playing-sound-event", gaim_marshal_BOOLEAN__INT_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 2, gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_POINTER)); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); if(sound_ui_ops && sound_ui_ops->uninit) gaim_signals_unregister_by_instance(gaim_sounds_get_handle());