* @file roomlist.h Room List API * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _GAIM_ROOMLIST_H_ #define _GAIM_ROOMLIST_H_ typedef struct _GaimRoomlist GaimRoomlist; typedef struct _GaimRoomlistRoom GaimRoomlistRoom; typedef struct _GaimRoomlistField GaimRoomlistField; typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps; * These are ORable flags. GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */ GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02 /**< It's a room, like the kind you can join. */ GAIM_ROOMLIST_FIELD_BOOL, GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */ /**************************************************************************/ /**************************************************************************/ * Represents a list of rooms for a given connection on a given protocol. GaimAccount *account; /**< The account this list belongs to. */ GList *fields; /**< The fields. */ GList *rooms; /**< The list of rooms. */ gboolean in_progress; /**< The listing is in progress. */ gpointer ui_data; /**< UI private data. */ gpointer proto_data; /** Prpl private data. */ guint ref; /**< The reference count. */ struct _GaimRoomlistRoom { GaimRoomlistRoomType type; /**< The type of room. */ gchar *name; /**< The name of the room. */ GList *fields; /**< Other fields. */ GaimRoomlistRoom *parent; /**< The parent room, or NULL. */ gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */ * A field a room might have. struct _GaimRoomlistField { GaimRoomlistFieldType type; /**< The type of field. */ gchar *label; /**< The i18n user displayed name of the field. */ gchar *name; /**< The internal name of the field. */ gboolean hidden; /**< Hidden? */ * The room list ops to be filled out by the UI. struct _GaimRoomlistUiOps { void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */ void (*create)(GaimRoomlist *list); /**< A new list was created. */ void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */ void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */ void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */ void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */ /**************************************************************************/ /** @name Room List API */ /**************************************************************************/ * This is used to get the room list on an account, asking the UI * to pop up a dialog with the specified account already selected, * and pretend the user clicked the get list button. * While we're pretending, predend I didn't say anything about dialogs * or buttons, since this is the core. * @param account The account to get the list on. void gaim_roomlist_show_with_account(GaimAccount *account); * Returns a newly created room list object. * It has an initial reference count of 1. * @param account The account that's listing rooms. * @return The new room list handle. GaimRoomlist *gaim_roomlist_new(GaimAccount *account); * Increases the reference count on the room list. * @param list The object to ref. void gaim_roomlist_ref(GaimRoomlist *list); * Decreases the reference count on the room list. * The room list will be destroyed when this reaches 0. * @param list The room list object to unref and possibly void gaim_roomlist_unref(GaimRoomlist *list); * Set the different field types and their names for this protocol. * This must be called before gaim_roomlist_room_add(). * @param list The room list. * @param fields A GList of GaimRoomlistField's. UI's are encouraged * to default to displaying them in the order given. void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields); * Set the "in progress" state of the room list. * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * @param list The room list. * @param in_progress We're downloading it, or we're not. void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress); * Gets the "in progress" state of the room list. * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * @param list The room list. * @return True if we're downloading it, or false if we're not. gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list); * Adds a room to the list of them. * @param list The room list. * @param room The room to add to the list. The GList of fields must be in the same order as was given in gaim_roomlist_set_fields(). void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room); * Returns a GaimRoomlist structure from the prpl, and * instructs the prpl to start fetching the list. * @param gc The GaimConnection to have get a list. * @return A GaimRoomlist* or @c NULL if the protocol GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc); * Tells the prpl to stop fetching the list. * If this is possible and done, the prpl will * call set_in_progress with @c FALSE and possibly * unref the list if it took a reference. * @param list The room list to cancel a get_list on. void gaim_roomlist_cancel_get_list(GaimRoomlist *list); * Tells the prpl that a category was expanded. * On some protocols, the rooms in the category * won't be fetched until this is called. * @param list The room list. * @param category The category that was expanded. The expression * (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category); /**************************************************************************/ /**************************************************************************/ * Creates a new room, to be added to the list. * @param type The type of room. * @param name The name of the room. * @param parent The room's parent, if any. GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name, GaimRoomlistRoom *parent); * Adds a field to a room. * @param list The room list the room belongs to. * @param field The field to append. Strings get g_strdup'd internally. void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field); * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist. * @param list The room list the room belongs to. * @param room The room to join. void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room); /**************************************************************************/ /** @name Room Field API */ /**************************************************************************/ * @param type The type of the field. * @param label The i18n'ed, user displayable name. * @param name The internal name of the field. * @param hidden Hide the field. * @return A new GaimRoomlistField, ready to be added to a GList and passed to * gaim_roomlist_set_fields(). GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type, const gchar *label, const gchar *name, /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ * Sets the UI operations structure to be used in all gaim room lists. * @param ops The UI operations structure. void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops); * Returns the gaim window UI operations structure to be used in * @return A filled-out GaimRoomlistUiOps structure. GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void); #endif /* _GAIM_ROOMLIST_H_ */