* Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "savedstatuses.h" #define IDLEMARK 600 /* 10 minutes! */ #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */ GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY static GaimIdleUiOps *idle_ui_ops = NULL; * This is needed for the I'dle Mak'er plugin to work correctly. We * use it to determine if we're the ones who set our accounts idle * or if someone else did it (the I'dle Mak'er plugin, for example). * Basically we just keep track of which accounts were set idle by us, * and then we'll only set these specific accounts unidle when the static GList *idled_accts = NULL; static guint idle_timer = 0; static time_t last_active_time = 0; set_account_autoaway(GaimConnection *gc) /* This account is already auto-away! */ account = gaim_connection_get_account(gc); presence = gaim_account_get_presence(account); status = gaim_presence_get_active_status(presence); if (gaim_status_is_available(status)) GaimSavedStatus *saved_status; gaim_debug_info("idle", "Making %s auto-away\n", gaim_account_get_username(account)); saved_status = gaim_savedstatus_get_idleaway(); gaim_savedstatus_activate_for_account(saved_status, account); gc->is_auto_away = GAIM_IDLE_AUTO_AWAY; gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY; unset_account_autoaway(GaimConnection *gc) GaimSavedStatus *saved_status; account = gaim_connection_get_account(gc); presence = gaim_account_get_presence(account); status = gaim_presence_get_active_status(presence); /* This account is already not auto-away! */ if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) { gc->is_auto_away = GAIM_IDLE_NOT_AWAY; gc->is_auto_away = GAIM_IDLE_NOT_AWAY; gaim_debug_info("idle", "%s returning from auto-away\n", gaim_account_get_username(account)); /* Return our account to its previous status */ saved_status = gaim_savedstatus_get_current(); gaim_savedstatus_activate_for_account(saved_status, account); set_account_idle(GaimAccount *account, int time_idle) presence = gaim_account_get_presence(account); if (gaim_presence_is_idle(presence)) /* This account is already idle! */ gaim_debug_info("idle", "Setting %s idle %d seconds\n", gaim_account_get_username(account), time_idle); gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle); idled_accts = g_list_prepend(idled_accts, account); set_account_unidle(GaimAccount *account) presence = gaim_account_get_presence(account); idled_accts = g_list_remove(idled_accts, account); if (!gaim_presence_is_idle(presence)) /* This account is already unidle! */ gaim_debug_info("idle", "Setting %s unidle\n", gaim_account_get_username(account)); gaim_presence_set_idle(presence, FALSE, time(NULL)); * This function should be called when you think your idle state * may have changed. Maybe you're over the 10-minute mark and * Gaim should start reporting idle time to the server. Maybe * you've returned from being idle. Maybe your auto-away message * There is no harm to calling this many many times, other than * it will be kinda slow. This is called every 5 seconds by a * timer set when Gaim starts. It is also called when * you send an IM, a chat, etc. * This function has 3 sections. * 1. Get your idle time. It will query XScreenSaver or Windows * or use the Gaim idle time. Whatever. * 2. Set or unset your auto-away message. * 3. Report your current idle time to the IM server. const gchar *idle_reporting; gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting"); if (!strcmp(idle_reporting, "system") && (idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL)) /* Use system idle time (mouse or keyboard movement, etc.) */ time_idle = idle_ui_ops->get_time_idle(); else if (!strcmp(idle_reporting, "gaim")) time_idle = time(NULL) - last_active_time; /* Don't report idle time */ auto_away = gaim_prefs_get_bool("/core/away/away_when_idle"); (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))) for (l = gaim_connections_get_all(); l != NULL; l = l->next) set_account_autoaway(l->data); else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) for (l = gaim_connections_get_all(); l != NULL; l = l->next) unset_account_autoaway(l->data); /* Idle reporting stuff */ if (report_idle && (time_idle >= IDLEMARK)) for (l = gaim_connections_get_all(); l != NULL; l = l->next) GaimConnection *gc = l->data; set_account_idle(gaim_connection_get_account(gc), time_idle); else if (!report_idle || (time_idle < IDLEMARK)) while (idled_accts != NULL) set_account_unidle(idled_accts->data); im_msg_sent_cb(GaimAccount *account, const char *receiver, const char *message, void *data) /* Check our idle time after an IM is sent */ signing_off_cb(GaimConnection *gc, void *data) account = gaim_connection_get_account(gc); idled_accts = g_list_remove(idled_accts, account); gaim_idle_set(time_t time) gaim_idle_set_ui_ops(GaimIdleUiOps *ops) gaim_idle_get_ui_ops(void) /* Add the timer to check if we're idle */ idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL); gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", GAIM_CALLBACK(im_msg_sent_cb), NULL); gaim_signal_connect(gaim_connections_get_handle(), "signing-off", GAIM_CALLBACK(signing_off_cb), NULL); gaim_signals_disconnect_by_handle(gaim_idle_get_handle()); /* Remove the idle timer */ gaim_timeout_remove(idle_timer);