gaim/gaim

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2019-09-10, convert-repo
6951185baedb
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#include <GL/gl.h>
#include <GL/glu.h>
typedef struct sample_MATERIAL{
GLfloat ambient[3];
GLfloat diffuse[3];
GLfloat specular[3];
GLfloat emission[3];
GLfloat alpha;
GLfloat phExp;
int texture;
}sample_MATERIAL;