gaim/gaim
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2019-09-10, convert-repo
6951185baedb
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#include
<GL/gl.h>
#include
<GL/glu.h>
typedef
struct
sample_MATERIAL
{
GLfloat
ambient
[
3
];
GLfloat
diffuse
[
3
];
GLfloat
specular
[
3
];
GLfloat
emission
[
3
];
GLfloat
alpha
;
GLfloat
phExp
;
int
texture
;
}
sample_MATERIAL
;