* @file value.c Value wrapper API * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #define OUTGOING_FLAG 0x01 gaim_value_new(GaimType type, ...) g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); gaim_value_new_outgoing(GaimType type, ...) g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); value = g_new0(GaimValue, 1); if (type == GAIM_TYPE_SUBTYPE) value->u.subtype = va_arg(args, int); else if (type == GAIM_TYPE_BOXED) value->u.specific_type = g_strdup(va_arg(args, char *)); value->flags |= OUTGOING_FLAG; gaim_value_destroy(GaimValue *value) g_return_if_fail(value != NULL); if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) if (value->u.specific_type != NULL) g_free(value->u.specific_type); else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) if (value->data.string_data != NULL) g_free(value->data.string_data); gaim_value_dup(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); type = gaim_value_get_type(value); if (type == GAIM_TYPE_SUBTYPE) new_value = gaim_value_new(GAIM_TYPE_SUBTYPE, gaim_value_get_subtype(value)); else if (type == GAIM_TYPE_BOXED) new_value = gaim_value_new(GAIM_TYPE_BOXED, gaim_value_get_specific_type(value)); new_value = gaim_value_new(type); new_value->flags = value->flags; gaim_value_set_char(new_value, gaim_value_get_char(value)); gaim_value_set_uchar(new_value, gaim_value_get_uchar(value)); gaim_value_set_boolean(new_value, gaim_value_get_boolean(value)); gaim_value_set_short(new_value, gaim_value_get_short(value)); gaim_value_set_ushort(new_value, gaim_value_get_ushort(value)); gaim_value_set_int(new_value, gaim_value_get_int(value)); gaim_value_set_uint(new_value, gaim_value_get_uint(value)); gaim_value_set_long(new_value, gaim_value_get_long(value)); gaim_value_set_ulong(new_value, gaim_value_get_ulong(value)); gaim_value_set_int64(new_value, gaim_value_get_int64(value)); gaim_value_set_uint64(new_value, gaim_value_get_uint64(value)); gaim_value_set_string(new_value, gaim_value_get_string(value)); gaim_value_set_object(new_value, gaim_value_get_object(value)); gaim_value_set_pointer(new_value, gaim_value_get_pointer(value)); gaim_value_set_enum(new_value, gaim_value_get_enum(value)); gaim_value_set_boxed(new_value, gaim_value_get_boxed(value)); gaim_value_get_type(const GaimValue *value) g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); gaim_value_get_subtype(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); gaim_value_get_specific_type(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); return value->u.specific_type; gaim_value_is_outgoing(const GaimValue *value) g_return_val_if_fail(value != NULL, FALSE); return (value->flags & OUTGOING_FLAG); gaim_value_set_char(GaimValue *value, char data) g_return_if_fail(value != NULL); value->data.char_data = data; gaim_value_set_uchar(GaimValue *value, unsigned char data) g_return_if_fail(value != NULL); value->data.uchar_data = data; gaim_value_set_boolean(GaimValue *value, gboolean data) g_return_if_fail(value != NULL); value->data.boolean_data = data; gaim_value_set_short(GaimValue *value, short data) g_return_if_fail(value != NULL); value->data.short_data = data; gaim_value_set_ushort(GaimValue *value, unsigned short data) g_return_if_fail(value != NULL); value->data.ushort_data = data; gaim_value_set_int(GaimValue *value, int data) g_return_if_fail(value != NULL); value->data.int_data = data; gaim_value_set_uint(GaimValue *value, unsigned int data) g_return_if_fail(value != NULL); value->data.int_data = data; gaim_value_set_long(GaimValue *value, long data) g_return_if_fail(value != NULL); value->data.long_data = data; gaim_value_set_ulong(GaimValue *value, unsigned long data) g_return_if_fail(value != NULL); value->data.long_data = data; gaim_value_set_int64(GaimValue *value, gint64 data) g_return_if_fail(value != NULL); value->data.int64_data = data; gaim_value_set_uint64(GaimValue *value, guint64 data) g_return_if_fail(value != NULL); value->data.uint64_data = data; gaim_value_set_string(GaimValue *value, const char *data) g_return_if_fail(value != NULL); if (value->data.string_data != NULL) g_free(value->data.string_data); value->data.string_data = (data == NULL ? NULL : g_strdup(data)); gaim_value_set_object(GaimValue *value, void *data) g_return_if_fail(value != NULL); value->data.object_data = data; gaim_value_set_pointer(GaimValue *value, void *data) g_return_if_fail(value != NULL); value->data.pointer_data = data; gaim_value_set_enum(GaimValue *value, int data) g_return_if_fail(value != NULL); value->data.enum_data = data; gaim_value_set_boxed(GaimValue *value, void *data) g_return_if_fail(value != NULL); value->data.boxed_data = data; gaim_value_get_char(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.char_data; gaim_value_get_uchar(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.uchar_data; gaim_value_get_boolean(const GaimValue *value) g_return_val_if_fail(value != NULL, FALSE); return value->data.boolean_data; gaim_value_get_short(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.short_data; gaim_value_get_ushort(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.ushort_data; gaim_value_get_int(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.int_data; gaim_value_get_uint(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.int_data; gaim_value_get_long(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.long_data; gaim_value_get_ulong(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.long_data; gaim_value_get_int64(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.int64_data; gaim_value_get_uint64(const GaimValue *value) g_return_val_if_fail(value != NULL, 0); return value->data.uint64_data; gaim_value_get_string(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); return value->data.string_data; gaim_value_get_object(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); return value->data.object_data; gaim_value_get_pointer(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); return value->data.pointer_data; gaim_value_get_enum(const GaimValue *value) g_return_val_if_fail(value != NULL, -1); return value->data.enum_data; gaim_value_get_boxed(const GaimValue *value) g_return_val_if_fail(value != NULL, NULL); return value->data.boxed_data;