gaim/gaim

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2019-09-10, convert-repo
6951185baedb
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/**
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <glib.h>
#include "debug.h"
#include "internal.h"
#include "pluginpref.h"
#include "prefs.h"
struct _GaimPluginPrefFrame {
GList *prefs;
};
struct _GaimPluginPref {
char *name;
char *label;
GaimPluginPrefType type;
int min;
int max;
GList *choices;
unsigned int max_length;
gboolean masked;
GaimStringFormatType format;
};
GaimPluginPrefFrame *
gaim_plugin_pref_frame_new() {
GaimPluginPrefFrame *frame;
frame = g_new0(GaimPluginPrefFrame, 1);
return frame;
}
void
gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) {
GaimPluginPref *pref;
GList *l;
g_return_if_fail(frame);
for(l = frame->prefs; l != NULL; l = l->next) {
pref = (GaimPluginPref *)l->data;
gaim_plugin_pref_destroy(pref);
}
g_list_free(frame->prefs);
frame->prefs = NULL;
g_free(frame);
frame = NULL;
}
void
gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) {
g_return_if_fail(frame);
g_return_if_fail(pref);
frame->prefs = g_list_append(frame->prefs, pref);
}
GList *
gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) {
g_return_val_if_fail(frame, NULL);
g_return_val_if_fail(frame->prefs, NULL);
return frame->prefs;
}
GaimPluginPref *
gaim_plugin_pref_new() {
GaimPluginPref *pref;
pref = g_new0(GaimPluginPref, 1);
return pref;
}
GaimPluginPref *
gaim_plugin_pref_new_with_name(const char *name) {
GaimPluginPref *pref;
g_return_val_if_fail(name, NULL);
pref = g_new0(GaimPluginPref, 1);
pref->name = g_strdup(name);
return pref;
}
GaimPluginPref *
gaim_plugin_pref_new_with_label(const char *label) {
GaimPluginPref *pref;
g_return_val_if_fail(label, NULL);
pref = g_new0(GaimPluginPref, 1);
pref->label = g_strdup(label);
return pref;
}
GaimPluginPref *
gaim_plugin_pref_new_with_name_and_label(const char *name, const char *label) {
GaimPluginPref *pref;
g_return_val_if_fail(name, NULL);
g_return_val_if_fail(label, NULL);
pref = g_new0(GaimPluginPref, 1);
pref->name = g_strdup(name);
pref->label = g_strdup(label);
return pref;
}
void
gaim_plugin_pref_destroy(GaimPluginPref *pref) {
g_return_if_fail(pref);
if(pref->name) {
g_free(pref->name);
pref->name = NULL;
}
if(pref->label) {
g_free(pref->label);
pref->label = NULL;
}
if(pref->choices) {
g_list_free(pref->choices);
pref->choices = NULL;
}
g_free(pref);
}
void
gaim_plugin_pref_set_name(GaimPluginPref *pref, const char *name) {
g_return_if_fail(pref);
g_return_if_fail(name);
if(pref->name)
g_free(pref->name);
pref->name = g_strdup(name);
}
const char *
gaim_plugin_pref_get_name(GaimPluginPref *pref) {
g_return_val_if_fail(pref, NULL);
return pref->name;
}
void
gaim_plugin_pref_set_label(GaimPluginPref *pref, const char *label) {
g_return_if_fail(pref);
g_return_if_fail(label);
if(pref->label)
g_free(pref->label);
pref->label = g_strdup(label);
}
const char *
gaim_plugin_pref_get_label(GaimPluginPref *pref) {
g_return_val_if_fail(pref, NULL);
return pref->label;
}
void
gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) {
int tmp;
g_return_if_fail(pref);
g_return_if_fail(pref->name);
if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
"gaim_plugin_pref_set_bounds: %s is not an integer pref\n",
pref->name);
return;
}
if(min > max) {
tmp = min;
min = max;
max = tmp;
}
pref->min = min;
pref->max = max;
}
void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) {
g_return_if_fail(pref);
g_return_if_fail(pref->name);
if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) {
gaim_debug(GAIM_DEBUG_INFO, "pluginpref",
"gaim_plugin_pref_get_bounds: %s is not an integer pref\n",
pref->name);
return;
}
*min = pref->min;
*max = pref->max;
}
void
gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) {
g_return_if_fail(pref);
pref->type = type;
}
GaimPluginPrefType
gaim_plugin_pref_get_type(GaimPluginPref *pref) {
g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE);
return pref->type;
}
void
gaim_plugin_pref_add_choice(GaimPluginPref *pref, const char *label, gpointer choice) {
g_return_if_fail(pref);
g_return_if_fail(label);
g_return_if_fail(choice || gaim_prefs_get_type(pref->name) == GAIM_PREF_INT);
pref->choices = g_list_append(pref->choices, (gpointer)label);
pref->choices = g_list_append(pref->choices, choice);
}
GList *
gaim_plugin_pref_get_choices(GaimPluginPref *pref) {
g_return_val_if_fail(pref, NULL);
return pref->choices;
}
void
gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) {
g_return_if_fail(pref);
pref->max_length = max_length;
}
unsigned int
gaim_plugin_pref_get_max_length(GaimPluginPref *pref) {
g_return_val_if_fail(pref, 0);
return pref->max_length;
}
void
gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean masked) {
g_return_if_fail(pref);
pref->masked = masked;
}
gboolean
gaim_plugin_pref_get_masked(GaimPluginPref *pref) {
g_return_val_if_fail(pref, FALSE);
return pref->masked;
}
void
gaim_plugin_pref_set_format_type(GaimPluginPref *pref, GaimStringFormatType format)
{
g_return_if_fail(pref);
g_return_if_fail(pref->type == GAIM_PLUGIN_PREF_STRING_FORMAT);
pref->format = format;
}
GaimStringFormatType
gaim_plugin_pref_get_format_type(GaimPluginPref *pref)
{
g_return_val_if_fail(pref, 0);
if (pref->type != GAIM_PLUGIN_PREF_STRING_FORMAT)
return GAIM_STRING_FORMAT_TYPE_NONE;
return pref->format;
}