gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
/**
* @file pounce.c Buddy Pounce API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "pounce.h"
#include "debug.h"
#include "pounce.h"
#include "util.h"
typedef struct
{
GString *buffer;
GaimPounce *pounce;
GaimPounceEvent events;
char *ui_name;
char *pouncee;
char *protocol_id;
char *event_type;
char *action_name;
char *param_name;
char *account_name;
} PounceParserData;
typedef struct
{
char *name;
gboolean enabled;
GHashTable *atts;
} GaimPounceActionData;
typedef struct
{
char *ui;
GaimPounceCb cb;
void (*new_pounce)(GaimPounce *);
void (*free_pounce)(GaimPounce *);
} GaimPounceHandler;
static GHashTable *pounce_handlers = NULL;
static GList *pounces = NULL;
static guint pounces_save_timer = 0;
static gboolean pounces_loaded = FALSE;
static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
GaimPounceActionData *action;
g_return_val_if_fail(pounce != NULL, NULL);
g_return_val_if_fail(name != NULL, NULL);
action = g_hash_table_lookup(pounce->actions, name);
return action;
}
static void
free_action_data(gpointer data)
{
GaimPounceActionData *action_data = data;
g_free(action_data->name);
g_hash_table_destroy(action_data->atts);
g_free(action_data);
}
static gboolean
pounces_save_cb(gpointer unused)
{
gaim_pounces_sync();
pounces_save_timer = 0;
return FALSE;
}
static void
schedule_pounces_save(void)
{
if (!pounces_save_timer)
pounces_save_timer = gaim_timeout_add(5000, pounces_save_cb, NULL);
}
GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
const char *pouncee, GaimPounceEvent event)
{
GaimPounce *pounce;
GaimPounceHandler *handler;
g_return_val_if_fail(ui_type != NULL, NULL);
g_return_val_if_fail(pouncer != NULL, NULL);
g_return_val_if_fail(pouncee != NULL, NULL);
g_return_val_if_fail(event != 0, NULL);
pounce = g_new0(GaimPounce, 1);
pounce->ui_type = g_strdup(ui_type);
pounce->pouncer = pouncer;
pounce->pouncee = g_strdup(pouncee);
pounce->events = event;
pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, free_action_data);
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
if (handler != NULL && handler->new_pounce != NULL)
handler->new_pounce(pounce);
pounces = g_list_append(pounces, pounce);
return pounce;
}
void
gaim_pounce_destroy(GaimPounce *pounce)
{
GaimPounceHandler *handler;
g_return_if_fail(pounce != NULL);
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
pounces = g_list_remove(pounces, pounce);
if (pounce->ui_type != NULL) g_free(pounce->ui_type);
if (pounce->pouncee != NULL) g_free(pounce->pouncee);
g_hash_table_destroy(pounce->actions);
if (handler != NULL && handler->free_pounce != NULL)
handler->free_pounce(pounce);
g_free(pounce);
schedule_pounces_save();
}
void
gaim_pounce_destroy_all_by_account(GaimAccount *account)
{
GaimAccount *pouncer;
GaimPounce *pounce;
GList *l, *l_next;
g_return_if_fail(account != NULL);
for (l = gaim_pounces_get_all(); l != NULL; l = l_next) {
pounce = (GaimPounce *)l->data;
l_next = l->next;
pouncer = gaim_pounce_get_pouncer(pounce);
if (pouncer == account)
gaim_pounce_destroy(pounce);
}
}
void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pounce != GAIM_POUNCE_NONE);
pounce->events = events;
schedule_pounces_save();
}
void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pouncer != NULL);
pounce->pouncer = pouncer;
schedule_pounces_save();
}
void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
g_return_if_fail(pounce != NULL);
g_return_if_fail(pouncee != NULL);
if (pounce->pouncee != NULL)
g_free(pounce->pouncee);
pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));
schedule_pounces_save();
}
void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
g_return_if_fail(pounce != NULL);
pounce->save = save;
schedule_pounces_save();
}
void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(name != NULL);
if (g_hash_table_lookup(pounce->actions, name) != NULL)
return;
action_data = g_new0(GaimPounceActionData, 1);
action_data->name = g_strdup(name);
action_data->enabled = FALSE;
action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, g_free);
g_hash_table_insert(pounce->actions, g_strdup(name), action_data);
schedule_pounces_save();
}
void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
gboolean enabled)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(action != NULL);
action_data = find_action_data(pounce, action);
g_return_if_fail(action_data != NULL);
action_data->enabled = enabled;
schedule_pounces_save();
}
void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
const char *attr, const char *value)
{
GaimPounceActionData *action_data;
g_return_if_fail(pounce != NULL);
g_return_if_fail(action != NULL);
g_return_if_fail(attr != NULL);
action_data = find_action_data(pounce, action);
g_return_if_fail(action_data != NULL);
if (value == NULL)
g_hash_table_remove(action_data->atts, attr);
else
g_hash_table_insert(action_data->atts, g_strdup(attr),
g_strdup(value));
schedule_pounces_save();
}
void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
g_return_if_fail(pounce != NULL);
pounce->data = data;
}
GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);
return pounce->events;
}
GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->pouncer;
}
const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->pouncee;
}
gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, FALSE);
return pounce->save;
}
gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
GaimPounceActionData *action_data;
g_return_val_if_fail(pounce != NULL, FALSE);
g_return_val_if_fail(action != NULL, FALSE);
action_data = find_action_data(pounce, action);
g_return_val_if_fail(action_data != NULL, FALSE);
return action_data->enabled;
}
const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
const char *action, const char *attr)
{
GaimPounceActionData *action_data;
g_return_val_if_fail(pounce != NULL, NULL);
g_return_val_if_fail(action != NULL, NULL);
g_return_val_if_fail(attr != NULL, NULL);
action_data = find_action_data(pounce, action);
g_return_val_if_fail(action_data != NULL, NULL);
return g_hash_table_lookup(action_data->atts, attr);
}
void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
g_return_val_if_fail(pounce != NULL, NULL);
return pounce->data;
}
void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
GaimPounceEvent events)
{
GaimPounce *pounce;
GaimPounceHandler *handler;
GList *l, *l_next;
char *norm_pouncee;
g_return_if_fail(pouncer != NULL);
g_return_if_fail(pouncee != NULL);
g_return_if_fail(events != GAIM_POUNCE_NONE);
norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
{
pounce = (GaimPounce *)l->data;
l_next = l->next;
if ((gaim_pounce_get_events(pounce) & events) &&
(gaim_pounce_get_pouncer(pounce) == pouncer) &&
!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
norm_pouncee))
{
handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
if (handler != NULL && handler->cb != NULL)
{
handler->cb(pounce, events, gaim_pounce_get_data(pounce));
if (!gaim_pounce_get_save(pounce))
gaim_pounce_destroy(pounce);
}
}
}
g_free(norm_pouncee);
}
GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
GaimPounceEvent events)
{
GaimPounce *pounce = NULL;
GList *l;
char *norm_pouncee;
g_return_val_if_fail(pouncer != NULL, NULL);
g_return_val_if_fail(pouncee != NULL, NULL);
g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL);
norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
{
pounce = (GaimPounce *)l->data;
if ((gaim_pounce_get_events(pounce) & events) &&
(gaim_pounce_get_pouncer(pounce) == pouncer) &&
!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
norm_pouncee))
{
break;
}
pounce = NULL;
}
g_free(norm_pouncee);
return pounce;
}
/* XML Stuff */
static void
free_parser_data(gpointer user_data)
{
PounceParserData *data = user_data;
if (data->buffer != NULL)
g_string_free(data->buffer, TRUE);
if (data->ui_name != NULL) g_free(data->ui_name);
if (data->pouncee != NULL) g_free(data->pouncee);
if (data->protocol_id != NULL) g_free(data->protocol_id);
if (data->event_type != NULL) g_free(data->event_type);
if (data->action_name != NULL) g_free(data->action_name);
if (data->param_name != NULL) g_free(data->param_name);
if (data->account_name != NULL) g_free(data->account_name);
g_free(data);
}
static void
start_element_handler(GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
GHashTable *atts;
int i;
atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
for (i = 0; attribute_names[i] != NULL; i++) {
g_hash_table_insert(atts, g_strdup(attribute_names[i]),
g_strdup(attribute_values[i]));
}
if (data->buffer != NULL) {
g_string_free(data->buffer, TRUE);
data->buffer = NULL;
}
if (!strcmp(element_name, "pounce")) {
const char *ui = g_hash_table_lookup(atts, "ui");
if (ui == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'ui' parameter for pounce!\n");
}
else
data->ui_name = g_strdup(ui);
data->events = 0;
}
else if (!strcmp(element_name, "account")) {
const char *protocol_id = g_hash_table_lookup(atts, "protocol");
if (protocol_id == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'protocol' parameter for account!\n");
}
else
data->protocol_id = g_strdup(protocol_id);
}
else if (!strcmp(element_name, "event")) {
const char *type = g_hash_table_lookup(atts, "type");
if (type == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'type' parameter for event!\n");
}
else
data->event_type = g_strdup(type);
}
else if (!strcmp(element_name, "action")) {
const char *type = g_hash_table_lookup(atts, "type");
if (type == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'type' parameter for action!\n");
}
else
data->action_name = g_strdup(type);
}
else if (!strcmp(element_name, "param")) {
const char *param_name = g_hash_table_lookup(atts, "name");
if (param_name == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Unset 'name' parameter for param!\n");
}
else
data->param_name = g_strdup(param_name);
}
g_hash_table_destroy(atts);
}
static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
gchar *buffer = NULL;
if (data->buffer != NULL) {
buffer = g_string_free(data->buffer, FALSE);
data->buffer = NULL;
}
if (!strcmp(element_name, "account")) {
g_free(data->account_name);
data->account_name = g_strdup(buffer);
}
else if (!strcmp(element_name, "pouncee")) {
g_free(data->pouncee);
data->pouncee = g_strdup(buffer);
}
else if (!strcmp(element_name, "event")) {
if (!strcmp(data->event_type, "sign-on"))
data->events |= GAIM_POUNCE_SIGNON;
else if (!strcmp(data->event_type, "sign-off"))
data->events |= GAIM_POUNCE_SIGNOFF;
else if (!strcmp(data->event_type, "away"))
data->events |= GAIM_POUNCE_AWAY;
else if (!strcmp(data->event_type, "return-from-away"))
data->events |= GAIM_POUNCE_AWAY_RETURN;
else if (!strcmp(data->event_type, "idle"))
data->events |= GAIM_POUNCE_IDLE;
else if (!strcmp(data->event_type, "return-from-idle"))
data->events |= GAIM_POUNCE_IDLE_RETURN;
else if (!strcmp(data->event_type, "start-typing"))
data->events |= GAIM_POUNCE_TYPING;
else if (!strcmp(data->event_type, "stop-typing"))
data->events |= GAIM_POUNCE_TYPING_STOPPED;
g_free(data->event_type);
data->event_type = NULL;
}
else if (!strcmp(element_name, "action")) {
if (data->pounce != NULL) {
gaim_pounce_action_register(data->pounce, data->action_name);
gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
}
g_free(data->action_name);
data->action_name = NULL;
}
else if (!strcmp(element_name, "param")) {
if (data->pounce != NULL) {
gaim_pounce_action_set_attribute(data->pounce, data->action_name,
data->param_name, buffer);
}
g_free(data->param_name);
data->param_name = NULL;
}
else if (!strcmp(element_name, "events")) {
GaimAccount *account;
account = gaim_accounts_find(data->account_name, data->protocol_id);
g_free(data->account_name);
g_free(data->protocol_id);
data->account_name = NULL;
data->protocol_id = NULL;
if (account == NULL) {
gaim_debug(GAIM_DEBUG_ERROR, "pounce",
"Account for pounce not found!\n");
}
else {
gaim_debug(GAIM_DEBUG_INFO, "pounce",
"Creating pounce: %s, %s\n", data->ui_name,
data->pouncee);
data->pounce = gaim_pounce_new(data->ui_name, account,
data->pouncee, data->events);
}
g_free(data->pouncee);
data->pouncee = NULL;
}
else if (!strcmp(element_name, "save")) {
gaim_pounce_set_save(data->pounce, TRUE);
}
else if (!strcmp(element_name, "pounce")) {
data->pounce = NULL;
data->events = 0;
if (data->ui_name != NULL) g_free(data->ui_name);
if (data->pouncee != NULL) g_free(data->pouncee);
if (data->protocol_id != NULL) g_free(data->protocol_id);
if (data->event_type != NULL) g_free(data->event_type);
if (data->action_name != NULL) g_free(data->action_name);
if (data->param_name != NULL) g_free(data->param_name);
if (data->account_name != NULL) g_free(data->account_name);
data->ui_name = NULL;
data->pounce = NULL;
data->protocol_id = NULL;
data->event_type = NULL;
data->action_name = NULL;
data->param_name = NULL;
data->account_name = NULL;
}
if (buffer != NULL)
g_free(buffer);
}
static void
text_handler(GMarkupParseContext *context, const gchar *text,
gsize text_len, gpointer user_data, GError **error)
{
PounceParserData *data = user_data;
if (data->buffer == NULL)
data->buffer = g_string_new_len(text, text_len);
else
g_string_append_len(data->buffer, text, text_len);
}
static GMarkupParser pounces_parser =
{
start_element_handler,
end_element_handler,
text_handler,
NULL,
NULL
};
gboolean
gaim_pounces_load(void)
{
gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
gchar *contents = NULL;
gsize length;
GMarkupParseContext *context;
GError *error = NULL;
PounceParserData *parser_data;
if (filename == NULL) {
pounces_loaded = TRUE;
return FALSE;
}
if (!g_file_get_contents(filename, &contents, &length, &error)) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces",
"Error reading pounces: %s\n", error->message);
g_free(filename);
g_error_free(error);
pounces_loaded = TRUE;
return FALSE;
}
parser_data = g_new0(PounceParserData, 1);
context = g_markup_parse_context_new(&pounces_parser, 0,
parser_data, free_parser_data);
if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return FALSE;
}
if (!g_markup_parse_context_end_parse(context, NULL)) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error parsing %s\n",
filename);
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return FALSE;
}
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
pounces_loaded = TRUE;
return TRUE;
}
static void
write_action_parameter(gpointer key, gpointer value, gpointer user_data)
{
const char *name, *param_value;
char *escaped;
FILE *fp;
param_value = (const char *)value;
name = (const char *)key;
fp = (FILE *)user_data;
escaped = g_markup_escape_text(param_value, -1);
fprintf(fp, " <param name='%s'>%s</param>\n", name, escaped);
g_free(escaped);
}
static void
write_action_parameter_list(gpointer key, gpointer value, gpointer user_data)
{
GaimPounceActionData *action_data;
const char *action;
FILE *fp;
action_data = (GaimPounceActionData *)value;
action = (const char *)key;
fp = (FILE *)user_data;
if (!action_data->enabled)
return;
fprintf(fp, " <action type='%s'", action);
if (g_hash_table_size(action_data->atts) == 0) {
fprintf(fp, "/>\n");
}
else {
fprintf(fp, ">\n");
g_hash_table_foreach(action_data->atts, write_action_parameter, fp);
fprintf(fp, " </action>\n");
}
}
static void
gaim_pounces_write(FILE *fp, GaimPounce *pounce)
{
GaimAccount *pouncer;
GaimPounceEvent events;
char *pouncer_name;
pouncer = gaim_pounce_get_pouncer(pounce);
events = gaim_pounce_get_events(pounce);
pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1);
fprintf(fp, " <pounce ui='%s'>\n", pounce->ui_type);
fprintf(fp, " <account protocol='%s'>%s</account>\n",
pouncer->protocol_id, pouncer_name);
fprintf(fp, " <pouncee>%s</pouncee>\n", gaim_pounce_get_pouncee(pounce));
fprintf(fp, " <events>\n");
if (events & GAIM_POUNCE_SIGNON)
fprintf(fp, " <event type='sign-on'/>\n");
if (events & GAIM_POUNCE_SIGNOFF)
fprintf(fp, " <event type='sign-off'/>\n");
if (events & GAIM_POUNCE_AWAY)
fprintf(fp, " <event type='away'/>\n");
if (events & GAIM_POUNCE_AWAY_RETURN)
fprintf(fp, " <event type='return-from-away'/>\n");
if (events & GAIM_POUNCE_IDLE)
fprintf(fp, " <event type='idle'/>\n");
if (events & GAIM_POUNCE_IDLE_RETURN)
fprintf(fp, " <event type='return-from-idle'/>\n");
if (events & GAIM_POUNCE_TYPING)
fprintf(fp, " <event type='start-typing'/>\n");
if (events & GAIM_POUNCE_TYPING_STOPPED)
fprintf(fp, " <event type='stop-typing'/>\n");
fprintf(fp, " </events>\n");
fprintf(fp, " <actions>\n");
g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp);
fprintf(fp, " </actions>\n");
if (gaim_pounce_get_save(pounce))
fprintf(fp, " <save/>\n");
fprintf(fp, " </pounce>\n");
g_free(pouncer_name);
}
void
gaim_pounces_sync(void)
{
FILE *fp;
struct stat st;
const char *user_dir = gaim_user_dir();
char *filename;
char *filename_real;
if (!pounces_loaded) {
gaim_debug(GAIM_DEBUG_WARNING, "pounces",
"Writing pounces to disk.\n");
schedule_pounces_save();
return;
}
if (user_dir == NULL)
return;
gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n");
fp = g_fopen(user_dir, "r");
if (fp == NULL)
g_mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
else
fclose(fp);
filename = g_build_filename(user_dir, "pounces.xml.save", NULL);
if ((fp = g_fopen(filename, "w")) != NULL) {
GList *l;
fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
fprintf(fp, "<pounces version='1.0'>\n");
for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
gaim_pounces_write(fp, l->data);
fprintf(fp, "</pounces>\n");
fclose(fp);
chmod(filename, S_IRUSR | S_IWUSR);
}
else {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n",
filename);
g_free(filename);
return;
}
if (g_stat(filename, &st) || (st.st_size == 0)) {
gaim_debug_error("pounces", "Failed to save pounces\n");
g_unlink(filename);
g_free(filename);
return;
}
filename_real = g_build_filename(user_dir, "pounces.xml", NULL);
if (g_rename(filename, filename_real) < 0) {
gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n",
filename, filename_real);
}
g_free(filename);
g_free(filename_real);
}
void
gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
void (*new_pounce)(GaimPounce *pounce),
void (*free_pounce)(GaimPounce *pounce))
{
GaimPounceHandler *handler;
g_return_if_fail(ui != NULL);
g_return_if_fail(cb != NULL);
handler = g_new0(GaimPounceHandler, 1);
handler->ui = g_strdup(ui);
handler->cb = cb;
handler->new_pounce = new_pounce;
handler->free_pounce = free_pounce;
g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
}
void
gaim_pounces_unregister_handler(const char *ui)
{
g_return_if_fail(ui != NULL);
g_hash_table_remove(pounce_handlers, ui);
}
GList *
gaim_pounces_get_all(void)
{
return pounces;
}
static void
free_pounce_handler(gpointer user_data)
{
GaimPounceHandler *handler = (GaimPounceHandler *)user_data;
g_free(handler->ui);
g_free(handler);
}
static void
buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
{
gaim_pounce_execute(buddy->account, buddy->name, event);
}
static void
buddy_typing_cb(GaimConversation *conv, void *data)
{
GaimAccount *account = gaim_conversation_get_account(conv);
const char *name = gaim_conversation_get_name(conv);
if (gaim_find_buddy(account, name) != NULL)
{
GaimPounceEvent event;
event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING
? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);
gaim_pounce_execute(account, name, event);
}
}
void *
gaim_pounces_get_handle(void)
{
static int pounce_handle;
return &pounce_handle;
}
void
gaim_pounces_init(void)
{
void *blist_handle = gaim_blist_get_handle();
void *conv_handle = gaim_conversations_get_handle();
void *handle = gaim_pounces_get_handle();
pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, free_pounce_handler);
gaim_signal_connect(blist_handle, "buddy-idle",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_IDLE));
gaim_signal_connect(blist_handle, "buddy-unidle",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN));
gaim_signal_connect(blist_handle, "buddy-away",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_AWAY));
gaim_signal_connect(blist_handle, "buddy-back",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN));
gaim_signal_connect(blist_handle, "buddy-signed-on",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
gaim_signal_connect(blist_handle, "buddy-signed-off",
handle, GAIM_CALLBACK(buddy_state_cb),
GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));
gaim_signal_connect(conv_handle, "buddy-typing",
handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
gaim_signal_connect(conv_handle, "buddy-typing-stopped",
handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
}
void
gaim_pounces_uninit()
{
if (pounces_save_timer != 0) {
gaim_timeout_remove(pounces_save_timer);
pounces_save_timer = 0;
gaim_pounces_sync();
}
gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
}