gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
/**
* @file accountopt.c Account Options API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "accountopt.h"
GaimAccountOption *
gaim_account_option_new(GaimPrefType type, const char *text,
const char *pref_name)
{
GaimAccountOption *option;
g_return_val_if_fail(type != GAIM_PREF_NONE, NULL);
g_return_val_if_fail(text != NULL, NULL);
g_return_val_if_fail(pref_name != NULL, NULL);
option = g_new0(GaimAccountOption, 1);
option->type = type;
option->text = g_strdup(text);
option->pref_name = g_strdup(pref_name);
return option;
}
GaimAccountOption *
gaim_account_option_bool_new(const char *text, const char *pref_name,
gboolean default_value)
{
GaimAccountOption *option;
option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name);
if (option == NULL)
return NULL;
option->default_value.boolean = default_value;
return option;
}
GaimAccountOption *
gaim_account_option_int_new(const char *text, const char *pref_name,
int default_value)
{
GaimAccountOption *option;
option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name);
if (option == NULL)
return NULL;
option->default_value.integer = default_value;
return option;
}
GaimAccountOption *
gaim_account_option_string_new(const char *text, const char *pref_name,
const char *default_value)
{
GaimAccountOption *option;
option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name);
if (option == NULL)
return NULL;
if (default_value != NULL)
option->default_value.string = g_strdup(default_value);
return option;
}
GaimAccountOption *
gaim_account_option_list_new(const char *text, const char *pref_name,
GList *list)
{
GaimAccountOption *option;
option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name);
if (option == NULL)
return NULL;
option->default_value.list = list;
return option;
}
void
gaim_account_option_destroy(GaimAccountOption *option)
{
g_return_if_fail(option != NULL);
if (option->text != NULL)
g_free(option->text);
if (option->pref_name != NULL)
g_free(option->pref_name);
if (option->type == GAIM_PREF_STRING)
{
if (option->default_value.string != NULL)
g_free(option->default_value.string);
}
else if (option->type == GAIM_PREF_STRING_LIST)
{
if (option->default_value.list != NULL)
{
g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
g_list_free(option->default_value.list);
}
}
g_free(option);
}
void
gaim_account_option_set_default_bool(GaimAccountOption *option,
gboolean value)
{
g_return_if_fail(option != NULL);
g_return_if_fail(option->type == GAIM_PREF_BOOLEAN);
option->default_value.boolean = value;
}
void
gaim_account_option_set_default_int(GaimAccountOption *option, int value)
{
g_return_if_fail(option != NULL);
g_return_if_fail(option->type == GAIM_PREF_INT);
option->default_value.integer = value;
}
void
gaim_account_option_set_default_string(GaimAccountOption *option,
const char *value)
{
g_return_if_fail(option != NULL);
g_return_if_fail(option->type == GAIM_PREF_STRING);
if (option->default_value.string != NULL)
g_free(option->default_value.string);
option->default_value.string = (value == NULL ? NULL : g_strdup(value));
}
void
gaim_account_option_set_masked(GaimAccountOption *option, gboolean masked)
{
g_return_if_fail(option != NULL);
g_return_if_fail(option->type == GAIM_PREF_STRING);
option->masked = masked;
}
void
gaim_account_option_set_list(GaimAccountOption *option, GList *values)
{
g_return_if_fail(option != NULL);
g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);
if (option->default_value.list != NULL)
{
g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
g_list_free(option->default_value.list);
}
option->default_value.list = values;
}
void
gaim_account_option_add_list_item(GaimAccountOption *option,
const char *key, const char *value)
{
g_return_if_fail(option != NULL);
g_return_if_fail(key != NULL);
g_return_if_fail(value != NULL);
g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);
option->default_value.list = g_list_append(option->default_value.list,
g_strdup(key));
option->default_value.list = g_list_append(option->default_value.list,
g_strdup(value));
}
GaimPrefType
gaim_account_option_get_type(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, GAIM_PREF_NONE);
return option->type;
}
const char *
gaim_account_option_get_text(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, NULL);
return option->text;
}
const char *
gaim_account_option_get_setting(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, NULL);
return option->pref_name;
}
gboolean
gaim_account_option_get_default_bool(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, FALSE);
g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE);
return option->default_value.boolean;
}
int
gaim_account_option_get_default_int(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, -1);
g_return_val_if_fail(option->type == GAIM_PREF_INT, -1);
return option->default_value.integer;
}
const char *
gaim_account_option_get_default_string(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, NULL);
g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL);
return option->default_value.string;
}
gboolean
gaim_account_option_get_masked(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, FALSE);
g_return_val_if_fail(option->type == GAIM_PREF_STRING, FALSE);
return option->masked;
}
const GList *
gaim_account_option_get_list(const GaimAccountOption *option)
{
g_return_val_if_fail(option != NULL, NULL);
g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL);
return option->default_value.list;
}
/**************************************************************************
* Account User Split API
**************************************************************************/
GaimAccountUserSplit *
gaim_account_user_split_new(const char *text, const char *default_value,
char sep)
{
GaimAccountUserSplit *split;
g_return_val_if_fail(text != NULL, NULL);
g_return_val_if_fail(sep != 0, NULL);
split = g_new0(GaimAccountUserSplit, 1);
split->text = g_strdup(text);
split->field_sep = sep;
split->default_value = (default_value == NULL
? NULL : g_strdup(default_value));
return split;
}
void
gaim_account_user_split_destroy(GaimAccountUserSplit *split)
{
g_return_if_fail(split != NULL);
if (split->text != NULL)
g_free(split->text);
if (split->default_value != NULL)
g_free(split->default_value);
g_free(split);
}
const char *
gaim_account_user_split_get_text(const GaimAccountUserSplit *split)
{
g_return_val_if_fail(split != NULL, NULL);
return split->text;
}
const char *
gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split)
{
g_return_val_if_fail(split != NULL, NULL);
return split->default_value;
}
char
gaim_account_user_split_get_separator(const GaimAccountUserSplit *split)
{
g_return_val_if_fail(split != NULL, 0);
return split->field_sep;
}