gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
/**
* @file account.c Account API
* @ingroup core
*
* gaim
*
* Gaim is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "internal.h"
#include "account.h"
#include "debug.h"
#include "notify.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"
#include "server.h"
#include "util.h"
typedef enum
{
TAG_NONE = 0,
TAG_PROTOCOL,
TAG_NAME,
TAG_PASSWORD,
TAG_ALIAS,
TAG_USERINFO,
TAG_BUDDYICON,
TAG_SETTING,
TAG_TYPE,
TAG_HOST,
TAG_PORT
} AccountParserTag;
typedef struct
{
GaimPrefType type;
char *ui;
union
{
int integer;
char *string;
gboolean bool;
} value;
} GaimAccountSetting;
typedef struct
{
AccountParserTag tag;
GaimAccount *account;
GaimProxyInfo *proxy_info;
char *protocol_id;
GString *buffer;
GaimPrefType setting_type;
char *setting_ui;
char *setting_name;
gboolean in_proxy;
} AccountParserData;
static GaimAccountUiOps *account_ui_ops = NULL;
static GList *accounts = NULL;
static guint accounts_save_timer = 0;
static gboolean accounts_loaded = FALSE;
static void
delete_setting(void *data)
{
GaimAccountSetting *setting = (GaimAccountSetting *)data;
if (setting->ui != NULL)
g_free(setting->ui);
if (setting->type == GAIM_PREF_STRING)
g_free(setting->value.string);
g_free(setting);
}
static gboolean
accounts_save_cb(gpointer unused)
{
gaim_accounts_sync();
accounts_save_timer = 0;
return FALSE;
}
static void
schedule_accounts_save()
{
if (!accounts_save_timer)
accounts_save_timer = gaim_timeout_add(5000, accounts_save_cb, NULL);
}
GaimAccount *
gaim_account_new(const char *username, const char *protocol_id)
{
GaimAccount *account = NULL;
g_return_val_if_fail(username != NULL, NULL);
if(protocol_id)
account = gaim_accounts_find(username, protocol_id);
if (account != NULL)
return account;
account = g_new0(GaimAccount, 1);
gaim_account_set_username(account, username);
gaim_account_set_protocol_id(account, protocol_id ? protocol_id : GAIM_PROTO_DEFAULT);
account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, delete_setting);
account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, (GDestroyNotify)g_hash_table_destroy);
account->system_log = NULL;
/* 0 is not a valid privacy setting */
account->perm_deny = GAIM_PRIVACY_ALLOW_ALL;
return account;
}
void
gaim_account_destroy(GaimAccount *account)
{
GList *l;
g_return_if_fail(account != NULL);
gaim_debug(GAIM_DEBUG_INFO, "account",
"Destroying account %p\n", account);
if (account->gc != NULL)
gaim_connection_destroy(account->gc);
gaim_debug(GAIM_DEBUG_INFO, "account",
"Continuing to destroy account %p\n", account);
for (l = gaim_get_conversations(); l != NULL; l = l->next)
{
GaimConversation *conv = (GaimConversation *)l->data;
if (gaim_conversation_get_account(conv) == account)
gaim_conversation_set_account(conv, NULL);
}
if (account->username != NULL) g_free(account->username);
if (account->alias != NULL) g_free(account->alias);
if (account->password != NULL) g_free(account->password);
if (account->user_info != NULL) g_free(account->user_info);
if (account->protocol_id != NULL) g_free(account->protocol_id);
g_hash_table_destroy(account->settings);
g_hash_table_destroy(account->ui_settings);
if(account->system_log)
gaim_log_free(account->system_log);
g_free(account);
}
GaimConnection *
gaim_account_register(GaimAccount *account)
{
GaimConnection *gc;
g_return_val_if_fail(account != NULL, NULL);
if (gaim_account_get_connection(account) != NULL)
return NULL;
gc = gaim_connection_new(account);
gaim_debug(GAIM_DEBUG_INFO, "account",
"Registering account %p. gc = %p\n", account, gc);
gaim_connection_register(gc);
return gc;
}
GaimConnection *
gaim_account_connect(GaimAccount *account)
{
GaimConnection *gc;
g_return_val_if_fail(account != NULL, NULL);
if (gaim_account_get_connection(account) != NULL)
return NULL;
gc = gaim_connection_new(account);
gaim_debug(GAIM_DEBUG_INFO, "account",
"Connecting to account %p. gc = %p\n", account, gc);
gaim_connection_connect(gc);
return gc;
}
void
gaim_account_disconnect(GaimAccount *account)
{
GaimConnection *gc;
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
gaim_debug(GAIM_DEBUG_INFO, "account",
"Disconnecting account %p\n", account);
gc = gaim_account_get_connection(account);
gaim_account_set_connection(account, NULL);
gaim_connection_disconnect(gc);
}
void
gaim_account_notify_added(GaimAccount *account, const char *id,
const char *remote_user, const char *alias,
const char *message)
{
GaimAccountUiOps *ui_ops;
g_return_if_fail(account != NULL);
g_return_if_fail(remote_user != NULL);
ui_ops = gaim_accounts_get_ui_ops();
if (ui_ops != NULL && ui_ops->notify_added != NULL)
ui_ops->notify_added(account, remote_user, id, alias, message);
}
void
gaim_account_request_add(GaimAccount *account, const char *id,
const char *remote_user, const char *alias,
const char *message)
{
GaimAccountUiOps *ui_ops;
g_return_if_fail(account != NULL);
g_return_if_fail(remote_user != NULL);
ui_ops = gaim_accounts_get_ui_ops();
/*
if (ui_ops != NULL && ui_ops->notify_added != NULL)
ui_ops->request_add(account, remote_user, id, alias, message);
*/
}
static void
change_password_cb(GaimAccount *account, GaimRequestFields *fields)
{
const char *orig_pass, *new_pass_1, *new_pass_2;
orig_pass = gaim_request_fields_get_string(fields, "password");
new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1");
new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2");
if (g_utf8_collate(new_pass_1, new_pass_2))
{
gaim_notify_error(NULL, NULL,
_("New passwords do not match."), NULL);
return;
}
if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL ||
*orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0')
{
gaim_notify_error(NULL, NULL,
_("Fill out all fields completely."), NULL);
return;
}
serv_change_passwd(gaim_account_get_connection(account),
orig_pass, new_pass_1);
gaim_account_set_password(account, new_pass_1);
}
void
gaim_account_request_change_password(GaimAccount *account)
{
GaimRequestFields *fields;
GaimRequestFieldGroup *group;
GaimRequestField *field;
char primary[256];
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
fields = gaim_request_fields_new();
group = gaim_request_field_group_new(NULL);
gaim_request_fields_add_group(fields, group);
field = gaim_request_field_string_new("password", _("Original password"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
field = gaim_request_field_string_new("new_password_1",
_("New password"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
field = gaim_request_field_string_new("new_password_2",
_("New password (again)"),
NULL, FALSE);
gaim_request_field_string_set_masked(field, TRUE);
gaim_request_field_set_required(field, TRUE);
gaim_request_field_group_add_field(group, field);
g_snprintf(primary, sizeof(primary), _("Change password for %s"),
gaim_account_get_username(account));
/* I'm sticking this somewhere in the code: bologna */
gaim_request_fields(gaim_account_get_connection(account),
NULL,
primary,
_("Please enter your current password and your "
"new password."),
fields,
_("OK"), G_CALLBACK(change_password_cb),
_("Cancel"), NULL,
account);
}
static void
set_user_info_cb(GaimAccount *account, const char *user_info)
{
GaimConnection *gc;
gaim_account_set_user_info(account, user_info);
gc = gaim_account_get_connection(account);
if (gc != NULL)
serv_set_info(gaim_account_get_connection(account), user_info);
}
void
gaim_account_request_change_user_info(GaimAccount *account)
{
GaimConnection *gc;
char primary[256];
g_return_if_fail(account != NULL);
g_return_if_fail(gaim_account_is_connected(account));
gc = gaim_account_get_connection(account);
g_snprintf(primary, sizeof(primary),
_("Change user information for %s"),
gaim_account_get_username(account));
gaim_request_input(gaim_account_get_connection(account),
NULL, primary, NULL,
gaim_account_get_user_info(account),
TRUE, FALSE, ((gc != NULL) &&
(gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL),
_("Save"), G_CALLBACK(set_user_info_cb),
_("Cancel"), NULL, account);
}
void
gaim_account_set_username(GaimAccount *account, const char *username)
{
g_return_if_fail(account != NULL);
if (account->username != NULL)
g_free(account->username);
account->username = (username == NULL ? NULL : g_strdup(username));
schedule_accounts_save();
}
void
gaim_account_set_password(GaimAccount *account, const char *password)
{
g_return_if_fail(account != NULL);
if (account->password != NULL)
g_free(account->password);
account->password = (password == NULL ? NULL : g_strdup(password));
schedule_accounts_save();
}
void
gaim_account_set_alias(GaimAccount *account, const char *alias)
{
g_return_if_fail(account != NULL);
if (account->alias != NULL)
g_free(account->alias);
account->alias = (alias == NULL ? NULL : g_strdup(alias));
schedule_accounts_save();
}
void
gaim_account_set_user_info(GaimAccount *account, const char *user_info)
{
g_return_if_fail(account != NULL);
if (account->user_info != NULL)
g_free(account->user_info);
account->user_info = (user_info == NULL ? NULL : g_strdup(user_info));
schedule_accounts_save();
}
void
gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
{
g_return_if_fail(account != NULL);
if (account->buddy_icon != NULL)
g_free(account->buddy_icon);
account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon));
if (account->gc)
serv_set_buddyicon(account->gc, icon);
schedule_accounts_save();
}
void
gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
{
g_return_if_fail(account != NULL);
g_return_if_fail(protocol_id != NULL);
if (account->protocol_id != NULL)
g_free(account->protocol_id);
account->protocol_id = g_strdup(protocol_id);
schedule_accounts_save();
}
void
gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
{
g_return_if_fail(account != NULL);
account->gc = gc;
}
void
gaim_account_set_remember_password(GaimAccount *account, gboolean value)
{
g_return_if_fail(account != NULL);
account->remember_pass = value;
schedule_accounts_save();
}
void
gaim_account_set_check_mail(GaimAccount *account, gboolean value)
{
g_return_if_fail(account != NULL);
gaim_account_set_bool(account, "check-mail", value);
}
void
gaim_account_set_auto_login(GaimAccount *account, const char *ui,
gboolean value)
{
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
gaim_account_set_ui_bool(account, ui, "auto-login", value);
}
void
gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
{
g_return_if_fail(account != NULL);
if (account->proxy_info != NULL)
gaim_proxy_info_destroy(account->proxy_info);
account->proxy_info = info;
schedule_accounts_save();
}
void
gaim_account_clear_settings(GaimAccount *account)
{
g_return_if_fail(account != NULL);
g_hash_table_destroy(account->settings);
account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
g_free, delete_setting);
}
void
gaim_account_set_int(GaimAccount *account, const char *name, int value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_INT;
setting->value.integer = value;
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_string(GaimAccount *account, const char *name,
const char *value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_STRING;
setting->value.string = g_strdup(value);
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
{
GaimAccountSetting *setting;
g_return_if_fail(account != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_BOOLEAN;
setting->value.bool = value;
g_hash_table_insert(account->settings, g_strdup(name), setting);
schedule_accounts_save();
}
static GHashTable *
get_ui_settings_table(GaimAccount *account, const char *ui)
{
GHashTable *table;
table = g_hash_table_lookup(account->ui_settings, ui);
if (table == NULL) {
table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
delete_setting);
g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
}
return table;
}
void
gaim_account_set_ui_int(GaimAccount *account, const char *ui,
const char *name, int value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_INT;
setting->ui = g_strdup(ui);
setting->value.integer = value;
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_ui_string(GaimAccount *account, const char *ui,
const char *name, const char *value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_STRING;
setting->ui = g_strdup(ui);
setting->value.string = g_strdup(value);
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
void
gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
const char *name, gboolean value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_if_fail(account != NULL);
g_return_if_fail(ui != NULL);
g_return_if_fail(name != NULL);
setting = g_new0(GaimAccountSetting, 1);
setting->type = GAIM_PREF_BOOLEAN;
setting->ui = g_strdup(ui);
setting->value.bool = value;
table = get_ui_settings_table(account, ui);
g_hash_table_insert(table, g_strdup(name), setting);
schedule_accounts_save();
}
gboolean
gaim_account_is_connected(const GaimAccount *account)
{
GaimConnection *gc;
g_return_val_if_fail(account != NULL, FALSE);
gc = gaim_account_get_connection(account);
/* XXX - The first way is better... but it doesn't work quite right yet */
/* return ((gc != NULL) && GAIM_CONNECTION_IS_CONNECTED(gc)); */
return ((gc != NULL) && gaim_connection_get_state(gc) != GAIM_DISCONNECTED);
}
const char *
gaim_account_get_username(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->username;
}
const char *
gaim_account_get_password(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->password;
}
const char *
gaim_account_get_alias(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->alias;
}
const char *
gaim_account_get_user_info(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->user_info;
}
const char *
gaim_account_get_buddy_icon(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->buddy_icon;
}
const char *
gaim_account_get_protocol_id(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->protocol_id;
}
const char *
gaim_account_get_protocol_name(const GaimAccount *account)
{
GaimPlugin *p;
g_return_val_if_fail(account != NULL, NULL);
p = gaim_find_prpl(account->protocol_id);
return ((p && p->info->name) ? _(p->info->name) : _("Unknown"));
}
GaimConnection *
gaim_account_get_connection(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->gc;
}
gboolean
gaim_account_get_remember_password(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, FALSE);
return account->remember_pass;
}
gboolean
gaim_account_get_check_mail(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, FALSE);
return gaim_account_get_bool(account, "check-mail", FALSE);
}
gboolean
gaim_account_get_auto_login(const GaimAccount *account, const char *ui)
{
g_return_val_if_fail(account != NULL, FALSE);
g_return_val_if_fail(ui != NULL, FALSE);
return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
}
GaimProxyInfo *
gaim_account_get_proxy_info(const GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
return account->proxy_info;
}
int
gaim_account_get_int(const GaimAccount *account, const char *name,
int default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
return setting->value.integer;
}
const char *
gaim_account_get_string(const GaimAccount *account, const char *name,
const char *default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
return setting->value.string;
}
gboolean
gaim_account_get_bool(const GaimAccount *account, const char *name,
gboolean default_value)
{
GaimAccountSetting *setting;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
setting = g_hash_table_lookup(account->settings, name);
if (setting == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
return setting->value.bool;
}
int
gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
const char *name, int default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
return setting->value.integer;
}
const char *
gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
const char *name, const char *default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
return setting->value.string;
}
gboolean
gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
const char *name, gboolean default_value)
{
GaimAccountSetting *setting;
GHashTable *table;
g_return_val_if_fail(account != NULL, default_value);
g_return_val_if_fail(ui != NULL, default_value);
g_return_val_if_fail(name != NULL, default_value);
if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
return default_value;
if ((setting = g_hash_table_lookup(table, name)) == NULL)
return default_value;
g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
return setting->value.bool;
}
GaimLog *
gaim_account_get_log(GaimAccount *account)
{
g_return_val_if_fail(account != NULL, NULL);
if(!account->system_log){
GaimConnection *gc;
gc = gaim_account_get_connection(account);
account->system_log = gaim_log_new(GAIM_LOG_SYSTEM,
gaim_account_get_username(account), account,
(gc != NULL && gc->login_time != 0) ? gc->login_time : time(NULL));
}
return account->system_log;
}
void
gaim_account_destroy_log(GaimAccount *account)
{
g_return_if_fail(account != NULL);
if(account->system_log){
gaim_log_free(account->system_log);
account->system_log = NULL;
}
}
/* XML Stuff */
static void
free_parser_data(gpointer user_data)
{
AccountParserData *data = user_data;
if (data->buffer != NULL)
g_string_free(data->buffer, TRUE);
if (data->setting_name != NULL)
g_free(data->setting_name);
g_free(data);
}
static void
start_element_handler(GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data, GError **error)
{
const char *value;
AccountParserData *data = user_data;
GHashTable *atts;
int i;
atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
for (i = 0; attribute_names[i] != NULL; i++) {
g_hash_table_insert(atts, g_strdup(attribute_names[i]),
g_strdup(attribute_values[i]));
}
if (data->buffer != NULL) {
g_string_free(data->buffer, TRUE);
data->buffer = NULL;
}
if (!strcmp(element_name, "protocol"))
data->tag = TAG_PROTOCOL;
else if (!strcmp(element_name, "name") || !strcmp(element_name, "username"))
data->tag = TAG_NAME;
else if (!strcmp(element_name, "password"))
data->tag = TAG_PASSWORD;
else if (!strcmp(element_name, "alias"))
data->tag = TAG_ALIAS;
else if (!strcmp(element_name, "userinfo"))
data->tag = TAG_USERINFO;
else if (!strcmp(element_name, "buddyicon"))
data->tag = TAG_BUDDYICON;
else if (!strcmp(element_name, "proxy")) {
data->in_proxy = TRUE;
data->proxy_info = gaim_proxy_info_new();
}
else if (!strcmp(element_name, "type"))
data->tag = TAG_TYPE;
else if (!strcmp(element_name, "host"))
data->tag = TAG_HOST;
else if (!strcmp(element_name, "port"))
data->tag = TAG_PORT;
else if (!strcmp(element_name, "settings")) {
if ((value = g_hash_table_lookup(atts, "ui")) != NULL) {
data->setting_ui = g_strdup(value);
}
}
else if (!strcmp(element_name, "setting")) {
data->tag = TAG_SETTING;
if ((value = g_hash_table_lookup(atts, "name")) != NULL)
data->setting_name = g_strdup(value);
if ((value = g_hash_table_lookup(atts, "type")) != NULL) {
if (!strcmp(value, "string"))
data->setting_type = GAIM_PREF_STRING;
else if (!strcmp(value, "int"))
data->setting_type = GAIM_PREF_INT;
else if (!strcmp(value, "bool"))
data->setting_type = GAIM_PREF_BOOLEAN;
}
}
g_hash_table_destroy(atts);
}
static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
gpointer user_data, GError **error)
{
AccountParserData *data = user_data;
gchar *buffer;
if (data->buffer == NULL)
return;
buffer = g_string_free(data->buffer, FALSE);
data->buffer = NULL;
if (data->tag == TAG_PROTOCOL) {
data->protocol_id = g_strdup(buffer);
}
else if (data->tag == TAG_NAME) {
if (data->in_proxy) {
gaim_proxy_info_set_username(data->proxy_info, buffer);
}
else {
data->account = gaim_account_new(buffer, data->protocol_id);
gaim_accounts_add(data->account);
g_free(data->protocol_id);
data->protocol_id = NULL;
}
}
else if (data->tag == TAG_PASSWORD) {
if (*buffer != '\0') {
if (data->in_proxy) {
gaim_proxy_info_set_password(data->proxy_info, buffer);
}
else {
gaim_account_set_password(data->account, buffer);
gaim_account_set_remember_password(data->account, TRUE);
}
}
}
else if (data->tag == TAG_ALIAS) {
if (*buffer != '\0')
gaim_account_set_alias(data->account, buffer);
}
else if (data->tag == TAG_USERINFO) {
if (*buffer != '\0')
gaim_account_set_user_info(data->account, buffer);
}
else if (data->tag == TAG_BUDDYICON) {
if (*buffer != '\0')
gaim_account_set_buddy_icon(data->account, buffer);
}
else if (data->tag == TAG_TYPE) {
if (data->in_proxy) {
if (!strcmp(buffer, "global"))
gaim_proxy_info_set_type(data->proxy_info,
GAIM_PROXY_USE_GLOBAL);
else if (!strcmp(buffer, "none"))
gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_NONE);
else if (!strcmp(buffer, "http"))
gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_HTTP);
else if (!strcmp(buffer, "socks4"))
gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS4);
else if (!strcmp(buffer, "socks5"))
gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS5);
else if (!strcmp(buffer, "envvar"))
gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_USE_ENVVAR);
else
gaim_debug(GAIM_DEBUG_ERROR, "account",
"Invalid proxy type found when loading account "
"information for %s\n",
gaim_account_get_username(data->account));
}
}
else if (data->tag == TAG_HOST) {
if (data->in_proxy && *buffer != '\0')
gaim_proxy_info_set_host(data->proxy_info, buffer);
}
else if (data->tag == TAG_PORT) {
if (data->in_proxy && *buffer != '\0')
gaim_proxy_info_set_port(data->proxy_info, atoi(buffer));
}
else if (data->tag == TAG_SETTING) {
if (*buffer != '\0') {
if (data->setting_ui != NULL) {
if (data->setting_type == GAIM_PREF_STRING)
gaim_account_set_ui_string(data->account, data->setting_ui,
data->setting_name, buffer);
else if (data->setting_type == GAIM_PREF_INT)
gaim_account_set_ui_int(data->account, data->setting_ui,
data->setting_name, atoi(buffer));
else if (data->setting_type == GAIM_PREF_BOOLEAN)
gaim_account_set_ui_bool(data->account, data->setting_ui,
data->setting_name,
(*buffer == '0' ? FALSE : TRUE));
}
else {
if (data->setting_type == GAIM_PREF_STRING)
gaim_account_set_string(data->account, data->setting_name,
buffer);
else if (data->setting_type == GAIM_PREF_INT)
gaim_account_set_int(data->account, data->setting_name,
atoi(buffer));
else if (data->setting_type == GAIM_PREF_BOOLEAN)
gaim_account_set_bool(data->account, data->setting_name,
(*buffer == '0' ? FALSE : TRUE));
}
}
g_free(data->setting_name);
data->setting_name = NULL;
}
else if (!strcmp(element_name, "proxy")) {
data->in_proxy = FALSE;
if (gaim_proxy_info_get_type(data->proxy_info) == GAIM_PROXY_USE_GLOBAL) {
gaim_proxy_info_destroy(data->proxy_info);
data->proxy_info = NULL;
}
else if (*buffer != '\0') {
gaim_account_set_proxy_info(data->account, data->proxy_info);
}
}
else if (!strcmp(element_name, "settings")) {
if (data->setting_ui != NULL) {
g_free(data->setting_ui);
data->setting_ui = NULL;
}
}
data->tag = TAG_NONE;
g_free(buffer);
}
static void
text_handler(GMarkupParseContext *context, const gchar *text,
gsize text_len, gpointer user_data, GError **error)
{
AccountParserData *data = user_data;
if (data->buffer == NULL)
data->buffer = g_string_new_len(text, text_len);
else
g_string_append_len(data->buffer, text, text_len);
}
static GMarkupParser accounts_parser =
{
start_element_handler,
end_element_handler,
text_handler,
NULL,
NULL
};
gboolean
gaim_accounts_load()
{
gchar *filename = g_build_filename(gaim_user_dir(), "accounts.xml", NULL);
gchar *contents = NULL;
gsize length;
GMarkupParseContext *context;
GError *error = NULL;
AccountParserData *parser_data;
if (filename == NULL) {
accounts_loaded = TRUE;
return FALSE;
}
if (!g_file_get_contents(filename, &contents, &length, &error)) {
gaim_debug(GAIM_DEBUG_ERROR, "accounts",
"Error reading accounts: %s\n", error->message);
g_error_free(error);
g_free(filename);
accounts_loaded = TRUE;
return FALSE;
}
parser_data = g_new0(AccountParserData, 1);
context = g_markup_parse_context_new(&accounts_parser, 0,
parser_data, free_parser_data);
if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
accounts_loaded = TRUE;
return TRUE;
}
if (!g_markup_parse_context_end_parse(context, NULL)) {
gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error parsing %s\n",
filename);
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
accounts_loaded = TRUE;
return TRUE;
}
g_markup_parse_context_free(context);
g_free(contents);
g_free(filename);
accounts_loaded = TRUE;
return TRUE;
}
static void
write_setting(gpointer key, gpointer value, gpointer user_data)
{
GaimAccountSetting *setting;
const char *name;
FILE *fp;
setting = (GaimAccountSetting *)value;
name = (const char *)key;
fp = (FILE *)user_data;
if (setting->type == GAIM_PREF_INT) {
fprintf(fp, " <setting name='%s' type='int'>%d</setting>\n",
name, setting->value.integer);
}
else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) {
fprintf(fp, " <setting name='%s' type='string'>%s</setting>\n",
name, setting->value.string);
}
else if (setting->type == GAIM_PREF_BOOLEAN) {
fprintf(fp, " <setting name='%s' type='bool'>%d</setting>\n",
name, setting->value.bool);
}
}
static void
write_ui_setting_list(gpointer key, gpointer value, gpointer user_data)
{
GHashTable *table;
const char *ui;
FILE *fp;
table = (GHashTable *)value;
ui = (const char *)key;
fp = (FILE *)user_data;
fprintf(fp, " <settings ui='%s'>\n", ui);
g_hash_table_foreach(table, write_setting, fp);
fprintf(fp, " </settings>\n");
}
static void
gaim_accounts_write(FILE *fp, GaimAccount *account)
{
GaimProxyInfo *proxy_info;
GaimProxyType proxy_type;
const char *password, *alias, *user_info, *buddy_icon;
char *esc;
fprintf(fp, " <account>\n");
fprintf(fp, " <protocol>%s</protocol>\n", account->protocol_id);
esc = g_markup_escape_text(gaim_account_get_username(account), -1);
fprintf(fp, " <name>%s</name>\n", esc);
g_free(esc);
if (gaim_account_get_remember_password(account) &&
(password = gaim_account_get_password(account)) != NULL) {
esc = g_markup_escape_text(password, -1);
fprintf(fp, " <password>%s</password>\n", esc);
g_free(esc);
}
if ((alias = gaim_account_get_alias(account)) != NULL) {
esc = g_markup_escape_text(alias, -1);
fprintf(fp, " <alias>%s</alias>\n", esc);
g_free(esc);
}
if ((user_info = gaim_account_get_user_info(account)) != NULL) {
esc = g_markup_escape_text(user_info, -1);
gaim_str_strip_cr(esc);
fprintf(fp, " <userinfo>%s</userinfo>\n", esc);
g_free(esc);
}
if ((buddy_icon = gaim_account_get_buddy_icon(account)) != NULL) {
esc = g_markup_escape_text(buddy_icon, -1);
fprintf(fp, " <buddyicon>%s</buddyicon>\n", esc);
g_free(esc);
}
fprintf(fp, " <settings>\n");
g_hash_table_foreach(account->settings, write_setting, fp);
fprintf(fp, " </settings>\n");
g_hash_table_foreach(account->ui_settings, write_ui_setting_list, fp);
if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL)
{
const char *value;
int int_value;
proxy_type = gaim_proxy_info_get_type(proxy_info);
fprintf(fp, " <proxy>\n");
fprintf(fp, " <type>%s</type>\n",
(proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
proxy_type == GAIM_PROXY_NONE ? "none" :
proxy_type == GAIM_PROXY_HTTP ? "http" :
proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" :
proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" :
proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"));
if (proxy_type != GAIM_PROXY_USE_GLOBAL &&
proxy_type != GAIM_PROXY_NONE &&
proxy_type != GAIM_PROXY_USE_ENVVAR) {
char *esc;
if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
{
esc = g_markup_escape_text(value, -1);
fprintf(fp, " <host>%s</host>\n", esc);
g_free(esc);
}
if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
fprintf(fp, " <port>%d</port>\n", int_value);
if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
{
esc = g_markup_escape_text(value, -1);
fprintf(fp, " <username>%s</username>\n", esc);
g_free(esc);
}
if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
{
esc = g_markup_escape_text(value, -1);
fprintf(fp, " <password>%s</password>\n", esc);
g_free(esc);
}
}
fprintf(fp, " </proxy>\n");
}
fprintf(fp, " </account>\n");
}
void
gaim_accounts_sync(void)
{
FILE *fp;
struct stat st;
const char *user_dir = gaim_user_dir();
char *filename;
char *filename_real;
if (!accounts_loaded) {
gaim_debug(GAIM_DEBUG_WARNING, "accounts",
"Writing accounts to disk.\n");
schedule_accounts_save();
return;
}
if (user_dir == NULL)
return;
gaim_debug(GAIM_DEBUG_INFO, "accounts", "Writing accounts to disk.\n");
fp = g_fopen(user_dir, "r");
if (fp == NULL)
g_mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
else
fclose(fp);
filename = g_build_filename(user_dir, "accounts.xml.save", NULL);
if ((fp = g_fopen(filename, "w")) != NULL) {
GList *l;
fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
fprintf(fp, "<accounts version='1.0'>\n");
for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
gaim_accounts_write(fp, l->data);
fprintf(fp, "</accounts>\n");
fclose(fp);
chmod(filename, S_IRUSR | S_IWUSR);
}
else {
gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unable to write %s\n",
filename);
g_free(filename);
return;
}
if (g_stat(filename, &st) || (st.st_size == 0)) {
gaim_debug_error("accounts", "Failed to save accounts\n");
g_unlink(filename);
g_free(filename);
return;
}
filename_real = g_build_filename(user_dir, "accounts.xml", NULL);
if (g_rename(filename, filename_real) < 0) {
gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error renaming %s to %s\n",
filename, filename_real);
}
g_free(filename);
g_free(filename_real);
}
void
gaim_accounts_add(GaimAccount *account)
{
g_return_if_fail(account != NULL);
if (g_list_find(accounts, account) != NULL)
return;
accounts = g_list_append(accounts, account);
schedule_accounts_save();
gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account);
}
void
gaim_accounts_remove(GaimAccount *account)
{
g_return_if_fail(account != NULL);
accounts = g_list_remove(accounts, account);
schedule_accounts_save();
gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account);
}
void
gaim_accounts_delete(GaimAccount *account)
{
GaimBlistNode *gnode, *cnode, *bnode;
g_return_if_fail(account != NULL);
gaim_accounts_remove(account);
/* Remove this account's buddies */
for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) {
if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
continue;
cnode = gnode->child;
while (cnode) {
GaimBlistNode *cnode_next = cnode->next;
if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
bnode = cnode->child;
while (bnode) {
GaimBlistNode *bnode_next = bnode->next;
if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
GaimBuddy *b = (GaimBuddy *)bnode;
if (b->account == account)
gaim_blist_remove_buddy(b);
}
bnode = bnode_next;
}
} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
GaimChat *c = (GaimChat *)cnode;
if (c->account == account)
gaim_blist_remove_chat(c);
}
cnode = cnode_next;
}
}
/* Remove this account's pounces */
gaim_pounce_destroy_all_by_account(account);
gaim_account_destroy(account);
}
void
gaim_accounts_auto_login(const char *ui)
{
GaimAccount *account;
GList *l;
g_return_if_fail(ui != NULL);
for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
account = l->data;
if (gaim_account_get_auto_login(account, ui))
gaim_account_connect(account);
}
}
void
gaim_accounts_reorder(GaimAccount *account, size_t new_index)
{
size_t index;
GList *l;
g_return_if_fail(account != NULL);
g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts));
index = g_list_index(accounts, account);
if (index == -1) {
gaim_debug(GAIM_DEBUG_ERROR, "accounts",
"Unregistered account (%s) discovered during reorder!\n",
gaim_account_get_username(account));
return;
}
l = g_list_nth(accounts, index);
if (new_index > index)
new_index--;
/* Remove the old one. */
accounts = g_list_delete_link(accounts, l);
/* Insert it where it should go. */
accounts = g_list_insert(accounts, account, new_index);
schedule_accounts_save();
}
GList *
gaim_accounts_get_all(void)
{
return accounts;
}
GaimAccount *
gaim_accounts_find(const char *name, const char *protocol_id)
{
GaimAccount *account = NULL;
GList *l;
char *who;
g_return_val_if_fail(name != NULL, NULL);
who = g_strdup(gaim_normalize(NULL, name));
for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
account = (GaimAccount *)l->data;
if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) &&
(!protocol_id || !strcmp(account->protocol_id, protocol_id))) {
break;
}
account = NULL;
}
g_free(who);
return account;
}
void
gaim_accounts_set_ui_ops(GaimAccountUiOps *ops)
{
account_ui_ops = ops;
}
GaimAccountUiOps *
gaim_accounts_get_ui_ops(void)
{
return account_ui_ops;
}
void *
gaim_accounts_get_handle(void)
{
static int handle;
return &handle;
}
void
gaim_accounts_init(void)
{
void *handle = gaim_accounts_get_handle();
gaim_signal_register(handle, "account-connecting",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-away",
gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "account-setting-info",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "account-set-info",
gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING));
gaim_signal_register(handle, "account-warned",
gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
gaim_value_new(GAIM_TYPE_SUBTYPE,
GAIM_SUBTYPE_ACCOUNT),
gaim_value_new(GAIM_TYPE_STRING),
gaim_value_new(GAIM_TYPE_UINT));
gaim_signal_register(handle, "account-added",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
gaim_signal_register(handle, "account-removed",
gaim_marshal_VOID__POINTER, NULL, 1,
gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
}
void
gaim_accounts_uninit(void)
{
if (accounts_save_timer != 0) {
gaim_timeout_remove(accounts_save_timer);
accounts_save_timer = 0;
gaim_accounts_sync();
}
gaim_signals_unregister_by_instance(gaim_accounts_get_handle());
}