gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"
#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"
#define STATENOTIFY_PLUGIN_ID "core-statenotify"
static void
write_status(GaimBuddy *buddy, const char *message)
{
GaimConversation *conv;
const char *who;
char buf[256];
char *escaped;
conv = gaim_find_conversation_with_account(buddy->name, buddy->account);
if (conv == NULL)
return;
who = gaim_buddy_get_alias(buddy);
escaped = g_markup_escape_text(who, -1);
g_snprintf(buf, sizeof(buf), message, escaped);
g_free(escaped);
gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}
static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
write_status(buddy, _("%s has gone away."));
}
static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
write_status(buddy, _("%s is no longer away."));
}
static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
write_status(buddy, _("%s has become idle."));
}
static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
write_status(buddy, _("%s is no longer idle."));
}
static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
GaimPluginPrefFrame *frame;
GaimPluginPref *ppref;
frame = gaim_plugin_pref_frame_new();
ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
gaim_plugin_pref_frame_add(frame, ppref);
return frame;
}
static gboolean
plugin_load(GaimPlugin *plugin)
{
void *blist_handle = gaim_blist_get_handle();
gaim_signal_connect(blist_handle, "buddy-away",
plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
gaim_signal_connect(blist_handle, "buddy-back",
plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
gaim_signal_connect(blist_handle, "buddy-idle",
plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
gaim_signal_connect(blist_handle, "buddy-unidle",
plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);
return TRUE;
}
static GaimPluginUiInfo prefs_info =
{
get_plugin_pref_frame
};
static GaimPluginInfo info =
{
GAIM_PLUGIN_MAGIC,
GAIM_MAJOR_VERSION,
GAIM_MINOR_VERSION,
GAIM_PLUGIN_STANDARD, /**< type */
NULL, /**< ui_requirement */
0, /**< flags */
NULL, /**< dependencies */
GAIM_PRIORITY_DEFAULT, /**< priority */
STATENOTIFY_PLUGIN_ID, /**< id */
N_("Buddy State Notification"), /**< name */
VERSION, /**< version */
/** summary */
N_("Notifies in a conversation window when a buddy goes or returns from "
"away or idle."),
/** description */
N_("Notifies in a conversation window when a buddy goes or returns from "
"away or idle."),
"Christian Hammond <chipx86@gnupdate.org>", /**< author */
GAIM_WEBSITE, /**< homepage */
plugin_load, /**< load */
NULL, /**< unload */
NULL, /**< destroy */
NULL, /**< ui_info */
NULL, /**< extra_info */
&prefs_info, /**< prefs_info */
NULL
};
static void
init_plugin(GaimPlugin *plugin)
{
gaim_prefs_add_none("/plugins/core/statenotify");
gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
}
GAIM_INIT_PLUGIN(statenotify, init_plugin, info)