gaim/gaim

This is a temporary fix for the rate limit problems.
oldstatus
2005-10-15, Mark Doliner
649cffd7a416
This is a temporary fix for the rate limit problems.

Cause: Gaim uses the SNAC 0x0004/0x0015 to fetch the away message
of each user in your buddy list. Previously this SNAC was in a
"rate class" that had an extremely lenient rate limit. Gaim would
fetch a new away message at most every 1.3 seconds. AOL recently
moved this SNAC to be in the same rate class as most of the other
SNACs (send IM, add buddy, connect to chat room, etc.) My temporary
fix is to bump this delay to 10 seconds.

We copied this functionality from iChat, and it looks like they
might actually be having the same problem (but I didn't even take
a packet capture to verify). If this is the case, AOL is really
stupid.

Possibly better fixes:
* Use the rate information to delay packets so that we never hit
a rate limit
* There may be a different SNAC that is now more leniently rate
limited. Possibly 0x0002/0x0005 or 0x0004/0x0006.
/*
* Release Notification Plugin
*
* Copyright (C) 2004, Gary Kramlich <amc_grim@users.sf.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifndef GAIM_PLUGINS
# define GAIM_PLUGINS
#endif
#include "internal.h"
#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"
#include "version.h"
static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin) {
GaimPluginPrefFrame *frame;
GaimPluginPref *ppref;
frame = gaim_plugin_pref_frame_new();
ppref = gaim_plugin_pref_new_with_label("boolean");
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/bool",
"boolean pref");
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_label("integer");
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/int",
"integer pref");
gaim_plugin_pref_set_bounds(ppref, 0, 255);
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/int_choice",
"integer choice");
gaim_plugin_pref_set_type(ppref, GAIM_PLUGIN_PREF_CHOICE);
gaim_plugin_pref_add_choice(ppref, "One", GINT_TO_POINTER(1));
gaim_plugin_pref_add_choice(ppref, "Two", GINT_TO_POINTER(2));
gaim_plugin_pref_add_choice(ppref, "Four", GINT_TO_POINTER(4));
gaim_plugin_pref_add_choice(ppref, "Eight", GINT_TO_POINTER(8));
gaim_plugin_pref_add_choice(ppref, "Sixteen", GINT_TO_POINTER(16));
gaim_plugin_pref_add_choice(ppref, "Thirty Two", GINT_TO_POINTER(32));
gaim_plugin_pref_add_choice(ppref, "Sixty Four", GINT_TO_POINTER(64));
gaim_plugin_pref_add_choice(ppref, "One Hundred Twenty Eight", GINT_TO_POINTER(128));
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_label("string");
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/string",
"string pref");
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/masked_string",
"masked string");
gaim_plugin_pref_set_masked(ppref, TRUE);
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/max_string",
"string pref\n(max length of 16)");
gaim_plugin_pref_set_max_length(ppref, 16);
gaim_plugin_pref_frame_add(frame, ppref);
ppref = gaim_plugin_pref_new_with_name_and_label(
"/plugins/core/pluginpref_example/string_choice",
"string choice");
gaim_plugin_pref_set_type(ppref, GAIM_PLUGIN_PREF_CHOICE);
gaim_plugin_pref_add_choice(ppref, "red", "red");
gaim_plugin_pref_add_choice(ppref, "orange", "orange");
gaim_plugin_pref_add_choice(ppref, "yellow", "yellow");
gaim_plugin_pref_add_choice(ppref, "green", "green");
gaim_plugin_pref_add_choice(ppref, "blue", "blue");
gaim_plugin_pref_add_choice(ppref, "purple", "purple");
gaim_plugin_pref_frame_add(frame, ppref);
return frame;
}
static GaimPluginUiInfo prefs_info = {
get_plugin_pref_frame
};
static GaimPluginInfo info =
{
GAIM_PLUGIN_MAGIC,
GAIM_MAJOR_VERSION,
GAIM_MINOR_VERSION,
GAIM_PLUGIN_STANDARD, /**< type */
NULL, /**< ui_requirement */
0, /**< flags */
NULL, /**< dependencies */
GAIM_PRIORITY_DEFAULT, /**< priority */
"core-pluginpref_example", /**< id */
"Pluginpref Example", /**< name */
VERSION, /**< version */
/** summary */
"An example of how to use pluginprefs",
/** description */
"An example of how to use pluginprefs",
"Gary Kramlich <amc_grim@users.sf.net>", /**< author */
GAIM_WEBSITE, /**< homepage */
NULL, /**< load */
NULL, /**< unload */
NULL, /**< destroy */
NULL, /**< ui_info */
NULL, /**< extra_info */
&prefs_info, /**< prefs_info */
NULL
};
static void
init_plugin(GaimPlugin *plugin)
{
gaim_prefs_add_none("/plugins/core/pluginpref_example");
gaim_prefs_add_bool("/plugins/core/pluginpref_example/bool", TRUE);
gaim_prefs_add_int("/plugins/core/pluginpref_example/int", 0);
gaim_prefs_add_int("/plugins/core/pluginpref_example/int_choice", 1);
gaim_prefs_add_string("/plugins/core/pluginpref_example/string",
"string");
gaim_prefs_add_string("/plugins/core/pluginpref_example/max_string",
"max length string");
gaim_prefs_add_string("/plugins/core/pluginpref_example/masked_string", "masked");
gaim_prefs_add_string("/plugins/core/pluginpref_example/string_choice", "red");
}
GAIM_INIT_PLUGIN(ppexample, init_plugin, info)